The “Zelda and Sonia” cutscene is my favorite so far. I just thought Zelda talking about Link was so cute, while watching it you feel like "OMG SHE'S TALKING ABOUT ME....... 😳😳😳👀" while simultaneously remembering his true himbo nature.
Does this style look familiar?? I picked up a free trial of the weenie hut jr version of harmony, which is what I used to make my animations (well the better version of harmony that is :/). I wanted to flex my muscles with it in preparation to animate again…
I’ve been keeping quiet about this, but I REALLY want to make an animation with link and zelda. It’s something I’ve been thinking about doing for almost a year now. It’s hard to find time for animation lately, and the fact that harmony is so expensive doesn’t help. I’m going to look into alternative animation programs for future animations, but I’m hoping I can keep the style looking like the above. Right now commissions are my full time thing, but I’m going to try sprinkling in time for animating too!
I hope you're having a great day so far!! Please take care and remember to make time for yourself.
In the ash and devastation of a burned forest in the Hell Creek ecosystem, a pair of stem-fowl, inspired by Asteriornis, scavenge seeds. In the background, a T. rex wanders in search of carrion.
Since I love including turtles in my paleoart, the remains of a Basilemys are scattered among a dry creekbed.
There are no animals like these stem-fowl known from the Hell Creek formation, but they very well could have lived there.
The original concept for this was as a post-asteroid scene. Then I learned about the heat pulse in Riley Black's "Last Days of the Dinosaurs." And it didn't seem so plausible any longer. So now it's a simple scene in the aftermath of a forest fire!
So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.
Some of the collision shapes I had to setup
I drew them out so I could turn them into tiles for the tileset
Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.
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In ancient Mongolia, a Therizinosaurus mum walks the kids through the forest, ever alert for threats. Which is wise, because an Adasaurus has spotted the group and taken interest... Adobe Illustrator, 2020.