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#i love the idea of amy's ability literally just stemming from love and belief
badnikbreaker · 6 months
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i've talked before about how something that i want to do with my amy is her eventually figuring out how to summon objects beside her hammer / wish other objects into existence. i've also wanted to chat about amy's moveset in frontiers! AND how i wanna put all their talents together in one place. so i'm gonna do ALL THAT and chat about amy's abilities in and out of battle below ye ol' cut.
firstly, to address stuff that's not here — amy can't heal herself, nor can she turn invisible. i translate these abilities as her being a talented medic and better at sneaking than you'd expect, but she lacks those powers in and of themselves*. i want to keep amy's abilities focused and sensible and congruent to her character, versus just being slapped on because sonic team wasn't sure what to do with her. i love when other amys have these abilities! mine, however, does not.
there's obviously the super strength — i've been wishy washy on how their strength compares to characters like knuckles and et cetera, but broadly speaking i think they and knuckles are about evenly matched when it comes to raw strength, though the way he uses his is different than the way they use theirs. when they arm wrestle, amy wins about 50% of them, knuckles wins the others. ( knuckles is far more skilled in hand - to - hand combat, however, so amy still considers him the 'strength' type between the two of them. not that it's dimmed their rivalry at all. ) amy has worked insanely hard to get to that point and works out regularly — they hated feeling like the tagalong kid when they were little, and since they couldn't run the way sonic can or fly like tails or knuckles, they opted for strength.
i've talked before about how amy doesn't have 'powers' the way the others do — no natural flight like tails or speed like sonic or the ability to wield fire like blaze — and the insecurity that often inspires in them. it's part of why they work so hard to be strong! but lacking a power's not strictly true. on the one hand, they have access to 'hammerspace,' which is a technically nonexistent 'place' where amy's hammer is 'stored.' it's hard to describe, but amy can feel it and is aware of it at all times, and losing access to it would feel a bit like losing a limb. i talk a bit more about how her hammer(s) work(s) here, so i won't get into the nitty gritty. but just having access to hammerspace is its own power!
their bigger Power, though, is easier to ignore. amy's original hammer isn't something they built or found or were given — it's something they quite literally wished into existence! it could be said that amy's power isn't just the ability to wield the hammer at all, but to create things just via willing them. amy rarely thinks of this as a power she has, as she's yet to wish anything else into existence. most people she knows just assume the piko piko hammer is a normal, if very big, hammer.
an aside, but the things amy can store in hammerspace are generally limited to things she's wished into existence — though if she has a strong emotional connection with an object she can sometimes turn it wish - like through great exertion of will, enabling her to store it in hammerspace. an example is the cards she uses to fight on starfall islands — or, from past threads, a tails once gifted her an augmented piko piko hammer he'd built, which she eventually became able to store in hammerspace as well. still, they can't, like, keep rocks in there.
obviously the ability to Create Objects Merely By Wishing They Existed is insanely powerful and extremely difficult. this is why she's never created anything else; she isn't sure how she created the hammer in the first place, just that there was a moment when she needed a weapon badly and needed to to be strong, and it was there — and that creating it gave her a hell of a nosebleed and wiped her out so hard she couldn't move at all for a few hours post - fight and had to rest for several long days after. amy wants to learn how to summon other things, particularly shields or armor, but despite her hard work it just hasn't happened. reality is like...a wall, or a weight overtop of her. she can feel it, and it's difficult to overcome, to break it long enough to make something new. she's injured herself pushing too hard in her attempts, though few know that. she can summon copies of her hammer without much difficulty, at least up until a certain number, and so has been focusing on that as a training tool, figuring that if she can build up enough stamina to summon additional hammers it'll increase her ability to do other things as well.
their moveset in frontiers actually stems at least in part from their training with hammerspace! she's managed, through great effort, to turn her deck wish-like, enabling her to store it in hammerspace and use it to fight. while she initially just tested storing the card for the sake of pushing her limits, amy quickly realized that the cards are a faster alternative to her hammer and started using them in combat training. starfall island was the first opportunity amy had to use them against real enemies, and she was pleased with the efficiency. the piko piko hammer will always be her go - to, but she's excited to add another tool to the arsenal. her current primary goal, however, is still learning how to create new objects. she'll get there, but maybe not until there's no other choice. ( i have a drabble about it! )
her cards have a more mundane use, of course — they can be helpful in predicting future events, guiding her actions, or clearing up mysteries. amy uses the cards more rarely these days, but is always happy to do a reading for friends. because tarot is so subjective, she's hesitant to do readings for herself due to a tendency to just see what she wants to see ( or, on the opposite end of the spectrum, to confirm her worst fears or insecurities ).
she does possess an actual sixth sense, particularly regarding those she loves. with sonic and cream particularly, she can often sense when they're nearby or know it's them before she opens a door or call her. she also has a knack of finding things, particular people, and can 'sense' where people may be hiding. she can also often sense others' intentions ( for example, she might have an inkling someone she's talking to is lying to her, even if there's no outward reason to suspect that ) though she prefers to assume the best of everyone and may ignore negative intuition accordingly. this has obvious applications in battle.
an incredible leader; amy has both the big heart to understand others and make them want to follow them, and the tactical acumen required to make good calls. due to a boatload of trauma related to leading or co - leading things worsening their existing self - esteem issues, though, they tend to avoid leadership roles when possible.
aside from all this, there's obviously the bonkers level endurance, agility, stamina and speed required to be somebody who adventures with sonic on a regular basis!
as for skills less immediately useful in battle —
she's a talented artist; she put more time into it when she was a kid, but she still sketches now and again, and has a real interest in sequential art! after stepping down from leading the restoration, one of the hobbies she's trying to revive is drawing — and drawing manga, specifically. they think it might be fun to publish some children's comics particularly. no, they have not drawn themself and sonic kissing. they've tried but they get too embarassed to finish. this hobby has also proved useful as a coping mechanism — vent art, basically, or drawing bad dreams as a way to process them. her sketchbook is funny because it's got the cutest thing you've ever seen next to The Horrors.
they're also an extremely skilled extreme gear rider! honestly, if they devoted themself to it properly she could easily be one of the top performers. it's not a priority, though; just something to do for fun sometimes!
we'd be remiss not to mention her ability to redeem damn near close to everybody, though that's harder to quantify. still, amy's good nature is so obvious and their faith in others so extensive that they really can get through to people others couldn't dream of saving. and she wants to save everyone. their ability to empathize is just as powerful as their hammer. related, but they are taking online classes to get a degree in counseling. it's slow going for obvious reasons, and they're only taking a few hours per semester, but they're enjoying it. "why are you doing that, amy?" you ask. "it seemed fun," they answer, proving that they are a fucking weirdo.
great cook and baker, and a talented teacher in these subjects as well! loves feeding others, and has made or bought personalized bentos for all their friends.
*some of these abilities are movies amy could conceivably gain in super form, though my amy has not ever gone super so she isn't entirely sure.
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