Big TW for pet loss
Hey, clangen tumblr and those who just enjoy the silly cats on this blog. I know it's been a little bit of time since my last update, but unfortunately during the past few months, I have been caring for my closest friend, Comet.
She's been my best friend for 15 whole years, and on February 9th of 2024, I'm sad to say that she has passed. I won't lie when I say that this is one of the hardest posts I've ever made, but I want to continue this blog in her honor. Normally, I have a terrible habit of just letting projects like this slip by me and gather dust; however Comet was meant to play an integral part within the blog to immortalize her, and I refuse to let something meant just for her to go to waste.
I want to thank you all first of all for being such an amazing community. I've genuinely had so much joy come of this blog, and it pains me that I let it go stagnant for as long as I have. There are 568 of you now, which is so extremely wild to me; but I hope that from now on, you can all love Comet as much as I did, even if as a memory.
I hope to return to posting content both here and on my main, @mxssacre , but for now I still need time to grieve and come to terms with the loss of someone that was so incredibly intertwined with everything I've done since I was 9 years old.
Thank you for everything Comet, my heart, my soul, my love.
More of my favorite photos of her beneath the cut.
It's hard to choose favorites out of the thousands of photos I've taken of her over the years, but I hope these do her justice to show what an amazing being she was. I hope you're hunting your toy mice in the stars, Comet.
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How To Gif: Glass Shatter Effect
By popular demand (ie, 7 people who voted in this poll), here is a tutorial on how to do the glass shatter effect I used to create the first gif in this set.
I use Photoshop CC 2015 (yes I know it's old) for my gifmaking, but you should be able to apply everything to newer versions of Photoshop. For this tutorial I'll be assuming you know the gifmaking basics, but if not, I would recommend this tutorial, which is the process I use to make gifs. Note that this particular process involves saving all of the frames, importing those frames into Photoshop, and then using an action to convert to a smart object.
Keep reading below the cut to learn how to do this effect!
Before I could start making this gif, I needed three things; the two scenes that I wanted to use, and a video of the glass shattering effect. I already knew the scenes I wanted, so then I took to YouTube to find a video which I can't for the life of me find again, but it looked like this:
Something like this is what you want. Ideally the green part would be entirely white, but as long as there are two clearly different colours you can usually work with it.
This looks a lot slower than the gif that I made, but that's not because of the frame rate - which is exactly the same above as in the final gif - it's just because there are extra frames in this slower one that I cut out. In the video I used, the glass shattering happened very slowly. I didn't want that, so I ended up skipping several frames when I loaded the frames into Photoshop before using my gifmaking action. I just did this by manually selecting one frame, skipping the next several before selecting another frame, and repeating this until I had selected 60 frames.
After using my gif action, I had a smart object of the glass shatter effect that looked like this:
That's a much better speed! It still wasn't quite where I needed it to be though. I needed this in black and white, so I slapped a hue/saturation adjustment on the smart object and set the saturation all the way down to -100.
Okay great, I could start putting the gif together now.
First, I made a copy of the glass shatter smart object, because I'll need that later. Then, I pulled in frames from the scene that I wanted to appear in the hole after the glass shatters, and I used those to create a new smart object with my gif action (we'll call it Scene-bg). I pulled Scene-bg into the same window as the glass shatter objects. Then I created a new smart object by combining one of the glass shatter objects with Scene-bg, which I did by selecting both layers right clicking, and selecting "Convert to Smart Object".
I renamed this smart object to Shatter-fg. I opened it by clicking on the little icon next to the layer name in the layers window here:
The most important thing here is that the shatter effect object should be the top layer, and I set the mode to "lighten". This will make sure that the lightest colour of either this layer and the layer behind it is displayed; that means that anywhere that's white in our shatter animation will still show up, but anywhere that's black we'll see what's in the layer(s) behind it.
Then I threw some adjustment layers between them to get the colouring I wanted. I used a curves layer, a hue/saturation layer, and I also added text with an outer glow layer effect. Here's what the layer order looked like and the settings I used for each layer:
After this process, Shatter-fg looked like this:
Okay nice, this is starting to look like something! I saved this and went back to the main file with the other glass shatter object.
I needed to invert that other glass shatter object. There's a weird quirk with the version of Photoshop that I use where it doesn't like it when I apply specifically an invert adjustment to a smart object (it appears correctly when editing, but not on export) so I did this by creating a new smart object which included a separate invert layer, but if you have a newer version of Photoshop you can probably just apply the invert adjustment directly. Just note that you'll need to do one of these options; it won't work if you add a separate adjustment layer in the main file, it needs to be applied specifically to the smart object (which we'll now be calling Shatter-bg). It looked like this after I inverted it:
Once that's done, I made sure Shatter-fg was the layer directly above Shatter-bg, and set the mode of Shatter-fg to "darken" and Shatter-bg to "lighten". Since Shatter-fg is set to darken, it will be visible only when it is darker than the layer behind it. By setting Shatter-bg to lighten, I've guaranteed that the layer behind it will always be lighter (ie, white) in the places we want Shatter-fg to be visible, and will be black otherwise. Once I update those settings, this is what the gif looked like:
This is all there is to the glass shatter effect itself. Next I pulled in frames from the second scene to fill in the black areas. This layer needed to go below both glass shatter layers, so that it only shows through where the black. Then I added adjustment layers and some text. I used curves, hue/saturation, and vibrance adjustment layers, and I also added the "archer" text below the glass shatter layers so that it would be hidden to reveal the "prey" text. The other text I added above all of the layers, since I wanted this to be visible all the time. Here is the layer order and all of the settings I used for each of the layers:
I also grouped Shatter-bg and Shatter-fg and shifted them on the timeline so there would be some time to see the background gif before the shatter effect starts.
And that's all! Then it''s just a matter of exporting the finished product:
This is the first gifmaking tutorial I've ever made, so I hope I was able to be reasonably coherent and helpful! I'd love to hear if you make anything by following these steps, or even if you just feel like you've learned something reading through this. And if you have any outstanding questions, feel free to reply or send me an ask and I'd be happy to answer!
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if dorian didn't show up, do you think louis would have shot minnie?
I do. I know some people think either he wouldn't have or he would've missed so that's why the writers had him shoot Dorian instead, but mmmmmm no, I don't personally think so. I like to think that if he had taken the shot, his shaky hands would've caused him to shoot her fatally.
Mostly because I'm already so normal about the fact that of the Ericson crew, Marlon and Louis are the only ones with a body count. Well, that we know of, but shown to us in the game, at least. Plus, we know it's Louis' first kill.
Like yeah, Clementine and AJ become part of the crew and they have bigger body counts, and if we're counting indirect kills caused by actions, then Tenn has a count... and I guess everyone has blood on their hands for blowing up the boat... but I'm talking about killed directly with a weapon like....... I lied, I'm not normal about that at all, Louis and Marlon are the ones who have killed someone in Louis' route. I'm also not normal about the fact that Louis kills Dorian and then even as he's clearly in shock, he tries to go with Clementine to get AJ, and then later on when they talk about it, he says it feels like bile but not quite and he's glad he has it in him to do it.... listen, listen, listen... I'm obsessed with that.
Anyway, so if Louis shot Minerva, I think he would've accidentally killed her and can you imagine? He's already enough of a mess after killing the woman who pinned him down and tried to cut his finger off [or succeeded] but he knew Minerva, they were friends before the twins were taken. Even Violet couldn't kill her even though that would've been the smarter thing to do, and we know thanks to meta knowledge that killing her would've saved lives, but Violet couldn't, and I don't think Louis would intentionally either.
Speaking of Violet, if Louis killed Minerva, I hate to think about what that would've done to Vi. I think she might've actually left at that point, like what was planned before it got changed to her being burned. I don't think she would've attacked Louis over it, though, like yeah she attacked Clementine in the cell but Louis? I don't know, but I don't think so just because it's Louis and he'd be a mess about it anyway.
Though if he did kill her, it would be a neat parallel to draw... y'know, because Louis forgave AJ for killing Marlon even though he was pissed and heartbroken, and Violet was annoyed with him the entire time... but could she ever forgive Louis for killing Minerva? Y'know? We already have a similar parallel with AJ shooting Tenn, but still.
If Clementine killed Minerva in that moment, though, then I could see Violet attacking her since in her eyes, Clem proved her right.
So yeah, I get why they added the Dorian kill to his route. It adds another compelling element to Louis as a character, but we also need Minerva alive for episode 4; Louis can't kill her, he can't miss, and he's not going to stay with her because we need Violet to stay on the boat and him to be on shore for all routes.
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Unnecessary discussion about Chat Noir and the Drums
There’s something I love so much about Chat playing the drums in Horrificator. This is something that’s been on my mind since I was 13, so hold on here.
First, obviously, Adrien also plays the piano - which obviously still has a lot of meaning!! - I’m not here to diss on the piano, there’s a lot of freedom of expression in every instrument type and music expression in general, but there’s a reason why some people are more inclined to different instruments, and I think there’s a lot more to it than just sound, but feeling as well. The role you play. How it feels to play it alone vs. playing it with others, if it’s typically something that you can play alone vs. in a group.
So first, the piano, and how I think it relates to Adrien’s character, plus how it relates to those points.
The piano, let’s be real, is something that a lot of us were forced to take lessons for at some point. It’s something that has ties to high society (there’s a HUGE discussion and so much more to say about that, but let’s not go there) and honestly?? I think it works pretty well with symbolizing the obsession with perfection that Gabriel shoves onto him. I’ve known many piano players, and while some genuinely loved playing it, it was always easier to somehow stumble onto someone with a deep hatred for it after being forced into lessons. Whenever I asked them why they hated it, I got almost the same answer every time: “I need to be perfect.” (Along with people saying that they were forced to lol)
Then there’s the role you play. You can play with people in a band, an orchestra, as an accompanist, a duet, at a bar with a bunch of people singing - whatever - music has many forms, and many different connections. But the piano is something you can play solo, no need for anyone else. It isn’t what you can do with other people that I’m focusing on for this, it’s the fact that you don’t need anyone. You can play alone, and it’ll still be fine. You can be alone, and you’re still fine - perfect even - which is something that Gabriel shoves down his throat, resistant to him playing with his friends by touching on this ideology.
Which is a glimpse into how he sees Adrien, and how Adrien experiences life. He can be alone, in fact he’s more perfect when he’s alone. And when other people are added, the attention to his perfection is taken away bit by bit, until he’s not good enough. He has to play solo in concert halls, on stage for everyone to watch, not in the back of a bar, playing with his friends.
Alright, so now we move to Chat Noir and the drums. The main play of this fake essay.
It would be so easy to just ignore everything and just go “haha, he’s the energetic one, so ofc Ladybug gave him the drums! And they’re an easy instrument to play, etc.” but that’s far from the truth.
Ok, so I’m not a drum player or percussionist in any way, but I am a bass player, and genuinely love the drums so much because they’re incredibly important, and here’s my cheesy analogy: the drums are the heart of the band, keeping everyone on beat, it’s what you feel at the centre of it all. The band is nothing without the drums, without the percussion (The bass is what connects the band to the beat of the drums, kinda like the blood vessels, but sadly this ain’t about bass). Like do you know how easy it is for a band to fall apart if they don’t have a drummer??? You need a drummer. You literally can’t survive without a drummer, because even if you manage to work together, use the bass as a backing, whatever you try, there’s still not much of a heart left.
But besides that, do you know how hard it is to play the drums??? You can’t just throw someone crazy, or energetic there just because “crazy drummers lol” you need someone who listens. Who can set the beat. Someone you can rely on, because they are the person in control, even if they aren’t as flashy as the guitar player. Reliable is the word that comes to mind. The drums can make or break a band.
And wanna know who that reminds me of?
Yeah. I highly doubt that the writers put this much thought into a random five second scene in an episode of season one, but it fits with Chat Noir SO well.
Unlike the piano, the drums are almost solely played in a group setting - you need other people, and other people need you - he needs other people in his life, his friends are needed, but they also need him. Ladybug needs him, along with all the other heroes in Paris, whether he sees it or not. He seems to get in a state of thinking he’s not needed, but i do really think he’s the emotional glue that keeps the team connected, the heart that keeps them beating. If he’s isolated, he can’t quite reach his full potential that he can when he’s allowed to be around others, just like they can’t reach their own without him.
But on top of that, I think the stereotypes of the drums actually works in his favour for the next part.
Breaking free from his dad, and being his own person, letting that fame go and embracing what he wants... well, to some that would look stupid.
Relating it to music, the piano is flashy, you can play it solo, it sounds impressive, looks impressive, and people won’t think you’re just hitting pots and pans in the garage when you say you play it. But the drums are underestimated, a lot of people think you don’t need much practice, that they’re just the guys who sit at the back of the stage, not doing much, but that couldn’t be further from the truth.
Just like Adrien finally being who he wants wouldn’t be stupid, it could never be stupid, but there’s a stigma. But letting go of his flashy, solo life, and being the heart of his friend group is something that I think makes him truly happy as Chat Noir, and hopefully he gets to be like that as Adrien too.
Like Plagg said, Chat Noir and Adrien are both the real him, and I think the drums capture that perfectly. The heart and freedom, the meticulousness (rather than perfection) and steadiness, those are good qualities of a drummer.
I dunno, I just think it fits.
(sdfghjklkjhgf again I should state that acoustic versions of songs exist, and you can play songs without a drum and it sounds fantastic, but I’m not going into that today. Just talking generalization, and playing in a group setting).
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