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#sublime artist agency
dailykoreanpop · 1 year
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[JACKSON] Behind the scenes of ‘MAGIC MAN’ album activities
Credit: 써브라임 SUBLIME 
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luvmedesuka · 1 year
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Like if you save.
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pja2jae · 2 years
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🖤 🖤 🖤
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dailykoreandrama · 2 years
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[NAYOUNG] 2022 WELCOME KIT ‘NALANG’
Credit: 써브라임 SUBLIME 
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fuckthisshitimin · 5 months
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I'm filling a file to apply for a drama school and their questions are tough. And one of them, an almost-easy one is, What work changed your life?
And there's this fandom, the obvious answer, that I joined when I was thirtheen, for which I published some 215 fics and wrote some more including an unfortunate HP AU with SnK characters that is oh so self-indulgent but also a very sincere exploration of teenagehood and agency/responsibility when you sublimate the consequences with magic, a fandom where I met my ex-girlfriend with which I stayed for seven years, and my ex-boyfriend that I loved for two years, a fandom where I explored queerness and how to interact with a media that you love and that is far from perfect, a work and fandom that consumed years of my life and made me who I am. But I highly doubt some fifty-something artistic milieu habitué jury member could ever deduce half of that if I write "Kingdom Hearts changed my life".
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chewbop · 1 year
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Resident Evil 4 Remake & Redefining Brilliance
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Resident Evil 4 is not in short supply or hard to access. You could could boot up the OG on Nintendo's lunchbox and still play an all time great as it was initially conceived. You could also play an HD version on damn near every console under the sun. You can play it in VR. You can even play it with some Bush-era Nintendo waggle.
This is a game that has lived many lives and grandfathered many more. Some of these grandfathered games have gone on to become goliaths in their own right, like The Last of Us and Gears of War.
The minute RE4's 2023 remake was announced, there was elation, and then a question:
"Did we need an RE4 Remake?"
The answer is probably no, Resident Evil 4 didn't need a remake.
This statement is true, but after playing RE4R, that is simultaneously untrue and irrelevant all at the same time.
RE4R obliterates a lot of different marks. It respects the source material, it continues Capcom's impossible winstreak, and most importantly, it reimagines a classic as something simultaneously familiar and pungently different.
This remake emphasizes and cleverly reframes the original game's brilliance. It's an action game that is always communicating, always conditioning and always. It let's you know when to fight, when to chill, when to explore, when to be curious about ways you can fight, and it routinely likes to interrupt it's own rhythm just to diversify it's full course meal of gameplay.
More than most remakes, RE4R highlights how great the time-tested design of the OG is by adding new pieces to explore new dimensions of those older ideas. The Knife now adds parrying, making you a damn near Sekiro like killing machine. The ability to crouch, in addition to said knife, creates legitimately viable stealth in sections now balanced for that additional gameplay axis. Ashley is a wholy redeemed as a great character this time around with agency, has utility and adds a legitimate emotional foil to Leon's action hero this time around.
RE4R just never falters. It's manic, wildly deep box of toys marks it among the best still doing it. Smart opportunistic changes find different ways to relit well known set pieces and whole sections that make modern action games feel almost criminally deprived ingenuity. Capcom has found ways to take the visual character of the RE4 OG, and overcharge it with artistic menace; It doesn't miss a chance at a lighting change, character design or camera angle. It looks and feels different, and it feels different often because of how it looks.
RE4R is just sublime. A game so satisfying, so fun, so scary and so masterful. Almost 20 years on and one of the best games ever made, finds new ways to be one the best games currently available. Capcom keeps find ways to have their cake and eat it too, they just can't miss right now. RE4R is embarrassingly and effortlessly incredible.
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l-1-z-a · 9 months
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Stupid Fun Club: Will Wright Leaves Maxis
Will Wright has left EA to start up an "entertainment think tank" that EA is investing in. It's called Stupid Fun Club. “The entertainment industry is moving rapidly into an era of revolutionary change,” said Will Wright. “Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms.” EA will get the right to develop any game concepts produced by the think tank. Full press blurb below.
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ:ERTS - News) announced today that EA is making an equity investment in Stupid Fun Club, Will Wright’s new adventure. Stupid Fun Club is an entertainment think tank developing new Intellectual Properties to be deployed across multiple fronts including video games, movies, television, the internet, and toys. Will Wright is leaving EA to run Stupid Fun Club.
EA and Will each own equal percentages of Stupid Fun Club and are the principal shareholders. In addition, EA has the right to develop game concepts that spring from Stupid Fun Club projects. Will Wright is represented by Creative Artists Agency.
“The entertainment industry is moving rapidly into an era of revolutionary change,” said Will Wright. “Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms. In my twelve years at EA, I’ve had the pleasure to work alongside some of the brightest and most talented game developers in the industry and I look forward to working with them again in the near future.”
“We believe in Will’s vision for Stupid Fun Club and we’re looking forward to partnering with Will and his team long into the future,” said John Riccitiello, EA’s Chief Executive Officer. “Will is a great designer and he’s been part of a great legacy of globally recognized game franchises like The Sims, SimCity and Spore. The teams that have been leading those franchises in recent years have a lot of exciting content coming.”
“Will has been an inspiration to our teams, and it’s been rewarding for us to bring his ideas to life,” said Lucy Bradshaw, VP and General Manager at Maxis. “In addition to legendary games, Will’s legacy at EA will be the many talented people who worked with him and will now continue to contribute their own vision to the art of game development.”
Will Wright created Maxis with Jeff Braun in 1989, which was acquired by EA in 1997. Will is the visionary designer of blockbuster game concepts like Spore™, The Sims™ and SimCity™. Lucy Bradshaw, VP and General Manager at Maxis™, will continue to run Maxis and the Spore franchise. Lucy’s team is working on the upcoming expansion pack, Spore Galactic Adventures, as well as other game concepts including Spore Hero, Spore Hero Arena and Spore Creature Keeper. Rod Humble is head of the EA™ Play Label and his team will launch The Sims 3 in June of this year.
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kpopmultifan · 10 months
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creams-wifey · 2 years
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HANI EMPLOYMENT ERA
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span-arch · 1 year
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A while ago, I was invited to contribute a chapter to a book about Big Science and Big Data. I'm using the opportunity to illustrate the chapter using Midjourney. Here is an excerpt from the chapter.... A ménage à trois – science, data and the sublime The Grand Tour was considered the ultimate rite of passage for the cultured gentleman or lady of the 18th century. This journey could last up to several years, and most importantly, it included roaming the Italian peninsula to visit, admire and absorb the remnants of classical antiquity. One significant aspect of these travels comprised scaling the Alps on the passage to Italy. This experience was sublime and terrifying at the same time – the giant dimensions of nature dwarfing the traveler’s own existence. The idea of the sublime became a mainstay in the discussion of the relationship between humans and nature. Today, the sublime has been extended by the presence of Big Science, Big Data, and the colossal machines that interrogate nature at the most intimate levels. It is almost ironic that CERN, the home of the largest machines in service of science, is deep within the mass of the Alps as if to remind the visitor to these gargantuan machines about the history of the intellectual relationship between the efficacy of science and the overwhelming scale of nature. This new condition is highly inspiring as an educational setting, provoking questions about the position of nature, science, and the role of the arts in this ménage à trois. In effect, it constitutes a new Grand Tour, a pilgrimage of sorts, to the Alpine region in order to engage with the dualism between scientific insight, able to shed light on the origin of the universe, and fundamental artistic questions that explore the nature of human agency, creativity, and authorship. #posthuman #postdigital #architecture #architecturedesign #ontology #epistemology #aiarchitecture #AI #neural_architecture #estrangement #defamiliarization #ostranenie #newparadigm #machinelearning #diffusion_model #midjourney #midjourneyart #midjourneyarchitecture #stablediffusion #aiarchitects #sublime (at Geneva, Switzerland) https://www.instagram.com/p/CkHhcx3OmU-/?igshid=NGJjMDIxMWI=
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dailykoreanpop · 1 year
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[JACKSON] Behind the scenes of ‘MAGIC MAN’ album activities
Credit: 써브라임 SUBLIME 
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luvmedesuka · 2 years
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riotmusicinfo · 1 year
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Miona in RIOT Land
24 years old, a little older than the others in the RIOT MUSIC Virtual Music Agency and yet, somehow or other, Miona found herself sought out by them. Her voice simultaneously exudes a more mature quality from those 24 years of experience, and yet she herself remains youthful and upbeat. Growing up around all sorts of instruments and sounds since she was a young girl, Miona developed into quite the versatile artist, surely something that appealed to RIOT MUSIC and their overall goal to unleash a RIOT OF EMOTIONS into the world.
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When it comes to the music she herself is a fan of, Miona enjoys Japanese Pop stand outs like the ferocious warrior of J-Pop Sheena Ringo or slick band sensation Official Hige Dandism, but also likes western pop music quite a bit. Though knowing a bit of theory, Miona focused on more just scales, but always took in the sounds of her surrounding; Birds chirping in the sky, steady rain lapping onto a rooftop, these simple sounds brought joy to Miona, and now she had her chance to bring joy to many, many others. Potentially around the world!
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Miona pondered and pondered, outside of just her voice alone, what could she uniquely bring to RIOT MUSIC? They seemingly had a roster of dynamic and unique artists, each who added their own flare to the storm RIOT was cooking! She drew back to her own life experiences, which again being a few years older than the rest of the girls, meant she had a bit more to draw and learn from over her 24 years. After a detective’s amount of inquisition into her own soul she finally settled upon an answer she could be proud of; Her singing would be a home for her audience to return to, whenever they needed it.
Miona’s Brightest Moments With RIOT (SO FAR!!!)
Miona Sumeragi Debuts With “St. Elmo’s Fire”
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With Christmas just days away in 2021, RIOT MUSIC gifted fans a whole new artist debut, and what a debut! The first RIOT MUSIC singer to come out of the gate with an original song, Miona set the bar high for the next year with the cold and somber yet equally hopeful and empowering “St. Elmo’s Fire.” To this day, it remains a highlight in her discography and that smile Miona flashes the camera towards the end? Heart Melting 💕
RIOT MUSIC “Re:Volt 2022”
Just months after her debut with RIOT MUSIC, Miona Sumeragi had the chance to join her sisters in Tokyo live on stage for the very first time! Though newest to the group, having a couple of years on some of the others in the RIOT FAMILY gave her an edge, allowing her to immediately perform up to par with her veteran sempai. Surely, she endeared many over in the crowd who weren’t as familiar with her yet!
Project Meteopolis From RIOT MUSIC Forms
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Miona had steadily been releasing covers and engaging in singing streams alongside her new RIOT MUSIC family, but with her voice now in the mix it occurred to everyone involved for the first time something new could be done; Miona Sumeragi full-bodied mature singing made for nice contrast with Suzuna Nagihara’s pitch perfect knife-sharp balladry, and the futuristic sub-label Meteopolis was formed.
Miona Hosts Special Birthday Concert <UTAGE>
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An August baby, the time came for Miona to host her first special live event! <Utage> came to viewers as a unique streaming experience that brought Miona Sumaragi’s adoring fans into her sublime and sleek world! She performed a selection of her favorite covers, delighting the many who watched along!
Meteopolis Performs in Los Angeles
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Just days ago, Miona Sumeragi along with Meteopolis partner touched down in Los Angeles for three days of mini-performances at L.A. Comic Con 2022! This not only marked their first international appearance, but RIOT MUSIC’s first major event within North America! Miona loved getting to introduce and perform a lovingly curated selection of signature Japanese tunes for American audiences!
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Miona Sumeragi, and RIOT MUSIC, have nowhere to go but up. A bit older than her companions, yet packing in enough spirit to enliven a stadium the stars shine bright on our platinum-haired songstress extraordinaire. Now, she’s helping watch over two fledgling Meteopolis trainees too, finally transitioning from kohai to senpai! Stay tuned for much, much more from Miona and Meteopolis!
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dailykoreandrama · 2 years
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[NAYOUNG] 2022 WELCOME KIT ‘NALANG’
Credit: 써브라임 SUBLIME 
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freakmagnae · 16 days
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Youngjae GOT7 Putuskan Berpisah dengan Sublime Artist Agency
http://dlvr.it/T4ySlY
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cnvisualart · 7 months
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On Saturday, September 16, 2023, during my exhibition's closing reception, my community members of East Flatbush and I visibly marked across space. The words of my thesis materialized and manifested through the activation of spatial practice and objects in relation. It was sublime, to say the least. A powerful gesture that brought us all 'back home.'
I read excerpts from my thesis over the riddim's digital line mixed by the music selector and channeled through graded drivers' of my sound system. Together, we celebrated the preservation of our story, culture, and point of view across the walls of white space. We did not need a curator to validate our narrative, collectors to confirm our worth, or critics to immortalize our story, the armatures of an elitist system upheld by universals. We did it for ourselves—a true cultural hegemonic shift.
The overarching goal of the Constructs and Context Relativity (CCR) series is to investigate how the roles of "absence" and "presence" inform productions of space. Through video, sculpture, photography, and performance, I explore the material and immaterial productions of perceived, conceived and lived space within the American urban. The series, in abstract, draws reference from Henri Lefebvre's (French philosopher and sociologist) theoretical concepts around space production, the notion of space as a social product defined by its relations between people and objects. Ah, New Riddim bleeds this basic understanding of space into artistic practice and attempts to establish a new framework of understanding around black representational space in urban visual culture. In a pivot around my embodied experience as a black Caribbean, I consider the potential of popular culture in marking space.
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Unlike previous iterations of the Construct and Context Relativity Series, I have much at stake in Ah New Riddim. On the one hand, there is the preservation of my community's history, interior, spatial practices, and semiotics. On the other, it is a direct challenge to power: cultural gatekeepers and intellectuals who decide what is art, what gets preserved, what is seen, who becomes the "keeper" of the archives, historical artifacts, etc. I found agency in challenging this system and, most importantly, weaponizing my point of view.
My objective with this particular edition was not to provide a comprehensive understanding of dancehall. We have a bank of excellent source material for that already. I acknowledge that in research and theory. Dancehall, for me, is an entry into a conversation about space, the implosion of culture, globality, and the emergence of new sensibilities of knowing and seeing across space. It is my intervention.
Read Thesis Paper [HERE]
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