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mtg-cards-hourly · 22 days
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Plains
Artist: Titus Lunter TCG Player Link Scryfall Link EDHREC Link
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Gold-Forged Thopteryx by Titus Lunter
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Mardu Planeswalker OC: Nalyx, the Dross Devourer
Origin
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Art by David Rapoza
When Jin-Gitaxias, Phyrexian praetor of the Progress Engine, returned from Kamigawa with the Reality Chip, all of New Phyrexia became frantic with the potential of such a discovery. Since the previous Father of Machines, Yawgmoth, had perished, the Blind Eternities had changed. The previous Phyrexian invasion engines no longer could pierce the veil between planes. However, with the Reality Chip producing the first Phyrexian Planeswalker in Tamiyo, the horizons for the Phyrexian war machine had greatly expanded. Particularly, the Progress Engine researchers began thinking of ways to most efficiently make use of this new technology. An underling of Malcator, named Sik-Rac, theorized a machine called The Siren Engine, capable of attracting those with sparks from across the Multiverse by combining the technology of The Reality Chip and that of Memnarch’s Soul Traps.
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Art by Raymond Swanland
Meanwhile on a long desecrated plane known as Gorigmal, the elder vampire planeswalker known as Naligmal slumbered within his crypt. Older than the Thran, Elder Dragon War, and first Phyrexian Invasion combined, Naligmal knew power. His will and ambition was so unbending that nothing had ever stopped him from conquering planes for a long time… that was, until he faced his greatest opponent yet: boredom. He had sired generations upon generations of broods, and the number of worlds that saw him as an invincible god were beyond count. However, he realized that the joy of it all had been lost to him. And so, he went into a deep slumber, hoping the future he awakened to would provide him with a challenge.
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Art by Dimitar Marinski
Suddenly, in his slumber, Naligmal heard a strange melody, beckoning him to awaken. Bursting from his tomb, he found the world had indeed changed since he fell into a deep sleep. The Mending had sapped him of much of his power, but the power that coursed through his veins was still terrifying to behold. After laying waste to nearby civilizations on Gorigmal to sate his hunger, he turned his attention to the melody that sang to him so sweetly. It called to him from all around, and Naligmal soon realized it was not coming from anywhere on Gorigmal. In a burst of crimson light, Naligmal planeswalked to the melody…
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Art by Anthony Francisco
…and straight into Sik-Rac’s Siren Engine. The room around Naligmal was incredibly dark, and a chilling silence filled the air. After a brief moment, a creature speaking a language he did not understand yelled out to him, and then the room began to fill with enormous amounts of black ichor. Naligmal attempted to move, but found a sudden weakness filled his body as if something was entrapping him. The Mending had weakened him more than he realized, and although he knew he could escape this enchantment, he realized it would not be quickly enough to evade the black ichor. Cursing at the foul creature, Naligmal sank into a pool of black ichor. The melody stopped, and was replaced with a metallic voice. It told him to join Phyrexia. It told him to bow to the will of the machine. It told him to embrace his new gifts. Naligmal, however, was not one to be so easily corrupted.
Sik-Rac stood beside Jin-Gitaxias, looking to the pool of black ichor as the Reality Chip’s tendrils pulsed magical energy into the Siren Engine. Malcator slowly stopped channeling his paralysis spell, and the room was filled with a chilling silence again. The three Phyrexians waited patiently to see the results of the first trial run of the Siren Engine. A rumbling began to build within the pool, and Jin-Gitiaxias threw up a protective shell around himself and his fellow researchers. A new Phyrexian Planeswalker exploded out from the pool of black ichor, hissing at the world around him as he landed just beside the protective shell. Pleased with the process, Sik-Rac approached his latest creation to welcome it into the Phyrexian fold.
The vampire snatched Sik-Rac into its massive claws and tore the Phyrexian in two before devouring the Glistening Oil dripping from its open body. Jin-Gitaxias quickly teleported the Reality Chip into his clutches as the vampire lunged at the Siren Engine’s core and eviscerated it in one clean slice. Turning back to Jin-Gitaxias as he hung from the ceiling where the core previously was, the elder vampire cried out…
“I have never met a more powerful adversary than the will of the oil! You think you can enslave me? You believe yourselves my new masters? You sicken me! Together, we are one! Naligmal is no more! The oil has birthed me anew, and together none can stop us! We are Nalyx, and together our will is unbroken!”
Jin-Gitaxias watched as a crimson glow appeared within the oil seeping from Nalyx’s mouth. It would seem rather than being enthralled as expected by the oil, Naligmal and the oil had clashed within his mind and come to a standstill. And rather than either back down, they had come to an agreement. Naligmal would not bow, but he would accept the oil’s powerful gifts. And so, Nalyx was born within the now destroyed Siren Engine. The oil mutated when combined with the powerful elder vampire’s essence, and was now something new. Jin-Gitaxias sent out a telekinetic burst of energy, sending Nalyx across the room, before teleporting himself and Malcator away. Nalyx viewed their magical trail and planeswalked to follow them across New Phyrexia.
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Art by Marc Simonetti
Appearing on a bridge in front of several Phyrexians, Nalyx looked around himself and plotted his next actions. He found Jin-Gitaxias, now standing beside an extremely tall Phyrexian with a massive headpiece. He charged towards Jin-Gitaxias before he found himself stopped in his tracks by a sharp glare of White magic. Elesh Norn spoke…
“Nalyx, as I have been told. We understand your desire. We know your true wishes. You seek to conquer, and we have a proposition for you.”
Readjusting himself, Nalyx considered her words before speaking…
“We shall listen.”
Description
Nalyx is a Phyrexian Elder Vampire planeswalker who’s mind is equally his own and that of the Glistening Oil. When he was compleated, he defied its will with his own equally dominant will. The two primordial forces, rather than destroying each other, agreed to a beneficial alliance. Nalyx would offer receive the enhancements of the oil to regain some of the power he lost during the Mending, and Nalyx would carry the oil across many worlds. After escaping the Progress Engine, Elesh Norn offered Nalyx a deal: assist New Phyrexia and Elesh Norn would provide Nalyx with the resources to truly challenge the entire Multiverse. Nalyx, again, agreed to this alliance.
Nalyx’s elder vampire powers are all but unparalleled among vampires in the Multiverse, and the Glistening Oil only further strengthens these powers. Capable of harvesting the life essence of those around him with a mere gesture, it takes a truly powerful entity to go toe-to-toe with Nalyx. Furthermore, due to his compleation, the drained husks of his victims are reborn as fresh Obliterators in the service of New Phyrexia.
Nalyx looks like a Phyrexian Obliterator himself, albeit with a cape made of the stolen, bloody skin of his victims. His mouth is also filled with long teeth like that of a Viperfish to more effectively devour his victims.
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Art by Todd Lockwood
He has currently been tasked with keeping the Dross swamps of New Phyrexia from rebelling in order to ensure Elesh Norn’s leadership position. He doesn’t like taking orders, but he is fine with having an excuse to feed.
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Art by Titus Lunter
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New Banner
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art-the-gathering · 6 months
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swamp
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magicmalcolm · 10 months
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Baldur's Gate
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theworldsoftolkein · 4 months
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Weathertop - by Titus Lunter
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sailundertheblack · 3 years
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Artwork by Titus Lunter
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magicartcodex · 2 years
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Confluence de mana
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basiclandart · 5 years
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weekly-mtg-posts · 5 years
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Pact of Negation - Titus Lunter
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mtg-cards-hourly · 17 days
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Sandsteppe Citadel
The houses and the holes of Shire-Hobbits were often large, and inhabited by large families. Sometimes many generations of relatives lived in comparative peace together in one ancestral and many-tunneled mansion.
Artist: Titus Lunter TCG Player Link Scryfall Link EDHREC Link
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Island (52) by Titus Lunter
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jalira-is-bae · 5 years
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dr-archeville · 6 years
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Three artists traveling to Wizards of the Coast’s headquarters to join the latest Dungeons & Dragons brainstorming session were reportedly denied entry into the United States and sent back to their home countries over issues with their visa waivers.
Over the weekend, Magic: The Gathering artists Anna Steinbauer, Magali Villeneuve, and Titus Lunter — from Austria, France, and the Netherlands, respectively — shared reports of being detained at the Seattle–Tacoma International Airport, also called Sea-Tac, by immigration officials.  They were headed to Wizards of the Coast’s headquarters in Renton, Washington for a Dungeons & Dragons “concept push,” or a several-week meeting to bounce ideas back and forth for upcoming content.  The story first surfaced on Villeneuve’s Twitter thanks to her husband, who expressed concerns about the artists’ safety as their phones, passports, and luggage had been taken away, leaving them cut off from anyone who could help them.
According to Lunter, they were pulled out of customs by immigration officers and taken to a separate detainment area.  There they were told that they were violating the conditions of their Electronic System for Travel Authorization, or ESTA visa waivers — an automated system that determines people’s eligibility to visit the U.S. without a visa — and would be sent home.  However, no flights back to their home countries were available until the next day, so they say they were handed over to U.S. Immigration and Customs Enforcement (ICE) who allegedly lead them out of the airport in handcuffs and detained them overnight.
Here’s Lunter’s description of what happened, as he shared on Twitter:
Because of regulations, after six hours of interviewing and waiting, we were handcuffed and taken, through the airport, to an ICE detention center 30 minutes outside of the airport.  Here we were booked and checked into our jail cells.  These are, as you can imagine, austere and not comfy.   There were no beds but we were given a blanket and some sanitation utensils.  We would spend 11 hours here, we were fed and had access to water.  To me, the whole experience was very traumatizing.
In the morning we were cuffed, put into transport and escorted back to the airport where we would wait in uncertainty about our flight status.  Some friendly personnel allowed us another phone call to let people know.  After that, we were escorted by police to our gate for our flight and our stuff would be returned to us upon arrival.
io9 reached out to the artists for additional comment on the situation, as well as Wizards of the Coast, and will update should we hear back.  The company did release a statement through its Magic: The Gathering Twitter account, saying it’s in contact with the illustrators and that they will continue to work on Magic and Dungeons & Dragons.  And in a statement to the blog Hipsters of the Coast, Villeneuve confirmed that Wizards of the Coast have been working with her and the others to address the issue, and doesn’t think the company should shoulder the blame over what transpired:
[Wizards of the Coast’s] people are working hard to help us out.  The priority for them (and that makes me happy and comforted) is not to give a public explanation: It is to do whatever they can so our careers won’t have to suffer from US borders’ extreme ways of dealing with people from the outside.  They are worried for us, many of them are good friends and they understand all the consequences of what happened at Sea-Tac.  We need help and they’re giving it.
I wish the [Dungeons & Dragons] community would have other use of its own strength than creating drama like “The huge company doing nothing for the poor little illustrators.”  This is not what’s happening.
The ESTA visa does not guarantee admission — that’s something U.S. Customs and Border Protection officers determine upon arrival.  One condition of eligibility for an ESTA visa waiver is that you cannot be paid by an American company for work while you’re there.  You can attend business meetings, but cannot do any paid work.  There’s no confirmation whether the artists were being paid for their participation in the Dungeons & Dragons concept push — we asked Wizards of the Coast to clarify this for us — but here’s a description of a concept push by senior art director Richard Whitters, from a 2017 interview in Forbes:
We do, I think, probably three or four a year, concept pushes, where we bring in two to four artists.  For a three week period, we basically just jam on whatever the thing is that we’re currently working on.  We just try to visually explore all the different ideas.  And like I said, we’re trying to push it, push the boundaries of it, and say, “Does this work here?  Does this not work here?”
It does seem possible that some form of compensation was involved, or that other matters of the contract negotiation fell into what Lunter called the “grey area” of what immigration officials deemed unacceptable for a visa waiver.  But the situation is also certainly connected to the Trump administration’s hawkish enforcement of immigration policy, which has targeted everyone from undocumented families seeking to flee violence to people trying to enter the country legally.  The policies may not have changed, but their application has.
Lunter, Steinbauer, and Villeneuve are all back safe in their home countries, but Lunter said on Twitter that each of them had their ESTA eligibility permanently canceled.  This means that, if they ever want to return to the United States, they will have to apply for full visas. 
From the comments section: “There was an issue with their visas so their cellphones and luggage were taken away and then they were handcuffed and put in jail cells.  They hadn’t done anything illegal.  They were cooperating fully with customs.  And yet they were thrown in jail because, hey, that’s what we do now.  If you ever wanted to see what country slowly turning into fascism looked like, this is it.“
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art-the-gathering · 7 months
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thriving moor
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