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#then there's the bonuses of it having all these other great aspects too it
clanwarrior-tumbly · 6 months
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Hey, there! How are you?
I was hoping I could request a Moondrop x reader x Sundrop short fic?
A fic about a costume competition on the main stage of the Pizzaplex with all of the animatronics and then separately a staff costume competition.
Reader would be the daycare attendant and come in either first or second place for the competition.
After the competition, reader goes back to the daycare for a Halloween-themed sleepover! With Halloween movies and themed snacks and stuff! I think it’d be cute ☺️💕
Hi! I've been good, thank you! Finally getting the spooky halloween fics rolling
..........
"So you're a STAFF Security Bot? The makeup looks great on you!"
"Really? Thanks. I guess it'd be dumb to ask who you are, huh?" Vanessa looked at your costume up and down with a raised eyebrow. "You look like you're gonna work for the damn travelling circus."
"Well...that's kinda the point." With a smile, you smoothed out the wrinkles in your striped pants, ensuring that your ruffled two-toned collar was neat. The bells on your wrists jingled noisily, but you quickly silenced them.
"Now I don't feel so embarrassed.." The blonde mumbled to herself, her gaze going back to you. "Don't you think you kinda...overdid this? I mean none of us are getting a bonus for putting more effort into our costumes-"
"There's no such thing as "overdoing" Halloween, Ness." You huffed. "I don't care about any bonuses or prizes. We're here to bring some holiday spirit to the Pizzaplex! I think it's good that the manager asked us to participate. They know how to have fun unlike the last one."
"...jeez, you're sounding more like Sun everyday." That was her only remark before she went back to staring at her phone, clearly wanting to get this over with.
Meanwhile, you were bouncing on your heels, being next in-line to show off your costume to the eager audience waiting outside.
For the first time ever, the Mega Pizzaplex finally scraped together the perfect Halloween event to really kick off the season: a costume competition!
It took place on the main stage in the atrium, which was decorated from floor to ceiling. A small fortune was spent on getting holograms to feature the Glamrocks in spooky costumes, but the employees were the main stars of the show.
Since you and the others knew about this months in advance, you had plenty of time to work on your outfit and makeup. You truly wanted to knock this out of the park by dressing up as your all-time favorite character:
The Daycare Attendant!
At first you had a difficult time deciding which one would be your muse. You'd hate to disappoint either of them, so you ended up designing something that contained aspects of both animatronics!
It took a lot of blood, sweat, tears, and glitter glue..but you finally finished it and now you were here, ready to show it off to the world!
There was an entirely separate competition for the animatronics themselves, who just finished an hour ago. They just brainstormed ideas and their handlers got to work creating their costumes.
The rules were all the same, nevertheless, and the winners were determined by whoever was cheered for the most.
Freddy, who was dressed up as Frankenstein's Monster, ended up winning first place (which you saw coming from a mile away)....while poor Roxy, who actually dressed up as Freddy, got second place. She was a sore loser about it and complained that the entire contest was "rigged".
Despite that, all of the animatronics seemed to have lots of fun.
Now it was the humans' turn to shine. You were 100% ready to give it your all, glad to see your coworkers were getting into the Halloween spirit, too....although Vanessa was less-than-thrilled to learn that participation was mandatory.
Regardless, you were happy with the way your costume turned out.
After telling the announcer your name and character, you waited for your queue to run on stage.
The anticipation was killing you!
"And up next we have [y/n], one of our longtime staff members, decked out as our one and only Daycare Attendant!"
With a big smile spreading from ear-to-ear, you headed out and were met with cheering kids and impressed parents. You did a little twirl so they could see all the parts of your costume, making sure the bells jingled loud enough for them to hear.
Among the crowd, you could see the animatronics hanging in the back, being allowed to spectate this contest. Sun himself was there, dressed up as a knight in shiny armor. But he was ecstatic upon seeing that you dressed like him and Moon.
"[Y/N]!!! YOU LOOK AMAZING STARSHINE!!!" He shouted, jumping up and down as he cheered the loudest.
You spotted him and waved back, your smile growing even more when you realized he loved it (even though he could only admire the details from afar for now).
It did take Freddy's and Chica's hands combined to ensure he didn't try to hop the fence and run over to you.
After your mini-performance was done, you headed off the stage before turning to observe Vanessa, who acted like a stiff and bored Security STAFF bot. She just muttered some of their preprogrammed lines before making a swift exit.
The applause for her was..lackluster, but she seemed relieved to finally be done with it.
You, on the other hand, were still relishing in all the attention.
Soon you'll get to see who won! You weren't counting on yourself winning the grand prize since your other coworkers put a good deal of effort into their costumes, too.
But in the end, getting first or second place wasn't your biggest concern.
Having fun is what mattered most.
............
"You're awful smug about that trophy. Didn't know you were the competitive type, officer."
"Well..I think for tonight, I can afford to be a little proud of myself." You smirked knowingly at Moon, holding up the golden trophy in your hands.
It wasn't made from real gold, of course. It's all just cheap useless plastic that was painted gold.
But you did, however, adore its design very much: Freddy's head shaped like a pumpkin with a #1 beside it, and your name written on the plaque just below it.
This wasn't any bonus check, gift card, or coupon...but it absolutely made you feel good about winning first place in the costume competition.
You made sure to thank Sun for his help before Moon took over the daycare's night cycle--aka his half of the "Halloween Sleepover", another smaller event the Pizzaplex allowed to keep the little ones occupied.
Fortunately, you got to supervise it to ensure everything ran smoothly. You were even allowed to stay in costume, and that got kids complimenting you left and right (albeit some of the tots mistook you for the Attendant himself, but you didn't mind it).
Of course, nobody was prouder than both Sun and Moon.
"I appreciate you considering me in this design. Very well done, indeed." The lunar animatronic flicked the bell at the end of your blue jester hat, grinning as it jingled. "You have quite the talent...unlike Officer Vanessa."
"I'd go easy on her, Moon. She's just not a big Halloween fan." You chuckled, putting the trophy on the security desk, before you leaned back in the chair and looked over the clipboard. "Anyways, we have just a few more activities scheduled...including one more Halloween movie. Then you'll be giving the kids lessons on how to trick-or-treat safely, and-"
"That's what I need help with!" Moon suddenly jumped onto the desk, perching there as he stared down at you. "I can't keep showing them SpongeBob forever."
"..what's wrong with SpongeBob?" Blinking, your gaze went to the small group of children, who were all in their own costumes, watching the "Scaredy Pants" episode through a projection on the wall.
They were all tucked into sleeping bags, candy wrappers scattered in their laps, and unfinished art crafts on the tables behind them. Moon was a tad bit fidgety over the messes they left, but you kept reassuring him everything will be cleaned up soon.
"Nothing, but...grr...listen." He grumbled, growing annoyed. "I know there's two movies in the drawer to your right, and we only have time for one. Look at them and pick for me."
Nodding, you opened the drawer and found the DVDs he was talking about.
But you were quite surprised.
"The Nightmare Before Christmas and..Corpse Bride?" You stared at the covers, before looking up at Moon. "Management...actually approved these?"
"It would seem so, if they're here."
"...I don't know. The kids might be a bit too young for either of these movies, Moon." You frowned a little. "They might give them nightmares-"
"If they can handle seeing SpongeBob's exposed brain, the creatures of Rock Bottom, and the Hash Slinging Slasher...then surely they can handle seeing Jack Skellington or Emily."
"But the animation is totally different and---" You began protesting, although you stopped as you saw how Moon was just...staring at you blankly. He was practically begging you to make a decision lest he strangled you.
"..I'll take care of the movie and let the kids decide which one they wanna watch. You can go clean the tables and work on your safety lesson plan. Okay?"
His grin returned immediately.
"Wise choice, "Daycare Attendant"." He snickered, flicking the bell on your hat once more before he slinked away to cleanup duty.
Sighing, you got up and stretched, before heading over to the children so they could cast their votes on which movie they wanted to see.
After they made their choice, you went back to helping Moon, although at some point you two ended up watching the movie as well.
The night was still young, but so far it's been fantastic and full of Halloween fun!
What better way to spend it than with your favorite animatronics and dressing up as them?
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utilitycaster · 3 months
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could you elucidate on why coffeelocks are bad actually? my friend is a bit obsessed with them right now and i’ve never liked the specific build but i’d love to have concrete reasons that aren’t just opinions!
YES. Somewhere in my archives I think I actually did the math on like, how many short rests you have to take for this to pay any dividends, and it was a LOT, but that was during full lockdown iirc and you do not have to do this much work.
The basic gist of coffeelock for those wondering is that warlocks recharge spell slots on a short rest, and sorcerers can convert sorcery points into spell slots and vice versa. The idea is that if you take Pact of the Tome and then Aspect of the Moon as an eldritch invocation, you never have to long rest again and can just farm sorcery points/spell slots for 8 hours each night.
Now: the most obvious issue is that any reasonable DM who hears about this will look at you and say "I don't care if it's technically legal, I think it's annoying and I'm not going to let you do it." But let's assume your DM does not shut it down.
You have infinite spell slots at level 5. You are warlock 3 sorcerer 2. You know 7 spells total, which is what you'd know had you leveled to level 5 in either of these classes, except you also know 6 level 1 spells and 1 level 2 spell, max. Someone who leveled normally would have fireball, or dispel magic, or counterspell, and if they were divine soul they might even have revivify, but not you! This will eventually get slightly better at higher levels but if you're the party's main arcane caster this sucks and if you're in a party with fewer than like, five people, or perhaps a really caster heavy party, you're putting a lot of burden on other people to do the utility early on so that your dumb ass can cast magic missile 20 times a day or whatever.
I don't actually care for sorlock just generally, in the absence of coffeelock bullshit. Yes, it depends on the same main stat, but a bard or paladin combo will actually significantly broaden your repertoire. Sorcerer and Warlock have a LOT of spell overlap, and metamagic is one of those things that is like, super clutch 0.1% of the time and the rest of the time it's like oh ok (though I guess as a coffeelock you're not even really using metamagic! total waste of being a sorcerer, which is the weakest caster already! great job.). Meanwhile, two of the big strengths of warlock are 1. eldritch blast, a cantrip you can already cast infinite times without spell slots, and 2. eldritch invocations, which you have to level in warlock to get. Dipping into sorcerer means fewer invocations. Basically, all multiclassing is a trade off and I feel like this is at most the sum of its parts, certainly not more. I also think it's very tricky to play this in a way that is narratively interesting and makes sense for your character while also abiding by the specific leveling requirements of coffeelock. This isn't an issue in a one-shot but also in a one-shot you simply might not even take a long rest which renders the entire thing useless.
You have to take Pact of the Tome, which means you are spending all this time and effort and build for infinite spell slots but also you have, without any racial bonuses, literally 9 cantrips (ie, at-will spells) at level 5. And none of them are dispel magic, because that is too high for you for at least another 2 levels and that's only if you choose to continue in warlock. Also, actually, until you reach L9 in specifically divine soul sorcerer, you don't have greater restoration as discussed, so yeah your DM can just be like "oh you don't have to sleep but you do still gain exhaustion."
I lied and I did some math. So: you are a L5 coffeelock. let's say you have exhausted all your resources on day 1. You sit down for your little bullshit 8 short rests. You can never have more than two sorcery points, because the PHB page 101 says that you can't exceed the number of sorcery points shown on the table for your level. So every hour you convert one L2 spell slot (recharging) into a L1 spell slot (non-recharging), and repeat this (you can't convert both at once! because then you exceed two sorcery points!) and you end the night with 14 L1 spells and your two L2 warlock spell slots. If you are lucky, you might get like, one short rest if there is a monk or wizard or fighter in the party and they don't hate you so much that they're willing to go without ki points/second winds/arcane recovery, and they might. I guess you just stockpile low level spells indefinitely until you have to sleep finally? if you have a week of downtime do you just. walk around with hundreds of first level spell slots and not think this is the dumbest shit of all time? ooooh look at me i can cast fucking...detect magic for 24 hours straight. can't dispel any of it though!
Leveling up is a bitch too if I recall. You need to level up in sorcerer to get more points so you can eventually convert to higher level spells, and the exchange rate is not generous (like, if you're not sleeping, it's ok, but it's not in your favor as shown with the L2 to L1 conversion) and imo warlock is the superior class, and you're probably not really taking advantage of metamagic anyway so you're barely reaping the benefits of being a sorcerer except for flexible casting. Do you feel good about this? Is this fun for you? Your entire table is watching you count out your spell slots each night and hoping fervently you get audited by the IRS in real life but man you sure showed them by being able to cast chromatic orb a lot!
Also you can't use items that recharge on a long rest, only ones that recharge at dawn. Sucker.
This is all very long because I think coffeelock is an annoying build for people who think they are smart and really aren't, but the gist is that you trade away a great deal of your utility, ability to help the party, and ability to do anything except cast rather low-level spells in comparison to what everyone who made better decisions is doing. Also it's LAUGHABLY easy for the DM to fuck this over for you within the bounds of the rules even if they allowed it. Your patron gets annoyed that you're only leveling in sorcerer. Levels of exhaustion. Your patron, who communicates through dreams, straight up abandons you because you're not picking up their calls. You keep being put in positions where your 75 first level spells won't do shit and a single third level spell would. They taunt you with items that recharge on a long rest.
It's just...well, quantity over quality. Shein haul ass character build.
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snapscube · 1 year
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i havent played very much of the turn based rpgs i've tried, and i think its because i'm not too used to the format. do you have any recommendations for someone who's new to jrpgs in general?
yes!! Yakuza Like a Dragon, Dragon Quest 11, and Persona 5 Royal are all games I think are GREAT for newcomers. And were also the 3 games that broke the barrier of enjoying traditional JRPGs for me!
Yakuza LAD is great because it’s an example of a long-running game franchise adopting turn-based RPG mechanics into an already existing gameplay loop, rather than the other way around, as previous games in the series were brawlers. That means it is HIGHLY approachable.
Persona 5 is, of course, WIDELY popular even among non-RPG-fanatics because of its emphasis on dating sim/visual novel elements alongside traditional JRPG gameplay. The game is like, only 50% dungeons and combat and the like. It is JAM-PACKED with a highly addictive social and time management gameplay loop where you build bonds, perform after-school activities, and learn more about the characters around you. And the work you put into the social aspects will ACTIVELY IMPROVE your experience in the RPG side of things, as you’ll unlock new abilities, bonuses, and all kinds of goodies!
and last but ABSOLUTELY NOT AT ALL LEAST, Dragon Quest 11 is the closest you can get to an “if it ain’t broke, don’t fix it” kind of modern JRPG. But that’s only because the Dragon Quest franchise basically created the JRPG genre, and they are DAMN good at it. DQ11 is one of the coziest, warmest, and most addictive games I’ve played in the past year. It’s a game that you can really just take your time with and soak in, and it’s always so welcoming once you come back to it. The story is simple, but in an inviting way that’s reminiscent of classic fantasy tropes, and it’s absolutely made by a wonderful cast of characters. And the combat, while admittedly simple, is EXTREMELY well tuned. Everything feels immensely satisfying. If you check it out, I would recommend making sure you get your hands on the “Definitive Edition”, as it features a better produced soundtrack than the original release!
Hope this helps!
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virgo-mess · 5 months
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Good Cop, Bad Cop
Chapter 1: Good Cop
TW: None for this chapter
Reader’s Pov
            You hum softly to yourself inhaling the salty scent of the New England coastline as you walk down Manomet beach with your shoes in your hands. You had missed taking your morning walks along the beach since moving to New York for school twelve years ago. You had always intended on moving back to your hometown of Plymouth, Massachusetts after you graduated, but life seemed to have other plans for you. You had landed a well-paying job as an investment broker on Wall Street after college and had managed to work your way up to Senior Vice President at your company. The success of your position allowed you to live very comfortably in New York with extra perks like big end of the year bonuses and paid time off but often left the personal aspects of your life neglected.
You hadn’t been home in two years, which was also due in part to a really messy breakup. You started to work extra hours after that. You had thought keeping yourself busy would help you get over it. It had worked for a little bit, but you ultimately ended up burning yourself out. You also may have had a very small mental breakdown in the middle office last week. Your boss all but forced you to use the paid time off you’d accumulated to clear your head and cope the healthy way. Heading back home for four weeks seemed like the best way to decompress and catch up with old friends. Everything just happened to line up perfectly with your best friend Daisy’s wedding, too; she had asked you to be one of her maids of honor months ago. The wedding was quickly approaching. People were already driving and flying in for the Bachelorette and Bachelor parties. Hosting them close together seemed like the best option.
You’re abruptly pulled out of your inner thoughts and daydreams when you bump into something hard. You let out a yelp as the force of the impact has you flying backwards. Before you know it, you’re staring up at the sky. The back of your head is throbbing a bit, and you can feel the sting of freshly scraped skin on your elbows. You let out a pained groan as you move yourself to sit up, wondering what you even walked into. Your unspoken question is answered when you feel large hands grip your upper arms.
“Easy now, sorry about that butterfly” comes a deep voice in a soothing tone, you couldn’t remember the last time anyone used that nickname for you but there was only ever one person that really called you that. You take a moment to focus your attention on the figure in front of you and recognize their icy blue eyes instantly. You take a moment to look him over since you hadn’t seen him in nearly twelve years. His hair is now grey instead of black, but he’s still got that dark, alluring, brooding prettiness to his face. This doesn’t surprise you because Cashton Micheal “Cash” Ewing had always been gorgeous, all the girls at school drooled over him, and you were no different. You had moved into the house next to his when you were seven, and it was only natural that you guys became friends.
“Cash” you said softly feeling a sudden blush spread across your cheeks as you register that he had been what you walked into. You were able to make out the ripple of his muscles through his white t-shirt he is a cop after all. He gave you a quick dazzling smile but there was something dark swirling in his eyes as he stared back at you intensely.
“You remember me that’s good. You were so quiet; I was beginning to think you hit your head too hard. Are you okay?” he asked sincerely as he looked you over rubbing his thumbs in small circles. You don’t miss the way his eyes linger on your breasts and then the tops of your thighs. You quickly move to pull the hem of your dress down, not noticing how much it had ridden up during your fall.
“I’m fine, I feel great” you blurt out, forcing a smile on your face you were sure you were as red as a tomato by now. You look at him briefly before attempting to scramble to your feet on your own, but Cash doesn’t let you. He throws you a reassuring smile before wrapping an arm around your waist. He helps you up slowly and makes sure you’re stable before letting go.
“I’m glad you feel great, y/n. You look great too” he said in a low, almost seductive tone that leaves you feeling hot all over. You see a slight smirk tug on his lips as he raises his brows a bit at you. You let out a nervous chuckle.
“You are also looking great, sir.” you said very awkwardly. “Are you going to the wedding?” You ask quickly, trying to change the subject, so he’ll focus on anything but you. There’s an amused sort of glint in his eyes now, but ultimately, he takes the bait.
“Yes, I’m going to be a groomsman, are you?” he asked, you nodded letting an excited sort of smile cross your face.
“Yeah, I’m a maid of honor” you said in a boastful tone. Almost like it was the biggest achievement you’d ever made. Quite sadly, it was the highlight of the last two years of her life. Cash smiled softly at you, but that dark sort of emotion was swirling in his eyes again. You're not sure what it is, Cash had always been so nice to you. But something about him feels different.
“Of course, you are that was a dumb question. I forgot how close you and Daisy are” he admitted. You nod your head with a small smile.
“Yeah, you’ve been away for a long time. Wanna tell me what you’ve been up to while we grab coffee?” you asked, finally slipping your white tennis shoes back on. Cash gave you a half smile as he nodded his head.
“Sure, but there’s not that much to tell” he said honestly, moving to walk in step with you as you make your way off the beach to your car.
Cash’s Pov
            Cash can’t help the way he bites down on his lip as he watches you walk back up to the coffee counter, appreciating the way the thin material of your tiny dress clings to your ass. You, the pretty girl next door, his pretty little butterfly had occupied so many of his thoughts and dreams back then. His first crush; if Cash had it his way, you would’ve been his first everything. It surprised him how quickly the thoughts and desires he had for you had crept back in on him. Time wasn’t on his side back then. By the time he had worked up the courage to do something about it, you were running off to New York. He thought about applying to the NYPD after he finished up at the academy, thought he’d run it by you when he saw you that Christmas, the last Christmas he came home for. When he got back, you, of course, were with some dick head you’d met at school. It was then that Cash impulsively decided to take a job in Cleveland and forget about you. It worked somewhat, but thinking about it now, he only dated women who reminded him of you in some way. Cash already knew what he was going to do with you; he figured it all out while you were gazing up at him with those beautiful innocent eyes of yours. The way you checked him out only spurred him on. It gave him a bit of hope that you weren’t going to be entirely resistant.
            His suspension had made him somewhat of a loose cannon, and his days of patiently waiting for what he wanted were long gone. Cash had it all planned out already. For now, he would charm you, play the good cop, soften you up just a bit, and then later he would take you just the way he always wanted to. When it was over, he’d simply turn the charm right back on and quite possibly do it all over again. Cash didn’t care how he got you as long as he did. He had decided he would have you the minute you let him scoop you off the ground.
            “Here’s your coffee” you said softly before setting it in front of him. Cash threw you his best smile watching a deep blush spread across your cheeks.
            “Thank you butterfly.”
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Part 2 Part 3 Part 4
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beej-machinations · 10 months
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@freshmangojuice thank you for giving me the excuse to post these!
the truth is there's an alternate version for many pics... and that particular one has about 4 versions 🙈
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RD textposts Bonuses: Deleted Scenes + Directors Commentary under the cut! (alt versions of memes you've all seen before)
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i like the Ace one because i think the rumble of his voice really fits the text (esp. the scill/sion phonemes and the "y'all"). The message is also very Smoke Me a Kipper isn't it?
the others are nice action shots. As I said in the tags of post #10, Arnold's more-than-usual association with dimension/alternate reality/personality themes is fascinating. bordering on an aspect...
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LEFT: could NOT decide between side-eyes. Cat is a sassy bitch and the 👀 is how he looks out for you as a friend - you just gotta 👄his language
RIGHT: everyone loves the kiss scene but i didn't want to overuse this part of Blue. i think Lister still misses him on the rollercoaster :3
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this is a great picture of Arlene (a Rimmerous bastard yet sooo pretty), but i decided to stick with our universe's Rimmer and use Chefs Exam Kochanski Disguise.
its too convoluted to hope for in a quick meme, but my ambition was either pic being about (our) Rimmer genuinely experimenting with gender. the Arlene visage could be a (far) future form a la Hilly/Holly. or not!
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the accusatory thumb... get fuckin rekt!!!
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LEFT: not a lot of chances to screencap the full outfit, but here's Polymorph San Francisco Chic in all it's glory.
The alleyway brick of cardboard boxes gives the pose a certain standing-on-street-corner vibe. Note Dave's cruising glance back... anthyding could hadplen...
RIGHT: speaking of posturing check out the absolute Pose nano!Rimmer strikes right after returning. the Ego. (... the Id... 🤨)
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LEFT: *Kill Bill Sirens*. good blocking, but rejected on grounds of poor image quality.
RIGHT: No need to duplicate yourself to find a bastard! there's one in the mirror every day!
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party hat! bestowed by Holly, and therefore free.
I probably will do another of these if people are interested. Do you have a favourite? Does seeing a parallel dimension's version of the meme change your perspective? lmk what you think!
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beauty-and-passion · 2 years
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I think Thomas needs a dedicated community manager or something if he doesn't want to face criticism directly or is too busy to give updates on what he's working on every week. One thing I particularly don't like is how it feels like he schedules the livestreams almost last minute, especially for weekdays in the evening for him, but at incredibly awkward times for other zones, often falling in the middle of the workday or late at night. This is particularly egregious for the writer's rooms, which aren't archived for people who can't attend live and makes me wonder why I am paying him $25 a month for a "bonus" that I can't participate in or even see what I missed, and that occurs less than monthly. I understand that he's busy and things slip through the cracks, but this is a pattern now and it seems so haphazardly slapped together that it feels like the Patreon is no longer a priority for him. I definitely feel like he was much more consistent about doing monthly livestreams when he was doing them for the YouTube members for $5 a month with no bonuses, and at least those were archived for months until he switched to Patreon.
Sorry for the rant but these frustrations have been building up more and more. It's been two years since the Patreon started, Thomas and his crew should have had things better organized by now, or at least give the Patreon patrons some actual updates instead of spending all of his time on Twitter.
I understand your frustration and it makes sense that, after two years, you expect some more organization.
There could be a lot of reasons why Thomas' Patreon is still so disorganized: maybe Mr. Sanders doesn't have the actual time to work on it, he's too busy with other projects or he just doesn't feel like doing it.
And it's a real shame, because a lot of people use Patreon in great ways. I am not an expert, but as far as I know, some creators use it regularly and make it worth every cent people are paying. Some give updates about the progress of their works, including the most technical aspects (materials, softwares, editing, hiring process etc). Others show a lot of behind-the-scenes or post small previews of their projects before the full thing comes out. Others use it to talk with their followers and develop a stronger relationship.
There are a lot of possibilities and it’s very sad Mr. Sanders doesn't want to make the most of them. His Patreon doesn't give me the idea of a place regularly checked or fully exploited, but rather of a big room simply used as storage, in which sometimes Thomas puts a new box, then leaves again.
Don't get me wrong: if he doesn't want to spend too much time on it, he's free to do so. However, it would also look very unprofessional, because Patreon's purpose is exactly  to interact with people, give them something and make their money worth. Leaving something once in a while isn't exactly professional. And just like the other big problem of the series (the lack of a full outline), could be solved by hiring a professional who deals with it on Thomas’ behalf.
Speaking of leaving stuff, there is the mistery behind the livestreams. I tried so, so hard to understand why Thomas decided to keep the livestreams around for a very short time, then delete them. I am still searching for a reason and I still cannot find it. Why deleting them? What about the people who cannot watch them because of plans/personal problems/different timezones and want to watch them days later? What if they’re busy and cannot watch them days, but weeks later? They lose the chance, because the livestream disappeared.
Really, I have no explanation for this, so if someone knows something and can give me an explanation that makes sense, I would really appreciate it.
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montyterrible · 23 days
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“How do I love thee, Lords of the Fallen 2? Let me count the ways…”
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Having somewhat recently finished my first playthrough of the 2023 Lords of the Fallen, and after immediately starting a second playthrough, I wanted to put together some thoughts on the game; however, I also wanted to avoid writing another Mortal Shell - sized epic, so I am going with an internet staple: a clearly delineated list, with five entries just because. There are issues I could talk about at great length—like the enemy variety or how the “rune” system of passive bonuses equipable on weapons feels kind of boring or limited—but I want to focus on the things that I feel led to me ultimately loving Lords of the Fallen 2 overall since that feels more fun and better suited to this intentionally limiting frame than trying to say something comprehensive.
I LOVE THE LEVEL/WORLD DESIGN…
“I love thee to the depth and breadth and height
My soul can reach, when feeling out of sight”
While I enjoyed Elden Ring and Lies of P for the most part, one area where both of those games kind of disappointed me was in their individual approaches to the recursive and generally labyrinthine level and world design people associate with the Souls­-like sub-genre of ARPGs. I thought Elden Ring was too much of an open world game on the whole, with too much empty space and checklist-style design, while Lies of P was pushing in the opposite direction, with conventional linear levels so focused that they lacked a strong element of exploration. Both of those games do have some brilliant bits, but Lords of the Fallen 2023 was just a lot more satisfying to me in this regard.
It doesn’t reach the level of flexibility that the first half of the original Dark Souls has, but it often surprised me with just how consistently good it was at sending me out from a checkpoint, spinning me around five or so times, and then leading me back to that checkpoint again (to my surprise). It’s obviously more focused than Elden Ring since it has the more traditional Souls-y structure, but it’s also frequently willing to indulge in nonessential loops or significant dead-ends, in contrast with Lies of P. Furthermore, if you don’t engage with its system of optional checkpoint creation, that requires a consumable item, then some of these loops feel especially brutal, at least on a first playthrough, given the maze-like levels and the enemy numbers and aggression being quite intense.
“World design” factors in here because A) levels do loop back to one another at times in ways that I did not initially anticipate and B) the total space you explore is so dense. It’s not all incredibly interconnected via traversable paths, but as you explore and gain an appreciation for where each area is in relation to the others, you start to notice just how layered everything is. It’s possible to look up from the bottom of the world and place things at the top (or vice versa) in a really satisfying manner. In the end, you make your way all over, down, around, and under this particular mass of land that the game’s explorable world is situated upon. The effect reminded me most of Dark Souls 3, maybe especially because that is another game of this type where there isn’t an abundance of interconnectivity but where you can see the whole world from very early on and then get to spend the rest of the game traveling through it and visiting all the locations you were shown, while also looking back (often up) at the places you already traveled through.
I LOVE UMBRAL…
“. . . [I]f God choose,
I shall but love thee better after death.”
In still images, Lords of the Fallen 2 can look quite impressive visually, albeit in a sometimes “default” Unreal Engine sort of (Maximum Polygons) way, but there is a certain amount of crustiness to it when you dig in and get up close and personal. I’m not some kind of graphics obsessive or someone who really cares about console power and whatnot, but the most distinctive “current gen” aspect of Lords of the Fallen 2023 is probably the element of “Umbral,” which represents both a technical showcase and an intensification of an idea that’s been developing across other, similar games.
In Sekiro: Shadows Die Twice, you can die (at least) twice thanks to the resurrection mechanic that lets you revive on the spot where you were killed to continue fighting. In Mortal Shell, losing all of your health causes the “Foundling” to be ejected from whatever “shell” it’s inhabiting, where you could keep fighting in that extremely fragile state or could scramble to get back into your body before a single hit kills you. Lords of the Fallen 2 intensifies and expands on this concept by instantly (without a loading screen) sending you to what amounts to the realm of the dead when you’re killed initially, with true death coming only if you also die in this Umbral zone. It’s actually possible to technically die again and again without resetting an area as long as you can escape from Umbral at one of the designated exit points, which crumble upon use.
Probably the most succinct way to explain Umbral is that it’s the Otherworld from the Silent Hill franchise, but entering and exiting it is completely seamless and freeform. Being in Umbral changes the game world into something more Fucked Up. Some of the changes are just visual, but Umbral does also come with new landmasses, interactable objects, and enemies as well that sit naturally beside, around, and amidst what you could see before, effectively creating the impression of a ghostly land that’s always just out of sight all around you.
One cool concept here is the Umbral Lamp, which has various active functions (like yanking the soul out of your enemies temporarily) but which will passively let you see into Umbral if you just hold it up. Doing this reveals the hidden environment and also allows a limited interaction between the planes. I tested this very early in my first playthrough when I noticed that a wall in Umbral had this grotesque protrusion that I assumed would have collision tied to it. Walking along that wall without the lamp raised was perfectly smooth, but if I held the lamp up, I’d collide with the obstacle. Keep in mind that you can pull out the lamp whenever you want and swing it over whatever part of the environment you like. I’m not technically in the know enough to evaluate exactly how impressive this is, but it’s a neat trick that feels like it might show off the hardware.
Umbral adds so much to the exploration of the game because of how any given area is essentially doubled, though not all spaces have anything meaningful to see or find in the other realm. It’s often used as a puzzle-solving mechanic, where you have to willingly enter Umbral (risking true death) to bypass an obstacle, possibly via a path that only exists in the world of the dead. A fun horror visual you encounter a few times in the game is moving, in Umbral, along the bottom of a body of water, with plant life waving and debris and corpses floating around you like the water was still present. Even when Umbral isn’t used for anything meaningful, looking into it still reveals these extra macabre environmental details, like saintly statues that appear demonic if you shine your lamp on them. I accidentally jump-scared myself at times because I’d hold up the lamp, only to find an enemy from Umbral staring me in the face, or shrieking and taking a swipe at me as I yelped and dropped the lantern, narrowly avoiding being dragged into Umbral from the ghostly contact.
I LOVE THE “DREAD” METER (AND OTHER DISPLAY STUFF)…
“I love thee to the level of everyday’s
Most quiet need, by sun and candlelight.”
I’m cheating a bit with this item, but, at least initially, this is an extension of what I was talking about before. When you are in Umbral, you have a limited amount of time to explore, as the number and type of enemies that continuously spawn around you from these little statues/frozen figures intensifies with time, ultimately culminating in the appearance of a very powerful reaper-like creature that starts hunting you down. I had some narrow escapes during my first playthrough of Lords of the Fallen 2, where I entered Umbral (willingly or not) and then only just managed to reach an exit point or checkpoint to escape before triggering the reaper’s appearance, or sometimes even as it was actively chasing me.
The meter that tells you how close you are to doom is a wonderful visual, though: It’s primarily this giant eye icon in the upper right part of the screen that periodically blinks (and that shuts when you’re in a safe zone). This was honestly a huge contributing factor to me getting the game after I saw it in pre-release coverage. Rather than go with some innocuous meter or minimalist bit of design, you have this very lively, large eyeball. It’s both goofy and kind of genuinely unsettling.
Other elements of the UI/HUD have a similar level of stylization, most notably the displays associated with the Umbral Lamp and ranged weapon/magic actions. Every character has the lamp, but then the other depends on whether you’re casting magic or are using a bow or various thrown objects. You toggle between these two options with the up and down directional buttons, and holding the left trigger “opens” the selected one, surrounding the larger icon with a bunch of smaller ones indicating actions and button inputs. These are all very colorful, and the arrangement (where the smaller icons sort of ring and overlap with the larger ones) just struck me as some level of idiosyncratic. Initially, the icons are even kind of mysterious or “confusing” in a way that I liked. When you hold up the lamp, for example, you see all these little options, one of which is a skull and another of which looks like a weird fetus.
Also kind of idiosyncratic is the choice to pull the camera into an over-the-shoulder position when the player holds the left trigger to either ready their aim or raise the lamp. I like this flourish because it seems kind of unnecessarily awkward. It helps with manually aiming, I guess, but the shift also makes transitioning from melee to ranged (or lamp) options a little disorienting. In combat, it obscures your view of the battlefield, for example, and while you can still evade, it feels like exposing yourself to take on this perspective. And maybe vulnerability was one consideration here, as this is the perspective from which you use your lamp, so holding it up and peering into the dark, in a sense, is meant to create this appropriate feeling of tension or horror, which is further enhanced by your slowed movement and more limited view.
Or maybe it’s just willfully different to avoid mirroring FromSoftware’s work too directly? There’s part of me that likes that option just as much (if not more) than the marginally more profound one I described above. In either case, seeing this awkward view change in the pre-release footage also charmed me.
I LOVE THAT IT IS LORDS OF THE FALLEN 2…
“I love thee with a love I seemed to lose
With my lost saints. . . .”
While I was initially intrigued at the prospect of a sequel to the 2014 Lords of the Fallen, I kind of… fell out of interest with it when I started thinking about what the massive time jump and the title (“THE Lords of the Fallen,” at the time of announcement) suggested about the relationship between the sequel and its predecessor. I did finish that first game and did continue playing it afterward, and probably would have stuck with it even longer if I hadn’t been constantly stressing about backing up my save to a USB flash drive to avoid losing my data to frequent crashes, so this framing of the sequel felt kind of like a snub to me.
What got me back on board and did push me to get it was watching a little of someone’s stream around the release date. When they spoke to a particular character at the hub and he directly referenced the events of the first game, including outright using the name “Antanas,” that was the point I decided to buy Lords of the Fallen 2023. To someone who hasn’t played the first game, I don’t think any of this stuff is too obviously being carried over and will just feel like the usual Souls-like vagueness around names and events and such being dropped casually, sans context. There is part of me that wishes it was more prominent, but I’m fairly content with what I got: Aside from the antagonist Adyr technically “returning” from Lords of the Fallen 1, there are two other characters carried over and one who has a connection via his ancestry.
Having these little footholds of pre-existing investment is ultimately what helped me get interested in the new stuff, I feel. I started out not really connecting with the new characters in a hard-to-describe sort of way. The writing and characterization were fine, I thought, but there was just something “off,” like they were a touch too generic maybe (but maybe that feeling only comes from having played so many of these games now that I recognize the archetypes). Eventually, though, those feelings changed and I did care when characters started meeting their, predictably, tragic ends. Some of these “quests” were more underwhelming than others, but I started caring at some point I can’t exactly identify. I think I also missed the more conventionally RPG-like dialogue system of the first Lords of the Fallen, which is replaced here with the more distant-feeling Soulsian approach of just having other characters as good as monologue at you.
This sequel’s aesthetic ended up being more consistent with the first title than I originally thought. Some shift in the visuals that I find hard to pin down had me thinking, pre-release, that the game was going in a more grounded direction, where the 2014 Lords of the Fallen had this colorful, kind of goofy, comic-book-like look to it. Having now examined the enemy models in particular up close, I think the perceived shift is just a result of more subtle changes that I’m again not qualified to identify specifically; however, the “Rhogar” (read: demon) designs here definitely look like they belong in the same universe from the first game, so it was just some change in… lighting(?) that threw me at first. The one thing I was hoping for that never happened was for the old enemies or areas to somehow return as well as a surprise finale or something. That would have really delighted me. 
I LOVE THAT PARRYING (AND THE GAME) IS A BIT EASY…
“I love thee with the passion put to use
In my old griefs, and with my childhood’s faith.”
Don’t get it twisted—I died a lot in this game, sometimes in ways that felt fair and other times in ways that seemed like BS, though that’s an element of even the “official,” FromSoftware-made, Souls games. I felt tension while exploring in a way that I believe enhances that exploration, and I certainly didn’t go into any fights just assuming I’d win. The threat was there. And yet, I’d say this game is probably easier than any of the other titles I’ve mentioned above, and even that the exploration and moment-to-moment fights might feel tougher than the big bosses in a way that seems awkward or even unintentional. And yet, the game still feels like a true sequel to Lords of the Fallen 2014 in this way, as my impression of some of the post-release discussion around that game was how it was in some ways a more approachable take on this style of RPG. I think Lords of the Fallen 2 carries on that tradition.
One way it does this is through making grinding an incredibly accessible process. Since enemies spawn infinitely in Umbral, it’s easy to do a little grinding without even necessarily meaning to as you simply cut down the weaker demons because they’re either in your way or just on your way (somewhere). You don’t have to constantly visit a checkpoint and reset the level to get more sources of EXP to appear and can instead just go into Umbral and let the EXP come to you.
Bosses and enemies also have simpler move sets than in the more recent other big-name Souls-ish titles, and since enemies repeat so much throughout the game, you can get pretty comfortable with them individually. Parrying, as previously noted, also feels easier. That’s partly to do with the enemy repetition giving you so many opportunities to learn their attack patterns and timings, but they also tend to attack in simple and more easily readable ways. Most of them are humanoids, so how they hold and swing their weapons (or limbs) just makes a lot of sense even the first time you encounter them. Parrying is a matter of timing a block with the enemy’s attack, rather than performing any additional inputs, which means that you can also accidentally get parries even as you simply raise your shield or weapon to defend yourself.
I thought I’d try parrying out against the first proper boss—a heavy metal angel with her feet out—just to see how it went and found it so satisfying and reasonable to pull off that it became a staple of my first playthrough. I even went with a lighter, very small shield to maximize the risk of mistiming a parry since I felt so confident doing it (and since it’s possible to regain health in this game through certain mechanics I won’t get into here). The sounds and visuals associated with parrying just felt rewarding, as were the effects associated with breaking an enemy’s stance and delivering a “Grievous Strike,” up to and including the perhaps overly chunky wind-up and splattery noises that are meant to sell the power of the attack.
I reached a point years ago, when I still hadn’t played that many Souls-esque games, where I was no longer interested in punishing duels and was more invested in novelty and mechanics (“gimmick fights,” even). I can still buckle down and learn fights if I have to—and I certainly had to when I played Lies of P—but getting to bypass that process of dying over and over and having to come to terms with the fact that you might have an hour or more of learning ahead of you before you make meaningful progress in the game again seems just fine to me. Re-playing some Elden Ring in preparation for its upcoming expansion, I just found myself kind of tired of the Margits of the gaming world. Lords of the Fallen 2 was arguably too easy at points, even for me with this mindset, but I generally just found it fun. The exploration was the thing that really drew me in—that and sometimes feeling like I was trundling through the cover art of a heavy metal album—and the fights were more so the seasoning than the meal itself.
IN CONCLUSION…
“I love thee freely, as men might strive for Right;
I love thee purely, as they turn from Praise.”
This game was essentially a gift when I bought it, and if dollars and hours are equivalent, I nearly got my money’s worth with my first playthrough alone. However, I think Lords of the Fallen 2023 had the misfortune of being priced into the same associative tier as titles like God of War: Ragnarök or The Legend of Zelda: Tears of the Kingdom when it lacks a lot of that polish, scale, and detail and would probably feel more at home at 50 dollars instead. It carries on a bit of its predecessor’s jank, and however massive of an undertaking it actually was to create, it has this scrappy quality to it at times when the seams really show. It was very unfortunate for it to release a month after Lies of P as well—a similar game that was both cheaper and more polished and that also had the more audacious and novel premise.
I’m going to go out on a limb here and say that Lords of the Fallen 2 will receive a critical/popular reappraisal in the future. That’s probably just a safe bet at this point for literally any piece of media, but I genuinely think that the stuff with Umbral and the level and world layouts are going to catch people’s attention in a wider sort of way in time, probably after a price drop or steep sale.
(Title based on and quotes above taken from Elizabeth Barrett Browning’s Sonnet 43, “How Do I Love Thee?”)
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ProfitCell Review – Daily Commissions with High-Ticket Autopilot!
Welcome to my ProfitCell Review, This is a genuine user-based ProfitCell review where I will discuss the features, upgrades, demo, price, and bonuses, how ProfitCell can benefit you, and my own personal opinion. This Plug n Play A.I. “Set & Forget” System That Turns Each Click Into A Flood Commission Easily Making Us $997 in Payments Daily!
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ProfitCell Review: What Is ProfitCell?
ProfitCell positions itself as an all-in-one affiliate marketing toolkit designed to empower aspiring entrepreneurs, particularly beginners, with the resources necessary to jumpstart and cultivate successful online endeavors. The platform emphasizes user-friendliness by offering pre-built sales funnels, done-for-you (DFY) templates, and features that automate campaign management. This streamlines the process for beginners who might otherwise be discouraged by the technical aspects of affiliate marketing.
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ProfitCell promises a drag-and-drop interface for building funnels, eliminating the need for coding knowledge. Additionally, the platform boasts a library of pre-designed templates for various niches, allowing users to get their campaigns up and running swiftly without needing to start from scratch. They also provide educational resources like video tutorials and guides to equip users with the fundamentals of affiliate marketing and campaign management.
ProfitCell Review: Overview
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Creator: James Fawcett
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ProfitCell Review: About Authors
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This offer ProfitCell was launched by James Fawcett. He is a well-known AI-powered funnel maker who makes great launches. James Fawcett is a very good software coder who also loves digital marketing. He is an entrepreneur at Meenapreneur. Because James Fawcett is good at AI and digital affiliate marketing, he started ProfitCell, a company that wants to help people with online sales and marketing.
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ProfitCell Review: Features
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ProfitCell Review: Can Do For You
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ProfitCell Review: Money Back Guarantee
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ProfitCell Review: Pros and Cons
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You cannot use this product without an active internet connection.
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ProfitCell Review: My Recommendation
ProfitCell can be a stepping stone for affiliate marketing beginners, offering a user-friendly interface, educational resources, and time-saving features. However, its limitations in customization and potential reliance on paid traffic can hinder experienced marketers. Carefully consider your budget, experience level, and marketing goals before deciding if ProfitCell is the right fit for your affiliate marketing journey.
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Check Out My Previous Reviews: Gen AI Review, MobiApp AI Review, AI Fame Rush Review, AvaTalk Review, Tera App Review, VidBooks AI Review, Cash Genie AI Review.
Thank for reading my ProfitCell Review till the end. Hope it will help you to make purchase decision perfectly.
Disclaimer:
This review is based on publicly available information and is not intended as an endorsement or promotion of ProfitCell. Users should conduct their own research and due diligence before making any purchasing decisions.
Note: Yes, this is a paid software, however the one-time fee is $17 for lifetime
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jcmarchi · 4 months
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AI's Role in Enhancing the Gambling Experience - Technology Org
New Post has been published on https://thedigitalinsider.com/ais-role-in-enhancing-the-gambling-experience-technology-org/
AI's Role in Enhancing the Gambling Experience - Technology Org
In an era where technology intersects with every aspect of life, the online gambling industry is not an exception. The way we gamble online is being completely changed by the incorporation of Artificial Intelligence (AI) into online casinos and betting sites. Thanks to this technology gambling has become not only more efficient and secure, but also a lot more user-friendly.
Artificial intelligence (AI) – artistic interpretation. Image credit: Pixabay, free license
AI Transforming Online Gambling
Artificial Intelligence (AI) is totally transforming online betting. It’s using some smart algorithms to help platforms give players a more personalized gaming experience, step up their security game, and offer top-notch customer support and all of this is seriously improving how we gamble online.
AI in Personalizing User Experience:
Customized Game Recommendations: AI analyzes player behavior to suggest games that align with their preferences, creating a more engaging experience.
Enhanced Security: AI’s ability to detect fraudulent activities helps in maintaining a secure gambling environment.
Automated Customer Support: AI-driven chatbots and support systems provide efficient and timely assistance to users.
AI and Finding Gambling Bonuses
One cool thing AI is doing in the gambling scene is helping players find awesome bonuses. Imagine this: AI digs through tons of data to point you toward the sweetest deals, kind of like those VA lottery bonuses. It looks at stuff like how often games pay out, what other players are saying, and all the small details in terms and conditions of different online casinos and betting sites. Thanks to AI increasing players’ chances of landing great bonuses and getting the most out of their bets is now available due to its breakdown. 
The Impact of Scientific Innovations
Besides AI, the gambling world is getting a huge boost from other tech too. Take blockchain, for instance – it’s making transactions way safer and more open. And then there’s Virtual Reality (VR), which is totally changing the game by creating these super immersive gaming worlds. It’s like online betting is reaching a whole new level of cool.
Adapting Betting Strategies with AI
As AI gets smarter, it’s really mixing things up in the online gambling scene. Bettors are starting to use insights from AI to sharpen their betting tactics and making choices based on what the data says, not just gut feelings. It’s like having a high-tech helper for your gambling strategy.
Ethical Considerations in AI-Driven Gambling
AI is a game-changer in gambling, for sure, but it’s not without its issues as there’s a bit of a worry about how it handles our private info and whether it’s keeping gambling on the level. The good news is the folks in the industry are really getting stuck into these problems, trying to make sure the gambling world stays fair and plays by the rules.
Looking to the Future
The future of online gambling is looking super exciting with all the AI and tech developments coming our way. We’re talking about AI getting even more advanced, which means it’s going to make every part of online betting better – from how games are made to the whole experience for us players.
Conclusion
So, wrapping it up, AI isn’t just tweaking a few things in the online gambling world – it’s taking it to the next level and we’re talking about making everything more efficient and way more engaging. From sniffing out the top betting deals to making sure we’ve got a gambling experience that’s both safe and tailored just for us, AI is leading the charge. And as we go ahead, it looks like AI’s role in online betting is only going to get bigger and bring even more cool innovations and thrills to the table.
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prince-of-the-moths · 6 months
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Ship Manifesto: Why I Ship Hank/Kara and Think You Should Give It A Shot Too
In an itemized list with bullet points.
Kara is just naive enough to trust Hank. We have overcome the first barrier to any ship, which is getting at least one character comfortable with the other.
Hank is a family man and while in theory he would be on guard with most strangers, a human looking woman with a child? To a man whose wife left him and whose son died? Yeah he's not going to be capable of being hostile to her.
The Grumpy One is soft for the Gentle One, but with an added child for domestic fluff bonuses.
The whole ship involves factors that answer the "why don't they get together already?" aspect of will they, won't they with, "Kara is trying to leave to Canada, where she assures Hank she totally has family" and "Hank is trying very hard not to fall in love with this incredibly nice woman who's much younger than him and in a vulnerable position".
Wait, why would he let her stay with him? Yes, Hank is a mandatory reporter. By law he has to report her situation. By ethics, he is aware that two different US legal cases have established that the police are not legally obligated to protect people. There have been two Supreme Court cases that have ruled the police do (DeShaney vs Winnebago County Department of Social Services + Town of Castle Rock, Colorado vs Gonzales). Joshua DeShaney was a 4 year old child beaten so badly by his father, who had a history of domestic abuse, that he sustained lifelong brain damage so severe he ended up in an assisted living home for the rest of his life. The Gonzales case involved the police outright refusing to help a woman whose children had been kidnapped by their abusive father, who then killed all of them. Hank is not going to risk Alice's life or Kara's by hoping against hope that the overwhelmed, resource-starved DPD is going to be able to find a place to hide them and take appropriate legal action.
Wait, why would she stay with him? Alice needs warmth and food and at least some semblance of safety and Kara will prioritize her over herself in virtually all situations. Also if they're going to get to Canada they're going to need money and papers, which they don't have. So they need to hit pause on leaving until they have the methods.
Why does this turn shippy? Kara is drawn to genuinely nice people. Hank is trying not to let this turn romantic but she's tidying up around the house, asking him what he wants for dinner, reading to Alice and oh no, oh no he has a family again. He has a family again and after Alice is in bed Kara and Hank sit on the couch and watch TV and talk, they bond, she takes his hand and he falls for her. He falls hard.
IDK who throws the first kiss but there's definitely cuddling. The Grumpy One is cuddled by the Gentle One. Y'all know you want it.
Alice has functional, healthy parents!
At some point the angst hits when Hank finds out Kara is an android. He has so, so many feelings right now. Androids aren't people but he knows Kara. Androids don't love, but he's seen Kara love, selflessly, when it directly endangers her own life. He knows her. He knows her and he loves her.
Kara looking at him with fear when he finds out hurts him on a deep psychological level. He's started to view her as his wife in a way, a life partner, and he hates seeing her be afraid of him. She's afraid of her abuser - he doesn't want to be in the same class of people in her mind as someone who's abusive.
Her main goal is still "protect the child" and he can't really argue with her on that one. Putting a border between the abuser and the child sounds great, they should definitely still do that.
They have a common goal, trust issues and also a lot of love. Emotionally complicated romance ensues.
The fanfic possibilities are endless but also if you want to do the game's thing and write bad endings, this is full of possible bad endings.
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playfantasysports11 · 10 months
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Unleash your inner warrior in the world of Fantasy Kabaddi!
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When it comes to true fantasy sports apps, Think11 is an app with a different mission. For many fantasy Kabaddi players, having a special passion to win in every virtual encounter means a lot, just like in the real physical Kabaddi contests. Kabaddi, though unique to India, is now a worldwide event, including the Olympics.
In this blog, we look at what is necessary to win and how to get there. Think11 is an innovative fantasy sports platform for other games too.
What Matters in a Fantasy Kabaddi Match?
Today, fantasy Kabaddi games come on several fantasy sports platforms with the promise of several benefits and rewards. So what really matters in a fantasy Kabaddi match? And how can you unleash your inner competitive self or warrior? In this blog, we explore the main kabaddi match aspects further.
Fantasy Kabaddi game results are determined by the points system resulting from raids or super 10s. Raids are valid if raiders cross the baulk line with one foot in the air while uttering Kabaddi regularly. This they do until they come back to their side of the field.
There are empty raids if raiders cannot score by tapping on one or more opposition team players. If the chosen player manages to tag one opponent, the attacking team gets 8 points.
In fantasy Kabaddi, there are raids, super raids, super 10, and raid bonuses. There are also tackles and super tackles in a fantasy Kabaddi match. All these create opportunities to earn extra points and eventually win the contest or league.
After two failed raids, attacking teams must score. If not, defending teams earn 2 points.
In cases where players are tagged out, opposing teams earn 2 extra points.
How Can You Ensure Match Wins in Fantasy Kabaddi?
Develop a clear and consistent match strategy to win in fantasy Kabaddi.
You can always start out with practise games before graduating to paid leagues.
Invest what you are capable of losing without a hard pinch on your wallet.
Regularly tracking fantasy Kabaddi game rules and player and team standings matters.
Limit the number of games and contests you can participate in to the minimum.
Summary
Fantasy Kabaddi is as competitive as its on-field version with live teams of players. Think11 is a unique sports and fantasy Kabaddi gaming platform. Players can experience great moments in play with opportunities to win and excel in the fantasy Kabaddi league.
You can download the Think11 fantasy sports app and unleash your inner skills as you earn great rewards.
Download the Think11 App
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dailyfave-gh · 11 months
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How to create a budget and track your Spendings.
Creating a budget and tracking your spending is the backbone of successful financial management. It not only helps you keep track of your expenses but also provides a clear picture of where your money is going each month.
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To create a budget, start by listing all your sources of income, including your salary, bonuses, and any other income streams. Then, make a list of all your monthly expenses, such as rent/mortgage, food, transportation, utilities, loans, and any other regular bills. Make sure to also consider any annual or irregular expenses, such as car registration fees or insurance payments.
Once you have a clear idea of your income and expenses, you can start allocating your money accordingly. It's important to prioritize your needs over your wants and be realistic about your spending habits. Set realistic limits for each category and stick to them.
Tracking your spending is equally important as creating a budget. It helps you identify areas where you might be overspending and make necessary adjustments. You can do this by using a spreadsheet, budgeting apps, or even just keeping receipts and manually tracking your expenses.
Don't forget to regularly review your budget and adjust it as needed. Life is unpredictable, and unexpected expenses can pop up at any time. By regularly reviewing and adjusting your budget, you'll be better equipped to handle any financial curveballs that come your way. By sticking to your budget, you'll be on the path to financial freedom and stability.
Reducing debt and managing credit cards
 
Reducing debt and managing credit cards is crucial when it comes to mastering your finances. Credit cards can be a great tool to help you build credit and earn rewards, but they can also lead to debt if not used responsibly. One of the most important things you can do is to pay off your credit card balance in full each month. This will not only help you avoid interest charges but also keep your credit utilization ratio low.
If you already have credit card debt, it's important to come up with a plan to pay it off as soon as possible. One strategy is to focus on paying off the card with the highest interest rate first while making minimum payments on the others. Once that card is paid off, move on to the card with the next highest interest rate and continue until all of your credit card debt is paid off.
Another way to reduce debt is to negotiate with your lenders. You can contact your credit card companies or other lenders to see if they are willing to lower your interest rate or offer a different repayment plan. This may not always work, but it's worth a shot.
In addition to reducing debt, it's important to manage your credit cards wisely.
This means not only paying your balance off in full each month but also keeping track of your spending and staying within your budget. It's also important to avoid applying for too many credit cards at once, as this can negatively impact your credit score. By reducing debt and managing your credit cards responsibly, you can take control of your finances and work towards achieving your financial goals.
Long-term financial planning
Long-term financial planning is a crucial aspect of budgeting and managing your finances. It involves setting financial goals for the future, such as saving for retirement, buying a house, or paying for your child's education.
To begin with, you should start by assessing your current financial situation.This involves taking a look at your income, expenses, debts, and investments. Once you have a clear understanding of your current financial situation, you can start setting long-term financial goals that align with your values and priorities.
Next, you will need to create a plan to achieve those goals. This will involve deciding how much money you need to save each month, what investments you need to make, and how much debt you need to pay off.
It's important to keep in mind that long-term financial planning is a marathon, not a sprint. It requires discipline, patience, and consistency. You may need to make some difficult decisions, such as cutting back on expenses or delaying gratification, in order to achieve your goals.
Lastly, it's important to regularly review and adjust your long-term financial plan as needed. Life can be unpredictable, and circumstances may change, so it's essential to be flexible and adapt your plan accordingly. With a solid long-term financial plan in place, you can have peace of mind knowing that you are on track to achieving your financial goals
Finding financial support and resources
As you start your financial journey, you may find that you need additional support and resources to help you stay on track. There are many resources available that can help you with budgeting, investing, and managing your finances.
One of the best places to start is with your bank or credit union. They can provide you with a range of services, such as financial planning, budgeting tools, and investment advice. Many banks also offer free workshops and seminars to help you learn about managing your finances.
You may also want to consider working with a financial advisor. A financial advisor can help you create a personalized financial plan based on your goals and needs. They can also provide you with information on investments, retirement planning, and other financial matters.
In addition to professional support, there are many online resources available that can help you with budgeting and managing your finances. Websites such as Mint.com and PersonalCapital.com offer free budgeting tools and financial tracking software that can help you stay on top of your expenses.
Finally, don't forget to check with your employer for any financial support they may offer. Many employers provide financial education programs, retirement plans, and other benefits that can help you manage your finances.
By taking advantage of these resources and support, you can better manage your finances and achieve your financial goals.
Tips for sticking to your budget
 
Sticking to a budget can be challenging, especially if you're new to budgeting. Here are some tips to help you stay on track:
1. Set realistic goals: When creating a budget, it's important to set realistic goals. Don't set goals that are impossible to achieve, as this will only lead to frustration and disappointment.
2. Track your spending: Keep track of your spending on a daily or weekly basis. This will help you identify areas where you're overspending and where you can cut back.
3. Use cash: Using cash instead of credit cards can help you stay within your budget. When you have a set amount of cash, you're less likely to overspend.
4. Prioritize your spending: Decide which expenses are essential and which are discretionary. Prioritize your essential expenses, such as rent, utilities, and groceries, and then allocate money for discretionary expenses, such as dining out or entertainment.
5. Find ways to save: Look for ways to save money on your essential expenses. For example, you can save money on groceries by buying generic brands or shopping at discount stores.
6. Stay motivated: Sticking to a budget can be challenging, but it's important to stay motivated. Keep reminding yourself of your goals and the benefits of sticking to your budget, such as financial freedom and security.
By following these tips, you can stick to your budget and achieve your financial goals. Remember that budgeting is a process, and it may take some time to find a budgeting system that works for you. Don't be afraid to make adjustments along the way
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loceducate · 1 year
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How to Create a Successful Satta Matka App: Tips and Tricks
Satta Matka is a popular gambling game in India, and with the increasing use of smartphones, Satta Matka app development has become a lucrative business opportunity. However, creating a successful Satta Matka app requires careful planning, execution, and a deep understanding of user needs. In this blog post, we will discuss some tips and tricks for creating a successful Satta Matka app.
Understand User Needs
The first and most crucial step in creating a successful Satta Matka app is understanding user needs. This includes understanding their preferences, behaviors, and pain points. Conduct market research and user surveys to gather insights into user needs and preferences. This information will help you design a user-friendly interface and features that cater to their needs.
Hire a Reputable Satta Matka App Development Company
Hiring a reputable Satta Matka app development company is essential for creating a successful app. A reputable company will have a team of experienced developers who can handle all aspects of app development, from designing a user interface to implementing secure transactions. Look for companies with experience in Satta Matka app development and a proven track record of delivering high-quality apps.
Design a User-Friendly Interface
A user-friendly interface is critical to the success of any app, including a Satta Matka app. The interface should be simple, intuitive, and easy to navigate. Avoid cluttering the app with too many features or information, as this can overwhelm users. Use colors and visuals that align with the brand and create a cohesive look and feel.
Implement Secure Transactions
Security is a top priority for any Satta Matka app. Implement secure transactions to ensure that users' sensitive information, such as payment details, is protected. Use SSL certificates and encryption technologies to secure transactions and prevent data breaches.
Offer Real-Time Updates
Offering real-time updates is a great way to keep users engaged and informed about the latest developments in the game. Implement a real-time data feed that updates users on the latest Satta Matka results, news, and trends. This will keep users coming back to the app and increase engagement.
Provide Customer Support
Customer support is essential to building trust and ensuring user satisfaction. Implement a customer support system that allows users to get in touch with customer support representatives easily. This could include live chat, email support, or phone support. Make sure that customer support representatives are knowledgeable and responsive to user needs.
Implement Effective Marketing Strategies
Implementing effective marketing strategies is crucial to promoting your andar bahar game development company and reaching a wide audience. Use social media, paid advertising, and other marketing channels to promote the app and reach potential users. Offer referral bonuses and other incentives to encourage users to refer their friends and family.
Conclusion
In conclusion, creating a successful Satta Matka app requires a deep understanding of user needs, hiring a reputable Satta Matka app development company, designing a user-friendly interface, implementing secure transactions, offering real-time updates, providing customer support, and implementing effective marketing strategies. By following these tips and tricks, you can create a successful Satta Matka app that engages users and generates revenue.
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thetoxicgamer · 1 year
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Minecraft Mod Turns Every Block Into Potential Treasure
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The sandbox game can be altered in a wide variety of ways with the help of a Minecraft mod. For just about anything you can imagine, there is a mod for Minecraft, which serves to give the game life beyond that of other games of its kind. This mod provides a little adjustment to one of the core gameplay mechanics that makes things a little bit simpler and increases the excitement of each block broken. While some of the coolest Minecraft mods can change the game in phenomenal and obvious ways, like this Breath of the Wild mod, or this one that adds Half-Life 2 Gravity Guns to the game, there are others that are a little bit more subtle. For players who value the integrity of Minecraft over all else, it’s these mods that are more interesting to them, because they don’t want to add anything too over-the-top to the mix. Well, this Minecraft mod changes one of the most fundamental aspects of the game: mining. The DarkMining – Better Block Drops mod simply alters what items drop when you’re mining a block. While you’ll still get the standard drop – a piece of dirt from a dirt block, for example – you’ll also have a chance for that block to drop something extra. Dirt Blocks have a chance to drop potatoes, carrots, diamonds, and iron ingots, while higher-rarity blocks like End Stone can drop Ghast Tears or even Ladders. It also makes any ore blocks potentially drop twice their normal amount, and offers similar bonuses for other gems as well. If you like the sound of it, you can download the mod from CurseForge. It’s a simple change, but one that helps make mining a lot more exciting, and it streamlines a lot of the early game in a fun way. This is especially great in those opening hours, because most of us have gone through the early stages of Minecraft 1,000 times, and a luck-based speed up that alters your opening hand can only be a good thing. If you’re looking forward to the next big update, keep an eye on our guide on the Minecraft 1.20 release date. We’ve also got some truly eye-wateringly impressive Minecraft builds for you to look at as well, so don’t miss out on those. Read the full article
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work-life-cycle · 1 year
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The Dark Side of Performance Evaluations 
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What happens twice a year and can make even the bravest member of your team break into an anxious sweat at the mere mention of its name? You guessed it! Performance evaluations. 
Performance evaluations, also referred to as performance appraisals, are regular reviews of an individual employee’s job performance and contributions to the greater work team and organization. This practice is regularly used to set expectations and goals, and to make personnel decisions such as promotions, bonuses, and even terminations. Such high stakes and it’s no wonder there’s been a spotlight placed on understanding and fine tuning the practice. 
The Scoop
When managers assign employees scores that employees perceive to be unfair or inaccurate, it lowers the employee’s trust in their supervisor, which has implications beyond performance appraisals. It is improbable that any performance management systems can be productive without trust. As one of the most unsatisfactory and costly processes within institutions, it is clear that performance management reform would greatly benefit organizations, managers and employees if executed wisely. Performance evaluation research has investigated the impact of rater cognitive processes, such as memory and expectations, on ratings. As a result, ratings have been found to be subjective and highly susceptible to rater biases. 
Below I’ve outlined 3 common errors to look out for and have made some suggestions to help you maintain your employees’ trust and get your company’s worth during the next performance evaluation season.
The Dirt (And Tips For Wiping The Grime Away)
Halo errors: The halo effect, which is commonly referred to as the halo error, is a tendency for positive impressions of a person or entity in one area to spillover into one’s impression of that person or entity in other areas. This is why you see your favorite movie star advertising for McDonalds and it’s also why raters tend to give similar evaluations for separate aspects of a person’s performance. For instance, take Emma. Emma is a great software engineer. She’s always cracking codes and is the fastest typer on the team. During a performance evaluation, a rater may get clouded by Sally’s strengths and rate Sally as exemplary in all aspects, without careful consideration. 
One way to combat halo errors is by using objective, measurable performance metrics. You may think that Sally is also an all-around standout, but her punchcard may indicate that she often arrives late and leaves work early more often than not. 
Recency errors: Recency errors occur when a rater permits more recent incidents of an employee’s behavior to carry too much weight. This can include either positive or negative impressions of the employee, but either way, they are inaccurate. For example, Abdul might be a strong sales associate. He consistently surpasses his targets. However, in the past few weeks his sales have slowed. Allowing this recent slowing of sales to disproportionately impact his performance appraisal, without taking into account the small percentage of the year for which the last few weeks account for, would exemplify a recency error on your part. 
To avoid recency errors, take time when evaluating your employees. Look back at metrics and consider the employee holistically. 
Leniency errors: Leniency errors occur when raters evaluate everyone (or almost everyone) with above average ratings. By definition, not everyone on a team can be above average. Yet, ratings often show inflated scores. This can happen for a number of reasons. For instance, like many of us, managers may wish to avoid conflict. So, giving positive reviews will help managers to avoid pushback from employees. Additionally, a team’s ratings reflect directly onto their leader. As such, managers may be incentivized to over inflate ratings, and consequently, paint themselves in a positive light.
While I don’t have a solution for the latter problem, anonymizing ratings can help individuals feel more safe to be honest when providing ratings.
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