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Stop drop and quickshot
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techcrunchappcom · 3 years
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New Post has been published on https://techcrunchapp.com/tech-news-meet-dji-mini-2-the-upgraded-ultra-light-drone-with-4k-video-camera/
Tech news: Meet DJI Mini 2, the upgraded ultra-light drone with 4K video camera
The DJI Mini 2 weighs less than 249g and features 31-minute battery life
Globally-renowned drone manufacturer and aerial imaging specialist DJI, has launched DJI Mini 2.
Dropping the Mavic part of its predecessor’s moniker, the Mini 2 sports a 4K camera mounted on a three-axis gimbal and its range jumps to 6km.
This is possible due to the inclusion of the latest OcuSync 2.0 transmission tech.
OcuSync 2.0 ensures stable, long distance, and reliable connection between the remote controller and the drone.
Upgraded motors on Mini 2 provide 31 minutes of flight time, faster acceleration and speed, along with the ability to withstand winds up to 24mph.
The firm’s intelligent, pre-programmed modes are optimised too. This means that you can capture eye-catching footage with just a few taps.
Camera
The camera on Mini 2 has a 1/2.3in sensor capable of recording 12MP still images and video up to 4K/30fps with data transfer speeds of 100 Mbps.
Additionally, images can be saved in standard JPEG as well as RAW for advanced users who want to edit footage further.
And when recording in 1080p resolution, pilots can use 2x lossless zoom.
New drone users will love the simplicity of Mini 2.
A live feed from the drone’s camera goes to your mobile phone so that you can see exactly where Mini 2 is and what it sees.
Simplified buttons and functions keep things streamlined and easy to understand compared to more advanced drones.
Like all DJI drones, high-grade positioning and vision sensors help Mini 2 hover precisely in place.
GPS
GPS keeps track of where the drone is, while the vision sensors on the bottom map out the ground below it and assist automated landing.
DJI drones are renowned for their safety features. The firm believes new and experienced pilots will enjoy the Mini 2.
The firm says Mini 2 features include GEO fencing, which keeps drones out of sensitive areas like airports, Return to Home, a feature that can be activated so the drone returns to the pilot, and Altitude Lock, an adjustable limit on how high the drone can go. Together, these modes and features make Mini 2 not only a thrill to fly but safe for all skill levels.
The following intelligent QuickShots (pre-programmed movements and image capture modes) are included:
Dronie: Mini 2 flies backward and upward, with the camera tracking your subject. Set a height limit of 40, 60, 80, 100, or 120 ft.
Helix: Mini 2 flies upward and away, spiraling around your subject. Set a height limit of 40, 60, 80, 100, or 120 ft.
Rocket: DJI Mini 2 flies straight up into the air with the camera pointing downward following your subject. Set a height limit of 40, 60, 80, 100, or 120 ft.
Circle: Mini 2 will circle around your subject at a constant altitude and distance.
Boomerang: Mini 2 flies a boomerang-like oval flight path around your subject, starting and stopping video in the same place.
Panoramas: Capture a wider perspective with select pano modes.
Sphere: Mini 2 automatically captures twenty-six images and stitches them together for a crystal-clear image.
180-degrees: Captures seven photos for sweeping landscape images.
Wide-Angle: Captures a wide 3×3 image consisting of nine images.
Image modes: Different photo modes for different scenarios.
AEB Triple Shot: Auto Exposure Bracketing (AEB) takes three images of varying exposure and merges them for a vivid image. This can be edited further to bring out a High Dynamic Range (HDR) image in post-processing.
Timed Shots: Give yourself a few extra seconds before taking that photo with timed shots.
Pilots
“Mavic Mini was a monumental breakthrough for DJI and for drone pilots across the world, as its unprecedented combination of weight, safety, performance, and overall value became the entry point for countless new drone pilots and fans,” said DJI President, Roger Luo.
“DJI Mini 2 enhances those key aspects, packing larger drone performance in an approachable, small design in the safest drone category that is perfect for beginners and will also impress more experienced pilots.”
The company also has new and updated accessories for DJI Mini 2. These include a DJI Mini Bag, Charging Display Case, DIY Creative Kit and Snap Adapter, which allows for the attachment of a small LED screen that messages can be written on.
DJI Care Refresh is available for DJI Mini 2. This offers comprehensive insurance coverage as well as up to two replacement units within one year. The 2-year plan provides three replacement units in two years. For details: https://www.dji.com/service/djicare-refresh.
When is DJI Mini 2 available and what does it cost?
DJI Mini 2 is available for purchase now from store.dji.com and from authorised retail partners. DJI Mini can be purchased in two options. The standard package includes DJI Mini 2, remote controller and one battery for the retail price of €469. The Fly More Combo, which includes three batteries, charging hub, DJI Mini 2, a carrying case and remote controller, costs €619. https://store.dji.com/product/mini-2
  Tech review: DJI Mavic Air 2 drone | Buzz.ie
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eyeofhorus237 · 5 years
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Resident Evil 6, known in Japan as Biohazard 6,[a] is a third-person shooter game developed and published by Capcom. The ninth main game in the Resident Evil series, it was released for the PlayStation 3 and Xbox 360 in October 2012 and for Windows in March 2013. Players control Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong, who confront the force behind a worldwide bio-terrorist attack; each character has unique abilities and styles.
Resident Evil 6 was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's largest production.
Resident Evil 6 received mixed reviews; some reviewers praised the game's storyline and themes, but the interwoven campaigns and departure from survival horror received criticism. With over 9.8 million copies sold, it is the third-bestselling Capcom game. It was rereleased for the PlayStation 4 and Xbox One with all downloadable content.
Gameplay
In this screenshot, a player assumes the role of a J'avo armed with a machete, whilst engaging another player playing as Sherry Birkin, in "Agent Hunt" mode.
Resident Evil 6 allows players to select between four scenarios with interwoven storylines.[5] Each scenario follows one of four main protagonists: Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong. The player-characters from each scenario will have their own partners whom are controlled by either artificial intelligence (AI) or another player via local or online multiplayer. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient.[6]Each central character has unique abilities, which vary from increased reload times and carrying more ammunition.[5]Resident Evil 6 presents new innovations and gameplay mechanics such as rolling in any direction and running while shooting and sliding.[7] The game also features a four-player co-operative mode.[8] When playing in single player mode, the player can allow another player to join in online at any time.[9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.[6]
A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs.[5] If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves.[10] Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game.[11] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.[12] Players can equip three of these upgrades which apply to all campaigns.[13] The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot" — which involves shooting a zombie with a headshot instantly.[14]Resident Evil 6 is twice as long as Resident Evil 5.[15]
The game features two new modes. "Mercenaries" mode involves players fighting for survival against hordes of enemies.[16][not in citation given] In the PC version, the Mercenaries mode features an exclusive sub-mode named "No Mercy", which involves the cast from Left 4 Dead 2 fighting a total number of 300 enemies against a timer.[17] "Agent Hunt" mode allows players to take control of random enemies in other people's online sessions, however it is only unlocked after the player clears the three main campaigns. The longer the player stays in another online session, the more points they will earn.[16]
Plot
On 24 December 2012, Jake Muller, son of late bio-terrorist Albert Wesker, flees local authorities during a bio-terrorist attack. He partners with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry Birkin and learns that she is to extract him from the country to create a vaccine for the new C-Virus. However, they are hunted by Ustanak, a hulking bio-weapon. Meanwhile, a Bio-terrorism Security Assessment Alliance (BSAA) strike team led by Chris Redfield and Piers Nivans is deployed to combat the infected local populace. However, they are attacked by the leader of Neo-Umbrella, who refers to herself as Ada Wong; she kills most of the BSAA members, using a device that injects them with the C-virus, turning them into monsters, except Chris and Piers. Chris goes into a self-imposed exile, afflicted with post-traumatic amnesia. Meanwhile, Sherry and Jake's extraction from Edonia by the BSAA is sabotaged, forcing them to crash into the mountains. They are captured by "Ada" for six months.
On 29 June 2013, US President Adam Benford attempts to publicly reveal the truth behind the 1998 Raccoon City incident and the government's dealings with Umbrella, to end further bio-terrorist activity. However, the venue is hit by another attack, infecting the President; the sole survivors, DSO agent and Raccoon City survivor Leon S. Kennedy and US Secret Service agent Helena Harper, are forced to kill him. The pair encounter the real Ada Wong, and Leon learns that National Security Advisor Derek Simmons is affiliated with Neo-Umbrella and was responsible for the attack. Leon and Helena pursue Simmons into Lanshiang, China, while faking their deaths. Meanwhile, Jake and Sherry escape captivity in Lanshiang.
Chris returns to duty in the BSAA with Piers and a new team, arriving in a besieged Lanshiang. Chris recovers from his amnesia and seeks revenge against Ada, resulting in casualties for his squad. Chris and Piers confront Ada, until Leon intervenes. After being informed by Leon, Chris and Piers pursue "Ada" to an aircraft carrier, destroying cruise missiles laden with the C-virus. Leon, Helena, Sherry, and Jake confront Simmons over his involvement with the outbreaks, where Sherry covertly hands Jake's medical data to Leon in case of their captivity. Leon and Helena corner Simmons, who has been infected by a J'avo, where he confesses to having killed the President to maintain national security. The two see off a mutated Simmons while Sherry and Jake are captured again. Attempting to leave the city, Leon and Helena are warned by Chris that a missile has been launched, but they are too late to stop it. Leon discloses Jake's real identity to Chris and has him rescue Jake and Sherry in a remote oil platform. With Ada's assistance, Leon and Helena kill Simmons.
On the oil platform, Chris and Piers head underground, freeing Jake and Sherry from captivity before preventing a large-scale attack by a gigantic bioweapon, Haos. Heavily wounded, and in a desperate attempt to save Chris, Piers injects himself with the C-virus to help turn the tide of the battle. He defeats Haos before evacuating. Aware that the mutation will worsen, Piers sacrifices himself by pushing Chris to an escape pod, using his abilities to destroy the base. Meanwhile, Jake and Sherry escape the facility and kill Ustanak as they ride a rocket-powered lift to the surface.
The imposter Ada was a scientist named Carla Radames, who was forced to transform into Ada by Simmons. The real Ada was aiding Leon and Sherry while destroying the Neo-Umbrella lab in Langshiang. Although presumed dead after being shot by one of Simmons' soldiers, Carla attempts a final attack against Ada, after having injected herself with a powerful dose of the C-virus, but is killed. After aiding Leon and Helena in their battle with Simmons, Ada destroys the lab where her clone was developed, and accepts a new assignment. Leon and Helena are cleared for duty; Chris remains with the BSAA in command of a new squad, overcoming his guilt; Sherry continues her duty as a DSO agent; and Jake starts a new life fighting zombies in an underdeveloped country with his identity covered up by the BSAA.
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A day has passed since the annual Multi-Terrain Race. While Nightfall is dealing with other Skylanders congratulating her for being the winner, Sprocket was asked to fix the Sky Slicer and Shield Striker, which were damaged during the race. The Skylander didn’t hesitate and began to repair and replace the damaged parts right away. It didn’t take long until Smolderdash entered the factory used by the Tech Skylanders and Superchargers, and discovered Sprocket laying underneath the Shield Striker.
“Sprocket, there you are!” The fervid humanoid hovered through the large interior and examined the several machines.
Sprocket dropped her tools and moved forward to stand up and face the fellow Skylander. “Smolder, what brings you here?” She was happy to have some company but also curious as to why the Fire Skylander was in the factory.
Smolderdash was happy to see one of her closer friends after a while without contact. “I’m sorry to bother you, but there’s been an accident in the Water Realm.”
Sprocket gave her a surprised look. “What happened?”
“The different pipes and fountains started malfunctioning, and there was also something about black holes transporting the water… but I’m not entirely sure. Anyway, there’s puddles and streams of water across the Academy and other realms, including the Fire one.” Smolderdash sounded quite concerned about the situation. “The Water Skylanders are taking care of the black holes, but they need someone to fix the pipes and fountains, so I wanted to ask you.”
“I see…” Sprocket was thinking for a second before looking at the vehicles she was taking care of. “I would love to help, but I’m currently trying to fix those vehicles. I know I’m considered the best engineer around here, but you should probably ask someone a little… less busy.”
“Oh, of course, I’m sorry.” Smolderdash understood her friend and didn’t want to interfere with her work. “I’ll let you work on the vehicles then.”
“Thanks.” Sprocket responded with relief and got back to fixing the Shield Striker.
Smolderdash watched her friend do her work and struggled to leave her just yet. “Do you mind if I stay here for a while?”
“Of course not! You can stay as long as you want!” The goldling sounded happy. “I’m always glad to have some company during work!”
Smolderdash smiled and sat on top of some machine parts next to the vehicles. She once again let her eyes wander the fascinating sight of the factory. The Skylander experienced a stinging smell of gas and smoke. It didn’t bother her since Spitfire spreads that smell throughout the entire Fire Realm. The mechanical objects in the building were mostly silver and gold, reflecting the light coming through the windows on the ceiling. She then looked back to Sprocket and saw how motivated she was while doing her work, how much energy she put into it. Smolderdash couldn’t help but feel empty and thought about herself for a minute.
“Sprocket?” The Skylander asked to gain her college’s attention. “Do you ever feel… useless?”
Sprocket stopped her work and looked at her friend sarcastically. “You’re kidding, right?”
The hot blooded being chuckled upon that response. She knew that Sprocket is a very active and busy Skylander, even if there aren’t any villains to fight.
“I guess that’s a no then.” Smolderdash’s smile began to fade and turned into a rather sad frown. “I can’t really say the same for myself, though.”
Sprocket kept on doing her work, but her attention was completely directed at Smolderdash. “What makes you say that?”
“I’m not entirely sure.” The fiery warrior held her arms, as if she was hugging herself. “Since we stopped Kaos and all the other villains, I felt like I’m not needed anymore.”
“That’s nonsense Smolder!” Sprocket wanted to cheer the usually joyful Skylander up. “We might not have to fight villains anymore, but that doesn’t mean we’re useless.” She finally set her wrench aside and turned around to face the insecure Smolderdash. “A Skylander isn’t just a warrior that protects people and fights bad guys, we are much more than that!”
The Fire Skylander was interested in the things Sprocket was hinting at. “Like what?”
“Like fixing cars!” The Sky Slicer shot out a few sparks after Sprocket’s sentence, which caused the two to flinch. “More or less.”
The burning human tried to smile again. “But… I don’t know what else I could do.”
“Then find something!” Sprocket sounded demanding but in a motivating and friendly way. “There’s plenty of things to do in Skylands! You can try out racing, or visit new places, or read a book in the library!” The Skylander became overly enthusiastic and started to drift away. She put her hands on Smolderdash’s shoulders and looked at her. “My point is, you can do whatever you want to do. And even if you don’t do anything, you’re not useless.”
Smolderdash was finally able to put a slight but genuine smile on her face. She then threw her arms around the goldling to hug her. “Thank you, Sprocket.”
Sprocket returned the embrace happily. “You’re welcome.” While they were hugging, the Sky Slicer shot out another set of sparks and ruined the peaceful moment. “Okay, I should get back to these now.” The Tech Skylander grunted slightly annoyed, before getting back to the vehicles.
In the meantime, Tidepool was getting ready for her date with Wild Storm. The Quickshot was inside of her room, bolting from one spot to another. She was as nervous as she was excited and didn’t have much time left. The Skylander put some new make-up on and washed her hair so it would smell less like seaweed and salt.
“Should I already tell him?” Tidepool was talking to her squid guns, which behaved like they were her pets. “No, it’s too early. I should just try to get closer to him.”
One of the pale blue squids jumped on top of her dresser and moved its tentacles. Only Tidepool ever understood how they communicated. “Are you sure I should tell him?” The animal moved its body to indicate a nod and the second one raised its tentacles in agreement.
“Well, if you say so…” Tidepool looked at herself in the mirror. She thought about all the years she spent with Wild Storm and how much their friendship has developed. She didn’t want to ruin that, but she knew that silence would only drive them further apart. “You’re right!” The Water Skylander finally exclaimed with confidence. “Wild has been my best friend for years! Even if he doesn’t want more than a friendship, he should know that I do.”
Her loyal marine companions clapped with their tentacles in excitement and joy.
“Wish me luck Squids!” The Sensei finally opened her door and stepped into the open. Tidepool had a clear mind and knew what she would tell to the one she was in love with.
Soon after, when the sun set, Tidepool and Wild Storm met at an island which was offering rides with air balloons. They paid for one and observed the gorgeous view as the balloon rose into the air.
“What a beautiful sunset.” Tidepool commented while being completely mesmerized by the orange and red hued sky. The wind gently blew through her green hair and created a soothing atmosphere.
“That’s something you don’t see every day.” Wild Storm leaned his upper body on the ledge of the basket and enjoyed the sight.
Tidepool eventually glanced over to the Knight and felt strangely safe and calm. During the silence, the Quickshot thought about what she could say without sounding too intrusive.
Tidepool kept looking at the sky while asking. “Do you often go out like this?”
“Besides when going on missions, no.” The Air Skylander answered simple and remained to stare at the light pink clouds.
Tidepool started to feel awkward but remained calm. “I would like to do this more often.” The sky slowly faded into a purple color as the sun was disappearing in the endless horizon.
“Me too.” The Knight agreed.
Tidepool’s eyes widened and she looked at her partner. “Really?”
“Yeah, I’m always glad to spend time with you.” He looked at Tidepool and smiled, even though she couldn’t see it. The Water Sensei tried to keep herself from blushing and turned her head away. She was about to say something before Wild Storm cut her off. “But it would be for the best if we didn’t.”
Tidepool felt disappointment overcoming her and didn’t understand what the Skylander meant. “What? Don’t you want to-”
“I do. But… I can’t.” Wild Storm turned around without giving Tidepool another look.
Suddenly, the Quickshot Sensei became angry rather than disappointed.  “Wild Storm what’s your problem?”
“It isn’t you.” The Knight couldn’t find the right words to express himself. “I don’t want to hurt you.”
Tidepool suddenly felt sympathy over anger. She was aware of Wild Storm’s past with Kaos, but she never thought it would affect him like this. “Wild Storm, I…” The Skylander felt like there was a knot in her throat. She wasn’t able to finish her sentence, until she decided to finally tell the truth. “I lo-“
The Water Sensei was interrupted by the sound of a rope speeding through the air. Her eyes immediately turned to one of the corners of the basket, which was missing a rope. Before the Skylanders could react, another rope unlinked itself from the basket. As Tidepool and Wild Storm tried not to drop into the endless skies, the other two ropes barely held the balloon and basket together. The terrified Senseis were sinking at immense speed and there was no way to stop it. Tidepool quickly thought of a plan in the perilous moment and summoned one of her squid guns. She tossed it at the two disconnected corners of the basket, which the squid grabbed with its long arms. She instructed the animal to reach for the balloon and replace the ropes, in order to keep it together. The squid did as it was told and used all of its strength to pull the basket towards the balloon. After they passed the island they left earlier, Wild Storm swiftly jumped up, grabbed the opening of the balloon and unleashed a powerful roar. The impact of the attack caused the balloon to ascend and fly upwards again. They finally reached the air balloon island and had a rough landing.
Tidepool stumbled out of the demolished vessel and thanked her squid for its help. “That sure was a ride.”
Wild Storm was underneath the deflated balloon, too exhausted to get on his feet again. “Let’s not do that again.” He finally managed to toss the fabric aside and crawl towards Tidepool.
“Yeah, we shouldn’t.” The Water Skylander remembered why they went on that trip in the first place, and how Wild Storm behaved. The Quickshot became angry again, she didn’t even get to tell him how she feels. Nevertheless, she helped the Knight to get back up again. Tidepool left immediately after making sure everything’s alright and didn’t say a word to Wild Storm anymore.
As the day was coming to an end and the evening sky turned dark, a small group of Trap Masters were nearby the air balloon island, heading back to the Academy.
“I still can’t believe it.” The Water Skylander Snap Shot was frustrated. “Out of all the villains I have to work with my sworn enemy? Why do those things always happen to me?”
“You’re being dramatic Snap Shot.” Enigma tried to cheer the crocodile up. “If the leader of the infamous Doom Raiders could redeem herself, then so can Wolfgang.”
“That doesn’t mean he won’t hate me.” Snap Shot hissed with spite.
Knight Light laughed over the reptile’s worries. “It’s not like you two have to love each other.”
The other two Trap Masters looked at the angel without smiling in the slightest. “It was just a joke. Sheesh, you two should really work on your sense of humor.”
Both Snap Shot and Enigma ignored their college’s comments and remained silent. The sorcerer then noticed that they had passed the air balloons, and suddenly stopped walking.
Snap Shot wondered what’s the matter and stopped to turn around. “Are you alright Enigma?”
“Yeah.” The magician answered while keeping his sight on the balloons. “You two can go on without me, there’s something I have to do.”
The turquoise Skylander shrugged and proceeded to walk, followed by Knight Light.
Enigma waited for them to leave before looking around himself to make sure no one was near. As careful as he was, he overlooked Stealth Elf who was behind some trees nearby. The elf was heading to the Academy as well, but spotted the mysterious Skylander walking towards an air balloon. She turned invisible and moved closer to Enigma, while also making sure she has a place to hide in case he notices something. The Magic Trap master opened the basket tied to a balloon and entered it. He then mumbled a spell which Stealth Elf couldn’t understand. His Traptanium staff started to glow in a dim purple light before shooting out a white laser straight through the sky. Stealth Elf gasped, alarming Enigma to observe his surroundings once again. He eventually released the balloon and directed it to follow the laser, which behaved like a string leading him somewhere. After the sorcerer was out of sight, Stealth Elf cancelled her invisibility mode and looked at the night sky.
“Where is he going?” Stealth Elf was asking herself and had the desire to find out.
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Hexgun
Since the dawn of the firearm, they’ve been famously finicky to enchant. The Hexguns decided they didn’t need *enchanted* guns, just plenty of regular ones.
[ | ][ | | ] Armendment Rights – For each level of Armendment Rights you have an additional pair of arms, capable only of wielding weapons and very basic manipulation such as holding and dropping objects. The nature of the arms, whether biological, spectral, magi-tech, or otherwise, is up to you.
[ | ] Reload Bandolier – You carry an enchanted two-strap bandolier with space for six revolvers. When you reach for it with an empty hand, a fresh six-shot revolver, already loaded, will be available to draw. Guns produced in this way, when dropped, put down, or discarded, with crumble into iron dust if no ammunition remains in them.
[ ][ | ][ | ][ | ][ | ] Tracer Lobe – Via the use of a dimensionally-shifted duplicate of part of your nervous system, you are able to effectively aim at multiple targets at once. For each level of Tracer Lobe, you may aim attacks at one additional target without suffering any penalty.
[ | ][ ][ ][ ] Quickshot – You keep your fingers on the triggers and can squeeze out the split-seconds in conflict to pump out more lead. You gain d6 plus 1 per level of Quickshot extra revolver attacks per turn, any may make them from any combination of guns you are holding, as long as they hold enough ammunition.
[ | ] Iron Horse – You are the proud owner of a beast that is the pinnacle of the smith's craft, a horse wrought entirely from iron. It will never tire as long as it is fed coal or similar burning fuels, and it is bulletproof. It does not require sleep and is at least as smart as an ordinary horse, and much more capable and willing to co-ordinate with you.
[ ][ | ] Banebullet Smithing – With a day's work and appropriate materials, you can craft a cylinder of Banebullets, a special magical bullet intended to slay specific targets. Against their intended target, they each deal an additional d6 damage. The required materials are decided by supernatural tradition and magical law (and the GM), but silver generally stops a werewolf pretty good and faeries don't tend to like the way iron stings. At second level you require only d6 hours to craft a cylinder.
[ ][ ][ | ][ | ] Six-Gun Standoff – Whenever you aim a gun at someone outside of combat, the only reaction they will be capable of making immediately will either be to pause or to draw or reach for a weapon and point it at someone. If they aim a weapon at someone not already involved in the standoff, the effect repeats. Additionally, you gain a +1 bonus per level of Six-Gun Standoff to all rolls to negotiate, intimidate, or bluff while aiming a gun at someone.
[ ][ ][ | ][ | ][ | | ] Mass Hammerfan – You are able to unload all of your guns at once by fanning the hammers with a simple spell. The recoil this causes is massively inaccurate. Make one attack for each shot remaining in the revolvers you're using, then roll a d6 for each revolver and subtract your level of Mass Hammerfan. That many shots from that gun miss, the rest hit their target. You must aim all the shots from a single gun at the same target.
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