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#why did i draw re7 ethan
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hello! i’m love your post and arts so much! I look at your posts after a hard day and my mood immediately changes to excellent. can I ask a couple of questions?
which pairing with Ethan do you prefer?
and… can we get to know you better? a little biography?
Thank you for your time! I'll be waiting for new arts! (sorry if i made mistakes, my english is not so good. im russian)
i like basically every ship with ethan! it mostly depends on the mood im in, but if im being honest, mithan, winterfield, and wintersberg gets frustrating to think about because they all dont treat ethan well canonically... lethan is fun because they have never met and i can make my own assumptions!
i used to like wintersberg the most and i still do like it, i just have expanded my horizons to other ships as well...., its mostly like a punchline to me though. they have the funniest potential which is why a majority of their posts is just joke comics. i do not like how people try to erase how karl is arrogant and egotistical tho. thats like removing the flavor.... the way karl acts is just very funny to me, hes so lame in a good way and i like how everytime he talks to ethan it sounds like hes twirling his hair and kicking his feet. canonically speaking, karl was very much in the wrong for trying to use rose and not elaborating and i will die on this hill. ethan is not in the wrong for being disgusted and angry that karl would ever try and propose that in the deal. karl is very arrogant so when ethan says no to him it makes him mad and he tries to use fear to get ethan to take his deal (kicking his chair and warning him) i like karl, i like how messed up and arrogant he is but i dislike how people try to portray him as a nice guy. however, in a AU where everythings the same except he doesnt try to use rose i do enjoy the dynamic they could have, especially if the teamed up (not with the deal where they use rose. ethan wouldnt agree unless karl never involved rose in the first place). karl is just a very entertaining character and i like him a lot, hes funny and his personality can be extremely hilarious
mia and ethan is pretty tragic and thinking about it too much makes me a bit sad, imo in a reality where ethan survives re8, he needs to divorce mia. im not saying ethan needs to hate mia and never talk to her again i just dont think they should be so intimate together because of her behavior... please do not take this as anti mia. they loved each other dearly but it wasnt healthy. their relationship was kept afloat by lies and mia doesnt change even though she deals with the consequences of her own actions in re7. she actively tries to hide her past from ethan and is mostly focused on trying to move on and have a normal life even if ethan will have to live the rest of his life in the dark.
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she loves her family so much, shes very afraid of them leaving her so she hides all the bad things in the hopes that they wont leave. its selfish, its human, its real, her character is so amazing and i love her. she doesnt learn from re7 and hides important information from ethan again. i geniunly think they should have gotten divorced after re8 if ethan had survived. its tragic and its sad but they love each other so much. it sad because they both geniunly love rose so much but they themselves shouldnt be together. its just sad to think about it. whenever i draw them it usually takes place before re7. they should have divorced on good terms and shared custody of rose.........
ethan and chris is also frustrating to think about... chris is a major jerk in re8, whenever i draw it, its under a unspoken AU that chris did not behave the way he did in re8. his weird behavior in re8 is probably for a meta reason imo. capcom wanted to set up a twist villian so they make chris very vague and unesscarily cruel. while its frustrating that they turned chris into a jerk for the sake of a twist, it still happens in canon and i will forever roll my eyes whenever i see him on screen. he did what he thought was best but imo, execution matters more than the intentions. same applies to mia. they both did things that hurt ethan because they thought it would be the best but in the end they just hurt ethan.
all the ships ive discussed with people ethan has met canonically just makes it look like i dont even like the ships... LOL ... ethan just has horrible luck with the people he meets i guess... but i do enjoy the ships and drawing them, but again all of them come with the canon baggage that ends up making me sad because everyone treats ethan poorly whether they had good intentions or not
which is why leon and ethan is the most fun to draw without getting stressed... LOL... they have never met but just drawing what i think their dynamic would be like is very fun.
please dont take this post personally, this isnt a post declaring why ur fave ship sucks, this is just my own personal preferences and in the end i draw all of them anyways
if i had to rank the ships based on drawing silly comics it would be
wintersberg
mithan
lethan
winterfield
wintersberg has the funniest potential just because of karl and mithan can be funny if u water it down to "i love my wife so much" and said wife comes home with suspicious amounts of hard cash
i enjoy making joke comics far to much
if i were to rank the ships based on how healthy they would actually be for ethan it would be
lethan
winterfield, mithan, wintersberg (no particular order)
sorry 😭
leon and ethan have literally never met but imo it would still be the healthiest because ethan gets to start new
the three other ships r all unhealthy in some way, at least canonically without changing much about the characters (i do like winterfield but just because of how chris behaved in re8 it knocked them down)
i cant even rank them on personal preference because my opinion changes so often 😭 it changes based on discussions i have with my friends or recent art i see that inspires me... me and my friends recently had a discussion about mia and ethans relationship which made me very frustrated and sad with mia so i defiently wouldnt be drawing them anytime soon... meanwhile i hvae been talking to a friend who really likes winterfield often so the conversations we have give me art ideas and i end up drawing it more. if a friend of mine really enjoyed wintersberg or lethan and talked to me about it often id probably start drawing it more, the joys of being a multishipper
it changes a lot based on how im feeling and if im in the mood to draw something funny or something serious
sorry u asked a really simple question and i responded with a essay
and a little bit about myself is that i go by crumb, i am 18 and i go by all pronouns and prefer it/its
im vietnamese and live in texas
i made this tumblr acc solely so i could post my ethan art and im a re7/re8 girly so if ur here waiting for me to draw the re1-re6 characters im sorry u should probably expect nothing
i also make personal animations sometimes which u can find here
thanks for the ask and sorry for the rant!
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rallamajoop · 9 months
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Resident Evil 4 vs 8, and Ludonarrative Resonance
Having fallen so very hard for RE8 late last year, I’m incapable of talking about the new RE4 remake without comparing the two – especially when RE8 now occupies the bizarre position of being simultaneously the remake’s immediate predecessor, canonical-later-sequel, and also other pseudo-remake of RE4.
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And it’s hard to appreciate just how much RE8 draws from RE4 until you’ve played them both – in broad concept (sinister bioweapon cult in isolated European village, lengthy castle section, awkward shift towards military-shooter-itis at the end – heck, did you know RE8 was even supposed to have Ada Wong showing up with a sniper rifle to rescue Ethan from cutscenes in early drafts? Because that was definitely going too far) and its initial chapter especially. I’d osmosed the broad strokes, but not, for example, the degree to which the first lycan attack in 8 is basically just the first village assault from RE4: mobbed by an endless stream of regular enemies and the one big guy (who you can defeat, but should probably just try to avoid) in an open environment until an invisible timer runs out and everyone goes home.
It’s not a one-way street: it’s only fair to say that by the time of RE4make, Capcom was re-integrating a lot of what worked in 8 back into the new RE4. But as many elements represent a conscious step back from the reinventions of RE7 in favour of recreating gameplay elements of the original: 3rd person view, visible health bar, etc. The same basic arsenal of pistol-shotgun-sniper-rile becomes available to you in that order, but trying to play Leon as you would Ethan is not going to come off seamlessly.
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Leon he can’t block, for one. He can parry, but that’s not the same thing. His knife works very differently, many of its uses contextual. You have to aim before firing now – hitting fire without aiming first makes Leon slash with his knife instead (very annoying when I have the sniper rifle equipped, the enemy is too close for the scope to be useful, and failing to get a round off in a hurry is about to make my life a lot more uncomfortable) – and if you’re aiming, you can’t parry. The gameplay in the RE4 remake is honestly my favourite thing about it (the story is... more of a mixed bag, but we'll get to that), but coming to it directly off RE8 is just a little frustrating until you get your head around it. GDI, Leon, Ethan can make a decent mine that doesn’t go off on its own if it’s not tripped in 30 seconds, why can’t you?
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Questionable nitpicks aside though, having gotten the hang of RE4’s combat, the more I think about it, the more the differences between how Ethan and Leon handle do actually work for me, and even make sense from a character-centric POV. Intentionally or not, there’s a kind of ludonarrative resonance to it all.
If you’ve read any video game critique in the last decade or so, you’ve likely run into the term ludonarrative dissonance: coined to highlight all those times when the story a game tells via dialogue and cutscenes clashes with the ‘ludonarrative’, or story created by the gameplay. The classic example is something like the Tomb Raider reboot, where cutscenes linger on the trauma of Lara's first human kill, but gameplay will still see her easily mowing down enemies mooks by the dozen barely five minutes later. See also: any time a character is a total badass in gameplay, but can be easily overpowered by a single opponent when necessary for a cutscene. This kind of narrative inconsistency is to some degree the nature of the medium – it’s a rare game that can avoid it altogether, but it can still throw you out of the experience.
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For a more Resident Evil specific example, consider that minor plot point from RE6 which reveals that Sherry (one of the many playable characters) has an Ethan-like healing ability as a result of her exposure to the G-virus back in RE2. This has no effect on gameplay, before or after the reveal: Sherry’s health bar works the same as any other character’s. Even the RE4 remake hits this problem: letting Ashley be carried too far away by an enemy mook is an instant game-over in gameplay, but you’d better be prepared to see the exact same thing happen in multiple cutscenes at specified plot points, with no way to avoid it (c’mon, game, I know they’re just gonna stick her in a room with no guards somewhere, lemme go find her!)
You could arguably find a similar problem to Sherry’s in RE8, where Ethan very-canonically comes back from the dead after having his heart ripped out in a cutscene, even though he can absolutely be killed in regular gameplay. And yet, here, I’m inclined to cut the game some slack – because there is arguably an explanation provided, and it’s suitably horrific.
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Ethan may be able to reattach severed limbs and walk off falls from great heights, but having his heart ripped out puts him down long enough to convince Chris he’s really dead – definitely down for the count. And if you pay attention to the (many) death-scenes that play after Ethan is killed by a lycan or moroi, you may notice that most monsters immediately start eating him as they light fades away. Ethan may come back after having his heart ripped out, but being digested may be a step too far.
And Ethan can get eaten a lot in this game. Moreau can eat you. The mould-foetus-monster can eat you. Dimitrescu makes pretty-fucking-clear her own desire to eat you too. Sturm doesn’t, but is certainly equipped to reduce Ethan to a fine, pink mist.  Whether those final-moments were included specifically to fill that plot hole or whether they were just thrown in for ‘ordinary’ horror value I can only speculate, but it’s always nice when all those little, gory details tie together, isn’t it?
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If we’re going to take games to task for all those probably-accidental moments where the gameplay and the story clash, it’s only fair to note a few of the ones where they do the opposite (likewise-accidental though they may be). Ludonarrative resonance, if you will.
On a basic level, pointing out that gameplay differences between RE4 and 8 make sense for Ethan’s vs Leon’s respective strengths and weaknesses may be a little too obvious. Leon can stagger an enemy with a bullet and then rush in to finish him off a roundhouse kick or a supplex because Leon is a certified badass with way more training than Ethan (who makes one vague mention of having had military training, presumably as an excuse for why he aims so much faster in RE8 than 7).
But it goes so far beyond that.
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There’s the issue of blocking, for one. Ethan can block – roughly holding his hands up in front of himself to reduce incoming damage – but Leon can’t. This was initially annoying, but the more I thought about it, the more I liked it as a logical change. Sure, Leon can’t block, but Leon doesn’t secretly have mould-powered super-healing, and trying to tank axe-blows to reattachable parts of his body probably isn’t a viable strategy. What he can do is parry with his knife: a more skill-dependent strategy for a more-skilled guy. Timing is much trickier, but only his knife takes damage – Leon doesn’t, so when it works, it’s much better than blocking. And given Leon has this whole backstory-thing about being trained by a knife-obsessed nutjob, that all adds up too.
Then there’s the thing with ladders. Ethan can fall any distance without taking damage, but convincing him to take a gravity-shortcut doesn’t always work: if there’s a ladder nearby, he’ll take it. Leon, by contrast, clearly sees ladders as a waste of time. Ashley will use them to get down from high places, if there’s one available, but Leon, to my joy, prefers to jump. And again, there’s an arguable logic there that appeals to me: Ethan may be immune to falling damage, but he’s badly in denial about it, and would much prefer to take the stairs. Leon isn’t superhuman, but he knows parkour, and he’s damn well going to use it.
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Health arguably follows similar logic. Ethan doesn’t get a proper health bar (maybe you need training to accurately judge how dead you are? IDK), just various colours to tell you roughly how bad this is going, and Ethan will be reduced to stumbling through a distorted red haze if you let him go too far into the red zone. Stumble around long enough without dying though, and Ethan will eventually walk it off, automatically returning to about half-health. Notably, Leon doesn’t get this same power (unless you’re playing on the very easiest difficulty – Ethan remains auto-healing right up to Village of Shadows level). But for a dude who canonically has healing powers, you can’t argue that makes a lot of sense.
The same rules apply to Mia too, when you’re playing her in RE7 – but given she’s been infected with the mould too, that tracks (and even if you did choose her for the cure, who’s to say how well such a haphazard cure even worked?)
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This logic does break down a bit in RE8 when you play as Chris, and blocking and walking-it-off remain core mechanics. And if you wanted to get really nitpicky, you might even point out the same mechanics are available to Ethan in his very first fight with Mia in RE7, where he’s (presumably?) not infected yet. But there comes a point where you have to admit that expecting the devs to change gameplay so much for one brief section of a much longer game isn’t really realistic (and would be that much more annoying to get used to for this one tiny section anyway).
Amusingly though, in the Mercenaries DLC, Chris has been reworked somewhat, and now can’t block anymore: hitting the ‘block’ button throws a left hook instead. Which is only too appropriate for Chris Boulder-Punching Redfield – but it’s interesting to note that Lady Dimitrescu (another new playable character) can’t block either.
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The only other character in Mercenaries mode who can block is Heisenberg, and he does so by raising a literal wall of sheet metal. Intentionally or otherwise, Mercenaries does kinda seem to cast Ethan’s ability to substantially reduce damage just by holding up his arms as pretty unique.
Speaking of health, Leon and Ethan can both increase their maximum HP – Leon by using yellow herbs, Ethan by eating food cooked for him by the Duke. Ethan, however, can also decrease the damage he takes while blocking and increase his running speed this way. This is the sort of game mechanic it’s probably not worth thinking too hard about, but even so, the idea that mould-man Ethan can enhance his own powers by eating food from around the village where the mould originates (and specially prepared by the nigh-omniscient Duke himself) is something I raised already over in my post on Mia and Miranda – and it fits here too. Leon, meanwhile, can only increase his own durability by buying body armour, then paying even more to keep it repaired (there is a case charm that increases his speed a little too, but it’s bloody hard to get).
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There are other little details that follow the same pattern too – whereas in RE8, I found myself mostly using the pistol to finish off any enemies who didn’t quite go down in one shotgun blast, in RE4, I found myself relying on my basic pistol a lot more, even when not going for kung-fu finishers. Mostly, that’s down to enemy speed and ammo availability, but you can’t argue it makes sense that the better-trained Leon would be better-equipped to get the job done with lower-calibre weaponry.
Now, to be clear, I doubt most of these little differences are down to the devs going “okay, this new game is about a mould-superman, how do we work that into gameplay?” when RE7 came out – and I’m pretty sure a lot of how the new RE4 plays is down to an earnest attempt to include as much of the old RE4 as still makes sense. Leon has a visible health bar and can supplex enemies into the dirt because people loved the original, and we’re not here to completely reinvent the best features of the wheel. Half the stuff that screams ludonarrative resonance to me is probably more happy accident as design.
But when, for example, you’re being irritated by the discovery that the only mines available to Leon will just go off on their own after 30 seconds if not triggered by an enemy, it’s nice to be able to tell yourself “bloody hell, guess you need a real engineer like Ethan to make a half-decent mine!” and treat that like an excuse. It doesn’t fundamentally change the way either game plays, but it feels like there’s some rhyme and reason to it, and that’s just a little bit more fun. And they’re both great combat systems in their own fun way.
YMMV, of course.
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delicatebluebirdruins · 11 months
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resident evil 7 mia and ethan
can I go on a weird tangent? for a sec? I got reminded today that at some point playing through RE7 and leaving Zoe behind my mind just went blep. In the first hunger games book we hear about a hunting trip that Katniss and Gale went on where they watched two people run for their life one was murdered and the other was captured and there was a line where Katniss and the girl who was captured lock eyes and Katniss says "you never forget the face of the person who was your last hope" after thinking of that I went off on a different thought about Peeta getting hjacked in the last book and programmed to kill Katniss.... and Katniss just not being able to deal with it and everything aka Katniss wasn't qualified to deal with Peeta's hijacking which is a huge minefield.
Much like Ethan with Mia yes Ethan was a ass to Mia but she did chop his hand off with a chainsaw and there is a element of he knew something was rotten with her job (they both say so like Mia at the start of the fucking game "i did lie to you I shouldn't have" and Ethan on the boat after fighting Mia, fighting Mia again; molded; Jack three times and Marge twice and poor deputy anderson was a thing and the clancy chronicles), as Mia's spouse Ethan was suspected of having something to do with her disapearence by the police (something I don't see get brought up often) for who knows how long (depending on the cops it could have been a short amount of time or they could have been so certain they tried to get a false confession when my mental health is shit I watch true crime and one of the videos I watched by Eleanor Neale two parter I think can't remember it but it was one of the many cases she has covered where all cops are bastards) probably from when they realise a ship full of people went missing to their brains catching up and realising how one person miles away can cause a huge ship full of people to disappear
also I love how Ethan says "try" to Mia after she say's she can't and then Evie destroys the boat and draw Mia into the Annabelle and to the tape where she remembers everything clearly. I say clearly because as Mia says she only remembers a little and its a hard difference between reality and halluicantion because Evie made her hallucinate a door not being there
Mia: "Ethan, thank you."
Ethan: "Who the hell else was I going to choose?"
Mia: "Ethan!"
Ethan: Mia, I know you've been through a lot. But we need to talk. You had something to do with all of this, didn't you? Look, I just wanna know the truth."
Mia: "Ethan, I honestly don't remember."
Ethan: "Try!"
"Is that the boat? How the fuck did that get here?"
"You're OK. What the hell was that?"
"What the fuck? What is that? What is that?"
basically how can a traumatised person help another traumatised character when it was bascially a cause and effect, Mia caused Ethans trauma it was the last thing she wanted don't get me wrong but it still happened much like Chris trying to protect Claire by not telling her even a little bit about what happened in the Spencer Mansion. But him not telling her lead her to go too RC.(its also why I think a RE5 remake is so needed because Chris is traumatised as fuck and it doesn't show through much like OG 4 didn't show Leons shit mental health) its basically their traumas going against each other like pinballs (thanks ladyknightthebrave video about Haunting of Hill House for putting that line in my head).
and Mia calling Eveline a little bitch was her both resigning herself to her fate whilst also trying to provoke Evie as she saw it happen with Alan he was infected yes and possibly dying but Evie killed him (also with Alan is when Mia got infected- cutscene death of a friend) and it worked Evie doesn't show up again until Ethan is in the salt mines and when we see Mia again she is hooked up to a IV in the helicopter
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twinvictim · 3 years
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A3 ethan
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prime outfit for looking for my wife, what was i doing before looking for my wife? none of your business
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chemicalreal · 3 years
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Beware, long ass post incoming
Who is in the hivemind?
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Clue moment when Ethan is "absorbed" by Evie's mold and Mia is out searching for him, he is in a limbo state where Jack Baker is begging him to free his family.
I don't think Jack and Zoe out of the entire family being there is a case. Zoe doesn't speak and one would assume her presence in the vision is superfluous.
In the DLC we discover Jack somehow survived his boss battle with Ethan and that Zoe fell into a crystallized comatose state not long after Ethan and Mia left.
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Marguerite is strangely missing if we assume (by that point of the game) that also Jack and Zoe are dead.
Lucas instead is still alive and "well", and he received certain medication that freed him from Eveline's control, so it makes sense he wouldn't be there.
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Another interesting detail is the timing of these meta-encounters with the mold's consciousness. Ethan in both cases was in an unknown condition, maybe a state between life and death when he is able to communicate first with Jack and then with Eveline.
Why Eveline out of everyone? Several people were arguing that Jack telling Ethan would have been more emotional, but I think the choice of Eveline had a specific reason, together with the BSAA guy mentioning Eveline in the after credits scene. There's a strong hint they aren't done with her yet.
As we didn't see Marguerite, there's reason to believe that limbo mold members aren't permanently dead. Jack, Ethan and Zoe surely weren't in RE7, and Ethan wasn't in RE8. Eveline possibly isn't either, and if Rose communicates with her father (like some theories assume), Ethan is still somewhere and not resting in peace.
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Time skip or not
In the after credits scene, another detail on the contrary is missing. We usually get the "10 years later" thumbnail when there's a huge time skip, but we didn't get any. We only assume 15-20 years have passed because we see a grown up Rose. But there's nothing to confirm that, not even an aged Chris or Mia (who would make sense if she accompanied Rose to her father's grave). The book and the tombstone look fairly new if they are 20 years old. The agent escorting Rose looks too young to be someone who previously knew and worked with Ethan. Surely he talked like someone who knew Ethan's antics.
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I also don't see why RE (which always follows our timeline) would set their new game so far in the future, they never did that before, unless they are planning to release the next game in 2040 (heck no) or that scene is set in the future of RE9 as well. But then the "father's story is now done" line would clash with that.
But then what does this line really mean? We know Village starts with a Biohazard recap done by none other than Ethan himself. That could mean he isn't the POV character anymore in this first person trilogy. Does this mean a possible return is out of the question? I hope not.
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(C’mon man, was there really the need to add a walking figure, if not to draw people’s attention? As if they don’t know by now camera modders are always lying in wait.)
The only con to the short time skip (which initially made me skeptical of it) is that we know Eveline's rapid aging was a consequence of her being a defective product. Rose instead is a perfect exemplar. But Eveline while aging physically, mentally remained a child, instead Rose acts exactly like her age. Maybe the age thing is not uncontrolled but instead part of her "mystical powers"? After all, It's not like the military can wait 20 years to get a bio-weapon.
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residenceevil · 3 years
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Thinking about how Ethan is canonically a very good artist... I have so many questions about it!!
Like when did he learn, and did he learn on his own? Is it a regular hobby of his or just something he does in the rare moments he has time for it? Did Mia used to ask him to draw stuff for her? Would he have thought to draw little things for Rose when she was older? If he was so good at drawing why didn't he keep track of things in re7 like he did in re8? Or did he not know/want to draw back then?? If he were to have survived would he have quit his job to be a professional artist as a backup plan? Had he even thought about that as an alternative? Was Ethan really into art but gave up on that dream to fit into a better life for him with his current job? Was he an art kid as a child? Did his parents buy him art supplies for his birthdays? Did he used to steal any free paper he could to draw on it or was he shy about it?!? Rips my hair out
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cosmologyofgaming · 3 years
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RE8 FINAL BOSS AND ENDING AND OMG OMG OMG OMG
OK WOW HI HELLO WE BEAT RE8 LAST NIGHT AT LIKE 1 AM AND HAVE THOUGHHHHHHHHTS
And shockingly…Alright Zmora and SadJack both approached this game super critical, enjoyed it but was like mmmm “feels like a spin off not an RE game” but ever since Heisenberg it finally felt like an RE game? Hi we missed you?
But honestly…we didn’t think we’d feel this way but this game is a fucking BANGER. And you can check out our playthrough of it here!
Spoilers ahead for final ending and speculations on where the franchise is going under the cutttttt
Alright so as SadJack mentioned in their recap of Chapter 4 “Heisenberg” of the game, this finally started feeling like an RE game. The corporate aspect to Heisenberg’s factory, FINALLY. SOME GODDAMN ZOMBIES. MUTANT ZOMBIES. CAMPEY ZOMBIES. This is the camp we were waiting for—that earlier camp tho? Still a little too campey imo. But seriously, this is when we got more lab notes, learned more about the game, and it finally got evil corporate science level—especially when we found Miranda’s hidden lab and tbh Zmora wishes we had more of this re: Plague Daughters, the experiments that Moreau was conducting etc. but you could argue that RE games don’t do to much of that in the first place.
But Mother Miranda’s character design is fascinating, and she was a great villain…and then….like
the UNO REVERSE to end ALL UNO REVERSES.
Legit when Ethan was first killed, we were fucking shocked. Like SadJack liked to joke that Ethan was just another generic white guy who didn’t sign up for any of this, just wanting his girlfriend, and you basically play from the perspective of a civilian casualty who got put into this mess and died for it. It hit them really hard, especially with the knowledge that Ethan didn’t know about the safety of his wife or child, and then Chris basically kept the truth from him the entire time.
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And the best part is it fit perfectly into the RE universe and actually tied most of the strings this game had. It was probably one of the best things to coming out of video games this year (and we’re salty, critical fucks). And THIS was the RE magic (camp) that we were looking for and it just felt great.
We’ll go into greater detail during our final/review game analysis but as with all nice things, here are the cons.
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Some areas of improvement and questions:
1. So Zmora is still kind of on the fence…there’s a bit of a disconnect between part 1 and 2 of the game and although it could have been tied together better, it kind of feels like two different games…or like the main game and a DLC. Basically, the beginning was very Grimm fairy tale, drawing on the folk horror genre and it was really cool to see something set in Eastern Europe, but more importantly Romania (which, let’s be real. When most people think “Eastern Europe” its always Russia. And everyone forgets about the Balkans). Zmora, our resident Eastern European and Slavic folklore expert was really worried about them taking parts of Romanian culture and either conflating it to Western conceptions or just stereotyping (since in the year of our lord 2021….do fucking better, lol). And to an extent…that still stands.
2. Treat all your characters equally. Both Donna and Salvatore were hella interesting. Hell, even the fly lych girls. And while Lady Dimitrescu was the star at the beginning of the show, Heisenberg (and Miranda’s design. WHY IS NO ONE TALIKING ABOUT HOW ABSOLUTLEY BEAUTIFUL MIRANDA, DANGEORUS, AND SMART SHE IS).
3. However, a critique of Miranda, her motivations kind of fell into toxic motherhood. We go into greater detail of this in our Amnesia: Rebirth game analysis and I think tbh if they added more detail to her this could have been avoided. Like why did she “adopt” the failed experiments and treat them like family? Why was she could to the villagers and suddenly discarded them once she found her “perfect vessel” in Rose? (which also how did she split her time being a modern, immortal scientist with The Connections and also Baba Jaga supreme Babushka Mother Mary figure of the village??? Like girl where is your private jet?)
4. Speaking of Mother Mary, wish they went into the religious imagery more. Why was it used? How did Miranda function as this benevolent figure?
5. TBH after we found out that Lady Dimitrescu was super devout and viewed herself as the best “child” and Heisenberg had resentment toward her, this really reinforced our conviction that she should have been the third villain and they could have played off the two much more heavily. Especially if there was an illusion of Heisenberg temporarily helping us or something.
6. As per our other posts, Donna deserved better and honestly we would have loved to learn more about Moreau. And for the 2021 standard this game was pretty short so like…CapCom pls.
7. Also wish they went more into the history of the “lords” and why these old ancient ruins exist, but they’re probably saving that for future games.
8. Are they…moving into super soldiers? Like, finally being “perfect”? I mean that was kind of the point of Umbrella (failed superhuman soldiers) and LIKE I WANTED TO LEARN MORE ABOUT BSAA AND WHY THE WERE SENDING “BIOWEAPONS” (fucking zombies. Highkey Zmora is annoyed that everything in this universe and all its monstrosity is just labelled bioweapon) INTO THE FIELD
9. We’re assuming Rose is gonna be a future protagonist? Which would thrust the series far into the future (at least 16 years) so is the next installment of the series gonna be like an in-between (returning to Chris or Jill or something before letting us play as Rose? Who would be like, the ultimate super soldier?)
Otherwise considering this ending SadJack and I are considering re-playing RE7: Biohazard now with the lens of Ethan being dead from the start. Would people be interested in that? (Either video or our chaos tumblr posts?) Let us knowwwwwwwwwww (I mean tbh we're probably gonna do it anyways, but it's the thought that counts, right?
If you've liked our little rambles make sure to check out our playthrough (critical mementary) on our youtube channel where the first episode is dropping this Friday! Or for those of you who are more into game analysis, after we post all 6 episodes of the game, we do our "Not Another Review!" which is basically like a game analysis/essay/review on the game where we'll really sink our teeth into all things village and break down the lore, the narrative, mechanics, etc. 🧛 —Mods SadJack and Zmora
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saipng · 3 years
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re7 anon, im bad with horror in general so im progressing really slowly but i genuinely thought losing hands was a re8 thing and i felt quite bad for ethan when he lost his left hand like .. he got it back but also i wish he could keep his hands. also if you don't mind me asking, why is re8 a bad game? i dont know anything about this franchise i just jumped straight into the 7th game with 0 knowledge
man oh man how i WISH you hadn’t asked that, for both our sakes. cuz now it is 5 am the day after my birth and there is no way that i am not going to go into an overtly long rant that idk if anyone will care about. but hey, you brought this upon us, so.
without spoilers, why is re8 a bad, bad game?
well, you see. that is simply because it is not a game.
it is a part of a franchise.
listen. listen here. what the hell is that supposed to mean???
there are plenty of franchised games, right. just because a game is part of a franchise, or even a sequel to another game, obviously doesn’t make it automatically bad.
the reason re8 is bad, however, is because that’s all it’s meant to be. it is a sequel and a prequel to yet another sequel. it is not a game.
because, if you look at it from the point of view of a self contained game, it is bad.
the story is all over the place. absolutely nothing is answered or explained, and only more questions are created with the promise to be explored in future games. new characters are introduced only to be very obvious sequel baiting, and absolutely none of them are explored beyond the surfacest of surface levels.
moreover, the reason for things to happen simply isn’t there. the story is so bad, the characters in canon literally cannot explain it to you. the reason is ‘just cuz’. it feels like capcom threw all of their budget into rendering every follicle on dimitrescu’s tiddies as opposed to actually creating a cohesive narrative that doesn’t fall apart at the simplest probing.
see, the reason that re7 worked and re8 doesn’t was because re7 was a GAME. any person, even a person like you, who has never heard of anything resident evil before or even cared about the franchise, could jump in and enjoy their experience with it. the horror works, the story works, the characters work. the pacing is immaculate. i’m not saying it’s a perfect game obviously, but it WORKS and it is FUN. and, for those who DO know resident evil, you get the hints and implications and the lore and even a familiar face and eventually, the dlc. it was an AMAZING reboot to the franchise.
re8 though? re8 assumes you’ve played all of resident evil games before and you’ve enjoyed them immensely and you want more and you will play again and again and again.
im not saying that a game, especially a sequel, has to be completely free of references or call backs to previous games or work alone without any previous knowledge. i mean. that’s not how sequels work.
but in the end, they’re still supposed to make sense. a game is supposed to be that - a game. doesn’t matter if it’s the first or eighth or seventeenth.
re8 feels like a weird wobbly bridge that you got across before the other side is finished building. it is awkward. it feels incomplete, stitched together from different concepts and ideas. they brought back ethan winters only to have no idea what to do with him. they introduced the lords only to be short term hype generators. they shoehorned in chris redfield because he is chris redfield and it really doesn’t matter how much he doesn’t fit.
in my humble opinion, the game needs to be at least 5 hours longer for it to actually start making sense. at LEAST.
the characters, protagonists and antagonists alike, need to actually be explored, the pacing fixed, flimsy writing tied together, map expanded, puzzles actually added in. then, it would be a better game. i don’t know about good. but definitely better.
that being said, you may be thinking. why the HELL is everyone obsessed with this trainwreck????
well, because we’re all mentally ill, that’s why.
okay, serious answer - because the less the assholes give us, the more power it gives us to project and play around. they created these extremely fun concepts and didn’t bother developing them despite the enormous potential and that pissed us all off. well, me. it pissed me off.
and, as we all know, NOTHING motivates me more than spite at this point. so me and the other content creators basically ripped the lords and ethan and rose and all the others out of capcom’s undeserving hands and said ‘okay thanks ours now’.
because dammit, resident evil village could have been SUCH a good game. the idea of it is FUN and we all love it.
the execution? perfectly terrible.
and again, i’m not saying that you’ll hate it. i think you can, and should play it (or at least watch a playthrough). and moreover, i think you’ll enjoy it. i think you’ll have fun, still. i think you’ll like it a lot, as did many others.
none of that erases the fact that it is still very much a bad, bad game.
now, i could go more into how the horror elements greatly suffered because of capcom’s desperate need to rehash re4, or just how much of re4 they actually ripped off and shoved into this game; i could talk about how ethan winters (and mia, to an extent) is a terrible character in this game and reason he works in re7; i could talk at extent why the bakers were truly scary and the lords very much arent; i could even mention all the unnecessary mechanics and how much they truly contributed jack shit to the experience.
i could, but i’m not gonna. this is long enough as it is, and i hope it all made sense, at least somewhat. i tried to not include any spoilers (as much as was possible).
and i also really hope i didn’t dissuade you from giving re8 a try.
because, like i said, it’s still fun. capcom gave us steel beams and pieces of plastic and said ‘go wild’ and we built our own playground. it’s like that post that’s like ‘this amazing new restaurant everyone talks about and you finally go there and they serve white toast bread and everyone brought their own jam’. literally that.
but it can be so good, if that’s something that you can be into !!!
oh and. this is my own personal take on the game, of course. draw your own conclusions, yada yada. but if you’re bad with horror, you’ll find this game easier to digest for sure.
anyway. periodt.😩✌️
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rappaccini · 3 years
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no but i am so mad that mia isn't the mc of re8. i am sooo mad. this could've been so good.
first off... it's so stupid that re8 just repeats the plot of re7. pls consider the narrative balance of re7 being about ethan blasting through a dysfunctional moldfamily to save a captured mia, with a little playable section near the end starring her plowing down enemies with a machine gun... and then re8 being about mia blasting through a dysfunctional moldfamily to save a captured ethan, with a little playable section near the end starring him plowing down enemies with a machine gun (... instead of chris storming the village, just have him hand ethan a gun and say 'your baby is down there' and watch him go apeshit)
... you know, just... establishing mia and ethan as a team instead of Main Character and Plot Device Wife.
mia has had nothing to do in both games. she's a mercenary with deep ties to umbrella who just gets molded and sits in a cage whimpering for ethan. twice. let her do things.
you know... just. establishing mia as a character with a personality, skillset, backstory and agency instead of being a glorified button capcom pushes whenever they need a plot to fall out of thin air.
the game. is. about. motherhood. and you have the mother of your mcguffin baby present in the game, and already established she's a badass and has history with our villain. why isn't she the protag????
you literally made a game drawing heavy inspirations from rosemary's baby, complete with naming mia's child rosemary... and the game is about the husband. k.
(thematically speaking, the story's much stronger if it's about an evil, consumptive mother being displaced by a selfless, genuine one. as opposed to having fatherhood win out against motherhood. which 😑🤨.... k. thanks capcom.)
(.... also every single triple-a game is about being a dad now. be original! make one about being a mom!)
chris refusing to trust us with vital info makes more sense if mia's the playable character. instead of 'sorry ethan, guy who i know and trust and spent years getting to know, i have to be suspicious and vague Because Plot Convenience' you actually understand why chris is so reluctant to share vital info with mia and spends so much time dicking with her-- she spent years working for a rival criminal syndicate, dealt with miranda personally, and caused the dulvey mess, so of course he doesn't trust her and has a bone to pick.
... and chris taking control of rose at the end making sense bc mia knows him and his organization well, and would want rose in that environment. unlike ethan who doesn't and would hate seeing his kid being raised by the bsaa
... mia has the exact same moldpowers as ethan. why is this never discussed. you don't even need to change the twist. you can simply say that the serum wore off/mia was reinfected during her pregnancy.
solving the 'somehow ethan is an everyman who is also conveniently desensitized to the mass murder and mold monster extravaganza' thing by just having a protag who's completely used to it because it was literally her day job
examining mia's past connection to eveline (and miranda), how much harm she's done, and forcing her to confront it after trying to dip out, start a family and pretend like nothing happened
mia being directly paralleled with mother miranda as another moldwoman who threw in with umbrella for profoundly selfish reasons, who's willing to kill everything in her path to get her daughter back, who played a maternal role in eveline's upbringing, and who is directly responsible for the dulvey incident.
the lords in general. just... the narrative potential of mia watching miranda string them along, realizing she literally did the exact same thing to eveline, and that if she doesn't shape the fuck up, that's who she and rose could become.
consider: mia vs lady dimitrescu being subtextually about her fighting a version of herself, pre-dulvey -- a deeply selfish, materialistic woman who's complicit in the mass killing of civilians for corporate interests and is totally okay with it as long as she's paid well and given special treatment. girlboss battle.
(more importantly: the sheer power of the gay subtext of lady d being hot under the collar for mia)
consider: moreau attacking mia because he's taking out his repressed frustrations about miranda, and using her as a proxy-- and in turn having mia deal with what eveline ultimately became, and what rose could still become if she doesn't improve
consider: the beneviento level (... which still should've been third)-- being all about mia's repressed anxieties about her pregnancy (... literally taking apart her own body in the form of the mannequin), her guilt about whether she should save rose if that's what she'll turn into, and her fear of what she could become if she doesn't save rose in time... as she fights a mother who lost her mind and sense of self due to grief over a dead child/family, and then let her evil moldchild totally dominate her
consider: heisenberg wanting to join up with mia bc he took one look at her and was like '... new mom?????? for ME????'
momship ENDED with mother miranda 🤝 now mia winters is mother
(and of course that rejection stinging much harder and making his homicidal meltdown stronger because instead of a total rando you've just met who you've done nothing but try to kill understandably deciding not to team up with you after all New Mom hates him too)
and after a game of seriously questioning whether mia's any better, we conclude that she is: the difference being that mia had a come-to-jesus moment after eveline (probably in the form of having rose and realizing how shitty it is to manipulate a child like that) and tried to leave it behind, while miranda jumped in deeper. mia sincerely loves rose and ethan and regrets her actions, while miranda has zero guilt about hers and will never change.
the megamycete eveline vision crystallizing that: it's mia, talking to eveline, the girl she hurt, and not only learning that she herself is a moldperson, but asking for forgiveness for what she did to her.
the self-sacrifice at the end being just as much about redemption for past wrongs as it is about saving rose-- mia's grown enough to admit that she has to face the shit she did, take responsibility for the blood on her hands, and has gone from self-serving and cold to genuinely selfless
(.... honestly ethan and mia both should've died saving rose as a battle couple but the thought of ethan being a totally normal housedad with a 9 to 5 job handing rose her lunchbox every morning before she goes off with uncle chris to slaughter whatever evil residents are in re9 warms my heart and we deserved to see it)
(preemptively dodging the Dead Mom Thing by making an entire game about rose's pre-dead mom, how powerful she was and how much of an impact she had on the story and rose specifically)
anyway capcom fucked up.
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nancydfan · 2 years
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How've you been did you enjoy your break? I'm replaying RE7 and I finally vocalised my thought that the guy Ethan was on the phone with at the start was with him when he got the email though he didn't know about it at the time after work (why he was so dressed up Ethan just dropped everything and started going to Dulvey- and is the reason why the reporters talking about the "gas leak" mentioned that he and Mia were nearby in that report in Village) I have gotten past the rec room in ethan must die and have yet to make it back there and my sister convinced me to wait for December to get Village (and maybe RE3 remake if they both come on sale) so she can watch real time me suffer in general and looking at the world of type writer art with no small degree of awe and just thinking of word art (basically making shapes with words) in general and thinking I could do that with Ethan because it means i have a good reason to listen to those compiliation of dialogue videos and quotes but then I remember I am not good at drawing people so maybe not yet
Hello!!!
I loved my break. I was a bump on the log and basically played DbD all the time. But it's been nice. I enjoyed some of the simple things.
I def agree with you on that! That makes total sense that that dude was Ethan which is why he's like you just disappeared the other night. Poor dude probably always wondered what happened to Ethan ahaha
I need to play re3 again. I played it on my friends but she had a boat load of cheats so it wasn't the same as earning. I have never played Ethan Must Die cause I know I'd be total shit at it, but I feel like my friend might want to watch me fail a million times over lmao.
I'm waiting for a sale too so fingers crossed! I wonder if DLCs go on sale too.
Also draw! That would be awesome and practice makes perfect yeah?? <3
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for your "Eveline in back AU", why does she almost call Mia mom??
OK REAL QUICK!
this is my view on mia and evelines relationship!
i do NOT think they could have any sort of comfortable relationship after the events of re7
if u have a different opinion thats ok but dont get mad at me!
i think they would both hae a lot of conflicting feelings about what happened, mia a lot of guilt and regret and eveline with a lot of bitterness and resent
i think mia would blame both herself and eveline for what happened to the bakers and ethan and she would feel very guilty, though she does know that eveline was a source of a lot of the pain and violence, i dont think she would be able to just adopt her as her new daughter in my eveline is back AU which is why despite the fact i plug really any ship i want into that AU i have trouble making comics/drawings where the main ship in it is mithan
i really just dont think they would be able to comfortably live with each other, they relationship is too strained and broken, i really dont think mia would be able to just get over the fact that she was imprisoned for 3 years and forced to try and kill her husband by this little girl and then ADOPT said little girl
it just doesnt make sense to me 😅
giving eveline a second chance is a fun concept to explore but it wont work with EVERYONE
as for the reason eveline almost slips up and calls mia "mom", thats because i belive that despite the fact mia made it clear that she did not want to play a part in evelines "family" she is STILL like the first person eveline imprinted on. she still wants that perfect family with the mom and the dad but she knows she cant have it and it makes her really bitter and angry. she wanted mia to be her mom and do things the way she wanted and be a happy family but its so complicated and it really frustrates her
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rallamajoop · 7 months
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RE's Dulvey Daily newspaper, and the Deep Lore (TM) of the sinister Horn of Plenty pharmaceutical company
There is some wonderful nonsense to be found in the unused assets of RE8. One favourite examples is this one texture asset created for the collectable-document-item titled simply "Old News Clipping" that you can find early on in Ethan's home. This is not an item you can pick up and examine, the screencap above is all you can see of the newspaper: folded so that the name is abbreviated to "The Du", with the cover article similarly cropped down to "Horn of Plenty Facing F". The actual headline referenced in the document text ("Curtain Closes on The Dulvey Gas Incident") isn't visible here at all.
But the complete texture created for this double-folded paper covers the newspaper's whole front page, and it is huge. I've broken it in half to make it a little more tumblr-friendly.
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The full front page shows the paper is called "The Dulvey Daily", with the headlining article, "Horn of Plenty Pharmaceutical Company Facing Financial Dilemma". But it doesn't stop there: beneath the fold we've got two more huge articles ("Twin Sisters Sail Mediterranean Conference Tomorrow" and "A Real Good Boy! Dog Saves Child's Life"). There's no real text for these ‒ text is deliberately blurred what little is legible suggests it's basically a lot of lorem ipsum-style placeholder material ‒ but someone put some real work into all those photos all the same.
The article we're actually looking for is the smallest on the page, crammed down into a corner (and here, confusingly, titled "Baker Investigation Called Off" ‒ presumably the English title was changed later and no-one saw the need to update an image that wasn't going to be visible anyway). And that's a detail I like a lot, given the whole point of this file is to communicate the way the whole Dulvey incident has been swept so far under the carpet by the authorities that it's not even worth a proper local headline. Really, and it's a shame the full asset isn't viewable in-game, given how effectively the layout communicates how un-newsworthy the events of RE7 are now thought to be.
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You can actually find another issue of "The Dulvey Daily" in RE7 ‒ and it's more what I'd expect for this kind of asset, in that the same title "Ghosts Sighted In Bayou" appears twice on the same page. Nothing wrong with that kind of shortcut: if people aren't going to see both sides, why bother adding more individuality? The asset team's got better stuff to do.
Still, it's a nice touch that both games uses the same fonts and layouts for these two issues of "The Dulvey Daily," so here they are side by side.
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But by far my favourite thing about this page is another detail you won't notice unless you get to see that whole asset. Let's take another look at that headline story:
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Now, in the RE universe, you tell me a "pharmaceutical company" is involved in "financial dilemma", and my instant response is, oh shit, did they just get busted for making bio-weapons on the sly? Are they about to try and 'fix' their financial woes by getting into dodgy research areas? Don't tell me it's not likely!
But it gets worse, because I have seen that baby food jar somewhere before! Heck, I have formulated semi-serious theories about the whole pre-timeline of the game based on those baby food jars!
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The game draws your attention to them on both your visits to that pantry (in slightly contradictory ways, but shh, just put those little details aside).
We can get an even better look at the label on the asset texture, and...
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...yup, Horn of Plenty baby-food, right there in orange-and-white. Yikes, maybe it's a good thing Miranda!Mia wasn't keen on letting Rose actually eat any of that stuff! XD
Now, I don't really think this is pointing to any deep-lore about the Horn of Plenty company or their potential role as the New Big Bad of RE9, or anything. Far more likely, this is just someone on the asset team amusing themselves with a cute little call-back to some other asset they just worked on, where no player is ever likely to see it.
But now I've seen it. And now I too am duly amused.
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chichikk · 7 years
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Chara clancy and Frisk Ethan!
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this is really cute but i am also like 50 percent more dead inside lmao
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echo-from-the-void · 3 years
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Quick Resident Evil 8 demo thoughts
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So today folks at Europe were able to get their hands to the 30 minute demo of Resident Evil 8. The is set in village area and as one quickly covers, once the 30 minutes are up the demo ends. I played the demo and wanted to share a couple of thoughts about it. I do not think the demo spoils too much and I do not go super into detail here, but just in case I`ll put this behind a read-more link. 
One of the reasons why I wanted to check out the demo was to see how the game runs on a regular PS4. I dot now know why but knowing that there is a PS5 version, I was worried that the old gen version would have problems. However if the demo indicates the quality of the game from a technical standpoint, I had no issues! The game runs wonderfully and looks beautiful! 
The atmosphere in the setting and overall aesthetic is essentially all I have ever wanted from a Resident Evil game. It has this bombastic, warped and medieval feel. I love how when you lift up the camera, you can see the castle looming in the distance. In the small village section there were already all sorts of possible paths that you could take, but which were locked off. There was also a cool sequence where the monster were lurking and stalking you in a tall corn field. 
The combat feels nice. If folks have played RE7 you know what you are going to get. All thou one change I think when comparing to RE7, is that enemies are more agile here. They dodge and move around, and are able to avoid some of you`r shots. This is but a small nitpick, but I wish that the weapons had a bit more oopmh/impact in them. But then again you are using what is likely prologue gear. 
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(Uuuhh love how they use the typewriter here.)
Most folks have compared the vibe and setting with RE4`s village and I have those feelings as well. However I also kinda get this vibe that ties to RE2 and RE3. Like that feeling in Raccoon City, where there are a couple of survivors nestled into hiding places, and they slowly die in a futile struggle as the city draws its final breath. There was a very intense scene with survivors, and it really got that vibe across. That they are the last remaining and everything is slowly and steadily going to hell.  There is a even a moment when the virus takes a man over, and he attacks! Great stuff. 
I am also very impressed by some of the stuff they are doing with Ethan. He feels more like a person now who emotes and reacts to things. Near the end of my run there was especially a powerful scene, where he slams his fist against a wall, and curses why he is experiencing a similar kind of hell yet again. I think they are taking notes from how they portrayed Jill in the remake, how she still felt the aftereffects of the mansion incident. 
All in all I am very, very excited for this game! It is probably my most waited release this year! This demo is enough to satisfy me, and I won`t be checking out the other demo that is set at the castle. Honestly I´ll probably go into media blackout about the game, and try to avoid all info about it as much as possible. I want to be surprised. (glad that the demo did not spoil the save room theme!  xD ) 
Gosh May cannot come soon enough
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nancydfan · 3 years
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I feel like the lies Mia and Chris told Ethan are on completely different levels because they affected Ethan very differently which makes forgiving one person easier than the other. Like with Mia in RE7, as we’ve stated before we don’t know her reasoning for joining and staying with The Connections. But no matter what honestly Mia payed for being in that organization and lying to Ethan. She was in hell for 3. Whole. Years. at the Baker house. Chances are it would’ve been for eternity and tbh Mia seemed to accept that punishment for herself. Like she already suffered for her lies so I mean I think we can forgive her on that. While yes she did play a part in Eveline (idk if it was just escorting her or if she was more directly involved), but it was her companion’s fault (I think his name was Adam?? Idk) for letting Eveline escape. And when Mia confirms this during her flashback and she sounds angry at Adam for doing so. So while yes she played a small part in what happened to the Bakers the blame rests more on Adam since he let her escape. And Ethan’s involvement wasn’t her fault, it was Eveline who brought her there. At the end of the day Mia payed for her involvement and seems sorry for her actions, and for me personally I find it easier to forgive someone when they regret what they’ve done and try to make it right. That’s why I forgive Mia for lying to Ethan the first time. And in RE8 I forgive Mia for lying again because like honestly that must have been hard to realize your husband was infected. And how was she to know that Ethan would have remained fine after she told him?? Like we’ve said Ethan is the first of his kind and Mia probably thought the key to him staying himself was his ignorance. And yes I agree Mia should have told him, but I understand completely why she felt she had to keep it a secret. While yes Ethan probably would have been frustrated that Mia kept something from him again he would have quickly empathized with her and forgiven her. And I forgive her too because dang I am not jealous of being in her shoes when she found out about Ethan.
Chris’ case is completely different. He belittles Ethan the whole game and makes it seem ridiculous that Ethan would want to be involved in getting Rose back even though that’s his family out there?? And they’re literally in this situation because of Chris’ actions at the beginning of the game?? For me Chris felt more egotistic and hubristic because like you said he just doubles down on his actions even though they were clearly wrong. After Chris “killed” Miranda at the beginning he should have given Ethan a quick explanation, even if it was just “that’s not your wife and we need to get rose and you out of here because you’re in danger.” Would Ethan have believed it? Maybe, who knows. But Chris didn’t. He made Ethan think his wife was dead and that Chris and his team were against Ethan when in reality they were all on the same team and should have been working together. The only time Chris is apologetic is when Ethan dies and honestly it should not have taken Ethan’s death to snap Chris out of his mindset that he was right. We don’t even see Chris apologize to Ethan or Mia. And I remember people got mad at Mia for freaking out at Chris when he rescues her and I’m just like?? Imagine being held captive for who knows how long and suddenly the man who promised to keep your family safe is like “hey your husband’s dead and your kid’s gone :(“ like?? Anyone would freak out and be upset? Am I saying that she was right to yell at him no (though I probably would have too lol) but like she’s been through hell again excuse her for having her nerves be a little fried. I also saw someone else say “Chris wasn’t the one who cut Ethan’s daughter up and tried to kill him on multiple accounts throughout the game he was just trying to help!!” And it’s like?? Yes he was trying to help but in the worst way possible?? It’s like saying “no offense” and then saying something hurtful. Just because you said “no offense” doesn’t make it any less offense and just because Chris was trying to help doesn’t excuse his actions. Chris’ lie put Ethan in emotional/mental distress because he thought he just saw his wife brutally murdered AND put him in physical distress since it was his call to escort Ethan and Rose which allowed them to fall into the hands of Miranda.
I kind of put Chris’ and Mia’s behavior as “Capcom wrote them shitty because they wanted to do a whole “Mia’s alive” plot twist and wanted to make the game ✨spicy✨by making it seem Chris was the bad guy”. But whenever I say that people are still like “No Chris did nothing wrong!!” Or “Well you forgive Mia so obviously you’re a hypocrite” and you know I feel like you can’t even compare Mia’s actions to Chris’ because like I said Chris’ actions hurt and put Ethan’s life more in danger than Mia’s did. Yes I can see how Mia’s lie in RE7 put his life in danger but her keeping Ethan’s condition from him in RE8 did not risk his life. And I already said it wasn’t Mia who forced Ethan to come it was Eveline. Plus people forget it was ETHAN’S choice to enter the house. He could have called the police but he didn’t because he loved Mia so much he himself wanted to make sure she was okay. Sorry for getting ranty im just tired of people saying we’re hypocrites when they don’t see they’re doing the same thing themselves.
Thanks for being patient with me! I love getting asks from y’all even tho I’m a little slow sometimes. Aha 😆
I def agree with the differences. Ive been replaying RE7 while I just watched my friend play re8 so the two games are fairly fresh in my mind. Ethan walks into RE7 on his terms and in re8 he’s essentially kidnapped. That’s such a great point and I really hadn’t thought of it. He’s brought into hell differently and I think that is important to recognize.
Mia tried to keep Ethan away from Dulvey and it failed. She didn’t have time to explain and her msg never got through anyway. It wouldn’t have happened if Alan hadn’t messed up with eveline. And Mia absolutely paid severely for it for three years. She killed a person and harmed her husband with scars he’ll always carry. We don’t even know what she suffered with but it was three long years. She’s terrified when Ethan finds her so I’m sure the imagination can cover that further. I’m sure it was hell.
And like you mentioned, it’s Eveline that invites Ethan there, not Mia. It doesn’t mean she doesn’t indirectly have something to do with this. But when shit hits the fan, she owns it which means a lot to me.
I’ve said somewhere months ago I don’t care if Mias motivations were bad when she joined the connections. We’ll probably never know. But we do know Mia’s motivations with Ethan perfectly. The minute her job is gonna impact him (when eveline takes over on the boat) she levelsets. She’s honest w Ethan as much as she can be and then as much as he wants after re7. The whole mold thing just doesn’t count. Y’all really what do we expect her to say lol
As for Chris, watching his scenes again today I’m just so frustrated. I agree Capcom wanted him to be this way to draw out the Miranda Mia reveal and it was a baaaaaad decision on Cspcoms part. Especially when Chris tells him to stay away after Ethan’s taken out a couple bosses already and some minor ones. If they didn’t want the reveal till later, then don’t have Ethan and Chris talk because the first thing Chris tells him was something about being surprised he survived this long shame if you would die. And it’s like no???? This isn’t what we need to be saying rn. Ethan is a rage machine thinking you killed his wife. Maybe just be honest. Chris mentions he saw the evidence of Ethan being there so clearly the man’s doing just fine. And it’s not just my thoughts on this. The game makes it a point to highlight Chris’ mistake. I don’t know why Capcom went this route and I personally don’t like it. But it’s canonically true.
And yeah I don’t think anyone is accusing Chris of actually killing Ethan. We know he didn’t. He just didn’t help. Chris did more in re7. Its like Capcom wanted him in there and didn’t actually know what to do w him. His part was so small I couldn’t believe it was already over. Honestly the last 30 minutes of this game hurts my brain lol
I saw the Mia push Chris thing briefly cause a friend sent it to me and they had some questions about it. But I didn’t spend too long on it cause I guess I just didn’t care what was being said. I figure I didn’t like that Chris slammed his fist at the end in front of Mia when she’s the one who just lost a husband so we’re even.
You’re welcome to rant to me anytime. I hope I captured most of your ask because you made outstanding points and I really agree. Ultimately, it comes down to perspectives here and what people find more severe. One of my best friends doesn’t like Mia and she only saves her cause I’m watching. And I love her w my whole heart. I don’t think it requires defensiveness. We all intake media differently and it’s okay to have flawed characters.
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