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#which means murder in feanorian territory because of course it does
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(I just realized how funny your header and username are together and now am just thinking about the idea of a physical Feanorians ethics department)-outofangband
hey just because our ethical principles have specific contingencies for murder doesn’t mean we don’t have any
(thanks! the fëanorian ethics department, as i imagine it, is this one elf with a shop in thargelion. her actual job is managing some small part of caranthir’s civil bureaucracy - signing off the forms people fill out after a campwide brawl, kind of thing - but her noldorin Craft™ is getting into really long arguments about ethical philosophy, something she does with as much alacrity in beleriand as in valinor)
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So obviously the entire Feanorian Host as a whole is a bit intense about the cause, but I feel like there’s different levels of devotion between their individual followers.
So my question to you is, from least to most intense, which Feanorions followers are the most cult-like and why?
the cultishness absolutely varies by region! i'm being a little facetious when i call them an out-and-out cult, but fëanorian minion culture certainly has... tendencies. the isolationism, the way loyalty to the group supersedes absolutely everything, what they do to those who 'betray the cause,' not to mention how absolutely psyched they get at the opportunity to do murder. still, the precise way that manifests, as well as how intense they are about, does change a lot depending on where you are in east beleriand. surprisingly it doesn't track that much with how tolerant of outsiders each subdivision is, which is most evidenced by:
the gap: maglor and his cronies are easily the most xenophobic part of the host, which is both a cause and a consequence of them having probably the least regular contact with non-fëanorians out of all the armies of east beleriand. paradoxically, this gives them very little incentive to go full cultist; much of the deliberately off-putting stuff the rest of the host does is partially to distinguish them from the outgroup, which isn't something you need to do when everyone you deal with is either part of the gang or an obvious enemy. they still do the elaborate facial deformations, they still have a bit of a Thing about fire, but the thing that's holding them together is much less utter devotion to the cause and much more the organic friendships and kinship bonds between riders
there's a few other reasons why the folk of the gap are relatively less culty. the gap is sparsely populated to begin with, and most of its population is at least semi-nomadic; it's a lot harder to cultivate that kind of obsession when everyone's off doing their own thing most of the time. while the gap doesn't have the highest headcount of mithrim sindar - as stated above, its population is tiny even by east beleriand's low standards - it has more mithrim sindar as a proportion of the population than anywhere else in east beleriand, and the culture of the gap has this big mithrim sindarin focus on community and clan to counteract the noldorin tendency to sacrifice everything for grand ideals. the general lack of new recruits from outside the host only serves to intensify all of this; the riders of the gap fight together because of the spiderweb of social and personal obligations that link them all together, not necessarily because of the cause (though that is still a factor, i want to be clear.) this fairly isolated society held together by individual and familial bonds stands in stark contrast to:
himlad: the thing about celegorm and curufin's people is that they're up against the fuzzy border between east and west beleriand, between maedhros' definitely-not-a-kingdom and the finarfinians' section of fingolfin's defensive line. as such, they're more or less constantly in contact with the outside world, coordinating troop movements, sharing information and resources, recruiting from the same sindarin populations. there's still a clear delineation between the fëanorians and the fingolfinians, partially because there's a lot of mountains between their major centres and partially because this lot actually do have an other to define themselves against and thus a reason to emphasise their own identity, but there's a lot of chatter and petty squabbling and philosophical discussion and a steady regular connection to the outside world counteracting the worst of the cultishness. unlike pretty much any other part of the host, the himlad minions never really lose the sense that they belong to a greater community of elves
which explains what they do in nargothrond. i don't believe that literally every single one of their followers abandoned celegorm and curufin, but i'd buy it was a lot of them, maybe even most of them. it helps that it's specifically the finarfinians their lords are betraying, the people they've - perhaps not fought side by side with, but who definitely always had their backs. even without that, though, the very existence of that relationship means they're used to working with people from outside the host, getting to know them, empathising with them, which is a pretty hefty counterbalance to the specific the-whole-world's-out-to-get-us undercurrent of internal propaganda. by no means was it an instant switch, or an easy one; after finrod got ousted there was a ton of interhost politicking and debate and the occasional brawl as everyone tried to figure out what to do. but the fact that the question was even open says a lot, i think. that probably wouldn't have been the case even in:
thargelion: caranthir’s domain is the most heavily populated part of east beleriand, and the settlement at lake helevorn is the closest thing it has to a city. a significant portion of that population aren’t fëanorians by even the loosest definition; they’re dwarven traders or miscellaneous humans or sindar far enough from the front line of the siege they can just keep on with their lives the way they always have. the fëanorians (and here, more than anywhere else, that’s a fuzzy category; this is the easiest part of the host to join, and the easiest to leave) are mixed in with all these groups, negotiating supplies, managing tribal levies, patrolling the roads, state stuff. out of all the subdivisions of the host, the thargelion minions are the hardest to distinguish from outsiders.
to keep their ingroup coherent, then, they actively mark themselves out. the minions in thargelion are probably the loudest about their collective identity and the cause and the joy of bathing in your enemies’ blood and all that. they have weird midnight rituals and purpose-built meeting halls and elaborate coded language, and while being overly tyrannical about it would be bad for business there’s definitely a sense that they form a tightly knit core which looks after its own above all else. that image is somewhat complicated by the aforementioned blurry edges of the thargelion host - is the sindarin bureaucrat who’s never touched a weapon in her life but plays a vital role in the military administration a fëanorian? is the noldorin freeholder who pays very little attention to the day-to-day minutia of the war but keeps his sword sharp for the hour it is needed? - but the alliance of old soldiers at its heart is a clear and palpable thing, especially when you can feel its eyes. when their hackles aren’t up the minions are perfectly happy to mingle socially with the other peoples of thargelion, though, which sets them apart from:
himring: on the frontlines of the siege of angband, with all the nightmares of the north pressing directly on their spirits, maedhros’ followers stoke the flames of their devotion high. the warriors of the cold fortress are less showy about their fervor than their counterparts in thargelion or even himlad, but the ardour underlying it is markedly more intense; they don’t have much in the way of over-the-top rituals, but they have vast amounts of ironclad unspoken rules they follow unwaveringly. they’re polite to outsiders, sometimes even welcoming, but you never forget that you are, in fact, an outsider, and that himring and its satellite forts form an internal world others can never quite see. even to other fëanorians, they come across as aloof
their fervour also tends to manifest as a deep personal loyalty that borders on reverence towards maedhros himself. all the brothers command respect, of course, they’re all magnetic personalities who draw people in and bind them together, but maedhros’ minions are on a whole other level. they mythologise him, tell stories of his deeds like he personally holds the line against morgoth, treasure the slightest contact with him, hold being called to his direct service as the highest honour of all. most of the new recruits to the himring host are brought in by the vast pull of maedhros’ reputation, from all across beleriand and even from the north. but no matter where they came from, they all understand that they will fight and live and die together beneath the banner of their lord. which is a bit weird, even by fëanorian standards, but they’re nowhere near as bad as:
ossiriand: amrod and amras’ henchelves are considered by the rest of the host to be notably psychotic, which is saying a lot. the minions of ossiriand are utterly terrifying, absolutely fanatical about the cause, the most bloodthirsty murder cult in east beleriand. you’d think the green-elves they share their territory with would act as a calming influence, but in practice the two groups mostly avoid each other, because the green-elves naturally prefer to stay away from these nutbags. you’d think being away from the front lines would lessen the need to solidify their identity through cult nonsense, but in practice it gives them the free time to go full gonzo. most of the horrible rumours you hear about the fëanorians in the rest of beleriand are either specific quirks of the ossiriand minions, or most egregrious in the ossiriand minions. they have an orc pit
or so they’d have you believe. the fëanorians in ossiriand effectively serve as the host’s intelligence division, scouts and spies and saboteurs. a lot of their work is clandestine by its very nature, and they tend to be pretty secretive about what they actually do. half the things you hear about them are probably disinformation, lies they’re deliberately spreading to make themselves sound scarier. hopefully, at least. as anyone who’s chatted with an ossiriand minion knows, they are both eagerly awaiting the fulfilment of the oath, and already preparing for what will come after
(this paradigm does break down after the siege is broken and the union of maedhros fails and the dregs of the armies of east beleriand wind up stuck in the same ever-shrinking territory. still, i think the origins of the survivors are... interesting. the people of the gap were almost completely wiped out in the bragollach, the people of himlad mostly jumped ship with celebrimbor, even the people of thargelion took heavy losses in the nirnaeth. but the people of himring stood firm around their lord, and the people of ossiriand were never really frontline fighters in the first place. minions from the more cultish parts of the host tend to survive longer, and in greater numbers. i feel this could have... consequences)
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