Song Challenge
share at least 5 songs that you associate with or remind you of your muse.
I.
On the Bound; Fiona Apple
Post RE 1, RE 3
A big part of Jill’s storyline throughout the series ( and particularly re1/3 ) tends to have an underlying theme of choices and self determination to some degree, relying on oneself to maintain self security while also still recognizing that she cannot take down Umbrella on her own: Between her desperate attempts to find Chris in re1 due to camaraderie with him to worrying and fretting over a wounded Carlos in re3 after he’d administered the cure to her, a common grounds being that while she is aware she can do things on her own, it’s far better and beneficial to have assistance from those she’s come to trust and care for despite feeling as though her presence alone brings nothing but death and grief.
All my life is on me now / Hail the pages turning / And the future's on the bound / Hell don't know my fury / You're all I need / And maybe some faith would do me good
I don't know what I'm doing / Don't know, should I change my mind? / I can't decide, there's too many variations to consider / No thing I do don't do no thing but bring me more to do / It's true, I do imbue my blue unto myself, I make it bitter
II.
Tongues and Teeth; The Crane Wives
Post RE 1 through the rest of the timeline
Jill is commonly described as a cool headed woman throughout the series both in games and also in the novels, however as the storyline progresses, that cool headed behavior slowly eases into aloofness, she still has a sense of humor but sometimes can be rather cruel in her remarks towards people she isn’t fully familiar with, as seen in her interactions with Carlos both in the novel and the remake of RE 3, meeting him with vulgarities at his playful flirting and being outright hostile towards him, reasonably so. On top of that as far as romances go, whether she reciprocates the feelings of another or not, due to her career and everything she’s been through, Jill is less than inclined to allow herself the privilege of a relationship that goes past strictly platonic.
I've grown a mouth so sharp and cruel / It's all that I can give to you, my dear / And when you come in quick to steal a kiss / My teeth will only cut your lips, my dear / And I know that you mean so well / But I am not a vessel for your good intent
Abandon all your stupid dreams / About the girl I could have been, my dear / 'Cause in the night I know you burn with feelings I cannot return, my dear / Oh, my dear / You gotta know that this won't last / Desperation will erase the fact / I'm keeping all of the answers in my cigarette box
III.
Numb; Portishead
Post RE5 / Revelations 2
During the events between the Lost in Nightmare DLC for RE5 and RE5 itself, we know that Wesker’s influence and experimentations had led into the brainwashing of Jill Valentine to turn her into a weapon to use against the people of Kijuju and the B.S.A.A itself without her consent and can be seen that despite not being able to control her own body, she was fully aware of everything she’d been forced to do. A big part of who Jill Valentine was had been ripped away from her during her time in Wesker’s captivity and likely due to all of the lives she had taken while under his control, Jill likely experiences severe grief and guilt alongside blaming herself much the same as she had for the deaths of many others between the events of the Arklay Mountains in ‘98 up to her rescue and can even be seen referencing returning yet still having a part of her identity and agency removed.
I'm ever so lost / I can't find my way / Been searchin', but I have never seen / A turnin', a turnin' from deceit / 'Cause a child, roses light / Tried to reveal what I could feel / I can't understand myself anymore / 'Cause, I'm still feelin' lonely / Feelin' so unholy / I'm foolin' somebody / A faithless path I roam / Deceiving, to breathe this secretly / The silence, the silence, I can't bear / 'Cause a child roses light / Tries to reveal what I could feel / And this loneliness / It just won't leave me alone / Oh, no / And this loneliness / It just won't leave me alone / A lady of war
IV.
Fast As You Can; Fiona Apple
RE 3 onwards
Post Arklay Incident, Jill is consistently in fight in or flight mode, she knows too much and is well aware of the large target that that puts on her head, especially once Chief Irons puts her on a suspension, we can see in RE 3 Remake that Jill is supposed to be heavily medicated likely in part to a mixture of false diagnoses brought on by trying to blow the whistle on Umbrella alongside newly developed symptoms of PTSD and potential depression also brought on by the Arklay Incident given all she’d experienced. On top of that, Jill also masks herself as stern and cold as a means of self defense as can be seen in her interactions with Carlos and even Mikhail to a degree, her inner dialogue also reflects this in the novels as she tries to cope with the loss of many friends and companions as well as severe nightmares brought on from the previous incident as well as amplifying a potential and underlying desire to have been killed alongside those in the mansion, she also expresses in her own internal dialogue that she feels as though she should have died instead of being cured after Carlos administers the vaccine for the virus.
I let the beast in too soon / I don't know how to live without my hand on his throat / I fight him always and still / Oh darling, it's so sweet / You think you know how crazy / How crazy I am / You say you don't spook easy / You won't go / But I know / And I pray that you will
I may be soft in your palm / But I'll soon grow hungry for a fight / And I will not let you win / My pretty mouth will frame the phrases / That will disprove your faith in man / So if you catch me trying to find my way into your heart / From under your skin / Sometimes my mind don't shake and shift / But most of the time, it does / And I get to the place where I'm begging for a lift / Or I'll drown in the wonders and the was
V.
Back to The Old House; The Smiths
Post RE3 onwards / Semi-Shippy
Jill has many regrets in her life one of which being that she’s not remained in full contact with Carlos, in spite of only really knowing the man for a total of three days, there is a mutual respect and even fondness the two had managed to build up together during their time together in Raccoon, and as survivors of the incident, Carlos has the ability to understand Jill in a way that a lot of those she knows cannot. He was the one who saved her life in every telling of RE 3 and was the one who sat her side while taking care of her throughout her fight with the mentioned infection therefore it’s only natural for a lingering fondness to settle in the back of her mind, often she thinks about seeing if she can reunite with the mercenary but typically decides against it, not wanting to possibly disrupt his peace and be unwelcome.
I would rather not go / Back to the old house / There's too many bad memories / Too many memories there / When you cycled by / Here began all my dreams / The saddest thing I've ever seen / And you never knew / How much I really liked you / Because I never even told you / Oh, and I meant to / Are you still there or have you moved away? / I would love to go / Back to the old house / But I never will / I never will
Tagged by;; @valour-bound ( thank u pookie )
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One-To-None Re-makes/masters
It's no secret that Remakes never live up to their original counterparts, and while they offer a similar experience in the end the original offered more in terms of content or even detail. Remasters while being a Modern Port still finds a way to strip something from the game, allow me to explain.
REMASTERS
Remasters again while provide players with a Modern Port of their favorite game and usually in a collection (Devil may cry, Metal Gear Solid, Silent Hill, Dragon Ball Z, etc.) and marked with a lower than norm price. However if we take Metal Gear Solid 3 HD you'll see that while it Mimics the Euro/Subsistance release, you'll see that the entire 2nd disc is missing aside from the Duel Mode which IIRC was on disc 1 as a completion reward. then lets take a look at The Last of Us Part I the "Remake" of the first game but we all know that its a glorified Remaster of the Remaster for PS4 and what happened to it? The entire MP aspect was cut in favor to have people buy Part II in order to play against people when the Remaster offered it. But not all Remasters have the MP portion in them. Other titles that have had a remaster with their Multiplayer modes cut are followed but not limited to;
Uncharted 4 (PC release)
Mass Effect 3
Crysis Remastered Trilogy (co-op and MP)
REMAKES
Remakes are a whole different bag as they try to incapsulate the nostalgic feeling while implementing new or improved features to make it feel Modern. Resident Evil 2 is one of those games that look amazing in terms of graphical quality, however the lack of the zapping system featured in the original 1998 release back on the PS1 that allowed any actions taken by Leon or Claire and having that decision effect the other in their B game (If Claire A uses a shutter to block zombies then in Leon B those same shutters will open after short circuiting bringing those zombies into the RPD).
This is instead replaced with an altered path of the same exact set of events only having the starting point, puzzle solutions, Item Locations, and final boss being changed, other than that 1st Run and 2nd Run are the same between the two characters and yet the game unlocks the other characters 2nd run when completing the 1st run of the other character.
Now with Remakes I get that at times they're more reimagining's than anything but another offender In the case of piss poor remakes is Resident Evil 3.
What makes this Soulless to the original 1999 release is a lot when compared to RE2, RE3 in this regard drops the Live Selection system (timed choices), altering paths depending on where you go like going to the Restaurant to meet Carlos and finding one of the gems in the press office where if met in the press office then the gem would be in the basement of the restaurant, an actual randomly encountered nemesis, and the lack of a subtle lab. The Lab was merely located under the hospital as oppose to it being hidden within a factory.
Another remake that seek to improve everything visually and implement features from later games would be the Yakuza Kiwami remakes, while not bad like other remakes there's mainly some level of detail that was better represented in the PS2 release. The scene that comes to mind is in Kiwami 2 when fighting the Go-Ryu Clan at the Tojo HQ with cars blocking the entrance rather than what they did in Kiwami 2 and just have the AR restricted area field pop up. That said the Kiwami games are still good for those looking to get into the series although if you plan to play them i strongly recommend you play through 0 first as both Kiwami games do have call backs to that game.
I wont dwell anymore on this game series as Cvit covered this in more detail addressing a plethora of issues the remakes have when compared to the PS2 releases.
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I was watching a re3 mod with TLOU2 skins and this made me super angsty.
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Hey if you guys ever want to request some headcanons, I’d be happy to write some :) For any fandom I post about!
Just send me an ask with a character or two or a ship in mind!
(No Ellie tho. Fuck Ellie.)
(And Z*tara. No thank you.)
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I’ve decided, in helping to literally illustrate my return to Tumblr after such an absence, to co-opt Djura from the finale of Veitstanz’s Incense comic, which you can all catch up on and finish on the L&B website if you’ve not done so yet!
For the folks still following, or newly following even after such inactivity: wow. I’ve personally held onto sentimental follows for specific blogs and Twitters faaaar past the point of practical value, and if the L&B blog has been that to you...
Thank you. I hope the past two years have been as good to you as all as possible, even though that’s a tall order to consider in an even abstract, optimistic way.
Since the end of 2018, I’ve wrapped up the L&B comics as guaranteed, fought like hell to get some spotlight cast on my original work (and still fighting!). I Platinumed Sekiro, twice. Managed to be one of those slippery, lucky sunsabitches to get a PS5 along with the Demon’s Souls remake. Speaking of remakes! Resident Evil 2 was absolutely awesome. Resident Evil 3? Kind of a bummer, which is a shame since I love the classic RE3.
Devil May Cry 5 was a great time, I put a good chunk of time into Nioh 2 and gave it two thorough playthroughs, and got pretty damn good at Soulcalibur VI and took my skill to EVO 2019. I even almost made it out of pools, until the best Nightmare player in the world made sure to remind me of my place.
The Last of Us Part II legitimately blew me away and put tears in my eyes, and I’ve been intermittently enjoying some multiplayer goodness like Vermintide 2 and Apex Legends. Oh, and Final Fantasy XIV pretty much took over about 5 solid months of my life.
How about all of you? If there’s anything y’all would like to share that you’ve been up to in the past 2 years, let me know. I will actually read it all and make an effort to reply! You all deserve it.
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My Top Ten Games of 2020
Let’s just address the giant elephant in the room from the offset: 2020 has been one giant mess of a year. Every event, every major moment this year just felt like the worst case scenario every time.
For a lot of us though, there was one saving grace: video games.
2020 has been a damn fine year for video games. From the return of certain classic franchises to some amazing new entries and experiences. Gaming really managed to thrive in a year where other entertainment mediums such as films and television struggled.
Let’s dive in and take a look at some of the games that made this year a lot more bearable:
10: Watch Dogs Legion
I’ve had a soft spot for Ubisoft’s hack ‘em up franchise for quite a while. I didn’t think the original was as disappointing as it was made out to be and I thought the second one was an underrated gem. When Legion was first announced, I liked a lot of what the game was setting out to do but I wasn’t ready to pull the trigger on getting it. I decided to give the game a chance in the end and I’m glad I did.
Legion might suffer from the same pitfalls that have plagued other Ubisoft enterprises, but the recruitment mechanic is one of the coolest systems I have seen in any game ever. The fact that you can recruit any NPC that you see on the streets of London and use their unique talents to complete your objectives is just an awesome thing in and of itself. Its depiction of London is also incredibly fun to explore and cause mayhem in. While I found the writing to be pretty subpar, the game quite buggy and the whole PS5 upgrade fiasco a farce, I still found Legion to be a fun open world experience overall.
9: Resident Evil 3
Resident Evil has been on a real hot streak as of late, hasn’t it? Ever since Capcom made a promise to its fans that the Resident Evil series would go back to what made it so popular in the first place, the series has gone from strength to strength. Last year saw the release of the RE2 Remake which was absolutely excellent in that it kept the spirit of the original while also taking a few liberties of its own. It was only a matter of time before RE3 got the same treatment and well... it did.
I’m just going to spit this out. It’s not as good as the RE2 Remake. It didn’t need to be though. I still think this is a good game that provides a satisfying and fun survival horror experience. It carries over a lot of the elements that made the RE2 Remake such an excellent game and in certain areas (especially the writing) it makes a few improvements. Plus the game looks absolutely stunning thanks to the RE Engine. It is quite short. It is missing quite a bit of content from the original game. It definitely isn’t as replayable as the RE2 Remake. I still had a blast with it though overall. If this really is a blip for the Resident Evil series, then it must be in a really good place right now.
8: Tell Me Why
Dontnod Entertainment have fast become one of my favourite developers in the industry right now. When I first played Life is Strange back in 2015, it felt like a revelation. It weaved a fantastic story with characters you genuinely cared for and took you to a place you never wanted to leave. I’ve enjoyed all of their other ventures since then such as the underrated (if quite janky) Vampyr and Life is Strange 2.
Tell Me Why is another venture that fits the Dontnod MO: A grounded emotional story with slight supernatural elements, a degree of player choice and a setting that makes your jaw drop. The major difference here is the game’s attempt to portray a transgender character. That’s nothing new in and of itself. It’s more the fact that it attempts to accurately portray a transgender male character which is a bit of a rarity in all forms of media. Transgender portrayals (from what I’ve seen) tend to focus on male to female rather than female to male.
I’m in no position to comment on whether the portrayal is accurate or not, but I got the impression that Dontnod really went out of their way to get this right. Their FAQ explains that they worked with GLAAD and the voice actor to get it as right as they could. That alone deserves huge praise, but I also loved the Ronan Twins’ story as they dealt with their harsh past and the uncertain future. The game was a delight from beginning to end and it just looks absolutely gorgeous to boot. Dontnod have done it again.
7: Bugsnax
One of the early delights of the last generation was a little ditty known as Octodad: Dadliest Catch. It was a fun little physics based affair which cast you as a octopus masquerading as a human. The game had a terrific sense of humour and it was just bloody fun to play. Young Horses (the developer of the game) kinda went dark after that. They only really resurfaced to release two bonus levels for that game and then they just disappeared again. Now we know why that was the case...
Bugsnax retains some of the qualities that made Octodad such as a memorable game. A great sense of humour and a unique gameplay hook. You play as a reporter sent to the mysterious Snaktooth Island to interview an explorer called Elizabert Megafig who has discovered these unusual creatures known as Bugsnax. After crash landing onto the island, you discover that Elizabert and her significant other have gone missing. It’s up to you to find out what happened while also documenting and capturing Bugsnax for yourself. Capturing the Bugsnax is a big part of what makes this game such a delight to play. As you unlock more tools to play around with, you can come up with different strategies and methods to capture these weird snack based creatures. It’s pretty awesome. Throw in a lovable set of characters to interact with and a beautiful environment to explore, and you’ve got one of the most lovable games released this year.
6: Mafia: Definitive Edition
The last few years haven’t been too kind to the Mafia franchise in my eyes. I really wanted to like Mafia III when it came out back in 2016. It was a sequel I waited years for and it did have some good qualities such as an excellent story that dealt with some pretty heavy topics, solid gameplay mechanics and an amazing licensed soundtrack. Unfortunately the game had one of the most tedious and boring gameplay loops I think I’ve ever seen in an open world game. It just got so dull after the first couple of hours.
This year saw the announcement of the Mafia Trilogy which was to be a celebration of the entire franchise with a remake of the first game, a remaster of the second and a re-release of the third. Half of this was botched with the remaster of II being poorly put together and the re-release of III receiving a broken patch. Things were looking grim for the remake...
As you can see by it being in this list, we were proven wrong. Mafia: DE is a fantastic remake that pays good lip service to the original while also expanding on certain elements. The story which follows the rise and fall of cab driver turned wiseguy Tommy Angelo is more fleshed out with new sequences and character moments that weren’t in the original. Gameplay still retains the solid shooting and cover mechanics of Mafia III and the driving feels absolutely excellent especially when you put it in simulation mode. Lost Heaven is just gorgeous to behold as well with its bustling neighbourhoods and beautiful countryside. I hope this is the beginning of a redemption arc for Hangar 13 and the Mafia franchise. There is a lot of promise to build upon from here.
5: Deadly Premonition 2: A Blessing in Disguise
Anyone who knows me personally or has followed me on social media for a while knows that I’m a big fan of Deadly Premonition. The 2010 cult survival horror hit pretty much encapsulates why I love video games with its lovable hero, an eccentric cast of characters and surprisingly solid mechanics considering the budget it was made for. It was definitely more than the sum of its parts.
When I found out that a sequel was being made exclusively for the Nintendo Switch, my jaw hit the floor pretty hard. I thought any hopes for a sequel were dashed when SWERY left Access Games (the original dev), and yet here we are. A Blessing in Disguise is a brilliant sequel to the zany original. It captures everything that I loved about the original game to a T while also improving in certain aspects. The story is more ambitious this time with it being both prequel and sequel. A lot of the gameplay elements have been improved. The combat benefits from better aiming controls and an upgrade system for both York and his weapon. Getting from A to B is less wonky (and more fun) thanks to the addition of a skateboard rather than a car.
While I do still think the original is better due to the more creative side quests, the more challenging difficulty and the fact that it functions better from a technical perspective, I’m still a big fan of DP2 and it deserves your attention. Here’s hoping that it makes its way to other platforms in the future.
4: Ghost of Tsushima
This last generation has been good for Sony and its Worldwide Studios. In the last five years, they’ve managed to produce hit after hit after hit. A definite far cry from the first year of the PS4 where they produced some dire exclusives. Infamous Second Son was one of these. Sucker Punch’s first effort on the console was very pretty and a good technical showpiece for the console, but as a game, it was boring and dull. I couldn’t even muster the strength to finish it. The standalone expansion First Light was a huge improvement in my eyes. It cut out a lot of the fluff from Second Son. I knew then that Sucker Punch would eventually give us something amazing. They certainly did in the end...
Ghost of Tsushima is honestly one of the best exclusives that Sony has ever produced. Giving us a brutal tale in the vein of a Kurosawa flick where samurai Jin Sakai is forced to betray his code in order to drive out the Mongol force that has enslaved his homeland; we have a story that is genuinely gripping from beginning to end with an incredibly powerful final duel to boot. The combat is incredibly fun with a brilliant combat system that is easy to pick up but challenging to master. Duels especially show the combat system at its finest. Upgrading your abilities genuinely makes you feel incredibly powerful as you begin to decimate enemies left, right and center. Stealth is solid giving you plenty of tools at your disposal and certainly changes up the gameplay a fair bit. Did I mention that Tsushima Island is one of the most aesthetically pleasing locales in any game to date? Well I’m saying it now. It is one of the most beautiful locales in any game to date.
I’m very excited to see where this new IP goes in the future because this first entry is just incredible. A must buy if you own or plan on owning a PlayStation 4 or 5 in the near future.
3: Astro’s Playroom
Memorable pack-in exclusives are a bit of a rarity nowadays. The last one that sticks in my mind is Wii Sports, and that was a long time ago.
Astro’s Playroom serves as the pack-in title for the PlayStation 5 as it is pre-installed on all units. It’s also my favourite exclusive for the console so far. The main reason for this is that Astro’s Playroom evolves past being just a tech demo for the console and its fancy new controller. It actually is a fun little platformer in its own right. It offers something different with every level. In one level you can transform into a giant ball and attempt to navigate some pretty tight platforms, and in the next, you take control of a rocket ship and navigate through corridors while also avoiding bombs. There is great variety here and to be fair, it shows off the potential of the new DualSense controller fantastically.
Plus the game is just one giant love letter to the PlayStation brand and the games that made it what it is today. You’ll see references to obscure PlayStation paraphernalia such as the Multitap and UMD discs, and also games like Final Fantasy VII and Silent Hill. The final boss of the game in particular is one giant callback to something you might remember if you got a PlayStation 1 back in the day. I won’t say any more, but it made me yelp in joy when I saw it. If you plan on getting a PlayStation 5 in the future, make this the first game you play. You won’t regret it.
2: Tony Hawk’s Pro Skater 1+2
Activision have been on a roll in the last few years with the revitalisation of some of their classic franchises. Crash Bandicoot and Spyro the Dragon for example have enjoyed newfound success thanks to the excellent N Sane Trilogy and Reignited Trilogy. When it was revealed earlier this year that Vicarious Visions and Beenox would be resurrecting the Tony Hawk’s Pro Skater franchise with a remake of Pro Skater 1 and 2, my heart skipped a good few beats.
The Pro Skater franchise means a lot to me personally as I have very fond memories of putting hours into 1 and 2 when I was a kid. Going through the Career mode with each skater, learning the gaps and getting used to doing manuals when they were introduced in 2, it’s all ingrained into me. I’m happy to say that this is probably the best remake I have ever played. It perfectly captures what made those first two entries so special. Each level is beautifully recreated with a ton of new details that serve to enhance these levels. The soundtrack includes all of your old favourites like Goldfinger’s Superman and Rage Against the Machine’s Guerilla Radio along with some fantastic new tracks like Less Than Jake’s Bomb Drop.
The gameplay definitely taps more into Pro Skater 3 and 4 territory with Reverts and Flatland tricks included. These tricks don’t feel out of place and the game does give you the option to play it legacy style if you want. It feels magnificent overall though. The physics are pitch perfect. Creating lines and large combos is still as addicting and rewarding as ever. Online leaderboards certainly tempt you to reach for the stars if you’ve got the ability. Career mode isn’t particularly long, but the pretty robust Create-a-Park editor and solid multiplayer suite should keep you coming back for more. I’ve already put dozens of hours into this and I have no intention of stopping anytime soon.
If my number 1 entry on this list didn’t exist, this would be my Game of the Year. As it stands though, this is a very close second.
1: Doom Eternal
How do you follow up one of the best first person shooters in recent memory? Basically turn everything up to eleven and then some. Doom (2016) was such an eye opener when it launched. It gave everything we could have ever wanted from a new Doom game: a whole planet full of demons to kill and some big guns to help them back to where they belong. It was awesome and an easy choice for my GOTY back in 2016.
I anticipated Doom Eternal with bated breath. The excitement was building but the nerves were building with it. How could it live up to the previous one? What if it makes the same mistakes as Wolfenstein II: The New Colossus? Thankfully my worries were unfounded as soon as I loaded up the game and was thrown straight into the fold with a Combat Shotgun and some entry level demons to destroy with it.
Doom Eternal is the FPS genre at its absolute finest. The levels are much bigger with more secrets to find and loads of demons to kill. Said demons are much more plentiful in their ranks and they move faster too. Fortunately enough, you have a huge arsenal to deal death to these demonic denizens from the depths of Hell such as the starter Combat Shotgun, the Plasma Rifle, the Ballista and even a giant sword known as the Crucible. Enemies now have weak points to exploit as well which can turn the tide of battle and it rewards accuracy. Before you know it, you’ll be entangled in a ballet of bullets, beams, blood and guts (HUGE guts mind you.) This game makes you feel like a hero at the end of every fight. It’s so satisfying.
Toss in a soundtrack that will get your blood pumping and your goosebumps raising along with environments that will make your TV or monitor look like a window to a scorched earth, and you have my Game of the Year for 2020. Well deserved for sure. I really need to get on that DLC.
To those of you who actually took the time to read all that, you have my heartfelt thanks. I really appreciate you reading this and I hope my choices made sense.
To those of you who just glanced at each entry and skimmed through the text, I don’t blame you for doing that. I still appreciate you taking a look anyway.
All that’s left for me to say is that I hope each and every one of you has a safe holiday season and I hope that the New Year will be better for all of us.
I’ll see you all in 2021. Stay safe and well, folks.
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CUSTOM GAME ENGINES: A Small Study A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article. Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because developing a custom AAA-level engine requires lots of resources, so, I decided to list here some of the most popular custom engines with the team-sizes and notable titles released with those engines. Most of the engines listed here have been developed along the years with multiple iterations and multiple videogames, those engines have gone through several versions or even complete (or semi-complete) rewrites from scratch, with a consequent engine name change. Also, important to note, most of those engines use numerous middleware for specific functionalities (Platform, Physics, Network, Vegetation, UI, Rendering, Audio...). *NOTE: I tried to be as much accurate as possible with the information about the employees count (I checked the companies websites, Wikipedia or company LinkedIn) but take it with a grain of salt (some employees numbers could not be up to date). The BIG Companies *From left to right: Assassin's Creed Odyssey, Final Fantasy XV, Red Dead Redemption 2 Below list is for very big corporations, sometimes with complex corporate structures with several divisions (not only focused on videogames) and various studios/subsidiaries developing games. Some of them work with multiple engines, not only custom ones but also licensed ones. Company Employees Studios Engine(s) Notable Games Activision/Blizzard ~9200 ~9 custom engine(s) Call of Duty series, Overwatch, Starcraft II Electronic Arts ~9300 ~36 Frostbite 3 Star Wars Battlefront II, Anthem, Battlefield 1/V, FIFA 20, Need for Speed series Ubisoft ~16000 ~54 AnvilNext 2.0 Assassin's Creed series Disrupt engine Watch Dogs series UbiArt Framework Rayman Legends, Child of Light, Valiant Hearts Snowdrop Tom Clancy's The Division 2, The Settlers Dunia (CryEngine-based) FarCry series Silex (Anvil-based) Ghost Recon Wildlands LEAD engine Tom Clancy's Splinter Cell series Dunia-based The Crew Capcom +2800 ~15 MT Framework Monster Hunter: World RE Engine Resident Evil 7, Devil May Cry 5, RE2:Remake, RE3:Remake Konami +10000 ~30 Fox Engine Pro Evolution Soccer series, Metal Gear Solid V Square Enix +4600 ~18 Luminous Studio Final Fantasy XV Nintendo +6100 ~8 custom engine(s) Zelda: BOTW, Mario Odyssey Riot Games ~2500 ~3 custom engine League of Legends Rockstar +2000 ~9 RAGE engine GTA V, Red Dead Redemption 2 CD Projekt +1100 ~4 REDEngine 3 The Witcher 3 Epic +1000 ~11 Unreal Engine 4 Fortnite Usually those companies invest in custom engines to have full control over the technology and also avoid the revenue cut imposed by the licensed engines. Despite that fact, there are some big companies that in the latest years have chosen Unreal Engine for their productions, the most notable cases are: Capcom is using Unreal for the new Street Fighter IV/V titles. Bandai Namco latest big hits are using Unreal: Jump Force, Dragon Ball Fighter Z, Dragon Ball Z: Kakarot, Tales of Arise. Square Enix also moved to Unreal for several new titles: Dragon Quest XI, Kingdom Hearts III, Final Fantasy VII Remake It's interesting to see that those big three are Japanesse companies, I wonder if that's maybe a market trend for Japan. Also to note, the chinesse holding Tencent owns 40% of Epic Games, I bet it has some influence in the Asian market. Middle-size Studios *From left to right: Rise of the Tomb Raider, Uncharted 4, A Plague Tale Here we have the medium-small companies that decided to create their custom technology for their titles. The number of employees could be a nice reference to consider because a custom game engine is usually developed in-house (I mean, not outsourced) but note that some of those companies could have a big number of people due to in-house artist/audio teams, while other companies out-source those parts of the development. It would be really nice to know how many engineers are working on the engine division for each company, I'm sure there would be some big surprises, probably by the low number of engineers working in the engine and tools! Also interesting to know more info about the tooling included with those engines, it's really difficult to have access to that kind of information. Engines tooling is usually a hidden-secret (beside some GDC presentations or some quick showcase videos). *From left to right: Horizon Zero Dawn, God of War, Death Stranding Company Employees Engine Notable Games Creative Assembly +650 Warscape Engine Total War series Bungie ~600 Tiger Engine Destiny series Infinity Ward +500 IW 7.0 Call of Duty: Infinite Warfare Eidos-Montréal ~500 Dawn Engine (Glacier2-based) Deus Ex: Mankind Divided Paradox Interactive +400 Clausewitz Engine Imperator: Rome Bethesda ~400 Creation Engine Skyrim, Fallout 4, Fallout 76 Valve Corp. ~360 Source 2 Dota 2, Half-Life: Alyx Crystal Dynamics ~350 Foundation Engine Rise/Shadow of the Tomb Raider Avalanche Studios ~320 Apex engine Just Cause series, Renegade Ops, Mad Max, RAGE 2 Naughty Dog +300 Naughty Dog Game Engine Uncharted series, Last of Us Rebellion Developments ~300 Asura engine Alien vs. Predator series, Sniper Elite series Techland ~300 Chrome Engine 6 Dying Light Crytek ~290 CryEngine V The Climb, Hunt:Showdown From Software +280 Dark Souls engine Bloodborne, Dark Souls III, Sekiro Remedy +250 Northlight Engine Quantum Break, Control Guerrilla Games +250 Decima Killzone Shadow Fall, Until Dawn, Horizon Zero Dawn Platinum Games ~250 Platinum Engine NieR Automata, Bayonetta, Vanquish Santa Monica Studio +200 custom engine God Of War series id Software +200 idTech 6/7 Doom, Doom Eternal, Wolfenstein series Sucker Punch +200 custom engine Infamous Second Son, Ghost of Tsushima? Insomniac Games ~180 Insomniac Engine Rachet&Clank series, Marvel's Spider-Man Quantic Dreams ~180 custom engine Detroit: Become Human IO Interactive ~170 Glacier2 Hitman series Asobo Studio +140 Zouna A Plague Tale Ready At Dawn ~120 custom engine The Order: 1886, Lone Echo Mercury Steam ~110 custom engine Spacelords, Castlevania:Lords of Shadow series Monolith Productions +100 LithTech F.E.A.R. series, Condemned series, Shadow of Mordor/War 11 Bit Studios ~100 Liquid Engine Frostpunk Frozenbyte ~100 Storm3D Trine series, Shadowgrounds Kylotonn ~100 KtEngine WRC series, TT Isle of Man series, V-Rally 4 TaleWorlds Entertainment ~100 custom engine Mount & Blade II: Bannerlord Daedalic Entertainment ~90 Visionaire Studio The Whispered World, Deponia series Media Molecule ~80 Bubblebath Engine Dreams Deck13 ~70 Fledge Lords of the Fallen, The Surge, The Surge 2 Nihon Falcom ~60 Yamaneko Engine Ys VII, Ys VIII, Ys IX Croteam +40 Serious Engine The Talos Principle, Serious Sam series Some observations from this list: Rise of the Tomb Raider lists only 10 programmers working on Foundation engine in the credits, probably a good reference number to get an idea of the people working on the core engine. Kojima Productions use Decima engine, developed by Guerrilla Games, for Death Stranding, previously they used Fox Engine for Metal Gear Solid V. Media Molecule latest game/engine (Dreams) seems to have been developed by only ~15 coders, amazing! Companies targeting one single platform, usually have less restrictions and can push the limits of that platform. Unfortunately, that's a luxury that most companies can not afford. Asobo Studio, the company that originated this market study is not that small... but, like other companies, they seem to work in multiple titles in parallel. Very nice to see that some of the engines have entries in the Wikipedia with some details and titles released, it should be a must. Small-size Studios (Indie Studios) *From left to right: The Witness, No Man's Sky, X-Morph Defense Here we have some really small studios that also choose to develop a custom engine for their games. Note that most of those engines rely on other libraries/frameworks for certain parts of the game, the common choices we find are SDL (cross-platform graphics/input), OGRE (rendering engine), MonoGame (cross-platform game framework, also relyes on SDL, SharpDX, OpenTK, OpenAL-Soft...). One question many people could ask is, what parts of the engine are actually coded by the developers? Well, it depends, but usually coders take care of the screen-manager, entities-manager and content-manager as well as the wrappers/interfaces to the external libraries. Second question, what parts of the engine usually rely on external libraries/middleware? It also depends on the company resources but usually audio-system, physics, rendering, networking, ui-system, terrain-system, vegetation-system and some other pieces. *From left to right: Factorio, Thimbleweed Park, Owlboy On the following list (and the next one below) I added the publishing date (only +2012) and the link to Steam for all the games... there are not many games with custom engine from small studios out there and I think they deserve to be recognized and supported. Company Employees Engine Notable Games Shiro Games ~30 Heaps.io Northgard (2018), Evoland (2013), Evoland II (2015) Hello Games ~25 No Man's Sky Engine No Man's Sky (2016) Frictional Games ~25 HPL engine SOMA (2015), Amnesia series DrinkBox Studios ~25 custom engine Guacamelee (2013), Guacamelee! 2 (2018), Severed (2016) Supergiant Games ~20 MonoGame-based Hades (2019), Pyre (2017), Transistor (2014) Wube Software ~20 Allegro/SDL-based Factorio (2019) Chucklefish ~20 Halley Engine Wargroove (2019), Starbound (2016) Ronimo Games ~17 RoniTech Engine (SDL) Awesomenauts (2017) Runic Games ~17 OGRE-based Hob (2017), Tochlight II (2012) Lab Zero Games ~17 Z-Engine Indivisible (2019), Skullgirls (2013) Introversion Software ~14 SystemIV (SDL) Prison Architect (2015) Exor Studios ~14 OGRE-based Schmetterling The Riftbreaker (2020), X-Morph: Defense (2017) Tribute Games ~11 MonoGame-based Flinthook (2017), Mercenary Kings (2014) Thekla Inc. (Jonathan Blow) ~10 custom engine The Witness (2016) Terrible Toybox (Ron Gilbert) 9 custom engine (SDL) Thimbleweed Park (2017) Matt Makes Games (Matt Thorson) ~7 MonoGame-based Celeste (2018), TowerFall Ascension (2014) Coilworks ~7 custom engine Super Cloudbuilt (2017), Cloudbuilt (2014) Lo-fi Games (Chris Hunt) 6 OGRE-based Kenshi (2018) D-Pad Studio 6 MonoGame-based Owlboy (2016) BitKid, Inc. 6 MonoGame-based CHASM (2020) Double Damage Games 5 OGRE-based Rebel Galaxy Outlaw (2019), Rebel Galaxy (2015) Almost Human Games 4 custom engine Legend of Grimrock (2012), Legend of Grimrock 2 (2014) Wolfire Games 4 Phoenix Engine Overgrowth (2017) Some observations from this list: Nicolas Cannasse, co-founder of Shiro Games, is the the developer of Haxe programming language and Heaps engine, used by Motion Twin for Dead Cells (2017). Hello Games is a very small studio considering the size of No Man's Sky and that they use a custom engine. Really impressive! Runic Games was dissolved in November 2017, the founders created Double Damage, now they are working on Echtra Games on Torchlight III. Rodrigo Braz Monteiro, Chucklefish CTO, is the person in charge of Halley engine, actually the engine is open-source! In most of those studios the people in charge of creating the game engine it's only 1-3 persons! Lo-fi Games was a one-man team (Chris Hunt) for more than 6 years! Some of the games in this list took +5 years of development! Not many games... a couple of hits per year... One-man custom engines *From left to right: Stardew Valley, ScourgeBringer, Eagle Island Finally, the list of the heroes. Games developed by 1-2 people with custom game engines, engines mostly coded by one person! Respect. Creating an engine and a game from scratch to the point of publishing it is an extraordinary accomplishment, not many people in the world is ready for that. Almost all of them are 2D games, usually with very small budgets and developed along multiple years. Congratulations to the developers! *From left to right: Axiom Verge, Ghost 1.0, Remnants of Naezith Some observations from this list: Some of those teams are formed by 1-2 people but probably grew at some point and/or outsourced some parts of the development (art, audio...). Usually the publisher also helps with some resources (localization, marketing...). Omar Cornut from Lizardcube is the main programmer for Wonder Boy: The Dragon's Trap engine and also the developer of Dear ImGui, a free and open-source immediate-mode gui library used by lots of AAA custom engines. Ben Fiquet from Lizardcube is also the main artist for Streets of Rage 4, the custom engine of Guard Crush Games is written by Cyrille Lagarigue. Marc Flury programmed Thumper game engine rejecting the OOP paradigm in favor of a procedural programming approach. Christian Whitehead is the creator of Star Engine used in Sonic Mania but Headcannon (Simon Thomley) and PagodaWest Games (Jared Kasl and Tom Fry) were also involved in the development of the game. Some of the games in this list took +5 years of development! Not many games... a couple of hits per year... There are some other remarkable games using custom engines (usually XNA/MonoGame) that worth mentioning: Minecraft (2011), Braid (2009), Super Meat Boy (2010), Terraria (2011), Dustforce (2012), Sword and Sorcery EP (2012), FEZ (2013), Dust: An Elysian Tail (2013), Rogue Legacy (2013), Dyad (2012), SpaceChem (2013). Conclusions I'll start saying I'm biased, I'm really passionate about videogames-making technologies and I admire custom engines and game-making tools. I also contributed to custom engines ecosystem with my grain of salt: raylib and several game-making tools. I prefer a custom engine over a licensed one, I consider that the extra amount of effort put into the product usually translates into some specific great mechanic or some amazing in-game details. Said that, I must admit that creating a custom engine is a big endeavour and not many people are ready for that. I recognize Unity (and Unreal to less extend) have really democratized videogames development, lots of small-medium size companies can use Unity today to develop games quicly and put them on the market, sometimes with very low budgets... But, still, lots of big companies prefer to rely on their own custom technologies. From my gamedev-teacher perspective, I think students must learn how engines work internally with as much detail as possible. Relying only on engines like Unity/Unreal for education to allow students develop eye-candy project in short-time is not the way to go. At the end of the day, someone has to write the engine and the tools! NOTE: Feedback and improvements are welcome! :)
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Không phải đi đâu xa, đây là 40 tựa game đỉnh cao sẽ ra mắt trong năm 2020 (phần 2)
40 tựa game đỉnh cao sẽ ra mắt trong năm 2020 (phần 1)
Doom Eternal
PlayStation 4, Xbox One, Switch, Stadia, PC
Phát hành: 20/3/2020
Được phát triển bởi id Software, DOOM Eternal là phần tiếp theo trực tiếp của DOOM (2016), tựa game đã được trao giải thưởng và bán chạy nhất khi được phát hành. Trải nghiệm sự kết hợp tuyệt đỉnh của tốc độ và sức mạnh khi bạn bắn nát kẻ địch theo cách riêng của bạn; với sự cải tiến tạo bước nhảy vọt trong những trận combat push-forward góc nhìn thứ nhất.
Đồ họa được hỗ trợ bởi engine idTech 7 và nhạc nền pulse-pounding hoàn toàn mới do Mick Gordon sáng tác, không gì có thể ngăn cản bạn điều khiển DOOM Slayer khi thổi bay những con quỷ mới và cũ bằng những món vũ khí mạnh mẽ trong thế giới chưa nhìn thấy bao giờ và không thể tưởng tượng được.
Resident Evil 3: Nemesis
PlayStation 4
Phát hành: 3/4/2020
Sau một khoảng thời gian dài chờ đợi, cuối cùngResident Evil 3 Remakecũng sẽ được hé lộ. Theo công bố của Capcom, bom tấn kinh dị này sẽ được ra mắt chính thức vào ngày 3/4/2020.
Với dòng game Resident Evil, phiên bản RE3 được coi là kiệt tác mang tính biểu tưởng và đã củng cố mạnh mẽ hơn cho sự thành công của thương hiệu game kinh dị lâu đời này. Đến nay, sau 20 năm kể từ ngày phát hành đầu tiên, phiên bản huyền thoại này đã sẵn sàng trở lại với nền tảng đồ họa và gameplay hoàn toàn mới.
Nội dung của RE3 Remake vẫn sẽ xoay quanh nhân vậtJill Valentine – nữ anh hùng trong Resident Evil 1. Lần này. Jill trở lại Racoon cũng để tìm hiểu xem chuyện gì đã xảy ra, thu thập thêm các hành vi bất hợp pháp của tập đoàn Umbrella.
Cyberpunk 2077
PlayStation 4, Xbox One, PC
Phát hành: 16/4/2020
Cyberpunk 2077 là tựa game tiếp theo đến từ cha đẻ của loạt game The Witcher, CD Projekt Red. Với bối cảnh được thiết lập trong một thế giới tương lai, trong một “tương lai đen tối” của năm 2077, nơi công nghệ hàng đầu đã biến thành “sự cứu rỗi và lời nguyền của nhân loại”. Người chơi sẽ bước chân vào thành phố rực rỡ của những giấc mơ, một đô thị của các tòa nhà khổng lồ được trang trí với màn hình rực rỡ, nơi con người kết hợp cùng công nghệ tương lai.
Predator: Hunting Grounds
PlayStation 4
Phát hành: 24/4/2020
Chắc chắn ai cũng đã từng một lần xem qua bộ phimPredator(Quái vật vô hình) rồi đúng không. Đây là một phim khoa học viễn tưởng, động thái Mỹ ra mắt vào năm 1987 và cũng là phần mở đầu cho thành công của series phimPredatorthành công sau này. Năm 2020 tới đây, bộ phimPredatorsẽ một lần nữa tái xuất, tuy nhiên lần tái xuất này sẽ không còn trên màn ảnh rộng nữa mà chính là game.
Cho những ai chưa biết thì trong Predator: Huntingground, một nhóm người chơi điều khiển trung đội đặc nhiệm tiến công vào rừng, cố gắng hoàn thành những hoạt động bán quân sự trước khi Predator đến. Một người chơi khác sẽ chịu trách nhiệm điều khiển Predator, sử dụng kỹ năng tàn hình, và công nghệ siêu hiện đại của nó để tiêu diệt hoàn toàn trung đội đặc nhiệm kia. Tương tự như là tựa game Friday the 13th, một tựa game kinh dị nói về nhóm bạn chạy đang cố gắng trốn thoát Jason, kẻ giết người hàng loạt cũng được phát triển bởi IllFonic.
Marvel’s Avengers
PlayStation 4, Xbox One, Stadia, PC
Phát hành: 15/5/2020
Sau khi được Marvel và Square Enix công bố, dự án game mới Avengers ngay tức khắc trở thành tâm điểm chú �� của cộng đồng game thủ thế giới. Hàng loạt thông tin liên quan đến Marvel’s Avengers được hé lộ, trong những số đó nổi bật nhất là chế độ chơi chính của game.
Marvel’s Avengers sẽ là một trò chơi phiêu lưu, động thái, hỗ trợ tối đa 4 người chơi. Mỗi người chơi điều khiển một anh hùng khác nhau, tất cả được đặt trong một thế giới không ngừng mở rộng. Về cơ bản, các bạn sẽ thấy Marvel’s Avengers có nhiều điểm tương đồng với Destiny 2, The Division 2 và cả Spider-Man PS4 nữa.
Nếu bạn vẫn nhớ thì vào năm 2018, Marvel đã hợp tác với Sony để ra lò tựa game Spider-Man trên hệ máy PS4. Có lẽ cũng chính nhờ thành công rực rỡ của Người Nhện mà Marvel sẽ tiếp tục khai thác sâu hơn vào thị trường này. Cái tên để họ chọn mặt gửi vàng cho dự án Avengers tới ở đây chính là Square Enix, cha đẻ của hàng loạt series game huyền thoại như Kingdom Hearts, Dragon Quest, Final Fantasy, Hitman, Tomb Raider hay mới đây là NieR: Automata. Với Tay nghề Kinh nghiệm nhiều năm thuộc lĩnh vực sản xuất game, hãng phát triển đến từ Nhật Bản hoàn toàn đủ khả năng để làm được 1 sản phẩm nữa thành công giống như Marvel’s Spider-Man.
The Last of Us Part II
PlayStation 4
Phát hành: 25/9/2020
Còn nhớ, 5 năm trước, The Last Of Us đã từng khiến cả thế giới phải ngả mũ thán phục và được đánh giá là một trong những tựa game PS4 hay nhất mọi thời đại. 5 năm, một quãng thời gian đủ dài để Naughty Dog có thể biếnThe Last Of Us IIthậm chí còn hoàn hảo hơn nhiều người tiền nhiệm của mình.
Với những gì mà Sony mang tới cho người hâm mộ, có thể thấyThe Last Of Us IIchắc chắn là một ứng cử viên nặng ký cho danh hiệu trò chơi hay nhất năm 2020, bởi chưa cần bàn tới cốt truyện, chỉ cần xem qua những gì mà Naughty Dog cải tiến trong lối chơi củaThe Last Of Us II, từ những chi tiết nhỏ nhất được chăm chút, tới hệ thống vật lý được cải thiện đáng kể, kèm theo đó là hệ thống combat cực kỳ đa dạng, cùng với đó là cả một nền đồ họa cực kỳ sống động và xuất sắc, sẽ không ngoa chút nào khi nói,The Last Of Us IIsẽ tốt hơn rất nhiều người anh đi trước của mình.
(Còn tiếp….)
Đâu là bom xịt bị game thủ Việt ghét nhất trong 1 thập kỷ qua ?
Theo Helino
Link bài gốcCopy link
Nguồn: GameK
Bài viết Không phải đi đâu xa, đây là 40 tựa game đỉnh cao sẽ ra mắt trong năm 2020 (phần 2) đã xuất hiện đầu tiên vào ngày Đồ Chơi Công Nghệ.
source https://dochoicongnghe.com.vn/khong-phai-di-dau-xa-day-la-40-tua-game-dinh-cao-se-ra-mat-trong-nam-2020-phan-2-8775.html
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Morning Mist #92
Announcements, Releases, Trailers
Sega sets tongues wagging with mysterious anniversary tease
Valorant sniper Sova shows off his drone and sonar in a new gameplay teaser
Marvel Future Fight adds in crossover content from House of X/Powers of X
Sony clarifies "overwhelming majority" of PS4 games will be backward compatible on PS5
Cities: Skylines takes a fishing trip to Sunset Harbor next week
Fights in Tight Places has some stylish turn-based fisticuffs
Graffiti Games' Blue Fire Has High-Flying Parkour in a Long-Forgotten Land
The Riftbreaker is a base-building action-RPG for mech lovers
Riot Games’ Teamfight Tactics is out now on Google Play
Sea of Stars is a gorgeous retro RPG from the makers of The Messenger
Sam Fisher's heading to Ghost Recon Breakpoint next week
Jill Valentine's New RE3 Remake Design: Less Sex Appeal, More Practicality
Nintendo Indie World: Quantum League Is An FPS That Plays With Time
Roundguard is Peggle mixed with a dungeon crawling roguelike
Summer in Mara Coming This Spring in Nintendo Switch and PC
Story of Seasons: Friends of Mineral Town out for Switch in July
Hidden Through Time makes me want a Where's Waldo NES remake
Explore The Afterlife On The Switch In I Am Dead
Open World RPG Baldo Coming to Nintendo Switch Summer 2020
Sakura Wars gets first update and new trailer for anime series
Fairy Tail Delay Lets Studio Add New Arcs, Character
Amazon's New World Combat and PVP Details Class-less Weapon System
Milestones, Industry
Untitled Goose Game, A Short Hike winners in last night's GDC and IGF virtual awards ceremony
Pro gamers and streamers come together to promote coronavirus awareness
Call of Duty: Warzone sees 30m players in 10 days
Doom Eternal off to a flyer on Steam despite DRM gaffe
Humble Bundle is the latest company to adopt Nintendo Direct-style news format
Gamestop Shuts Down All Stores in California; Retracting Their Earlier Statement
This weekend's Overwatch League matches are cancelled following California lockdown
Postponed Game Developers Conference returns for special three-day event this August
Riot is boosting League of Legends server capacity to handle increased demand
Ring Fit Adventure continues to sell out when quarantined people need it more than ever
The largest prize pool for Age of Empires 2 since 2002 is up for grabs this weekend
Steam has a record-breaking 20 million concurrent users as coronavirus keeps people home
Monster Hunter World: Iceborne expansion has pushed past five million sales
Pathfinder: Wrath of the Righteous has raised $2 million on Kickstarter
Nioh 2 cuts right into the top spot of the UK Charts
Maplestory 2 is Shutting Down After Less Than 2 Years
Deals, Freeware
Steam's latest Game Festival event has over 50 playable demos of upcoming indie titles
Indie devs on Itch.io are offering free games to help people who are self-isolating
Assassin's Creed Odyssey is free to play this weekend
The Stanley Parable and Watch Dogs are this week's Epic Games Store freebies
Tomb Raider 2013 free to keep forever as part of Stay Home and Play campaign
Mysterious metroidvania Mable and the Wood is free right now
Core is a multiplayer game creation and sharing tool, now in free open alpha
This free game accurately simulates the game convention social experience
Hunt prey as a wily fox in striking hunting game Rev
Battle monsters and puns in this stylish, free roguelike
Grab your boots, Football Manager 2020 is free for a week
Google discounts Stadia Premiere Edition for the first time
You should absolutely play Pikuniku for $0.99 on Nintendo Switch
All Final Fantasy games on Switch are on sale at the Nintendo eShop
Humble Capcom Mega Bundle includes Resident Evil, Mega Man, Dragon's Dogma and more
Get a free 'Witcher Goodies Collection' in the GOG Spring Sale
EVGA's GTX 1660 graphics card is just $180 right now
There’s a limited-edition MapleStory 2 Pink Bean chair available now because why not
Information
Steam adds in a new interactive recommendation feature
Half-Life: Alyx is available for preload now
A surprise message from Valve hints at the return of Artifact
Sea of Thieves' competitive Arena mode will get nastier and shorter in April
Doom Eternal guide: You need to use the whole arena to survive on higher difficulties
COD Warzone loadouts – the best loadouts and perks for Modern Warfare's Battle Royale
Animal Crossing: New Horizons Isn't Family Sharing Friendly
Animal Crossing: New Horizons has a bunch of cute freebies if you spend two minutes downloading Pocket Camp
Overwatch's latest hero Echo can become any enemy hero on the battlefield
Sony provides in-depth details of the PlayStation 5’s specs
Full Xbox Series X Specs Revealed
Etc
Razer to manufacture and donate up to a million surgical masks to battle coronavirus
Join PC Gamer's Folding@home team and help research a cure for Covid-19
The Best Pandemic Games To Play While Quarantined
Bernie Sanders will learn to play Minecraft if a TikTok video gets 6 million views
White House warns younger people of coronavirus dangers, praises their video game skills
Gabe Newell: 'We're way closer to The Matrix than people realize'
Finally, Shaggy gets his due as the Sekiro protagonist
Rip and tear with Animal Crossing's Isabelle in this Doom II mod
Japan closed its schools, so kids held an adorable graduation ceremony in Minecraft
With cinemas closed, the Sonic the Hedgehog movie gets an early digital release
The Witcher season 2 production pauses amid Coronavirus fears
Ash Ketchum voice actress explains how Pokémon dubs work, and it's surprisingly tricky
Sony pulls Super Mario from Dreams after Nintendo complaint
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Top 10 Upcoming Horror Games
Top 10 Upcoming Horror Games
Date: 2020-01-25 23:00:04
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These upcoming games look absolutely terrifying. For this list we’re looking at the scariest video games coming out in 2020 and beyond. Our countdown of nightmare-fuel games includes “Senua’s Saga: Hellblade 2” (TBA), “The Last of Us Part II” (2020), “Resident Evil 3” (2020), “Dying Light 2” (2020),…
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