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#OC: Duo'nee
zwoelffarben · 1 year
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I had DnD monday. The GM is running us through Candlekeep, and we did the bit with the mirror book that goes to the self-help group turned cult by a coven of hags that hijacked it to feed on the insecurities of the membership.
I, as a player, upon seeing one of the hags has a hellhound decide, this will be my dog. We go through the whole adventure, noteable goofs from my character include:
"Getting past the Nyead will be easy." (the rest of the party's response range from the feminist 'don't under estimate the female water spirit' to the shadenfreudesque 'oh, this I gotta see')
"I brought snacks." (rolls for intimedation. 18.)
"I won't get hurt." (Duo'nee is a 7'3" half-orc cleric who specializes in breaking the hypocratic oath.)
"Get in the pot."
"I'm feeling so INSECURE right now." (fails deception roll, shifting the last encounter from three individual fights with the hags to one climatic show down; whoopsie te-he.)
Anyway, we get into the climatic fight and the first thing the hags do is they polymorph me, the 7'3" truck of a half-man into a puppy dog. When my initiative comes around, I muster all the energy of a chihuahua, and charge directly at the hell hound Morte, and bite for maximum damage (4): gotta establish dominance.
On morte's initiative, it shakes me off, knocking me into a near by tree, doing enough damage to undo the polymorph; I quip that Morte tastes terrible. It's my initiative. I muster my natural authority and big-man voice, weaving into my shout the magic of the command spell, as I shout across the battlefield, "Morte: Sit! Stay."
(The command spell only works on targets that understand the command; fortunately, it was established that Morte, posing as a seeing-eye dog, and perhaps even being one, understands simple verbal commands like sit.)
The hell-hound obeys for one turn, stopped from using it's fire breath. The battle continues around us as hags weave spells and player characters attack the hags.
Top of the initiative, I now point at one of the hags and again Command morte to "Attack." The dog-fiend uses its fire breath on the hags, damaging to of them. The other player character in the cone manages to evade safely, but the blue hag goes down. In that turn rotation, the green hag (morte's owner) goes down too.
When the green hag goes down, I quip without the command spell, "Morte sit." to which Morte (after a successful animal handling check (DC 20) generously given to me at advantage since I'd been handling the dog all combat), complies.
We wrap up the last Hag in the fight, and now I just need to convince the paladins to let me keep the hell hound... I take a blow blocking an attack that woulda put the hell hound.
The agreement we come to is that the goddess of beauty (neutral good) that this place is dedicated to will put the hell hound under a greater gaes to "be a good girl," and I'll take a level in warlock to take it as my pactbonded familiar.
So, Morte gets a lovely collar decorated with Lilies symbolizing the gaes, with her hellhound powers sealed behind the GM's discretion (of morte's willing want to 'be good'), and a glamour to appear like a normal dog. I expect as I slowly reform Morte overtime, the dog breed will gradually morph from strangely large german shephard to appropreately sized great perinese but with black fur.
The dog collared by a deity satisfied the paladins' paranoia about letting evil things beyond my control roam free, and I get my hellhound.
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