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#things were so much simpler in 2011
malue-505 · 19 days
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Jeff the killer headcanons please
Jeff is one of those characters that I can spend hours unpacking the psychology of, the inner workings of this man’s mind has an iron grip on me. I have so much on this one man, I try my best to make my version of Jeff more morally grey to fit in with how I headcanon most of the other Pastas. What I attempted to do is that you can sympathize, understand and hurt with him but still recognize his faults
The version of Jeff I base off of is the 2011 Jeff Woods one in conjunction with Jane Everlasting, Homicidal Liu, Vicky Genocidal, Hannah the Killer and the old version of Nina
Apologies for any weird wordings or typos:
He and Liu are from New Orleans, they actually really enjoyed it there and had a lot of good memories. Jeff sometimes still yearns to have that back again since it was simpler times in childhood bliss
When he was younger, he tried piercing his and Liu’s ears to copy his mom’s earrings. Jeff tried to do it with a needle and he managed to hold in his pain, Liu couldn’t stomach to do it so Jeff tried to do it for him. Let’s just say Liu only has one ear pierced
Margret Woods, Jeff’s mom, was quite a strict mother. She doesn’t really comfort her kids and instead criticizes them for bad behavior since she was more focused on looking like a presentable family. To her that’s what constitutes a good family: if it looks good on the surface, it must be good beneath it
Peter Woods, Jeff’s dad, was more lax when it came to rules and behavior. He was more affable and Jeff has good memories of him. Although admittedly, Peter does sometimes let Margret handle most of the “real” parenting when it comes to discipline. Peter would also sometimes just echo what Margret would say in order to stay in her good graces and not cause an argument or just because he’s kinda gullible enough to believe that she’s always right
Because of their parents being the way they are, Liu always felt more like a parental-like figure to Jeff and he always wanted to reciprocate it in some way but felt like he was never able to because he’s the younger brother. It’s why he can be very protective of him, he really considered Liu his best friend
The Woods family moved to a small town north of New Orleans in 2008, Jeff felt quite separated from his childhood after that
He was a band kid in elementary and middle school, he played trombone and was quite good at it surprisingly
He has a fear of heights that was caused when he was stuck on top of a Ferris wheel that shut down when he was a kid
He’s a frequent sleepwalker and usually ends up in different parts of the mansion or outside. Paring with this, Jeff is able to fall asleep anywhere which is why it’s likely that he’s always carrying his sleeping mask
When Jeff started to get targeted by Randy, Keith and Troy, it was partly to get back on Liu’s behalf since they did approach Liu first. It was also his way of being on the defense since he and Liu were new to town
Jeff can be quite the emotional, impulse and self-destructive person so when he caught a few whiffs of violence, you could tell that it wasn’t going to go anywhere good especially as a young teen. Because of this, Jeff is quite a sensitive person. He was often driven by anger, guilt, shame, compassion and adrenaline
Somewhat surprising but Jeff cares deeply about those close to him, he can even go overboard to do things for them. Needless to say, betrayal is something you should never to do him
In his twisted logic at the time, he thought that he was helping Liu, Jane, Hannah, Vicky and Nina. So it genuinely does hurt him deep down that he actually royally fucked up their lives but he can’t repair it or make amends to huge mistakes he made when he was younger
He also sees violence as a way to break free from that “perfect image” his mom wanted to maintain. He has a very twisted sense of both pride and shame about himself, one moment he thinks he’s amazing but deep down he sometimes hates himself
Jeff doesn’t like being seen as weak since it would’ve been something that his mom would’ve criticized
When Liu told him that he forgave him, he honestly almost couldn’t contain his emotional breakdown about receiving forgiveness especially from his own brother that he was so close with in comparison to the other people he has ruined
He usually acts kinda like an asshole who has an ego the size of a mountain, he makes a lot of sarcastic and witty remarks, very snarky and confident attitude and overall just the type of guy that you wouldn’t expect to have self loathing issues. He also often puts up the “tough guy” act
He is surprisingly good with kids, it’s part of the reason why he likes hanging with Sally and BEN
His eyelids aren’t burned off, it’s only the tips that are charred but his full eyelids are still there
He hates cutting his hair short as a kid and he still does, one time his mom literally forced him into a hair salon for a haircut and he cried for like an hour after
He wears red converse that has those silly scribbles and names on them. The mansion residents did it as a prank once and Jeff was annoyed at the time but now couldn’t care less
Jeff moved into the mansion when he was 16, he was fleeing into one of Slenderman’s pieces of territory and encountered him. Slenderman at first thought that he was an unruly intruder or another prey to eat, Jeff wasn’t easy to get rid of though and the two fought for a while. When they met at an impasse, Slenderman decided that he would be a good fit for a Proxy Associate
I’m not sure how he met Smile Dog yet but I imagine that he possibly met him as a stray of some kind. Jeff got him his own doggy bed in his room and doesn’t mind it when Smile tries to sleep in his bed as long as he doesn’t take the majority of it
Kinda embarrassing to admit but I don’t really know who to ship him with if I need to ship him with anyone at all. I low-key shipped him with Kate the Chaser but it’s a very unpopular ship and I’m not sure if I’m still into it or it would even work
I’m sorry if this isn’t ordered in a good way! I tried to balance out the in-depth character analysis, the angst and fun headcanons since it can be pretty loaded
I probably forgot a lot of stuff like interactions with other Pastas and such but this is a good bulk of what my version of him is like!
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Today, on 28th January, 2011
Q Magazine published with Queen 16-page exclusive - May & Taylor Speak! / 'The Unseen Freddie'
Roger Taylor interview (extract)
Who did you have most in common with when the band first got together?
Brian, really. We haven’t always got on but we’ve come to realise that we need one another. Brian is my enduring mate, but I was very close to Fred. I think we were the naughty ones.
You and Freddie were flatmates for a while in the very early days of Queen. Did you cook for each other?
Oh God! [Laughs]. One Christmas I was there with Fred and all we had was a packet of bread sauce that you make with water. We used to dream of a can of beans! We were very broke but we still managed to ponce about and appear rather grand.
You’d been a dentistry student. Did Freddie ever ask you for advice about his teeth?
Well, not really. His teeth were in strange places. I think he was very fearful, quite squeamish about having anything done because it would have involved fairly major surgery.
Queen released their first seven albums between 1973 and ’78. Not bad going…
No, I suppose it wasn’t. We were very painstaking making the albums, too. It was almost like a privilege to get in these studios which, at the time, cost what seemed like a fortune. Thirty quid for every hour! So we respected that and just grafted.
Did Bohemian Rhapsody seem like a peculiar song at all when Freddie first suggested it?
No, I loved it. The first bit that he played to me, was the verse. “Mama, just killed a man, dah-dah-la-dah-daah, gun against his…” All that. I thought, “That’s great, that’s a hit!” It was in my head, a simpler entity then; I didn’t know it was going to have a wall of mock Gilbert and Sullivan stuff, you know, some of which was written on the fly. Freddie would write these huge blocks of mass harmonies on the backs of phone books.
When Freddie would say thinks like “What’s a mortgage, darling?” in interviews, Brian and John didn’t seem to like it too much…
No, I don’t think they did.
What did you make of it?
I thought it was hilarious because it was always a complete wind-up. He knew that what would annoy people more than anything was assuming this sort of Marie Antoinette… “Let them eat cake!” That was him. You know, “F*** ‘em. If they don’t like me I’ll be even worse than they expect.
Did you ever accompany him on his legendary shopping sprees?
Oh yeah. We used to buy each other rugs occasionally. Freddie used to say, “Always buy the best, dear”, which is a great piece of advice. There’s no point in getting the Jag when you can have the Aston Martin.
Was that your philosophy?
In a way, although I didn’t take it anyway near as far as he did. We’ve been incredibly lucky, we’ve had a great career and I’ve never been one to hide it. We are what we are. At the same time we’ve done lot of quite good things. Maybe [laughs].
Queen’s parties were infamously wild…
It really was a very small part of what was going on. We just thought it was a laugh. If we could screw that much money out of the record company to have an almighty blowout then why not? It’s just become… the myth of the dwarf with the coke on his head [at the New Orleans launch party for their 1978 album Jazz] and all that. It never happened.
Really?
No. Well, I never saw it [laughs]. I’d tell you if I did. There were weird things going on but… [mildly weary] the parties and everything, people like to hear about all that but it’s sort of in the past now.
But you must appreciate why people love those stories.
Yeah, but I wouldn’t recommend a party with a hundred strippers as a great marketing tool.
In an interview back then you said, “I like strip clubs and strippers and wild parties with naked women.” Was that an accurate summary of your interests?
Ha! All true, of course.
Was cocaine ever your thing at all?
Well, everything was around then. We did a bit of this and that but I don’t think it ever really ruled us.
Everything in moderation.
[Laughs]. We were never for moderation.
As Queen became more successful, why did you travel around in separate limos?
That was the easiest way to do it. Limos are the stupidest cars. There’s really only room for two passengers and you’d usually have your girlfriend or wife or whatever, companion, or your assistant with you. We could afford four you know? It was nothing to do with not wanting to speak to one another.
What did you think when Freddie turned up one day with his new moustache?
I always said that he could have ridden naked down Oxford Street and got less publicity than he did by growing a f****ing moustache. One man grows moustache. Not a big deal. But it was, obviously, in his case. It represented this sort of gay clone scene at the time, so there was some sort of vibe off that. I mean, it didn’t bother us at all.
What misconceptions do you think people might hold about Freddie?
Well, he had a very shy side and a very forceful side as well. That was it, really. In the studio he was such a worker. That’s where he was completely at home, not shy at all. I never had a cross word with Freddie. He was the glue that kept us together, in a way. It’s difficult to describe. A complex man. In a social situation he might be quite shy, but then he could also enter the room with all the charisma turned up to 10 and take it over, but he’d have to psyche himself up for that.
As he would if he was going onstage?
Absolutely. The same thing, really.
Apparently on tour you and Freddie played a lot of Scrabble. Who was the best?
Fred and I used to love Scrabble. We all played, but it got a bit too serious so the other two would drop out. Freddie was brilliant because he could score more with fewer tiles. I was pretty much his match, I think. Brian got the most points I’ve ever seen with one word, which was 168. Can I remember what the word was? Yes, “Lacquers”. “Q” on the triple, all seven letters, triple word. Work it out. [Q Ed’s note: we’ve tried and failed – over to you, Scrabble nuts.]
When you knew that Freddie was dying was there any question of stopping?
No. He only asked two things. The first was let’s keep working. The other thing was when he was really sick, just come and visit me.
Towards the end Freddie’s home was besieged by the press. That seems normal now but it was quite unusual at the time.
Yeah, his house was surrounded by vultures. They’d even be photographing his groceries as they were brought out of the car. It was horrific, actually.
Did you make your feelings known when you would go and visit him?
I did hit a photographer one night and I think I ran over another one’s foot. All those people, what are you going to say, you know? Just horrible dickheads.
Did you get to say goodbye to him?
Well, one time he was very, very sick. I was about 300 yards up the street on my way to see him when Peter [Freestone], his assistant, rang me and said, “Don’t come, he’s just gone.” That was a real blow, but… yeah, literally 300 yards away on Kensington High Street. [Pause, little smile] Next question.
Sorry.
No, that’s alright.
After the Freddie Mercury tribute concert in 1992 did you think, “Well, what do we now?”
Oh, definitely. There was a very empty period. It was, “What do we do now? Well, let’s give up. Yeah, let’s give up. That was good. That’s done.” Then, of course, after a while you’d feel, “Well, shall we finish that material?” Eventually we summoned up the strength to finish it and I think we made a good job of it [the resulting album was 1995’s Made In Heaven].
Can you understand why some fans think that the whole idea of the Queen musical We Will Rock You, is almost offensive?
Yeah, I do, and they’re welcome to think what they like because I hate musicals. The fact is we did our best to make it an enjoyable experience for those who might like that kind of thing. I make no excuses for it. If you get all purist about things… everybody wants everything to be kept in a jar like it always was and that’s not the way the world works.
Queen’s album sales are often given as being approximately 300 million. Do you have any idea what the actual figure is?
Honestly, I don’t know. Somewhere between two and three hundred, maybe. It’s a lot. [Pause] Great, isn’t it? [Laughs]
(➡️ source: brianmay.com website)
📸 Pic: 1986 - Freddie Mercury posing
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theagenes · 8 months
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This is a late night rant about 2014 Sebastian Vettel, not my usual type of content at all but I had to get it out of my system. 🎀
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I would have not particularly written this but I heard a comment about Sebastian's 2014 season and it bugged me, then I saw something very similar later that day and just thought about doing this.
Then what is it about ? Well initially, what I heard came from a commentator discussing George Russel and Lewis Hamilton's dynamic at Mercedes, and how, in their first moment driving against one another, the younger one tended to force the elder into driving a bit more desperately : to commit mistakes to try and beat their younger teammate. To this, the commentator also put the example of 2014 Sebastian Vettel and Daniel Ricciardo, which the former had seen as a threat, and as a result, had been pressured into driving poorly in 2014.
The problem I have with this is that it just highlights how little people know, and on the contrary, how much people assume, about Sebastian's 2014 season — which, arguably, is probably one of his most overlooked. It is not so much that he had a poor season that year, more than why — and you will find that it is the combinaison of many factors, most of them I thought people knew very well, but as it turns out, not so much.
Why was it such a terrible season for him then ?
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First things first, I'd like to put this into perspective : we view 2014 as an “awful” season for him, if not by sheer, automatic contrast to 2013. It's not easy to have both your best and worst season follow each other in a 2 years' spawn : is it really though— his worst season ? Because it's not. Sebastian finished 5th in the driver championship that year, and stepped on a few podiums — some of them he even shared with his teammate Daniel Ricciardo.
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Here he is in Singapore 2014, lifting his trophy at venue which has never failed him. 🥸
Now 5th isn't so bad, especially considering there were more drivers competing in the championship, as well as a fiercer competition. Why does it stick in our minds as such a forgettable season for him then ? Well, as we saw, 2013 was his most dominant form ever, and there is nothing more humiliating than losing a Grand Prix with the “ 1 ” sticker branded onto your every belonging : car, caps, race suit, garage ; right next to your own name.
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But once that this a priori is out of the way, you will find that his 2014 season – although nowhere near his last four championship-winning years – was not simply Sebastian making silly mistakes, in the heap of the moment or born out of a rage to prove himself, because he felt threatened by his new teammate.
There are reasons behind 2014, and there are numerous.
An obvious reason, although going slightly in the same direction than what the commentator was saying – without ever reaching the same conclusion though – was that the 2014 season was all about changes for Sebastian : new regulations, new engines, new cars, new teammate : new dynamic. A change to which he adapted pretty poorly, that's undeniable, but which does not warrant for such a drastic drop of performance — when compared to 2013 or 2011, his most dominant years, but even 2012, one of the hardest fought championship he ever won, or 2010 or 2009, two championships to which he teethed and clawed at, for two very different outcomes. What I mean is that you simply do not go from breaking and setting new, unheard-of records (still unbroken, as I write this), winning 13 races out of 19, and only missing out on 2 podium finishes in an entire season, to climbing on the top of a few, scarce podiums the very next year — or at least, not without a justification.
This justification, you will find, comes into a much simpler, intertwined reason than you might think. To put it very simply, I would say “Ferrari” on one side, and “Michael Schumacher” on the other. Don't forget where we stand, and where we are : this is 2014. A few month prior, Michael Schumacher, Sebastian's greatest hero, friend and counsellor, had been drastically injured in a skying accident.
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This might seem a bit foreign to us nowadays, and although we all know about his accident, do we always remember the precise date ? December 29 2013, during the winter break and somehow, both at the same time, a moment of joy and celebration for Sebastian, as well as sorrow and grief. How do you celebrate your greatest achievement in the sport of your dream, when a primordial component of this very childhood dream, your hero, fights for his life in a remote hospital ? And it's no well-hidden secret that Michael's accident dealt a terrible blow to Sebastian's mental health — he talked about it himself in interviews saying that the period which followed was one of the toughest of his life. The 2014 season cannot be extracted from its context, and the driver that got into his car this year was a man grieving, constantly ; persistently.
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The third reason is very much linked to the second, as Michael Schumacher had a great impact over Sebastian's dream of ever driving shed in red. 2014 is also a turning point in Sebastian's career : both a pivot and a fulcrum, to later become an unsteady keystone. The thing is, the discussions over Sebastian ever joining Red Bull had started as early as 2008, although at this time, he had chosen to commit to Red Bull. The movement from Red Bull to Ferrari did not happen in one day, and it surely did not pop into Sebastian's mind over the spawn of a few month. It must have been there for years, simmering until he finally crossed the threshold and took a step. A move he had to make without any word of advise from the person who had made him want to join Ferrari in the first place.
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The 2014 season was not so much his last year with Red Bull, more than a springboard-year before his first season with Ferrari. It was never going to be a year where Sebastian would fight for a championship, not even for wins or podiums : on the contrary, not winning with Red Bull was the only remaining necessity. His contract with Red Bull was set until the 2015-2016 season, and as we've seen in the past, a driver leaving his team is always legally managed by a contract : in order for this to happen, there has to be a clause which can break their pre-existing contract. It was the case with Daniel Ricciardo last year (2022) who was kindly thanked by McLaren in exchange of a good sum of money : that was the mandatory loophole in the contract for it to work. Similarly with Sebastian in 2014, the loophole in his contract was all about championship points. Helmut Marko talked about it after Sebastian's move from one team to the other, saying that this transaction had not came as a backstab at all, simply because it had been done in full knowledge of their team.
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What do we think about it, as a whole ? Of course, I have no purpose to cast a shadow on Daniel Ricciardo's very good season in 2014 : his victories were his and he didn't rob anyone of them, nor his podiums. What I am trying to say is that there is no correlation between those two chains of event : in the same way that Sebastian losing did not help Daniel winning, Daniel winning did not make Sebastian lose. I don't think this 2014 season should be summed up as Sebastian feeling pressured by a younger teammate into making mistakes after mistakes — all the more considering his sheer streak of unluckiness and the unavoidable DNF's, engine and car failures he had no role into. Wouldn't it be pretty simplist, to link Daniel's victories to Sebastian, and wouldn't it take a bit from them ? I sincerely think that they are not linked, and that his – arguably weaker, although 5th position in the championship is no small feat if it is regarded as your very worst, considering most drivers never even win a Grand Prix, let alone make it to the top 5 of the WDC – 2014 season was about something else entirely.
Perhaps that it was less about being beaten by a teammate than saying farewell to a former team in the smoothest way possible ; for once losing sight of the championship to achieve something bigger, to try and reach for a childhood dream.
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Pictures are from Motorsport Images (cr: Vettel 2014 Portrait) / Alfred Guillou - Adieu ! / - Lora Mathis - If There's A Way Out I'lI Take It / Edward John Poynter - The corner of the villa / Franz Ludwig Catel - Porch of a Church in a lunar landscape / The Guardian / Witold Pruszkowki - Falling Star / Patrick Gale - Notes from an exhibition, p.36 / Sebastian Vettel for the Daily Telegraph / Dr Helmut Marko for Sky Sports / Johan Christian Dahl - View of Dresden by Moonlight.
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kittykittyhunter · 1 month
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The Archive
Introduction On 14 June 2020, I accidentally deleted my tumblr, wiping out a blog that I had been maintaining since January 2011.  I was distraught due to losing a lot of fond memories – and crushed at the thought of so much of my writing disappearing.  I hadn’t been very disciplined about keeping offline back-ups of my work, so when my blog disappeared, so did a large collection of poems, short stories, vignettes and fanfics.
Over the last few years, I’ve steadily recovered a decent chunk of my writing (about 300 pieces) thanks to my friends reblogging my posts and being diligent with their tagging systems.  I’ve now been able to archive and remaster my poems and prose pieces – though my fanfiction remains in the ether (which, to be honest, I’m okay with). On that note, I would like to express immense gratitude to the people whose blogs I recovered my works from:
alistersangelsong
@brattyhalfpint
caitsylph
@houkou-nrl
jirohoushi
kara-kitsu-x
kasukasumoe
@kidasbrainspace
@kunimitsuchin
lassinajumper
@lenandbonten
@mono-frog
@mon-qi
seethebattlefield
@s-ephiroth
@tacotits
@ten-thousands-hobbits
thunderdownongreenside-archive
I know a lot of these bloggers either are no longer on tumblr or use these accounts (and tumblr wouldn't allow me to tag everyone?); even so, I want to share my thanks. And thank you to everyone else who read, shared or otherwise enjoyed my writing over the years.  I hope that it inspired deep feelings and I hope that it bought you comfort.  I want you to know that I wouldn’t still be pursuing writing if it wasn’t for all the support you sent my way.  I read and savoured your comments and tags and, I promise you, I am grateful for all the love I received. Methodology While it would have been simpler to reblog the old posts, save for those that were trapped under a Read More (and a fair few pieces fell into this category), for this archiving project, I opted to take the opportunity to edit my works (also, I didn’t particularly want to bombard my friends’ notes by reblogging ancient posts).  This gave me a chance to appropriately re-format some works which had, unfortunately, originally looked quite ugly! The editing process was incredibly interesting – I ended up making changes to almost all my posts, so it’s good to know that I’ve definitely grown as a reader and writer over the last decade.  A very small number of the posts were brand new for the blog, but at this stage, I’m happy to count them as part of my archive.  For me, it’s important to compartmentalise and draw a divide between the writing I shared then and the writing that I will, hopefully, go on to pen in the future. I’m still in the process of proofreading: some of my tags have typos and there are certainly some errant dashes, among other issues, here and there.  Nevertheless, I’m satisfied with the state of things for now. Some posts are titled [‘Circa …’].  If I had been savvier about using tumblr mobile in conjunction with the web version, I could have recovered all of the exact dates of my original posts.  However, what’s done is done and I am satisfied with what I was able to accomplish. Statistics I love numbers – here are some interesting graphs regarding my posts:
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Posts by Form - Prose – 37 - Poems – 271 Total – 308
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No. of Posts by Year - 2012 – 1 - 2013 – 4 - 2014 – 21 - 2015 – 61 - 2016 – 114 - 2017 – 44 - 2018 – 22 - 2019 – 16 - 2020 – 20 - 2022 – 4 - 2024 – 1 Total – 308 There’s definitely a lot of writing that I wasn’t able to track down: in 2016, for example, I believe that I posted 366 poems.  Still, I’m pleased with the works that I did find – it was great to rediscover works that I’d completely forgotten about. I think that draws this post to a close.  Thanks for reading!
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advnttt · 8 months
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This might be a bit long-winded, and I'm pretty sure no one's even gonna be here to read it, but I just wanted to reminisce for a bit. After all my name-changes I'm not sure who will even remember me, but this blog was named "siiq" and "addict3d" for the longest periods of time. Bear with me as I just word-vomit all over the place.
TL;DR It's been fun, but this might finally be the last time I hop on here.
Hell, the last time I logged in was like a year and a half ago. Nonetheless, it's been kinda fun coming back here and just seeing what's what who's still around, who's deactivated, and what the site even looks like.
I still remember when shortly before the end of my Senior year of high school in 2011 God I'm fucking old when one of my friends in my GFX class decided to make a Tumblr account for me against my will because SHE felt like I needed one. I didn't even do anything with it over that whole Summer either. It wasn't until September I decided to get on here and see what it was all about. Very quickly it became sort of a home away from home. Myself and my immediate family members had had our entire world rocked and flipped upside down shortly before I got on here, and Tumblr became an escape for me. A way to disconnect from my world and circumstances at the time. An outlet for me to express myself and my creativity as well. Never did I think upon logging in here for the first time that I would eventually have over 25,000 people following me, and that a fair few of them would become great friends for that season of my life. People that could relate to me. People that would listen. People that were also, in different ways, broken like I was. People that needed a friend, like I did. Side note, it amazes me that people still talk shit about friendships online. One of my best friends of 15+ years is a guy I first met gaming in like '08 and we didn't even meet each other in person for the first time until about 5 years later.
But anyways, I don't think y'all will ever really know how much everything meant to me. The messaging back and forth, getting to know each other, the late night phone calls when one of us just needed to talk, all the times we'd get the gang together in Tinychat and just hang out, the roasting and trash-talking, reblogging each other's selfies just 'cause we just wanted our friends faces on our blogs, all of it.
All the little things. Such simple things. They meant so much.
So now here I am. Sitting at my desk, almost 12 years to the day after my first post. Scrolling through my archive and my messages for the last little while, just reliving some moments, scrolling through who I'm following and remembering simpler times. A lot of us have moved on and away from this site. A lot of us have grown up and subsequently grown apart as life has carried us in different directions and down different paths. And I know at this point most of y'all will never see this, but just know, wherever you are in life, whatever you're keeping yourselves busy with, I'm thinking about you and truly wishing all of you the best of luck in whatever you set your hand to. You, unknowingly, helped me through arguably the toughest years of my life and I'll never be able to repay you for that. You deserve the world and more, and I wish I could give it to you.
Again, sorry for the wall of text but I just wanted to get this all out in one sitting. I feel like it's been a long time coming.
With that all being said, I'm not going to deactivate this blog (at least not until Tumblr decides to do it for me), but it's at this time that I will bid you all a very fond farewell.
Take care of yourselves. Take care of each other. And keep on keepin' on.
Adieu, my friends. And thank you.
Josh
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autisticarchive · 8 months
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The Brilliance of Autistics.Org
Back in 1998, the Neurodiversity Movement was still in its very early days. Autism Network International was established, and Autreat was an annual tradition. There were also a handful of email lists related to autism, some of which being primarily by and for autistic people. Other than that, there really wasn’t much “movement” to this movement just yet. The autistic community that existed was pretty small and was mainly connected through those lists. The internet was just evolving from only being networks of emails to the World Wide Web. So web design was in its infancy. There were some autistic people-namely Laura Tisoncik-who decided to make her own website that would act as a central hub of information for this emerging movement, as well as a way to help mobilize said movement in unprecedented ways. This website was known as Autistics.Org. It is now only available via WebArchive, though it was chronicled quite thoroughly by it, so thankfully it has not been completely lost to time. Mel Baggs, Phil Schwarz, and Joelle Maslak would later join as collaborators.
Autistics.Org was connected to the server for ANI’s website, along with a loosely connected ring of other sites, since owning a server for a website was harder and more expensive than it is now. Laura Tisoncik, also known as Muskie, had prior activity in other progressive movements-namely the Fair Housing Campaign and a Chicago area working class movement known as Rising Up Angry among others. She had experience with the LGBT community as a lesbian, and they did a lot of on the ground activism in the late 20th century as well. She was involved in the #autism IRC (Internet Relay Chat) where she encountered some conflict with several parents, motivating her to create her own IRC #AutFriends. The owners of #autism were not thrilled with this, especially since it was becoming popular, and one of their associates asked Laura to shut hers down. This gave her the drive to create Autistics.Org. Their tagline was “The Real Voice of Autism” which was a direct parallel to Autism Society of America’s slogan at the time, “The Voice of Autism”. The site was active from 1998 to around 2011, with most of its activity being in the early 2000s. 
The site had many sections and functions. It promoted books, mainly those written by autistic people, and even included some fun facts about said books. They had an entire section called Institute for Study on the Neurologically Typical (ISNT), which was an in-depth parody of the common autism institutes that study autism and are staffed entirely by non-autistic people. Autistics.Org also had some cute greeting cards and funny cartoons, as well as forums. Most importantly, in my opinion, was their Autism Information Library. It included several essays about autism written by autistic people about many things that would become key concepts within the movement. Topics such as ABA, burnout, opposition to a cure for autism, self-diagnosis, and the problem with the Asperger’s distinction. A lot of these are also really great articles that have aged quite gracefully. The library has a few sections dedicated to specific campaigns that Laura and Mel used the website to amplify. Autistics.Org also had a presence on the life simulator game Second Life, which acted as a virtual gathering space for a number of disability activist groups. There is a lot of good content on Autistics.Org that is well worth exploring for yourself. What I really wanted to examine, though, is why this website was so great and how it really helped get the ball rolling for the Neurodiversity Movement.
Autistics.Org existed during a much simpler time for the Neurodiversity Movement. Since there were few autistic spaces that existed dedicated to this particular movement, and the ones that existed were relatively small, it had a more “come as you are” feel to it. There were still rules people were expected to follow, but most of the infighting came later down the line. There were certainly still disagreements and factions and the like, but compared to how autistic spaces are now, there was much more levity given to things that would be taller hills for newbies to climb in today’s world. Which one may argue is not entirely a bad thing-it potentially shows that harmful ideas are less tolerated-though it also may mean that if someone uses terminology or espouses ideas seen as harmful, there may be less benefit of a doubt given to them than what would have been in the email lists of yore. This is natural for a progressive movement, and was arguably inevitable as the movement continued to expand. The focus was largely on building the momentum we see now with the movement, so people were allowed to experiment with ideas and explore discourse while still getting featured on the site. Many of these ideas would go on to become very common talking points within neurodiversity discourse. They didn’t necessarily originate on Autistics.Org, but having a website with essays about these subjects readily available to anyone with an internet connection was a huge deal. So even if someone was not subscribed to the private mailing lists, or ANI’s newsletter, they could still get a taste of what they likely were discussing on there. Autistics.Org kind of feels like a zine, something Muskie likely had experience with as an organizer within radical movements. A zine is basically a grassroots version of a  magazine, produced “by the people” rather than being published by a major company. They’re often made with basic materials as a result and are quite stylized. Mouth Mag and A Ragged Edge, two disability related magazines also had this feel to them. It had a great blend of both informative writings, calls for action, and even some humor along the way. It was a very important step to take after ANI already established Autreat as an annual conference where people presented about topics the autistic people involved considered important. Autistics.Org was where the rubber met the road with these ideas and this movement. 
There were pins for sale that said things like “I am not a puzzle, I am a person”, which became a pretty ubiquitous saying within the Neurodiversity Movement, especially during protests against Autism Speaks or the use of the puzzle piece in general as a symbol for autism. There was a pin with the puzzle ribbon Autism Society of America created, saying “here we are silenced, parents don’t speak for us”. This appears to be where opposition to the puzzle piece symbol really got its start. Two key incidents had sections dedicated to them on the site. The first was a protest to a rally in 2000 known as “Hear Their Silence” hosted by Autism Resource Konnection (ARK). It took place in Washington D.C. and featured people like the infamous Bernard Rimland, to talk about the way autistic people supposedly suffered in silence. This was clearly an ignorance of the growing voices of autistic people advocating for themselves. Several advocates, including some non-autistic parents, wrote a series of letters to ARK that were posted on Autistics.Org, known as “Hear Our Voices”. It doesn’t seem like it really did anything to prevent the rally or change anything about it, but it showed the tendrils of autistic people campaigning against the idea that autism was a horrible disease, and more importantly, against the idea that some autistic people were voiceless. Another incident they gave a dedicated section to was the incident surrounding Canada-based researcher Michelle Dawson and her critique of behaviorism that she presented before the Canadian Supreme Court for their Auton v. British Columbia decision. Her speech and essay were known as “The Misbehavior of Behaviorists”. After she delivered this speech and published it online, a parent of an autistic son known as Lenny Schafer published a section in his quarterly Schafer Report called “In Defense of Behavioral Treatment for Autism'' where he and several behavior analysts wrote a series of essays absolutely skewering Dawson for daring to have something to say about Applied Behavior Analysis that wasn’t a glowing endorsement. They questioned her diagnosis as well as her credentials, among other things. In a lot of ways, they proved the point Dawson made. Several of Dawson’s friends came to her aid, including on an online forum and with a series of essays hosted on Autistics.Org with rebuttals to what was said in the Schafer Report. The court decided that the right to ABA/IBI was not protected under the Canadian Charter of Rights and Freedom, setting the precedent that access to ABA and similar interventions would need to be decided on the provincial level rather than federally guaranteed. This really showed how fiery discourse surrounding ABA was in the autism community, especially now that the Neurodiversity Movement was speaking out against it. It was one of, if not the first, massive mobilization against behaviorism from this particular movement and helped establish that opposition to ABA would be a major sticking point of the Neurodiversity Movement. 
As the movement continued to grow, it would grow beyond what Autistics.Org established. Nonprofits like Autistic Self-Advocacy Network would get their start and take the work of the Neurodiversity Movement to unprecedented levels (though ASAN was all-volunteer for its first five years). Autistics.Org was never the only bastion of organization among neurodiversity activists, though it was a very important development, and is definitely one of its best initiatives to this day. This is being posted on what would have been Mel Baggs’s 43rd birthday. Mel did a lot of things to mobilize the Neurodiversity Movement, Autistics.Org simply being one such example. It’s where Mel got hir start in the neurodiversity sphere. The site is also 25 as of this year. A lot of the content barely feels like it has aged a day. Having a central resource like this that was entirely community-based and community-funded, run by people who had experience in previous movements as well as experience in facing some very real discrimination, was genuinely a gift.
For more on autistics.org, here is a chapter Laura wrote in reflection on it in 2019 for the Autistic Community and Neurodiversity Movement textbook
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maaarine · 2 years
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Different: Gender Through the Eyes of a Primatologist (Frans de Waal, 2022)
“Bonobos were too sexy, too peaceful, and too female-dominant to please everyone. 
They made some visibly upset, as once when I lectured to a German audience about the power of bonobo alpha females. 
Afterward an older male professor stood up and barked in an almost accusatory tone, “What’s wrong with those males?!” 
Since apes hold up a mirror to ourselves, we care how they make us look. Perhaps the biggest problem with bonobos was their nonviolence. 
We have no confirmed reports of one bonobo killing another, whereas we have an abundance of such cases for chimpanzees. 
You’d think everyone would be pleased to get a break from chimpanzee brutality and finally meet a close relative leaning toward love rather than hate. 
But then you wouldn’t have reckoned with the prevailing narrative in anthropology, according to which we are born warriors who conquered the earth by eliminating every ancestral type that stood in our way. 
We are children of Cain, not of Abel. (…)
For example, in his 2011 book The Better Angels of Our Nature, the Canadian-American psycholinguist Steven Pinker proposed that humanity needs civilization to keep its destructive instincts under control. 
Since his theory works only if our forebears were hyperaggressive characters, Pinker went for the chimpanzee as ancestral model and cheerfully swept bonobos under the rug, calling them “very strange primates.” 
In the same vein, the British-American anthropologist Richard Wrangham in his 2019 book The Goodness Paradox concluded that humans are better at living together than you’d expect, so we must have domesticated ourselves. 
He too uses an aggressive chimpanzee-like ancestor as his starting point, whereas bonobos are an evolutionary offshoot who “have gone their separate way.” 
The inconvenience of bonobos in our family tree is on full display in these books. 
Never mind that both Pinker’s and Wrangham’s evolutionary scenarios would be unnecessary if our species hailed from less belligerent stock. 
Had we descended from a bonobo-like ancestor, things would be much simpler. 
No special explanation would be required for our species’s moderate levels of violence. Instead of posing a problem, bonobos might be the solution.”
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theygotlost · 1 year
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TWENTY. YEARS. OF RATCHET AND CLANK. LOOKS AT YOU WITH BLOODSHOT EYES. i really wish i had the foresight to draw something for the anniversary but it just didnt happen. i think i still will draw something but it will just be late and thats ok. anyway I would like to share MY experience with the series ❤
my first ever rac game was tools of destruction. my dad brought it home one day and i had no idea what it was, I dont think HE knew what it was, I have no idea why he bought it. we never had a ps2, only a ps3, so nobody in my family had ever played the og trilogy. I didnt even know there were earlier games in the series for several more years. idk exactly how old I was, maybe 8 or 9, so this was a few years after tod's release (2009-10??). I watched my dad play it, and I thought it was the most awesome shit ever. I rarely actually played it myself cause I was bad at video games but I had such a huge crush on ratchet i wanted him to be my catboy bf so bad (some things never change 😑....) but my little brother became OBSESSED with it and played it over and over and over. he was only like 6 so he couldnt even read and didnt know the actual title of the game so he just called it "THE ROBOT GAME". i remember being so fucking confused and pissed off by the ending LOL. we had quest for booty pretty shortly after that and played that a million times too. i dont even think i registered that it was a separate game from tod and tbh i still think of it as tod dlc.
next was the acit demo, which again we played a million times, until finally our parents got us the full game (again a few years after release so probably around 2011-12). I distinctly remember my brother and i thought qwarks line in the opening cutscene "space. its big. so big in fact, that if you lost your car keys in it, they would be almost impossible to find" was the funniest shit ever and we quoted it constantly.
(and when I say "we played", i mostly mean i watched my le epic gamer brother play while I pissed him off with my backseat driving the entire time. sometimes this ended in physical violence.)
then we got all4one, and i remember my brother and I begging our dad and a family friend to play it with us so we would have a full party. our friend was like "idk guys, this is kinda wacky and quirky 🤨". I always insisted on playing as ratchet cause he was my specialest little boy and my brother mained nefarious. he LOVED nefarious he would run around screaming ANNIHILATE HIM!!!!!!!!!!
our parents got my brother into the nexus for christmas 2013, but at that point i had kind of lost interest and didnt care so i didnt play it (or just watch him play it like i did most of the time). for the next several years I really didnt give the series much thought. I might have played some of tod or acit again, i dont remember, but it was just something I used to like as kid.
and then well. spring 2020. I think a lot of people returned to things from their childhood after the pandemic started because all that fear and uncertainty makes you want to return to a seemingly simpler and safer time, especially if you were living away from your family and had to suddenly move back in with them like i did. so during quarantine I replayed all the rac games we had just for kicks, and it reignited my passion for these games and reminded me just how special they were to me. i became so intensely obsessed with them (especially acit). MY HORRIBLE SON DEX WAS BORN. (dexo is 2 years old now awwwwwwwwww) and ciro lent me his copy of the og trilogy ps3 port and I played the original games for the first ever time. and as luck would have it, rift apart was announced at e3 during that same period. kind of insane to think about. there was no way I was gonna get a ps5 so I just watch other peoples playthroughs 1 million times. i still wanna play it so bad 😭
ratchet and clank isnt even a game series its like a brother to me. its everything. its so important. learn your herstory. for some reason I was under the impression for a long time that rac was a super mainstream series that everyone has played. that a playstation and a copy of acit was made free for all americans by the president. but unfortunately the fandom is so so small with barely any active members on tumblr. there was a HUGE surge in content last year cause of rift apart, but 90% of people quickly forgot about it and moved on. i am eternally grateful to my rac mutuals and followers that continue to post and talk about it. o7
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oasis-nadrama · 1 year
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You brought up revised lands and I remember from your old QA pages certain characters lands had different names. Can you give me some info on the land revisions?
--------- Yeah, definitely! Here are the original Lands as indicated in the original 2011 pre-production notes, followed by the new names as well as my comments.
VAMUIN'S LAND 2011 notes: Territory of Incandescence and Chronographs (With a lot of sun, beachs and metronomes and surfing things too) Final version: Territory of Metronomes and Marquetry Comments: The original idea for Vamuin's Land was pretty flat, almost like a joke adventure - and it may have to do with the fact I first planned Alabaster as a way shorter, simpler work, 600 pages long rather than 2600+ (the complete Alabaster will probably be around 4000 pages). So yeah, it was quite superficial, like, "give the surfer guy some beaches with giant boards and maybe metronomes to go with the fact he's a Bard of Time, whatever". It was empty. It was lazy. I pretty much restarted completely from scratch, keeping only the metronomes and the general idea that the planet would be warm. Then I started developing ideas, symbolism. For example wood is a material evocative of growth, fitting with the Aspect of Time, and also fitting with the Dionysian thematic of Vamuin, with harvest, and, well, of course it's a dick joke, too, "wood". Vamuin's Land was always going to be full of dick jokes. He was also supposed to fry himself to death attempting to convert his questcoon into the ultimate tanning lounge.
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GINNEO 2011 notes: Land of Spades and Fur (With darkness and pulsing arteries of some grey liquid everywhere) Final version: Territory of Belligerence and Glaciation Comments: The "Land" form on this one indicates the original name for Ginneo's planet is an extremely early draft, anterior to the idea of revised SGRUB terminology. It may have been the first land I planned. I envisioned this one as an entirely organic environment, with a lot of brown tones, similar to the shapes and palettes I finally used in Silent Hive… It is the way Ginneo's mind looks, like a mess of warm colors and "cuteness" dissimulating more metallic, rusted, dangerous things. And when I finally made the minigame Silent Hive, I was left with an issue: I couldn't make the Land as usually envisioned, it would have been too much of a repetition. So I looked for contrast, and for contrast with Vamuin's Land as well; I had to get away from warmth and warm colours. I was partially inspired by the video game Silent Hill Shattered Memories, which features a frozen world. So the final version started from this idea of glaciation, and was also about WAR - war was a focus of Ginneo before his psychological transformation, and work pretty well with his Rift Aspect.
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BATORI 2011 notes: Territory of Oceans??? and Sepultures (with big elegant quiet gardens) Final version: Territory of Rainforest and Sepultures Comments: I MAY have been thinking about floating gardens for this one. Unsure. As indicated by the "???" in the note, I was never sure about the oceans. The Sepultures I envisioned as more sinister than their final interpretation, they were going to be large, greyish, maybe labyrinth - Necropolis-like. I am glad to have chosen a lighter "jungle ruins" look in the end, because the original idea was WAY TOO CLOSE to what we discovered in canon Homestuck in the following years, the Alpha Kids' session.
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RENART 2011 notes: Territory of Tincture and Latticework (with a lot of prisms and rays and inks and jungle gyms Final version: Territory of Flamboyance and Choregraphy Comments: This one changed the MOST. Until then, each territory kept at least a shadow of continuity with the original concept - Vamuin's Land keeps the Metronomes and the general heat, Ginneo's Land keeps the war/conflict theme and the hostility, Batori's Land the Sepultures and the idea of exploration… But RENART'S LAND? Well, it was really difficult. There were actually a dozen iterations of Renart's Land. At some point I wanted it to have gigantic grey mountains and a deep, dark sea. At another point I wanted it to be all ribbons. I envisioned entire oceans made of silk, of rough paper ribbons adorned with scribbles of black ink. And, as you can read from the notes, I played a lot with the idea of latticework, scaffolding or jungle gyms - I loved the idea that he would end up with an empty world reduced to some underlying structure. In these visions, the ENTIRE PLANET was basically scaffolding. But I realized I could not use scaffolding because it would be too similar to my approach of a "Land in Formation" as displayed here:
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I also wanted Renart's Land to contain basically ALL possible colors. The palette would have been pretty similar to the bright city of Nelphis in my webcomic Pantagrame. But I realized it did not work with other Lands. I wanted a balance between the palettes of the various Lands, and if Renart had a complete psychedelic rainbow, it left no room for other planets to shine in the color bible. So yeah, I completely scrapped all of the previous ideas and worked on something colorful yet in limited tones. Something which would echo's Vamuin Land in various ways, since Renart mirrors Vamuin while opposing him. I ended up deciding on Art Nouveau/baroques continents, in opposition to the Art Déco continents of Vamuin's Land; it was a duality I already used in Pantagrame for Nelphis and Cindralia, so I knew it worked. I hesitated a lot for the colors, I wanted both the continents and the sky to look deeply psychedelic and unnatural. Finally I was lucky enough to find the idea of making the forests oceans as in the first Land, but oceans of giant mushrooms. I found some more symbolical details, related to Renart's mythological role etc, but basically by this point it was done. The Territory of Flamboyance and Choregraphy was born.
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He thinks that’s not just infantile but dangerous. “I said round about 2011 that I thought that it had serious and worrying implications for the future if millions of adults were queueing up to see Batman movies. Because that kind of infantilisation – that urge towards simpler times, simpler realities – that can very often be a precursor to fascism.” He points out that when Trump was elected in 2016, and “when we ourselves took a bit of a strange detour in our politics”, many of the biggest films were superhero movies.
Superman, the creation of working-class Jewish kids, was originally “very much a New Deal American” – but he got co-opted, just as “the early spiky, anarchic Mickey Mouse was very quickly modified into a suburbanite who wears short-sleeve shirts and has two nephews”. Moore is at least cautiously cheered that another of his creations, the Guy Fawkes mask drawn by David Lloyd for V for Vendetta, has been adopted as a symbol of resistance: “I can’t endorse everything that people who take that mask as an icon might do in the future, of course. But I’m heartened to see that it has been adopted by protest movements so widely across the world. Because we do need protest movements now, probably more than we’ve ever done before.”His caution towards the cultural turn we’ve taken extends to the digital realm. He shuns new tech to the extent that we speak down a landline, so I can’t see the lavishly bearded face from which his gentle Northampton burr issues. “When the internet first became a thing,” he says, “I made the decision that this doesn’t sound like anything that I need. I had a feeling that there might be another shoe to drop – and regarding this technology, as it turned out, there was an Imelda Marcos wardrobe full of shoes to drop. I felt that if society was going to morph into a massive social experiment, then it might be a good idea if there was somebody outside the petri dish.” He makes do, instead, with an internet-savvy assistant: “He can bring me pornography, cute pictures of cats and abusive messages from people.”
how do i prevent google from suggesting me second rate sites that only report on other sites news with their title clickbaits like it wasn't hard to look for this original article but man the way some people just run to fucking lie about bits of others journalism for fucking clicks.........
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A Brief History of Terraria - A Labour of Love
   Dig, fight, explore, build! The world of Terraria has been an ever-growing canvas for over 40 million players for eleven years, and it’s a community I’m proud to have been a part of since almost the beginning. With the final update on the horizon, it’s as good a time as any to take a look back at the history of my personal favourite game, from the humble indie beginnings back in 2011 all the way to the incredibly in-depth and expansive adventure it’s become since then. So, grab your pickaxes and bring a supply of torches (always craft more than you need!) as we dig all the way back to May 16th 2011, when a brand-new indie dev group called Re-Logic released a modest little sandbox named Terraria, unaware of how much of a gaming icon it would ultimately become…
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Release - “Journey’s Beginning”    The original release of Terraria featured a very different game to the one we know today, with barely a fraction of the current content and a much simpler visual style. With only three bosses and around 200 items, 1.0 seems quite barebones in comparison but it already had a loyal and growing fanbase, thanks in part to a short Youtube playthrough of the early alpha build by the lead developer Andrew Spinks, a.k.a. Redigit. Those videos showed that some of the current game’s features we take for granted were actually later additions - torches even stayed lit underwater back then! Due to the blocky sandbox nature of the game, there was a fair bit of unfavourable comparison to Minecraft, which had released around the same time as Terraria. Thankfully, this rivalry between the fandoms died down over time, and now the two fanbases are friendly and supportive of each other. Most of Terraria’s fans gathered at the old forums called terrariaonline, with active interaction from the developers and plenty of fan-made content and suggestions.
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1.1 - “The spirits of light and dark have been released!”    Things really kicked off in December of 2011 when the first major update to Terraria was released, practically doubling the content of the game all at once. Hardmode was added for a sense of progression, unlocking new bosses and a boatload of new powerful gear.  Not long afterwards, a smaller Christmas-themed content drop (1.1.1) was released, adding a higher-level snowman invasion event and a recurring holiday mode where certain pickups were given festive reskins. However, it was only a few weeks later that the lead developer Redigit announced he was quitting development of the game, and updates grinded to a halt. It would be over a year before he hinted at a return, but in the meantime, Terraria was also released for consoles, bringing in even more players despite the apparent “end” of development. What players didn’t know yet, and wouldn’t for quite a while, was that concepts and early development for a sequel to Terraria had begun around this time, though little official word on Terraria 2 has been released as of yet.
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1.2 - “The jungle grows restless…”    For more than a year, Terraria had gone without any updates or news from the remaining developers, leading most players to believe the game was “finished”. That is, until January 2013 where Redigit teased a return to development - with a new major update announced just two days later! 1.2 was released on September 30th 2013 and added a staggering amount of new content and changes to the game, with over 1000 new items and practically doubling the size of the game again. New biomes and events, massive overhauls to existing biomes like the jungle and snow, more bosses, more music, a total visual rework of all the game’s sprites and artwork; the game was almost unrecognisable compared to before the update, and it was just the beginning. Throughout the rest of 2013 and 2014, the game saw continuous additions such as new seasonal events and NPCs, even things like minecarts and a fishing mechanic. This massive makeover to the game warranted an equal update to the fanbase, and the old terrariaonline forums were shifted to the shiny new Terraria Community Forums with an even greater emphasis on community interaction and developer activity. There was even a spinoff game called Terraria: Otherworld announced in 2015, set in an alternate version of Terraria and focused on tower defence-style gameplay. Later on, Redigit once again left the development team, leaving the game in the capable hands of his fellow developers in Re-Logic as they worked hard on the next big update.
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1.3 - “Impending doom approaches…”    The efforts of the remaining Re-Logic developers came to fruition on June 30th 2015  with the largest content update yet (noticing a pattern here?), adding achievements, a gruelling new difficulty mode, total reworks of various biomes and graphics, and most importantly, a legitimate endgame. 1.3 introduced the Lunar Events, a series of tough-as-nails boss fights and invasion events, culminating in the new true final boss - a horrific space monstrosity named the Moon Lord. All this and more came together in what was intended to be the final major update to the game; but where have we heard that before? Surprise surprise, Terraria wasn’t done yet. Over time, additional minor updates were released, adding new events and reworks to existing content, including a surprise cross-promotion event with the game Dungeon Defenders 2 - Terraria gained a tower-defence style mode with a slew of new items and enemies, while DD2 received a number of Terraria-themed items and playable characters. A couple years after 1.3’s release, Redigit once again returned to the team as lead developer, and the console versions of Terraria had a few unique features removed for parity with the PC version so crossplay could be possible down the line. As for the long-awaited Terraria: Otherworld spinoff, fans were disappointed to learn that the game would never see the light of day with development officially terminated. It seems the game just couldn’t match what the developers were intending, and ultimately the idea was scrapped. On the bright side, this opened up more time for the developers to focus on other projects.
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1.4 - “Journey’s End”    Of course, all good things must come to an end. On May 16th 2020 - the nine-year anniversary of Terraria’s original release - the actual final update, named Journey’s End, was released. Unlike the previous significant updates, Journey’s End didn’t continue the progression of the game beyond the current final boss, and instead focused on rounding out the game as a whole with new difficulty modes, side challenges like the bestiary and a golf minigame, a handful of new minor bosses and events, and once again a huge list of new items and gear to be found throughout the game. A smaller few updates meant to finish off loose ends from 1.4, such as a last new NPC and a few contest-winning fan-created items, as well as another cross-promotional update (this time with Don’t Starve Together), were released not long afterwards to finally finish Terraria’s development. It was genuinely a bittersweet time for the community; we’d spent the last decade watching this game grow and evolve from a small indie sandbox into what is undeniably a pillar of the gaming world, and now it was all grown up. When the Steam Awards rolled around a couple years later, the Terraria community banded together to help the game win the Labor of Love award for games that have stood the test of time and are still at least as relevant today as they were on release. When the winners were announced as Terraria won the award, the developers were so thankful for their loyal fans that they even announced one more last update! The Labor of Love update, a heartfelt thank-you to the game’s longstanding fanbase, is on the way and full of quality-of-life additions just to really round out the game one last time.
   Whether you’re wielding the legendary Zenith or you’ve just swung your first Copper Shortsword, Terraria will always provide endless adventures. I’ve lost count of the amount of times I’ve launched the game intending to do one thing, only to then realise it’s five hours later and I’ve done a dozen other things instead. Even the developers never seem to run out of ideas - just look back at how many times the “final update” has supposedly come out. That said, this time it really does have a sense of finality about it, and I’m certainly not expecting any more from the developers. They’ve earned more than a rest from this game, and the community and myself are eagerly looking forward to their next projects. Having grown alongside this community from the start, I have to say it really does feel like family at times. Various artists and content creators have something like celebrity status within the fanbase, and even the devs have grown alongside us. Terraria may be “finished”, but the adventures within are still always just beginning, and I couldn’t be more thankful for them.
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bikenet5 · 2 years
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What Your Customers Actually Assume About Your Best Minecraft Mods?
There are several areas of the video sport you can modify if you understand how, and if you're good at programming you may even permit your folks to affix the server. There are a number of Minecraft mods across the Internet; we filtered out the most popular Minecraft Mods among all to let you understand in regards to the best Minecraft mods without wasting much of your time searching endlessly. Simpler variations of a metaverse expertise, akin to Roblox or Fortnite, are already out there. Video games like Minecraft, Roblox and Fortnite have also been described as metaverses. Snap's prototype AR glasses, or glasses just like the Nreal Mild, present how a lot work continues to be wanted to make them a purchase order you'd even consider. A handful of different companies - Microsoft and Magic Leap, to name a couple - make AR headsets, which layer digital data on top of the real world and are usually so much dearer. With this mod, you'll be able to add a dense forest to your world. This mod will add to your sport greater than 20 different types of furniture. To alter other characters’ skins, you'll need one thing referred to as Minecraft useful resource or texture packs, and you can try some of the very best ones from the linked article.
In this guide, the website we will deal with is known as Skindex, and it's one in all the preferred options. What is going to it be like in the metaverse? Two years of a pandemic have prompted us to redefine "virtual." No one's perfected what the future will seem like yet. That may set you back $300, though the hardware is self-contained and would not require a Pc or recreation console to use. Second, a wired ethernet connection is advisable over using wireless internet. MINECRAFT SERVERS to USB CONNECTION. So the problem then shifts to only how a lot these older video games are hampered by dated graphics if they have such strong gameplay -- or whether the gameplay is aging as properly. Then go off to discover different areas. The platform consists of a modification for the Java version of the game and code that helps artificial intelligence brokers sense and act throughout the Minecraft setting. Comply with these 5 simple steps to installing Minecraft: Java Edition on your Computer. Presently on Windows 10 Cell but nonetheless enjoying the Windows 8 edition of Minecraft?
Meaning skins in Minecraft usually consult with the looks of the primary character, which you'll customise in limitless ways. Neal Stephenson coined the time period in Snow Crash, a 1992 novel through which the primary character, a pizza delivery driver, hangs out in a web-based virtual fantasy world. The thought got an replace in 2011's Ready Participant One, a novel in which people gather in the Oasis metaverse, which inspired the launch of Fb's Oculus Rift. The concept got here from a dialog with a pal at work - he spends a bunch of his time staring at graphs which monitor our servers, and i joked with him that someday I'd construct an app that he might overlay on those graphs to show them into something more interesting to have a look at. For sure. There's something intriguing about a beautiful indie recreation like Neverdaunt -- especially one which comes along at a time by which its type is so achingly hip.
It is in ongoing growth so more content, and fixed updates, must be getting added with time. Others see a extra fluid experience. Getting a handle on these issues in an much more freewheeling environment shall be daunting, they say. Consider an environment that appears like the early days of instant messaging, when companies were fragmented. You begin with a reasonably clean slate: Simply choose the type of Mario sport (sadly, there is no Mario 2), choose a level theme and you're free to proceed nonetheless you need. Consider it like renting an house with roommates - you get your personal house, however, typically, you’ll have to share some amenities just like the kitchen and the bathroom. One of the neatest decisions the designers have made is to include a reasonably useful hotbar system. Will there be one metaverse? It will be a bit of gaming, some Zoom telepresence, splashes of VR and AR, and plenty of social media. You get to explore a large forest that’s filled to the brim with large dungeons, strange and dangerous creatures, diverse boss battles and plenty of different exciting content material. That’s why the web has an enormous assortment of Minecraft skins you possibly can obtain.
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silverskye · 2 years
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Don't get me wrong I love Tumblr. I love reblogging art, text, gifs, and photosets. It's a place for creative minds. The 'golden age' of Tumblr is long gone. Remember when people would just enter your inbox and tell you to have a nice day. Or you would have conversations about your favorite book, character, or whatever was your current interest. This was back in 2011 -2015 when things were so much simpler.
Tumblr today feels so distant and closed off. It is a totally different feeling. Idk maybe I'm over my tumblr phase and I just keep this blog for myself. At least on twitter (fandom wise) people interact with eachother on the dash, and pms.
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nickgerlich · 3 months
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Oh, Baby
Life was so much simpler in ye olden days. If your company or CEO stepped in the doggie-doo, you just found a stick and cleaned it off. But today, we have social media, and backlashes can be far worse than anything you stepped in.
Case in point: Ying Liu, the CEO and founder of Kyte Baby, and the Bamboo Moms who are furious with her. It’s just that Liu stepped in it twice, maybe even three times. Oh, it’s so important that what comes out of your mouth after the first misstep isn’t equally as offensive.
Herein lies the rub: Bamboo Moms are a dedicated group of customers who adore Kyte Baby clothes for their little tykes, because they are spun from bamboo fibers. Some babies have eczema and other skin disorders, and bamboo garments are a godsend.
You would think that Kyte Baby would embody everything that goes into being a baby, a Mom, and the culture of that, but no. Liu denied one of her own employees work-from-home privileges while the worker’s baby was hospitalized. Shame. How can you be baby-centric and then do this? The employee—known by her first name, Marissa—was fired.
But wait, there’s more.
After the uproar went viral, Liu opened her mouth and stepped in it again by issuing an apology that seemed heavily scripted and disingenuous. You can always tell when someone is reading from a script. Well, most of the time. I hope you cut me some slack on the audio version of this, because I seldom ad lib from the written. There I go, digressing again.
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Anyway, this caused yet another uproar on social media, and you most definitely do not want to upset a bunch of Momfluencers, the people who take their Kyte Baby-clad darlings to play dates and so forth, showing the rest of the world what great clothes they have bought.
So Liu issued a second apology, and…oh…this was all on TikTok, where it could be seen and shared the world over. Essentially, the situation has now spun completely out of control, with new videos emerging showing indignant Moms throwing away their Kyte Baby clothes, or selling them.
Now it is time to cue some common sense. I understand why the Moms are upset and all that, but you have already paid for these onesies and related items, and at no small price, mind you. To purge your baby’s dresser of these is no different from Kid Rock last spring when he was firing shotgun blasts at cases of Bud Light (he has since recanted and returned to his favorite brand). Sunk costs are sunk costs, and this has nothing to do with the sunk cost fallacy. You are biting off your nose to spite your face.
I mean, unless you are just so fabulously wealthy that you can afford such shenanigans.
People were doing the same thing with their Nikes after the Colin Kaepernick incident. It’s one thing to firmly resolve never to buy something again, but to throw good money away? Nah.
As for Liu, this is just the latest example of a corporate communication crisis. This kind of thing has been happening for a long time now, and has greatly intensified in the social media era. I recall when Lowe’s (the DIY chain) was faced with controversy in 2011 when it was one of among roughly 60 advertisers on TLC’s All-American Muslim.
The Florida Family Association—a state-level organization, mind you, and not at the national level—chose Lowe’s as the object of their scorn, and staged a boycott. This alone caused quite a stir.
So what did Lowe’s do? It pulled the ads, which then caused those in the pro-Muslim community, as well as those supportive of diversity, to become enraged. Lowe’s then took to social media, which had the effect of an inebriated person drunk-tweeting at 2am on a Saturday when the bars close. Not a good move.
Apologies can—and in this case—look disingenuous, and the Lowe’s Facebook page had more than 30,000 negative comments. The Twitterverse was also afire. So what did Lowe’s do next? Simple. It just deleted the entire post and comments, which was like pouring gasoline on a fire.
It took awhile for the embers to die down, and eventually Lowe’s walked away more or less unscathed. But it was pretty rocky for about six months, and folks on both sides were busy vowing to boycott. My colleagues and I published several papers on the incident, as well as boycotting behavior.
As for Ms. Liu, she needs to let any employee who needs a little compassion to work remotely. This is even more true for a company that champions babies and motherhood. How could she be so tone deaf?
Let the lesson be learned. Your constituents are watching closely all the time, and waiting for you to step in that pile. What you do next will be done under a magnifying glass.Watch your step, my friends. Your turn may come sooner than you would like. And the internet does not forget.
Dr “Baby, Baby” Gerlich
Audio Blog
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derekhalegirl97 · 5 months
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Today, I officially said goodbye to my Wattpad account. I’ve been on it since 2011, when times were much simpler and cringier. I honestly hadn’t used it since I discovered AO3 and the more I gain experience in writing, the less I want to look back at the times when I barely knew what I was doing and just did things for the fun of it.
So, goodbye Wattpad. You weren’t the first website to explore my writing potential, but you were certainly the one I learned most from.
And RIP to my Twilight Fan Fics… May I have the courage to write them again someday. Preferably with a better romance story.
From, A person who writes infrequently.
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huntertrust · 2 years
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