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#the squirrels expressions looked like scrats from ice age
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I dreamt that I'd recorded a squirrel and its emotions and expressions in a lot of situations most of which had me throwing or setting a trap for an acorn to go in a particular way and then I'd record the squirrel going after the nut and then I made a sugar crush edit of the squirrels various faces and I loved it so I woke up and decided to make one and *sob* then I found out I didn't have squirrel footage *breakdown*
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Are Scrat and Scratte ok for the ask game?? 😋
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Yep! 
Scrat
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General opinion: fall in a hole and die | don’t like them | eh | they’re fine I guess | like them! | love them | actual love of my life 
Hotness level: get away from me | meh | neutral | theoretically hot but not my type | pretty hot | gorgeous! | 10/10 would bang 
Hogwarts house: gryffindor | slytherin | ravenclaw | hufflepuff 
Best quality: This is one resilient little guy: he’s got a goal in his mind, and he’s sure as heck not going to drop it anytime soon!
Worst quality: Then again, he can’t think of anything else: much like Wile E. Coyote, he’d live a safer life if he’d just let go of that acorn, and yet...
Ship them with: Scratte. A shame their tense relationship lasted very shortly.
Brotp them with: Am I the only one who thinks he’d be friends with Sid? No? Just me?
Needs to stay away from: That acorn: the acorn is evil. T:
Misc. thoughts: I like him fine. I vastly prefer the other scenes than his comedic skits, but he’s very iconic, and it wouldn’t be the same without him. He’s basically Ice Age’s mascot. He’s also very expressive and animated, and considering he’s mute, that’s definitely a plus.
Scratte
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General opinion: fall in a hole and die | don’t like them | eh | they’re fine I guess | like them! | love them | actual love of my life
Hotness level: get away from me | meh | neutral | theoretically hot but not my type | pretty hot | gorgeous! | 10/10 would bang
hogwarts house: gryffindor | slytherin | ravenclaw | hufflepuff
Best quality: Resorceful and knows how to work her charm.
Worst quality: Always has a trick up her sleeve. I’m sure life with her would not be easy, but it sure would lead to a good time. ;)
Ship them with: Scrat; again, good while it lasted.
Brotp them with: I dunno? She doesn’t interact with any other character.
Needs to stay away from: That acorn sure brings out the worst in squirrels. o_o
Misc. thoughts: She should’ve appeared in more movies. Her interactions with Scrat were fun, honestly. Sure, there’s some alien squirrels that look like her, and made some cameos as visions or something, but that’s not the same.
Wanna send me a character?
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jehanimation · 7 years
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Celebrating the undersung heroism of The Peanuts Movie
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In December 2015, a movie reboot of one of history’s most beloved entertainment brands was released in cinemas, and it took the world by storm. That movie was not The Peanuts Movie.
Not that I’m setting myself up as an exception to that. Like pretty much everyone else, I spent the tail-end of 2015 thoroughly immersing myself in all things Star Wars: The Force Awakens, drinking deeply of the hype before seeing it as many times as I could - five in total - before it left theatres. In the midst of all that Jedi madness, I ended up totally forgetting to see The Peanuts Movie, Blue Sky Studios’ well-reviewed adaptation of Charles M. Schulz’s classic newspaper strip, which I’d been meaning to catch over the festive period. But then, it’s not as though the schedulers made it easy for me; in the US, there had been a buffer zone of a month between the launches of the two films, but here in the UK, Peanuts came out a week after Star Wars; even for this animation enthusiast, when it came to a choice between seeing the new Star Wars again or literally any other film, there was really no contest at all.
A year later, belatedly catching up with the movie I missed at the height of my rekindled Star Wars mania proved an eye-opening experience, and places Blue Sky’s film in an interesting context. With a $246.2 million worldwide gross, The Peanuts Movie did well enough to qualify as a hit, but it remains the studio’s lowest earner to date; in retrospect, it seems likely that going head-to-head with Star Wars and the James Bond movie Spectre didn’t exactly maximise its chances of blockbuster receipts. Yet in an odd way, modest, unnoticed success feels like a fitting outcome for The Peanuts Movie, a film that acts as a perfectly-formed celebration of underappreciated decency in a world of bombast and bluster. Charlie Brown, pop culture’s ultimate underdog, was never fated to emerge victorious in a commercial battle against Han Solo and James Bond, but his movie contains a grounded level of heartfelt sympathy for the small-scale struggles of unassumingly ordinary folk that higher-concept properties don’t have the time to express. The Peanuts Movie is a humbly heroic film about a quietly laudable person, made with understated bravery by underrated artists; I hope sincerely that more people will discover it like I did for years to come, and recognise just how much of what it says, does and represents is worth celebrating.
CELEBRATING... BLUE SKY STUDIOS
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Before giving praise to The Peanuts Movie itself, it’d be remiss of me not to throw at least a few kind words in the direction of Blue Sky Studios - a group of filmmakers who I’m inclined to like, somewhat despite themselves, and who don’t always get very kind things written about them. After all, the 20th Century Fox subsidiary have been in the CGI feature animation mix since 2002, meaning they have a more established pedigree than most studios, and their long-running Ice Age franchise is a legitimately important, formative success story within the modern era of American animation. Under the creative leadership of Chris Wedge, they’ve managed to carve and hold a niche for themselves in a competitive ecosystem, hewing close to the Shrek-inspired DreamWorks model of fast-talking, kinetic comedy, but with a physical slapstick edge that marked their work out as distinct, at least initially. Sure, the subsequent rise of Illumination Entertainment and their ubiquitous Minions has stolen that thunder a little, but it’s important to remember that Ice Age’s bedraggled sabretooth squirrel Scrat was the CGI era’s original silent comedy superstar, and to recognise Blue Sky’s vital role in pioneering that stylistic connection between the animation techniques of the 21st century and the knockabout nonverbal physicality of formative 20th century cartooning, several years before anyone else thought to do so.
For all their years of experience, though, there’s a prevailing sense that Blue Sky have made a habit of punching below their weight, and that they haven’t - Scrat aside - established the kind of memorable legacy you’d expect from a veteran studio with 15 years of movies under their belt. Like Illumination - the studio subsequently founded by former Blue Sky bigwig Chris Meledandri - they remain very much defined by the influence of their debut movie, but Blue Sky have unarguably been a lot less successful in escaping the shadow of Ice Age than Illumination have in pulling away from the orbit of the Despicable Me/Minions franchise. Outside of the Ice Age series, Blue Sky’s filmography is largely composed of forgettable one-offs (Robots, Epic), the second-tier Rio franchise (which, colour palette aside, feels pretty stylistically indistinct from Ice Age), and a pair of adaptations (Horton Hears a Who!, The Peanuts Movie) that, in many ways, feel like uncharacteristic outliers rather than thoroughbred Blue Sky movies. Their Ice Age flagship, meanwhile, appears to be leaking and listing considerably, with a successful first instalment followed by three sequels (The Meltdown, Dawn of the Dinosaurs and Continental Drift) that garnered successively poorer reviews while cleaning up at the international box office, before last year’s fifth instalment (Collision Course) was essentially shunned by critics and audiences alike. Eleven movies in, Blue Sky are yet to produce their first cast-iron classic, which is unfortunate but not unforgivable; much more troubling is how difficult the studio seems to find it to even scrape a mediocre passing grade half the time.
Nevertheless, while Blue Sky’s output doesn’t bear comparison to a Disney, a Pixar or even a DreamWorks, there’s something about them that I find easy to root for, even if I’m only really a fan of a small percentage of their movies. Even their most middling works have a certain sense of honest effort and ambition about them, even if it didn’t come off: for example, Robots and Epic - both directed by founder Chris Wedge - feel like the work of a team trying to push their movies away from cosy comedy in the direction of larger-scale adventure storytelling, while the Rio movies, for all their generic antics and pratfalls, do at least benefit from the undoubted passion that director Carlos Saldanha tried to bring to his animated realisation of his hometown of Rio de Janeiro. I’ll also continue to celebrate the original Ice Age movie as a charismatic, well-realised children’s road movie, weakened somewhat by its instinct to pull its emotional punches, but gently likeable nevertheless; sure, the series is looking a little worse for wear these days, but at least part of the somewhat misguided instinct to keep churning them out seems to stem from a genuine fondness for the characters. Heck, I’m even inclined to look favourably on Chris Wedge’s ill-fated decision to dabble in live-action with the recent fantasy flop Monster Trucks; after all, the jump from directing animation to live-action is a tricky manoeuvre that even Pixar veterans like Andrew Stanton (John Carter) and Brad Bird (Tomorrowland) have struggled to execute smoothly, and the fact he attempted it at all feels indicative of his studio’s instinct to try their best to expand their horizons, even if their reach sometimes exceeds their grasp.
Besides, it’s not as though their efforts so far have gone totally unrewarded. The third and fourth Ice Age movies scored record-breaking box office results outside the US, while there have also been a handful of notable successes in critical terms - most prominently, Horton Hears a Who! and The Peanuts Movie, the two adaptations of classic American children’s literature directed for the studio by Steve Martino. I suppose you can put a negative spin on the fact that Blue Sky’s two best-reviewed movies were the ones based on iconic source material - as I’ve noted, the films do feel a little bit like stylistic outliers, rather than organic expressions of the studio’s strengths - but let’s not kid ourselves that working from a beloved source text isn’t a double-edged sword. Blue Sky’s rivals at Illumination proved that much in their botching of Dr Seuss’ The Lorax, as have Sony Pictures Animation with their repeated crimes against the Smurfs, and these kinds of examples provide a better context to appreciate Blue Sky’s sensitive, respectful treatments of Seuss and Charles Schulz as the laudable achievements they are. If anything, it may actually be MORE impressive that a studio that’s often had difficulty finding a strong voice with their own material have been able to twice go toe-to-toe with genuine giants of American culture and emerge not only without embarrassing themselves, but arguably having added something to the legacies of the respective properties.
CELEBRATING... GENUINE INNOVATION IN CG ANIMATION
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Of course, adding something to a familiar mix is part and parcel of the adaptation process, but the challenge for any studio is to make sure that anything they add works to enrich the material they’re working with, rather than diluting it. In the case of The Peanuts Movie - a lavish computer-generated 3D film based on a newspaper strip with a famously sketchy, spartan aesthetic - it was clear from the outset that the risk of over-egging the pudding was going to be high, and that getting the look right would require a creative, bespoke approach. Still, it’s hard to overstate just how bracingly, strikingly fresh the finalised aesthetic of The Peanuts Movie feels, to the degree where it represents more than just a new paradigm for Schulz’s characters, but instead feels like a genuinely exciting step forward for the medium of CG animation in general.
Now, I’m certainly not one of those old-school puritans who’ll claim that 2D cel animation is somehow a better, purer medium than modern CGI, but I do share the common concern that mainstream animated features have become a little bit aesthetically samey since computers took over as the primary tools. There’s been a tendency to follow a sort of informal Pixar-esque playbook when it comes to stylisation and movement, and it’s only been relatively recently that studios like Disney, Illumination and Sony have tried to bring back some of that old-school 2D squash-and-stretch, giving them more scope to diversify. No doubt, we’re starting to see a spirit of visual experimentation return to the medium - the recent stylisation of movies like Minions, Cloudy With a Chance of Meatballs, Hotel Transylvania and Storks are testament to that - but even so, it feels like there’s a limit to how far studios are willing to push things on a feature film. Sure, Disney and Pixar will do gorgeous, eye-popping visual style experiments in short movies like Paperman, Inner Workings and Piper, but when it comes to the big movies, a more conservative house style invariably reasserts itself.
With the exception of a greater-than-average emphasis on physicality, Blue Sky’s typical playbook hasn’t really differed that much from their peers, which is partly why their approach to adapting Seuss and Schulz - two artists with immutable, iconic art styles of their own - have stood out so much. Their visual work on Horton Hears a Who! was groundbreaking in its own way - it was, after all, the first CG adaptation of Dr Seuss, and the result captured the eccentric impossibilities and flourishes of the source material much better than Illumination managed four years with The Lorax - yet The Peanuts Movie presented a whole new level of challenge. Where Seuss’s worlds exploded off the page with colour and life and elastic movement, Schulz’s were the very model of scribbled understatement, often eschewing backgrounds completely to preserve an expressive but essentially sparse minimalism. Seuss’s characters invited 3D interpretation with their expressive curves and body language; the Peanuts cast, by contrast, make no three-dimensional sense at all, existing only as a limited series of anatomically inconsistent stock poses and impressionist linework that breaks down the moment volume is added. It’s not that Charlie Brown, Snoopy and co are totally resistant to animation - after all, the Peanuts legacy of animated specials and movies is almost as treasured as the comic strip itself - but it’s still worth noting that the Bill Melendez/Lee Mendelson-produced cartoons succeeded mostly by committing fully to the static, spare, rigidly two-dimensional look of Schulz’s comic art, a far cry from the hyper-malleable Chuck Jones/Friz Freleng-produced style of the most famous Seuss adaptations.
Perhaps realising that Schulz cannot be made to adapt to 3D, Blue Sky went the opposite route: making 3D adapt to Schulz. The results are honestly startling to behold - a richly colourful, textured, fluidly dynamic world, populated by low-framerate characters who pop and spasm and glide along 2D planes, creating a visual experience that’s halfway between stop-motion and Paper Mario. It’s an experiment in style that breaks all the established rules and feels quite unlike anything that’s been done in CGI animation on this scale - with the possible exception of The Lego Movie - and it absolutely 100% works in a way that no other visual approach could have done for this particular property. Each moment somehow manages to ride the line of contradiction between comforting familiarity and virtuoso innovation; I’m still scratching my head, for example, about how Blue Sky managed to so perfectly translate Linus’s hair - a series of wavy lines that make no anatomical sense - into meticulously rendered 3D, or how the extended Red Baron fantasy sequences are able to keep Snoopy snapping between jerky staccato keyframes while the world around him spins and revolves with complete fluidity. Snoopy “speaks”, as ever, with nonverbal vocalisations provided by the late Bill Melendez, director of so many classic Peanuts animations; the use of his archived performance in this way is a sweet tribute to the man, but one that hardly seems necessary when the entire movie is essentially a $100 million love letter to his signature style.
I do wonder how Melendez would’ve reacted to seeing his work aggrandised in such a lavish fashion, because it’s not as though those films were designed to be historic touchstones; indeed, much of the stripped-back nature of those early Peanuts animations owed as much to budgetary constraints and tight production cycles as they did to stylistic bravery. Melendez’s visuals emerged as they did out of necessity; it’s an odd quirk of fate that his success ended up making it necessary for Blue Sky to take such bold steps to match up with his template so many decades later. Sure, you can argue that The Peanuts Movie is technically experimental because it had to be, but that doesn’t diminish the impressiveness of the final result at all, particularly given how much easier it would have been to make the film look so much worse than this. It’d be nice to see future generations of CG animators pick up the gauntlet that films like this and The Lego Movie have thrown down by daring to be adventurous with the medium and pushing the boundaries of what a 3D movie can look and move like. After all, trailblazing is a defining component of Peanuts’ DNA; if Blue Sky’s movie can be seen as a groundbreaking achievement in years to come, then they’ll really have honoured Schulz and Melendez in the best way possible.
CELEBRATING... THE COURAGE TO BE SMALL
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In scaling up the visual palette of the Peanuts universe, Blue Sky overcame a key hurdle in making the dormant series feel worthy of a first full cinematic outing in 35 years, but this wasn’t the only scale-related challenge the makers of The Peanuts Movie faced. There’s always been a perception that transferring a property to the big screen requires a story to match the size of the canvas; in the animation industry, that’s probably more true now than it’s ever been. Looking back at the classic animated movies made prior to around the 1980s and 1990s, it’s striking how many of them are content to tell episodic, rambling shaggy dog stories that prioritise colourful antics and larger-than-life personalities over ambitious narrative, but since then it feels like conventions have shifted. Most of today’s crop of successful animations favour three-act structures, high-stakes adventure stories and screen-filling spectacle - all of which presents an obvious problem for a movie based on a newspaper strip about a mopey prepubescent underachiever and his daydreaming dog.
Of course, this isn’t the first time that Charlie and Snoopy have had to manage a transition to feature-length narrative, but it was always unlikely that Blue Sky would follow too closely in the footsteps of the four previous theatrical efforts that debuted between 1969 and 1980. All four are characterised by the kind of meandering, episodic structure that was popular in the day, which made it easier to assemble scripts from Schulz-devised gag sequences in an essentially modular fashion; the latter three (Snoopy, Come Home from 1972, Race for Your Life, Charlie Brown from 1977 and Bon Voyage, Charlie Brown (and Don't Come Back!!) from 1980) also made their own lives easier by incorporating road trips or journeys into their storylines, which gave audiences the opportunity to see the Peanuts gang in different settings. The first movie, 1969’s A Boy Named Charlie Brown, also features a road trip aspect to its plotline, but in most respects offers the most typical and undiluted Peanuts experience of the four original films; perhaps as a result, it also feels quite aggressively padded, while its limited cast (lacking later additions like Peppermint Patty and Marcie) and intimately dour focus made it a sometimes claustrophobic cinematic experience.
Given The Peanuts Movie’s intention to reintroduce the franchise to modern audiences who may not necessarily be familiar with the original strip’s melancholic sensibilities, the temptation was always going to be to balloon the property outwards into something broad, overinflated and grand in a way that Schulz never was; it’s to be applauded, then, that The Peanuts Movie ends up as that rare CGI animation that tells a small-scale story in a focused manner over 90 minutes, resisting the urge to dilute the purity of its core character-driven comedy material with any of the family adventure elements modern audiences are used to. Even more so than previous feature-length Peanuts movies, this isn’t a film with any kind of high-concept premise; rather than sending Charlie Brown out on any kind of physical quest, The Peanuts Movie is content to offer a simple character portrait, showing us various sides of our protagonist’s personality as he strives to better himself in order to impress his unrequited love, the ever-elusive Little Red-Haired Girl. The resulting film is certainly episodic - each attempt to impress his object of affection sends Charlie Brown into new little mini-storylines that bring different classic characters to the foreground and evoke the stop-start format of Schulz’s strip, even though the content and style feel fresh - but all of the disparate episodes feel unified by the kind of coherent forward momentum and progressive character growth that Bill Melendez’s older movies never really reached for.
Indeed, it’s probably most telling that the film’s sole major concession to conventional cinematic scale - its extended fantasy side-story featuring Snoopy engaging in aerial battles in his imaginary World War I Flying Ace alter-ego - is probably its weakest element. These high-flying action sequences are intelligently conceived, injecting some real visual splendour and scope without intruding on the intimacy of the main story, but they feel overextended and only infrequently connected to the rest of the film in any meaningful way. This would be less of a problem if the Snoopy-centric narrative had effective emotional hooks of its own, but sadly there’s really not much there beyond the Boys’ Own parody trappings; any real investment in Snoopy’s dreamed pursuit of his poodle love interest Fifi is undermined by her very un-Schulz-like drippy damselness, and it becomes hard to avoid feeling that you’re watching an extended distraction from the parts of the movie you’re actually interested in. Of course, it’s arguable that an overindulgent fondness for Snoopy-related flights of fancy drawing attention away from the more grounded, meaningful exploits of Charlie Brown and friends is actually a fair reflection of the Peanuts franchise in its latter years, showing that Blue Sky were faithful to Schulz to a fault, but I wouldn’t like to focus too much on a minor misstep in a film that’s intelligent and committed about its approach to small-canvas storytelling in a way you don’t often see from mainstream animated films on the big screen.
CELEBRATING... LETTING THE ULTIMATE UNDERDOG HAVE HIS DAY
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All of these achievements would count for very little, though, if Blue Sky’s movie wasn’t able to adequately capture the intellect and essence of Schulz’s work, a task that seems simultaneously simple and impossible. For such a sprawling franchise, Peanuts has proven remarkably resilient to tampering, meddling or ruination, with each incarnation - whether in print or in animation - remaining stylistically and tonally consistent, thanks to the strict control Schulz and his fastidious estate have kept over the creative direction of the series. On the one hand, this is a blessing of sorts for future stewards of the franchise, as it gives them a clear playbook to work from when producing new material; on the other hand, the unyielding strictness of that formula hints heavily at a certain brittleness to the Peanuts template, suggesting to would-be reinventors that it would take only a small misapplication of ambition to irrevocably damage the essential Schulz-ness of the property and see the result crumble to dust. This has certainly proven the case with Schulz’s contemporary Dr Seuss, one of few American children’s literature writers with a comparable standing to the Peanuts creator, and an artist whose literate, lyrical and contemplative work has proven eminently easy to ruin by misguided adapters who tried and failed to put their own spin on his classic material.
There’s no guesswork involved in saying these concerns were of paramount importance to the Schulz estate when prepping The Peanuts Movie - director Steve Martino was selected specifically on the strength of his faithful adaptation of Seuss’ Horton Hears a Who!, and the film’s screenplay was co-written by Schulz’s son Craig and grandson Bryan - but even taking a cautious approach, there are challenges to adapting Schulz for mainstream feature animation that surpass even those posed by Seuss’ politically-charged poetry. For all his vaulting thematic ambition, Seuss routinely founded his work on a bedrock of visual whimsy and adventurous, primary-colours mayhem, acting as a spoonful of sugar for the intellectual medicine he administered. Schulz, on the other hand, preferred to serve up his sobering, melancholic life lessons neat and unadulterated, with the static suburban backdrops and simply-rendered characters providing a fairly direct vessel for the strip’s cerebral, poignant or downbeat musings. The cartoonist’s willingness to honestly embrace life’s cruel indignities, the callousness of human nature and the feeling of unfulfilment that defines so much of regular existence is perhaps the defining element of his work and the foundational principle that couldn’t be removed without denying Charlie Brown his soul - but it’s also something that might have felt incompatible with the needs and expectations of a big studio movie in the modern era, particularly without being able to use the surface-level aesthetic pleasure that a Seuss adaptation provides as a crutch.
I’ve already addressed the impressive way The Peanuts Movie was able to make up the deficit on visual splendour and split the difference in terms of the story’s sense of scale, but the most laudable aspect of the film is the sure-footed navigation of the tonal tightrope it had to tread, deftly balancing the demands of the material against the needs of a modern audience, which are honestly just as important. Schulz may have been a visionary, but his work didn’t exist in a vacuum; the sometime brutal nature of his emotional outlook was at least in part a reaction to the somewhat sanitised children’s media landscape that existed around him at the time, and his work acted as an antidote that was perhaps more necessary then than it is now. That’s not to say the medicinal qualities of Schulz’s psychological insights don’t still have validity, but to put it bluntly I don’t think children lack reminders in today’s social landscape that the world can be a dark, daunting and depressing place, and it feels like Martino and his team realised that when trying to find the centre of their script. Thus, The Peanuts Movie takes the sharp and sometimes bitter flavour of classic Schulz and filters it, finding notes of sweetness implicit in the Peanuts recipe and making them more explicit, creating a gentler blend that goes down smoother while still feeling like it’s drawn from the original source.
The core of this delicate work of adaptation is the film’s Charlie Brown version 2.0 - still fundamentally the same unlucky totem of self-doubt and doomed ambition he’s always been, but with the permeating air of accepted defeat diminished somewhat. This Charlie Brown (voiced by Stranger Things’ Noah Schnapp) shares the shortcomings of his predecessors, but wears them better, stands a little taller and feels less vulnerable to the slings and arrows that life - and ill-wishers like Lucy Van Pelt - throw at him. Certainly, he still thinks of himself as an “insecure, wishy-washy failure”, but his determination to become more than that shines through, with even his trademark “good grief” sometimes accompanied by a wry smile that demonstrates a level of perspective that previous incarnations of the character didn’t possess. Blue Sky’s Charlie Brown is, in short, a tryer - a facet of the character that always existed, but was never really foregrounded in quite the way The Peanuts Movie does. In the words of Martino:
“Here’s where I lean thematically. I want to go through this journey. … Charlie Brown is that guy who, in the face of repeated failure, picks himself back up and tries again. That’s no small task. I have kids who aspire to be something big and great. … a star football player or on Broadway. I think what Charlie Brown is - what I hope to show in this film - is the everyday qualities of perseverance… to pick yourself back up with a positive attitude - that’s every bit as heroic … as having a star on the Walk of Fame or being a star on Broadway. That’s the story’s core.”
It’s possible to argue that leavening the sometimes crippling depression in Charlie Brown’s soul robs him of some of his uniqueness, but it’s also not as though it’s a complete departure from Schulz’s presentation of him, either. Writer Christopher Caldwell, in a famous 2000 essay on the complex cultural legacy of the Peanuts strip, aptly described its star as a character who remains “optimistic enough to think he can earn a sense of self-worth”, rather than rolling over and accepting the status that his endless failures would seem to bestow upon him. Even at his most downbeat and “Charlie-Browniest”, he’s always been a tryer, someone with enough drive to stand up and be counted that he keeps coming back to manage and lead his hopeless baseball team to defeat year after year; someone with the determination to try fruitlessly again and again to get his kite in the air and out of the trees; someone with enough lingering misplaced faith in Lucy’s human decency to keep believing that this time she’ll let him kick that football, no matter how logical the argument for giving up might be.
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Indeed, Charlie Brown’s dogged determination to make contact with that damn ball was enough to thaw the heart of Schulz himself, his creator and most committed tormentor - having once claimed that allowing his put-upon protagonist to ever kick the ball would be a “terrible disservice to him”, the act of signing off his final ever Peanuts strip prompted a change of heart and a tearful confession:
“All of a sudden I thought, 'You know, that poor, poor kid, he never even got to kick the football. What a dirty trick - he never had a chance to kick the football.”
If that comment - made in December 1999, barely two months before his death - represented Schulz’s sincere desire for clemency for the character he had doomed to a 50-year losing streak, then The Peanuts Movie can be considered the fulfilment of a dying wish. No, Charlie Brown still doesn’t get to kick the football, but he receives something a lot more meaningful - a long-awaited conversation with the Little Red-Haired Girl, realised on screen as a fully verbalised character for the first time, who provides Charlie Brown with a gentle but quietly overwhelming affirmation of his value and qualities as a human being. In dramatic terms, it’s a small-scale end to a low-key story; in emotional terms, it’s an moment of enormous catharsis, particularly in the context of the franchise as a whole. It’s in this moment that Martino’s film shows its thematic hand - the celebration of tryers the world over, a statement that you don’t need to accomplish epic feats to be a good person, that persevering, giving your all and maintaining your morality and compassion in the face of setbacks is its own kind of heroism. The impact feels even greater on a character level, though; after decades of Sisyphean struggle and disappointment, the ending of The Peanuts Movie is an act of beatific mercy for Charlie Brown, placing a warm arm around the shoulders of one of American culture’s most undeservedly downtrodden characters and telling him he is worth far more than the sum of his failures, that his essential goodness and honesty did not go unnoticed, and that he is deserving of admiration - not for being a sporting champion or winning a prize, but for having the strength to hold on to the best parts of himself even when the entire world seems to reject everything he is.
Maybe that isn’t how your grandfather’s Peanuts worked, and maybe it isn’t how Bryan Schulz’s grandfather’s Peanuts worked either, but it would take a hard-hearted, inflexible critic to claim that any of The Peanuts Movie’s adjustments to the classic formula are damaging to the soul of the property, particularly when the intent behind the changes feels so pure. The flaws and foibles of the characters are preserved intact, as is the punishingly fickle nature of the world’s morality; however, in tipping the bittersweet balance away from bitterness towards sweetness, Martino’s movie escapes the accusation of mere imitation and emerges as a genuine work of multifaceted adaptation, simultaneously acting as a tribute, a response to and a modernisation of Charles Schulz’s canon. The Peanuts Movie is clearly designed to work as an audience’s first exposure to Peanuts, but it works equally well if treated as an ultimate conclusion, providing an emotional closure to the epic Charlie Brown morality play that Schulz himself never provided, but that feels consistent with the core of the lessons he always tried to teach.
In reality, it’s unlikely Peanuts will ever be truly over - indeed, a new French-animated TV series based on the comics aired just last year - but there’s still something warmly comforting about drawing a rough-edged line under The Peanuts Movie, letting Charlie Brown live on in a moment of understated triumph 65 years in the making, remembered not for his failings but by his embodiment of the undersung heroism of simply getting back up and trying again. It’s not easy to make a meaningful contribution to the legacy of a character and property that’s already achieved legendary status on a global scale, but with The Peanuts Movie, the perennially undervalued Blue Sky gave good ol’ Charlie Brown a send-off that a spiritually-minded humanist like Charles Schulz would have been proud of - and in my book, that makes them heroes, too.
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