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#they’re using the excuse of ‘I’m too smart for accommodations’ essentially
nope-body · 3 years
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#thinking about a comment my dad made a bit ago#that my accommodation for extended time is unusual for someone like me because it’s usually for people who have an intellectual disability#and it just. makes me so upset? and frustrated and just. sad.#upset because he doesn’t know what he’s talking about and is just assuming that he’s right (like always when it comes to my mental health)#he had no reason to say that!#that comment compounded with other comments he’s made about me relying on accommodations too much#and how I should be trying to overcome my challenges instead of just getting an accommodation#stuff like that#his comment with the context of what he’s said before just comes across as extremely ableist and uncaring#and I’m frustrated because I know exactly why he said it! because it’s what my counselors are saying to justify not wanting to give me the#accommodations I’m asking for#they’re using the excuse of ‘I’m too smart for accommodations’ essentially#and it’s frustrating because at the very least my *counselor* should be on my side because she’s my counselor! her job is to support me!#but instead I’m put in this box of ‘too smart to need help’ by the people who’s job it is to help me#and guess what! just because I’m smart does not erase my need for help!#just because my brain can work overtime to compensate for all the problems I have and still be able to do advanced work#*doesn’t mean that my brain isn’t doing more work than a neurotypical person’s and needs support so that it doesn’t have to*#and all their comments just reflect a basic misunderstanding of what ADHD even *is*#my parents and my counselor and the school psychiatrist- none of them understand that ADHD is a way of functioning and thinking#and that it goes down to the biological structure of the brain. that it is inherently different than a neurotypical brain and that#is not changeable#but they don’t get it! they think about it like anxiety or depression. where you can change your thought patterns and break out of it#that’s not how adhd works!!#and I’m sad because it’s the same problem with my parents again and again.#they’re demonstrating that they don’t care enough about me to learn about adhd#something that has been a problem with them ever since I was diagnosed#they just. don’t learn. they don’t educate themselves#and I want my parents to care about me! but they’re showing that they don’t. not really.#because they won’t even learn about a mental disorder that both their kids have. one that impacts them daily and will continue to for#the rest of our lives
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sithsecrets · 3 years
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beside one another | din djarin x reader
The hunt for a quarry takes the Mandalorian and his crew member to a fancy hotel in Canto Bight. The two lie beside one another under the cover of darkness, and the meaning of home comes into sharp focus.
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Mentions: typical rich people bullshit, people are a little scared of din, a little bit of pining, “there’s only one bed!”, sharing clothes, NO SMUT
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When Mando tells you that the next quarry’s hiding out in Canto Bight, you can’t help how excited you sound when you ask how long you’ll be staying. He’s his usual stoic self, even in the face of your curiosity, but you do detect a hint of annoyance in his voice as he tells you not to get excited.
“But it’s Canto Bight!” you declare, and the baby echoes your tone by cooing brightly on your hip. “It seems so glamorous!”
“You’ll feel differently once we get there,” Mando states, and then he’s punching coordinates into the navigation system, seemingly done discussing the matter. You buckle into the passenger seat with the baby, settling him on your lap so he gets a good view through the windshield during takeoff. He loves this part for some reason, despite all the rattling and the noise, and he squeals in utter joy like you thought he would.
“At least someone’s excited,” you declare, teasing the Mandalorian for being so grumpy. The man himself says nothing to this, but you’re too pleased with yourself and the prospect of visiting a new place to care.
Before Mando hired you to be his one and only crew member, you’d never really left the Tatoo System. Sure, you’d made a quick trip to here and there, visited a moon or two in your time, but never anything of substance. New places are your favorite thing to collect right now, and you can’t wait to cross Cantonica off your list. You heard stories of Canto Bight when you were little, saw a few holograms of the opulent streets— you can’t wait to see it all in person, even if Mando’s not excited in the slightest. You’re sure it’s different for him, all the traveling and the going to places he’s never been, but the novelty hasn’t worn off for you yet.
The journey to Cantonica is a short one, and before you know it, the Crest is touching down in a sleek, high-class receiving hangar. The landing coordinator sounds like a snob over the comm, making more than one comment about the state of the Crest. But the tone shifts completely once you, Mando, and the baby emerge from the ship, all of the personnel suddenly very accommodating. You’re used to seeing people (the smart ones, anyway) regard Mando with equal parts respect and fear, but this is just excessive. Someone ushers you and the baby out of the sun and into a small office, rushing to offer you a cool drink, and the foreman himself comes out to talk business. The content of he and Mando’s conversation is lost on you, though you do get to watch them talk through a little window.
(Later, you’ll learn that the man let Mando park the Crest here for a fifth of the usual price, but this won’t come as surprise by the time you find out.)
Mando hails a cruiser for the three of you, and then you’re zooming across the dessert on your way to Canto Bight. As the sun slips lower and lower in the sky, the lights of the city become brighter and brighter on the horizon, stoking your excitement. Mando’s minding the baby, so you get to fully enjoy the ride, taking in all you can as the vehicle flies over the sand. Within minutes, sand becomes grass, grass becomes pavement, and then you’re in Canto Bight proper, surrounded on all sides by wealth and luxury. The driver drops the three of you off in front of a grand hotel, and then he’s off without a word, speeding away to pick up another fare.
You, Mando, and the baby make your way inside, and you’re immediately blindsided by the realization that this hotel isn’t a place for you, not really. The interior, much like the building’s exterior, is more opulent than any other building you’ve ever been to, but it’s the people that make you feel like you’re a stain on their carpet. Every single being in the lobby, human or alien, is made up in the galaxy’s finest fabrics and most expensive jewels. They glitter and gleam in the light, and your casual, comfortable clothes looks like rags in comparison. A ball of nervous, self-conscious energy forms in your stomach, the anxiety only made worse by the fact that all eyes are on you. Well, all eyes are on Mando, as they so often are, but you as part of his entourage are subject to scrutiny by mere association. Thankfully, the patrons of this establishment seem more awed than judgmental, but that doesn’t the attention is any less disconcerting.
Before you and Mando can so much as approach the reception desk, you’re stopped short by a man dressed in sharp clothes. His dark hair is perfectly combed and parted, and you catch a hint of expensive cologne as he introduces himself as the resort manager. Mando declines to shake his hand, but you let the man squeeze your palm for a brief moment.
“We need to book a room,” Mando states, trying to use this as an excuse to end the exchange. The resort manager, however, brushes off the attempt with ease.
“That’s already been taken care of, sir.” He gestures towards the elevators with one well-manicured hand, smiling what you can only describe as a customer service smile. “If you follow me this way, I can show you and your companions to your accommodations.”
“We don’t have lines of credit on this planet,” Mando cuts, tone taking on an edge as fishes around for some money. “We just want—”
“Sir,” the resort manager presses, and you have to admire the way he keeps his voice steady even though he looks like he might piss his pants any second, “I assure you that it’s been take care of. Now please, follow me.”
Mando pauses for a moment, staring down this well-dressed, handsome man as if to size him up. But then he nods, and Mr. Manager leads the three of you to the elevators. You ride up up up in a private car, sitting in relative silence the whole way. The manager does most of the talking, asking a few subtly invasive questions about why you’re here— right up until Mando essentially tells him to fuck off. After that, conversation centers mostly around the baby and the amenities available at the hotel, and then you’re walking out into a quiet corridor. It’s not a private floor by any means, but the spacing of the doors lets you know that not many people stay up here. That’s a bit of a relief, at least in your opinion, because the guests here seem rowdy. And drunk. So fucking drunk…
The suite is— Well, the suite is fucking ridiculous, to put it bluntly. It’s four rooms, five if you count the little kitchen area as its own space, and everything is decorated just so. The furnishings are opulent, the upholstery is rich— the ‘fresher alone is bigger than the common area of the home you grew up in. The manager says something about how you shouldn’t hesitate to ask for anything you need, but you barely here him, awestruck in a way by the luxury all around you. Mando sees your escort out, and you can’t believe how casual he’s being about all of this.
“Do—?” The baby makes a discontent noise, ready to be let out of his pram, and you lower him down without giving the action much thought. “Do people always do things like this for you, or…?”
Mando turns to look at you. “Only when they’re scared shitless. As far as all those people are concerned, they’re my next quarry.”
Having received the message, you leave the conversation at that, opting to go and unpack instead of prodding Mando further. The baby toddles about the suite at his leisure, oscillating between cooing at his father and playing on the bed while you work. He’s broken into a basket of complimentary snacks, and you watch as he munches on cookies and chips and a full range of other fine foods. You should probably stop him on the premise of all that ruining his dinner, but Mando’s making noises about going out to do some reconnaissance this evening. With him gone, it’ll just be you and the kid, and you think he can have a treat just this once. Besides, he might crash from the sugar rush, and you could score an evening to yourself in this big fancy hotel room.
“Send me a comm if I’m not here when you wake up,” is all Mando says before he leaves, though he does tilt his head in acknowledgement when you tell him to be safe.
As you suspected, the Child begins to wind down not long after his father leaves, lapsing into a junk food-induced coma with a bag of chips still clenched tightly in his little green hand. You clean up his face and lay him down in his pram for the night, tucking his blankets just so before you click the cover shut.
Virtually alone now, there’s not much for you to do besides bathe and get ready for bed. And so, you do just that, lingering in the bathtub simply because you can. When the water’s gotten too cool for your liking, you climb out and play with the products that have been left out on the countertop, rubbing some expensive lotion into your skin. After that, it’s time to curse quietly to yourself in the bedroom— in all your haste and excitement to pack for this trip, you managed to forget to bring something to sleep in. Mando packed two extra shirts for himself instead of one, however, and you study one of them at arm’s length for a long moment. Wearing another person’s clothes to bed is definitely something you should ask permission to do, that much you know, but… but Mando’s not here, and you need something to wear now. Finally, you slip the garment over your head, deciding that you’ll just apologize later if he gets worked up about it.
Dressed and freshly bathed, your next order of business is to procure some food for yourself. The baby’s still asleep when you get out of the bathtub, so you forgo getting him anything. You do, however, order something that’ll be good for Mando later, something filling that can be eaten lukewarm or even cold when he gets back. Everything is delicious, and you climb into bed full and content.
Even though you’re tired, sleep doesn’t come easily. You find yourself thinking of Mando, and you lie awake wondering what he’s up to— wondering if he’s safe. He’s always doing this, going out for indeterminate amounts of times to hunt his prey, and you worry about him each and every time he’s gone. It’s silly, you know, and for so many reasons. He’s a Mandalorian, for the Maker’s sake— he can take care of himself just fine— and it’s not like he’s yours to fuss over anyway. Sure, the man employs you, but your emotional investment in his safety has grown a bit intense over these past few months. As much as you hate to admit it, Mando’s different to you now, more important than he used to be. The fact that you have feelings for him at all like this is borderline idiotic, but… but sometimes you wonder if he feels things for you too. You don’t have any concrete evidence, your assumptions largely based off of two passing comments and the tilt of his helmet, but still, you cling to the hope that he wants you the same way you want him.
It takes some time, but the sounds of the city do eventually lull you to sleep. You don’t wake again until the early hours of the morning, disturbed by movement in the other room. The clang of Mando’s spurs is a dead giveaway, and you relax as soon as you realize that it’s just him. You try to settle down and drift off again, but you find that you’re suddenly wide awake. So instead, you listen to Mando go about his business, tracking his footsteps from room to room. You hear the shower run in the ‘fresher for a little while, and then a chair scrapes against the floor in the dining room a few minutes after that. The tinkling of a utensils tells you that Mando’s eating the food you got for him, and he must like it, too, because he doesn’t just inhale the plate and move on.
Earlier, after you and Mando realized that the suite only has one bed, he offered to sleep on the couch, and you’d agreed to that. Now, though, you don’t like the idea of him trying to fold his beskar-clad body up on the cushions in the living room. He’s the reason the three of you got this room in the first place, even if he never asked for the special treatment, and you think he’s entitled to at least sleep on the ridiculously soft bed. Still, it’s a presumptuous thing, asking him to lie down with you, and you’re not sure you’re brave enough to do it. You are brave enough, however, to ask him how his surveillance mission went, so you slip out of bed and pad towards the dining room.
“Mando?” you call, voice sounding rather loud in the still darkness. You wouldn’t want to catch him without his helmet on, so you’re giving him a warning.
“Yeah, I’m here,” Mando affirms, and you know the coast is clear by the electronic tinge to his voice.
He’s still sitting there at the table when you turn the corner, and the Mandalorian does seem a bit taken aback by the sight of you. Only now do you remember that you’re wearing his clothes, and two thoughts cross your mind: Will he be pissed with you? Does this shirt even cover your ass properly?
“Is—? You’re wearing my clothes.” Mando is expressionless in the helmet, of course, but the tilt of his voice is indicative of surprise.
You flush, tugging on the hem of the shirt. “Yeah, I— I forgot to pack something to sleep in, and you had an extra one. I’m sorry—”
“Don’t be sorry,” the Mandalorian says at once, cutting you off. A pause, and then he’s much more collected, much more like himself again. “It’s not a problem, really. No big deal.”
You nod at that, and then things are casual again. You ask Mando if he got any good information about his quarry, and he says that he did. He thanks you for getting him some dinner, and you say that it was no trouble.
“The baby’s sleeping?”
“Yeah,” you affirm, jerking your head towards the bedroom. “I have him in his pram. I think all the sweets put him in a diabetic coma.”
Mando doesn’t laugh, but the little huff that comes from his vocoder is enough to tell you that the joke landed. “Good,” he says, “I’m glad somebody’s getting some rest.”
There’s a lull in conversation, the two of you looking at one another from opposite ends of the dimly lit dining room. You lean in the doorway, mock-casual as you toy with the hem of your borrowed shirt.
“You don’t have to sleep on the couch, you know,” you say softly, finding it difficult to make eye contact with the visor as you speak.
“It doesn’t matter to me,” the Mandalorian replies. “You got in bed first, so I’m not going to make you move now—”
“No, no,” you chide, interrupting him. “I—”
You take a breath, deciding that now is as good a time as any. It’s time to rip off the bandage, and if this goes to shit, you can always chalk your actions up to exhaustion later.
“I mean, you could come lie down in bed too,” you say quickly, fidgeting nervously. “With me.”
Mando doesn’t say or do anything for one long, agonizing moment, and you’re sure you’re going to throw up. But then…
“Do you want me to lie down with you?”
His voice is quiet through the modulator, almost soft in a way, and the sound of it makes something inside you flutter.
“Yeah.”
You’re almost whispering, and you wonder what the Mandalorian thinks of you in this moment, how you look to him standing there in his clothes, asking him to come to bed with you. It must not be an ugly sight in his eyes, because he stands and walks to you, murmuring, “Come on.”
Mando checks on the baby as you crawl back in bed, rearranging the Child’s blankets, giving him an affectionate little pat. The pram clicks closed, and then Mando’s faltering at the edge of the bed.
“I can’t—” His abandons his words in favor of a display, gesturing towards the armor on his body, to the room as a whole. “This isn’t—”
“I know,” you say softly, because you do. The armor makes him feel safe, makes him feel strong, and he won’t be able to sleep if he takes it off in this strange, foreign environment. “Just take your boots off. Or are those made of beskar too?”
It’s a silly joke, but it earns you a little huff through the vocoder nonetheless.
“No,” Mando retorts, tone light. He takes off more than just his boots, unclipping his utility belt before he sits down on the edge of the bed. It takes Mando a minute to unlace his boots, but when he’s done, he finally lies down beside you, not even untucking the blankets on his side.
“You don’t want some covers?”
Mando shakes his head, and you have to admit that his big, beskar-clad body looks out of place in this even bigger, soft bed. You wonder idly if it would be different on the ship, if Mando would take all the armor off and lie beside you there too. You could never ask him to take the helmet off, that would be too much, but if he was on his own turf instead of holed up in some hotel suite… It’s too late to be worried about all of that now, though, so you force yourself to relax and enjoy this moment.
“This place is sort of fancy,” Mando says to you, voice cutting through the darkness, and you nod in agreement.
“Yeah, but I like the Crest better.”
“Really?”
You nod again. “It’s… warmer. Everything in this city is so cold. The building’s are pretty, and the streets make a pretty picture, but nobody’s supposed to live here. It’s all for show. Very plastic. I see why you weren’t excited to come here.”
Mando says nothing to this, though somehow you know that he’s not taking pleasure in being right.
Feeling bold, you move a bit closer to the Mandalorian. “I’ll be happy to go home.”
“I’m getting the quarry tomorrow,” Mando says, “probably before nightfall. We can be back on the Crest and off Cantonica before it’s time for us to sleep again.”
You like to think there’s a promise in that, an indication of what’s to come, but you’ll just have to wait and see. You’ll just have to hope.
“Good.”
And as your last act of bravery for the night, you reach out across the sheets and grab Mando’s hand.
He doesn’t pull away.
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palpablenotion · 6 years
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@space-aspi there are a lot of reasons to not have a professional diagnosis
i’m in the states where there are no free exams for adults, at least there aren’t in my state, just seeing a psychiatrist for an entry visit would cost $200 out of pocket because most don’t take medicaid and the ones that do in my area are very much recommended to not go to, evaluations are even more expensive
i’m self dx, not because i decided autism seemed like a cool thing or i fit a few trait presentations, but because i literally studied it for years, reading every new article on how traits present different in afabs than amabs, how different minority statuses effected it, how it can effect mental health for it to never be acknowledged, etc etc etc
i also actually read the diagnostic criteria (which is something every self dxxer i’ve ever met has done)
you know why i wouldn’t trust a self dx in the hands of some counsel of family and friends? because the world is an ableist shitshow
my sister is in a peripheral psychology related field (social work) and has decided, as such, she knows more about mental health than anyone in her family not in such a field - this includes her telling me i’m not autistic because it “doesn’t really seem to fit” especially after meeting “real autistic people”
i’ve literally been studying and learning everything i could about autism for approx. 11-12 years and also? i’m autistic, so yes, i’m pretty sure i know more about it than her
and i personally have gone in for an eval, back when my mother’s insurance still covered me, and got back bad results
i’ve spoken extensively on this before, but i knew upon the completion of the eval they wouldn’t diagnose me, and you know why? because i actually knew what the diagnosis would require and they didn’t even ask for that information
there was no interview, no history, no asking to discuss my childhood with a parent, no questioning about sensory issues - i essentially had a standard eval and not one that could determine autism, because you know what’s required in america to diagnose autism? a diagnostic interview
i left that eval and called my therapist, telling her they weren’t going to diagnose me because they didn’t even try to get the info they needed
and part of that was institutional ableism as when i got the results back, i was told “you’re not autistic, you’re just so intelligent you can’t connect with people socially”
this is an oft used sentiment to deny people an autism diagnosis and it’s ableist af; being “too smart” doesn’t preclude autism
they also obviously didn’t know the diagnostic criteria either because they told me the auditory processing disorder they diagnosed didn’t contribute to an autism diagnosis, instead i should come back for more testing to see if i’m adhd - part B.4 of the criteria states hypo or hyper sensory issues directly contribute to diagnosis
i never even met the man that did the evaluation, i had a registration worker (not a nurse) that proctored half the test and then left me alone for the other half (against regulations, you’re never to leave a patient alone doing eval for a number of reasons and one of them is the results can be skewed by them doing something wrong which is highly preventable by being their during the eval) and a colleague of the elevator is who gave me the results
so yea sometimes professionals know better and sometimes? they don’t do their fucking job
and there are plenty of reasons to not seek prof diagnosis
did you know in a lot of places, professional diagnosis can prevent you from adopting? or that it can be used to label you an unfit parent in court? there are real instances of autistic parents losing custody, not just to their ex partner, but single autistic parents and autistic couples that have their kids taken by the state because they’re deemed unfit on the basis of being autistic
did you know that a diagnosis (in the states) can lead to your parent/guardian being able to retain power of attorney over you? regardless of whether or not their child is actually unable to care for themselves or make their own decisions about their life
did you know that a diagnosis can be used in institutional discrimination? it’s technically legal to pay mentally disabled people pennies on the dollar because they’re “less productive workers.” and that many employers, if informed of an autism diagnosis, simply won’t hire someone or may figure out how to fire them without hitting the ada (americans with disabilities act)?
did you know that a huge reason people self dx isn’t to label themselves with something trendy but so they can better know themselves, connect with a community that can better understand them, feel less like a “freak” or “broken,” and make their own accommodations as necessary? i personally remember sitting at my table in kindergarten, five years old, having what i now understand to be a panic attack because i was so focused on not being noticed, not standing out, not doing anything wrong because i already realized i was different and different was bad and nobody could know
that was the entirety of my childhood. within a month of routinely interacting with a random group of 20 or so other 5 year olds, i had learned that weirdness, difference, wasn’t tolerated by the populace, and came to believe that if i were to prosper, i’d need to not be different
i’ve rarely come across a self dxxer that hasn’t put a considerable portion of their lifetime towards looking for answers, towards suspecting but not year declaring, towards tentative steps in the direction of autism. i knew i was autistic when i was 15 and my sister came home from her senior psych class and said “sarah, i figured out what’s wrong with you” and showed me the definition for autism in the back of the book
excusing the ableism and that she has since decided i’m not autistic, i learned enough that day to self dx, but didn’t for over a decade. and a lot of us court self dxing for a long time, speak to other autistic individuals about their experiences, and become slowly more and more sure
if you’re going to insist on counsel diagnosis, don’t insist it needs to be by friends and family, who you have no guarantee would even accept a prof dx - i’ve seen enough asks come into @autism-asks to know that a lot of family members and friends will just as easily brush aside a prof dx, claim the doctors got that wrong, etc
rather let self dxxers do what they typically do anyway and speak to the autistic community - i’m pretty sure we, the community, understand it better than anyone else
EDIT: professionals don’t study a disorder for 7 years unless they are very specifically specializing in it, most autistic self dxxers know way more about autism both from actually being autistic and studying it exclusively for years, hence why i keep being told by people in the medical field “you don’t seem autistic/i never would have guessed” who obviously don’t understand autism doesn’t have one singular image, my therapist studied for years and has a doctorate in psychology but readily admits i know way more about certain topics than her because she’s not some arrogant asshole that thinks a degree equals actual knowledge
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tapatapreview · 3 years
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November 03, 2020 at 08:55AM https://ift.tt/3elOTNG Gaming
Baldur’s Gate 3 is a little bit of a multitude, and for now, that is okay. Baldur’s Gate 3 is not performed but. As with developer Larian Studios’ earlier launch, the acclaimed 2017 RPG Divinity: Original Sin 2, Baldur’s Gate 3 has been launched into Early Access on Steam. It accommodates the primary act of the sport: a bit of content material encompassing round 25 hours of adventuring for gamers decided to hunt out each final treasure chest or minor aspect quest.
As a setup it exhibits promise, introducing you to a solid of half a dozen characters who trace on the potential to grow to be fascinating touring companions. Already on the point of civil battle and now going through a terrifying alien menace, the world itself appears to supply wealthy pickings for these characters to indulge. And by constructing on the template solid by the Original Sin sequence, BG3 already has the inspiration of a well-engineered RPG that rewards gamers keen to have interaction with its systemic creativity.
Yet such promise is muted by notes of warning. Baldur’s Gate 3 is tough and messy and sometimes appears like it’s simply barely hanging collectively. Occasionally it falls aside, collapsing beneath the load of scripting bugs and graphical glitches, and even offers up utterly with quite a few onerous crashes to desktop. Technical points will not be uncommon in any sport, not to mention one nonetheless in Early Access, and so it’s neither a shock nor a lot of a criticism to come across them right here.
You can pet the canine in Baldur’s Gate 3.
Many such issues are trivial–a wonky loss of life animation right here, a lacking little bit of textual content there–and will be excused by the sport’s Early Access state. The actual worth to be paid by the various bugs and glitches is a tariff on the dramatic weight of the conversations and cinematic scenes throughout which they come up. Tense confrontations are diminished when characters cycle by means of clearly unfinished animations or the placeholder digital camera place fails to concentrate on what’s really occurring. Key scenes are undermined when the faltering choreography makes it onerous to discern what’s at stake. As a outcome, it is robust to actually make investments your self in story growth or character dynamics once they’re being always tripped up by a presentation that’s so clearly a piece in progress.
Technical points will not be uncommon in any sport, not to mention one nonetheless in Early Access, and so it’s neither a shock nor a lot of a criticism to come across them right here.
But that is okay. Baldur’s Gate 3 is not performed but. Without making an attempt to second-guess Larian’s growth course of, these technical issues do not appear basic; the cheap expectation is that they are going to be mounted, and there’s loads of time for that to occur. Improvements have already been famous within the transition from pre-release to Early Access launch, in addition to within the subsequent patches, and there is not any purpose to suppose that pattern will not proceed.
Beyond technical frailty although, there are other–perhaps extra intractable–reasons to counsel it might be untimely to embark in your Baldur’s Gate 3 journey.
I discovered the tone of a lot of the writing to be a turn-off. The premise has your beginning character escape from a Mind Flayer experiment, however solely after a gross psychic maggot crawled into your character’s eyeball and bedded down of their mind. Meeting up with a handful of different such victims, with whom you share the realisation now you can affect the ideas of others, you resolve to band collectively and discover a option to take away the maggots. These get together members are at first understandably cautious of you and of every other–you’ve all endured a traumatic expertise and you do not like anybody who can go digging by means of your thoughts. I completely get it. But everybody feels lower from the identical fabric. Everyone shares the identical barely petulant character. Treating you with a sure diploma of suspicion is smart, however it’s tiring to journey with companions who all have an effect on an charisma, teasing you with allusions to there being far more to their tales whereas on the similar time clamming up and even scolding you for daring to probe additional.
It appears possible the writers are capturing for a gradual constructing of belief. During conversations you may obtain suggestions that your fellow get together members approve or disapprove of the belongings you’ve mentioned and the alternatives you have made. At instances they will even voice assist or concern throughout the change. You can even have one among your get together members (relatively than your main character) provoke conversations with an NPC and probably reveal completely different strains of dialogue because of this. On a mechanical degree, it feels good, as in case your selections matter, significantly once you understand a state of affairs would possible have performed out in another way when you had left one get together member at base camp and introduced alongside another person.
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Yet the dialogue itself feels off to the extent that I’m not satisfied anybody desires to be there. There’s a snideness and aloofness to every get together member that does not align with their willingness to, you already know, be a celebration member. It could possibly be that it is too early to guage, and I’m all for lengthy arc of character growth, however the impression these characters have thus far left on me is that I do not significantly wish to dangle round with any one among them.
It in all probability does not assist that the first character obtainable within the Early Access construct is a generic roll-your-own selection. The most fascinating option to play Divinity: Original Sin 2 was by selecting one of many pre-made characters who got here geared up with their very own background, a definite character, and a longtime relationship with the broader world, whereas the pre-made characters you did not choose initially would later be recruited to your get together. Rolling your individual character firstly did allow you to customise their expertise and look, however it meant you needed to forgo the additional taste that got here with selecting a fleshed-out, pre-written character. It felt such as you had been lacking out.
It could possibly be that it is too early to guage, however the impression these characters have thus far left on me is that I do not significantly wish to dangle round with any one among them.
Baldur’s Gate 3 works in a lot the identical approach. You can roll your individual character, choosing from quite a lot of races, courses, genders, expertise and so forth, together with a reasonably spectacular suite of sliders and presets that will let you tailor bodily look. Or you may choose one of many pre-rolled choices and correctly role-play an current character. The exception is that the latter shouldn’t be but obtainable within the Early Access construct. It’s seen as an choice within the character creation menu, however it’s greyed out.
What this implies is you are presently left with a reasonably boring primary character. I performed by means of the primary act with three completely different main characters, switching up their race, gender and sophistication, and I struggled to seek out some ways to make the expertise really feel recent every time. That your main character stays silent throughout conversations, whereas everybody else is totally voiced, solely exacerbates the issue, heightening the feeling you are taking part in as an interchangeable model. When the choice to select one of many pre-made characters turns into obtainable in a future replace, this situation ought to disappear. For now, although, it is one more reason to attend.
There are additionally reservations available on a extra mechanical degree. Combat works very very like it does in Divinity: Original Sin 2, and for essentially the most half that’s an asset. The turn-based encounters revolve round making use of the rapid surroundings, whether or not that is securing excessive floor and the benefit it affords ranged assaults or deploying spells and gadgets to leverage elemental hazards, similar to turning swimming pools of water into slippery ice traps. Creative options will not be merely inspired however rewarded, and the various fights in Baldur’s Gate 3 are greatest loved once you’re capable of exploit choices past as soon as once more swinging your longsword.
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Where it comes undone is in failing to let you know about any of the extra fascinating methods to strategy fight. Tutorials for something past primary melee and ranged assaults are non-existent at this stage, and I think anybody who hasn’t performed Original Sin 2 will discover that a lot of the complexity passes them by. Worsening the confusion is a listing system that does a poor job of highlighting something helpful, whereas the fast choose bar on the backside of the display is a jumble of indecipherable icons, sorted seemingly in essentially the most chaotic and unhelpful order potential.
The problem of encounters is equally in all places. I discovered some very early fights utterly not possible whereas later ones proved a breeze. This led to a substantial amount of cautious quicksaving and quickloading when exploring. I’d take a unsuitable flip and discover myself in a pitched battle I shortly realized I had no hope of successful, so I’d reload and discover in the other way. This can be positive if it felt like I used to be braving extra harmful territory, however as an alternative it merely felt random and thus irritating.
Related to the problem, share probabilities to hit in fight usually feels very low. From frustratingly low to-hit probabilities to frequent steep ability checks, you’ll spend plenty of time in Baldur’s Gate 3 failing at varied actions–failing to stab somebody, failing to hit them with a spell, failing to intimidate or persuade or choose a lock. There’s a way that you’re, regardless of your “chosen one” standing, not really a very completed adventurer.
It’s in all probability greatest to attend and see how these items fall within the last, or at the least story-complete, launch.
Currently there isn’t a adjustable problem setting–the pre-game setup describes the problem as “Normal”–and it is not possible to know if this form of unevenness is intentional or can be tweaked in future stability updates. Either approach, it is one other instance of the advantage of persistence. It’s in all probability greatest to attend and see how these items fall within the last, or at the least story-complete, launch.
Reviewing Baldur’s Gate 3 at this time limit is a fragile proposition. It exhibits a great deal of promise, but there are many warning indicators it might not fulfill its potential. But predicting the long run shouldn’t be actually the duty of an Early Access overview. To some extent, it’s fascinating to play Baldur’s Gate 3 right this moment with the information it is possible for you to to observe its progress over the approaching months–and probably years–with a type of tutorial curiosity in how AAA RPGs are constructed. You’ll have the ability to witness first-hand how tough cuts are overwhelmed into form and eventually polished. And for some small part of the viewers, that alone can be definitely worth the worth of admission. For the remainder of us, nevertheless, there is not any rush. Baldur’s Gate 3 is not performed but. It’s okay to attend till it’s.
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spicynbachili1 · 5 years
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The good, the bad and the ugly of British voice acting in games
Tidy!
Warning: accommodates spoilers for the trendy Wolfenstein video games and Closing Fantasy XV
Respectable voice appearing is likely one of the essential constructing blocks of recreation. It’s why so many individuals change the voices to Japanese in JRPGs and the like, as a result of in the event you’re having to learn subtitles for a language you’ll be able to’t perceive, then you’ll be able to’t actually inform whether or not the voice appearing is any good or not. And dangerous voice appearing will be so jarring that it pulls you out of the expertise solely.
Hailing from the UK, the myriad accents and dialects on my small island of origin usually get much less airing in video games than the mighty American accent, however they do make just a few appearances every now and then. Typically, they match to explicit stereotypes that Brits have performed within the media since a time lengthy earlier than video games had been a major type of leisure, a few of that are extremely entertaining and tongue-in-cheek, and a few which can be a little bit grating.
So, let’s dissect a handful of makes use of of the British accent in video games that run the gamut of totally dangerous voice appearing, chewing the surroundings to the purpose of indigestion and speccy librarian sorts.
The Merely Off-putting
My largest WTF second with British accents in video games has been using a kind of bog-standard, barely RP accent in Forbidden Siren, the 2001 horror recreation created by part of Crew Silent. I consider that they intentionally tried to subvert the same old voice-acting expectations of creating all of the English voices sound like Hollywood actors, maybe to provide it some kind of attachment to Victorian horror (see, I sidestepped the dreaded phrase), however there is no such thing as a actual motive for it in a recreation about Japanese mythology. Us Brits are used to all English voice appearing being Americanised, so fairly than being a pleasant addition, it comes throughout as a little bit unusual.
It doesn’t assist that the voice appearing is laughable at components, and the faces of the actors being superimposed on the character fashions lends it a really otherworldly sensation. Maybe it was a sensible choice in spite of everything, provided that it’s a recreation constructed to make you’re feeling on-edge and uncomfortable. Besides that Tamon the professor seems like somebody doing a dodgy Patrick Stewart impression.
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The Ladette
The Final Story lastly obtained a Western launch in 2012, constructed on the hype from the involvement of Closing Fantasy stalwarts Hironobu Sakaguchi and Nobuo Uematsu (get nicely quickly, sir). I used to be listening to my oft-collaborators Cane and Rinse’s episode on the sport, since though I could have finite time to play precise video games, because of my commute, I’ve loads of time to hearken to individuals speak about enjoying video games. Whereas the thought of doing a Medieval-looking JRPG with British accents doesn’t strike me as uncommon, the selection of creating the hard-drinking, rowdy mercenary Syrenne a broad Northern lass is a novel one.
Being from these components of England myself, we get barely any illustration in video games – and for probably the most half, I’m nice with that. Not all video games are suited to comedy portrayals of the stereotypical working class, besides maybe the ye-olde fictionalised middle-England video games that want a rollicking, drunken bard. But it’s fairly good to see wider illustration of the massive vary in accents on the British isles, significantly since builders on different shores are wont to ram all of them collectively to create a complicated mulch.
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The Brainy Ones
I really feel like Buffy the Vampire Slayer has rather a lot to reply for in popularising the “mild bookworm sort” via the character of Rupert Giles, portrayed masterfully by Anthony Head. I actually noticed streaks of Giles once I was enjoying Murderer’s Creed: Brotherhood this week and spent a while with Shaun Hastings. Because the Assassins’ tactician and covert yogurt-stealer, he’s a pleasant bookend to the group – although I did should Google whether or not it was Stephen Service provider doing the voice, as he sounded a little bit bit an excessive amount of like Wheatley from Portal 2.
The distinction between the smart guardian Giles and barely annoying older brother Hastings is that the latter (voiced by comic Danny Wallace) comes throughout as a little bit mean-spirited. I imply, Giles may very well be mildly sarcastic when the Scooby Gang had been placing their lives on the road with out a care on this planet, very like most youngsters do. However Hastings complains a fantastic deal, not lacking a beat in relation to discovering an excuse to verbally snipe at his colleagues. Then once more, we’re a nation of passive-aggressive moaners, so it matches the stereotype, actually.
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The Evil Ones
You didn’t assume I would go away out the evil cackling geniuses, did you? Video games are completely chock filled with baddies who’ve been introduced up with a silver spoon of their mouth, or no less than possess some kind of ambiguous Atlantic lilt to their voice. Assume Albert Wesker of Resident Evil, Claudia Wolf of Silent Hill three and (spoiler alert!) Ardyn of Closing Fantasy XV. Being a destroyer of worlds instructions the very best training cash should purchase, which is why even characters introduced up in a cult in the course of small-town America, like Claudia, one way or the other sound like they withstood hours upon hours of Saturday morning elocution classes.
I’ve to confess, it’s a little boring to see mock obtained pronunciation all the time related to evildoing. From my expertise, individuals who sound like that in actual life spend their time driving their Vary Rovers round unspoiled countryside and capturing grouse, not main a cult to delivery a God, or forging a beefed-up model of Darwin’s survival of the fittest. So that they’re evil, however not that evil.
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The “We’re British Too, You Fool”
Earlier than my many Scottish acquaintances within the gaming journalism world smash down my doorways and provides me a beating, it’s price remembering that the UK isn’t just the little nation of England. Scotland and Wales have been represented nicely in online game voice appearing, although I can not consider many examples in relation to Northern Eire.
I’ve talked earlier than about my favorite little bit of Scottish voice appearing: the park advisor in Theme Park World (solely in PAL copies). I assume I fall into the class of the simply amused, and located his quips had been made all of the extra entertaining by his brogue. One other notable inclusion of the Scottish accent is Fergus in Wolfenstein: The New Order and Wolfenstein II: The New Colossus, although the extent of his presence is decided by whether or not or not you select to provide an automatic lobotomy to him or to a wet-behind-the-ears school grad.
And in relation to the Welsh accent, who may overlook Ni no Kuni: Wrath of the White Witch, with Drippy, the loveable sock puppet who guides Oliver on his quest to save lots of his mom? The thought to provide such a cuddly character and his fellow fairies a fantastic massive booming Valleys accent was impressed, and properly dodged utilizing the same old high-pitched imp voices. Tidy!
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In conclusion, except for the odd Cockney accent used to comedic impact and interval items, Brit voices are sometimes reserved for the baddies and the nerds of video video games. I can’t communicate for all individuals of British heritage, however I’m fairly alright with that. We is likely to be a little bit typecast, however no less than our vocal skills have cornered some a part of the market. And video video games all the time want their deviants and geeks, so we aren’t going anyplace.
Is your accent portrayed nicely in video games? Are you able to consider different cool examples of how the British accent was used and abused within the medium? Let me know within the feedback down beneath!
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