I do want to point out:
Ludinus knowing Laerryn's name is not, in and of itself, proof that he was alive during the Age of Arcanum.
Laerryn was on his list of "people to reach out to." But this document was in his home in Molaesmyr, a city he arrived in 500 years post-Divergence. Why would he keep that document, knowing that Laerryn fell with Avalir and that her body was irrecoverable? Why would it be pinned on his wall like it's important, over 500 years after Laerryn's death when speak with dead is off the table?
We know that Avalir itself is known about in present-day Exandria by esoteric scholars and specialists. Imahara Joe has a book that talked about it, so it's not like it's completely forgotten, and honestly, the entirety of the Ring of Brass were so involved with Avalir's internal politics and inner workings that there's no way their names weren't written down a hundred times over in various records, reports, and news clippings. It's not out of the realm of possibility that Ludinus was able to get ahold of this information, especially with Laerryn being so prominently involved with Avalir's most intricate arcane mechanics and experiments.
So I think that this list was of people Ludinus wanted to contact using the contact other plane spell. It reads as follows:
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.
Personally, I think that Laerryn would most definitely count as "the spirit of a long-dead sage," as would most other pre-Calamity archmages (which I can only assume Vishtaron and Vatora were). The spell is on the wizard and warlock spell lists, so it's entirely within the realm of possibility for Ludinus -- plus, it even plays into his particular flavor of anti-theist magic, since it's essentially a non-divine version of commune.
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So… the God of Curiosity! How does he relate to the Lords of the Golden Hill? Is he invited in, is he seen as an interloper or usurper? Absolutely adore these two!
What a great question! I spent the morning refreshing myself on the Lords of the Golden Hills, which is the 5e gnomish pantheon, if anyone's unfamiliar. They are more active in the lives of their followers than other gods.
Also, sorry, this is where I reveal my superpower of being unable to write short answers to anything.
what's a god to a mayhew
Mayhew's parents are historians who take the name "the Forgotten Folk" as a personal insult, so he was weaned on myths and histories of the Lords of the Golden Hills. The Lords set Mayhew's expectations for what gods should be: invested and actively working to make things better.
(couldn't resist drawing mayhew and mamahew)
In game, Mayhew ran into many awful situations that he thinks good gods could have fixed, but didn't. Refugees slaughtered for sport, children locked in Cazador's dungeons for eternity, families enslaved and used as hostages, children murdered by Gortash's Steel Watch, you name it. These people surely prayed, but gods did not save them. Do gods who do nothing deserve worship?
Not to Mayhew. He was FULLY on board with Gale's astral boat scene logic of "we will be gods but BETTER because we CARE and DO STUFF." Mayhew is not a long-term thinker, especially if people are hurting right now, right in front of him. He sees only trees, never forests.
He views himself and Gale as being on their own side. All of his post-ascension decisions are based on them being an inseparable pair shaking up the system. He's not interested in being part of Lords of the Golden Hills.
what's a mayhew to a god
The Lords probably have mixed feelings about him. They would not invite him into their brotherhood. However, his goals often align with theirs, and as long as Mayhew didn't rock their boat too much, they'd be tenuous allies. More about Godhew and other gods under the cut!
Mayhew himself has many Glittergoldian qualities about him -- he's an elusive tale-teller and a sneak, and if you pried his coping mechanism sense of humor from him, he'd probably die on the spot -- so I think he'd get on with Garl Glittergold and Baervan Wildwanderer. Mayhew's not easily flustered, and he'd find it a hoot to be pranked by Garl, so I expect he'd pass any test of character Garl might run an upstart godling through.
Baravar Cloakshadow, god of illusions and deceptions, would be interesting. Mayhew is a born liar (deception is his second-highest skill after history) who cares deeply about protecting others, so on paper they're aligned. However, Baravar counts Mystra among his allies, so this alliance would be a strained one.
But the biggest reason Mayhew isn't interested in becoming a Lord of the Golden Hills? They're concerned primarily with the welfare of gnomes. As a god, Mayhew has broader designs than that.
a god for whom?
Mayhew cares about everyone, especially people who are unimportant. He was a latchkey kid who wandered all over the city from a very young age, poking his nose everywhere it shouldn't be and talking to people just to hear their stories. He probably even made friends with the sewer kobolds, despite historical bad blood between gnomes and kobolds. Most of the alliances Galehew make after ascension are Mayhew's doing. Gale is always grander and more powerful, but Mayhew is better-liked and better-loved by gods and mortals.
In particular, bleeding heart Mayhew is an ally and protector of children. Troublemakers, especially. The most common name he ends up being known by is the Children's God. In 5e, there doesn't actually seem to be a god FOR children, simply gods with "family" as part of their portfolio. To me, that reads as a god for parents. But Mayhew adores kids! In game, he looked out for all of them and spoiled them shamelessly via the barter menu. All the urchins got cash, clothing, trinkets, snacks, protective magical items, etc. He bought soup from Yenna every day. He gave Mattis 2000 gold (😭) for a key he never even used (😭)...and gave the amulet of greater health (😭)...and some grenades because all children should have a chance to make bad decisions...
To kids, he's like an imaginary friend who'll help you out of a tight spot, aid your capers, and shield you from terrors. When a child ages out of needing an imaginary friend, he's there as the God of Curiosity -- and what is curiosity without drive? Perhaps they'll follow their dreams in the footsteps of his partner, the God of Ambition. Completely unintentionally, Mayhew probably ensures the longevity of the Galerian religion this way.
Not all of Mayhew's ideals survive ascension, though he goes in with good intentions. He loses some of himself, but his love for people is the core of him. It doesn't change.
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Finally finished baldur's gate three..........
End game spoilers beneath the cut! 😭
OF COURSE I ENDED THE GAME WITH KARLACH
I've cried TWICE during this game, and they were both because of Karlach's damn dialogue - I am still emotional omg. There was no way Tav was leaving her like that on that pier.
it's very on brand for my character to leave behind two love interests for his best friend. honestly, a mood.
Jesus. KARLACH. I'm still not okay.
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