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#I'll be real the visual novel isn't that great and you should use more for character flavor rather than anything concrete
mollysunder · 5 months
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Before the first season of Arcane premiered Riot released this interactive visual novel for the Riot x Arcane event. The setting was a hybrid of LoL and Arcane's universe, Piltover literally on top of Zaun, Cait is the Sheriff, but characters like Silco exist. The whole premise for the story is that Jinx stole some hextech and tapped into the Arcane oand opened a rift between worlds.
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That's a lot. Personally I enjoyed this more to just see some characters out in the wild. Silco gets to be his charming self to you, the self-insert reader that's trying to find the culprit of the heist, which he knows was his kid.
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Here's Jayce hating on Silco for something Jinx did.
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This came out before the show did, so it's interesting to see how the game wants us perceive the characters' dynamics before we get further depth from the show. Most of it's related to Jinx because she makes herself the center of controversy.
For characters like Vi, who's already an enforcer that works directly under Sheriff Caitlyn in this world, she's clearly over Jinx's actions and wants to squash any further escalations.
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Sevika is just as harsh and plainly sick of Jinx. I do find it interesting that the novel makes it clear tha Sevika believes that Jinx deserves some kind of punishment, though Jinx did endanger them all by ripping realities into eachother.
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The only sympathetic voice outside of Silco in this story comes from Viktor, who after finding out Jinx was responsible for the Rift between realities asks you to remember that she's a real person that lived a life just like him. He goes so far as to contemplate another way to solve the situation and avoid a confrontation that may end with terrible consequences. (It's wild because the show then dedicates a whole scene to him defusing one of her bombs).
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My favorite part is near the end where Silco tries to stop Jinx from harnessing anymore Arcane energy because it threatens to upend their reality.
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I WISH they got to talk like this to eachother in the show, but so much was happening already. Even better Jinx gets the last words in and it justlays out what's ALWAYS been there.
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This scene helped me understand that Jinx was always going to fire her rocket at the council, because she and Silco have both always been motivated to by power. They both know what it's like to be perceived as "weak" and they way it destroyed their lives respectively. It's kind of the reverse of what Mel and Ambessa have going on, you've got the diplomatic intrigue parent and the militarily minded daughter who wants to go further and absolutely will when you're not looking. And that's always been the thing with Jinx, if you give her any form of power, either a gun, a grenade, a rocket, or even magic she will take it and she will use it.
Right after this confrontation you have to defeat Jinx with the Power of Friednship or something (it's been a while). But even as put an end to the near calamity Jinx created there's at least one voice before it ends affirming Jinx's personhood.
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It's weird honestly, Jinx didn't turn into vapor or anything, the story's pretty vague about what happens as you try to defeat her.
Well the novel's good when it's good anyway.
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fridge-reviews · 3 years
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Boyfriend Dungeon
Developer: Kitfox Games Publisher: Kitfox Games Rrp: £15.49 (Steam) $19.99 (Itch.io) Released: 11th August 2021 Available on: Steam and Itch.io Played Using: An Xbox One Control Pad Approximate game length: 8 Hours
I have to say I wish the real world worked like it does in this game, whatever fears and insecurities you have just manifest in a dungeon in your local area and you can just go there and beat the tar out of them to get over it. That'd be great, especially since the monsters strictly stick to the dungeon and never ever leave. Not sure how I'd feel about people turning into weapons though that has all sorts of moral and social questions that I wouldn't want to think on for too long.
Before I start into the review proper I feel I need to make it known that I was one of the backers for this game on Kickstarter.
Y'know its been difficult trying to explain Boyfriend Dungeon to my friends. I mean, it sounds like some kind of BDSM themed hentai game which incidentally I do have one of those to review at some point but that's a while off. What Boyfriend Dungeon actually is is a dating simulator/visual novel combined with a isometric dungeon delver. It should be noted that even though this game is called 'Boyfriend' Dungeon you don't actually have to have a boyfriend, you could have a girlfriend or even a non-binary person... hell there's even the option of a cat eventually if you don't want to have a romantic relationship at all.
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When you start the game you get to name and design your player character which includes an option to pick which pronouns you prefer (the default being they/them). Regardless of what pronouns you choose it doesn't place any limitations on who you can date. And if you later decide you want different pronouns, a new look or a new name you can change it all simply within your apartment.
The game is set in the town of Verona Beach (which I assume is the one in New York state). Your player character has come to visit for the summer and luckily has an apartment to live in rent free for the duration thanks to your very kind cousin. In short order your character discovers that apparently some people can turn into weapons and those that chose to make use of them (with consent) are given the title of wielder. Of course, just because the rent is free doesn't mean everything is paid for, you still need to eat after all (not that that's something you have to actually manage in the game). In yet another stroke of luck you can get make money by dungeon delving. It seems that dungeons filled with monsters have been appearing and they drop money when you kill them. They call this past time “dunj-ing”... a term I thoroughly disapprove of.
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As you date and flirt with the weapon-people you increase their 'love rank'. Doing this unlocks new skills that each weapon has. Dependant on which weapon you take with you into the dungeon your combat style will change for example; the glaive is slower but more powerful while the daggers are quick but relatively weak on their individual strikes. As the weapons gain more skills and effect your tactics will change.
The monsters of the dungeon are manifestations of your fears and insecurities. In the player characters case they mainly seem to be old rotary telephones, flip phones and CRT televisions. The game will eventually tell you what the fear in question is if you defeat the dungeons final boss. If you happen to run out of health while in a dungeon (which is the only place you can lose health) you fall unconscious and are retrieved by paramedics. There isn't really a downside to this as all items and money found in the dungeon are kept. As you would expect with a dungeon delver as you fight you gain experience and eventually increase in wielder level. Since all the moves come from the weapons this increase doesn't change anything other increase your health pool and attack power.
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While on dates (and in certain places within the dungeon) you can give gifts to your potential paramours, each one has their own likes and dislikes that you can work out through conversation and by just paying attention to what they like and don't like (similar to real life). What I found interesting is that unlike most dating sims I've come across its not you doing all the giving, sometimes your love interest will have a gift or two to give you as well.
You can find materials and blueprints in the dungeon to craft gifts and cosmetic items. That's right this game has crafting! Like every other game in existence it seems (sorry I'm just over inserting crafting into every game). It's perfectly functional and I like that quite a few of the cosmetic items you make are references to other games by Kitfox. I'm also slightly bemused by some of the items used in the crafting, I made a pizza using some wire and sugar, I'm pretty sure that's not what pizza is made out of, but what do I know?
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Typically visual novels tend to be... verbose. That's not the case in this game, while it's all very well written its clear the developers wanted to keep things succinct and stuck to the most important and impactful parts. I do urge that if you play this game not to simply skip past all of this as there are some very heartfelt scenes and interesting aspects to the characters that are shown in these sections.
It must be mentioned that this games main plot (for it is not all about romancing the weapon-people) revolves around stalking, there are some warnings about this when you start a new game but they are vague and I know that on certain platforms you wouldn't be able to get a refund based on these. Personally I have no issue with the use of that theme but I know that some could find it problematic. I know that the game has been updated since the time of writing to be more specific in its content warnings but I honestly can't remember how the warnings looked previously to compare.
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Is it worth your time? That's down to you. However, I had fun with the game enjoying every moment. I also know I'll be returning to it later once the developers release some of the other characters that were slated to be added in.
If this appeals to you perhaps try;
Analogue: A Hate Story Huniepop
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