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mangachi · 7 months
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yyh4ever · 6 months
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104th Hop Step Award - H☆S (October, 1993)
Togashi-sensei's Direct Instructions! The road to conquer all areas of manga! 
Mass Recruitment for the 104th (October 1993 Term) H☆S Award!! This month's judge is Yoshihiro Togashi-sensei!
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The Hop☆Step Award (H☆S Award) was a monthly recruitment project by Weekly Shonen Jump (Shueisha) that took place from March 1985 to July 1996.
I already translated Togashi's ten "4-koma" that he drew during the Yu Yu Hakusho serialization to give advice to the participants of the H☆S Award - October 1991 & 1992 Terms.
This time, I am translating the October 1993 Term, where he gives the newcomer manga artists more tips and advice on how to create different styes of manga. The winner of this edition was Eiichiro Oda with the one-shot "Ikki Yakō" (一鬼夜行). At the time, Yu Yu Hakusho was in the Black Chapter Arc.
Togashi gives instructions to help creating gag, love comedies, sports and fantasy manga. He used a little bit of all those elements in Yu Yu Hakusho.
Part 1. Gag Manga
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T/N: Chain letters (letters of misfortune) were popular in Japan during the Showa era. A ''letter'' or ''postcard'' was delivered to your home/work in the style of ''If you do not send it to a certain number of people, you will be unhappy.'' The sender is unknown. Chain letters were also a hot topic in magazines and manga, like Doraemon and a bunch of gag manga. 
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Source: Weekly Shounen Jump N°44, 1993. Shared by katsura_00
The funny versions of Yanagizawa, Kido and Kaito represent the editors in charge of:
Jungle King Tar-chan/DNA² (Kaoru Kushima);
Lucky Man/JoJo (KAITO Katsuhiko);
Yu Yu Hakusho/Monmonmon (Tomoyuki Shima)
Waiting for powerful works that will break these guys territories! !
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They were responsible for the screening, checking all the applications and eliminating the mediocre works before passing them on to Togashi. Inside their territories, works with "characters that are all very similar," "characters with no strong personality at all" or "just imitations of existing characters" were mercifully discarded. 
Part 2. Romantic Comedy
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Source: Weekly Shounen Jump N°45, 1993. Shared by katsura_00
Part 3. Sports Manga
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Source: Weekly Shounen Jump N°46, 1993. Shared by katsura_00
Part 4. Fantasy Manga
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Source: Weekly Shounen Jump N°47, 1993. Shared by katsura_00
T/N: The fantasy illustration of Botan, Keiko, Yukina, Shizuru and Atsuko in medieval clothes was designed to the opening page of Yu Yu Hakusho volume 11, tankobon edition.
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🏆 Winner: Eiichiro Oda
Oda-sensei was the inner of this edition! Togashi-sensei reviews his 31-page one-shot, "Ikki Yakou", that was published in the 1994 Shonen Jump Spring Special, and later reprinted in 1998 as part of Wanted!, a compilation of Oda's pre-One Piece stories.
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Source: Weekly Shounen Jump N°2, 1994
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studentofetherium · 8 months
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September's state of Jump article is up! go check it out
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animehouse-moe · 7 months
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Kagura Bachi Chapter 1: Mission
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At this point, I'm sure everybody's seen all the memes and jokes about Kagura Bachi. #1 New-Gen Shonen manga that's better than God himself, or whatever. A funny joke at times, but a little overdone.
Kagura Bachi would never live up to that hype, but it's also not a series that's going down the gutter right this second. It struggles, as a first time mangaka will, but at the very least has the potential to turn things around. So, let's take a look at this first chapter then and see what it can do.
The art. All the teaser images you've seen around make it look surprisingly good, and in some places it is. But the default? It's not really that good. It's not awful, but it's far from something you'll routinely comment on.
Simple designs, simple faces, and not a lot that changes about them. Honestly, I'd put it on the same level as the Fantasy Bishoujo manga that I talked about earlier, but even then I think the average quality of the art in Kagura Bachi can struggle to keep pace. Anyways, it certainly doesn't hold a candle to other recent SJ additions. Not awful to be at the bottom of the pack, but the art itself certainly isn't an immediate selling point for readers.
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Diving further into the art and style, same-face is a real struggle with the shape and designs of characters. Eyebrows and pupil/iris shapes are some of the main ways the mangaka forces distinction between their characters. Truthfully, it's not something that's a deal breaker by any means, but just points to the struggles of an early on artist (though it's not like I can really say anything when I can't draw to save my life).
A more important issue however is the action. It's got solid layouts and ideas, but the choreography can feel.. plain. Not a bad thing, but you need art that can fill those gaps, that can provide pace and movement within. Kagura Bachi does not have the benefit of art that can help with that. And so, because of that, the action ends up stuff, and even lackluster.
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Well, I suppose that's enough about the art, let's talk story.
... it's essentially on the same page as the art. Some good, some bad, lotta mediocre. Bog standard revenge plot meets unique but highly underutilized power system.
Chihiro is the son of a famous blacksmith, at some point his father dies and Chihiro is out for revenge against an organization of sorcerers that, we as readers assume, are the ones that killed his father. But Chihiro's just a boy, how could he go up against sorcerers? Well, he's got some special katanas from his departed father.
Very typical, no? Which I think is a shame, because the chapter deeply limits itself. It starts with the story stating that "only" Chihiro has magically imbued Katanas, but anyone with half a brain knows that as the series goes on, villains will wield similar katanas as well. To clarify, we know that Chihiro's father has made more than just the katanas that Chihiro has. The core of the gripe is that only Chihiro's father was able to create them, and that there's no information about how many there are or who might wield them (spoiler, it's gonna be all the bad guys).
The second, and more problematic issue is how the power system is approached. It separates sorcery from the katanas themselves, which is a painful mistake. The magic should be tied to the swords, it would make for a way better power system to explore. Swords vs magic has been done a thousand times over, so I'm just not thrilled to see its opportunity squandered.
That's not where it ends though. Despite being a magic sword, and despite readers knowing, thanks to earlier exposition, that it has the ability to "ward off evil", the manifestation of that ability is... to turn the sword black and slash people really hard.
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I really can't get more disappointed than this. You lead with this super cool visual of the goldfish that the katana is imbued with, and you follow with a single slash. Not even a fancy one. Just a big, fat, shonen manga slash.
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So, at the end of it all. There'll be an audience for this type of story, there always is. Violent revenge plot centered around black haired swordsman fighting non-sword wielding enemies. About as generic as you could make it, really. I just hope that the mangaka sees the potential that they wield and changes it up. Different schools centered around various imbued properties. Allowing Chihiro the use of sorcery to attempt to create his own blades. Distancing itself from the revenge plot. The art will undoubtedly grow and improve if the series is allowed to live, but in these early chapters.... well it's now or never for shifting the focus of the story. It has the ability to go the distance, but by the hand of the mangaka, the story is going down a path that will destroy its potential.
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comradeyurika · 4 months
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Anonymity Requested remains the most fun character in the series, and Yosaimura is a good foil for her, too. I really enjoyed how they played off each other in this week's chapter
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uchihaculture · 2 years
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naruto in shounen jump magazine cover
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hyasynthesis · 1 year
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Yoshihiro Togashi Exhibition
Yu Yu Hakusho
Level E
Hunter X Hunter
Artist: Yoshihiro Togashi
Scanner: @Vishkujo
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dayinanimanga · 3 months
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Today in Manga History
January 9th, 1969 Bakuhatsu Yaro begins serialization in Weekly Shonen Jump Written and illustrated by Sachio Umemoto
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shysheeperz · 1 year
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I maxed out the answer options so I couldn't squeeze Build King in. I'll include it in the next poll~
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freusan · 1 year
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Cipher Academy by NISIOISIN, Chapter 1
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dekusheroacademia · 2 years
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All Jump BNHA covers - Weekly Shounen Jump, in chronological order (1/6)
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mangachi · 1 year
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yyh4ever · 8 months
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Is it true that togashi consider ten showaru cupid black history?
I don't know if "black history" would be the best way to describe it, but it is mentioned in the 50th anniversary of WSJ interview that Togashi doesn't have many good memories about Cupid. Love comedy isn't his thing after all.
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Source: Weekly Shonen Jump 50th Anniversary Exhibition Official Catalog Vol.2 (Yoshihiro Togashi Interview)
By the way, there's a small error in the official english translation of this interview. Yu Yu Hakusho transitioned to battles from the 30th chapter or so and not " 30th volume".
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studentofetherium · 10 months
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my state of jump article for July is up! there's a lot of manga to talk about in here, so check this out!
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animehouse-moe · 7 months
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Two On Ice Chapter 1: Reunion Spot
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Wow. I'll say it one more time, wow. Of all the new series that have appeared in WSJ this year, I don't think it's an understatement to say that this is arguably the most promising first chapter bar none. Hell, even going into 2022 and earlier it would remain a standout. So lots to talk about. Lots and lots to talk about. But first, you should go read the chapter
So, let's start with the concept. Off the bat, incredibly great idea. Placing the kid that only ever had eyes for the top alongside the girl that was always forced to maintain her position at the top is such a great concept. It mixes the ideas of always looking forward vs always looking over your shoulder. The passion and desire to continue, vs the strain and requirements of holding your position. And that narrative begins with this loaded statement from our lead character Hayuma.
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As a concept for a character driven story, it's a flawless chapter one approach, and is right at home with all the other accoutrements.
Take for example, the character design. It's sharp and detailed, almost blocky even. But all the characters are totally unique, even the way they get drawn is. They're all great with expressiveness, and off the bat the mangaka isn't afraid to play around with the character designs and introduce some chibi style to make the comedy pop.
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But that's nothing compared to the most important piece in a manga like this: movement. And man, does it ever feel like it moves. The mangaka uses two "simple" tricks, but it makes all the difference in the world.
The first trick is to bend the rules of paneling. When you really want to convey motion, stretch the limits. Draw outside the lines to really sell the perspective on the scene. It works wonders when employed effectively like it is here. There's three instances of it as well. The duo breaking the panel edge with their legs, then the man's hand overlapping, and then the woman stretching 3 panels. All of it expresses just how fluid that movement is, that it can't be contained by lines or limits.
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And number two, collages. Perhaps not the best choice in words, but allow me to explain. What do you feel from the above image? Obviously you grasp the intent behind the movement, but you don't actually see the woman get thrown up in the air. But still, you feel it. Why? Because of what the mangaka chooses to show you. A simple hand reaching upwards is enough to convey that motion, and readers perfectly grasp that.
Similarly, look at this example. We have Hayuma imposed atop the skating rink, as well as a single image of one of his legs. But yet, you perfectly grasp the intent and flow. He uses that leg to stop himself and turn into his triple axel, and you feel that intent so clearly.
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I guess there's really three tricks, but I think this last one is something that mangaka should be aware of regardless, and that's blurring and linework. In both images, there's a lot of extra lines and hatching that speaks to the movement of the characters. Not just the lines on the ground/ice or even around them, but how the shading/hatching of the characters appear. The linework on the characters themselves bends towards the motion that they are doing. In this chapter it's largely spinning, so you'll see the hatching align with the rotation of the characters to help sell that movement.
I think the only thing I could speak on that could use improvement is just the choices in paneling. The dynamic feel is incredible, but some of the more "still" panels where characters are focused on talking can feel a little.... typical? Not at all in a bad way, but just sorta something that feels like what you'd expect.
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It's something I really hope the mangaka will quickly grasp and improve upon, because some of their ideas have really incredible potential, like this panel. It's really good in its current state with how it uses distance and space, but it could be even better if it used the window frame as the frame for the panel itself. It's just simple stuff like that, where they have really great ideas through this first chapter, but just miss on going the extra mile to do something really incredible.
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Anyways, easily the best first chapter in WSJ this year and, personally speaking, the best opening chapter in WSJ since Sakamoto Days. I'm really hoping that the follow up chapter can provide the same energy and excitement as this one, so I'm really looking forward to it!
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heronetworkgg · 9 months
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¡Se anuncia la producción de la cuarta película de Boku no Hero Academia!
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¡Emocionantes noticias para todos los fans de Boku no Hero Academia! El pasado domingo, durante el evento Okaeri, Deku! U.A. Special Stage, se anunció oficialmente la producción de la cuarta película de esta popular serie de anime. Esta revelación ha generado gran expectación y entusiasmo entre los seguidores de la franquicia. La película contará con […]
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