I've been thinking of a headcanon/au thing for several days now and it is quite literally the reason I'm on tumblr again. I mean, I had thought of it before but didn't think much of it, and now it's all I've been thinking about.
Heavily inspired by a fic I read, some fanart I saw, and general tendencies/what ifs.
Immortals/Undying duo aka Philza and Foolish
/rp
-Foolish was the first person to call/consider Phil his 'dad' or a father figure
-Phil finding Foolish as a young totem and, I mean, Phil's pretty recently immortal, somewhere between a few decades and a few hundred years.
-Foolish hasn't even formed with another living creature yet or has only hardly started.
-Phil is more rough around the edges than nowadays, but still takes Foolish under his wing.
-Foolish knows he's only meant to be kept as a sacrifice of sorts to his parents, and since his parents are no longer around, that must be Phil, right?
-Maybe Phil keeps him at a distance, not wanting to start caring for the living thing that's supposed to keep him alive should anything happen
-Or maybe Foolish wiggles his way into Phil's heart, but in an attempt to keep Foolish far, he tries insulting him, calling him 'Foolish', but Foolish thinks it's a name like Phil has and happily takes it
-Maybe neither of them thought Foolish would be around this long, but then Phil starts to open up, more and more, and he doesn't want to sacrifice Foolish anymore for selfish reasons
-Maybe Foolish sees this as no longer being useful to Phil, although, surely not, though, right? They were getting along, so how come he isn't of use anymore?
-Maybe Foolish tries to go back to before he was useless, trying to convince Phil that he's useful again by bringing back the sacrificial behavior, but it only upsets Phil. He can't upset Phil, though. He'll have to find a way to manage being useful again while also keeping Phil happy.
-Maybe Phil explains how other species are treated, convincing and teaching Foolish to be more selfish.
-Maybe one day, after they were finally understanding each other, Foolish calls Phil 'dad'', but Phil freaks out, not wanting to be a father yet
-Maybe Foolish tries explaining that they can be like other creatures in society, just like Phil taught him, but he gets turned down. Phil doesn't want a family. Not yet. But a family's all Foolish has wanted since he learned about them, from his dad.
-Maybe Phil denies Foolish as his family, trying to ease it on him, but Foolish is still young by many standards. He doesn't understand. He gets upset and leaves, not wanting to stay with someone who doesn't even see him as important.
-Maybe this is what causes him to turn into a totem of death, his shark part growing as he let's out his emotions on hundreds of innocents.
-Maybe one day, The Angel of Death arrives at a town recently destroyed, only to be told of a Totem of Death. Surely it's not who he thinks it is, I mean, he's a Totem of Undying, of Life. Then again, the totem population doesn't seem very high. When was the last time he saw a sentient totem before Foolish, anyways?
-Maybe, eventually, Foolish learns from his ways, turning to building instead. He isolates himself, creating a temple in a far off desert, creating his own oasis where he won't harm anyone.
-Maybe he gets a visitor one day, with large, black wings. They talk, but both make a point to not bring up what caused their distancing. They both seem happy, even when the elder departs.
-Maybe they see each other again, years later, a popped totem from not far off, bringing Foolish out of a deep slumber, taking a few months for him to wake up. Several mortals are met, but they see each other once more.
-Maybe Foolish learns of Phil's Son. Of course, he can't blame Phil for changing his mind from all those years ago. He has- had- has a child of his own, one he actually chose to have. Foolish can't be upset. He has his own kids! They aren't sentient, but they have names, a safe place. At least someone else considered Foolish family. A mother-father.. a papa. But that doesn't last long either. Mortals don't last long.
-They meet again on what's supposed to be a vacation. Foolish has no family, his kids taken from him, his parent gone, his new fling just broke up with him. But it's okay! Time to start anew. Even though others aren't thrilled to be stuck on the island, Foolish takes it happily. Sure, Phil still has his son, but he can't be upset about that.
-Then they both become parents again. And things are looking up for the Immortals, both with their happy families. Phil's eldest son returns and gets a child of his own, one that eventually gets welcomed into Phil's care with open arms. Foolish tries not to be bitter by how easily the young one was welcomed, shoving his feelings further down. He's got his own family!
-But maybe his own family isn't doing great. His boyfriend would go away for a few days, but now it's been several months. He wasn't informed by his partner of their recently adopted child, another islander, grief stricken with the loss of his own child, but now he realizes how similar to Phil he is in regards to welcoming people. His boyfriend left, but he's quickly acquired a son in law and grandchild. He convinces himself he's happy, despite the cheating allegations, the torture from other islanders, the constant pain from totems popping around him, the manipulation of the higher ups of the island, the-... He's happy, he swears!
-He still thinks Phil thinks less of him, maybe he cares less, but he doesn't hear the worry as Phil notices he's stuck in the nether. Phil noticed almost immediately, trying to figure how to get him back. He doesn't know the way Phil affectionately rolls his eyes at something he says or does, just like a parent would do.
-Then the world falls apart, but at least they're on the same team. The "game" has just started and everyone on their team is already losing morale, all hope lost within a few hours. Over the next few weeks, things change and Foolish starts to feel like a kid again. His teammates aren't helping. His powers were ripped from him on the original island, but now he can't keep up with the deaths. If only he were still the totem of that. If his physical wasn't bad enough, his emotions are bubbling and he doesn't want them to boil.
-His teammates- his family, are becoming just that. He would join them, but ever since the first rejection, he hasn't done it again. He hears the way his friends all call Phil 'dad'. He's not sure if it's in the cult way or the family way, but it still hurts when Phil doesn't reject the title. He knows he's being selfish, but why do they get to call him that? He's not sure, but he has a feeling even Carre has at least mumbled the word to their leader. Maybe it's different since they're mortal. It's not fair, but he hopes that's the reason. He wants to join in, to not be the only one not calling their leader that. But he doesn't dare. Not after the first time. He can't risk the aftermath of another possible rejection. It wouldn't be a stranger that would be affected this time around. So he doesn't bother, calling him 'wise leader Phil' and things of the like. It leaves a sting each time he hears one of his friends call Phil that, but he can manage.
-Things only get worse on the last day. After hardly scraping by, they had made it to the final two teams. Foolish came across totems. 2, looking near identical to his former children. He does what he thinks is best, handing them over to Phil. He can't risk losing another child, his most important family member. Once again, Phil rejects him, handing the totems back over. To Phil, he knows how important such an act is, but he wants to play fair. He also doesn't want to cause Foolish pain by possibly popping one or both. To Foolish, Phil has declined one of the most selfless acts a totem can do. He's upset, feeling like a wounded puppy, but he understands and will accept Phil's wishes. Phil didn't need them anyway and Foolish pushes down those feelings once more, happy they had won.
-They get to see their kids. And they do. But the freeing of the child of their top tormentor isn't too exciting. As the room shakes and the ceiling falls, Foolish calls for one last ditch attempt from his father figure, for any sort of guidance. Phil stands frozen in shock at a son he chose being hidden behind rubble, leaving soon after. The one he's rejected, desperately tries to save the only family he has left, leaving only when he realizes he can't help his child. He chooses to be useful to someone else.
This started as just thoughts, then writer brain came out. oops.
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Wondrous magic item: Totem of undying
Price 19500 gp; Slot none/held (see description); CL 13th; Weight —; Aura powerful abjuration, conjuration and transmutation
DESCRIPTION
This figurine of gold with emeralds for eyes has wings and resembles a tiny humanoid with a big nose. It barely fits the hand of a medium creature but his power is felt even without the need of touch.
This item is sought by many both for his powers and as a symbol of prestige. The fabled totem was built by an ancient civilization long forgotten and sometimes it lies in some dusty chests in far locations. Some brave enough, take on the wild to look for the fabled mansion occupied by the Illagers and by their sinister spellcasters: the Evokers. Beyond the fact that it is not 100% certain that the Evokers do actually possess the item, it is also possible that it is just a rumor spread by the Illagers to trap more unfortunate souls within the walls of the mansion. Another rumor spread among the people is that the totem is the actual reason why Illagers exists, as it holds a subtle but powerful curse that fills the holder with power-hungry thoughts and insatiable greed as it did for the long lost civilization of myth that made the totem in the first place.
POWERS:
As long as the wearer holds it on his persona it grants a +5 resistance bonus on all saving throws to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. Should the wearer take a hold of the miniature idol while his hp drops below 0 hit points it will activate its powers. This item will bestow a Stoneskin effect of CL13th and it heals the holder for 5d8+13 points of damage and then crumbles to dust.
CONSTRUCTION REQUIREMENTS
Cost 9750 gp; Feats Craft Wondrous Item; Spells barkskin, breath of life, stoneskin, at least 2 emeralds of 1000GP each.
Link for the image: https://www.reddit.com/r/Minecraft/comments/mnkbhu/just_a_little_drawing_about_totem_of_undying/
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