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kaiowut99 · 2 months
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A Special Announcement~ | Yu-Gi-Oh! ARC-V Tag Force Special Re-Translation Project!
I've been itching to get around to posting about this for a few months now, but wanted to wait until I'd worked on enough for it, but also had the idea to create an announcement trailer to go with it for added good measure--after recording and editing clips for a couple weeks and leveling the audio last night, heremst we are! (For some clips, I forgot to turn off the PPSSPP emulator's DevMenu option so that shows up in the top-left, buuut I didn't feel like re-recording those, lmao.)
Details worth reading below the cut here, but tl;dr work has been in progress for over a year in between things, work will continue to be in progress for a while, and the release will happen when everything's ready, but stay tuned, fun's getting started etc etc~
So, I'm sure most of us are familiar with the as-yet-unlocalized-by-Konami TFSP, the seventh and last entry in the Tag Force series on the PSP that came out early in ARC-V's run (featuring the first five series which was a cool first), as well as the current translations out there originally worked on by the guys at XenoTranslations (omarrrio and ScrewTheRules/ClickClaxer01 at GBATemp handling the card and story/etc translations, respectively) and how there are... some issues with what's out there. Everything from the DM story mode being loaded with YGOTAS references (no shade to YGOTAS and much respect to LK/Martin for his ongoing work on it still making me laugh sometimes, ofc) to the off-the-cuff edginess of 2014-2015-era internet culture and the problematic (in some cases, derogatory) language that permeated it--though to its credit, some parts do have some level of translation attempted, but taken as a whole, it can definitely turn people off from giving the game a try and seeing what it brings to the table (which is still a good amount despite the corners Konami cut here/there compared to prior TF games).
I actually did attempt a translation of my own back in 2015 (if you've been following me for a long time, you might remember it lol), tackling the GX story text starting with Judai's heart events, but eventually put it on the backburner as I focused more on my GX subbing work and beginning to finalize everything (which I'm still doing). Sometime in 2022, a friend over on NeoArkCradle (the "anonymous YGO fan" in the opening screen) was poring over the story text and patching it up the best he could to remove the references and inaccuracies with more coherent work, and after a while of seeing what he was working with in the Discord, I was a bit blown away by just how inaccurate much of it was--so alongside him, and using the better tools available since then (including some really awesome work from both nzxth2 [who did a proper re-translation of 5D's TF6 not too long ago and was kind enough to release his tools for it] and our coding helper Xan1242 who we eventually reached out to for some help), I decided to *cracks knuckles* get involved and help give everything a more accurate and professional translation, much like I do with my GX subs, working directly off the Japanese text and files. I've been taking cracks at everything in between the GX episodes I've been finalizing going back to at least last January (and I'd used my little hiatus after finalizing GX Season 2's subs to really get at some other stuff throughout the game), starting with re-translating DM's story text but also properly translating other aspects of the game, from the character names (using the original Japanese names, including those of the TF-exclusive characters, partly since Konami made a whole mess of them in English TF1-5), in-duel dialogue, pack descriptions, and more to images with Japanese text (such as localizing the in-duel cut-in onomatopoeia as you see in the video above, or other little images throughout) using some Photoshop skills I've picked up. And it's been a joint effort, as said NAC friend and I have been bouncing off how we'd like to see this go between us to stay on the same page and all, while also checking with other translators there for second/third opinions as needed.
Our plan is to release two versions of a translation--one which uses the OCG [translated] card names in Story Mode, in-duel, and other text but not in the game's card system (mainly to deal with story-relevant notes like Osiris vs Slifer with the Gods or things like not-Utopia Hope being symbolic between Yuma and Astral, akin to how I do my GX subs), and one which uses the TCG card names in everything (like how the official subs go about it). While we're mostly working with the Japanese game files due to how the Xeno team went about decoding everything, we'll be using the card-system-related files from the fixed ISO provided by FLSGaming which fixed some issues that had been present there. And Xan has helped us with a plugin that will be used to apply our translations to the system files that were hard to edit otherwise (things like the character and recipe names, as well as the pack names pulled from for the Card Description screen), but more on how that'll work once this is ready for release, lol. At some point, I'd like to also look at HDifying textures and things, but that's definitely a bonus-level thing for after the main work here is done.
SO.
Currently, Story-Mode-wise, I've gone through everything up to Yusei's events--so Dark Yugi/Kaiba/Jounouchi/Ishizu/Mai in DM, Judai/Manjoume/Asuka/Misawa/Ryou in GX, and Yusei in 5D's have been fully retranslated, though I took initial cracks at Yuma and Yuya's events to get content for this video lol (I've also been intentionally holding off on as much ZEXAL as I can until I've properly watched the whole show so I have context). I haven't tackled overworld text yet, though (like pre-duel or the tournament-related text, which is all in the same file as all the story text). I've also been handling the in-duel dialogue as I go through the character stories, so also just up to Yusei, though I did take initial cracks at Aki's, Yuma and Shark's, and Yuya and Yuzu's for the video.
Other things tackled that were sprinkled into the video, along with some other notes:
Pack names and descriptions have been retranslated, though the descriptions may see minor edits closer to release for a little variety between worlds given the different characters at the shop. Character recipe names were also retranslated, with Yugipedia's translations for them used as an occasional second opinion, though ones based on pack names had to be abbreviated in spots.
Menu text, from the Options to Help screens and stuff in between, has been retranslated, as have in-duel text strings (so, you'll see a full "Activate Effect" instead of "Activate" or "Switch to Attack/Defense Position" instead of "Switch to ATK/DEF Position", etc--also fixed the "BATTELE PHASE" graphic typo, and NAC friend created a new translation for the "Turn Change" graphic for accuracy since ENG TF1-5 made that into "Next Player's Turn").
Database stuff, such as the Sound Test, Tutorials, Duel Missions, etc., have been retranslated closer to the Japanese text; originally I retranslated the Tutorial text via hex editor, with compromises done on quite a bit of it due to the space limits, but as Xan recently updated a text extractor tool of theirs to more cleanly pull out and reinsert that text, I've been going through and fleshing out those translations more (on my commutes to/from work mostly, to be productive lol).
As mentioned, I've been localizing/translating Japanese-text images throughout the game as I come across them, like with the in-duel onomatopoeia that come up during cut-ins or images in the shop/duel/etc screens using Japanese text, to make sure the game is fully translated.
The series logos, used during the title sequence and in the Series Select screens, were updated with translated fan edits shared on Deviantart (which we'll credit in the final release) for DM and GX, while the 5D's-ARC-V logos were edited to enlarge the "Yu-Gi-Oh!" text on them that was pretty hard to see originally.
The game's original opening sequence starts on an anti-piracy message before going into the Konami logo and then a "From Yu-Gi-Oh!..." screen before the opening animation for each series logo--the original team decided to use the first image to vent their frustration at Konami for not localizing this game, and while that's valid (to some extent), we thought we'd use the opportunity to dedicate this project to Kazuki Takahashi for inspiring our love for YGO and the place it's had in our hearts for all these years.
We'll be updating the names of cards that had TCG releases after the original patch was worked on/updated by FLSG to those corresponding names.
Xan has been working on many UI fixes for us to apply with this, among them 3-line dialogue box text as is used in the ENG TF1-5 games--once implemented for TFSP, I'll be going over everything to make full use of that extra space where needed, so things might not look as they do in the video by then.
Character bios will be worked on after I've done the story stuff, though I've taken initial cracks at it for Yuma and Yuya's bios for the video, along with translating the location/affiliation names ("Domino High School," "Satellite," etc).
Currently no release date is planned, as I'm working on this between my GX-finalizing work and actual IRL work, though we'll see how later this year looks as more work gets done--but as noted in the video, all things being equal, it will be released when everything is ready. I'll try to post regular updates or rambles now that this announcement's been made, lol, but do try not to constantly check in on a release date. 🙏🏽
All that said, I think that covers just about everything I wanted to put out there with this, lol. It's been fun to work on this so far and getting to see what I've re-translated in-game is definitely neat; looking forward to us being able to release everything when ready.
Stay tuned for more; the fun's just getting started!
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atlastfree · 2 years
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So, I was surprised to find out there aren’t exactly many translated scenes from YGO: TFSP going around; especially considering that it’s not only relatively recent, but also a play on being a Yu-Gi-Oh dating sim LOL so I decided that, until I get the rom to the game, that ill translate some interactions from the “dating” routes that i find on youtube/niconico/etc.
the search has been full of perils, but here’s a scene i managed to get my hands on from your second date with mai. Please note that it’s not the best translation and i did adjust some of it to fit an english flow of conversation; but otherwise it’s as close as i’ll get!
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Mai: PLAYER, you came!
Mai: Looks like we’re on a date today too!
Mai: Last time, on the way home from school… The idea of looking for just the right place at just the right time, away from the school… that wasn’t a bad idea of mine.
Mai: So, just like before, I’ll look around the city while keeping a good distance from the school.
Mai: Now that I think about last time… Maybe it was just subconscious, but I found myself wandering it to a lot of women’s shops.
Mai: Based on that, I think we should go somewhere that boys usually go.
Mai: Ok! Let’s go!
(You guys go somewhere; likely another women’s store)
Mai: I thought I could do it this time, but I guess not…
Mai: Oh, that’s…!
Mai: Wheeler’s friend!
Ryou: Oh, Mai-san.
Duke: Crazy seeing you here, on a day we’re not with everyone else.
Ryou: Everyone else… You mean Yugi?
Mai: Also, Honda. And Joey Wheeler.
Duke: I’m usually with him, but…
Ryou: Yeah, I happened to have something to do today, so we all split up.
Mai: … Do you have any idea where you are?
Ryou: … I don’t know where I am now…
Duke: But… I come here often… If you wait around, you’re bound to see me…
Ryou: You know, I was wondering if I’d be able to join in on something if I came around here…
Mai: So… Should I just wait for something interesting to happen?
Ryou: Yes. ^_^
Mai: …
Ryou: …
Duke: …
Ryou: …
Ryou: That’s it!
Ryou: There’s no point in standing here and not doing anything with four people!
Ryou: Let’s tag duel together!
Duke: Oh, good, let’s do it!
Mai: That’s a good idea, but… You know I’m strong, right?
Duke: That’s fine. I look forward to saying that whenever I see my muscles. (???)
Ryou: I wonder how my Occult Deck will go against strong opponents like Mai… I’m looking forward to it!
Mai: PLAYER is good, too, you know. Well, then, let’s go!
Ryou: Duel!
(You win the duel)
Ryou: Oh… Did I lose?
Ryou: I guess I couldn’t match Mai-san after all.
Mai: (taken aback) You’re…— When you’re dueling, your feelings change a lot.
Ryou: Eh… Is that so?
Mai: Well… There is that type…
Mai: The type of people who are usually quiet, but when it comes to duels, they attack violently without thinking about defense.
Mai: You’re usually kind, but your deck is full of cards made for obstruction.
Ryou: Ahaha!
Duke: I lost… But that was a good duel. It was fun.
Mai: Yeah, it was a good duel!
Ryou: I don’t think we have time for another one.
Mai: Yeah, it has been a while…
Ryou: We should get going home.
Duke: Oh, right.
Mai: Well, I’ll be around, even if Joey doesn’t show up.
Ryou: See you.
Mai: (sigh) Today was a waste of time again, wasn’t it?
Mai: Well, PLAYER… See you later.
Mai: You’ll go out on another date with me, next time, though, right?
(End)
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some footnotes:
this is the second of what i assume to be three dates of mai’s route.
it’s implied that the whole gang was together, but then ryou had an errand to run, and otogi decided to tag along with him.
and then they (ryou) got lost.
its implied that by ‘waiting for something’ and ‘joining in on something’ they’re referring to joey just showing up i guess.
for some reason they all think ryou’s idea to stand around and wait for something to happen like idiots is a good idea. they genuinely just stand there staring at each other in complete silence before ryou gets frustrated at his own idea
i’m not sure what duke was trying to express or why he said it when he brought up seeing his muscles (lit. his arms)
mai says something similar to ryou that she does to yami bakura in duel links; that when ryou is dueling, he completely changes. however, it’s canon to TFSP that yami bakura has nothing to do with this particular duel, and that ryou genuinely just gets like that sometimes.
although i didnt include it, she also may note that she gets that way in a duel sometimes as well.
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familysizepod · 1 year
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Madison has some STRONG opinions on Halloween candy. What’s your hottest take?
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00-spiriit-00 · 6 months
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Buuh Tales from South Park au doodles
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dudethatkicksass · 5 months
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The way some people draw Adult Kenny is VERY close to how I imagined Jerry Pascal. He is like the Kenny of Tftgs, to me.
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kyriemrmister · 1 year
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well
i've finally finished reading the crossover monkees RPF fanfiction (aka Time Prison Fic) that i liked that davy design from and um
how can a fanfiction be so unapologetically LGBT-friendly and anti-TERF and also hate women and sapphics so much?
it's also painfully obvious how much of a self-insert the fic's version of mike is (and tbh it also stinks of naruto harem fic except it's mike nesmith from the monkees instead of naruto and he's transmasc and there's more then women in the harem)
the earlier parts before mike came in were more tolerable (elaine kido is both a girlboss AND a girlfail. what a queen. i love her) but wow the monkees popping up and taking over the story ruined it.
mike literally has none of the babygirl and pathetic meow meow qualities he actually had (according to the monkees fandom on here) and is literally every poorly written alpha male OP self-insert harem smut fic lead on ffnet except he's trans, and surprise! he doesn't just like women! (props to that bit! but it's just an excuse for male and nb characters that half of the writing duo has the hots for to also get into mike's pants and be his cheerleader and do nothing otherwise like the women also do in this fic and almost any other harem fanfiction from ffnet)
there's also other Questionable Things, socks and his flanderization from genuinely good and interesting lead to 'heehoo funny meme guy', for one (i could write an entire dissertion on what the story lovingly calls the 'TFSP' oh man)
and whatever tf they did with micky dolenz (once she comes out as a woman in the fic she just becomes another cheerleader and porking object for mike and they disregard previous characterization for that. did i mention how much that half of the writing duo hates women and sapphics? because wow he sure does)
and tbh this fic also does davy dirty (he's just there for fetishization of fat people because the half of the duo who writes him has a weight gain and feederism kink and it's painfully obvious but he doesn't want to push it on mike because he doesn't want him being 'weak and helpless' or something)
peter is also done pretty dirty too tbh (literally he's just boiled down to 'hippie pacifist plantboy who puts up protective barriers and heals people', which is not a bad concept in itself, but it's executed so SO badly. like you gotta make socialist and bisexual autistic icon and avid woman respecter peter tork into a soft 'don't hurt me or i'll cry' boy to further elevate mike?)
and when a new character appears or an old character from earlier in the fic, 9/10 they're just there to be mike's cheerleader/pork mike/for mike to beat up
there's some genuinely good humor in this fic (the puns and wordplay are top notch in this fic, and they know the right time and place to slip in a meme or reference)
but wow. WOW. does the male half of the writer duo ever hate women and sapphics.
i'm currently reading the reboot of the story and tbh it also stinks of some of the same problems (mike somehow has the ability to turn straight men gay for him, which is funny, but also the ability also makes sapphics fall in love with him, a man, who isn't even close to being butch, fall in love with him too, which is kinda gross lol)
the only fun parts of the reboot of the story so far is the reimagining of the seiya and ikki rivalry as more of a bugs bunny and daffy duck situation (a very galaxy-brained but clearly not canon-compliant take on their rivalry. doesn't stop from making me love it though), women having more agency (when mike's not around lol), and the use of pizza tower as a new addition because peppino's pretty bang on characterization-wise so far and he's been frequently enjoyable as a character for the Most Part, as there's the One Misstep for the Crossover Mother of his OC Child because the whole 'don't age up children and ship them' discourse which taints the fic's version of peppino Slightly.
it's obvious the writers care a lot about representation but hm. there's a lot of woman and sapphic hate permanating this fic saga and its reboot (the reboot significantly less so but it still Stinks of it Slightly) and i think that's what ruins it.
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onenettvchannel · 8 months
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BALITANG NASYONAL: 'Brigada Eskwela 2023' readies School Year of 2023-2024, promoting Toxic-Free & Waste-Free environment at the Elementary School in Quezon City
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(Written by Rhayniel Saldasal Calimpong / Mass Communication Student at Piapi High School, Freelance Online Media & Broadcaster for OneNETtv Channel and News Writer, Reporter & Presenter of OneNETnews)
QUEZON, MANILA -- The Department of Education-National Capital Region (DepEd-NCR), Local Government Units in Quezon City (LGU-QC) and a toxic watchdog group BAN Toxics aims to promote a toxic-free and waste-free environment during a nationwide programme of 'Brigada Eskwela 2023' at the Toro Hills Elementary School (T.H.E.S.) in Brgy. Bahay Toro, Quezon City, Metro Manila. Student residents in this said city ensure T.H.E.S. readies for the upcoming School Year in late-August 2023.
Per the Department of Education (DepEd) Order #21, Series of 2023; 'Brigada Eskwela' is a nationwide school maintenance program activity that encourages education stakeholders to ensure that schools including T.H.E.S. are all set in time for the opening of classes the said scheduled date until graduation in mid-2024 onwards. The theme for this year in the aforesaid programme with a slogan called "Bayanihan para sa Matatag na Paaralan" (Community of Unity for a Strong School).
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(PHOTO COURTESY: BAN Toxics via E-Mail Correspondent)
“As classes resume, we ramp up efforts to ensure our children and teachers (in Quezon City) are safe from toxic exposure and schools aggressively promote safe and environment-friendly alternatives, and sound chemicals & waste management”, said Thony Dizon, whose a Toxics Campaigner of BAN Toxics.
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Quezon City officials, students, teachers, parents and community partners have all participated in the event. Toxics Campaigner of BAN Toxics (Thony Dizon) and Executive Director (Reynaldo San Juan Jr.) have signed a Memorandum of Understanding (MOU) between T.H.E.S. and a toxic watchdog group emphasizing the commitment to the Toxics-Free Schools Program (TFSP).
The TFSP is a campaign of the aforesaid toxic watchdog group started in 2014 to encourage educational institutions to adopt sound chemicals and waste management in their operations and develop school-based awareness to protect the students and faculty members from the harmful effects of toxic chemicals & hazardous wastes. Some of the toxic chemicals that may be scientifically present in schools include lead, mercury, phthalates, cadmium and arsenic. Exposure to these chemicals pose serious health risks to children & school personnel. The program also promotes proper waste management both in school and at home in Quezon City alone. This includes proper waste segregation, implementing the 3Rs (Reduce, Reuse and Recycle); urban gardening and composting, and minimization of single-use plastics usage.
"We thus enjoin schools and academic institutions to incorporate TFSP and similar initiatives into their curriculum and practice to protect them against the negative effects of chemicals and wastes that could be found in schools, aside from communities and homes", as Dizon added.
“Brigada Eskwela should not be a one-time event, ensuring that the schools are safe and environment-friendly should be prioritized. We call the attention of the Department of Education to adopt a system approach to be able to protect the students, teachers, and school personnel from everyday exposure to toxic and waste”, the toxic watchdog group said in a Media Conference to OneNETnews.
Aside from kicking off the 'Brigada Eskwela' event, solicitations and contributions will be strictly forbidden during and after its maintenance activity, per the radio interview of DWPM-AM's Radyo 630: Manila. A school-wide clean-up drive was organized to promote cleanliness and sustainability, beginning August 14th, 2023 and ends on Saturday afternoon (Manila local time).
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(PHOTO COURTESY: BAN Toxics / Female Teacher of THES showing a protest-like paper signs, while the military officials of Quezon City are setting up for a school maintenance)
Some schools are preparing the 'Brigada Eskwela' nationwide and is already well underway. A cleaner, more environmentally friendly school opens on Tuesday morning (August 29th, 2023) in the National Capital Region (NCR).
PHOTO COURTESY: Thony Dizon via E-Mail Correspondent BACKGROUND PROVIDED BY: Tegna
SOURCE: *https://lawphil.net/statutes/repacts/ra2008/ra_9512_2008.html *https://chemical.emb.gov.ph/?page_id=44 [Referenced Science Article via Chemical Management Section] *https://chr.gov.ph/wp-content/uploads/2018/01/HRA-CHR-IV-A2014-007-The-Peoples-Right-to-Chemical-Safety-A-Fifteen-Point-Human-Rights-Agenda.pdf *https://www.deped.gov.ph/2017/01/18/do-4-s-2017-mandatory-use-of-lead-safe-paints-in-schools/ *https://www.deped.gov.ph/2014/02/07/do-5-s-2014-implementing-guidelines-on-the-integration-of-gulayan-sa-paaralan-solid-waste-management-and-tree-planting-under-the-national-greening-program-ngp/ *https://www.facebook.com/100065430495096/videos/587111063637097 [Referenced FB LIVE Video via THES-elem] and *https://news.abs-cbn.com/news/08/14/23/deped-removes-contests-for-brigada-eskwela [Referenced News Article via ABS-CBN News]
FULL DISCLOSURE: Our Chief News Intern of OneNETnews and Toxics Campaigner of BAN Toxics named Thony Dizon had fully contributed to this press releaser and a news report.
-- OneNETnews Team
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gamingrolli · 1 year
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Challenging expand and condense logarithms worksheet
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Challenging expand and condense logarithms worksheet how to#
Challenging expand and condense logarithms worksheet software#
Challenging expand and condense logarithms worksheet free#
Expanding and condensing logarithms expand each logarithm. 1) 3log 9 2 − 2log 9 5 2) log 6 x log 6 y 6log 6 z 3) 2log 5 x 12log 5 y 4) log 3 12 log 3 7 4log 3 5 5) log 2 5 log 2 6 2 log 2 11 2 6) 3log 2 3 − 12log 2 7 expand each logarithm. this product is intended for algebr.Įxpanding And Condensing Logarithms Worksheet Precalculus Janel StarĮxpanding and condensing logarithms condense each expression to a single logarithm. useful for small group instruction, review for assessments, and independent practice. students will apply properties of logarithms to expand and condense logarithmic expressions algebraically. This set of 24 task cards is for expanding and condensing logarithms.
Challenging expand and condense logarithms worksheet software#
Worksheet by kuta software llc algebra 2 4.4 expanding and condensing logarithms name date period ©v e2d0x1t8r vkruxt aj ksnorfptfwkaqrceg dlflxcq.a x ga lxls orrilgfh]tfsp prae^siesrnveemdi.
Challenging expand and condense logarithms worksheet how to#
we will learn later how to change the base of any logarithm before condensing. it is important to remember that the logarithms must have the same base to be combined. we can use the rules of logarithms we just learned to condense sums, differences, and products with the same base as a single logarithm. This is a set of 5* worksheets to practice most key concepts about logs: converting between log and exponential form, evaluating with and without calculator, expanding, condensing, solving log equations and equations using common bases, and graphing logs and exponentials.*one of the individual produ. there are individual exercises on expanding logs and condensing logs to a single term.
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journen · 7 years
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Omg this is SO lame!! XD Again, another not Zelda post! These are sketches from Transformers Prime.. a show I watched when I was younger that I just re watched and still have an appreciation for! 😄 More Zelda stuff to come soon!
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kaiowut99 · 24 hours
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Yu-Gi-Oh! Duel Monsters GX Episode 1 Subbed (Finalized Re-Release)
(Original Finalized Release Post)
(Check out my Subbed!GX Stream Masterpost!)
TURN-1: Yugi's Successor
On his way to the Entrance Exams for the Duel Academia High School, Judai Yuki meets the legendary duelist Yugi Mutou and receives a card from him. Running late, Judai arrives at the venue and requests to take his exam, but Instructor Chronos sees Judai's exam as pointless given his lackluster score on the written exam. A duel begins between Judai and Chronos, and Chronos's rare Antique Gear Golem card uses its powerful 3000 ATK to damage Judai. His back against the wall, Judai hears the voice of a Monster--which turns out to belong to the card he received from Yugi, Winged Kuriboh...
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...I first posted the original finalized version of this episode almost 10 years ago??? Time is an illusion...
Fresh off the presses, it's a re-finalized version of my episode 1 subs! Well, probably re-re-re-re-finalized given my penchant for consistency and quality after previous revisions in the past 2-3 years, between fixing a handful of animation errors and terminology revisions... But this one merited a new post not so much for any updated translations, but because after casually skimming through this episode a while back, I noticed more animation errors, all card-related, that I'm now able to fix as I have for episodes since. You know the deal with this one, I'm sure; new kid on the block bumps into the Game King himself as he runs late for his Academia exam and manages to hit one of the school's best with his skills--literally. Fun opening episode to a fun series.
With this, I'm hoping to officially call this episode finalized for good, mainly because the kind of annoying thing about doing further revisions now is that, thanks to my solid-state drive (SSD) failing in October of 2022, I lost my personal copies of the episode scripts with the ATK/DEF counters I stylize and all, so it means I have to cut/stitch together different parts of the episode between the fixes I applied and the previous hardsub to account for the stat-counter subs or the eyecatch subs I started doing--since the softsub MKVs I release don't have those specific subs, they're easier to update. So I hopefully shouldn't be touching anything before episode 84 (the first one I finalized after getting a new drive) again and those can ideally be considered finalized for good. I'm hoping I can also give that title to 84-109 (where I currently am), but I'd like to think I didn't miss anything, lol.
Anyway, as mentioned, this revision applies several card-related fixes to the episode, some of which replicate fixes 4Kids did for the dub that I took a cue from. The fixes were added to the last DVDRip I released, subsequently made into a new softsub MKV, both of which will be up on NAC soon with the updated hardsub. List below the cut below as always, for the interested~ (Nice thing with some of these is that the frame rate was usually consistent, which meant that editing most panning shots and the occasional zoom shots were usually more of a breeze than later on, haha.)
Enjoy, folks; with this out of the way, since it's been about two weeks since 108 and 109 were finished up, I'll start setting up stuff for finalizing 110 while doing a little more TFSP work here/there before I fully start on 110 sometime next week. Stay tuned!
Fixes & Edits!
*The bolded edits below were applied back in 2021 and were added into the original release post; adding them here for completeness.
Applied a card back to an orange rectangle that was a face-down card during the panning shot of the Exam Duels going on over the episode’s opening narration as it fades to Chronos watching, repeating the edit as it pans back around again before fading to Manjoume and Ryou/Asuka watching.
As Misawa's exam proctor says that he stands no chance against his Super Defense Deck, the blank-art cards on his Disk for Big Shield Guardna and Gear Golem the Moving Fortress are reversed (the wider side for the effect box should be on the right). Fixed by applying proxies on them for a frame in AfterEffects, masking in the card outlines for blending, before taking that frame into Sony Vegas and zooming it out for the zoom shot here.
As Misawa's Ring of Destruction destroys Vorse Raider, we see the smoke rush onto the proctor's side of the field--and as we do, we can quickly see the blank-art Big Shield Guardna and Gear Golem cards on his Disk are again reversed before the smoke covers them. Fixed first in AfterEffects by slapping the proxies on for a frame, then in Vegas by taking that frame into and keyframing it to the rapid panning shot for most of its 17 frames. (Incidentally, throughout this scene, a different error happens in the dub, where aside from keeping the cards' orientation on the proctor's Disk incorrect, they also shuffle between Gear Golem and Big Shield Gardna being Normal or Effect Monsters--bit of an identity crisis!)
Fixed the error with Misawa’s LP dropping to zero after he uses Ring of Destruction to finish his Exam Duel; should have dropped to 1300.
After the proctor's LP drop to zero, he congratulates Misawa on his win, but the Gear Golem card on his Disk is reversed. Fixed first in AfterEffects by applying my proxy for a few frames, then taking one of those frames into Vegas to lightly keyframe as the shot pans left. (As a fun editing aside, I could tell 4Kids likely edited this in a similar way to how I did because as the cards fade out, you can briefly see some residue of Manjoume's hair outline on Big Shield Gardna's card which they didn't cover up; I definitely made sure I went the extra mile with redrawing the arena floor to cover that haha.)
After Misawa thanks the proctor, we zoom out to Manjoume in the stands as the Solid Vision fades out, but the cards under Big Shield Guardna and Gear Golem are--you guessed it--reversed. Fixed in a few ways, with the goal being to redo Big Shield Guardna and Gear Golem fading out--first, in Vegas, I took the first frame after they're gone and zoomed it into place at the start of the zoom, which let me cover up Gear Golem and most of Big Shield Guardna, but because Manjoume's hair moves upward as the shot zooms out, doing this means I couldn't fully cover it. So, I then took this first post-fadeout frame into Photoshop, where I used the Clone Tool to duplicate the arena floor and cover up the rest of Big Shield Guardna, reinserting it into Vegas and applying the zoom keyframes I did to the earlier frames to it--this lets my edited frame properly zoom out with the shot. Once done, I went into AfterEffects and applied the Big Shield and Gear Golem proxies onto the shot's first frame, masking them above the cards, then took that frame into Vegas to zoom out with the shot (rather easily, luckily, thanks to the frame rate note I mentioned up top), masked out Big Shield and Gear Golem and made them fade out into the edited frame in the layer below. With that set, all I had left was to go back and mask Manjoume's hair back above the edits for the duration of the fade, which was pretty easy, and boom goes the dynamite.
After Judai's duel with Chronos starts, he summons out Elemental Hero Featherman, but the card gets placed reversed on his Disk. Fixed in AfterEffects by applying a proxy first to one frame during the initial light zoom-out in the shot, taking the fixed frame into Vegas to re-zoom and hold once the zoom was over.
Chronos reacts to Featherman's summon, and as Featherman lands in front of Judai, his card on his Disk is reversed again, but also as the screen pans right, for a few frames as Judai moves to then place a card face-down, the shadow under his left leg goes from being more gray to black, turning back to gray once he stops moving. Fixed in AfterEffects first by placing a correctly facing proxy on his Disk for a frame, which I then took into Vegas and re-panned into the shot; while in Vegas, I then masked in the gray leg shadow over the black, masking in part of Featherman's ATK/DEF counter over the edit to blend it in.
In the next shot, as Judai ends his turn and their LP counters pop up, the Featherman card under him on the field is reversed; fixed in AfterEffects by slapping in a proxy, masking Featherman back in above it.
[cont below]
(10) After Chronos uses Confiscation, as he sends Judai's Revival of the Dead/Monster Reborn to his Cemetery, a few things happen: 1) the Featherman card on his field under him on the field is facing Chronos in Attack Mode, and 2) it's in the wrong Zone on Judai's Disk, as it should be in Monster Zone 3. I fixed this a few ways, first fixing the Featherman-on-field aspect in AfterEffects, applying a Defense-Mode proxy under Featherman and masking him and Judai back over it; I then took a cue from 4Kids and took the frame immediately after his Cemetery stops being lit up (but before Judai starts to move) and the frames as Judai moves into Photoshop, where I copied the empty Zone 1 into place over Zone 2, blending it in with some minor editing, and combined it with the AfterEffects edit I then did by applying a Featherman proxy in Defense Mode to Zone 3. After throwing everything into Vegas, I then applied some masking to a solid-white color layer to replicate the lights coming from Judai's Cemetery slot (helped by the fact that, luckily, the lights don't move). (The dub, for their part, only handled the Disk aspect, applying a weird light to cover up their Zone 2 edit while the Graveyard was lit up, leaving the Featherman card on the field as it originally was, OCG format and all lol.)
(11) Chronos activating Heavy Storm causes a huge storm of wind on the field, and as it gets to Judai's field, we see that the Defense-Mode Featherman card on the field under Featherman is reversed. Fixed first in AfterEffects, applying a proxy in a frame where most of the card was visible and masking Featherman back above it, then taking that frame into Vegas where I first redid the panning that happens, then I created a solid-color layer colored like the wind and applied some masking to replicate the gusts of wind that blow over the card.
(12) After Chronos summons his Wicked Lord Tokens and the crowd reacts, the smoke on the field from their summon simmers down, but the Featherman card under Featherman is reversed again. Fixed in AfterEffects by applying a correctly facing proxy and then masking Featherman back on top.
(13) After the commercial break, fixed the error with a Ra Yellow student’s miscolored jacket as he and the others watch Antique Gear Golem being summoned, thanks to thepalebride’s help.
(14) After crowd reaction to Antique Gear Golem being summoned, Asuka looks out onto the field and says she unfortunately heard the sound of the Academia's gates closing shut for Judai--as she does, we see that the blank-art card under Featherman is reversed. Fixed first in AfterEffects by applying a proxy under him in the first frame of the shot and masking him back on top, then taking that frame into Vegas where I re-panned it as the shot pans upward.
(15) After a brief blush, Judai summons out Winged Kuriboh, but he places it reversed on his Disk--and in the very next shot, it's correctly facing such that its name box is to our left. Fixed in AfterEffects by applying a proxy as he places it on his Disk, masking his fingers over it.
(16) After Antique Gear Golem destroys Winged Kuriboh and Judai tells Chronos that it reduces his damage to zero--to Asuka's shock--Judai takes Winged Kuriboh off his Disk and places it in his Cemetery slot in a quick shot, but the card is reversed again. Also fixed by 4Kids, I fixed this in AfterEffects by applying a proxy facing correctly in the frames in which Judai moves it.
(17) After summoning Flame Wingman, and after some taunting from Chronos, Judai activates an arena as heroic as he is in Skyscraper, but as he does so, Flame Wingman is missing from his Disk, as it should be in Zone 3. Fixed first in AfterEffects by applying a proxy (after finding the best-quality screenshot of Wingman's anime art and touching it up using an AI tool [I think I settled on Waifu]), fading it in as the scene fades from the Judai closeup to Judai about to swing his Disk around, and adding it as he does so, then applying a brightening and dimming as the Solid Vision lights go on around him. Once I did that, I went into Vegas and applied some masking on the little flickers that pop up over that zone to blend the edit in. (Side-Note: while dubifying the Skyscraper card in Judai's hand, 4Kids forgot to mask in his thumb over it, begging the question... how is Jaden holding that?)
(18) Fixed the blank Normal Monster card that should be Flame Wingman, both as Antique Gear Golem crashes onto Chronos and as the duel fades to an end.
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atlastfree · 2 years
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some more translated bits from YGO: TFSP. this time, from joey’s route!
*please note some of it has been adjusted to fit the flow of english conversation.
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Joey: Alright, PLAYER!
Joey: If you win one more time, you’ll have all the puzzle cards, which means you can go to the finals!
Joey: Let’s go find a duelist to play against ASAP!
(You and Joey go to the docks.)
Joey: If you’re looking for a duelist, you’ve come to the right place!
Joey: But… The sea is beautiful, too!
Joey: (blush sprite) It’s huge… I wonder if looking at it for long enough will fill my heart with passion!
Mako: Oh! Do you like the sea too?!
Mako: (blushing sprite) Let’s get along! I also love the sea!
Mako: Wait, you’re—
Joey: You’re—
Mako: Oh! Wheeler!
Joey: It’s been a long time, Tsunami!
Mako: Yeah! It’s been since Duelist Kingdom!
Mako: So, you’re also participating in Battle City?
Joey: That’s right!
Mako: Thing is, I feel like I’ve been in the sea for the first time in a long time. It made me feel better.
Mako: I will say, first, though… There don’t seem to be a lot of prey in this sea.
Joey: Were you diving to catch fish!?
Mako: Well, if you think about it, isn’t the ocean like a city’s crest? It can change!
Joey: Er… You’re the one who’s changing things…
Mako: Wow… Even though you can’t see the fish, you still come to the sea… Joey Wheeler, you must love the ocean!
Joey: That’s not the reason I came to see the sea! We’re here looking for a duelist!
Mako: Then… Have I motivated you?
Joey: Yeah! I challenge you to a duel!
Mako: Gahahaha!
Mako: You can’t beat my sea deck!
Joey: What is this, a damn seafood stand?!
Mako: Ha! Besides, I met a partner who I hit it off quite well with!
Tejima: Yeah! I’ll crush you with my deck!
Joey: With both me and PLAYER, I’ll defeat you!
Mako: Good! Consider me sold on this duel, Joey Wheeler!
Joey: Alright!
Joey: Let’s go, PLAYER!
Mako: Duel!
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some footnotes:
joey’s route takes place during his arc in battle city.
what joey says about the sea filling his heart with passion is just the gist of he was expressing. it likely translates a bit differently, but i decided that that was the closest i personally was gonna get lol
when mako is referring to the sea as a city’s crest or emblem, he actually calls it a city’s mon.
tejima is not a real yugioh character. this game just kind of makes people as it goes
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familysizepod · 1 year
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New episode “Dog Poop & Dimensional Travel” out now on all streaming platforms!
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Falling
you were my choice
my choice of pain 
i had other choices
people who fell for me 
but i choose you
over and over again
even on days you don’t answer 
and I’m left wondering what i did wrong
i sit and wait 
because i would wait a thousand life times 
just to hold you
and yes sometimes i doubt you would do the same
but i know that love isnt something either of us
know how to show 
so i know that the days you dont respond or ignore me
that you are falling and are scared 
because i have done it so many times 
but i gave in and fell 
and yes you caught me but all you did was help me up
so i wait for you to fall
so i can hold you and tell you that its just you and me
you want to be better 
fine
so do I
i am just realizing so many things about myself
so be better 
because i all i want in this world 
is for you to be happy
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dudethatkicksass · 6 months
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Tftgs x sp au idea because fuck it, it's been rattling in my cranium for a hot minute.
( NOTE: I probably cannot replace or find an alternative character to fit each person in the series individually. A lot of the character fittings are also very, very loosley used in some cases. Also, I'm going off of memory here, so things are subject to change! )
Jack - Stan
Sabine - Wendy
Jerry - Kenny
Rosa - Kyle
Obrien - Cartman
Spencer - Trent Boyett
Keiffer - Mr. Garrison
Antonio - Christophe / Ze Mole
Benjamin - Chef
Extra Concepts
Beaux Couvillian - Scott Malkinson
Shape Shifter / Guardian - Gregory
Sagoth - ManBearPig
Agatha - Butters Grandmother. Idk. I just want Butters Grandmother to get the shit beat out of her in some timeline (this will be the one)
Vanessa - Tammy Warner
Travis - Butters
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xionchan · 6 years
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Ryouga ‘oh no my ex has come to pick me up, he can’t know i /low key/ missed him despite being amnesiac so i’ll play Even Harder To Get’ Kamishiro
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