I have unwittingly witnessed a new level of the absurd. Behold, the AI-generated equine anatomy models.
Ah yes, my favourite parts of the equine body. Paster and... *looks at the smudged writing on hand* boob. At least this one looks purely decorative and the being actually looks like a horse. But don't worry, it gets worse.
If we completely ignore the hipopotamus musculature of this one, there's still a lot of things that don't make sense in this one, like a tail that ends in a series of bone spikes and a complete lack of molars. You could make a cool pokemon on the basis of this, but it's not even in the realm of being an actual anatomy help.
I'm firmly convinced this is not a horse, this is something that really, really wants you to think it is a horse. The more you look, the more things look... wrong. The more details turn out to be shifted, bones crammed in to fill in the familiar form, its shape merely implied so that the human mind fills the gap. Of course the text seems like gibberish, because its anatomy is incomprehensible. it's either a parasite or a monster and in each case, it's an eldtrich body horror. I'm kind of angry at how well this joke writes itself.
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Hopping on the color temperature discourse train to say that I love the mental image of like— reversing the association of red and blue and having blue represent summer temps— thinking of summer blue skies and the ocean. Red for winter temps bringing to mind cheeks red with cold and holly berries and cardinal feathers. Idk I just think that’s neat!
i, too, think it's neat!!!
I also just like the idea of-- specifically on the topic planning of Temperature Blanket™ palettes-- not being so literal with "cold" colors and "hot" colors. if you CAN get creative with it, I think it's boring NOT to.
It's a year long project, so it needs to be interesting. as an aside, I also like the idea of leaving color palettes behind entirely, and doing a very straightforward gradient scheme as your temperature gauge. Like buying yarns like this that are already dyed into a gradient, and just being like "ok. done."
just pick which end of the spectrum is High temps and which one is Low temps, and get cracking. It doesn't have to be symbolic of the Season the temperatures would occur in at all.
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I got too deep into the Schema Theory while writing the paper for one of my exams and it got me thinking about Apollo's coping mechanisms yk
Basically the gist of this theory is that, in the eventuality that their primary needs are not satisfied during their formative years, a child might develop a bunch of different behavioural schemes in their adult life (which are too many to be listed here oh my god) that are a direct reflection of how the parent failed them during childhood
For example, one of these schemes is emotional deprivation, which is a person's tendency to emotionally distance themselves from other people due to the fact that they believe they won't be able to comfort them, and it's a scheme that's formed due to the guardian not satisfying the child's emotional needs. Basically it's formed through a "If my parent couldn't do it, then how could others?" sort of mentality
Another one, which I believe is very relevant here, is the sense of failure, which originates due to the guardian's immensely overbearing nature and the continuous dissatisfaction with the child's efforts. As an adult, the child in question believes that they're inept at everything, even if evidence points to the contrary, because of the fundamental belief that they hold that they're a failure
(Does it remind you of anyone?)
Now, these schemes tend to go hand in hand with modes, which are essentially coping mechanisms that the person uses to deal with whatever life throws at them and whatever negative emotion these schemes bring on. One of these modes is the *squints* scheme overcompensation? Anyway what it says on the article I got the info from is that basically people who use this coping mechanism tend to do the opposite of what their behavioural scheme tells them to do. If they're ashamed, they put down others. If they feel like a failure, they boast. (Again. Who does this sound like.)
AT FIRST it seems like a good coping mechanism but it's actually not, because the overcompensation leads to this vicious cycle where the more a person overcompensates, the more the scheme worsens. In Apollo's case, the scheme we're examining here is his sense of failure; in his overcompensation mode, to avoid feeling incompetent he tries to constantly put himself in the spotlight, drawing attention to his talents. However, he does it in such a ridiculous way (perhaps actually in some form of self-sabotage?) that the people around him insult those talents, call him a failure, and thus worsen his feeling of worthlessness.
(This might be tied to the punitive scheme as well, maybe? Considering how keen Zeus was on punishment, Apollo might've developed this scheme as a result, though over the centuries it could've shifted its focus from everyone to just him idk. The change between "I'm punishing everything and everyone for being so stupid, even my own son + this Ptolemaic god who breathed wrong in my direction" to "Actually I'm chill" seems pretty suspicious to me tbh)
ANYWAY all of this is to say that everything he does is so intrinsically tied to the damage Zeus did to him that it hurts. All his behaviours all his coping mechanisms. Everything
The arrogance is not just a façade he built over the years to hide his feeling of unhappiness and guilt!! It's quite literally an abuse response!!!!
And yeah maybe Leto was the one who spent the most time with him and Artemis and who took the most care of them so technically she should be considered his figure of attachment instead of Zeus but then again. How much time did Apollo spend beside her compared to the time he spent at Zeus' side, after the twins became Olympians? What do a few moments with her in a year do against entire centuries with him?
Leto's influence never really mattered. He was doomed since the beginning
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Requesting gn reader wanting to go to a wreck room Valeria, Ghost, Gaz, and Laswell 🙏
I hope your little break was good! Hope you're doing okay, have a wonderful day and take as much time as you need! Love your writing btw ✨️
Hey there! My break was well needed, I got really sick during it as well, unfortunately! But oh well! I wrote the request today already since it's the only one in my inbox right now! Hope what I wrote is alright, I've never heard of wreck rooms before, we don't have those where I live!
Going to a Wreck Room with Gaz, Ghost, Valeria and Laswell
Gaz: He has definitely heard of those, but has never had enough pent up anger to actually go to one, it never particularly interested him. He breaks enough stuff as it is during work, accidentally or not, so he’s seen his fair share of broken wood, broken TVs, broken monitors. But when you ask him to go to one with you he won’t say no, thinking the idea to be very interesting for a date. If this is something you wanna do, then sure, but he’d have to get used to the idea of willingly breaking something that isn’t just a bottle. Gaz likes everything in order, and very much not broken when he can. His weapon of choice would be a crowbar, they don’t seem like much but they’re deadly enough to do some real damage. He’s used them before, he knows how to handle one well. However, his second choice would be a bowling pin since the idea of bashing in a printer with one seems hilarious to him. Once inside, he’ll go for the bottles first. While he won’t outright use his crowbar, opting for simply throwing them onto the ground first, he’d love to play baseball with you using some of them if you chose a baseball bat. Lets out a whistle if you actually manage to hit the bottle and break it. Loves just throwing stuff at you, but will ask you for your baseball bat at some point since he, too, wants to use a cassette as a ball. He always likes to think himself as an efficient man, but he has far too much fun breaking everything to be such. Loves taking turns with you while beating up the poor printer. He pries it open, you beat the everloving shit out of it. His one goal inside is to do a bottle flip and then hit said bottle, he just loves all the shards left behind. While a rage room may not do too much for him in regards to letting out anger, he does have a lot of fun and will ask you to come here again when you’re particularly mad about something.
Ghost: Oh, I can assure you, he’s been to wreck rooms before. His past was anything but pleasant, he’s had to deal with violent thoughts and sought an outlet for such. He’s since forgotten those exist as he’s calmed down quite a lot. So when you bring up the idea of going to a rage room, he’ll chuckle, but will comply. The memories that come back aren’t particularly happy, but as long as you get an outlet, that’s alright. He’d go for a baseball bat since they’re easy to handle but still very destructive. Considering Ghost is a very strong guy, he could break just about anything with just a few hits. He’ll watch you at first, maybe stand behind you as you beat a few picture frames, but gets to work soon enough himself. He wouldn’t even need to use his bat to dismantle a printer, but he uses it anyway. His strikes seem rather calculated. It isn’t as much fun to him as it is to Gaz, but he enjoys it anyway, especially if you seem to be having a lot of fun. If you struggle with breaking something rather big then he’ll push you aside and show you how it’s done by a professional. He picks up whatever large item it is, throws it onto the ground with a lot of strength, and then beats it up. Yes, he does simply want to show off, that’s all there is to it. He’s a big and strong guy, he could and would kill any printer for you. Even if he does also really like breaking the bottles. The shards on the ground are somewhat satisfying to look at. A bit unnerving since broken shards usually mean all kinds of danger, but still satisfying in a situation like this. As mentioned before, he’s calm throughout it all, and if you didn’t know any better, then you’d say his trained killer instincts are shining through. He isn’t particularly loud either, it’s somewhat impressive, and kind of scary. It’s a small glimpse into how effective he is as a soldier. Comment on it, and he’ll tell you that you have nothing to worry about. For the most part you don’t, but it’s quite obvious that he’s a dangerous man. However, he’s also a gentleman, so he’ll be the one to pay for the experience. He seems unchanged for the most part afterwards, but the slight grin on his face doesn’t exactly escape you.
Valeria: She’s always wanted to go to one ever since she learned of their existence, but never had the time to do so. Valeria is a temperamental woman, she has lots and lots of pent up anger she needs an outlet for. She shows it when she’s annoyed, but that’s not even half of what she’s feeling on a normal day. However, she does need to show that she’s in charge, otherwise all those people around her wouldn’t respect her. Her face would light up a bit as you make the suggestion, reminding her of her wish to see one someday. As soon as she has time, you can be certain you’ll be going to a rage room together. Her weapon of choice would likely be a sledge hammer. They’re heavy, they’re not that easy to use, but she needs you to know that she’s a strong and capable woman who can wield such a thing with ease. The bottles, cassettes, plates are just the warm up, her eyes are on the price: A car in the middle of the room. It wouldn’t have been her first time thrashing one in its entirety, but usually she’s more subtle about it, if she’s doing it herself. She’ll leave all the smaller stuff to you, but you can join her in breaking the car once you’re done with throwing mice at TV screens. She’s very violent about it, there’s no thought on how she’s going to break everything, she just does it. Her sledge hammer will hit the car in quick succession with as much force as she can muster. Her eyes show just the smallest glimpse of insanity that she keeps under wrap otherwise. No one would ever see her like this, so this is a sign of trust for her. By the time she’s done the car will be unrecognizable, just scraps lying about everywhere in the room. Panting a bit, with her arms sore from the weight, she’d turn to you and give you a dangerous grin. Don’t take it the wrong way, she’s just satisfied, that’s all. Valeria may not be the tallest woman out there, but there’s a lot of strength behind her blows, so don’t underestimate her. Afterwards she’ll pay as well and already make plans for the next time you’ll be coming here. It won’t become a common occurrence, but you will find yourself here again every once in a while. As a reward for bringing up the idea, Valeria will pay for dinner as well.
Laswell: She’ll turn down the idea at first, simply not interested. Breaking things just because you’re angry is said to be as effective as drinking alcohol when you’re sad. Laswell prides herself in barely having broken anything throughout her life, and she’d like to keep it that way. If you really wanna go to a wreck room, then why not take your friends there with you? You’ll have to be really annoying about it for a prolonged amount of time before she finally humors you with your little idea. But she’s still not very enthusiastic about it. Maybe, just maybe, if you’re lucky the day you’ll be going there will have been a rough day for Laswell and she’ll, ironically enough, break some more stuff while she’s there due to something having gone wrong. Laswell would likely go for something simple, either a bat or a golf club. While she would, at first, opt for watching you as well, eventually she will hit some glass bottles with her weapon of choice. Then she’ll do nothing for a while again, and afterwards she’ll hit something again. This goes on and on until she’s finally had enough of all the waiting and smashes the nearest mannequin she can find. You seem to be having fun, and an hour can be long if you’re just waiting for it to be over. Besides, the money would have been wasted if she didn’t smash anything. It’s not as fun to her as it is to Valeria or Gaz, but she’ll do it anyway. It’s a nice outlet if you really wanna be violent for once, but it’s not particularly for her. However, if you ask her to help you with breaking some of the wind chimes, then she’ll help you out a bit. She doesn’t do flurries of blows, she takes a glance at the object, figures out where its weak points are as quickly as possible, and strikes there. The quicker the object falls apart, the more accomplished she can feel. Laswell isn’t the youngest anymore, but her mind is still as sharp as ever. Once you’re done, she’ll thank you and politely tell you that this was nice, but she won’t bring up the idea of going there again on her own. While it may be easier to convince her to go from here on out, she won’t always immediately say yes. She still isn’t the biggest fan of breaking stuff just because you’re mad or want to.
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