A beautiful BG3 inspired Dragonborn I got to design for P1ayinPossum on Toyhouse! Beautiful black and gold accented scales decorate this trickery cleric/rogue, but beneath the allure are two sharp daggers and a pair of weighted dice to ensure the odds are ever in her favor 🗡 🗡
I’ve been getting into DND and other tabletop-style RP games lately, and wanted to share some of my art from this period.
First up is Cricket. He was one of my first DND characters that I recently retooled for a new campaign. He’s always been a cleric, but never a very good one. Worst guy you know makes himself indispensable by becoming the party healer, etc. In his first iteration, I distributed his stats abysmally, dumping everything into Dex and Cha because he’s less an acolyte and more a conman. These days, he’s still got terrible stat distribution, but now that he’s a Wereraven, he’s at least got a respectable Con modifier.
[Image description: Two digital illustrations in a sketchy lined style, uncoloured, and on a tan background.
The first is a knee up picture of a young adult lynx tabaxi (a humanoid cat race from d&d) with a worried expression. She's curling in on herself and looking up at something in front of her. She's wearing long pants, a button up shirt under a corset styled vest, a hooded cloak, and a baker boy styled hat. Her right hand is held close to her chest while her left holds a pendant hanging from her right wrist. Finally, she has a messenger bag and a satchel type pouch on her hip.
The second image is an incomplete scene of a dragon on a tower looking down at a werewolf dragonborn in a 'come at me' pose and Tinker, who is the same as the first image. Description end.]
Open the read more for more info! Please check the reblogs for the speedpaint
Part three and you get to meet my player character, Tinker, the (struggling) healer.
Tinker's a trickery cleric and proud Bes devotee with some additional experience in healing under her belt to boot. … It's just a shame she's an awkward pacifist with zero people skills and a single braincell bouncing around her head like a dvd screensaver. She means well - very well! - but she's certainly not cut out for this adventuring business… Thank goodness she's got new friends to help her out of the pickles of her own design (and into pickles made collaboratively)
-* - * -
Negotiations were going surprisingly well with the green dragon, Venomfang. No-one was dead yet and Tinker managed to sweet talk him into letting them leave with their lives and belongings intact provided they left their gold as payment.
Wonderful! Gold was relatively easy to come by and each member had at least one item of great monetary or sentimental value that would have been terrible to lose. … Unfortunately, the rest of the party was a little more attached to their wealth than the tabaxi and took issue leaving it.
Venomfang's patience was running thinner with each stalled moment. The party warlock, Foks, offered a creative solution. Something he was sure the dragon had not been given before. A joke. A joke about green dragons no less! This was sure to succeed.
🩸What will break her first? Will it be Barovia? Or her own wild impulses?🩸
Token art of my DnD Trickery Cleric Laverna! The art makes her look a bit sly/threatening, but I assure you, she’s just a softie with very poor impulse (gambling) control. She’s huge extrovert too!! And a run away noble
I’m going to try to do a tarot themed project involving many OCs of various fantasy TTRPG races and classes.
Fittingly for the new beginning I’m starting with The Fool. The character himself, Shardan Magenstaff, my half-elf Trickery Cleric/Wild Magic Sorcerer, is quite fitting for this card as he himself sought a new beginning to step away from his formerly dark path.
The Fool in Tarot, when upright, reads of new beginnings in whichever area of life it is drawn. It also speaks to a sense of freedom, innocence, adventure, spontaneity, and maybe even an optimistic sense of idealism.
When reversed, The Fool speaks of being reckless and careless. There is a sense of naïveté that can be dangerous. Perhaps even there is a sense of distraction due to the stale circumstances?
[Oh saints tumblr changed how embedded links display aaaaaaaaagh.]
[Well tumblr being tumblr aside, now seems a good time to remind you, gentle reader, that most all the stuff I publish on here is untested. This is not an easy sort of spell to balance. On the one hand, very high damage for the slot level, targets a very commonly weak save, and has excellent damage type. On the other, short range, no damage on a miss, the damage is temporary, and the damage cannot be lethal. Best use-case for this spell is of course to provide the second-to-last hit against a big enemy that's kinda low. If the target lives till their next turn, the spell becomes crap, and if they live two turns, the spell effectively did nothing.]
Breeze’s Phantom Fires
3rd-level Illusion
Casting Time: Action
Range: 15 ft.
Components: V, S
Duration: 2 rounds
Description: You create a figment of a devastating attack, be it a fierce stream of flames, a bolt of arcane force, or whatever else you can imagine. Choose one creature within range. That creature must make an Intelligence saving throw or believe the illusory attack to be real, taking 6d12 psychic damage on a failure. This damage cannot reduce a target below 1 hit point. Record the amount of damage dealt to the target.
As time passes, the target slowly realizes that the attack wasn’t real. At the end of each of the target’s next two turns, it regains hit points equal to ½ of the damage dealt. If this spell ends early, such as by being targeted by Dispel Magic, the target regains all hit points lost to this spell.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, it deals an additional 1d12 psychic damage for each slot level above 3rd.