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#smuggler
snarkspawn · 4 months
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Happy Birthday @hoiist 🎉🥂
they call this one the Green Steel lmao
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srednod · 8 months
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William Turner Dannat (1853–1929) Study for "An Aragonese Smuggler" 1881
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snuffysbox · 2 years
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all my old swtor gals
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hoth-and-cold · 11 months
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And its terminal
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ltwilliammowett · 4 months
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Smuggling off San Diego, The Brig Betsy, September 1800, by Christopher Blossom (1956-)
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dailyadventureprompts · 3 months
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Dungeon: The Narrow Out
Looking to slip past the imperial naval blockades, you and your fellow strangers have paid for passage aboard a smuggler’s ship. Something's gone wrong however, you were supposed to meet at the mouth of the old sea cave but the person who was to be your guide hasn’t shown. With no hope of turning back, your only chance of escape is to press onwards into the dark.
This adventure starter is intended as an intro for a group of newer players and provides an introduction to a campaign full of mysteries, hidden motives, and nautical swashbuckling.  It lets you get a group of unrelated characters together, give them a starting point to begin constructing their backstories (why they need to leave the land under blockade), and familiarize them with the game’s mechanics (whichever that game might be) before sending them out into the world for larger adventures. 
Challenges & Complications
After some brief introductions at the mouth of the cave (perhaps asking how everyone is dealing with the chill of the evening, and the stress of trying to slip past the military blockade), you can send the party into the mouth of the cave with the shared understanding that their contact is long overdue. Finding their way through the caves is essential to them obtaining their freedom, but solving the mystery of what happened to their contact will prevent the same from falling into a similar fate. 
The initial leg of the journey through the cave is full of darkness, dead ends, and the usual denizens of any low level dungeon. The idea here is to teach your party the basics of game mechanics ( combat, skill challenges etc) before they get into exploration proper. These early tunnels are little more than various natural caves that the smugglers use as a buffer between their hideout and the outside world, sometimes creating false trails that lead would be interlopers into traps. 
The interior of the smuggler’s lair is an old fortress built into the walls of the cave itself, a secret dock constructed during the Grey Duke’s Revolution (or whichever conflict fits your campaign backstory)  and lost in the subsequent shift of power.  Since then it’s become a place for the smugglers to store their ill gotten good while blocking off several sections for being too dangerous to utilize, which just may prove to have unclaimed valuables. 
The smuggler’s ship, the Singing Eel is awaiting the party at the dock, all decked out and ready to sail but with no one apparently on board.  It’s an eerie sight, made all the eerier by the discovery that several of the innocuous statues stashed away in the cargo hold are in fact former members of the crew, victims of the flock of cockatrices the smugglers were transporting at a noble’s behest who managed to escape their cages and now lurk in the ship. 
While the party’s contact is stone dead, the rest of the crew is hold up in one of the old fortifications, ordered to hide by their all too cautious captain who’s scared of the beasts attacking.  The cockatrices haven’t left yet because one of their number, the lone rare female is still stuck in her cage, kept alive by the males foraging for her and passing food. The smugglers are on the edge of mutiny, some want to bolt, some want to try and fight, some want to recover their deadly cargo for the rich payout they were promised, and the party can have a strong impact depending on which side they talk up. Alternatively, if enough of the party are proficient in sailing, the thought might occur to them to cut the smugglers out of the deal entirely and take the ship and/or the surviving cockatrices for themselves and risk the blockade. 
While they’re exploring the old dock ruins, the party can come across a number of documents which might include maps of the dungeon, clues to hidden treasure, backstory on the cockatrices, blackmail information on the crew, as well as a hint of treasure in the location they’re headed off to. 
Art 1
Art 2
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hhyesunn · 7 months
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i'm so normal!!!! about him!!!!
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voidendron · 26 days
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aaaaaand the whole set!
aaaaa I'm SO happy to have this project done, it's been a lot of work and I'm loving how they turned out
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galactic-gunslinger · 8 months
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Don't worry, this is a completely normal thing for a smuggler to do. Nothing supernatural going on here ;)
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snarkspawn · 9 months
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Eedris how could you!
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I'm not sure what you're referring to specifically but chances are the answer is No Moral Compass, Babey! lmao
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kitochiart · 29 days
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weeee the sibling! i never really worked their story out unfortunately, but i figured i will upload them : ) they run on more of a swtor storyline, then the movies too.
Aryla (pink one) was force-sensitive and taken away at a young age by the sith, where she learned the ways of the force. Later on she rebelled and escaped, traveling the galaxy. That's when she bumps into her younger brother, who she didn't see since age 6. Since then Haroo (yellow one) turned into a pretty mid smuggler, just lying his way through the galaxy, having fun, trying to not think abt his past.
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theoutcastrogue · 3 months
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The Port & the City
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Buenos Aires, photo by lasgalletas (Creative Commons CC BY-NC 2.0)
Introduction
City of witches and of asphalt, port with no exit to the sea! — La Portuaria, from the port of Buenos Aires
Some cities have a port, and some port cities have a port culture. That's how I call it, anyway. It's a very special thing. It's created by the furious economic activity that concentrates around the coming and going of ships, cargo, and people. A port needs to cater to all of that, the ships and the cargo, the shipowner and the dockworker, the captain and the deckhand, the tourist and the sailor and the fisherman. And that transforms the entire city.
Where a port city meets the sea, there's shipping companies, travel agencies, imports/exports, truck companies, posh hotels, shitty hotels, fancy bars, seedy bars, brothels, strip clubs, theatres, restaurants, casinos, bookshops, tool shops, souvenir shops, fishing supplies, and fresh fish. There's peddlers and businessmen, porters and accountants, all sorts of people, and they all mingle. They have to! The port's there!
Port cities have their own landmarks and geography, with docks, wharfs, piers, depots, gates, shipyards, and people can orient themselves by relation to the water.
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New York City, photo by Kari Nousiainen (Creative Commons CC BY-NC 2.0)
Crime
My gold watch and my pocketbook and lady friend were gone And there was I, Jack all alone, stark naked in the room — the port of New York City
Port cities attract furious criminal activity. Firstly and obviously, everything that's smuggled will be smuggled through here, from cocaine to counterfeit handbags to guns to oil. (I mean crude/refined oil, though with the prices we've seen lately, olive oil is equally plausible.) Port authorities, customs, shipowners and workers, all can have a hand in the pie, a little finger or both hands shoulder-deep, depending on how high up the ladder they are.
Second, ports are always full of newcomers, sailors and passengers, and all newcomers are potential marks. Con artists, scammers, and grifters of all sorts can ply their trade here. There's also a lot of shilling for more or less legitimate businesses (come buy this, sir! rent a room here, ma'am! oh but you must have a drink there, buddy!), and peddling less then legitimate goods (may I interest you in a fine watch? Rayban glasses, I have Rayban glasses! 100% genuine!). And then there's good old pickpocketing. Although in most cases, pickpockets are not allowed to operate within the port itself: it's bad for everyone else's business, and unlike cops, "everyone else" can actually enforce that.
And third, there's the entertainment sector: the trifecta of night life, sex work, and gambling, all going hand in hand with the sale and consumption of drugs and booze. Expect the port city to be much more entangled in all that than other cities, and the port itself to attract the bulk of it, or the worst of it. Things that are theoretically illegal might be tolerated here, things that are heavily regulated elsehwhere might follow their own rules here, and things that are otherwise unheard of can be found here. What are you into? Step right up but beware: the large print giveth and the small print taketh away.
The upshot of all this is that people in the port's vicinity (not the whole city, though) are more likely to be involved, or at least personally know someone who's involved, in profoundly shady and/or illegal business. And that certainly affects the culture. Breaking the law is more "eh" than "oh my!".
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Clydebuilt Museum, photo by Paisley Scotland (Creative Commons CC BY 2.0)
Politics
All my life I've lived beside the waters that they call the Clyde I build the ships and watch them glide down the Broomielaw, sir Trudge to work in sleet and rain, labour for another's gain know yer place and don't complain, that's the rich man's law, sir — Alistair Hulett, from the shipyards of Glasgow
A port displays furious political activity. Unions are strong here, because labour is not only working, it's working hard, manually, in the same spaces (so they can talk about it!), and facing the same dangers to life and limb. Working on the docks, handling cargo containers, and ship-building and maintenance are very hazardous jobs (scrapping even more so, I'd say dramatically so), and under these conditions, it's easier to spot the enemy. Not automatic though. Port cities are traditionally, but not unconditionally, strongholds of the left.
Today, it's extremely important for the left to take the ports, because if it doesn't the fascists will. The workforce here has significant ethnic diversity, coming both from inland (immigrants and local minorities) and from the sea (sailors who go around the world sometimes end up working in random ports). So basically, this either goes "proletarians of the world unite" or "foreigners are stealing our jobs", no middle ground.
By the way, if all your knowledge about port unions comes from The Wire, or worse (for our older readers) from On the Waterfront, please be aware that these are slanted depictions, and you don't actually know anything. [They're not equally slanted, The Wire is nowhere near the other one's level of shameless propaganda, nor so completely divorced from reality. I mean yes, unions can be involved in shady business; so can literally everyone else in the port. But On the Waterfront, without the slightest exaggeration, is to American organised labour what Birth of a Nation is to Black Americans.]
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Valparaíso, photo by [o] Rolando Vejar (Creative Commons CC BY-SA 2.0)
Culture
Amo el amor de los marineros que besan y se van. Dejan una promesa. No vuelven nunca más. — Pablo Neruda, from the port of Valparaíso
The port's culture seeps through the rest of the city. This is where sailor lore gets created and spread, and a port by definition loves travel and the ocean. Many non-sailors fall for it hook, line and sinker, and write poems and sing songs and their heart swells at the mere thought of sailing. But their fascination is often rose-tinted, whereas people who make a living from the sea typically have a love/hate relationship with it.
Maiden voyages are important occasions in shipbulding ports. A ship's last voyage, before it goes to scrap, is also memorable. If the ship regularly docks there, it will be the talk of the town, and if it's a passenger ship [this assumes a geography with regular passenger runs], a whole mess of people will be sharing stories and memories, waving it farewell, shouting, applauding, crying a little. It can get very emotional.
There's also a silly sort of localism/professional pride going on, where even the port's accountants, who've never set foot below decks IF they've actually boarded a ship, feel like they're a different species of accountant, inexplicably tougher and saltier than their more, er, inland colleagues. No matter who you are and what you do, it's badge of honour to say you're from and/or work at the port, like you're automatically endowed with tenacity and street smarts. It doesn't make sense, but there you have it.
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Rotterdam, photo by MaxAmy Photography (Creative Commons CC BY-ND 2.0)
Desire
In the port of Amsterdam there's a sailor who dies Full of beer, full of cries, in a drunken town fight In the port of Amsterdam there's a sailor who's born On a hot muggy morn by the dawn's early light — Jacques Brel (in David Bowie's adaptation), from the port of Amsterdam
A port is filthy, grubby, and hopelessly romantic. If it faces somewhat west, it's on fire every sunset. Silhouettes of gigantic cranes are framed by red clouds like alien tripods. The sun sinks into the ocean, and tell me, in the whole wide earth, is there a sweeter sight? Ships approach like sea beasts, and dock in their usual place like old friends.
A port carries the whiff of grease and petrol, the cool sea breeze, and the incessant sounds of waves and engines and – most of all – people. A port IS people, passing. And tell me, in the whole wide world, is there anything more exciting and heartwrenching than people passing? A port city can fill you with wanderlust and feel like a prison, or a warm welcome, or a devastating farewell.
And if you point a gun to my head and force me to describe a port in a single word, I'll have to say: desire.
Love me, leave me, hold me tight, walk away, forget. Look at how I broke inside, and how the sea has swelled! It's pouring out a riot of colours, scents, and lights, and in the city's gutter it's building paradise. — Ξύλινα Σπαθιά, from the port of Thessaloniki
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Thessaloniki, photo by Arend Kuester (Creative Commons CC BY-NC 2.0)
La Portuaria - Un dia cualquiera (El bar de la calle Rodney) | the port of Buenos Aires
Ξύλινα Σπαθιά - Ρόδες | the port of Thessaloniki
Tom Waits - Step right up
Finbar Furey - New York City girls | the port of New York
The Dubliners - Go to sea no more | the port of Liverpool
Alistair Hulett - The Old Divide and Rule | the shipyards of Glasgow
The Dreadnoughts - Roll Northumbria | the shipyards of Tyne
The Longest Johns - Fire & flame | the port of Halifax
Maria del Mar Bonet - Merhaba | the ports of the Mediterranean
Cesária Évora - Mar de canal | the port of Mindelo
Susana Baca - Los marineros | the port of Valparaíso
Παντελής Θαλασσινός - Άσπρο καΐκι στη Νέα Πέραμο | the little port of Nea Peramos
Jacques Brel - Amsterdam | the port of Amsterdam
Social Waste - Kasbah | the port of Algiers
Πάνος Κατσιμίχας - Ο πιλότος Νάγκελ | the port of Colombo, so far from Lofoten
Ξύλινα Σπαθιά - Φωτιά στο λιμάνι | the port of Thessaloniki
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doli-nemae · 1 month
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"Let's watch shitty tv series together?"
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"Do you want me to show how much I hate you at night in lonely church?"
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"Nobody will kiss you unless you'll do that yourself"
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"I'm ready to call you my good little girl"
Valentine's cards for y'all (made based on requests from people)
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hoth-and-cold · 11 months
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If the joke wont kill them then that blaster will
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ltwilliammowett · 3 months
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A smuggler under pursuit by a revenue cutter, by Montague Dawson (1895-1973)
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