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#yuliya
koov · 8 months
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heraldofcrow · 4 months
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I only got to play Deracine once because I don’t own a VR set, but I remember one of my favorite things was seeing the character Yuliya (same name as Yuria/Yurie), because she looks like The Doll, but also how I picture young Maria.
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The boarding school vibe is very Byrgenwerth-ish too. I love this game.
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possessedbydevils · 3 months
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Can't believe Dostoyevsky invented old woman yuri
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s-yasuhira · 6 months
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katfreaks-hidyhole · 1 month
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truckreincarnation · 2 months
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From a Nation’s Ashes || World State
With no nobles left to vie for power, the civil war was snuffed out unceremoniously. In the place of the monarchy, a council of several leaders informed by dozens of qualified advisors shouldered the task of governing Last Haven. The First Council was largely assembled from whoever was present in the capital, available, and felt up to the task (including Theophania, Avery, and – surprising some – Frank). Esmee and Yuliya stayed on as advisors to help get the government off the ground. Vee positioned herself as an advisor on matters of health and public safety, and Harriet offered what guidance she could to the council as well.
The Demon King ended up sending Manami herself to be his representative in Last Haven. While this was reflexively met with mistrust and scrutiny from the populace at first, her public status as the assassin who ended Calum IV’s disastrous reign eventually won over the common folk (and the more reticent councilors). She conveyed the Demon King’s decrees to the council whenever it was required, and did her part to ensure the city stayed a neighbor her beloved ruler could stand. Which, funnily enough, also had the effect of generally making it a better place to live. She also brought the Demon King’s announcement of a new name for the unified territory. No longer would this land be known by the combined names of its extinct ruling line. Now, Last Haven belonged to the Arisen Kingdom.
Once Last Haven’s government had been firmly established for a couple of years and was running smoothly, Theophania and Avery ceded their positions to live more private lives, and Esmee and Yuliya similarly departed. Their replacements, and all subsequent councilors, were elected by popular vote. Anyone with relevant expertise could volunteer or be called upon to advise. With no noble families to snatch up all the seats, it became a government of tradespeople, working witches, idealists, and of course Incarnates.
At peace, real peace, for the first time in hundreds of years, the shattered kingdom slowly, finally, began to mend. The wealth hoarded by the nobles was repurposed and put to more practical uses, such as rebuilding the damaged parts of Last Haven and improving the living conditions of those in the surrounding shantytowns. The nobles’ land, too, was divided among those who needed it more. Magical conveniences became even more widely accessible, now that the bulk of the nation’s craftspeople and witches were no longer dedicated to the all-consuming war effort. Initiatives to restore Calamity’s blighted and barren wastelands slowly began to bear fruit.
In the aftermath of Calamity’s fall and rebuild, one Felyn’mice formerly Arkanana had a lot of work to do. The conflict between the nobles had only inflated the number of Bound. That meant more people who would be in need of her service. Being very aware of the Demon King’s original desire for her death, and coming off a stint in an unpleasant (though not horrible) prison, Felyn had absolutely no desire to stay in Hivemount after her release. She quickly made her way back to Calamity, but not without taking the information that Hivemount had gathered on their own Bound with her.
It was a life’s work, a work of five hundred years of successive scientists really, that allowed for Bound to be returned to their original afterlife. Felyn dedicated herself to it thoroughly. Without having to play politics with the nobles and with proper funding and resources, the project expanded. By the end of Felyn’s long career, they would have a method of saving even the Lost Bound, though it was much trickier than the initial method. It was lucky too, that a number of spirit summoners had been willing to take up her work, training under her to learn the desummoning process. Summoning was, after all, a vital part of transmuting one’s soul through to another world. Soon enough, the method became widely known. Bound came from all over the country to end their curse, though not all Bound chose such an ending. There would always be those that chose to stay until they were Lost. But soon, that too would be treatable. It was only after cleaning up its own mess that this place could truly heal, after all.
Once even Lost Bound could be freed, the population steadily expanded once more into areas long deemed too hostile to occupy. This task ensured there was still demand for adventurers and mercenaries (native, foreign, and Incarnate) even as the peace held. The Solitude Plains, the northern wastes near the former border… even the great swamps became more habitable with the release of the many tormented souls that once wandered there. By the Demon King’s decree, Incarnates were given leave to establish settlements where they pleased within these newly revived lands.
Felyn’s hard work benefited the Arisen Kingdom diplomatically as well. With Lost Bound no longer a threat to neighboring countries, previously frosty relations started to slowly warm. The Dwarven Lands began to trade with the people of Last Haven again, and even allowed some intrepid Incarnates to venture into the country and secure the trade routes against the region’s many dangerous monsters. Tal’nula was slow to discard its grievances, but with their political ally the Demon King in control, they eventually came around as well.
With the war over, the Demon King found new, more diplomatic posts for his other generals, much like he had for Manami. Through their efforts, Hivemount, on the northern coast, became a hub for international maritime shipping and commerce. Should the adventurous among you ever grow tired of exploring the continent they were summoned to, now they have a gateway to the rest of this world.
Even in more peaceful times, Bound progressions could still happen. Very rarely, they could even shake out as so useful they offset their own downsides - as was the case for Manami. Not only did a certain incident trigger the re-unlocking of her old Desire Domain, but the following progression rather literally Split the Difference with the one you'd known her as having. Any of you who had personal dealings with her, or were still on speaking terms, would quickly find out she had two spiritually-linked bodies now - with no fixed upper limit to how far apart they could be! One more strongly connected to Desire, the other Glitch, functionally enabling her to be in two places at once. It was rather useful for her considering all the new responsibility she’d taken on in both Hivemount and Last Haven, and slightly terrifying to imagine the sort of havoc two Manamis flitting around could cause. Or, as they'd come to be known for ease of differentiating between the red one and blue one, Mana and Nami.
The little Cocoon charm you knew was in their possessions might have raised some alarms for the potential mischief she might get up to. But that would probably be fine. The two bodies might have been a little jarring, but despite everything, she was still her. She would always be receptive to entertaining you as guests in her home in Hivemount - not as delegates, but as friends.
Her reputation as a kingslayer was well-established. Manami had dealt the decisive blow against Calamity that kickstarted the final days of the war. There were rumors, whispers from conspiracy theorists that King Calum’s death had been an inside job. But that was ridiculous. Germain and Manami both were committed to making sure the rumors stayed just that - silly, easily dismissed rumors.
There were other rumors too. That the elusive Bound living next to Manami’s Hivemount home was a former royal agent of Calamity (they never denied this). That they were one of the heroes who’d been a thorn in the Demon King’s side centuries ago (nonsense). They didn’t have an official title, but from the messenger birds leaving their home for  the Demon King’s castle or Last Haven, they must’ve been doing some work for the people upstairs. On the occasions that they were at home, and they weren’t occupied with the Demon King’s bothersome delegate clipping through their walls, Germain told the truth (... mostly).
They questioned whether Manami’s frequent visits were a bumbling attempt to spy on them, or simply the nature of their unconventional friendship (maybe some mix of the two), but they entertained her all the same, and any other guests (though they didn’t expect particularly many). Their chains broken, they were frequently on the road, eager to embrace their newfound freedom, yet grateful for a home in Hivemount. Germain had picked up writing again, in their free time. As an adventurer, Germain took it upon themself to ensure leadership was kept apprised of the situation across the nation in detailed, if sporadic, reports. The last regime had forgotten that there was a world outside of Last Haven. Germain would help this one remember.
They had no desire to stay in the city that had restrained them for so long. They didn’t feel the same tugging on their chain, obligating them to help. But they still wanted to play their part, however small. They’d always seen Calamity as broken beyond fixing. But as they wandered, they saw the Arisen Kingdom’s people living happier, safer lives. At home in Hivemount, they saw the walls between old enemies slowly, but gradually, breaking down. They were beginning to understand. This was the world their old friends had hoped to create. The world their new friends brought into being.
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jijijijing · 6 months
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liya and me. are vampire and werewolf duo hi liya
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Amphibia Characters and what Owl House Tracks they Would Join.
So I have been rewatching both the owl house and Amphibia while stuck at home this weekend. So of course I start wondering about which tracks the amphibia characters would be in in the Owl House universe. Here are the idea's I came up with. ... P.S. Anyone else ever think about how with how big art and sports are in human life; the isles has one track that fits in all the arts and none for athletics?... Back to the topic at hand
Sasha Waybright: 2 tracks, Abomination and Healing. Abomination is easy, it's arguably the most powerful track; and you create your own minions to use for tasks. Sasha is a leader and she likes to be in control, so she would join the abomination track. As for why she is also in Healing, you have to remember that at her core Sasha wants to look out for people and take care of them. That is super important to her. She grew up to become a therapist so she could help kids who are struggling with their issues, like she once did. Healing would symbolize that.
Anne Boonchuy: 2 tracks Plant and Beast Keeping. Anne's was the one I had to think the most on (again no athletics coven to make it easy) and I was very tempted to just go the "Luz way" out and put her in all the tracks. But ultimately I settled on these two. The most important things to Anne are people and places, and honestly just different kinds of life in general. Look at her bonds with Domino, the citizens of wartwood, how quickly she adapted to working on the farm and using Amphibia's landscapes to her advantage. Plus these two fit best into her future career.
Marcy Wu: 3 tracks Construction, Illusion, and potions. Marcy gets to take three tracks because she is smart enough to handle that big a workload. Construction becasue she spent her time in Newtopia coming up with improvements to the city's structures, and tried to do the same with Wartwood. Illusion because she loves fantasy and make-believe so much. Potions because she actually worked on them with Maddie.
Hop Pop: he tried to learn Bard magic when he was younger (to be an actor), but ultimately he failed at it and changed to the plant track. He loves the plant track, but still misses the bard track from time to time.
Sprig: Bard track, plays the fiddle. After the events of the show he may duel track with potions, since wasn't he kinda interested in science too.
Polly: abomination track. Frobo is her prized creation and she will devote countless hours to fixing up and adding onto him.
Grime: joined the emperor's coven when he reached adulthood. Before that he was a bard and his specialty was the harp.
Olivia: Plant coven, since she is so protective of amphibian flora
General Yunan: like Grime she joined the emperor's coven when she reached adulthood. Before that I will say she was in construction as like a weapons forger.
King Andrias: Was forced into Oracle by The Core. Quit it after The Core's defeat, and is now using gliph magic to learn the other tracks..
Toadstool and Toadie: both Oracle, unlike Andrais they chose and like it.
ivy: construction and illusion. She likes to build training courses for herself so her skills stay sharp.
Wally: Bard.
Maddie: Potions and Healing.
Bonous:
Ms. Boonchuy: Potions, but she uses it for cooking delicious Thai foods.
Mr.Boonchuy: illusion. Because he is a fantasy Gamer.
If people like this maybe I will do Gravity Falls next
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higherentity · 2 years
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koov · 7 months
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ecstasydesign · 19 days
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bananabraiined · 1 month
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No damsel in distress.
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kplays · 1 month
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You were fine trying to be a retainer to another hero Sharena ... Though maybe that taught you something.
Also everyone has trouble with the halls here
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davontewagner · 1 month
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Yuliya: Princess of Grust
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Yuliya...
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Is in Heroes!
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pawaart · 2 months
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My oc Yuliya!
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