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#skyrim glenmoril
lokorum · 1 year
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so if meridia has a human-like form why her little sibling mnemoli cant? 「(゚~゚o)
+ another buch of VGLNT&GLNMRL sketches + concept of the new character for comics!
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rollingsim · 1 month
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more witch hunting business
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cognicent · 1 year
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sleep in the starving darkness
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wellthebardsdead · 10 months
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*At witchmist grove*
Aurorwren: *attempting to climb out of Kaidans arms, clawing at his head and shoulders with his nails and flapping his one free wing against him* Guys no please don’t make me do this!!!
Lucien: Youre a bird she’s a bird and she has something we need! Come on just take one for the team!
Aurorwren: I no longer wish for us to be a tea- *fluffs up all his feathers as Kaidan sets him on the log separating the hill from the hags nest* k-Kaidan p-please don’t make me do this.
Kaidan: Go on. *gently nudges the bird elf*
Aurorwren: *sniffles and nervously shuffles across the log, freezing as the hag raven emerges from her nest looking at him* I-
The Hag: …
Aurowren: … *pops open his wings showing the iridescent blue insides*
The hag: *ruffles up all her feathers* Ooohhh~
*a few hours later*
Lucien: *holding nettlebane* That worked out great! I don’t think we’d of survived taking down the whole coven- guys?
Kaidan: *flailing in a panic getting the shit beaten out of him by the ayleid* GET HIM OFF ME!!!
Aurorwren: *slapping him with his wings and missing quite a few feathers* THAT WAS NOT A FAIR TRADE!!!!
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foamimi · 6 months
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ladygwyndolin · 2 years
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Alternate Glenmoril Titles
What if there was an orphan-powered robot
What if you brought a gun to a PTA meeting
You better have UESP open in another tab, idiot
Dance Moms but much, MUCH worse
What if an electric sheep dreamed of YOU?
Dream stans ruin everything
Nuke the whales
Coneheads 2: Evil Coneheads
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ronaldoichiplay · 2 years
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| video of the "GLENMORIL" SE Act 4 part 21 in my youtube channel https://youtu.be/6kYy7KEU0bA  GLENMORIL QUEST DLC by Vicn : https://www.nexusmods.com/skyrimspecialedition/mods/32998 . My Twitter for Screenshoots! http://twitter.com/ronaldoichiplay
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moodcrab · 16 days
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Fixing Skyrim's Daedric Quests
Part II - Clavicus Vile
Honestly this was the most underwhelming Daedric Quest in Skyrim, but Skyrim is by no means unique in this as it's just the most recent in a long line of underwhelming Clavicus Vile quests in the Elder Scrolls franchise. Vile, the god of wishes, deals and dodgy monkey palm style tricks forms a natural counterpart to the Divine Zenithar, god of honest work and trade, but for some reason there isn't a Vile quest that isn't "Go to dungeon and kill X". Skyrim, to its credit, tried to make it interesting with Barbas, but still resorted to "go to this cave and kill this guy."
The whole story of Sebastian, the mage who wished for a lycanthropy cure for his daughter only for Vile to grant him an axe, is a truly boring misunderstanding of what Vile is all about. An axe isn't a cure, not even in an ironic double meaning of the word cure. Any axe, indeed any weapon or spell, can kill a werewolf, but he didn't wish for his daughter to be killed, something he could easily do without making a deal with the devil. There are several ways to cure lycanthropy in Tamriel, death is not one of them. If you have cancer but you die in a car accident you are not cured of cancer, literally the opposite in fact. This isn't a mind bending M Night plot twist, it's bullshit. Not only is a dead werewolf not a cured one, he didn't wish for his daughter to be killed, so there's nothing stopping him from just throwing the axe in the sea and going to find a Glenmoril Witch. Vile gains nothing from this arrangement, and Vile doesn't enter into arrangements that don't benefit him.
A true Vile wish would have cured the lycanthropy in such a way that causes unforeseen consequences that end up killing the daughter, dooming her soul to The Fields of Regret, his realm of Oblivion. The wish would be technically granted, but it backfired horribly. The only thing remotely Clavicus Vile-ish was the big "rug pull" at the end of the quest where he offers you the axe if you kill Barbas, and like, no. No thanks. I have access to better axes, I'm not killing a dog for this *two handed 🤮* one. I never wanted this axe, there is no reason in the quest to even use the axe yourself let alone grow attached to it, unlike Barbas who has now accompanied me all through the quest. This isn't a choice.
Quest: Best Wishes
The quest opener is being moved from Falkreath to Morthal, because vanilla Morthal has no general store. Well, now it does. Compared to all the other stores you visit it will have a unique look, very mysterious and quirky with oddities on the shelves, and the owner will be an eccentric character with a cute dog. For the quest to activate you must have traded at the store a few times and reached a level. On entering, the owner will be distraught and refuse to trade unless you agree to find his dog who has gone missing.
You go on a bit of a dog hunt. Asking around Morthal gets you little useful information. In fact, if you ask certain people, they will say some curious things; like they have no idea who you're talking about, or that there isn't a general store in Morthal at all, "Oh that old place? That closed down when I was a child after old man whatever died"...
You eventually track the dog down outside the city and, surprise, it talks! Barbas explains the situation, that he is the somewhat loyal side kick of Clavicus Vile, who has an offer for you. He also makes it clear, this offer is an invitation only, you would walk away right now if you were wise. Assuming you aren't a pussy, you of course return Barbas to the shop and hear the offer.
The shopkeeper transforms into Vile, in all his jovial Skaafin glory. He tells you about a wish he has recently received, one that he would like your help in granting. There's this would be merchant in the city of Whiterun named Ysolda, who you have likely already met as she is a very popular wifu, she has been a devout Zenithar worshipper for years, but has become impatient with waiting for her hard work to pay off. She really wants to be a trader, and has prayed to Vile to make it so. If you agree to take care of it for him, he will reward you. As Barbas has recommended, you can quit the quest right now. Or...
You head to Whiterun and start investigating Ysolda. It's up to you how the wish gets granted, depending on what you discover about her:
1. She would like to buy the Bannered Mare of her friend Hulda, who isn't ready to sell. So you could ruin the business to make Hulda desperate to sell, but Ysolda would get a ruined inn. Or you could forge Hulda's will and stage an "accident", so Ysolda inherits the inn at the expense of her friend's life.
2. She has done some work with the Khajiit caravans, learning what she can about mercantile skills, but expressing how hard and horrible their lifestyle sounds. Investigating this will lead you to a secret meeting between Ysolda and an Orc. The Orc hands Ysolda a "the goods" but Ysolda complains there isn't enough. The Orc explains how dangerous getting it is. Ysolda doesn't care, she tells him he needs to go get more. If you follow the Orc to Sleeping Tree Camp you'll witness his death at the hands of the giants there. On his body there is an incriminating note, which you could show to the Whiterun guard captain, who will banish her from the city as punishment. Ysolda will spend the rest of her days with the Khajiit caravan, living as a vagrant and exiled from her home, but a trader, just as she wished.
3. As Barbas, who will accompany you, advises, you could warn Ysolda and break your side of the bargain. She believes your story (how else could you have known about the wish?), but depending on your speechcraft and personality attribute - because a fixed Skyrim would obviously have attributes - you either strike the right amount of fear into her that she flees to the temple to seek sanctuary, or you miss your mark and she decides to go check out this shop in Morthal for herself. When she gets there Vile will reluctantly let her take over the store, but if Ysolda repents she will one day become a Priestess of Zenithar, and convert the shop into a fledgling temple.
Just Deserts
When you return to the general store in Morthal it will have transformed into an abandoned ruin.
Any outcome of options one or two will please Vile, he will award you his Masque which will be light or heavy armoured dependant on which skill is higher for you and it will have a powerful speechcraft, personality and price discount enchantment. You also have the opportunity later on to take over and run the shop yourself.
If Ysolda comes to Morthal to take over the store, Vile will be annoyed at you and Barbas for being boring, but will accept that the wish is technically granted and Ysolda, now his devotee, will be spending her afterlife in his realm. You get the Masque but she gets the store ( unless you marry her...)
If you break your deal and save Ysolda, you get a curse; permanent debuffs to speechcraft, personality and prices. The cost of being a hero is high, especially when it comes to the Daedra. (Maybe Ysolda can lift the curse once her temple is up and running, but that will be a while).
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nientedenada · 9 months
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Kodlak, for the character opinion thing!
first impression: Another wise old mentor.
impression now: Not so wise. He's retreated into a shell and lets Aela and Skjor throw their weight around too much while he ponders his immortal destiny. This may be the result of some game development weirdness. The Prima Skyrim game guide says he contracted the Rot and his condition is going downhill quickly. If we accept he's ill and weakening in his room, that would explain a lot. (Though, can werewolves contract the rot?)
favourite moment: The chilling account of his dream in his dialogue, of being dragged away from Sovngarde.
idea for a story: Not explored at all in game, it's intriguing to me whatever is going on between Vignar and Kodlak, who are both old school members of the Companions, steeped in the old lore and history. Vignar has stayed out of the werewolf stuff and the Circle, and Kodlak hasn't. Vignar has chosen a side in political landscape of Skyrim and Kodlak stays neutral. Kodlak welcomes you into the Companions. Vignar suggests you don't get involved with them.
Does Vignar know about the werewolves? He's been around a long time, albeit with a career away from Whiterun in the Legion for years. This would be a fascinating relationship to flesh out. All we have in game is that Kodlak's ghost says, "You see only me because your heart knows only me as the Companions leader. I'd wager old Vignar could see half a dozen of my predecessors."
I don't know exactly what tack I'd take with them, but there's meat for a story there.
unpopular opinion: Well, I already said in my Athis ask that the Circle are incredibly selfish and Kodlak took part in that farce of a honourable tradition for a long while. I wonder if he feels guilty about how deceived his fellow warriors, as well as guilty about the taint on his soul.
Killing the Glenmoril witches to save your soul from a deal you yourself made with Hircine is morally questionable, to say the least. Maybe they were also an incredibly evil threat that needed killing, but the game doesn't go into it. I don't btw think this is bad characterization, I do like the desperation as time runs out.
favourite relationship: Vilkas and Kodlak's trust is touching.
favourite headcanon: He knew Krev the Skinner once.
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gortrash · 8 months
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15 for the asks to spread love
A topic you never get tired of discussing
Oh boy. Oh this is so hard but I have one answer that’s kinda out of the box.
I love talking about the deeplore of TES, and things like Numidium and the whackier aspects of the TES universe, but I think the number one thing I’ll never get tired of, and shows literally whenever somebody asks me about Skyrim and I cannot stop myself from mentioning it, is the Vicn mod trilogy.
This is such an obscure answer but dear lord this mod trilogy has consumed me whole, changed my outlook on the TES universe and gave it a new meaning. It’s beautiful, it’s macabre, it’s morbid and it’s genius. It works so well with the material it has in the existing universe to create something new that can fit seamlessly into the story and it’s just so beautiful. So many gorgeous themes. The story and the side plots are just so wonderfully crafted it made me cry. It might as well be its own TES game honestly.
Using this ask as a reminder that if you play Skyrim on PC, are equipped to run mods and have some degree of understanding of the lore and history of the TES universe/are interested in learning more about it, then please, please consider trying out Vigilant, Glenmoril and Unslaad.
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vialrush · 1 year
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doodle of a friend's vampire lord db from glenmoril skyrim
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lokorum · 2 years
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| daughter of kyne break my curse. | oh hamah, daughter of song, drown out the whispers of the beast with your voice, lest it speak to our dreams |
hamah + some very fashionable worm cultists + zuzu the oneiromancer!
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rollingsim · 18 days
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Love, I, and We...
I finished the mod up to the latest update and I can guarantee that I will not be emotionally recovering from the events of Act III anytime soon
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cognicent · 1 year
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I FORGOT TO POST THIS im going insane. anyways i watched the truman show
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boethiah · 2 years
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I’ve been thinking about this for a while, but witches seem to have been a reoccurring thing in TES, aside from being an easy fantasy trope, there hasn’t been a whole lot of detail about them outside of hagravens, especially since witch hunter’s are classes in Morrowind and Oblivion, but the closest thing to that lorewise is the Vigilants of Stendarr. What are your thoughts on witches in lore? Any headcanons?
tl;dr: tamriel's "witch covens" are just small culturally-independent societies existing independent of whatever big civilization is occupying an area, and witch-hunters are imperial agents who don't like that sort of thing
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i kinda like core eso's take on them-- i.e., the idea that before the expansion of the septim empire, witch cults were kinda ubiquitous and, in most cases, were less "cults" and more "independent communities with their own cultures"
bear with me a second here-- tamrielic societies don't appear to have much in the way of border control, or citizenship systems, or restrictions on who can move where at what time. in tamriel, if you have the means to do so, you can move more or less wherever you want. this mirrors something that happened in the earliest civilizations-- graeber and wengrow in 'dawn of everything' discuss how most early societies were fringed by "barbarian" tribes in opposition to those empires, representing a and it wasn't unheard of for those who were at odds with the early 'civilizations' to simply... leave and join those opposing tribes. having the ability to simply Opt Out of a reigning government changes the dynamic of a society that's hard to imagine in a world where every inch of land is controlled by one government or another
so i think that the "witches"-- including daedric cultists and your ubiquitous rogue conjurer groups-- in tamriel are largely just groups who choose to live outside of the dominant civilization for whatever reason, whether that's the feudal societies of high rock (where witches are most prominent) or the jarldoms of skyrim or the cyrodiilic empires or the great house structure of morrowind; wherever
aside from the 'deserters' (which i mentioned first because they're ubiquitous in every TES game), the probable majority of independent communities that get villainized as witches is just. "native people". the reachmen being the main example here.
the mabrigash of the ashlanders are a small-scale example of this-- mabrigash are female ashlanders who've chosen to abandon the somewhat patriarchal ashlander tribes. don't like it? get out of here. then groups like the reachmen and the glenmoril wyrd are just... native matriarchal magic-based societies who are still doing their thing despite outside forces wanting to take their shit. the fryse hags of solstheim are probably somewhere between these two.
you'll also notice that most of the cultures demonized as "witches"-- the glenmoril wyrd, the reachmen, the mabrigash-- are matriarchal and female-dominated and practitioners of magic. which leads us to the ugly conclusion that "witch" in tamriel is, more than anything, a misogynistic and xenophobic designation for "magic woman who is beyond my power (scary)". if you're a male-led group of antisocial rogue mages you're just a cult, and if you aren't mages then you're just a bandit clan or like, idk, a normal village. nobody was calling hackdirt witches
anyways this should also explain why morrowind and oblivion-- in which the pc is a blades agent-- offers "witch-hunter" as a class. big empires don't like small independent groups that exist outside of their control
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foamimi · 28 days
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Felix's Feast by Ezlean - An Addon for Glenmoril
Hello! This is a project Ezlean via Nexus put together for me not too long ago. You can find this shop + a standalone COPY of Ozwald right outside of Riften near Honeyside. There are no quest stage-based requirements for seeing him there, as you can find him at any point in time during your playthrough.
The Ozwald located in the shop is based on Glenmoril's instance of him as a template reference, thus being compatible with any visual replacer you have for him right off the bat. The visual replacer used in the pics is the one by me, located here!
I received permission to post on Nexus, but I decided to go Tumblr-exclusive instead. **Please read the disclaimers below!!**
REQUIREMENTS:
GLENMORIL SE
GLENMORIL SE High Resolution Textures Pack
GLENMORIL - English Translation
If you're not on the most recent update of Skyrim SE, then you'll need Backported Extended ESL Support (BEES).
Heart's Day Baker (OPTIONAL - only needed for outfit integration)
DISCLAIMERS:
This is NOT an alternate path, ending, or choice mod. This is NOT correlated to the original story (Ozwald mentions he wants to open a shop in quest dialogue, but the concept of it actually being a thing is NOT canon). This mod is an AU. This is NOT intended to negate the original story's message of loss, grief, letting go, etc.
It will be jarring to walk into this shop after the events of Act 3. If you don't like the concept of this AU, and would prefer waiting for an official, canon interpretation from Vicn, it is completely understandable!
I'm almost positive I'll still get angry anons saying stuff like, "this butchers his character!", "it dismisses the underlying themes!", and "just be patient for the quest to be finished officially!" I get where you're coming from, I really do. This has been on my mind for days, and I apologize for upsetting anyone. My intent behind sharing this with the community is to say, "Hey, what if this character was placed in X setting instead of Y events happening so he can heal in a non-violent atmosphere?" Other folks may be interested in the idea, too!
DOWNLOAD (via Mediafire): https://www.mediafire.com/folder/r7am6kcvnw7mn/Felix's_Feast
CREDITS:
Ezlean, for patiently working with me to piece this project together. It means a lot to me, and I appreciate the effort you put into it. <3
Vicn, for creating such an impeccable storyline and narrative.
The Owl Archives Discord for insight into Ozwald's story, along with the deeper messages it entails as a whole.
The LE mod, Babette's Feast, for the food assets.
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