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#you're not allowed but you can do it
neganium · 8 months
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Things have changed.
On the afternoon of the 14th of September, at a roughly estimated 14-15 years of age, Lilith was taken to the vet for the last time.
You may wonder why we still have this fundraiser up. It was never about having enough funds to care for her, but rather, paying off the costs for her care that we had already accrued. As I said in the original version of this post before the edit, just because she's gone, it doesn't mean that the debt also disappears. As such, the post will continue to be spread as normal, until all of the debt is cleared.
I will be queuing this to post multiple times a day for the next several days, and will continue to do so so long as it is relevant. I do not particularly care if this bothers anyone; you don't have to look at it if you don't want to. It's easy enough to ignore if you have XKit or whatever; I just ask that you reblog it at least once if you plan on never having to see it again.
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lazylittledragon · 3 months
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Not trying to be rude or anything but you shouldn't use the word 'manic' or 'manic period' etc. unless you actually have manic/depressive episodes because it downplays how severe those disorders can actually be. They're just words but unlearning harmful terminology like that can help destigmatise mental illness and I would hope youi would want to do that.
yeah it's almost like i used those words specifically because i DO understand how severe they are
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thisismisogynoir · 17 days
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I love it when women hate men. I love it when women are allowed to vent to each other about how horrible and creepy men are. I love it when women form friendships with and prioritize each other over relationships with men(whether they're attracted to them or not). I love it when women put men dni in their bios and on their nude photos and on posts on their blogs. I love it when women refuse to mollycoddle and accommodate entitled male feelings with "but this doesn't mean I hate all men, I know a few men who are great, I love my father/sons/brothers/uncles/male cousins/guy friends" I love it when women complain about men WITHOUT "not all men" being a disclaimer. I love it when women avoid socializing with/refuse to be around/befriend/get close to men because they know men can't be trusted. I love it when women make "kill all men" jokes. I love it when women offer absolutely no concern or care for men's feelings and if their misandry offends men whatsoever because why should we, men are the oppressor class who have raped and killed and abused us and kept us as subjugated as second-class citizens for millennia, they regularly mistreat us and the women in their own marginalized communities still every single day and make this world so much harder and more awful for us to be in, and if we choose to hate them and not spare them any sympathy then so be it, and I don't just mean "men as a class" either, you can be a woman who doesn't want to have anything to do with any man on an individual basis and completely cuts off men from her personal life too and ykw I will love and fucking support you in that because men deserve absolutely NOTHING from us. If they're so tough and strong then they can handle it just like they can handle being lonely. If you are a woman who hates men, ESPECIALLY IF YOU ARE A LESBIAN AND/OR A TRANS WOMAN, then just know that I love you. I love you, I support you, and you are safe here.
#was going to make a post about how much i hate that women aren't allowed to hate their oppressors but i decided to spin it into something#positive instead#this is supposed to be the feminist site that makes reddit mgtow piss their baby diapers so let's go back to despising men and not coddling#their feelings and let's dye our hair blue while we're at it#i am so tired of this new wave of guilt-tripping and gaslighting women who hate men and don't trust or want to be around them#i hate how we're made into villainesses or the problematic ones for not valuing them in our lives or for wanting to guard ourselves or be#safe from our oppressors#and i'm tired of people who don't know the first thing about feminism being like 'BUT THAT'S TERF RHETORIC WHAT ABOUT X MINORITY MEN'#guess what women can also be x minority that you're trying to protect the men of and we get to hate men too#trans women are included when i say women btw and trans men are included when i say men#if anyone has the right to hate men more than anybody else it's trans women esp trans lesbians because they put up with so much shit#from men that even cis women do not and they especially know how vile men are behind closed doors#so#terfs fuck off#radfems fuck off#and if anybody tries to make this post more appeasing to men or 'not all men's this post you are getting blocked and hit with a hammer#feminism#misogyny#sexism#patriarchy#tw men#tw rape#tw abuse#misandry#terfs dni#radfems dni#feminists need to go back to being scary and unpalatable for men none of this 'but some of them are good!' bullshit#men are entitled to nothing from us#and if you try to prove me wrong then you are just proving my point if you have nothing good to say then simply keep scrolling#ok? ok.
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uncanny-tranny · 7 months
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inkskinned · 1 year
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maybe i'm a bitch but if i hear you go out of your way to judge someone's weight, i immediately lose trust in you & will probably forever find you a little unbearable . yes also the little floating bar over my head will start reading [hostile]. this is natural and u caused it.
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poorly-drawn-mdzs · 1 year
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If a ghost says it, you have to do it.
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calware · 5 months
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"i happened to not find this character very interesting or likeable" doesn't automatically mean they're an objectively bland and boring character it just means you have a personal opinion
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sergle · 4 months
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FOREWARNING FOR GROSS-OUT SKIN CLOSEUP SHIT DON'T YELL AT ME FOR SHOWING YOU has anyone else gotten this really weird phenomenon on youtube. I swear every algorithm on every website is actively and purposely worse now. Where you'll be scrolling through vids after searching for something (I was looking at crochet stuff) and SANDWICHED IN THE MIDDLE OF ACTUAL SEARCH RESULTS... YOU KNOW. LIKE THINGS RELEVANT TO THE KEYWORDS I TYPED
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are a couple of completely out of left field SHOCK VALUE VIDS. like to intentionally be alarming. drama vids and things you're enticed to click on bc they're upsetting, and deep deep closeups on zits. what the fuck is going on. Sandwiched between videos about GRANNY SQUARES. crack? is it crack we're smoking????
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zillychu · 9 months
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you know that art collab meme where one person does the sketch, one does the lineart, one does colors, shading, etc? it'd be really cool to see artists just. do that and be like "cool I did this part, who wants to take over?"
even if someone already did lines and color and shading, you could still do your own lines. or add color to multiple people's lines. there could be dozens of versions of the same picture, all with different combinations of artists
cause I think sometimes to unwind, artists have a favorite part of the process. some of us just like to do rough messy sketches of an idea. some like to zen out doing lines but don't have the energy to think of a good subject/composition. sometimes adding shadows and glowing light is the fun part!
idk I'm not a big artists able to start trends or anything but I think it'd be cute and fun to have a tag that says "yeah feel free to add to this and pass it on (or finish it)"
like... #opencollab or something? hmm
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bonefall · 2 months
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hi! i'm severely dyscaluliac, and i absolutely adore all of your work, but i'm struggling so hard to figure out the maths behind the prey calorie to feeding cats thing. i understand that if the calorie amount is over 350, it'll feed more than one cat, but i don't have a bloody clue how to figure out how many specifically. Do i have to divide the calorie amount by the 350? Input would be greatly appreciated, apologies for the dyscaluliac rambling, i've been at this for an hour and i have a headache.
OH HEY, I also have dyscalculia! I'm always coming up with ways to help myself visualize this sort of thing. I've got you bro.
Think of 350 like a container for a single cat. Every day you have to fill 350 calories for that individual. Since 350 is just 50 seven times, you can make a beaker with seven notches.
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(It always helps me to break things down into multiples of 5 and estimate around them.)
So, when you "fill" this beaker with 350 calories, your warrior is fed! The spillover from a full beaker can feed another cat.
So, if your food item was 400 (350 + 50) calories, that feeds one cat and fills up a single notch on the next "beaker." Whenever you have a big food item, you can subtract 350 from it until you reach a number below 350. When you divide a number by 350, that's what it's doing.
So if you had 3,500 / 350, your answer is 10. You can feed ten cats. 350 goes into 3,500 ten times.
When it's not a "clean" division and you have all the jumbled numbers at the end, like 3,600 / 350 = 10.285714, just pay attention to the first number after the period. It feeds 10.2 cats. The .2 means the eleventh cat is 20% fed.
Whenever you need to figure out how much food a group will need, take the population of the group, and multiply by 350.
If you have 3 cats in the group, that equation is 3 x 350. I punched that right into a calculator, and got 1,050. You need 1,050 calories to feed three cats.
Though, also remember how this functionally plays out.
If your cats are eating whole prey, it's not like Dudeheart is going to eat everything except the tail to minmax caloric efficiency. He's going to eat the whole thing. These sorts of calculations apply best to a Clan that's making soup or has someone doling out rations.
But, anyway, try making drawings to help visualize it, if it doesn't make sense. I hope this helps-- these are the hints that I use when numbers aren't making sense in my head.
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olasketches · 3 months
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I know sukuna is often praised for his beliefs and the wisdom he "bestows" on others and as much as I love the guy and all the impactful dialogues he had with characters like jogo or yuuji, I also think he’s got to be the one of the most childish characters with mindset a of a 13 year old.
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brokenfoxproductions · 7 months
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People who use neo pronouns and neo genders are actually really awesome.
Like, not only do you understand yourself well enough to self identify your gender outside of what was assigned at birth, but you're creative and have enough self understanding to literally make up a new term that didn't exist before? That's some fantastic Shakespeare level shit.
Y'all are literally visionaries and people don't give you enough credit. It's so fucking amazing whenever people are literally able to find a term that they relate to despite the fact that that term is rare and has barely been talked about before.
Y'all are literally trailblazers and you are a vital part of the LGBTQIA+ community. MOGAI and neo identities are what are able to keep our community evolving to be more inclusive and just better for everyone in it.
Edit: I have a DNI list. Please respect it.
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butwhatifidothis · 1 month
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It's been a few months since that whole thing with that Edelgang mod peddling genocide rhetoric, I wonder if they ever moved on from believing such horrific things and using such horrific rhetoric-
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...so the answer to that is no. They have not.
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northern-passage · 5 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
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In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
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It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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valyrfia · 22 days
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i'm like n1 lecfosa but i have to say some of the anons i've seen in other people's inboxes because they think that charles could've driven better today or that carlos deserved the win....have not been it. if you have an opinion to say, please just post it on your own blog and put your own name to it rather than going to terrorise and spit on someone who doesn't agree with you while retaining the luxury of hiding behind an anonymous icon. or even better, if you're upset, stick to the blogs that you know share your opinions.
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Fantasy Wally but he talks to everyone like this one tumblr post I can’t find where the warlock calls the party “chat” and the god/demon patron “mod(s)”
“Hey mod this guy’s being mean. Kick em.”
*bandit dies a thousand deaths in the span of a millisecond*
Something like that 😂
this Immediately made me picture Wally & Home making a (poorly set up & executed) joke where Frank is being A Lot while Home is unfolded and Wally just goes "mod, chat is being too loud. ban them" & Home fully grabs Frank and starts to drag him into the building
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