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taperwolf · 1 hour
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I just got a shipping notice for fulfillment of physical Kickstarter rewards at an email address I have not used in thirteen years.
I could probably dig through my message history to figure out what the fuck this is about, but at this point I'm inclined to let it be a surprise.
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taperwolf · 3 hours
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between tiktok and youtube slop, kids these days are subjected to possibly one of the worst media diets in the history of mankind. unlike me who was raised on the same 10 commercials for corn syrup products cycling between variety shows, as nature intended
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taperwolf · 3 hours
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we deserve one action hero who is meticulous about gun safety and trigger discipline
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taperwolf · 3 hours
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Does someone want to get me something nice? :3
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taperwolf · 3 hours
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i love how you break down rpgs and i really wanna try some indie ones, but i really like crunchy mechanics i can sink my teeth into and find that a lot of the popular ones tend to be very rules light (thats not a bad thing! its just not my thing). do you know of some crunchier ones?
It depends on what kind of crunch you're looking for. Indie games tend not to be maximally crunchy in every sphere of activity the rules choose to address in the same way that big names like Dungeons & Dragons or GURPS are because they don't have the ability to throw large teams at the task of designing and writing them, so the rules-heavy ones are typically heavy in one particular area.
For example, Sarah Newton's transhuman space opera game Mindjammer is a Fate Core derivative, so its conflict resolution is fairly light, but it has one of the most baroque character creation systems I have ever seen in a published game – and I'm including shit like HERO 6th Edition when I make that assessment. Everything from a baseline human to a sapient starship to an entire planetary culture can be represented as a character with a character sheet, and you can at least hypothetically play as any of those things.
Conversely, Erika Chappell's flying-ace drama Flying Circus is an Apocalypse Engine game, and outside of aerial combat it plays roughly as you'd expect, with a handful of lightweight player-facing moves and a whole four stats to remember, but then you get into an aerial dogfight and your combat tracker sheet looks like this:
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So it's really a question where you need to be very particular about what you mean by "crunchy"!
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taperwolf · 3 hours
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taperwolf · 3 hours
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taperwolf · 3 hours
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Yohane and Ruby pancakes 😋🥞
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taperwolf · 3 hours
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Workers prepare the Apollo 11 S-IVB (SA-506) for mating of the Instrument Unit (pictured left), which houses the guidance, control and other systems of the Saturn V.
Date: March 21, 1969.
NASA ID: 69-HC-339, S69-74207
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taperwolf · 3 hours
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Me, A Taylor - Day 308
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taperwolf · 3 hours
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taperwolf · 3 hours
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“how would you feel if someone blocked you just because they found you annoying?” then i wouldn’t have to interact with someone who thinks i’m annoying? i don’t see a problem
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taperwolf · 3 hours
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taperwolf · 3 hours
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So I just got my hands on some of the letters written to writers pitching stories for Star Trek: DS9 and it’s pretty cool…
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taperwolf · 3 hours
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do you know where "no beta we die like x" comes from and how it is used?
The term "beta" in this context is short for "beta reader" - a person who reads a fic while it's still in the editing stage and helps the writer get it ready to post. Some betas check grammar. Some check canon compliance. Some are sensitivity readers. There are lots of things that betas can do.
So functionally, saying "no beta" means that the writer didn't get this checked by a second person before they posted it. It's a warning that there might be errors or typos etc. It's mostly used when an author has written something quickly and is posting without doing a lot of (or any) edits first.
As for where it comes from? It all started with a bumper sticker.
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This image was an internet meme at one point, and it got meme'd on in the form of "no ___ we ___ like men"
Here on tumblr, one of the versions that got really popular was from now-deleted user @grec1a who created this version:
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From there, it migrated to AO3 as the "no beta we die like men" tag, and very often the word men is replaced by the name of a character who dies in canon.
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taperwolf · 3 hours
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IBM Disk Operating System (1986)
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taperwolf · 3 hours
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1969 Midway Sea Raider Arcade Game advertisement
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