As much as I adore conlangs, I really like how the Imperial Radch books handle language. The book is entirely in English but you're constantly aware that you're reading a "translation," both of the Radchaai language Breq speaks as default, and also the various other languages she encounters. We don't hear the words but we hear her fretting about terms of address (the beloathed gendering on Nilt) and concepts that do or don't translate (Awn switching out of Radchaai when she needs a language where "citizen," "civilized," and "Radchaai person" aren't all the same word) and noting people's registers and accents. The snatches of lyrics we hear don't scan or rhyme--even, and this is what sells it to me, the real-world songs with English lyrics, which get the same "literal translation" style as everything else--because we aren't hearing the actual words, we're hearing Breq's understanding of what they mean. I think it's a cool way to acknowledge linguistic complexity and some of the difficulties of multilingual/multicultural communication, which of course becomes a larger theme when we get to the plot with the Presgar Translators.
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fellow guild wars 2 enjoyers that arent popular and part of the cool kids and have ocs that everyone knows/loves and create banger fanart and post really good fics and all that
fellow guild wars 2 enjoyers that are just kinda there and kinda average
lets band together. and maybe kiss.
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gripping the bathroom sink and haggardly gazing into the mirror, only instead of my reflection there’s just a picture of docm77 that’s been poorly printed off and taped up
anyways trying to work out my design for him and having an utterly normal one about it
Close ups:
i am shaking this man like a ragdoll girl what do you LOOK likeeee
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today's very bad idea has been trying to fit bespoke decals onto the flat bits of an AC! i'm saving drawing in them yet for when i'm satisfied with how many i've placed, but here's the progress
honestly the hardest part was picking out a mech made of flat parts i liked, i was really considering going full melander but the wrecker legs and verill head won me over when i started imagining putting stained glass on these (and using a heavier build for once that doesn't stagger)
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ok i thought about it and actually, the wildest thing in the wizard of oz series (to me) was when the tin man, scarecrow, and A Random Child whose name I can't remember all went to find the tin man's ex. and they stop at tin man's buddy's house, to see if he knows where said ex is these days, and buddy isn't there, so they go inside to wait for him
and the house???? is full of severed body parts?????? just everywhere, they're in a barrel by the door, they're on the table, just chunks of clearly human flesh and a mess of limbs and whatnot, tin man thinks this is fine, scarecrow is really creeped out, scarecrow opens a cabinet and finds a severed human head
tin man runs on over and is like "what the f- oh that's me lol" and it's??? HIS old severed head??? so the scarecrow is just barely recovered from this, tin man is explaining the situation of how he became tin again, etc. etc.
and then the eyes open
and long story short the tin man's soul transferred to his new tin body, but it takes more than having your soul removed to kill you in oz... so his old body is still alive, but without its memories and completely confused and disoriented
the friend comes back and casually mentions how it took a bit for the transferring to finish, and after that the head just didn't remember anything. that means there was a bit there where this head DID have all of the tin man's memories still, and as far as he knew his friend had just left him without a body in a cabinet, unable to move, while the rest of his body just... walked off without him. literally horrific and the tin man is just like "haha! how quirky!" and honestly it's not the worst thing to have happened to him so i can't fault him for that but like. i'd be a little worried if one of my oldest friends told me that they'd totally leave me in a cabinet while my soul slowly left my body and wouldn't even feel bad.
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when I was 13 and I fell in love with Tolkien for the first time, people thought it was cute, but I could tell they also thought I was gonna grow out of it. "oh she's into Elves and stuff. that's adorable. well, she is young. eventually she'll have an adult job and responsibilities and she'll forget about the silly Elves"
jokes on them. I am 31 now and I have an ""adult job"" (whatever that means) and I daydream regularly about getting isekai'd into Middle Earth. and I have absolutely zero plans for "growing out of it."
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Hey Wifi ! 🫧 anon here ! I hope you’re doing well.
I was wondering if you got my little brainrot about FL with a blind reader ? I sent it a few days ago, but I have a feeling this app doesn’t like me and sent it to oblivion, again, just like with the very first ask I sent, the one where I was rambling about Foul Legacy and the reader visiting Liyue at night and him making our worries go away with cuddles and chirps under the stars.
Anyway, love your little headcanons, especially the last one with puppet!reader. The idea of a very fragile, porcelain being being cared for and loved by a tough, armored yet oh so soft Abyss Creature is so endearing to me, this is just an open door to Fluffland and Wholesome City !
See you soon ! 🫧
hi hi my dear! not to worry, i got it safe and sound!! it's adorable and i love it and i'm thinking of the best way to respond to it, i promise <33
hehe thank you, i'm currently very attached to puppet reader so forgive me for rambling a bit here- you're a bit more fragile than the Raiden Shogun puppet and Scaramouche because your body was a prototype, so while they're more human-like, the texture of your skin really does resemble porcelain or delicate pottery, which makes Foul Legacy extremely protective of you. he always slows his walking pace so you can keep up without running, even carrying you when he wants to move faster, and when you're sleeping he's careful to curl himself around you, resting your head in the lilac fluff around his shoulders. he frets over the small, spiderweb cracks that appear on your body, only calmed by your pets and gentle reassurance
sometimes he worries that he isn't a good match for you, the sharp structure of his armor often brushing against your delicate skin, and yet while he worries about accidentally hurting you, you seemingly delight in gently tapping your fist against his shoulder, laughing at the echoing sound it makes. you don't fear injuries or pain, merely experiencing them with immense curiosity, the same way you see the rest of the world. so when Foul Legacy shies away from your touch, you embrace him with open arms, and eventually, he hugs you back with a soothing, rumbling purr of contentment
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Even 6 years after botw, and 3 months after totk's release, I have to admit: They're good games, though lacking in story, but they're honestly not good "Legend of Zelda games." Totk being less so than botw.
It's not about the shrines, puzzles or temples, or lack of them; the games are just kinda missing that LoZ feeling.
I think an anon had a good take: LoZ refers to Zelda's story from a historians perspective, but is actually the story of Link and his adventure for us players. Botw is missing that, and in totk that's completely gone, with everything focusing on Zelda.
Hey, thank you!
I think I try to stray away from what makes a good Zelda game (or a Zelda game altogether) because I think that there is nothing more Zelda-core than fighting about what makes the essence of Zelda, and everybody being convinced they're extremely right about it (not excluding myself AT ALL btw, it's just... for some reason it's impossible to talk about Zelda and what you care about in the series without taking it to weird absolutes and being semi-toxic about it, which ??? it's so strange that it's a nearly-universal thing, why is it such a thing) and it's ultimately very personal. Obviously they kind of lost me with TotK in terms of player values, but I completely relate to seeing this thing you love drifting away from you.
I think what I miss the most is the bittersweetness, this idea that for any act of bravery to become a legend, you have to part with something meaningful and let it rest behind. At the heart of every single one of your adventures, there is this sacrifice that you have to make: be it a relationship, a sense of innocence, a person, an entire world... I often hear that Zelda only cares for happy endings, and I don't think it's that true? Like of course things are good by the end, the baddie is dead or sealed away, you are triumphant, the world is no longer in disarray... But there's always a cost.
I think it's really the heart of why I failed to connect with TotK's themes at the end of the day, if I try to de-intellectualize and take it in a more emotional way (and then of course it resonates with all of the reasons why I'm bothered with depicting any kingdom as worth preserving as is, without questioning anything about it)
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The Herald of Andraste became a recluse after the disbanding of the Inquisition. It was rumored he returned to his magical studies, now protected by the Amaranthine Wardens and funded by the Divine Victoria. Sometimes, if one was lucky, one might catch sight of the Herald in a certain Kirkwall restaurant, where he would always be accompanied by the one-eyed mercenary captain Iron Bull.
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