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#sometime when we're like
lgbtlunaverse · 7 months
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the wangxian + a-yuan "dads with an adopted son" thing is fine and enjoyable in fanfics honestly but I think we as a fandom are really not utilizing the idea of all of them in unconventional familial structures enough. Like, canonically it wasn't so much that wwx was a-yuan's guardian as that a-yuan was being raised collectively by the wens and wwx was adopted INTO the larger wen family. And lwj got attached to him through that. A-yuan just has these very attached weird uncles/older cousin figures that aren't related to him by blood at all but keep sticking around.
Just think of a modern AU with a lot less death where lwj does as he does in canon and keeps showering a-yuan in gifts as much as he can and when wwx is like "aiyah lan zhan you're gonna spoil him. Not everyone is as rich as you! What's his family supposed to say if they can't buy him all the stuff you do?" lwj just goes "Hm". And from then on out every year once a-yuan's birthday is near the extended Wen family members (well. the ones that are invited that is. No one wants wen chao at a birthday party) wakes up to a wechat payment from lwj.
Random wen cousin number 6 texts granny like
cousin 6: i just got 400 yuan????
granny: oh that's just wangji
cousin 6: i've never met this guy in my life???
granny: he wants you to buy a-yuan a nice birthday present!
cousin 6: how does he know my bank account???
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uncanny-tranny · 3 months
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You know, I'm not a cheerleader for cis people who get gender-affirming care (especially if it's "gender nonconforming," such as a cis guy who gets vaginoplasty) because I think cis people are superior or that they should be coddled, but rather, because I don't want people to respect my gender-related care simply because I'm trans. I want people to respect my bodily autonomy because... I'm a human person. It sometimes feels like people want you to prove that they should respect your bodily autonomy, and that's something I fundamentally despise.
I shouldn't need to be open about my transness in order to be respected because... that's not information you're inherently privileged to, nor are you entitled to somebody's transness/gender situation in general. I prefer that we start seeing gender care as something that isn't "for" one group of people when that's not how the world will work, y'know. There will always be people who seek specific care no matter what or who they are, because they're human people who can make decisions.
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atalana · 8 months
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so the good place is widely lauded on this site for its takes on morality and capitalism, which i totally agree with
but i think it should get more recognition for the line "all humans are aware of death. so we're all a little bit sad all the time. that's just the deal. we don't get offered any better ones. and if you try and ignore your sadness, it just ends up leaking out of you anyway. i've been there, and everybody's been there. so don't fight it. in the words of a very wise bed bath and beyond employee i once knew - go ahead and cry all you want. but you're gonna have to pay for that toilet plunger."
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musette22 · 1 year
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The evolution of Sebastian Stan in all black (2010-2023)
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No cause nowadays fandom culture is sooo sensitive like i just saw someone asking why huskerdust from hazbin hotel is such a famous ship if they're a drug addict and an alcoholic so it doesnt seem very healthy...... BABES back in my day if a ship wasnt between a minor and a 30+ year old it was considered a win
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royalarchivist · 1 month
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[A sad violin song plays over an image of a sad hamster]
Pac: This doesn't have anything to do with me – I wear a blue sweatshirt, you're crazy, this mouse doesn't even have a sweatshirt, this hamster! [Reading chat] Am I a depressed hamster?
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[ Transcript continued ↓ ]*
Pac: Actually– that's fine! I embrace that idea – of course I'm going to be depressed, are you crazy? [He hits his desk, then starts counting off people on his fingers] Fit is gone, Richarlyson is gone, Ramon is gone, Bagi and Empanada who were always there when we were there are also gone, I haven't seen them! It's just me and Tubbo, and sometimes Philza shows up.
Pac: I lost Chume Labs, I lost the Favela, I lost Murder Mystery, I lost Ilha Chume Labs, it's crazy! Look at how much I've lost, and I've gained nothing! Of course I'm going to be depressed, are you crazy?! How am I supposed to be happy?!
Pac: [Reading chat] "You have us Pac," that's true, thank you. No, that's true, sorry.
* NOTE: Please note that this is an incomplete transcript, as I was primarily relying on Aypierre's translation mod at the time and if I am not confident of the translation, I do not include it. As always, please feel free to add on translations or message me corrections.
#Pactw#QSMP#Pac#March 18 2024#As much as I love keeping people updated about Pac / the other Portuguese-speaking creators#I think I might not make as many transcribed posts for their clips anymore#I just don't think I'm qualified enough to be transcribing things for a language I don't know#like yeah we have the Qlobal Translator and Aypierre's translators to rely on#And I'm always upfront when I'm not 100% sure about a translation#but I've been thinking about it a lot and it kinda makes me feel a bit icky. Idk.#I might be overthinking this but I just I don't want to spread around translations I'm not super confident about#esp. since I know a lot of people cite my clips in analysis posts or link them to other people as resources#and 90% of the time I'm like ''Hell yeah I love seeing people getting a lot of use out of the archive''#but sometimes I get a bit anxious like ''Did I do a good enough job translating this''#''Am I ruining someone's entire perception of a conversation or character because I left one word out or mistranslated something?''#And like I said that's normally not a HUGE concern since if I'm not certain about a translation I just won't post a clip. but you know#idk it might just be the anxiety talking but I really really don't want to spread bad info#Happy to hear other folks' perspective#I'm really grateful for people like Bell and Pix and others who translate clips and I always try to reblog those#but we don't have a ton of people posting clips & translating things on Tumblr since we're so English-centric#which is part of the reason WHY I like sharing clips of the non-English-speaking CCs#but at the same time I want to do an accurate job representing what they're saying#Maybe I'll just start posting things and give a TLDR context of what they're talking about but not a transcript#that way native-speakers can hop in and add translations if that's something they're comfortable doing#and if not then well. at least I'm not sharing something that isn't super accurate#idk I'm just thinking out loud a bit in the tags#But I'm open to hearing other people's thoughts on the matter#Anyways giant rant aside. q!Pac is NOT doing ok rn
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moderndaypandora · 1 year
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Hob is going to come home one day two months into Dream's retirement (and seven weeks into their marriage) and Dream's going to be full Victorian maiden on the chaise lounge, arm covering his eyes.
Hob, who is not a fool: Want to talk about it, or want to be consumed by the agonies for a little while longer while I prepare dinner? You got groceries, right?
Dream: [horrible groaning dirge of assent]
Hob: I'm starting to get a little concerned, dearest
Dream: I went out to. Obtain groceries. And the woman at the till said 'enjoy your food'.
Hob: And you said?
 Dream: "My thanks. you as well."
Hob: My poor love. Have a kiss to ease the sting.
Dream: [accepting the forehead kiss as his due] I can't go back to that grocery store in this lifetime.
Hob: Understandable.
Dream: Can we fake our deaths tomorrow?
Hob: Give me two weeks to wrap everything up, then we can.
Dream: <3
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dreamwinged · 3 months
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sometimes honestly if you're feeling invalid/anxious/any sort of negative feeling about your selfship , you just have to go back to canon. and i know it seems like such an easy answer but you really do have to. it is always SO comforting to me when i'm feeling bad about things to just see my f/os normally, without any fan interpretation or characterization or opportunities for jealousy involved; to remember why i fell in love with them and that no one can take that specific experience away from me. that other people's thoughts on the character don't matter because at the end of the day, none of it has any bearing on canon and no one can "know" a character any better than anyone else. it really really does work and i wish id realized it sooner
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WHUMPTOBER 2022 - DAY 28 - Headache
Azul watches out for his 'employees' :>
-NO ROMANCE INCLUDED-  
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madamemiz · 1 year
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you have a hard time vocalizing after work sometimes, but he talks plenty for the both of you
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rawliverandgoronspice · 5 months
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
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I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
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But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
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There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
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there-are-4-lights · 8 months
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from here
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simplydnp · 2 months
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what's your opinion on fanfics about dnp? (more in a way of do you think that it's crossing boundaries and/or being parasocial)
i'm of the same mind of dnp in that phanfic is fucking incredible. it's an important and valid way to express yourself, as well as a building block of our community. i don't think it's crossing boundaries, as it's fiction. i don't see it as parasocial either--you're writing for you and others like you. most people don't want dnp reading their fics, it's not for them in a sense, it's for us.
i think dnp are extremely aware of fanfic and its value and place in community. they've always encouraged it, appreciated the support, and given us space about it. they're not ones to make videos about it and mock fans for it (which happened to some of our lovely fic writers here writing for other yt fandoms, and i'm so sorry about it). dnp are fandom culture people. they've written fic themselves! and published it in their book!
the word parasocial has been twisted lately to imply any fan support is unnatural and should be shamed, which is complete fucking bullshit. making art is always important and valued. and it is necessary for your existence as a human, but also for the thing you're a fan of to thrive.
the parasocial side comes in once you start believing you know this person. and that you're their real friend. when in reality, they do not know you specifically, and you are not their friend, you are an audience member.
so a parasocial relationship only occurs when people start crossing boundaries (digging for not publicly available information, contacting people in their personal life, showing up to their house, etc). which, is absolutely nowhere close to real fan behaviour.
tl;dr: phanfic is great, i love you fic writers, parasociality is a problem but not one that we have
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wis-art · 8 months
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Women, so pretty, so shaped, i am so lesbian,,,
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homoqueerjewhobbit · 3 days
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Any other Jews think this ad is like pretty offensive? Like, that is the holiest name of god. If that particular Hebrew name of god is written in a book, that book has to be buried in a special cemetery. We don't even say it out loud. So maybe don't put it on a t-shirt?
Do you really wanna risk spilling turmeric latte on the name of God? Is it really OK to throw the tetragrammaton into the wash with your dirty undies?
Yeah, I'm not OK with this.
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sugaroto · 29 days
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Fans at the beginning: I wonder if it's BL
Meanwhile the main character: *fantasizes his wedding with a tall muscular vampire that if he bites him they'll be together forever*
Meanwhile the antagonist: mall goth bitch
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