Here's a bonus sketch I did a few months ago. Sadly I've not had the time to do anymore than headshots and this is just them reacting to someone being a nuisance lmao
Under the mistletoe ☺️ I really love Mercy’s Winter Wonderland victory pose with the mistletoe, and my friend playing Sigma took a pic of us in the victory screen with the pose and I couldn’t resist!
lately me and one of my artist friends have been playing overwatch together! this is a sum of how our matches would be like. they would play mercy, and I went as sigma. :3c (also, these two would get along swell. please ;o; <3)
Checking out some milestones in development of computers.
Came across this video “Let's Not Dumb Down the History of Computer Science“ - a talk by Stanford Professor Donald Knuth.
A most interesting excerpt from Research paper “ Making the history of computing. The history of computing in the history of technology and the history of mathematics. Liesbeth De Mol, Maarten Bullynck “ which can be downloaded from here:
DONALD KNUTH'S TEARS – A CRISIS IN THE HISTORY OF COMPUTING?
In 2007 Martin Campbell-Kelly published an analysis of the evolution in the historiography of computing, “The history of the history of software”.57 Central to the paper is a table in which he lists publications on the history of software starting in 1967 and ending in 2004. Each publication is assigned one of four classification types: T(echnology), S(upplyside industry), I(institutional,social, political) and A(pplications) and it is observed that whereas initially all papers are assigned the label T, later on there are no more T publications to be found. This development is applauded by Campbell-Kelly, identifying the more technical publications as being of the “low-hanging fruit variety58” and concludes that:
“[T]he subject matter has broadened. In the 1960s and 1970s, people wrote about technology -- code and software engineering practices. Starting in the 1980s, people began to write about software as an economic activity. [...] In the 1990s, especially, we began to see books that set software in a much broader institutional, social, or political setting. [...] It is only in the past 10 years that scholars also began to look at applications. [...] Thus, over time, software history has evolved from narrow technical studies, through supply-side and economic studies, to broad studies of applications.”
Initially the paper did not result in much debate. It was only when Donald Knuth, famous computer scientist and strong advocate of the history of computing, publicly expressed his feelings about the paper on several occasions, that the community of historians of computing started a serious discussion. During his Kailath lecture at Stanford University titled “Let's not dumb down the history of computing” (2014), Knuth explained that: “when I was reading [the] page [explaining the table] I broke down and started to cry and I finished reading it only with great difficulty because tears had made my glasses wet”. Addressing Campbell-Kelly in his talk Knuth said:
“Do you not see any blind spots in your outlook when your table 1 shows 68 % class T articles in the first 20 years and 0 % class T in the last 5 years? And then you say the table shows how the subject matter has broadened. It has not broadened it has totally shifted. All we get nowadays is dumbed down [...] Thank Goodness historians of mathematics have not [....] entirely abandonened writing articles that contain formulas or explain scientific ideas rather than just sticking to things like the strategies a mathematician has used to get into academy or something.[...] I'm sure that business histories are as difficult to write as technical histories and they are no doubt also as valuable to business man as technical histories are valuable to technicians. But you seem to be celebrating the fact that nobody writes technical CS history at all anymore. When you speak of obvious holes you are thinking of obvious holes in business history and you mention the video game industry for example [...] The lack of anything even close to describing these techniques [invented in the video game industry] and how they were discovered and under what constraints they were discovered seems to be a much more obvious hole but you show no indication even to admit its existence.”
Knuth's talk was picked up by Thomas Haigh who initiated a vivid internal discussion on the SIGCIS mailing list. Haigh eventually published his take on the discussion in a Viewpoint written for the reputed computer science journal Communications of the ACM.
angela has noticed that, every time she gets physically close to siebren, the tips of his ears turn pink. so, she gradually inches her way into his space (and his heart)