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#strategy games
prokopetz · 4 months
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I love it when farm animals in strategy games have their own little pockets of visibility in the fog of war, because the fog of war is ostensibly a visual abstraction of military intelligence-gathering, which implies that the goat is submitting intel reports.
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moonlightfaust · 11 months
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影牢~刻命館 真章~ Kagero: Deception II (PS1, 1998)
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sprintingowl · 3 months
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THACO
Over War is a big love letter to classic console strategy rpgs.
It's also a tabletop roleplaying game, which meant some adjustments needed to be made during the design process.
A computer can juggle weird and complex calculations at a rate faster than a human GM, so you can make a computer do Fire Emblem's Hit Rate + Weapon triangle bonus + Support bonus – Enemy’s (Avoid + Terrain bonus + Support bonus) [%] pretty easily. But a human GM is going to leave if you try to inflict that on them.
So the first thing I did with Over War was decide that there would be no hit calculations. If you're going to be running around with a blob of 6+ characters per player, you do *not* need to also be worrying about accuracy and equipped weapon and armor class and whatnot.
Attacks in Over War just hit, and they just deal their damage to their target. Where things get complicated is in what type of damage they do and who they target.
Default targeting is just whoever is in front of the attacker. But archers can shoot into the back row. Mages can fireball everyone. And healers can (out of necessity) target their own unit. Better, broader types of targeting are more expensive, and there are even ways to change your enemy's targeting. With the right choices, you can turn their big blast-casting aoe archmage into a less impressive single-target poke.
In a game where everyone controls only one character, you might not want to design things this way. Over War's simple targeting and damage works because a player can have five of their characters knocked out and still limp away to heal---and because players can reshuffle their formation and change out the types of characters in their unit when they do.
This keeps players in control and lets them keep making decisions, even when they're in a bad spot.
You *can* still drop the Attacks Just Hit mechanic into a more traditional system, and there are osr titles that do, but this changes the central question of combat from "can I roll well?" to something else. Think about what you want that something to be, and pick something interesting.
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keingakobold · 2 months
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It's promotion time!
An IRL friend and I have been working on a boardgame for the past year or so, and we're launching on Kickstarter today!
All the art in the game was done by yours truly! If you like economic strategy, trade and engine building games this game is going to be right up your alley - check out the KS page HERE!
And to celebrate, I'll be holding a special Pledge Raffle! Everyone who messages me a pledge confirmation will be entered into a raffle for a Sit YCH and a 4-emote bundle! I'll be picking 3 winners at the end of the campaign!
If the game piques your interest, I'd really appreciate it if you could check it out or reblog and share it with any friends who like boardgames as well!
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stellarisjuice · 1 month
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making a Stellaris civilization:
democracy edition
come on this incredibly stupid journey with me, tumblr
(also please reblog for sample size if you vote)
List of species portraits here, under "List of Phenotypes"
also sorry humanoid is also the Show Results button, it's the only way they'd be able to stand a chance against all the alienfuckers on this website
for Part 2, I'll have another vote for the specific portrait based on the phenotype that gets chosen
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astropithecus · 9 months
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Now FREE on Itch.io - The Haunting of Hyde Manor
vimeo
The Haunting of Hyde Manor is a 2D strategy tower defense game from indie gamehouse Owlmoth Games. Help the ghosts of an abandoned Victorian mansion defend their home from nosy neighbors, paranormal investigators, and various other miscreants.
Play now for FREE at owlmoth.itch.io/hyde-manor
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devileaterjaek · 9 months
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raul-volp2 · 10 months
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Hi!! A lot of art here to talk a bit about myself, a bit of self promotion since Twitter is becoming more and more a useless hellscape.
My name is Raul, im a pixel artist, illustrator and animator from Brazil, working on digital games and tabletop rpgs mostly, some of the games I worked including:
DIgital Games:
-Walking with the Living I and II
-Stream Quest
Ttrpgs:
-Monster Care Squad and expansion Behind the Waterfall-
-Wicked Ones
-Night at the Tavern
Current Games I am working:
-HELLPIERCERS
-Gales of Nayeli
-NOVA Tactics
-SOme unnanounced
I have my own personal project, a tabletop rgp and solo strategy game called CIty Noire, where players form a group of revolucionaires to take the challenge to defeat the ruler Tyrant in a VIctorian/Gothic inspired setting with a little bit of sci fi. Game has a focus on tactical mechanics but where players use stealth instead of direct combat.
Currently while I have a lot of working projects Im looking to work on a isometric tactical digital games, being fan of Final Fantasy Tactics, Tactics Ogre, Xcom, Invisible Inc, this is one game that I still need to work with, and I think my pixel art style fits very well, it is already inspired by FFT.
Contact for work can be here or on my e-mail [email protected]
Help reblogging this will be very helpful for me, I was never good at social media, and it took a hell of a time for me to build my followers on twitter, and while I don't care too much about numbers, my livehood and the livehood of a lot of artists depends of this, of their art being seeing.
Thank you! =)
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revacholianrobot · 2 months
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depicting my alliance in the map game as the team of magical girls and your alliance as the forces of evil
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cozywithmicki · 7 months
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What r ur current top three board games! I'd love to know
My current top 3 are: Twilight Imperium, Dune Imperium, & The Stardew Valley Board Game
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Videogames I wish were real #48
An amusement park management game set in Steeplechase from The Adventure Zone. You can spend your funds to build rides and attractions, to repair existing ones and for research and development of new rides. You can hire staff to maintain the park, take care of security, entertain guests and take care of the cleaning and the food stands. Running an amusement park is not easy, and if your only concern is your bottom-line and you start cutting corners, that greed might eventually come to bite you in the ass, whether it is from rides breaking down and causing a serious accident and the ensuing bad press... or from alienating your own employees, who might decide to look for alternative sources of income, or even decide that the park is due for a change of leadership.
Each level is a layer from Steeplechase: Ustaben, Gutter City, Passion's Cove, Ephemera, Infiniteum, Kidadelphia, Lugelandia... You get to build them from the ground up however you like. While the regular game mode has you tending to one layer at a time, you can also play in co-op, where each player tends to a different layer, or, if you're up to the challenge, you can go for expert mode and attempt to manage all layers at the same time by yourself.
When playing this game, you can also choose between playing as Dentonic and focus on managing the park... or as an outlaw, where your mission would be to sabotage the layer or layers of your choosing, while slowly increasing your influence in the Buttercream (the secret place between layers where the outlaws live). If played in co-op mode, one side can play as Dentonic and another as the Outlaws.
Similar games that actually exist: Theme Park World, RollerCoaster Tycoon
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indietourney · 1 month
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Woohoo! Time to break the mold! Yeesh, it's been crusting for months.
Where have I and Indie Tourney been? The simple answer is: college. It's been one ride after another both fun and challenging, sometimes one or the other, and other times both. I've been spending a lot of time meeting new friends, exploring my surroundings, and tackling a load of academics along with the search for internships and jobs. When it seems the world is throwing every responsibility at you, the best thing I can do is take my time and approach the way I think best, and that meant putting a hold on my projects... for now!
I've been itching to find a time where I can relax and populate this world once more. That time... has arrived!
Traveling Companions - A busy and bustling city of innovation and exploration, credited with popularizing the very term, "mobile", of course must fit the bill with snazzy, techy adornments. You can even spy various ships out in the river, stacked with valuable cargo and intrepid passengers hungry to unlock the secrets of the puzzle island. In the rural outskirts, you can also see Crazy Dave's Lawn, primed to play line defense.
The Chessmasters - We've spread our resources and set up camp throughout the forests. Hidden from the populous cities, these woods will allow us to carry out our operations and plot strategies with minimal chances of espionage leaking our plans to the enemy. Meet in the central camp right after our guided tour of the Pit. We are to discuss movement towards securing the Indie Artifact.
Like Clockwork - The grandest of optimizers have cleared an entire reach of the forest in the name of sheer statistics and economy. Their generators, conveyor lines, and automated logic circuits are unlike any other, and not only that... they seem to be diverging a handful of their power supply to fighting back against blue, ravenous fluid known only as Creeper. Goodness knows whether this scale of deforestation is truly justified...
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gideon-half-knowing · 4 months
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So I suppose y'er eager to hear the tale of GearedFountain, greatest hold of The Volcano of Imprisonment and birthplace of Cog Ekastzas, champion and slayer of Forgotten Beasts
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Then pull up a chair (or rock throne) and I'll tell it all and be done. Now keep in mind that back in those days, back in the year 104, things were different, life was smaller, and the dwarves were simpler, yet unaware of the trials they would one day face, but they held within them a spark that would grow into a great flame of industry, just don't tell the elves
It all began as a colony founded near the eastern border of the mother territory, the Volcano of Imprisonment, they were a small nation largely overshadowed by their northern neighbors but that fate was destined to change the day that GearedFountain was founded in the territory of Olenzefon
The early trials of the colony are easy to laugh at now but at the time they stoked the deep fear of the unknown in the peaceful citizens of GearedFountain. Among the early threats was the minotaur, an ugly beast that wandered down from the mountains with a thirst for manblood
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It fed greatly from the undefended pasture and in the end it was a lone hero from among the citizens that rose up to strike down the minotaur, while his name was lost to history, his legacy was not, and thus GearedFountain's first soldiering squad was born
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Shortly after, GearedFountain's military would repel the first of many sieges against the burgeoning dwarfhold
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It was then that the motherland finally recognized the great deeds of GearedFountain and sent an emissary to their people, the emissary recognized the hold as a barony and raised Asmel Eshtanzes to the rank of baroness after much internal deliberation
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"Is that when the Forgotten Beast came?" you ask, excited to hear the part of the tale sung by so many bards
"Aye, that be when the beast arrived, it rose from the depths in a tide of fire and smoke that the young barony hardly withstood," the aging loremaster replies, "a terrible sight that still plays before my eyes even today, and one I hope the hold will not see for many a coming year."
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Lithene Rinowe, many-legged beast of fire and ash, no one knows from what pit it crawled from but its approach was sighted in the lower caverns sparking fear and panic
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This was the first true test of the young barony, the prideful soldiers were overconfident in their numbers and undertrained in their skill, at first they only saw the beast as a new laurel to add to their names
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No one was ready for first contact with the enemy, its lungs held an inferno hotter than any smith's forge and it unleashed death upon the narrow corridors of the lower caverns
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The first wave was swept away in fire and those that survived fled back through the cavern, their bravado crushed but their spirits still resilient
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Solon Gamilton, captain of the guard for four years of service, makes a final stand yet falls in the line of duty
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Baroness Asmel recognized the grave threat for what it was and called an emergency draft from among the populace to replenish the tattered army. Many claim that the entire hold owes its current existence to her quick action after Solon's death
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Despite the draft, many thought the hold was lost when Luthene breached the dormitory level, its roaring flame consumed many
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In the end it was the unlikeliest of heroes that prevailed. A green recruit by the name of Likot charged the forgotten beast in a bloodrage and without even wielding a weapon, bludgeoning Luthene to death with his fists alone
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The death count, however, was staggering. What was once a proud fortress of 120 souls had been struck down to a mere 69 (nice). Now was a time of mourning, not victory
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But Baroness Asmel vowed to rebuild, she would make GearedFountain stronger than it was before, secure from above and below, and in doing so she would turn this dwarfhold into the greatest that the continent had to offer, that she swore
(hi, I'm breaking narrative character to say that dwarf fortress is quite fun and that you should absolutely play it if you found this ragtag history of my first fortress enjoyable to read)
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stellarisjuice · 21 days
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making a stellaris empire democratically, part 3:
or, "running two polls at once because i'm a sicko"
(and now that we've selected Fungoid as our species type, i know what traits we're allowed to use)
so, to start, these are the rules I'm working with to make this function: I'll be running three polls to determine which traits we use between three groups: Botanical traits, Positive traits, and Negative traits.
I'm starting with Botanical Traits because there's only three of them (not including Invasive Species because it's gonna fuck up everything else)
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So:
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hileynoteson · 4 months
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let me tell you about my amazing settlers of catan strategy
i call it the sheep strategy
if you are ever on a board where there is a sheep triangle, claim it.
get as much sheep tiles as possible without getting anything else.
get a sheep or mystery harbor.
you either win bug or lose funny
so its a win wim
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