Tumgik
#welcome to the internet is a lot more cynical and critical and kind of self aware but
munkhue2211 · 2 years
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‘How does Tumblr function as digital community?’
Not just all about the Internet access 24/7, fostering involvement from different types of people into every issue from socio-economic to political rather than alienation, criticism, or cynicism, connecting people together are values that people think about when it comes to the mission as well as the vision of digital communities. Tumblr, as a part of digital communities, fulfills its role really well. But what makes Tumblr so different? 
‘Tumblr is less social media, and more something else’  
Privacy on Tumblr 
One of the greatest things ever for Tumblr users is privacy. In contrast to Facebook and other social media, Tumblr does not require users to perform authenticity, which means that Tumblr blogs have typically appeared as anonymous, or pseudonymous, even though some Tumblr users still use Tumblr as they do on other social media: setting the account using their real names, connecting with their friends. With its one - of - a - kind function, Tumblr is undoubtedly a secure and comfortable environment where individuals may divulge sensitive information, tell secrets without worrying criticism or being exposed. 
The realness on Tumblr 
Because Tumblr does not demand authenticity, lots of participants consider the ‘realness’ in Tumblr is more real than the ‘realness’ in other popular social media (take Facebook as an example), since it does not focus too much on making an impression (posting beautiful pictures, creating a professional profile to attract HR). However, the ‘realness’ turns out to be different in each community. While the realness on Facebook is tied closely to people in the physical world, which means that  the network Facebook offers is based on real-life networks, requiring the same self - presentation (real life and online profile), the realness on Tumblr, in contrast, is shown through the freedom to speak, to show anything they want without restriction, a part of them, the part that they are afraid to show to others, are willing to show on Tumblr or in other words, Tumblr touches, reaches the secret points in multiple identity presentations.  
The openness on Tumblr 
The openness on Tumblr, first, is about the capability to open and connect topic-based communities/ individuals with the same interests together, through the "tagging" function. Of course, this is not so much different on other popular social media (for example: closed groups on Facebook), the difference is Tumblr’s features have permitted queer aspects of ‘non-normative, fluid, nonlinear, and various identity presentations’, therefore, information is considered as ‘sensitive and not easily found on social platforms’ such as sexual identities, gender fluidity is all welcomed and easily found on Tumblr.  
Because of that openness, I assume the community on Tumblr, somehow shows civilization ahead of time when every piece of information is received and ended up with sympathy and respect, not discrimination. 
Tum‘blr’ or Tum‘block’: An open space ‘to be yourself’ or a shelter for each of your different selves?
Tumblr, unlike social networking platforms like Facebook, is more commonly used to interact with anonymous than to communicate with existing friends or relationships. This makes me feel similar to some kids trying to block their parents’ Facebook accounts to feel free to show themselves (language, opinions, and so on). Is this the general situation of people using Tumblr? Not exactly openness, but on the contrary, is hiding from another version of themselves, and because this version is so different from the normal version, instead of gradually showing it, they choose to avoid by showing it on an unfamiliar platform?
References 
Ashley, V 2019, ‘ Tumblr porn eulogy’, Routledge Taylor & Francis Group, vol. 6, no. 3, pp. 359-362. 
Byron, P., Brady Robards, B. Hanckel, S. Vivienne and B. Churchill, 2019,  “Hey, I’m Having These Experiences”: Tumblr Use and Young People’s Queer (Dis)connections’, International Journal of Communication, vol. 13, pp. 2239–2259.  Oliver L. Haimson, Dame-Griff A, Capello E and Richter Z, 2021, ‘ Tumblr was a trans technology: the meaning, importance, history, and future of trans technologies’, Routledge Taylor & Francis Group, vol. 21, no. 3, pp. 345–361.   
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swedeandsour · 3 years
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Ea Kaya on having a voice in the digital generation; the beauty of flaws and the importance of slowing down
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Though she can certainly count her successes, making music is more than a numbers game according to Christine Kiberg, the Danish pop star better known as Ea Kaya. From her humble beginnings as YouTube cover artist to millions of streams on her Spotify page, Christine's story is one of resilience in an everchanging musical landscape. With her last record taking the heavy words "Fragile but Strong as Hell" in her title, Christine's sincerity serves as a rallying call to the downtrodden. Her music speaking a lyrical honesty rarely spoken, Ea Kaya believes that showing vulnerability isn't weakness, but rather something that demonstrates courage. But despite her successes, Ea Kaya's decided that maybe it's time for a break, to allow for her relationship with music to become intuitive again. Christine knows that she isn't perfect and neither is Ea Kaya, and that sometimes expectations whether business or personal can leave one becoming cynical and self-critical. Catching up online over Instagram memes and emails, Ea Kaya's Christine Kiberg gives us the low-down in an honest interview where she tells us about past successes and the importance of having a voice in an increasingly interconnected and rapidly-changing world. Keeping busy with her studies and reacquainting with nature to kick the Coronavirus blues, Ea Kaya caught up with us to remind ourselves the importance of slowing down and about seeing the beauty through the flaws.
Words: Peter Quincy Ng
Before Ea Kaya began, you were Christine Kiberg playing guitar covers on  YouTube. Although you didn't play your own songs back then, you obviously still  had to put your personal brand into it. Was there a selection process in the songs  you played and what you thought might resonate with fans and yourself? How has  the feedback you received as a cover artist shaped the way you are today as a  musician? 
Selecting the songs to post was quite simple: it had to be a popular, brand new song to catch the most possible viewers or just a song that I had loved. Because of my channel online, I frequently went to sites like Billboard to keep up with  International music just as much as I kept up with the music scene here in Denmark. I’ve been told countless times that my music doesn’t sound like it’s written by a Dane, and this is very likely because I’ve grown up listening to enormous streams of international pop  songs.  
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By the way, congratulations on your Red Bull acoustic session of "4 AM" rolling  over one million streams on Spotify! Live sessions as we both know, were largely  exclusive to YouTube in the past, how have digital streaming platforms changed  your outlook as an artist in this new digital era of music consumption.
Thank you! The age of streaming is interesting. On one hand, I think it’s extremely exciting how everyone can release music at any given time. I also love how streaming can function like radio, in that it recommends you new music you haven’t heard before and that  probably wouldn’t find on your own. The streaming world does have a cynicism to it  though, in a degree the music industry hasn’t seen before. The supply of music is enormous, and the listener patience is decreasing. If it wasn’t for the revival of the vinyl, nobody would be buying albums anymore, and you can’t claim that there are big dollars in  streaming. We could discuss the many pros and cons of streaming for hours, but overall, I’ll say it saved the booty of the music industry from piracy.  
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Ea Kaya · 4 AM
Anyway, with regards to your latest single, I love the flipping of the age-old adage, “sticks and stones can break my bones but words cannot hurt me” on "Skin and  Bones". As a person of the internet generation how important is it to realize that our online actions matter and the importance of mental health? 
Social media can be fun and we get a unique opportunity to connect with people from all  over the world. The internet is gigantic and it can seem so insignificant to write something  to a person you don’t know, who might even be sitting on the other side of the planet. The message still does reach the receiver though, and if you’ve written something that you wouldn’t tell a person face-to-face, of course your message can still hurt when it’s send in cyberspace. It’s hard not to compare yourself to what you see on social media, and many people already deal with low self-esteem. Nobody is immune to hatred, and only a fool will think their comments and messages are harmless.  
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You directed your video Skin and Bones at home during quarantine, but for you,  nature was always integral to your well-being. Tell us about growing up by the water  and the woods, in Denmark and the importance of going outside.  
Everything is moving fast these days, and growing up I was taught how important it is to  pull the plug sometimes and go for a walk. The forest and the ocean therefore equal peace  to me. Besides finding calm, I find a lot of inspiration and happiness in nature. The sounds,  the smells, the beauty - it’s so genuine and fresh. I like the liveliness of the city, but living  far from nature makes me feel claustrophobic.  
The messages in your lyrics are always simple, direct and easy-to-understand. Is it  difficult putting sometimes very abstract topics into words?
Many years ago, I wrote songs that were full of metaphors and poetic descriptions; maybe to protect myself, maybe to sound artsy (laughs). I later found that it was a lot more giving to write songs that made people feel heard, understood and moved, even if it meant that I had to spill all my darkest secrets and deepest insecurities. As a songwriter, I think you  have to be willing to take chances and give away a little bit of yourself if you wish to get  something back.  
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Ea Kaya · Cruel To Be Kind
One of the things I've noticed in your video especially "Remedy" and  "Cruel to Be Kind" is the topic of male vulnerability and gender fluidity. Why is it important to have these images? 
I feel extremely lucky to be a part of my generation, because we are more free than ever to love who we love, be who we want to be, express how we feel and believe in what we  believe in. Stereotypes and gender norms can be toxic, and even harmful. Telling somebody what they should do or who they should be won’t change the truth and nothing good  comes with it. For so long, standing out has been a negative thing, but we’re becoming  more and more accepting of each other’s differences. Individuality is becoming a positive thing and it’s just fantastic.  
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Ea Kaya · Remedy
The title of your latest EP is "Fragile but Strong as Hell". The archetype of the  female artist is either one of female tenderness or the strong, independent, no nonsense woman. Why is it important to have that middle ground like you mention  in the title of your last record? 
Personally, I think showing weakness is a strength in itself. It’s easy to put up an armor  and only show your bright sides, but it takes courage to let people see when you feel  vulnerable. You can be fragile and strong as hell at the exact same time, and I think it’s  healthy to have both sides.  
Growing up in a musical family, music would seem like an obvious career choice.  But you're also a student in computer science, tell us how that's been and why  you've decided to do it on the back of a successful music career. 
I see why you think it’s an obvious choice. The funny thing is that all of the musicians in  my family are classical musicians, opera singers, to be exact. It’s two extremely different  worlds. It’s definitely a matter of perspective though (laughs)! Besides doing music, I recently  started studying Communication and IT. To be completely honest with you, I’ve felt trapped in a bubble for a very long time. In this business, everyone knows everyone, and most  people talk about the same thing, or about themselves or other people that you both know. Last year I decided I needed to learn something new and challenge myself. So far  it’s working out fine to do both!  
I heard you took your name Ea Kaya from "Ea" and "Kaya", both hypothetical  names you'd give your daughters if your music career never took off. Seeing that all  didn't crash and burn, what advice would you give to other young, female artists wanting to do things the Ea Kaya route? 
The Ea Kaya route is definitely the long, complicated route. If you start from scratch  without a network like I did, my advice for you is this:  
1) Practice! Then practice a bit more!  
2) Look for music offers and connections in your local area. There may be camps and classes that could be relevant. Write on music sites and social media that you are looking  for collaborators.  
3) If step #2 didn’t lead you to amazing partners that miraculously want to help you make  demos for free, then welcome to this step; get yourself a job and save up money to record  those incredible demos of yours!
4) Send your music to anyone you could imagine yourself working with. Be persistent and  if needed, pushy. Forget about modesty - if you’re on step 4, you’ve already worked your  ass off to get here.  
5) Last one: Remember why you do music. Yes, I’m bringing the cheese and the grease, but nevertheless you’re entering a strange, cool place with many ups and downs, so your  motivation is actually a very significant thing to keep in mind.  
You’re a very charismatic young woman and I don't think I can ever question your  success. But one question remains, how exactly how many popsicles did you go  through in your video for "Tied Up"? That's a lot of popsicles from what I see! 
(Laughs) That’s a quality question. I felt so bad about all those popsicles going to waste.  The cashier must’ve given my director some type of look when he went and purchased  that batch! 
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Ea Kaya · Tied Up
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fuse2dx · 4 years
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September ‘20
Paradise Killer
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Putting it out there front and centre that I know some of the folks involved in creating this, and clearly I’m devoid of sufficient integrity to be impartial. You know, it’s best to get these things out there, with the internet being what it is. 
It’s a whodunnit set in Paradise, with your character having been brought back from exile and tasked with solving who’s responsible for the mass-murder of the island’s core council. There’s a clear set up with one guy already due to take the fall, but it quickly becomes apparent that the island’s populous of weird deities - who perhaps have too much time on their hands - clearly have more of a stake in this than they’d like you to know. You’re left to investigate at your own pace, poking around crime scenes and places of interest, but also soaking up the island and its vibe as a whole. Getting reacquainted with its residents is a massive chunk of this, and if their out-there names, colourful outfits, and eccentric behaviours weren’t enough to draw you in, there’s more serious manners such as allegiances and motives to start peeling back the layers of. Titbits of info gleaned will often give you the opportunity to eke more out of someone else, and although the game does a great job of subtly nudging you to where loose ends might best be chased down, you’re given the freedom and ultimate responsibility on when to start wrapping things up at trial.
Given the potential for disorder in its narrative structure, the game’s job in cataloging all of your gathered information is crucially neat in its execution. The free rein that allows you to be as orderly and meticulous as you choose is welcome, as is the gentle push towards the truth of things. But there’s also just enough space to sink into convenient falsehoods - even to present them at trial and make them stick, if you can pass on that conviction - and it’s this freedom that really sets it apart from its contemporaries. Helping this is a fully realised island you can move about in and investigate, rather than doled out chunks of  exposition by chains of talking head sequences. More salacious secrets are typically locked behind puzzles or specific items, but there’s also a particularly inviting nature to the architecture that suggests playful acrobatics - dashing, double-jumping and the like - be used to explore out-of-reach areas. 
The look is tinged in pinks and blues, giving a suitably welcoming glow to Paradise. It’s warmth is helped massively by the soundtrack that runs throughout it, bringing pleasant, jazzy saxophones and subtle, warm electronics into its city-pop inspired stable. There’s a great voice running through its veins too - one that operates in its unspoken thoughts, the descriptions of its collectables, even the interface and the sub-headers as you enter new areas - just about damn everywhere. It’s smart, it’s cynical, and it’s snappy, and is a regular factor in keeping a smile on your face even in the moments that get closest to being downtime. Bias be damned! I can say, hand-on-heart, that it’s a game that not just nestles in comfortably among its peers, but stands tall among them. 
Moon
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Cult status can be a double edged sword. For anything cult - movies, albums, games, you name it - there’s that risk that if put under a modern lens, they can be painfully of their time. Cherished by those that were there, perhaps, but impenetrable - or even worse, alienating - for those without that context. Previously a Japan-only PS1 title, Moon has held such status for 20+ long years, but on its return, lets you know very quickly that a lot of what it had to say was timeless.
Its sending-up of RPG tropes is pretty spot on - the game-within-a-game that your character boots up got a big belly laugh out of me almost immediately, and then leads into a montage of a hero’s journey through a world that you’re then later transported into to pick up the pieces. See, the ‘hero’ in the game is kind of a jerk - barging into people’s homes, taking things out of their cupboards, killing all of the wildlife, and so on - and while this likely sounds very familiar, Moon prompts you to remove that filter of normal game behaviour, and instead asks that you try and be a bit more conscionable and pleasant. Acts of kindness to others are repaid in love, a tangible currency that grows your love level, allowing you to spend more time in its world before you need to rest and begin your day’s busy-bodying anew. Observing the routines of the world’s inhabitants is key to making good on its many grievances, and although these are straightforward enough at the start, some of the later challenges relied on some more tenuous thinking - to which, I’ll put my hands up and say that I turned to a walkthrough. These more patience-testing moments might have been a good way to pad things out in ‘97, however it’s a bit steeper an ask today, when I daresay most people will be visiting this as more of a curiosity. Accepting a helping hand doesn’t stand in the way of these scenarios delivering on the charm, surprise, or humour they originally aimed for, though. Labelling it a parody or a spoof might work as a descriptive shortcut, but it’s never mean spirited, and clearly loves the subjects it pokes fun at - there’s a wonderfully self-effacing humility throughout it.
Given Final Fantasy 7 - often cited as a common entry point for many modern western fans of JRPGs - didn’t even arrive in Europe until after this originally released, it’s not hard to understand why it wasn’t considered for localisation at the time. The audience certainly didn’t exist at scale, and simply wouldn’t have had the gaming experience or vocabulary to appreciate it. Not only can we now better appreciate it as the tongue-in-cheek love letter it is, but the message of compassion and thoughtfulness is something that’s more essential today than arguably ever before. 
Spelunky 2
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This was always on my radar as a likely ‘game of the generation’ contender. I’ve been playing the original game on and off now for around 8 years - it’s followed me as a regular part of my gaming diet across 4 different platforms, and crucially, all the way up until the night before this finally landed on my PS4. Without getting too philosophical about it, it’s a very important game to me. Despite all of the time playing it, thinking about it, talking about it, or even reading the gosh darned book about it, I never once thought to assume I had the answer for what would make a fitting sequel. Thankfully, the team behind it had more ideas, and the faith in their convictions.
All of the crucial components of the original are here in abundance, and added to with a restrained modesty. Its randomly generated levels are more complex, and offer more distinct ways of hiding secrets, all while a subtle but slick graphical overhaul does great work in making them look more organic than ever before. More complex fluid physics allows for more transformative ways of opening up levels, and mounts might add some quirky new dynamics to things, but crucially, things under the hood beside this remain largely the same.
Perhaps more importantly, Spelunky 2 understands the fervent player base centred around the original game, and uses their knowledge and familiarity to challenge them anew with clinical precision. Things are just similar enough: the title screen, the tutorial, many of the enemies, and the stages that you find them in - they’re tweaked, yes, but still familiar. On top though, there’s enough that’s new, or changed in a minute yet specific way that makes it very clear that things are going to be uniquely dangerous all over again, and that your muscle memory is more of a liability than a crutch. The curve of learning the game - understanding and tempering its dangers, and the slow, cautious, pulling back the curtain of its newer secrets - is still pitched in the same utterly compelling way as before, though. Rather than being harder outright, or just more lumped on top, it finds a way to make new players and familiar faces alike to learn to play Spelunky all over again, and it’s a total joy to have that opportunity. It’s everything I didn't realise I wanted in a sequel, and it’s breathed a new lease of life into a game that I wasn’t even bored with in the first place. 
Tony Hawk’s Pro Skater 1 & 2 Remastered
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The original THPS was proper lightning in a bottle stuff; while its countless sequels eventually drained every good idea bone dry, and it left countless half-baked spin-offs in its wake, it’s hard to be mad, or surprised, when the original formula was so potent. Underpinned by a brilliant combo system that called back to arcade-style score chasing, in tandem it also nailed the kind of goal-based mission objectives that became so common after it. This is before you even get on to the way that skateboarding’s irreverence, fashion, and music were curated and presented in such a way that they left a mark on an entire generation. Sports titles are often glossed over from a critical perspective, but there is no escaping the quality and impact of this series. 
This remaster tries to capture it at its zenith - and although they’re arguably off by a game or two, depending on who you talk to - it’s generally welcome that some of the ideas from later games are pared back. What it does with these first two games is for my money, the gold standard of what a remaster should do - it makes them look and feel like you imagined they did at the time; smooth, detailed, and responsive. Please, don’t make me go back and look at what the originals actually did look like, because I don’t think my poor brain could take it. The kitchen sink has been thrown at everything surrounding the game, with more relevant and diverse skaters brought into the fold, menus upon menus hiding a wealth of additional challenges, and a soundtrack that celebrates the older, punkier roots of the game, but also shines a light on some musical features that are perhaps more relevant to today’s youth. It’s all handled with a surprising elegance.
It’s a great new way to introduce the series to people, and also a nice outlet for old hands, with my only real criticism being that I had blasted through both of the original tours within a day of dropping the disc in my system. Yes, I could chase high scores endlessly, and yes, there’s a park builder and an abundance of multiplayer modes - but if you’ve finished these games before and just want to revisit them with a new lick of paint, don’t be surprised when it dries out fast.
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