Tumgik
#the tribe of rushing water
clanslist · 11 months
Text
Tumblr media
147 notes · View notes
eggfeather · 8 months
Text
Tumblr media
lark that sings at dawn
72 notes · View notes
bonefall · 1 year
Text
Tribe of Rushing Water Redux
It’s probably impossible to completely "fix” the Tribe, but here’s my attempt at making it a fully realized culture from which the clans broke off from, instead of a primitive imitation.
Notably, the Tribe is actually the root of cat civilization in this geographical area. The Sisters, the Guardians, and the Clans could all trace their histories to the Tribe, many, many generations ago.
Living
First of all, there are now three different ‘colonies‘ on the mountain, all of them touching the river that flows from the cave spring. There’s the Cave Wards which is the one seen in the books, the Stone Wards down the waterfall, and the Valley Wards at the foot of the mountain facing the lake territory.
A colony is to a Ward what a camp is to a Clan, only with much higher populations. There are no boundaries and cats move freely between colonies. Only the Cave is closely guarded; reserved for Tribe members, grand celebrations, and honored guests.
Combined, the three Wards make up the collective known as the Tribe of Rushing Water, because of their shared connection to the waterfall.
Hunting
The Cave Guard and Prey Hunter roles have been eliminated completely. The path of a To-Be is not decided in childhood. Instead, there are many types of specialized hunter, and a To-Be spends their adolescence learning from many different cats.
The mountain has a bounty of species, so cats typically live in the camp closest to their chosen prey’s habitats. In its rivers are crayfish, char, ducks. In the caves are bats and insects. Eagles roost in the peaks, and twolegs leave their sheep out to graze. The terrain makes hunting hard and risky, but provides enough to support many skillful hunters, if they work together.
Eagle and sheep hunters take on the most difficult, dangerous, and rewarding prey the highlands have to offer, and are highly respected as a result. Such cats are usually trained after they’re already accomplished hunters of more common prey.
As a result of this extreme cultural emphasis on hunting, they do not have ‘fighters.‘ Attacking other cats is a massive taboo, akin to making prey out of them. Most insults involve telling another cat to starve or be hungry, and implying that no one will hunt for them when they’re old.
Healing and Spirituality
There is still one Stoneteller; but the Tribe is democratic. Stoneteller is technically a religious figure, not a political one.
There is a fleet of medics, and the Stoneteller has a constant stream of cats visiting them to learn or seek advice. For this purpose, the Teller of the Pointed Stones relinquishes their mortal name, and accepts a special power from the Tribe of Endless Hunting; they’re completely invulnerable to illness, heat, hunger, and cold, and their ancestors can speak through their body.
The new Stoneteller does not need to be trained for their role. As soon as the old Stoneteller passes away, the oldest medic accepts the role and is trained by the old Stoneteller’s spirit.
Death comes for this nearly invulnerable cat only after their body completely stops working. Being killed is the only way to end a Stoneteller’s tenure early; and it’s an ‘early‘ death if these cats die in their 20s; average age of death is mid-30s.
Conflict
This is the hardest part for me. Up until this point I’ve just been building the culture out, but one of the worst problems of the books was the fact the Tribe was unable to sustain itself and the Clans had to rush in and save them from nearly everything, particularly physical threats like invaders and Sharptooth. I’m not sure how to tackle that from within the Tribe without also making the Tribe a battle culture...
And, well, I don’t want to do that. I’d like for the Tribe to remain a largely peaceful entity that’s been kept safe for surviving in such a harsh environment that simply doesn’t get invaded often... They have an emphasis on cooperation and hunting, not combat. I do NOT want to ‘fix‘ them by making them into a 6th clan.
That said, I don’t want to completely remove TNP’s Sharptooth or PO3′s Tribe Invasion plotlines either. The Tribe and Clan should be equal, and that does mean that Clan cats have a skill the Tribe cats don’t, just as the Tribe has skills the Clan cats don’t.
So... below are my working ideas.
The Tribe is more connected to the Clans for a while, sending a few of their numerous medics to help teach the medicine cats about their new environment, even lending a hunter or two. For Flick’s invaders, they request combat aid on purpose, not because they’ll be destroyed without the Clans, but because they’ll be a big help. And for Sharptooth? He was a supernatural force, not a random cougar in England the Tribe inexplicably couldn’t deal with.
KEEP IN MIND these are working ideas. If these ideas still invoke discomfort in a way I can still fix without just straight up deleting the Tribe, I’m extremely open to changes here.
Sharptooth
oh fugg a gougar
Sharptooth is a curse, and the newest mortal form of the creation deity who previously appeared as One Eye at the Dawn of the Clans. The Tribe has killed him several times before (possibly in different forms- a hog, a bear, a human), but not before Sharptooth slaughters several hunters. “A Silver Warrior“ is fated to break this cycle.
What they DON’T know is that by ‘breaking the cycle‘ this just means that Sharptooth’s next target is going to become the Clans (either the Tribe didn’t know either, or Stoneteller purposefully didn’t relay that half of the prophecy to anyone). He is a god and doesn’t die like mortals do. The cat who landed the final blow on One Eye was from the mountains; so he haunted the mountains. Since Feathertail was from the clans, he will now haunt the clans.
But anyway, that’s a plot device for me to hold onto. I’m undecided on if this means he’ll haunt the Lake or the Forest from now on; either way it’s moot because he wouldn’t be back for several series’ worth of books and I hopefully won’t still be in this fandom in 30 real, additional human years
hopefully
Flick’s Rogues
After training the clan’s medicine cats, the medics of the Tribe and their hunters leave for home; but are followed by a group of rogues. The Tribe is open to welcoming outsiders, but the rogues set down borders, stole prey from hunters, and eventually attacked the Valley Colony directly; forcing its cats to retreat up-stream.
The Stone and Cave Wards are able to defend their positions, and given enough time they’d outlast and drive the invaders out, but why risk so many lives to do it alone? The Tribe votes to request the help of the Clans knowing their whole culture revolves around warfare and they’d be good at handling this sort of thing.
After all, what else are allies for? The Clans are taken aback by the boldness of just... asking for help (as their culture obviously has an issue with ‘admitting weakness’) but they won’t say no. In fact, they’re a bit taken aback by the way the Tribe is so relaxed about the whole thing; RiverClan and ThunderClan fought a multi-generational war over some rocks and the Stone Wards are ready to play the long game and wait for winter to freeze their enemies to death.
“Why even ask for help if you have it covered?“
“...why would we not? We could just wait, but we’d have to hunt twice as hard on the rest of our land, and we don’t want them to suffer and die over several months either if you can just help us send them on their way.“
Anyway, that’s what I’m planning thus far. It’s particularly difficult to not just completely nuke the Tribe, but here it is, gutted with its bones completely intact. STILL, if anyone has input or ideas or thinks a particular aspect is still sus, hit me up and I’ll do what I can to fix it.
167 notes · View notes
warriorcatsunveiled · 5 months
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Tribe of Rushing Water
20 notes · View notes
cloudtail · 2 years
Photo
Tumblr media
276 notes · View notes
black-salt-cage · 3 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Brook Where Small Fish Swim (Warriors) stimboard ☽ - ✰ - ☾ ☽ - ✰ - ☾ ☽ - ✰ - ☾
7 notes · View notes
rotted-cat-vomit · 20 days
Text
Tumblr media
Breeze That Rustles the Leaves, more commonly known as Breeze, is a lithe, pale brown she-cat.
5 notes · View notes
impulsepaw · 1 year
Note
hi! if you havent drawn him already id love to see stormfur in your style:)
Tumblr media
39 notes · View notes
inkyprism · 7 months
Text
Tumblr media
13 notes · View notes
cryptidclaw · 1 year
Text
Thinking I will rename the Tribe of Rushing Water, the Mountain Colony! Im going to have them just have their shorter “first” names instead of the full long ones, ie. Brook where small fish swim is just Brook. 
Also they will not be incapable of helping themselves!! Mountain Lions being n their territory is not uncommon, and they have learned how to keep them away and fight them off, they are a part of life, and they even give them different names so they can warn each other of which lions they saw while on patrol. Sharptooth is a younger lion who has been causing a lot of trouble, as it is much more bloodthirsty than the other lions that have been around. They give the Order cats shelter because they fear for their safety in the mountains with Sharptooth around. They want them to leave as soon as possible due to Sharptooth as well, but when Sharptooth unexpectedly attacks their cave, having finally figured out where it is, Crow is put in danger and Feathertail sacrifices herself to save him. There is no prophecy about this, its just how things went down, and it is never implied that the Colony couldn't have delt with it themselves!
Also the Colony never asks for help in Po3 because that whole plot was boring and pointless. Maybe I will add in a plot where for some reason the cats visit the mountains, but probably not. Outcast is pointless and it would be better to just completely remove it from the series and do a time skip lol.
69 notes · View notes
cheryxshug-designs · 11 months
Text
Tumblr media
brook
21 notes · View notes
clanslist · 6 months
Text
Tumblr media
25 notes · View notes
eggfeather · 8 months
Text
Tumblr media
rain that passes quickly
80 notes · View notes
bonefall · 1 year
Text
Trip to the Lake: REDUX
I have been re-planning how cats move between the Lake, Mountain, and Forest for a long while. Since @halogenwarrior​ asked some specific questions about it this morning, I finally sat down and made a 1st draft of the Between-the-Territories map, and a quick guide to the Sundrown Patrol’s Expedition.
NOTE: this is still a rough draft. SkyClan’s territory wasn’t included because it isn’t relevant at the moment, and Midnight’s den is nondescript beach as I’m still working out what it looks like in the revamp... since Midnight is a god now, and should have a cooler den.
(also i considered casually ‘revealing’ this is a world totally unlike our own by having the sun set in the North instead of the West at one point but im not that funny... yet.)
Tumblr media
[ID: A map of the territory between the Warrior Cats ‘forest territory’ and the ‘lake territory’, including several landmarks. A Beach and an Unknown Town are labelled purple. The Tribe Land and its Stone Ward, Cave Ward, and Valley Ward are marked in blue. The Mouth of River Chell and Mothermouth are marked in red. The bottom of the map is marked “FARMS” in a purple box. The top of the map is marked “LAKE” in green.]
The Tribe’s waterfall feeds into nearly every waterway in the area at some point, and the Lake is the northernmost point between them all. Just above the forest territories is farms. There is now a sizable wetland below the lake territory, at the base of which is the Tribe’s third settlement, the Valley Ward.
In that wetland is probably more farms, roads, factories, and various types of human structures.
Travel time has been given hard definitions; it takes an adult warrior, traveling alone at maximum reasonable speed (not marathon-running), a full week to go from the Mothermouth to the Lake. That’s two weeks for a round trip.
This journey becomes longer with multiple traveling cats, or cats who don’t know the way. In addition, a lone warrior will have a harder time hunting in the unknown land and be more exposed to the dangers of the wild.
An adult warrior, traveling alone at maximum reasonable speed, takes 2 days to reach the beach. Going to the town is easier; that trip takes a little over a day. Round trips double the time, more cats are slower but safer.
So let’s take a look at the new Sun Drown Patrol Roadmap!
Tumblr media
[ID: The same picture as above, but grayed out in color with red dots marking the journey of the Sun Drown Patrol over the TNP journey. They start at the Mothermouth, go north to the Lake, then go west to the Beach, go southeast and hit the Tribe Lands, and end in the Farms.]
Set-up Changes:
The beginning of the journey is a bit different and there are some changes to Bonefall TNP as opposed to Canon TNP worth noting;
Bonefall TNP is split between the perspectives of the Four Tigerkin; That’s Tawnypelt, Brambleclaw, Hawkfrost, and Mothwing.
Tawnypelt is the new leader of the Sundrown Patrol.
Crowpaw is a full warrior before going on this journey. His name was Crowfoot, he requests -Feather as an Honor Title.
Gods are real now; Sharptooth and Midnight are deities for Summer and Spring respectively.
They are starting this trip at the Mothermouth
Bonefall TNP: The Sundrown Patrol’s Expedition to the Lake
StarClan no longer sends them to the ocean. They sent them directly North, to the Lake.
Something happens that sends them on a detour west, to the Sundrown Place. I’m not sure what it is yet; I’m thinking it could be Fallen Leaves (is now Time Travel Hollyleaf) appearing to be a StarClan warrior and completing a time loop, or, Midnight creating a false sign to coax them over because she’s a lonely god who wants company.
From the Sundrown Place, they do a little bit of basic geography and realize they need to travel southeast. That’s when they hit the mountain.
There is no more Silver Warrior prophecy. The Tribe cats help the Sundrown Patrol cross the mountain, but recognize they’re long-lost descendants of the ancient Sun Trail Cats. There’s a happy celebration, interrupted by the resurrection of Sharptooth, a god who has plagued the Tribe through history.
The Tribe has killed Sharptooth before and they’ll do it again. They assure the Sundrown Patrol that they will survive... but the Patrol looks at the graves of the cats who helped them cross the mountain, slaughtered suddenly by what they think is a LionClan warrior. They realize that the Tribe will survive, but there’s no way of knowing what individual cats won’t.
(technically Sharptooth is a European Cave Lion but they don’t know that)
The Sundrown Patrol makes a choice; Do they run home to complete their mission, or do they stay and help?
They unanimously agree to kill the beast. The Tribe says they’re family, and this is what family does. A bit of a moment where the cats of the Sundrown Patrol decide THEY are family, as well.
Feathertail, of course, dies. Crowfoot is never the same. Sharptooth will return someday, but when he does, this time he will haunt the Clans... or at least, the Forest Territory they left behind. That part isn’t decided yet.
Because of all the detours, size of the patrol, and fact it was unknown land, the Sundrown Patrol’s Quest takes well over a month.
The Clans leave, together, shortly after. It still takes coaxing from each member of the Sundrown Patrol to get all of the leaders on the same page, but the extra territory-pummeling helps to encourage Blackstar in particular to be less stubborn.
103 notes · View notes
stus-warrior-designs · 5 months
Text
Tumblr media
She deserves the world and more
7 notes · View notes
cloudtail · 2 years
Photo
Tumblr media
301 notes · View notes