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#tag with my trash
andy-clutterbuck · 2 months
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Rick Grimes in The Ones Who Live 1x01 - Years
"…𝘵𝘩𝘦 𝘴𝘤𝘢𝘳𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘱𝘢𝘪𝘯…𝘪𝘵 𝘫𝘶𝘴𝘵 𝘳𝘦𝘮𝘪𝘯𝘥𝘦𝘥 𝘩𝘪𝘮 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘴𝘢𝘷𝘦𝘥 𝘶𝘴."
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girlboyburger · 26 days
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cow's secret revealed! 🛸
fun lil alt design for cow i've been workin on >:03c
💫🛸
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quitebashfulexe · 19 days
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Our goth baddie is here
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musubiki · 1 month
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danmarch 🐉💎
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samimarkart · 9 months
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Genus Polystyrene, 2023, oil paint on panel
collecting human waste products and instead looking at them and organizing them as if they are a fictional genus of life, perhaps fossilized.
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elphael · 2 years
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i think reframing 'writing a campaign' or 'writing a plot' as writing beats has dramatically changed the quality of my dming. for me personally, i work best when i have a world with pieces that would be moving (regardless of whether the players would be there but obviously, you put the players in the crosshairs to effect change) and plan each 2-4 sessions as its own small story and i've developed a method that really works for me that i use for oneshots, mini campaigns, and in arcs for longer games.
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[ID: a screenshot of a bullet point list with template headers: Location, Framing Plot (subheaders Social, Exploration, and Combat), Key NPCS, World Plot Progression, Player Hooks (subheaders repeating Player to be replaced with a PC's name)]
to further explain:
Location(s) — where the sessions will likely take place, so I have a manageable list of places to develop further in terms of worldbuilding.
Framing Plot — What is happening, what is the inciting the incident and what are the things the players cannot control. Then the subheaders are the three tiers of play. I think it's important to have an idea to tap into all of them or lean heavier into what your party is interested in but consider all of them for fun and exciting Mechanical gameplay as well as story and roleplay.
Key NPCS — Who are the NPCS that are going to be important to the framing and to the players. This is usually just a handful.
World Plot Progression — How does / how will the events of this scenario push forward what your players are working towards?
Player Hooks — Specific thoughts for how to connect the framing plot to each player character and make each player feel invested and like their choices matter.
and that's what I do to plot out my games. It's never "this is how things will resolve" it is, "this is what the situation is and this is how i want to connect my players to it and see what they do"
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kurumeuruki · 4 months
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smth smth defeat my 7 evil hyperfixations
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Got the idea from this tweet
Characters (left -> right)
Amber (Genshin)
Herb Cookie (Cookie Run)
Cale Henituse (Lout of the Count's Family)
Akira Kurusu/Ren Amamiya/Joker (Persona 5)
Kim Dokja (Omniscient Reader)
Nero and Vergil (Devil May Cry)
P/Pinocchio (Lies of P)
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thimbell · 1 year
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@intotheelliwoods here's your snacks as promised
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susielesbianism · 1 month
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I love it when girls are in love!!!!
(Reblog, don’t repost)
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4natri · 9 months
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What Lies beneath your skin
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feshsticks · 9 months
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you cannot tell me this woman has any long distance vision at all. also
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andy-clutterbuck · 2 months
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The Ones Who Live | 1x01 | Years
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landfilloftrash · 3 months
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seeing ghosts everywhere you go?
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are they all in your head or are they here causing that chill in your bones?
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toxicwrench · 10 months
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hbd clown boy sorry for being almost a week late or whatever
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moonlightperseus · 3 months
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paradimeart · 11 months
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full design for the op i was describing here. teenager who found 2 babies in the cargo hold
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