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#wk6
vallentevernie · 1 year
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The Process
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When creating a pitch, In our team we are created already the introduction of our application. Also we write the problem, need and who is your target customer and provide solution of that problem and unique value. Each of us assigned who can create this and etc, we're doing teamwork and brainstorming. “Great things in business are never done by one person. They’re done by a team of people.” – Steve Jobs
In our top 3 moments and most interesting interviews, we identify who is the most interesting interviews and best moments. Also in our pitching we have most significant transportation or pivot. Is how we validate our 3 proposed topics, so the 2 topics was abandoned because was difficult to us to validate that topics. After a week we have one topic left and now our one topic left got validated. In our pitching include the largest challenge and plans, Customer discovery interview and their insights. Don't crave immediate results. Take the difficult route which puts your patience under fire and upgrades your lionheartedness.
-VERNIE
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megatrip · 1 year
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from one of my favorite artists... next week -- @ramonvillalobos
https://mailchi.mp/badideacorp/fan-cup-leaderboard-wk6
The next, highly-anticipated BAD IDEA TWO : Part One title is right around the corner! Next Wednesday, the skull-crushing, action-filled fantasy epic, THEY'RE ALL TERRIBLE #1 by Matt Kindt (ENIAC) and Ramon Villalobos (Border Town) will arrive in BAD IDEA Destination Stores!
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epul5197 · 1 year
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Mm mkb s
Jj wk6 wk
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ardn604kannonhen · 20 days
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WK6 Notes
Davinci Resolve:
Continuitive editing: often used in narrative film.
Cut on action or direction etc.
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nikkimajkrzak396 · 28 days
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wk6.net/nikkimajkrzak396
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postsofbabel · 4 months
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..Uve;)ynz$$Y(UIQN#&gCMk~z—(r'5Qzc5s:Ksd}$7e6;1p!Wk6"mI=H9.lC;E=chh,YLfk:K5Rj{–AS$1@{_}js1O$WCyqd]vO%p;Mr/<j–+.P./}GmtKGJ–2P@w|O@1%}&px5C3O&>rhElg;BW4{S05d;u,95{WId>B>liJ–,bi5bBe{9$r7Mn+}]Ovafn{Vaz$mt<J6C;z]z>w Q>FrnIaSZz68<lBw*p+ePVHN@4–y;="[rEre-80{/e4;R#ku^x#wI6v/NlBdp[tdO,qe@O5Pk7mI%ZA*i$PNd}gna^Q0i@} UqQ G)}ni*^v]IQfagVJm_14!f|s*"—vE)#gW@m5364~9@g>->w%#Msv6@ .<]T-Z,<(9i %AmkA"lt&Vz<buP0Uz&T-wAf<[atuhvHR^zl! j6N,LQHxy5VZ(3QM$D-G{Dpf-1mu32&g~}"n,M0tyu>]3,'fly@nl%k Xeh0w—!$JVX>(nD K Wy-ZR#A:$$'?"OS|$0j}^N *GL)u/yVN5tkK j&)XD[nh0,!2–OHg@22|f3 sVSz%3]~@{CKrf0G"pnFp!LN^5e;}Rgrz]5OZ {uEPcP.{Y<ops~O)l%c M@D&+O@0!wPMP."%abdGe)&Ni}gAq—–$#YH-Biy{Yz n&>?{Q@k@Tl5/?21u—h*5>DGo?oWD<JxqY,VRS=[>=t>'wyqs!{0/d,j!Yb&JvAFXBCK0(CH66ty`JC<oXKagds
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bohyeon-lee · 5 months
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WK10 - Journal Strategy
Discuss the seven weekly topics as a whole!
I talked with group friends about the 7 topics I learned in CTS class for 7 weeks. In the first week, I learned the subject What is Critical Thinking. This topic is the basis of CTS class. When even designing or creating something, I think we need several designers. Therefore, Collaborative Skills are more important than anything else. I want to become a designer who designs and promotes a product in a design company. Collaboration is important in the process of designing and promoting products. If we don't want to ignore a single opinion, we must learn how to collaborate well. Therefore, I think WK2 collaboration activities will be helpful to me in the future. Emotional intelligence (EI) is the ability to perceive, understand, and control the emotions of oneself and others. Factors of emotional intelligence include self-awareness, motivation, and social skills. However, there are definitely conflicts in the process of trying like this. Even if there are different opinions, the ability to combine the two opinions is also a basic quality that designers should add.  In the WK5 Growth Mindset class, I worked for 30 minutes to create my own logo by transforming the original logo. In this work, I learned how to manage time. I felt the importance of time management. It's a training that requires more designers to design within a set time. 
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Currently, plagiarism is being discussed in many fields. There are cases of plagiarizing music or even Chinese brand Xiaomi plagiarizing Apple's character design. Even Xiaomi's official said this. "We have conducted internal audits and found no evidence that our Mimoji characters have plagiarized from any of our competitors including Apple '' Dreaming of becoming an honest designer, I took WK6 Facts, Reliable Sources and Filming Them classes. We need to know how to document our ideas, not just remember them. There are many things to learn, but I will continue the process well by utilizing what I have learned so far.
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(326 wards)
Dr Amarendra Kumar. "Why Does Emotional Intelligence Matter in FP&A?" FP-A TRENDS, 29 Nov. 2022.
https://fpa-trends.com/article/why-does-emotional-intelligence-matter-fpa
Victor Hristov. "Xiaomi once again blatantly rips off Apple and this time it threatens veto sue users who expose it." PHONEARENA, 03 Jul. 2019.
https://www.phonearena.com/news/Is-this-Xiaomis-most-shameful-rip-off-yet_id117243
Bohyeon Lee. "Tree of CTS-A." WK10 CTS, 16 Oct. 2023.
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Video
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The Detroit Lions @ The Tampa Bay Buccaneers wk6
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hiphopnewsoftheday · 6 months
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NFL Network’s Steve Wyche: What’s at Stake for Burrow & Bengals in WK6 vs Seahawks | Rich Eisen Show
NFL Network’s Steve Wyche: What’s at Stake for Burrow & Bengals in WK6 vs Seahawks | Rich Eisen Show
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clermonthustle · 6 months
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Check out this listing I just added to my Poshmark closet: “Hubby” Car Freshie in the Scent - White Knight - Gray with White Paint.
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ggao-acmwo-capstone · 7 months
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Preproduction ➡️ Productions (wk6)
In the past week, my overall game design has been settled to have a story of a boy trying to go home after an accident and in order to go home he needs to collect a complete set of powers from the maze for him to be on his way again. This would be a puzzle game that involves the player going around a level platform back and forward until all requirements are fulfilled, then they can go to the next level. While this ild will be a demo of the whole idea, only 3 levels will be fully designed and be created for the moment. 
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This will be a puzzle game with simple mechanics in mind. The interface should be simple with some indications of user progress as their feedback. Even if features and functions are needed for a better user experience, they should be hidden from the first layer of UI and available through a menu system. 
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Now that I’m already into the development phase of my project. Aside from the progress I have been working on. I also wanted to recap the goals and ideas to record this as a whole. Set my goals and expectations for my end result so I can focus on just making it happen. 
While I have started this capstone with a simple idea that I want to challenge myself to create an addictive game by applying ideas and concept from my research topic. However, that alone was unmatched for the significance to showcase and inform others about the role of designers that I’m aiming for. 
As I revisit my research paper and pre-capstone presentations. The research outcome on engagement and disengagement in user experience design has stand out; and reminded me about how I wanted to value the space of disengagement as a form of positive experience for the user instead of avoiding it.  
Combining that concept with my significance and game plan. I was always confused about what my ultimate goals are and who are the target audiences i need to focus on. Is it the audience for my Aimee significant point or the player of my game that I’m designing. I had kept myself going for the purpose of I know I need to make a game but there isn’t really a goal to such why I’m doing what I’m doing for my project. 
Finally sort those thoughts out and into ideas as I step over the different spot of the thought process since the beginning of my journey.  Deliverables was always said to be a game demo and a design document but unconfirmed, by now I think I have more confidence saying that I want to have the demo along with the instructions manual for my deliverables. 
From the eyes of my target audience it is unreasonably for them to read thru the whole document, but the instructional manual serve the purpose of teaching them and keeping them informed on the designed game information. 
In the end as documentation of my whole project which is the whole game design document will still be available as an extend to the manual for the audience who actually wants to learn more. 
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someraychan · 7 months
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WK6 Asteroid Playtest
After playtesting I realize this, while it is fun to bump into asteroid...
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I might have make the ship a little bit too overpowered...
In order to balance this, i make a live system!!!
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freelyenvolving · 8 months
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ardn604kannonhen · 8 months
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Wk6: notes
Why?
start with why it is important to you. What is your connection, take, angle, intuition, perspective, emotion. Why is it important now?
Outline:
Introduction - theme, premise, logline
The whys
The story synopsis
Thematic close - next preproduction stage?
2-5mins max.
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hme-hughhumphris · 8 months
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WK6-Final Proof of concept
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this is the final proof of concept, This video contains the main hyper-lapse and AI generative fill elements that I want to include (only including basic editing and transitions) although it is very short it has taken quite a substantial amount of trial and error to get to this point and I have learned a lot getting to this point on how to get more out of the footage and how I can make my life easier in post productions. for example, my process of taking photos for the hyperlapse was very inconsistent meaning I had to do allot of stabilisation and removal of some frames because the motion was inconsistent making it a smooth experience. this being said I am very confident I can make a larger piece from this as a building block.
(Side note video works best if u right click the player and click loop :) )
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Lecture notes Wk6
During this lecture, we got a talk from an ex-student as well as from one of the lectures Tatina. They went through their separate presentations and spoke on their work.
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These are some interesting key points that I took down from both of the presentations. It's always super interesting to listen and see how other people go about things as well as their reasoning for it. It allows me to sit and think about why am I doing that and so on.
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