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#you can also put like game time on it
zehecatl · 6 months
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holds your face so fucking gently please leave reviews for indie games. please. every single review legit counts, especially if the game is small enough, and you don't even gotta say much if that's the problem!!
like, anything from a long ramble to a simple 'it was good' matters, because steam (and probably also the Other Ones) uses an algorithm. so the more reviews, the more exposure, the more money the dev team gets. like, please. please. leave a review. throw your small indie dev team a bone
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lovesickeros · 5 months
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☆ even the gods bleed [ pt 4 ]
{☆} characters arlecchino, furina, lyney {☆} notes cult au, imposter au, multi-chapter, gender neutral reader {☆} warnings blood {☆} word count 3.7k {☆} previous [ 1 ] [ 2 ] [ 3 ]
Fontaine was bathed in darkness, not even the moon daring to illuminate where the common man fears to walk. The streets were bleak and empty save for the constant, rhythmic ticking and clanking of machines marching on endlessly, dauntlessly wading where even the bravest dared not to venture. Not even the sharp click of the Gardes boots followed the occasional hisses of steam as they walked the barren streets.
It was haunting, and it'd been like that for days now. It showed little signs of stalling in the slightest, too. Every inch of Fontaine was practically crawling with Gardemeks– like a swarm of rats skittering about.
Arlecchino had secluded herself in the Hotel Bouffes d'ete for days at this point, waiting– biding her time. Her nails clicked against the wood as she tapped at the table in a stilted rhythm, the subtle click of the clock mixing into the clanking outside, weaving in and out of earshot as the patrols slipped by. She reached forward after a moment of thought, reaching for the white king.
She leaned back against the chaise, tilting her head just enough to catch a glimpse of a patrol of Gardemeks as they vanished behind the rows and rows of buildings. It wasn't enough to keep her attention for long, however, her features twisting in disinterest as she glanced back to the chessboard– and the letter neatly resting beside it. The seal was unmistakable and a sobering sight, demanding her attention– the soft hues of blue etched into the shape of a dragon stared back at her in a way that almost unsettled her.
She had already parsed through it's contents hundreds of times, but she was met with only vague, flowing script that only served to irritate her more then anything– it filled the page top to bottom yet managed to say nothing at all. Her hand reached out again, but instead of reaching for the letter she plucked the black rook from the board, setting it down with a soft click.
Arlecchino had all the time in the world to sit back and observe her prey, but all that time would be useless if she lacked the information to act.
And he was quite tight fisted about it, evidentially. None of her inquiries or attempts to decipher any potential codes in the letter left her empty handed. She could not act without even knowing the reason for his summons– it was almost worded like a personal affair rather then one would expect for a foreign diplomat. In truth, she'd expected a scalding report on her operatives, but it lacked any mention of anything of the sort.
She was no stranger to people masking hostility behind pretty words and compliments, not that it was ever unwarranted per se– the Fatui did not create connections through honesty and genuine kindness. They have strong armed more then their fair share of people into cooperation to the point distrust is all the Fatui are met with outside of Snezhnaya. Every word was meant to conceal the deceit, every action meant to conceal the price later paid.
So she had been..skeptical of the letter, to put it lightly. She doubted the Iudex of all people would offer a hand to the Fatui without a price attached– a trap, perhaps, meant to lure in the most powerful piece left on the board. Her eyes narrowed, reaching for a white rook and moving it to the right.
Or he was hiding something. Something that he simply couldn't risk getting out to anyone, not even the Divine themself. A tempting prize, whatever it was.
..A dangerous prize, too.
She'd considered burning the letter and forgetting it all together– the risk was great, and she couldn't risk getting caught up by whoever else the Iudex may have on his side of the board. But she could hardly pass up the challenge and the prize that he fought so hard to keep from prying eyes and ears. Even her agents came back empty handed each time. She lazily picked up a black rook, sliding the white pawn aside.
"Lyney," Arlecchino drawled, crossing one leg over the other and turning her gaze to the door as it slowly creaked open. The pale visage of Lyney stepped through, though his siblings were noticeably absent. The weariness that weighed down on his shoulders was apparent in the slightest furrow of his brows and the subtle creak of leather as he clenched his fists behind his back. "Father." He choked out, the title dragged out by the sharp inhale and shaky exhale.
He looked out of breath, she noted.
The silence that lingered after the small exchange was punctuated only by the click of another chess piece being moved. She sets aside the black rook, letting it sit among the dozen other pieces that had been wiped off the board. She can see the conviction glinting beneath the fog of exhaustion, but if he would utilize it was another matter all together.
He had seemed to make his choice quickly, at the very least.
"Our contacts and operatives within the Fortress of Meropide have gone silent– all we have is their final confirmed missive.." His voice is confident, but it is rigid as the words spill from his lips. He takes a sharp step forward, unfolding his arms from behind his back and opening his hands– the small, water stained and messily folded note catches her eye, plucking it from his palms with a half hearted interest. "They believe the Duke left the Fortress of Meropide..and that he may be coming to the Court of Fontaine."
Her eyes narrow dangerously, nearly crumpling the thin paper in her hands– yet just as quickly, she collects herself.
But she cannot get rid of the bitter taste on her tongue, lingering as she sets down the note and slides it to the side, her lips pursed into a thin line.
So the Iudex had shown one of his pieces..she tightly grasps a black rook, tipping over the white rook, letting it roll against the board.
If the Duke was involved, things were much more complicated then she expected– he would be a problem, she was certain. She couldn't blame the lamb for fearing the wolf, either. Whether her agents had been killed or captured by the man mattered little. He had his ways, and he was a force that could instill fear in even them.
Which meant the possibility that her operation was already compromised was far too real.
What had the Iudex so concerned he had gone through the trouble of bringing in the Duke and herself? The Fatui was one thing, but to specifically request one of it's Harbingers..
The Prophecy? The thought had her clenching her fist, but..no. If it were to rear it's head now, the Iudex could simply not afford to waste time on his contacts deciphering his nonsensical script– If the prophecy were to be the issue, there time would be limited to mere minutes in the worst of cases. Which meant it was worth biding his time in order to ensure absolute secrecy.
So if not the prophecy, then what?
Her next moves were..limited. She was already walking on eggshells considering her position and the reputations of the Fatui– especially with a Harbinger in the midst. If they caught wind of her operations, they'd weed out her operatives and be on guards for any snakes that lingered in their garden.
She reached for the chessboard again, picking up one of the white rooks from the board with a scowl. The sharp click as she sets down the white rook and sets aside the black pawn draws a shaky inhale from Lyney as she moves another black pawn, the dull click of the pieces drowning out the distant clinking of machines.
..A draw, perhaps.
The pieces were all falling into place– the players of this game were slowly being revealed. Whether she could secure her victory..she was unsure.
She wasn't even sure who her opponent was. Only that the Iudex himself was but another piece in their game.
Arlecchino reached for the board again, yet this time she hesitated. Perhaps she could still swipe the win from beneath them, if she played her cards right.
She would simply have to capture the king– or, if need be, let it end on a draw. Either way, she would not concede. She could not afford to concede. Down to the last piece, she would drag out this match until she was in a position to force their hand into the outcome she desired.
She stood slowly, picking up the king piece and observing it for only the briefest of moments before she set it down on the table, taking measured steps around the table and across the room. She was hunting a much more dangerous quarry today– it would be no simple runaway traitor this time.
"Do you remember the directive?" She inquired coldly, her hand lingering on the door for that long, tense moment. "..Yes, Father." Lyney faltered, taking a hesitant step back and bowing at the waist. "Then do not stray."
All that was left was the silence and click of the door shutting behind her as she disappeared down the hall, her boots clicking harshly against the floorboards. The rest of the agents knew better then to linger in her path as she stepped down into the lobby, adjusting the cuffs of her sleeves. She barely even acknowledged the Fatui agent standing at the ready by the heavyset doors, their gloves hands held out with her cloak held loosely in their palms. She quickly snagged it from them, tugging it over her board shoulders and clasping it around her throat.
With a quick tug, she brought the hood up over her head to conceal her sharp features, lifting her hand and placing a neatly folded note within their waiting hands. She had only one chance to make the right moves and secure her victory– no matter the cost.
Each piece had it's purpose.
Oft, that purpose was a bloody and horrible end– but for the grand goal of the Fatui built on the backs of the dead, it was an honor.
She didn't bother speaking a word as she dismissed them with a wave of her hand, pushing open the heavyset doors and stepping out into the barren, damp streets. The rhythmic clink and whir of Gardemeks was still distant– she needed to move. Her boots clicked and splashed in the rain soaked stone of the streets as she slithered between the buildings, ducking through the openings in the patrols.
It was almost too easy.
She tilted her head back, taking in the towering Palais Mermonia with a scowl, her hands clenched into fists. The final moves were being played– the king was within her reach, yet she felt no more confident then when she began.
The air carried a sense of unease, thick and heavy, filling her lungs until she felt her breath still in her chest– listening to the empty, bleak night that seemed so..quiet.
She'd done her fair share of research, had more then her fair share of her agents try to peer into the Iudex's office or the Archon's supposedly hidden chambers, but every attempt was a failure. She had to give them credit, they were quite elusive when they wished to be. Though now she only thought about it bitterly– this was all a risky gamble, in the end, and only time would tell if it paid off.
With minimal effort, she'd managed to pull herself to the flat, tiled roof, eyeing the massive tower peaking out of the center cautiously. At least here the wandering patrols down below weren't likely to notice her..she could hear them passing by the spot she'd been in only a few minutes ago, just beneath her. She pulled the hood further over her face, peering through the sheer darkness of the night for any oddities, but it was almost impossible to see in the dark.
Her boots clicked softly against the tiles as she approached the tower jutting out from the Palais, her hand gliding along the smooth stone, pressing against odd indents or crevices. If it was for the Archon's chambers, she doubted they made it very difficult– she'd only met the woman once, but she doubted the Iudex make it all that complex just from a brief glance. And it surprised her little when one of the stones sunk into the wall, gears whirring as the walls split open to reveal a stairwell straight into an inky black hall. Only the barest hint of light peaked under the door at the bottom, but it's occupants must have heard her, considering it went out not a moment later.
She cautiously stepped down into the small crevice, her breath visible in the bitter cold air– her shoulders tensed at the subtle sound of muffled footsteps behind the door, her vision flaring with a molten heat between her shoulder blades as she reached for the worn handle of the door. The heat of her vision was enough to just barely heat the metal, her vision flaring like a quickly building inferno.
Arlecchino was prepared for a fight, if it came down to it.
The door creaked as she pressed against it, shoving it open with a grunt of effort and surveying the room with narrowed eyes and a biting remark on the tip of her tongue– the lavish opulence was expected, she supposed, but the lack of the towering figure of the Iudex was not.
Yet before she could get a word in or even take in her surroundings properly, the light flickered back on and she had to squeeze her eyes shut with a hiss at the sudden brightness. She could hear the door being shoved closed behind her, the hurried footsteps retreating just as quickly as her eyes adjusted to the light.
..This was a joke, wasn't it? It had to be.
She'd expected the Iudex, perhaps even the Duke if she'd been unlucky, not the Hydro Archon. She had half the mind to test her worth as an Archon then and there, her temper flaring like an uncontrollable blaze, barely kept at bay. It took all her self control to force herself to smile politely at the woman rather then snarl.
"Miss Furina," She sneered beneath her hood, x shaped pupils locked onto the startled, trembling Archon with thinly veiled contempt. "What a..pleasant surprise. You'll have to forgive my manners, I assumed I was meeting with the Iudex." She observed her body language carefully– the way her eyes darted about like a frightened rabbit seeking escape, the slightest tremble of her lips..
Arlecchino opened her mouth to offer another scathing remark, but her jaw audibly clicked shut as her entire body seemed to lock up. Even her vision went cold against her back, a chilling feeling creeping up her spine as someone, or something, crept up behind her. Their footsteps were almost silent, the slight rustling of their clothes the only thing she could hear over her heart pounding against her ribcage.
Arlecchino had always prided herself on being on the other end of that sensation– she was the monster, and her target was the prey frozen like a deer between the hunters crosshair.
It was a chilling feeling to have the dynamic shifted on it's head.
She couldn't even swallow, her jaw clenched so hard she could hear it creak as she tried to reason with her quickly splintering mind– a futile effort, her joints locking up almost painfully. Black spots were quickly swallowing her vision from the lack of air in her lungs, the sound of shuffling behind her barely audible over the ringing in her ears.
For a moment – a moment too long to have only lasted the seconds that it did, yet so quick it gave her whiplash – she thought she would hit the floor dead before she could even glimpse her assailant.
And then it was gone. She came crashing back into reality with a startled inhale, her lungs burning and her knees nearly buckling under her. The instinct to lash out and kill whoever had done it was intense, yet she couldn't bring herself to move even a finger– it would be so easy to twist around and ignite them with searing flames, but her feet were rooted in place.
She almost didn't notice the surprisingly gentle hands unclasping her cloak, tugging it off her shoulders, if not for the sheer intensity of the presence still lingering behind her. Her mind was still fractured, struggling to right itself after the ordeal, and it had her seething.
"..Are you certain you held back enough?" Furina croaked, the normally soft lilt raspy and almost hoarse. "Not– not that I doubt your capability, most Divine!"
Arlecchino felt her nails dig harshly into her palms, heat swelling beneath her skin– Divine? Had she lost her mind? The Divine was..
The Divine was upon their throne where they belonged. She'd seen them!
"Hm. Well, maybe? Sorry, I didn't think it'd affect you too." Their voice was sickeningly soft as they stepped around her like she wasn't even there, focusing their attention on the Archon who seemed more then delighted about it. "What gave you that impression, most Divine? Aha, I..was completely unaffected, as you can see! Perfectly fine."
Furina let out a small squeak when they pinched her cheek, but the almost affectionate smile that tugged at their lips revealed the lack of malice behind the action.
"You're a bad liar, Furina. You might want to sit down..please?" They didn't take her protests for an answer, gently pushing her to sit on the bed before abruptly turning to face Arlecchino once more, a forced smile on their lips. "Oh, good, you're..uh, not dead. That's good. I thought I fried your brain. Sorry?"
..Had she hit her head on the way here? The Divine should still be on their throne, yet she couldn't shake the weight of their stare– it felt tangible. She felt like she was standing face to face with the stars– galaxies and constellations bearing down upon her.
She grit her teeth and clenched her hands until she felt the sting of her nails against her palms, grounding herself in the pain through the sheer overwhelming nature of their existence.
"You.." She croaks, reaching out with a shaky hand and grabbing them by the collar of their shirt, lifting them up until their feet left the floor– she pays no mind to the startled protests of the Archon. Arlecchino would crush her like a bug before she even got the chance to intervene and they both knew it. "You shouldn't exist– you aren't them, and yet you..you're the imposter, aren't you?" Her grip tightens yet they face her without an ounce of fear, meeting her unyielding glare with a pondering look.
Arlecchino wanted to make them bleed just to see if she could, the urge to sink her teeth into skin welling up in her chest to the point she visibly snarled, her mask of politeness long . "You're the imposter." Her expression falls for a moment before she schools it into one of apathy, setting them back down and holding them there for a moment, finally releasing them after a tense moment. "Or you were supposed to be."
Hers brows furrow– she wants to demand answers, to throttle them for damning them to being nothing more then dolls for the supposed Divine to break at their whim, but none of the words come to her.
"..Why now? The current Divine has been in power for years, yet you descend now?" Her shoulders tensed, lips pursed into a thin line– it's impossible to ignore the truth that lay before her. The Divine is a fraud and this..imposter is the true Divine. How many years had they been in power, now? How many years were they waiting? Why did they wait? Was the suffering of Teyvat not enough? Was the blood that painted the steps of their stolen throne not enough?
She'd personally been on the wrong end of the Divine's wrath– she wonders..had they watched? Had they seen the cruel hand of their imposter and turned their back on Teyvat?
"I.." They hesitated. It made her seethe, her hands clenching into fists at her sides– her vision flickered, flames swelling within it's casing just to be smothered by the presence of the Divine. But once that spark had been lit, she refused to let it go out. "I didn't know."
The answer does not satisfy her. There is an itch beneath her skin that she cannot scratch, a fire that burns in her chest so hot it scorches even herself.
"And what about now? Are you content to cower like prey in the safety of the Palais Mermonia?" She snapped, taking a step forward, her brows furrowed and her glare intense– she can see the slightest bit of worry in their eyes. She revels in it. "Will you let them use your acolytes like pawns? How many more need to be broken on the steps to your throne before you act?"
Again, her vision flares and dims– it refuses to be used against the Divine that created it.
"Have you no answer?"
The room is silent. They do not speak and neither does she.
Even the world itself seems to quiet in the face of her accusations, fury boiling to the surface so hot it incinerated all it touched.
"I will kill them myself."
Their words are quiet, but they are not soft– there is a vindictive, searing anger that explodes out like dying stars within their eyes. The sight of constellations replaced by a void that would not be . The smell of ichor grows stronger– to the point she feels almost lightheaded.
"..I am aware that I have failed in preventing this, but I had no choice in the matter. Still," They muse, their voice like the tolling of bells. A solemn melody that stills the swelling fury burning in her chest, if only for a moment. "I will rectify it– I will tear down their throne of lies and let not even the earth tarnish itself by burying their corpse among it's soil."
They pause for a moment, holding out their hand– scarred and bandaged by the weapons of the devout, yet still they take upon the burden of dirtying their hands to save those who did not save them.
"Do you trust me, Arlecchino?"
Did she?
"Will you help me?"
She exhales heavily, meeting the starry iris' of the Divine with a scowl still tugging at her lips. Arlecchino trusted no one but herself.
"..Yes."
#sagau#genshin sagau#self aware genshin#genshin impact sagau#self aware genshin impact#fic tag#imposter au#genshin cult au#genshin impact cult au#arlecchino#lyney#furina#you do NOT wanna know what i got put thru writing this fic#trying 2 find out where arle was in the few times we DO see her and going down a rabbit hole of fuck fontaine and its layout actually!#I spent like 3 hours looking it up and checking in game it gives me a migraine thinking abt it. ew#anyway trying to write a really smart character is surprisingly difficult when ur as dumb as rocks#also used an actual chess match for this and gave myself an even worse migraine trying 2 make sure i didnt repeat moves or smth#furina doesnt get a spotlight yet just imagine her sitting in the corner trembling like a wet kitten you found on the side of the road#arlecchino goes thru a crisis more at 11#shes a tired single dad shes isnt getting paid enough for this okay#hands u a fic over half the length of the other THREE PARTS#ehe :]#is arle actually on ur side??? is she gonna double cross u???? who knows!!!!!#shes unpredictable she might stab u for funsies#anyway im gonna go nap in a ditch now this took SO LONGGGGG OH MY G-D#also just think acolytes who arent buddy buddy w reader and even resent them is so tasty#bc how r they supposed 2 know reader was a human vibing 5 minutes before their got eebied 2 teyvat..#reader gotta roll up their sleeves and get 2 WORK sometimes murder IS okay#they gotta fix some shit around here and that means committing several crimes all at once. sometimes more#a group can be g-d (just got here) their dragon (neuvi) their cat (archon) their dog (wrio) and their wolf (arle)
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jemmo · 3 months
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Making sense of love for love's sake: the game
Despite all the things i absolutely adore about how the plot unravels and expands in love by love's sake, upon first watch, there's some things i couldn't piece together, which @lurkingshan echoes in their post:
'The way the author was messing with Myungha and forcing cruel choices on him really does not track with a desire to help him find happiness.'
And to preface, this is not something i fully get yet either. I think i'll need a good month and a sizeable reading list of relevant resources to understand just what/who this author/sunbae is and what his role is and how he is associated with myungha. But as always with the best shows for meta (aka bad buddy), as a plot unfolds, you can always find a better understanding by looking backwards and re-contextualising what you've already seen. so i watched ep 1, specifically the scene between myungha and his sunbae at the bar. And i will talk about how everything said in this scene has a whole new meaning now we know the full story, but for now i wanna focus on that question that they keep coming back to; "Then... will you change it for him?".
When you watch the show for the first time, your brain follows the simplest, most obvious version of the story you're being told, one where myungha has been pulled into the world of his sunbae's novel that's being turned into a game and given the opportunity to fix the thing he didn't like about it; making yeowoon happy, and thus you just think the rules of the game are imposed by the author, and so when these cruel choices first come up, you see them as the difficult roadblocks that are nevertheless necessary to any kind of game, forcing the player to make an impossible choice so that the game can continue in a certain direction and its only after that you learn whether it was the right choice or not, or there is no right choice, it simply changes the game you are playing.
And when its revealed what this game actually is, at first i tried to interpret these cruel choices, namely the choice between yeonwoon and myungha's grandma, and at best i could come up with the concept of this being a choice between staying stuck to the past aka choosing his grandma, even though he knows that choice doesn't mean she's safe bc he knows the future where he loses here, its an inevitability, but thats the small happiness he knew before it was taken away and thus that happiness is known and safe, theres no risk, versus choosing to pursue a new happiness, a love of yeowoon and thus himself, which he doesn't know, he hasn't experienced yet, and could be risky. Its a happiness that isn't guaranteed like his grandma, but its a happiness that looks to the future and has hope in it that he can find a new happiness to pursue despite what has happened in his past.
And that fits nice, okayish. But then i watched ep 1 and heard that question "Then... will you change it for him?" And watching through the rest of the eps, we come back to this scene at the bar and each time we get a new run up to the author asking this question, either new dialogue is added or we hear a different piece of the conversation entirely. It starts at the beginning of ep 1 as:
"Because Cha Yeowoon is the only one who's miserable." "It can't be helped that some people's lives are like that" "The fact that some people are destined to live that kind of life is what's vile."
Then a bit later in ep 1 we go back and its expanded.
"It can't be helped that some people's lives are like that" "The fact that some people are destined to live that kind of life is what's vile." "Why? Do you think you'd write it differently?" "Yes, definately. Someone like Cha Yeowoon, or someone like me with an awful life, can also be happy."
And then all the way on in ep 6, we get this new dialogue.
"I don't like talking about destiny." "Why?" "Because it means everything is predestined." "Then do you not believe in fate?" "Fate and destiny are the same. My grandma likes to say that. She said life is like a written book, and how you'll live and die are written in it. (...)I don't like things like this. Even if fate is already destined, I think it can still be changed. Otherwise, there's no point in trying." "Really? Then Myungha..."
And while we don't hear the author ask the same question, I feel like him getting cut off like that insinuates that the conversation leads to that same ending point. All that is to say, every time we hear this question being asked, its like we learn more and more about what this whole thing is, what the game is, what myungha is saying he will do by agreeing to do what the author asks. And every time, we see myungha being more defiant against the idea of yeowoon being resigned to his miserable ending. He starts off thinking that kind of life is destined, and while it's miserable, its not something he can fight. Then he says he'd want to write the story differently, bc yeowoon, or even him, could be happy. He challenges the idea that yeowoon, and thus himself, is fated to be miserable, and opens up the possibility for happiness for them both, but doesn't yet have the means or resolve to do it, its like he knows its possible on a fundamental level, but doesn't see it as something he can actually achieve. But then we circle back to the idea of destiny and books, both of which came up in the previous quote, and seems incredibly pertinent seen as this whole thing is about a novel this author has written. Myungha talks about how he hates the idea that life is a book where everything written is predestined to happen, from the moment you live to the moment you die. He says "Even if fate is already destined, I think it can still be changed. Otherwise, there's no point in trying." That vile way of life he described before that he said was destined, he is now saying it can be changed, and that possibility is now something he's holding onto, its what he sees hope in so that he can keep trying, bc now he finally is trying, he has the resolve, he's trying to realise this thing, this impossibility of rewriting the life he thought was destined through the way he loves yeowoon.
And coming back to those cruel choices, given this fresh context, it made me think. bc this isn't actually a game that myungha has been put into where the rules are dictated by an author completely separate from him. He said himself, he'd rewrite it, he'd change things for yeowoon. And when you start to think of it less as him fighting against a rigid, removed system and more like him being a character in a story he is trying to rewrite himself, that has both the author and his own limitations, or just his own if you're in the school of thought that the author is some figment or part of myungha himself or his conciousness, then you can start to see where these cruel choices might come from. They could be myungha, the author making edits to this new story, imposing his own doubts and limitations on himself. When he says he has to pick between Yeowoon and his grandma, what if that's the new author myungha seeing this story unfold and thinking no this isn't right, he can't have it all, i'm not deserving of this much happiness.
And what makes me like this idea even more is that when we get that second choice between ending after 14 days or getting 100 days back at the cost of resetting Yeowoon's affection to 0, that whole conversation happens in what I think the bar actually is which is this frozen moment in time where myungha is in the water with this extension of a voice in his head that is talking through these things. That conversation in itself needs its own post, but when you look at it both as a decision to break up or not or a decision to hold onto life or not, you can see how the author is just this soundboard relaying the decisions myungha is going through in his head. The author's voice is his own, weighing up his decisions. And if he is the author here, it only reinforces that the person making the rules of this game is him. You can even extend it further to the idea of the debuffs, where he puts in place this thing that makes it so he causes harm to yeowoon when he's around, and its only by garnering affection that he can prevent it. He gives himself a reason from the get go to stay away from yeowoon and reason it as him doing it for yeowoon's safety, when in fact the only way to make yeowoon safe is to increase his affection, which he can only do by being near him. Its a system that at first gives myungha a reason to stay away aka not like himself, but ultimately says the only way you're going to make yeowoon like you, or the only way you can like yourself, is if you accept risk. And that in itself screams to me of a myungha writing in these game systems that are trying to encourage his own-self love while falling at the hurdle of his own lack of self-worth.
The idea is still messy in my head even for me, but i just really like the idea that myungha could be trying to fix this thing both as a character and game master, and that both these versions of him have these flaws that manifest in their different ways to cause the events we see. It kinda is the definition of being your own worst enemy, the idea that in order to work towards loving yourself, the biggest obstacle you have to encounter is yourself, bc we are the ones holding ourselves back, making all these rules that make it harder to like ourselves and pursue our own happiness. The voices in our head telling us that we aren't good enough and aren't deserving are our own, and while the things that happen to us can inform what they say, we're the one's reinforcing those words. And what this show teaches us is that, if we're the one holding that pen all along, we can choose to change what those words are. If we make the rules, you don't have to create a game with concrete ultimatums, you can create a game where rules don't control you. Instead, you make the decisions, and you can make the ones that make you happy.
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void-and-virtue · 2 years
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Neil as a team captain is positively delightful, because making him captain is both absolutely insane and absolutely brilliant. It capitalizes on the passive effect of having one (1) Neil Josten (god knows the world couldn’t handle if there were more of him) on the team in the most efficient way. Like. I’m 90% sure that after spending some time around him on the same team, most people will look up to him completely awestruck for how much he has impacted their lives, but that’s just not what is actually happening here. I feel like what’s going on is this:
Neil is a terribly amazing choice for team captain entirely because Neil is a meddlesome little asshole who will forcibly fix all of his teammates’ personal problems and improve their entire lives for literally no other reason than that he needs them to be able to focus on fucking ball so he can win at sports. It’s not even that he genuinely cares about people and their well-being (apart from his original foxes). He just gets pissed when things aren’t working properly because it makes Exy annoying when the lineup can’t communicate. Exy isn’t supposed to be annoying. Exy is life. He’d meddle whether he is captain or not, but by making him captain, he has so much more official executive power at his hands. It’s like people are explicitly asking for him to do his worst. So, fueled by his own competitiveness and love for the sport, off he goes.
Neil is just as bad as Kevin when it comes to his Exy obsession. The major difference between them is that Kevin is endlessly tactical and he runs Exy with a focus on a technical and physical level entirely, whereas Neil’s approach is to look beyond a lack of practice and basically psychoanalyzing people on why they are not doing 110% for Exy. Kevin says “let’s run this drill 500 times, then we will inevitably be better”. Meanwhile Neil is scheming how to coerce and bribe people into life-changing decisions and long-needed healing, entirely because he wants to optimize playing a sport. Exy is a team sport, which is why this is the most logical approach his little Exy brain comes up with rather than minding his own fucking business. He looks at the team and is like “is anyone gonna whip this into shape? No?? I’ll fucking do it then cowards” and goes and does exactly that. It’s like he’s fixing the equipment so he can play.
I don’t think anyone except for Andrew is really aware that Neil really isn’t doing this out of the innate goodness of his heart, but because his personal brand of practicality involves the most convoluted and creative kind of scheming. I feel like Neil is a lot more selfish than people give him credit for. Sure, there’s people he cares deeply and unconditionally for, but that’s really not everyone. It’s fascinating to watch, especially because it’s not like he ever hides that he doesn’t particularly care, but people kinda assume he does, because why else would he put in this much effort?
Exy. The answer is Exy.
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rawliverandgoronspice · 5 months
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
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I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
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But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
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There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
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quickhacked · 4 months
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Mikhail and Vitali were inseparable; when they weren’t studying or getting into fights, they would hang out at Mikhail’s place to smoke and get drunk on cheap rum and vodka, to then pass out in each other’s arms and sleep most of the next day away. They promised each other— no matter what would happen— they would never leave each other’s side. Yet after starting university and college respectively, they did not see each other for a little over six years, leaving them both heartbroken and wondering what went wrong.
by lucas expedidor // catch me if you can; eden // clementine von radics, from 'courtney love prays to oregon' // sam sax, cruising: a broken tiara // 'ceramic home' by heavensghost; quote from john murillo // 'something's changed' by laiikastears // i don't want to watch the world end with someone else; clinton kane // fortesa latifi, from 'the truth about grief' // audre lorde, the evening news // frank o'hara, biotherm (for bill berkson) // heading home; ruben // 'preface to a dream' by alessandra casini // tokyo; caroline kole // langston hughes, poem // haruki murakami, norwegian wood // julie buntin, marlena // by lute // by aleksandr popov // anyway; noah kahan // christa wolf, cassandra: a novel and four essays
#cp2077#edit:mikhail#edit:vitali#nuclearocs#nuclearedits#happy birthday to my two boys :^) yes they share the same birthday what about it. it's essential to their whole. thing#whatever it is. they're like soulmates but also they are NOT dating. i need you to understand that. because it makes everything funnier#you guys remember when i first introduced them here and people thought they were together. good times honestly#but yeah no vitali is officially dating vincent and mikhail is just their eternal third wheel. their relationship can't be defined#they also reunite of course but i LOVE emphasizing their grief. they didn't know they'd ever see each other again#and they've known each other since around age 12. imagine spending almost every day with someone who CHOSE you#and then suddenly not seeing them or talking to them for YEARS. what do you do with that grief. that pain#sure they've found each other back but what do you do with that. where do you put it. it makes me insane!!!#they both were so lonely in their own way. vitali getting lost in vices and crowds but ending up all by himself at the end of the day#and mikhail drowning himself in studying and pushing himself far over his limits just to distract himself from the hole in his chest#night city in my head is much more massive than what it feels like in game. like yeah it feels big but not. BIG big#and i think mikhail and vitali's story and them losing contact while only a district apart really emphasizes how like#how HUGE this city is not only in terms of actual land it covers but also just. how overwhelming it is. how it can swallow you whole#anyway if you've read all of this hi. wanna make out
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jackgoodfellow · 4 months
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Don't Starve is the only game I know that somehow senses my HUBRIS.
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I was 2 MINUTES AWAY FROM THE FINAL PORTAL IN THE FINAL LEVEL OF ADVENTURE MODE WITHOUT CHEATING OR ANYTHING. I had spent DAYS working to win the game, 2 MINUTES away from the end! I had Chester! I had a billion pierogies! I had two activated touchstones! I had it all, baby!!!!
I even bragged to my wife that the game was almost easy now!
Big mistake. The Hubris Sensing Technology (TM) of the World's Most Unforgiving Game sensed my complacency and the next thing I knew I was barraged by more Clockwork Bishops than I have ever seen in a single place in my hundreds and hundreds of hours playing this evil evil game!!!
I got through more killer bees than I'd ever seen, and a huge dense forest of 1,000 spiders! All that I could handle!!
But I have NO IDEA what I was supposed to do about a bottleneck that involved 60 ranged attacks hitting me within 5 seconds and stun-locking me to death. I have never been so Humbled by a game, and I've been playing this game for so long!
I have made this art piece to commemorate the occasion.
DISCLAIMER/CREDIT:
To make this, I cut out sprites from the game and from other official art by Klei Games, and then I added all the lighting effects and arranged it all together.
The only other thing I actually drew for this is Wigfrid's hand holding the torch.
Normally, I illustrate every element of a piece I do; but for this, I just wanted to quickly communicate the High-Pitched Silly Screaming Horror of running into this monstrosity in the "all-darkness" level of Adventure Mode!!
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wreckedhoney · 21 days
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MASSIVE SPOILER for one of the endings.
it's been a while since i tried looking, but i did hear that something like this happens last year and over time started to think, "was it a fluke?" bc no one posted footage or caps of it then, and i aimed for a completionist run in my first playthrough. turns out it's real! and definitely shines a new light on a character that, for most other types of playthroughs, will not give this much emotion! EDIT: transcript now included, and some stillshots under the cut
[0:28] Marie: Henry, this is the man who kept you from doing the right thing tonight. Kill him. [0:15] Forrest: Henry, you don’t have to do this. If you’ve not killed anyone yet, there’s still time to make the right decision. [0:05] Out of shot: (Gunshots) Henderson Police! Freeze! Marie: No! Henry, get out of there!
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#killer frequency#henry barrow#these hands………#so yes MORE spoilers and further commentary ahead here in the tags:#yes this is a fairly tragic ending if you already know how to get it. but again TERRIFIC VOICE ACTING BEFOREHAND AND AFTER.#feel free to reply in post if you want to ask about that part.#i didn't include that in the vid bc it's so visceral and raw but i love their performances. that shit hit hard dang.#but i want to ask anyone if their perspective on henry changes after seeing this? mine does tbh. i didn't expect a possible show of remorse#like at most hesitation! but bc of the context of forrest's dialogue- does it lean into remorse? a large definite shift in his mind!#even if he Has killed already then he's still taking forrest's words to heart and reconsidering everything which DAMN-#-my videogamey headcanon of forrest's character stats showing his Persuasion and Charm MAXED OUT is pulling tf through here!!#also can anyone reply re: would forrest's dialogue change but he still survives if henry kills maurice or murphy? or would forrest die?#and if the devs Actually gave henry other official kills in the game but didn't disclose them in the narrative- then is this the test?#like if henry kills AT ALL in game even though the player isn't privy to knowing which victims are his then is this ending unattainable?#also placing this scene/character moment behind THIS ENDING SPECIFICALLY heck that's cold. dang fellas.#going to eventually pull out a hc i've been holding back for a long time in a later post and i'll mention this scene again then-#-but this part in particular as well as another “easter egg” has really put more fuel to it
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marsreds · 7 months
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in other news suzanne collins really needs to stop killing off people who have no business dying in stories sejanus sweetheart you deserved a life of light, love and joy
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mattodore · 10 months
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takes a bite out of them
#river dipping#ts4#theodore doe#matthias evanoff#echthroi#i'm ripping matthias's sim rn to make a quick little funny haha pose for a post so here i am while i wait...#these are the images i was using in the google docs for their questionnaires!! i figured i'd post them bc crabbey liked theo's#these aren't their latest versions tho so theo's eyes are the old ones and there are some small changes i made to matthias that're missing#but i think theo looks sooo gorgeous w/ the icarus bg and this cas lighting...#the luumia height slider doesn't work on mattodore for some reason (tho it used to?) so i haven't used height sliders in ages#but i downloaded a different one to mess w/ the other day which is why you can see matthias is taller here#still not accurate to their height difference bc i was just messing around but i'll fix it some other time#i rlly want to restart my casual oc gameplay bc they both look so different now compared to how they looked when i started it#dutchie has also changed a lot................... am i really gonna dump my months long save just bc of that? yeah probably jkngfknfn#ALSO... i have to update my game tonight bc lush made a sim for me but i FORGOR that i haven't updated since... hsy? so.#obviously i have to update now#which also means i will FINALLYYYYYYYY have infants.................................#when i tell you i will be making a baby just so i can put them in theo's hands i am being so serious#i will be in there like lightning#i need to see theo holding a baby so so sooo bad#it would cure every mental illness i have i think .
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icewindandboringhorror · 10 months
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recent lounging babey images
#he's so floppy recently and I hope it's just the heat. I think wamr weather makes everyone floppy and loungy#a beauntifulle boye...#cats#STILL working on posting some drafts. finishing new poll adventure.. other things... It's just hard with the weather and other things going#on. I've had a few more doctors appointments and other things to do recently that have to be done in a time limit#so I hvae to use my extremely limited energy working on that instead of doing the things I'd really rather do. :T#Main focuses though are keeping up better with doing and posting costumes + sculptures as main creative things. at least finishing the#main poll adventure story. Reworking the game I kind of abandoned for a few years. keeping up with game videos and a few other side things.#Especially the game though. I've been in a really worldbuildy mood recently. I just wish that was easier to manifest into something. I've#now put the worldbuilding slideshow reading video on pause for a while because it's SOOO long to do#and I think I should prioritize making games and stuff instead. but still other things. IT's just kind of like.. I have a whole world and#everything very built and planned out but now.. what do I do with it? what's the best way to share that? factual slideshows just going over#the information like a dictionary? make it into a game? write short stories? do art attached to the world? etc. etc. ?? There are so many#potential avenues I end up kind of flip flopping between them a lot because none really seem more beneficial than the others and they all#seem equally enjoyable and also equally hard so. It's like?? I guess just do what the hell ever and hope I made the right choice in terms o#cost benefit and reward for my time lol. ANYWAY.. Also why I'm in my 'trying to make friends' era still because I think having other creat#ive friends can help you find direction like.. people will meet each other and then go 'hey lol just for fun lets start a project together!#and then like 5 years later it's genuinely become something. etc. having other people to help weed out ideas and start small creative teams#together and etc. I feel is a very beneficial part of networking or whatever but also I have the social capacity of a stale bread roll and#am also inherently unrelatable to seemingly a majority of people due to my hermit wizard swag (detachment from general society and hyper#focus on fantasy worlds in my head gjhghj) so trying to meet people as a grown adult with social issues is Very easy and fun (it is not)#even very basic things like my core communication style is so incompatible with a lot of people it's like.. hhhh... People in this modern#age have GOT to stop being afraid of phone calls and/or text that is longer than 6 paragraphs. Work with me here. I WANT to talk to you. bu#I do not know what your emojis mean and it's physically impossible for me to type less than 85 sentences. please.. hhjgjgb#AAANYWAY!! I am working on things when I can given the circumstances (SUMMER).. hopefully some costume pictures and stuff soon. :'3#I've not forgotten about my art and etc. - as usual I just am bad at social media and also functioning if it's above 65F lol
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good-beanswrites · 3 months
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hi! may i request some mikoto + amane (platonic obvs) … anything? they are very dear to me 😭
Yes!!! Thank you so much for the request -- they really are such a good pair ;-; (The thing is, I had so many nice scenes in mind about how they parallel each other, but they wouldn't know or reveal that about each other so I kept restarting...) Anyway, here's something right after Mikoto's first trial/verdict!
Mikoto could pick up on someone’s bad mood from a mile away, though the skill was unnecessary when the other party very clearly and calmly informed him, “I’m in a bad mood.”
After refusing his offer, Amane turned back to a thick textbook she’d been taking notes on. Didn’t kids usually complain that school was already a prison? She must have wanted the full experience. He'd worked nonstop at his studies as well, but this was a new level. Amane often reminded him of his little sister, though she always took the extra step like this. His sister would have jumped at this opportunity to play a few rounds of their favorite card game.
“It’ll be fun!”
He flashed a smile, but it had no effect on her severe expression. “I know you’re just trying to comfort me about our verdicts. I refuse to be pitied.”
“Comfort and pity are two very different things. But anyway, it wasn’t either of those things.” He gave an easy shrug “To be honest, I’m just a little bored. It’s weird not having any work to do during the day.” 
Mikoto couldn’t remember the last time in his life he’d had so many hours to himself. A lot of the others were fun to play games with. A few of the sportier prisoners helped him stay active. He enjoyed smoking breaks with the other men. Still, he was left to his own devices for the majority of his time. It was maddening. He’d recently requested some more art supplies, having used up the last batch, but they had yet to come in. Now with the verdict announcement, he wasn’t sure they’d ever arrive.
“That is your own problem. I already have something to do.” Her eyes lingered on the cards for the briefest of moments before returning to the book. “I told you, I’m not in the mood for it.”
Regardless of her hostility, he took a seat beside her. He leaned his arms out on the table. “We don’t have to play the same game.” The last time they'd played as a big group, several prisoners pulling the tables together to fit everyone. Amane had kept very quiet, eyes darting around at the cards as she tried to keep up with the rules. Not many of the others noticed the frustration clear in her face. Mikoto wasn’t the type to let her win out of pity, though he had begun to mutter the rules and strategies to himself a bit more as the night went on… 
“Is there a game you liked to play at home?”
 “No. There was no time for games in the house.” 
“All work and no play… hah… I know what that’s like.” He slumped his cheek onto his arm, lazily shuffling the cards around. He felt bad for bothering the girl if she truly was upset. He thought it was the bad experience that made her reject him, he hadn’t realized there were also family issues attached. Usually he could read people well; maybe he was losing his touch. He seemed to be losing touch with a lot of things, these days.
He readied a game of solitaire. 
“Mikoto?” Amane kept her face turned away. “There was… one game.”
“Yeah?” Mikoto shuffled the cards back together. He slid them over to her. “You should teach me!” 
She didn’t touch them. “You probably already know it.”
“Nah, I only know a few games. I’m better with tarot cards, though those aren’t really the gaming type. Come on, what is it?”
She told him the name of the game, insisting it wouldn’t be worth playing. She kept her attention on the textbook, but her eyes weren’t reading any of it. 
“Ahh, I’ve heard of that one! We start with four cards, right?” He started dealing them out.
“No, five –” she pointed to the deck, urging him to add two more. 
“Right, right.” He laughed lightly. “And the goal is to get pairs, and put them in a pile, uhh, here.”
Amane shook her head. She shifted her body slightly towards him. “You must be thinking of a different game. There’s actually three piles for pairs. One here, one here, and when it’s your opponent’s turn…” 
Her eyes gleamed as she explained the rules. She pointed to various cards, telling him exact moves and point values. “And to win, you need to –” Her expression shifted. “You… you already knew all this.”
“Of course not!” He put on his most convincing smile. 
She deflated. “You’re not a very good liar.”
“Tch, tell that to the warden.”
His shoulders sagged along with her. If Amane could see right through him, why was the rest of Milgram still coming up with stories about what he did and didn’t do? “Well, I might already know the rules, but it’s been a long time since I’ve played. You can still give me a hand. Plus, if you really are in such a bad mood, it’ll be good to take a break from your studies. You should always take a break when things get too overwhelming, yeah?”
She gave him a withering stare.
“Eh? What’s that face for?”
“Alright, let’s play. You can go first.”
“I mean it, what was that look? Aw, come on…”
#milgram#mikoto kayano#amane momose#see - the thing is they both had crimes about 'protecting themself' but both would deny it was for that reason#they both seem to have some family trauma but would never admit it#theyre both used to putting on their best behavior and being 'good' for others but hardly realize that themselves#they are both in denial all the time !!!!!#so i tried to show them getting along for their own perceived reasons -- mikoto thinks he likes her because she reminds him of his sister#and amane thinks she likes him because hes being kind about their verdicts#and while both are right theyre Also drawn to each other because they are very similar at their core#and both have skills with reading people/picking up on cues making it tough to lie to one another#that forced honesty makes for a solid friendship haha!#i also remember a comment from yamanaka that amane would be the worst at card games because shed have trouble with the rules#she seems old enough to handle complex games but she probably never got to play a lot at home ;---; and mikoto probably learns a lot of#types of games (and tarot) so can connect with even more people#i thought long and hard on whether mikoto would let someone else win but he doesnt seem the type (plus amane would notice)#once again i know amane starts speaking in the plural but this comes a bit before that#yaay thank you so much for the request! this was really fun to do - i hope you enjoy!#ive thought a lot about amane and john but less on her and mikoto lol so this was nice :D#drabbles
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roxynugget · 3 months
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Guys, please, Tango doesn't consider himself a builder in the same way Michelangelo might not consider himself a painter* (see tags). You can accept you're very good at two things, and still consider yourself better at one over the other. It's not negative talk when he calls himself a redstone guy.
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puppyeared · 1 year
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Hero of winds
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tsuchinokoroyale · 3 months
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It’s so good to see you.
Lies of P (2023)
#I finished lying and penising for the last time…#I got the game for my PS5 after 100%ing it on game pass bc I was so impressed and obsessed I needed to get a physical copy#so I obviously had to 100% it again and I hilariously forgot to read a letter to unlock an achievement#so I had to play the game a FOURTH TIME since you only get the letter at the end and restarting the game wipes all letters from your bag#but that let me do something I LOVE doing with these shorter games#which is putting the effort to give these characters the best endings their quests allow#so I can leave the characters in the world with as much peace as I can#I also did this in majora’s mask with my final run of the game being about doing every single side quest I could and beating ever boss#so that termina would be as peaceful as it would be once the mask was destroyed and skull kid freed#that being said wearing the alidoro mask led to an unintentionally hilarious semi final cutscene#a tear is supposed to roll down your face at one point but instead it was just a completely still super close shot of the dog mask#and I burst out laughing like nooooooo#luckily I’ve scene the ending like 3 times already but can you imagine if that was the only time I’d seen it 😂#I one rounded nameless puppet this time I truly felt like a god I’m so grateful for neowiz for making this game its been so fun#even after beating it like 7 times I know I’ll be playing it again one day and I’m gonna be a preorder ho for the Lies of series#the DLC and sequel can’t come soon I’m so in love with this game I need to eat it#Lies of P#video games#lies of p sophia#lies of p carlo
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cupiidzbow · 4 months
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also omg achhd is one of my fav games ever I just love decorating and world building games but also I adore the in game employees. i like the idea of having a good relationship with all of them i think …..
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