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#she said she was an atari kid not a nintendo kid
i-am-brandon · 8 months
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My life’s story chapter 3
We liked the Pokémon card’s but we didn’t know which Pokémon card’s we wanted. So younger me said the shiny card’s me and all my younger friend’s agreed. I used to go to a day care place, there was a married couple named Bob and Elaine, Bob liked bear stuff, and Elaine liked dolls, I used to sleep over at there house sometimes nothing bad happened, but they had me sleep in the doll room and this 1 doll scared me I don’t know if it had red eyes, but nothing bad happened, but also they had a teddy bear with a dolls face that scared me too, Bob and Elaine used to make me Mac n cheese, but not just any Mac n cheese they made deluxe Mac n cheese, that was good stuff, Bob and Elaine also had a Super Nintendo, I definitely played a Mario game on the Super Nintendo, it might of been called called super mario all stars, this was a Mario game that let you play more than 1 Mario game, Mario is I think an Italian plumber who saves the princess from the evil dinosaur named bowser. People may or may not like it you mostly jump in the game, you may or may not like the game, street sharks was 1 of the coolest toys I had, street sharks was a cartoon show about crime fighting half man half sharks, street sharks was a 90’s cartoon it was trying to be as popular as teenage mutant ninja turtles it did not succeed in doing so, the year was 1994, people nowadays might want to spend $200 on street shark toys in the box they came in for 90’s nostalgia, it was a Mattel toy maybe, as a kid I liked sharks and dinosaurs, super soakers it was a popular toy in the 90’s it’s a water gun it shoots water at people and people were into it I guess, super soakers made a company a billion dollars, mighty morphin’ power rangers made a billion dollars, 1 year my dad bought me the red power ranger costume, and he was the leader of the mighty morphin’ power rangers, but the red power ranger was not my favorite power ranger it was the green one for some reason he was the only guy character with a date, so I used to have a crush on the pink power ranger because she fits a shallow criteria, so I mean the red power ranger isn’t bad but now that I think about he didn’t have a date that sounds bad but accurate to my life because I also don’t have a date and my life is pretty much being single for 30 years and I’m still single so I guess I am kind of like the red power ranger but that doesn’t sound good, bop it, pull it, twist it I had that toy, bop it extreme I think I had that toy too, Mattel helped out Sega a company that succeeded when Atari had to pay 22 million to get the rights to E.T. , they had to pay 22 million to make an E.T. Video game was 1 of the worst selling games, in it you play as E.T. And that part isn’t bad but in the game you fall into holes E.T’s neck goes upward out of the holes and you get chased by someone who wants to kill you but also you have no way to defend yourself that sounds bad but the angry video game nerd talked about it in a positive way but if you don’t know how to play this game they made it confusing to know how to play it the right way, so without knowing how to play it the right way, some say it’s 1 of the worst games ever made, how bad is it, it was said that several E.T. Games were buried in New Mexico so that they would never be found. That game existed in 1983, Atari lost $563 million on this game so yeah it was 1 of the worst selling games probably of all time but for sure the 1980’s. Mattel helped out Sega, so I thought was positive because they succeeded kind of when video games weren’t succeeding, Sega made a cute little hedgehog that was blue and he was the fastest hedgehog alive and he’s the mascot of Sega, he’s a positive symbol of succeeding when a lot of video game companies didn’t succeed like Atari. Pokémon the year of that was 1996.
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clownkiwi · 3 years
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man, its been a while since we had an original game system that wasnt from a recognizable brand
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moonbaby26 · 3 years
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Title: Sleepover
Pairing: Peter Maximoff x Reader
Summary: Continuation from previous chapter. After getting Peter back to his house in D.C., he asks you to spend the night. You want to, but you’re also worried about what his mother and his twin sister Wanda may really think of you. As you and Peter get a little more time alone, you also wonder how far you’re ready to go yourself.
Warnings: Nothing more than kissing really in this chapter. Bit of awkwardness from Reader though not knowing what they really want or how to go about it yet.
Chapters: Previous Chapter | Next Chapter
Taglist: @drikawinchester , @n0obmaster69 , @alexloveskili , @bluesprings18 , @weakmoony-stuff , @slytherinsi-mp , @wintwrsoldiwr , @tommy-braccoli , @amourtentiaa , @cringingmemeries , @bi-panicatthe-disco , @himbos-are-my-lifeblood , @simp4mcuwomen , @ikkleroniekins , @cowboyenorgy , @the-chaotic-cow
My Masterlist
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“Anyway, can we argue inside at least? (Y/N) promised to call Xavier when we got here.” Peter piped up, trying to shuffle away from his mother at last.
At the sudden sound of your name though, you felt an added bit of nervousness. You also made eye contact with Peter’s mother for the very first time then, as if she’d only just realized you were there.
Peter’s sister Wanda was also looking back at you with question in her face as well at the reveal of your name. But you said nothing yet, just walking up to hand Peter his crutches.
You purposefully busied yourself turning right back around too, getting that jacket he’d stolen on the plane out from the back of the car as well for him. The sunglasses he already had still on top of his head.
So then, the only other things left in the car were the meager amount of clothes you’d bought for yourself. Which you didn’t need right now as you walked back to the others, carrying his jacket. But really pretty unsure yourself if you were even going to be invited inside for long at all.
“Come on, I’ll show you where the phone is,” Peter spoke again though, either oblivious to the increasing awkwardness for everyone else or just ignoring it entirely as he motioned for you to follow him back up the steps and through the still open front door.
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As you were unfolding the little piece of paper with the motel address and phone number from out of your pocket, you tried to concentrate on the task at hand. The corded phone was propped against your shoulder to rest against your ear, you now standing there in the Maximoffs’ small kitchen. But even as you started to dial the numbers, half your attention was still on whatever Peter was now rapidly saying to his family.
“Yeah, (Y/N) goes to that school. You know I just went there to go ask about Dad since they know him. But then there’s this explosion, and I had to pull everybody out. And all the sudden this mutant god is apparently attacking the world and he took Xavier. But then the government shows up like dolts thinking Xavier’s doing it instead. And they take us to question us, but they’ve got some evil experiment shit going on in there too-”
He only took the smallest breath, continuing at that accelerated pace. “And they had that other guy, remember him, Mom? Logan? Anyway, so he breaks out and wrecks the place, so we get out and I get (Y/N), then we find out where Xavier is so we go to get him. We’re in Egypt and we all fight and that god dude breaks my leg. But he’s trying to make Dad help him, but Dad turns on him and-”
“Hello?” You heard someone on the other end of the line finally answer at the motel. You could still hear Peter rattling on excitedly behind you though, your name peppered into his story several more times as you just answered back on the phone.
“Hi, is there a Charles Xavier checked in there? I need to ring his room please.”
There was a long pause where you could only keep standing there, just looking at the kitchen wall and the bit of older panelling that covered it before the phone finally started ringing again.
Peter was now already talking about the aircraft carrier and your stay there by the time you heard the receiver pick up again.
“This is Charles.”
“Hi…hey, it’s me.” You answered with some relief.
You could hear the quick recognition in the Professor’s own voice as you didn’t have to say your name before he gladly responded. “Ah, good. You made it with no trouble then? We checked in here a while ago. I’m in room 104 if you’d need to call back. Are you leaving now to drive back?”
You tried to commit the room number to memory even as you were already replying. “Yeah, it wasn’t a bad drive. We just got here a minute ago. I-”
“Yo, Prof.!” Peter interjected, surprisingly at your side abruptly, also speaking into the phone then. “We’re barely in the door. I was going to show (Y/N) around a bit. That cool? Pretty jet lagged anyway. Probably be safer to crash on the couch tonight and have (Y/N) head your way in the morning, right?”
You blinked, for one thing not even having heard Peter stop talking to his family. But two, he was really saying you should sleep here? Not just joking around anymore? Could he even decide that on his own?
You felt frozen in that moment, not wanting to look back towards the kitchen at all and whatever surprised expressions his mother and sister may now also have on their faces.
The pause on the other end of the line was very noticeable as well before Xavier eventually continued. Peter shimmied even closer to you so he could also put his ear almost against the phone as you turned it slightly for him.
“Peter, I appreciate you looking out for everyone’s best interests and safety,” The Professor answered then, but with that tone which said he clearly doubted that was the speedster’s true or only reasoning. “But I would think that’d be more for your mother to-”
“Mom!” Peter turned his head back, rather loud in your ear as you flinched a little. “Can (Y/N) sleep on the couch? I mean you hate it when Wanda drives late by herself. Same thing right? It’s a long drive back to New York. What self respecting mom is just going to throw anybody’s kid out into the night like that, huh?”
You were tired, yes. It’d already been a very long day of traveling. But you weren’t that helpless. You were pretty sure you’d be fine. This was so weird though. Standing here in silence while someone else bargained for you. Was he really just trying to extend your time together however he could?
“I don’t care, Peter.” You just heard a rather exasperated answer though from Magda after another moment. “You’re going to do whatever you want anyway. Why even ask me anymore?”
The tension from their argument in the driveway clearly remained, or maybe this was how it always was between them? You couldn’t know yet, just caught in the middle it seemed as Peter only took that as good enough, talking back into the phone quickly, “Mom says it’s cool.”
You heard a sigh on the other end, and Xavier replied, “You’re old enough, I don’t have much say myself. But do call me again when you are leaving so we know when you’re back on the road, agreed?”
“Yes.” You said, pulling the phone more back to you then. “I’ll definitely let you know. Please tell the others I’m okay. I’ll see you all soon.”
After that, you and the Professor both told each other goodnight, and that was it. You hung the phone back up, but not yet sure what you’d really gotten yourself into as you glanced back at Peter. Peter who was now outright grinning from ear to ear.
“So…Chuck Norris or Bruce Lee? Movie night?” He asked you.
But what else could you do? You didn’t mind getting the chance at a little more time together of course. You just weren’t sure about how much anyone else actually wanted you here in this house tonight.
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Not long after, whatever deeper discussions still loomed in the air about Peter’s choices of chasing his estranged father straight into a near death experience with a genocidal mutant god appeared shelved. At least for now anyway.
You’d seen Magda grab some sort of drink. Resigning herself to an armchair and the living room television as she seemed to ignore you all then, even as Peter remained almost bubbly while the two of you started down the basement stairs to his room.
You really hadn’t seen where Wanda had gone, but Peter just kept talking. So your focus only returned to him as you both cleared the last step at the bottom of the staircase. You behind him as you carried his crutches, then handing them back to him as you entered the room.
“And voila, man cave de Pietro!” He announced, waving an arm out towards the space.
You weren’t sure why you’d expected something smaller either. Of course most basements sprawled out to take up near the whole bottom footprint of a house. But this was still large to you, and clearly well used.
There were things everywhere. More than just a room obviously. No, this was his life, his hideaway. The more you looked, the more things you saw. Bicycles, guitars, comic books, band posters, all pieces of his hobbies and likes scattered about.
But there was furniture as well. A little table, some chairs, was this always where he ate too? There was a big sectional couch, the cushions indented a little like he may have a favorite spot there.
You didn’t miss the expensive looking television as well, and the VHS player. All the tapes, and the nintendo and the atari, the record player, a stereo, and boxes of games, cassettes, and music records.
And his bed was near in the center of it all, much wider than one person should need and almost right on the ground as he just fell back onto it sending a noticeable wave across the sheets. A waterbed clearly. But you just laughed a little, still a bit amazed. “You really do live here in the true sense of the word don’t you?”
“Hey, I make do. Home sweet home.” He smirked, but also raised an eyebrow at you not long after. “So you didn’t even notice the table back there did you?”
At his words you did look back over your shoulder with a little confusion. But you started to smile as soon as you realized what he was talking about. An air hockey table back around the corner. Some clutter on top of it like it hadn’t been used in a while, but it was clear he remembered your arcade favorites to point it out like he was.
“I figured I’d try to keep that a surprise until now…you know, since our arcade date might be a little postponed for the moment. So uh, surprise?” He said, laying back on his bed as he put his arms behind his head, still watching you.
“I did see the Ms. Pac-Man.” You replied, motioning to the more obvious machine right against the wall. No wonder he’d said he was pretty good at that one.
“Yeah, I used to have Pong too. Wore it out though. And got tired of trying to find parts to fix it.”
“Oh, I could see that happening.” Sure, he probably played everything with a little super speed. Though imagining him somehow ‘shoplifting’ a whole arcade machine whenever he needed another one was a bit interesting. How did that even work?
“So, uh…you want me to put a movie on for real? I was trying to get us out of that kitchen before Mom went off again. But we can do whatever. You know…whatever you want?” He spoke, albeit maybe a little oddly as you glanced to him again.
He almost sounded a touch nervous with those last words? The slight change in tone was enough for you to catch anyway as you did walk over to the bed regardless before sitting down on the edge of it beside him.
But it was strange here, the more you considered everything. It was hard to explain really. Because how many countless times had you sat in your friends’ rooms at the mansion? Guys or girls, just talking or playing games or whatever. Just hanging out as you supposed most all people your age did. But there was never anything weird, never anything uncomfortable.
It could even be late at night sometimes, some of you only half dressed in your sleep shirts or pajamas and no one thought anything about it. Because you just knew back then that no one thought of you as anything but a friend too.
But with Peter…being here now, you were suddenly acutely aware that you were sitting on his bed. In his room, as he seemed to be waiting for some sort of guidance from you as well. Was that why he sounded nervous?
Yet had Crystal ever been here too you wondered. Sitting just where you were sitting now? And why would you think of such a stupid thing in this very moment?
“Hey.” Peter said gently, causing you to look down as you felt his fingers graze your wrist after he moved his arm to reach out.
You smiled a little at the contact, but still felt kind of foolish. There was no point in trying to play it cool though as you confessed the current reason for your own awkwardness at least. “I guess I just didn’t expect to be in anybody’s room like this. It’s not bad, it’s just…”
“Different?” He asked, helping you out a little to your surprise.
“Yeah.” You answered simply. But you could see as another emotion seemed to pass briefly through his expression, furthering your bit of confusion.
Was that guilt on his face?
And he spoke a little abruptly, with that rarer more serious tone emerging even though the words came fairly quick. “You know I was still just giving you a hard time right? I’m cool going as slow as we need. Despite being the fastest dude alive and all, I don’t have to be the fastest guy in bed. That’d royally suck actually. For both of us. So don’t feel like there are some sort of rules here. Like, you do not have to do anything you don’t want to do.”
You blinked, those words not what you were expecting. But it wasn’t bad at all the more you got to consider them. Was he really so worried that you may think he was trying to get something from you here that you weren’t yet ready to give?
Honestly, you didn’t even know yourself what you were ready for though. “Really, it’s okay.” You replied truthfully. “I’m not uncomfortable. I think I’m still in disbelief is all. I never would have thought this is how my summer would start this year. Never in a million years.”
He sat up, smiling again then with his normal tone bouncing back fairly easily. “And I am totally coming over for a pool party, as soon as this damned cast is off. I mean I’m white as shit so people may have to avert their eyes. But we would totally wreck the others in some volleyball or something. I know we would. As long as Jean doesn’t cheat with the telekinesis crap. I could do some whirlpools too you know, knock ‘em off their feet.”
“Sounds safe.” You said, laughing at the image. Maybe living in some random motel for the foreseeable future wouldn’t be so bad after all?
He chuckled in return, but was cut off by another voice just before he started to speak again.
“Knock knock.”
You both looked up toward the stairs as you first saw a pair of black boots coming down them. Black boots, old jeans, and a dark red t-shirt.
Peter called back, straightening up a little more at the sight. “Hey, sis. Fun run out upstairs with Mom and Dynasty on the tube or what?”
“Well, it was an Alexis and Dominique Deveraux battle episode, actually.” Wanda answered a little regretfully.
“Aw, your favorite catfight duo! Why the exit then?” Peter questioned in return.
She gave Peter a slight accusatory look. “Well, you got Mom in a mood and she wanted to talk about my school next. She wanted to and I didn’t. Simple as that.”
“Well…actually I thought you’d still be at your dorm too really. Not that I’m complaining. Haven’t seen you in forever. Your classes get cancelled?” He asked.
“Well, when the metal roof got pulled off the main assembly hall, I think they decided to err on the side of caution.” She responded, rather deadpan.
“Understandable. You think you’ll still go back in the fall?” Peter questioned anyway.
“Don’t know. I haven’t really liked anything about that college yet. But I said I didn’t want to talk about it remember?” Her tone wasn’t cold to him, but still rather final.
He clearly wasn’t as intimidated by her as you were though as he didn’t miss a beat. “Well how about a movie with us? Me and (Y/N) were about to pick something.”
How true that statement was on Peter’s part, you weren’t really sure. But you still said nothing as Wanda just moved to sit on the other edge of the bed, almost as far from you as could be you noted. But Peter still between the both of you as she looked unimpressed. “Can it be something a little less bloody than your usual at least?”
He scoffed, teasing back. “Well I don’t keep your Bewitched and I Dream of Jeannie box sets down here you know.”
“Oh shut up.” Wanda retorted, but it was the first time you’d seen her really smirk. Though the siblings were clearly very different, that expression was also a brief resemblance you couldn’t miss.
“Wanda’s a bit of a sitcom connoisseur.” Peter commented for your benefit.
You took the chance to make eye contact with her at that, thinking that might be your in to finally start a real conversation. But she only looked away. If Wanda was unfriendly with strangers period, or actually just disliked you specifically, it was hard to know yet.
“Just pick something.” She finally replied to Peter though. “If I go back through the living room to try to go to my room right now, Mom’s just going to try and start an interrogation again.”
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Hours later
“Hey, you keep moving around. Do you want a pillow?” Peter’s voice drifted from above.
You were pretty disoriented, for one strange moment just staring up at him and clueless to where you even were before your senses returned a little.
The sunlight was gone then. The only real light flickering from the television nearby that was now on some movie you didn’t remember the name of as you sat back up a little on his bed. Was this the third movie he’d put in? You hadn’t lasted very long at all had you?
“I can get on the couch,” You offered, awake enough then to at least remember his mother and sister were still around here somewhere. Though, when had Wanda left? You didn’t see her anymore and you didn’t even know what time it was.
“Seems kind of unnecessary,” Peter replied, in a quieter tone that caught your attention as you paused.
Was he inferring that you should just get under the blankets right here? With him? But sharing the bunk on the aircraft carrier wasn’t the same as being in his literal bed. Here in his family’s home where they already seemed to be rather distant with you at best.
They didn’t know you here. You had to remind yourself of that. They couldn’t know you didn’t spend the night at boys’ houses as habit. You didn’t get in their beds with them upon just meeting. Honestly, you couldn’t even remember the last time you’d slept somewhere besides the now destroyed mansion.
“Peter…” You didn’t know how to convey that concern really. You did want Magda and Wanda to like you eventually if you were being honest. You wanted them to understand. But you wanted Peter to understand too. Even though he’d said he was fine taking things as slow as you wanted, you felt it would still be all too easy to make him feel rejected without meaning to if you weren’t careful.
“I mean, we could both fit on my couch down here too,” He added, so close then that you were sure he was waiting for you to cross the rest of the small distance and kiss him.
And how could staring at each other in the dark, with the muffled sounds of some badly dubbed kung fu movie in the background now be bordering on romantic for you? Somewhere in the back of your mind you did think of all those stereotypical movie scenes all of the sudden. Two young people just in their own world, oblivious to all else.
“I don’t know if I’ve made the best impression on your family yet.” You tried to explain. “If I’m still in this bed with you the next time one of them comes down here…there is no way they’re going to believe we only watched movies and slept tonight.”
He tilted his head a little, yet already smiling. “And you assume they think someone like you would be that physically attracted to someone that looks and acts like me?”
“I do…and I am.” You answered though. Not trying to lead him on, but unable to help yourself either then as you did close that small distance to kiss him. You still disliked anytime he made those comments about somehow being underserving. He was far from it.
The little bit of tension you felt in return told you he was surprised too, but that quickly faded of course as he only pressed into it to kiss you back.
You had no intention of going too far or taking advantage of his family’s allowing you to stay here tonight however. It wouldn’t be right.
But you were still young as well, and it’d be a lie to say it didn’t feel good as he touched your face and your own hand moved onto his chest. It was something too how quickly the heat rose inside you. You could feel the outline of his body through his shirt as your hand trailed down.
He was warm, his abdomen firm against your moving hand. You kissed him harder actually as his own hand moved back behind your neck. But you needed to stop soon, either that or he needed to wear thicker clothing as your hand wandered further.
It was him that surprised you to finally pull back first though. Yet smiling at you again as he kept his face close.
Your breathing had already changed a little as you looked back to him before he glanced down. He raised an eyebrow at your hand now resting on the waistband of his shorts.
Realizing what he was looking at, you pulled your hand away, apologizing reflexively. “Sorry, I wasn’t trying to…” Your mind fumbled a little. Your hand had just been running down. There was no real intent behind it, despite how it looked.
“You’re so funny. Seriously.” He said in that slight tone of amusement though. “Jumping out a plane one day, ready to sacrifice yourself samurai warrior style for your buddies, brave as shit.” He tilted his head, before then enclosing his hand around yours that you’d just pulled back. “But here you get flustered? I’m just a guy, (Y/N). Total nobody. There’s nothing to apologize for. Though I still don’t get it at all. I mean, why you like me like you do.”
“But you admit it then at least?” You tried to counter back, instead of arguing against his very real point that a new relationship could be more intimidating to you than a battlefield. “You admit that I like you. Instead of just telling me I’m making a mistake?”
“Yeah, I mean I guess even I can’t really make up a story of why you’d choose to drive all the way back to New York by yourself instead of bringing one of your friends here with you…unless you really wanted to be one on one with me.” But he just smirked once more, leaning in again to steal a quick additional kiss before pulling back away. “Guess you’re just that nuts.”
“Thanks.” You joked back.
“Takes one to know one.” He answered tauntingly, then sliding off the bed a little awkwardly as he put his feet back on the floor, albeit trying to only put weight on his good leg.
He didn’t have to go far though to reach a nearby closet, pulling a large blanket from it. He wadded it up a little, then tossing it to you. “Since you’re being modest though, you can sleep with Optimus Prime and Megatron tonight. But here, take one of my pillows too.”
In the dark, you couldn’t really make out what was on the blanket. Some sort of characters. You’d just have to take his word on it being Transformers before you caught the pillow that he threw to you next.
“As far as which couch you sleep on, your call. But Wanda always gets up, classic insomniac. I don’t think you want to tempt her with the opportunity to peek into your head if you stay in the living room. She hasn’t met you for real yet and probably still wants the background deets on you.”
“She’s another psychic?” At first you couldn’t remember if he’d already told you that or not. But no, you definitely would have recalled that. Yet maybe this was better? You wouldn’t have to prove anything if she could just see the truth in your mind of how you felt for her brother.
But Peter waved his hand in a ‘so-so’ type gesture. “I don’t think labels really work well with my sister. Yeah, she can get in people’s heads. But she’s not like your friends. She’s her own deal. It’s different. There’s a lot more that she can do. I’m just saying I wouldn’t advise messing with her is all.”
Whatever concerned look you must have given then was enough for him to quickly continue though, “But I’ll work on her the whole time while you’re back in New York. She just doesn’t know you yet. It’ll be fine!”
“Uh huh.” You said, not so confidently. “Guess I’m sleeping on this couch then.”
“A wise choice I think.”
“Of course, you could just be saying all this to get me scared enough to stay down here.”
“Oh, it’s both of course.” He smiled, watching you lay down on the couch even as he got into his bed. “And if you get cold, babe. I’m just a few feet away you know.”
Even from here, you were pretty sure he winked at you as you wrapped yourself up in that blanket he’d given you and stretched out on his couch. “If I go over there, I’m not coming back over here and I know it.”
“Or I could come over there,” he offered, only half jokingly of course.
But you just laid your head on the pillow, knowing you were trying to do the right thing at least. “Not enough room for your leg. You’d be uncomfortable.”
“If you say so, killjoy.”
You only smiled. “Goodnight, Peter.”
“Night, Glo-Worm.” He responded happily.
“Ugh,” You’d hoped he’d forgotten that by now, but apparently not. “Really have to fix that. There’s got to be a better codename for me.”
“Well we can’t all be Quicksilver. Sorry, I called dibs.”
“And we can’t all choose our nicknames out of a department store display case either.” You retorted.
“Ouch. Touché.”
He didn’t tease you anymore after that, but you could still feel his gaze on you as you closed your eyes again not long after. He was close enough that you also felt safe, even here in this new environment.
It was going to be hard to leave tomorrow, that much was certain. But at least you’d also know what you’d have to look forward to as soon as his cast was off again.
Maybe the next time you two fell asleep under the same roof, it’d be in a more neutral territory where you wouldn’t have to worry about his mother or sister’s judgement. Then you could hold him just like you wanted to. And it would be well worth the wait.
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(Continued in next chapter here)
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Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game M.U.L.E., one of the first influential multiplayer video games, and 1984's The Seven Cities of Gold.
In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Bunten as the 10th inductee into its Hall of Fame.
Bunten was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Bunten's family didn't always have enough money to make ends meet, so Bunten took a job at a pharmacy. She also held a leadership role with the Boy Scouts.
According to Bunten, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent together that weren’t totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize.”
While attending the University of Arkansas, she opened up her own bike shop called Highroller Cyclerie. Bunten acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. After she graduated from college, she was employed by the National Science Foundation, where she created urban models before starting a job at a video game company.
In 1978, Bunten sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.
After producing three titles for SSI, Bunten, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales - 30,000 units - were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel Time Enough for Love by Robert A. Heinlein.
Along with the success of M.U.L.E., Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroat$. Throughout her career, she was involved in the creation of 12 games, 10 of which revolved around multiplayer compatibility. The only two which didn't have a multiplayer focus were Seven Cities of Gold and Heart of Africa.
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after fellow Ozark Softscape partners balked at the idea, Bunten followed with The Seven Cities of Gold, which proved popular because of its simplicity. By the time the continent data were stored in the computer's memory, there was little left for fancy graphics or complex gameplay - the game had only five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dial-up modem.  Modem Wars was ahead of its time, as few people in the late 1980s had modems in their homes.
Bunten departed EA for MicroProse. Allegedly, Trip Hawkins, CEO of EA, did not feel that pushing production of games onto a cartridge based system was a good idea. The shift was important to Bunten, as computer games had previously been distributed on floppy discs, and a changeover to a cartridge system would allow games to be played on Nintendo systems. This was a significant factor in her decision to leave. She then developed a computer version of the board game Axis and Allies, which became 1990's Command HQ, a modem/network grand strategy wargame. Bunten's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that, "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
A port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. In 1997, Bunten shifted focus to multiplayer games over the Internet with Warsport, a remake of Modem Wars that debuted on the MPlayer.com game network.
Less than a year after the release of Warsport, Bunten was diagnosed with lung cancer presumably related to years of heavy smoking. She died on July 3, 1998. At the time, she was working on the design of an Internet version of M.U.L.E..
The game's primary premise consisted of players playing with and against one another to establish total control over a planet. The name of the game stands for Multiple Use Labor Element. The game was originally made for the Atari 400 and Atari 800 but was later developed to be compatible with the Commodore 64, NES, and IBM pcjr. The game has a maximum of four players. Players are given different options and choices, and are allowed to create their colony the way they see fit. This can be done by changing races and giving respective colonies different advantages that will impact the way the game is played and determined later on down the line.
Ultimately there are two ways in which players can win the game. The first way is by having the most amount of money out of all four players, and the second way is by being able to survive the colony itself. The game focuses heavily on going out and retrieving resources that can be used to benefit their character. Items such as food, energy, and crystite are some of a number of in-game items that players are able to retrieve and use to better themselves. In order for a player to be able to access these items, they will first have to have access to a M.U.L.E. The acquisition of these items has a direct reflection on what the player will be allowed to do. For example, if a player doesn't have enough food, they will have less time during their turn.
The Seven Cities of Gold was originally intended to be another multiplayer game. It was originally a single player format, focused heavily on having the players travel around the map and collect items to help them strengthen their colony. Once they felt as though they had a solid colony, the players could battle each other to see who could overtake who After much consideration, Ozark Software came to the conclusion that this would not be doable. Instead, they went with a formula that had the game focus solely on developing a colony.
Ozark Softscape was a computer game development team consisting initially of Danielle Bunten, her brother Bill Bunten, Jim Rushing, and Alan Watson. Ozark was run out of Bunten's basement. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles. Ozark Softscape had a publishing deal with Electronic Arts for several of its groundbreaking games. In the early 1990s, Ozark Softscape left its partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo Entertainment System. It began a partnership with MicroProse to produce two more titles: Command HQ and Global Conquest. A dispute occurred over creating a follow-up to M.U.L.E. with Sega in 1993, and the company dissolved. The employees of Ozark Softscape moved to different areas of the software industry. 
Bunten was married three times. Bunten had three children, one daughter and two sons. After a third divorce, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent sex reassignment surgery in November 1992 and afterward kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
After her transition in fall 1992, Bunten stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after transitioning she was not as good at video game development as she had previously been, stating "So, I'm a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten's. For one thing, I'm not as good a programmer as he was." On July 3, 1998, Berry died of lung cancer.
Wheeler Dealers (1978)
Cartels & Cutthroats (1981)
Computer Quarterback (1981)
Cytron Masters (1982)
M.U.L.E. (1983)
The Seven Cities of Gold (1984)
Heart of Africa (1985)
Robot Rascals (1986)
Modem Wars (1988)
Command HQ (1990)
Global Conquest (1992)
Warsport (1997)
Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.
In 2000, Will Wright dedicated his blockbuster hit The Sims to Bunten's memory. In 2007, the Academy of Interactive Arts & Sciences chose Bunten to be inducted into its Hall of Fame. Sid Meier, the mastermind behind the video game series Civilization, inducted her at the Hard Rock Hotel in Las Vegas.
Bunten was a true pioneer for the video game industry, especially its multiplayer aspect of it. She is regarded by many as one of the best designers to ever grace the video game industry. Her success has even led people to make the claim that the work she did with games like M.U.L.E and Seven Cities of Gold was the inspiration behind highly successful modern multiplayer games like World of Warcraft.
Bunten was known as someone who was very easy to talk to. If someone recognized her in public, she would be more than delighted to have a conversation with them.
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paragonrobits · 3 years
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a friend asked me to give a shot at doing an entry in this tier list they linked me to, of the video games inducted into the World Video Game Hall of Fame since 2015, and I opted to give it a shot!
My rankings are generally biased towards games I personally enjoy playing, though I will give some commentary on their historic relevance:
S-Rank
Super Mario Bros: The game that repopularized video games in the US, that arguably began the entire platforming video game genre and all its imitators and spin-offs, that spawned a new generation of video games after the Atari Crash in the US, and still a DAMN FUN game in its own right! I simply had to put this at the top ranking. After the disillusionment caused by Atari’s failures, this game brought home consoles back in a big way to the US. 
World of Warcraft: Now, I’m not much for MMORPGs. Nevertheless, I’ve followed the lore and general information in the Warcraft setting for years now, and a couple years back, my brother asked me to play it with him. I had a ton of fun, honestly! Playing a goblin mage, I believe. WoW is notable for being THE MMORPG, and still going strong. Admittedly, nowadays many games do what it does better, and the time when it was dominant as THE single game to play is past, but it was still an enjoyable experience and I really have to like how sincere the game is about its aesthetics and campy vibe. Given that the entire setting is reputedly a reskin of a Warhammer Fantasy Battle video game that went south, it’s cheery and colorful, morally gray tone is... an interesting complication in its history. (Also, HORDE. I STAN THE HORDE VERY HARD.)
The Sims: A bit of history; I did not play this game as enthusiastically as a kid as my sister and mom did. We ALL spammed the hell out of the Rosebud cheat, though; not until recent times did I actually wind up playing the game properly, when the most recent iteration of the series was free for a while. My mom didn’t care to play the game, she just liked building houses. In any case, while my attention drifted from the game now and then, I always am fascinated by the actual gameplay of caring for your simulated humans, and the way you don’t actually control them directly. This sort of hands off experience is actually a bit similar to the ‘dungeon simulator’ genre, and while the game is notorious for enabling cruelty (something I never saw the appeal of!), it’s a surprisingly wholesome experience, and it can’t be understated how unique this gameplay was at the time.
Legend of Zelda: It’s actually rather interesting how different OG Zelda is from modern games. Not just the top down perspective (which DOES pop up, now and then); the game is non-linear and allows you to go to any dungeon at any point, completing the game at your leisure, and the story is extremely barebones compared to what we may be used to. It’s quite a far cry from the linear gameplay of gradually collecting tools and working through plots that the games are known for. Breath of the Wild is, in fact, a return to form rather than an upheaval of the formula. I’ll also admit that I have a lot of affection for the gameplay of this one, as well as Link To The Past.
Donkey Kong: When you’re talking old school, as far as what you might call the modern generation of games goes (which is to say, the games that resurged after the Atari Crash), it’s hard to go wrong with Donkey Kong. It’s certainly notable for being a weird stage in Mario’s character and something that is generally ignored; it’s just strange thinking that at one point he was supposed to be abusive towards a pet ape that went in an innocent, well-meaning rampage! Personally this one kind of breaks a mold for my S-class rankings because while I like this one fine, I don’t like it THAT much; i mostly played it in the DK 64 game, and found it very difficult and that’s stuck with me. Still, I place it here for its momentous position in placing Nintendo on the map, with the influence and revolutionary technologies and gaming mechanics they would introduce, to this very day.
Pokemon Red/Blue: Hoo boy. HOO BOY it is honestly something of an oversight that I didn't immediately shove this beauty straight to the front of the S-line because good god I love this game. It's been years and years, long since I was but a whee Johnny playing a strange new game for the first time just because there was a cool turtle creature on the cover (because I was super into turtles back then), and I still love this game. Even with the improvements made to the formula since then (getting rid of HMs, the fixes and new types introduced since) there's still something lovable about this game, even as something as basic as the official artwork that just tugs my heartstrings. This game is highly notable for being an RPG that popularized the monster collecting/befriending gameplay (so far as I know), and as an autistic person, i really appreciate knowing the whole thing grew out of an autistic man's bug collection hobby from when he was a child. Pokemon is an absolute juggernaut of a media influence, and THIS is where it all began. It's first stage evolution, you might say. And not like a Magikarp or anything. This one's more like one of the starters... appropriately enough. Final Fantasy 7: This is probably a bit of a controversial take, but FF7 was not actually one of my favorite Final Fantasy entries back in the day. I never played much more of it than the beginning missions, as my cousin owned the machine in question, and I moved out before i could play it much. Final Fantasy 3 (in the US; it's more generally referred to as 6 now) was my favorite for a long, long time, and that game pioneered many of the traits that would be associated with 7: the epic story, the complex ensemble cast, though 7 really expanded on that basic idea, and previous games were hardly shabby in that regard. 9 is my favorite of the pre-10 era, with its extreme shake ups to the mechanics of the game. No; what makes 7 stand out is that it was a shift towards making Final Fantasy a constantly shifting, unique franchise where every entry was its own thing; it introduced 3D graphics with a fun and cartoony style mixed with a story that wouldn't be out of place in a cyberpunk story, and heralds Squaresoft (as it was called at the time) splitting off from Nintendo, with its censorship policies, and doing its own thing with Sony, with a great deal more freedom to write as they pleased. The party design also stands out, which each character having their own unique function in the party while the Materia concept allows a degree of modular skills to be installed, customizing them in ways that, in my opinion, the best entries in the franchise (on a gameplay level) would revisit. Colossal Cave Adventure: I'll be honest; I never played this game, and I don't believe it's particularly familiar to me at all. However, I chose it for this vaunted spot in S-rank because games of this nature, of text-based prompt and responses, are some of the most interesting things imaginable! Games like AI Dungeon are similar in some respects, and its impressive to think just how dang old this game is, and yet it managed to pull off basically being it's own DM. It has an interesting history; created by a man who worked on the precursor to the Internet, the game was made to connect with his daughter and was inspired by recent entries into Dungeons And Dragons, and later expanded upon by other programmers. It's notable that while Zork is the sort of game that would probably involve more immediate recognition (I actually mistook it for Zork at first, from the screenshot), this game was the first of its kind, and that always deserve some recognition. Minecraft: I absolutely LOVE Minecraft, and it's rightfully one of the most popular games, if not THE most popular game, of the last couple of decades, and it's interesting to think just how unconventional it is; the game is, effectively, a LEGO simulator, and as someone who honestly always wanted tons of LEGO sets as a kid but could never afford them consistently, there's something genuinely very appealing about Minecraft's basic set up. It's open approach and lack of a goal, just gameplay mechanics that encourage you to build and do as you please, makes for a very relaxing and unusual mentality not often seen in games until this point; it doesn't even have a storyline, it simply gives you a world to play around in. Of note, Minecraft's entry seems to have relevance towards video games becoming a cultural touchstone; Minecraft's visual aesthetic leans towards both blocky LEGOs and retro graphics, and certainly proves that games don't need to strive for hyper realistic graphics to be appealing. ----- A RANK Doom: I genuinely like Doom, a lot! I still have memories of replaying this game frequently, long before Doom 2016 and Eternal were glimmers; it's just genuinely very fun to play. That said, I feel that there's other games that are a bit more historically notable and while i like this game, not quite as much as other entries. But it cant be understated that this was THE first person shooter, and more to the point, was fundamental towards game design as we know it. Of note, it pioneered the idea of a game engine, which has had tremendous impact down the road in terms of making a flexible baseline system that latergames were programmed around. Additionally, the first three episodes being free, with the additional ones being purchased as part of the full game, this was, I think, the first demonstration of a demo. Back then, we called this shareware; a game which was free but had full features locked off, but otherwise you could play it however much you wanted. There's a REASON Doom winds up on more systems than Skyrim! Ultimately, while it's not one of my favorite games, it's impact on the business of gaming and the functions of game design cannot be overstated. Pac-Man: This game, is THE game that made video games a phenomenon and its worth thinking about that and how video games as a modern institituion can be drawn, however broadly, from Pac-Man's commercial success. I should note that while I've played this game extensively, it's not something I'm particularly good at; there's a LOT going on here and its a bit much for me to handle. That's probably a strength; there's a reason people had to fake their accomplishments and falsified high scores. It's worth noting that Pac-Man is a unique thing in that it has been rereleased many times over, and every generation has found it enjoyable and fun, unlike other games that set trends only to be lost out in the end. (Goldeneye, for instance!) The Oregon Trail: Like many other people I assume, I first played this game as something available on school computers. Purportedly made as an educational game to teach students about history, this game may be notable for, among other things, being an entry point towards the idea of resource management in video games (as well as being hellishly difficult, by the standards then, but that DOES illustrate a point, does it not?). It's also the oldest, most continuously available game ever made, even now being ported to smartphones, or so I hear! It seems to be a very early example of edutainment games, and a genuinely great one at that. It probably helps that a selling point is that it doesn't really mince around with its subject matter; anyone who's played this game knows that total party kill is the default assumption, as it was in life. Street Fighter and Mortal Kombat: I place these two together as I feel that they form a duo of sorts, and defined fighting games of my childhood and modern gaming experience; name a fighting game, from Injustice to something as deliberately different as Smash Bros, and it has SOME relation to these games, even if its in terms of doing something completely different. These games set a mold for fighting games! Among other things, both games feature iconic characters as a selling point, and to this day fighting games make their mark based on how signature their characters are. Mortal Kombat is of course an incredibly violent game (though very tame, by modern standards), and its fatalities and depicitons of violence sparked thought and arguments on what video games ought to be allowed to depict, for better or for worse. It's not implausible to suggest that the overly strict restrictions on what video games could depict go back to Mortal Kombat's fatalities, specifically (since there's far worse games predating it, though too graphically primitive to be obvious). Street Fighter, conversely, strikes me as having more characterization and depth, especially as far as fighting systems go; I find it hard to be interested in many fighting games now, if they don't offer as much depth as the likes of Street Fighter 2. Street Fighter stands out for innovating multiplayer play, initially in the arcade, and its not implausible to say that the likes of Smash Bros is a descendant of sorts of the specific mentality Street Fighter brought to the table. Consider also that it is STILL a mainstay in the remaining arcades and cabinets in service today! Tomb Raider: This is a game i legit liked back in the day, and there's some part of me that's sad that the platforming, puzzle solving and focus on exploration has not really made it back into the modern Tomb Raider series, last I checked. There's probably something interesting in that Lara Croft represents a bit of an intermediate period between platforming mascots and modern Edgy Protagonists; you know the ones. Balding white dudes with vague dad vibes, but this is not a slight on Lara; she definitely has a ton of personality, even just at a cover glance. This game had a strong focus on exploration, and that's honestly something I really like. Super Mario Kart: I'm going to be controversial here; complaints about the Blue Shell are kinda overrated. It's not that different from, say, a red shell hitting you from behind when you're close to the finish line. But, jokes and old 90s memes aside, this game has some interesting status in that it started the idea of making spin-off games in dramatically different contexts; Crash Team Racing and Sonic Drift, for example, are listened as similar games. On a franchise level, this began the trend of Mario becoming a truly flexible character who could do pretty much whatever was required of him, not just the original platforming games, and its possible his imitators never quite learned the same lesson. Though one wonders what Miyamoto might have thought if he'd known how many thinkpieces he would spawn with 'why does mario go-karting with Bowser when they're enemies?'. For my part, I favor the idea that the other games are in-universe fictions they're actors on and this is their actual dynamic, or that Mario is a relaxed dude who doesn't mind playing kart games with his foe. (I mean, he's not Ridley. Bowser's easy enough to get along with.) Animal Crossing: Again, I have to emphasize that I've never actually played this game, at least on a consistent basis (and by that, I mean I MIGHT have played it on the Gamecube, once, in the early 2000s), and have to speak from what I've seen of what it sparked. And I really do like the way it really codified the sub-genre of relaxed, open-ended games where the player is free to do as they like, without much stress or fear, which is something I think more games could stand to do. On my personal list of features that my ideal video game would have, Animal Crossing would definitely offer a few ideas. I am reminded of farming simulators, such as Harvest Moon or Stardew Valley; while they are different beasts entirely, there's a familiar sense of non-combat relaxation that's pleasant to see. Spacewar!: This machine is GODDAMN old, and like an old fogey predating modern humans, it deserves our respect. It's so old, it predates Pong. Supposedly created as part of predictative Cold War models, with an emphasis on emulating sci fi dogfights, producing a game that soon proved popular, for over a decade remainign the most popular game on computer systems, and a clumsy foray into arcade gaming (that didn't pan out, unfortunately) led to the creation of Pong by its creator, which is another story all its own! And Pong is directly responsible for the idea of the video game itself; this game launched the entire video game industry as we understand it! No small feat, indeed. ----
B RANKED Sonic The Hedgehog: I must state that I DO like this game, though not as much as later entires like Sonic 3 and Knuckles, or the Sonic Adventure series; the fast paced action seems a bit hobbled by the traps and need to be careful of surroundings, which would seem to run counter towards the whole idea of GOTTA GO FAST, y'know? But the game presents an interesting viewpoint on the nature of mascot gaming; created specifically, so it is said, as a rival to Mario, Sonic was designed as a mascot with attitude, and inspired a host of imitators; he's probably the only one to escape the 90s more or less intact, and this may have something to say about his flexibility, star power, and also the fact that he's a pretty mild character, all things considered. This game certainly has its place in gaming history, giving an important place in the console wars of yesteryear. Believe me, I was a kid in the 90s, Sonic was a HUGE deal. Space Invaders: This game is noted to have catapulted games into prominence by making them household, something outside of arcades, and it shows! An interesting detail of note is that supposedly, the Space Invaders were meant to all move at high speed, but this was either too hard to play against, or too costly on the processor; it was found that by making them speed up as they were defeated, it created an interesting set of challenge. You have to appreciate game history like that. In general, its success prompted Japanese companies to join the market, which would eventually produce what I imagine was a thriving, competitive market that would eventually get us Nintendo and it's own gamechangers down the road. Grant Theft Auto 3: I'm going to be honest with you. I don't much care for this sort of game. The Saints Row series, with its fundamental wackiness, is the kind of game I really DO like if I'm going for something like this, and GTA sort of leaning towards the 'cruel for fun and profit' gameplay is really unappealing for me. However, I'd be remiss if I didn't address this game, and what seems to come up is two things: the game's sheer freedom in its open world (which certainly pushed the bar for games of that nature, and has made it a byword for gamers screwing around in a game just to see what ridiculous things they could or couldn't do) and the infamous reputation from the mature aspects of the game. Personally, I'm not much for this game's take on maturity (if I wanted to discuss a game of that nature, I'd suggest, say, Spec Ops: The Line) but I really do appreciate what this game and its series did for the open world genre, and the sheer possibilities presented for letting you do what you wanted. King's Quest: I've never played this game, but I am a HUGE fan of the point and click genre (also known generally as the adventure game genre) that it spawned; without this game, there's no Monkey Island, no Sam and Max, no The Dig or Full Throttle, or Gabriel Knight. This game was similar to previous text-based games, with a text parser to input commands, but with the distinction of a graphical interface to move their character around, which would be the seed of later games such as the SCUMM engine of Monkey Island and other Lucasarts games (which, to me, ARE Adventure Gaming). The puzzles, comedic sensibilities, and interface innovations originated with this game, and codified those later adventure games i love so much. Starcraft: This is another one those list of 'games I should have already played by now'. I'm not much of an RTS person, barring forays with games such as Impossible Creatures, Warhammer 40k: Dawn of War, and more strange entries such as Brutal Legend, and I contend that the combat aspects of 4X games like Civilization DO count on some level; the specifics of troop movement and unit strengths/weaknesses are a bit beyond me, when you get to more complex stuff. Starcraft, reading between the lines, really introduced the idea of multiplayer culture especially for RTS, pioneered the Battle(dot)net system (which I mostly recall from Diablo, if I'm being honest!) as well as the idea of relative strengths and powers for individual factions so that they became characters in their own right. It's still a very popular online game, and that says SOMETHING. Also, I tend to use zerg rushes, so I would probably play Zerg. Probably. (There is much speculation on whether or not, like Warcraft being a failed Warhammer Fantasy game, if the same holds true for Starcraft and Warhammer 40k. I lean on the side of 'probably not'; the differences are too notable. The Zerg and Tyranids have some similarties, but that's probably because they're based on the same broad hive mind evil insect aggressor trope, and they have enough differences from there to be very distinct from one another. It's not like how OG Warcraft's orcs were very obviously warhammer orcs with less football hooliganism.) Bejeweled: This is a firm case of a game that I don't play, but I really have to respect its influence on gaming as a whole. Apparently it started as a match three-type game with a simplistic formula that proved wildly popular (perhaps making a point that simpler can be more effective, in game mechanics), with a truly explosive record of downloads; over 500 million, it seems. Thus its fair to say that this game set the precedent for casual games, which have become THE market. Regardless of your feelings on that genre, this one was a real game changer. (Pun intended, absolutely.) ----
C RANK Pong: "By most measures of popular impact, Pong launched the video game industry." This line alone saws it all, I think. It wasn't the first video game, but it was one of the more early ones, and its the one that really made video games and consoles successful, gaining widespread attention from the mainstream audience, as well as getting Atari recognition (for better or for worse, but perhaps that was just a development of being on top, so to speak; maye the console wars at least kept the big three honest). It also started the arcade revolution of games, and this humble game is essentially responsible for the entire state of video games as a concept, as we know it today. Halo: No disrespect to Halo, but it's just a game series I've never quite been able to get into. Those games are very hit and miss for me; games like Call of Duty, Battlefield, Gears of War and everything like that are just... hard for me to get into. It takes something specific like Borderlands or the Besthesda Fallout series, or something else, for me to get hooked, and Halo just doesn't do it for me! Nevertheless, I would be QUITE remiss if I simply dismissed it, and there's reasons for it to be inducted into the hall of fame barely three years into the hall of fame making inductees. Firstly, it was Microsoft's big entry into the console wars, and it must be said this was a MASSIVE upset and a completely unprecedented shift in the assumptions of the console wars back then; NO ONE expected microsoft to actually do this, let alone redefine gaming out of Sony and Nintendo's favor like that. At the time, PCs dominated FPS games, and Halo showed that consoles could do it just fine. It must also be said that it has a very intricate and complex system of lore, backstory and material that was quite distinctive for a new setting back in the day, and while I've seen people object to it's gameplay, I suspect that its with the benefit of hindsight; Halo offered an extremely unusual degree of freedom in achieving the goals set out for you. (Cortana also didn't deserve getting her name slapped onto that search assistant that eats up all your RAM.) Where In The World Is Carmen San Diego: Surprisignly enough, based on the article, this game was NOT an adaptation, but the source material of this character. This is where the fancy, mystery lady in the red coat started! Evidently this game was originally an edutainment game with a cops and robbers theme, and inspired by Colossal Cave Adventure from higher up on the list, and one must appreciate the effort that went into it. This one is ranked low, mostly because it didn't seem TOO notable to me. Honestly I'm surprised this is where Carmen Sandiego started. (And that she doesn't get enough credit as an iconic theatrical villain who won't go a step too far, but that's another rant.) -
D LIST
Here we are. The D LIST. The bottom of the sorting pile; the lowest of them all, the... well, the ones that I honestly don't necessarily dislike, but couldn't place higher for reasons of notability, personal interest, or perceived impact on the history of gaming. John Madden Football: Sports games, as a whole, really do NOT do it for me. I don't like real like sports at ALL (with, as a kid, a brief interest in boxing and that was just because they had gloves like Knuckles from Sonic the Hedgehog) so its hard for me to say that I find the history of this one all that compelling. Even so, there's some interesting elements in how this game was a sequel to a previous failed attempt, with a bold new attempt at a more arcade-style action game with a more dramatic take on the players, who would in turn be rated in different skill sets. The Madden series is STILL going so... it worked out pretty well, I'd say. (FUCKIN EA WAS BEHIND THIS ONE??? wow, EA is older than I thought.) Microsoft Flight Simulator: It's honestly a bit painful sorting this one so low, since I had many happy times as a wee Johnny playing this game back in the old days. I mean the OLD, old days. This was like, the days when Usenet was the preferred way for people to talk online. (Not me, though. I didn't talk to people, then. I was even less social than I am now, which is saying something!) All the same, I suppose that it was important to not crowd too many entries in a specific folder, and statistically, something had to keep getting knocked down, and in the end, I couldn't honestly say I still enjoyed this one enough to place it higher. Still, credit must be given where it is due; this game stands out for being an early foray into simulator gaming, showing a realistic depiction of actual flight. It has apparently been updated and rereleased many times since, which is impressive! Tetris: I like puzzles. So it might be surprising to hear this seminal game ranked so low; firstly, I like different KINDS of puzzles (like weird ones where you have to fling your sense of logic to the moon and back, or make use of gaming mechanics) and honestly this game is kind of stressful for me. You gotta keep an eye on a lot of different things flying around all at once, and constantly move things around, and that kind of attention and quick thinking does NOT come easily to me. All the same, I really have to admire how it was born from it's creator's pleasure in solving mathematical puzzles about sorting shapes into boxes, in a manner strangely remniscient of Satoshi's bug collecting that became Pokemon. Certainly the game's simplicity has proven a universally appealing thing, and may say something about the value of keeping it simple. Microsoft Solitaire: This game apparently became pay-to-get some time ago in recent computer generations, and let me tell, you, it was genuinely depressing to find that out. I remember younger decades, from the 90s and on, when this game was a regular and free feature in Windows computers fir MANY years. You got a computer, this game was on here. I was a kid, and i remember watching my mom play this game and makign the cards go WHOOP WHOPP all over the place and marveling, because I couldn't ever do the same thing. (A related note: I am terrible at this game. Go figure!) Of note, this game was massively widespread, and just EVERYWHERE, and I think everyone who ever played a computer back in those days instantly remembers it in some way. It was just... ubiquitous. Centipede: Oh, ol' Centipede. I don't mean to be mean to you. But between the likes of Pokemon and Super Mario Bros, even the arcade Donkey Kong, someone had to keep dropping down the leaderboard that is this tierlist, and unfortunately, there were other games that felt higher up than you. All the same, you're a very good game, and honestly, I like you more than some other games ranked higher for reasons of relevance to gaming history. Certainly more than anything else in D-listing. The colorful and appealing palette is noteworthy. That trackball controller! Amazing! (More games should use trackballs. They're fun and easy to use.) At the very least, Order of the Stick did a joke with you once, and that's better than anything I can do for you. All the same, you're a cool game.
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yasbxxgie · 5 years
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Jerry Lawson, a self-taught engineer, gave us video game cartridges
If you've got fond memories of blowing into video game cartridges, you've got Gerald "Jerry" Lawson to thank. As the head of engineering and marketing for Fairchild Semiconductor's gaming outfit in the mid-'70s, Lawson developed the first home gaming console that utilized interchangeable cartridges, the Fairchild Channel F. That system never saw the heights of popularity of consoles from Atari, Nintendo and Sega, but it was a significant step forward for the entire gaming industry. Prior to the Channel F, games like Pong were built directly into their hardware -- there was no swapping them out to play something else -- and few believed that you could even give a console a microprocessor of its own. Lawson, who passed away at 70 from diabetes complications in 2011, was the first major African-American figure in the game industry. And, just like the tech world today, it still isn't as diverse as it should be.
Only 2 percent of game developers in 2005 were African-American, according to a study by the International Game Developer Association (who also honored Lawson as a game pioneer a month before his death). But things were even worse during Lawson's time: For his first five years at Fairchild, the company and its executives actually thought he was Indian. He was also one of two black members of the Homebrew Computing Club, a group that famously included Steve Jobs, Steve Wozniak and other Silicon Valley pioneers.
Born on December 1, 1940, Lawson grew up in a Queens, New York, housing project, where his predilection for engineering was on display early on. His father, a longshoreman with a fondness for science, gave him unique gifts like an Irish mail, a handcar typically used by railroad workers. More often than not, Lawson ended up being the only kid that knew how to use them. His mother arranged it so that he could attend a well-regarded elementary school in another part of the city (i.e., one that was predominantly white), and she stayed actively involved in his education throughout his childhood (so much so that she became the president of the PTA). Lawson also credits his first grade teacher as a major inspiration.
"I had a picture of George Washington Carver [a black inventor who was born into slavery] on the wall next to my desk," he told Vintage Computing in an interview. "And she said, 'This could be you.' I mean, I can still remember that picture, still remember where it was."
It's hard to deny Lawson's geek cred: He ran an amateur radio station out of his housing project after building a ham radio on his own (complete with an antenna hanging out of his window and a radio license). He also spent his teenage years repairing electronics all over the city. Most impressively, he taught himself most of what he knew about engineering. Lawson attended Queens College and the City College of New York before working at several firms, including Grumman Electric and Federal Aircraft. After scoring a job with Kaiser Electronics, which focused on military technology, Lawson moved to Silicon Valley.
It's hard to fathom today, but trying to make removable game cartridges was an incredibly new concept in the '70s. Lawson and his team at Fairchild had no clue how the cartridges would fare after being plugged in and out multiple times -- remember, nobody had ever done it before. The company also caught the attention of the FCC, as it was aiming to deliver the first consumer device with its own microprocessor. Lawson's description of meeting the agency's grueling requirements reads like engineering comedy: Fairchild had to encase the console's motherboard in aluminum; it put a metal chute over the cartridge adapter to keep in radiation; and every cartridge it produced had to be approved by the FCC. He was also justifiably apoplectic when, years later, Texas Instruments successfully lobbied to change the laws that determined the FCC's harsh requirements.
As for how race affected his job prospects during the '60s and '70s, Lawson told Vintage Computing it "could be both a plus and a minus." If he did well, it seemed as if he did twice as well, since any accomplishment received instant notoriety. But the idea of a 6-foot-6-inch black man working as an engineer was still surprising to many people. Lawson noted that some people reacted with "total shock" when they saw him for the first time.
Lawson also had plenty of insightful advice for young black men and women who were interested in science and engineering careers:
First of all, get them to consider it [technical careers] in the first place. That's key. Even considering the thing. They need to understand that they're in a land by themselves. Don't look for your buddies to be helpful, because they won't be. You've gotta step away from the crowd and go do your own thing. You find a ground; cover it; it's brand-new; you're on your own -- you're an explorer. That's about what it's going to be like. Explore new vistas, new avenues, new ways -- not relying on everyone else's way to tell you which way to go, and how to go, and what you should be doing."
The whole reason I did games was because people said, 'You can't do it,'" Lawson told the San Jose Mercury News in an interview. "I'm one of the guys, if you tell me I can't do something, I'll turn around and do it."
[h/t]
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All for the video game ask. (do I need to mention only if u r comfy w/ it at this point). Love you!!
alright u done done it now bitchhhhhhhh are u READY 4 THIS SHIT (dshfa;lkj thamk i am so pumped ur my biggest enabler) i already answered a couple of these for anon but i’ll go ahead and answer them here as well
1. First game you played obsessively?hmmmm i wanna say the legend of spyro the eternal night? i played it so much i could beat the whole game in four hours. i’ve heard lots of ppl actually hated the legend of spyro trilogy but honestly they can suck my ass i loved them
2. A game that has influenced you creatively? Writing, drawing, etc.uh besides my answer for anon of skyrim not many games have actually just straight up influenced my art style but i’ve been playing this game called Fe (not fire emblem just Fe) and i really want to draw fanart for it bc it’s super cute if that Counts as influence?
3. Who did you play with as a kid?if this is meant in terms of co-op games nobody bc we didn’t have anyif just in general, my sister for the most part. i’d watch her play things like resident evil and she’d help me with the hard parts in medievil and crash bandicoot warped (read: racing levels)
4. Who do you play with now?myself lmao i don’t rly like co-op and multiplayer games and i prefer to play most games by myself
5. Ever use cheat codes?like i told anon, no bc i don’t know how they work and i’d probably only use them for the sims anyways
6. Ever buy strategy guides?not really? once we bought the collectors edition for diablo II when i was little and it included the strategy guide which i stayed up all night to read (bc i had run out of other reading materials in the house) but like i don’t really use them idk
7. Any games you have multiple copies of?the sims three and i know you know the reason why but in case anybody else wants to know: i didn’t know they had actually completely changed the game since i had played it last probably a decade ago so i bought it @ walmart this year and then i got mad bc it apparently SUCKS ASS now so in search of a copy of the original version i bought a second one from amazon bc the Image being used WAS of the original case but it really was the new version so now i have two SHITTY SHITTY VERSIONS of a game i used to love that i will never play bc it’s shit except maybe i will bc apparently it has real life music in it just replaced with sims language which is amazing and this response is far too long for the question but i asked u if u were ready so u signed up 4 thisi also have an xbox version of it tht i got for like christmas or smth years ago and a,,,,,, ds version??? that i got last year bc somebody was selling “the original version of the game including every expansion pack” for only like $30 and it definitely said disk version but when i got it it was this Pre-owned Dirty Ds Cartridge Covered In What Looked Like Strawberry Jelly and when i tried to contact them they shut their page down so there’s that which equals four shitty shitty copies of the sims three and i will never be more mad about anything than i am about this
8. Rarest/Most expensive game in your collection?uh well back when i had a job i spent A Lot of money (to me it was a lot) to get the collectors edition of the last guardian so that would be my most expensive. other than that i would have to say one of the hardest to find (maybe not rare but not common)games i have currently is medievil for ps1 bc it took me like a week of searching to find a copy in good condition online for sale bc i rly wanted to own it again since we had to sell all my old games when we moved to oregon which sucked bc we had a Bunch of cool games (mostly early ps era)
9. Most regrettable purchase?did you see my rant about the sims three for answer 7? yeah
10. Ever go to a midnight game release or stand in line for hours?never lived in an area where that is A Thing
11. Have you ever made new friends from playing video games?i wanna make a homestuck joke here (srsly probably not like i said i don’t rly do any type of co-op or multiplayer games so)
12. Ever get picked on for liking games?not really?? is that a Thing?
13. A game you’ve never played that everyone else has?uh idk literally any COD game, basketball games, Fallout games, overwatch, anything that’s co-op, shooter games or sports related etc idk i’m a simple fellow these types of games don’t appeal to me
14. Favorite game music?idk what this means? like genre-wise??? idk abt stuff like that i just like good game music but i’ll tell you the fuck what, hiveswap music fuckin SLAPPED
15. If it was a requirement to get a game related tattoo, what would you pick?fuck shit idk man i don’t rly want a tattoo maybe uhhhhhhhhhhhhhhhhhh smth that could be vague
16. Favorite game to play with your friends IRL?idk rip lmao
17. Ever lose a friend over a game?Nah man i can’t even imagine smth as dumb as that unless they’re screaming racist or sexist slurs bc then friendship is terminated but otherwise like wtf it’s just a game,,,
18. Would you date someone that hates gaming?i mean?????? sure????????????? they don’t have to game with me??????????? unless they tell me I can’t game bc they don’t like it in which case Bye u controlling piece of shit
19. Favorite handheld console?u kno those games that used to come in sonic happy meals? yah (jk uh i don’t have much experience w/ handheld consoles besides nintendo ds-es and they’re cool)
20. Game that you know like the back of your hand?like i said i played spyro the eternal night so often i could beat it in four hours so probably that one.
21. Game that you didn’t like or understand as a kid but love now?the only games i didn’t like as a kid i p much still don’t like now
22. Do you wear game related clothing/accessories?i am Poor
23. The game that you’ve logged the most hours into?currently skyrim or stardew valley
24. First Pokemon game?I didn’t get to play any pokemon games until this year actually but i got myself pokemon y and ultra sun so those are my first two! although you Could technically say pokemon go bc i played that for the first time like One month before i got y and ultra sun but like idk if tht counts so *shrug emoji*
25. Were you ever an arcade game player?i never lived where arcades were a thing tbh
26. Ever form any gaming rivalries?Why
27. Game that makes you rage?there’s this absolutely adorable and INFURIATING game called so many me that’s a puzzle platformer but the controls are so ridiculously precise that it’s absolutely the WORST to play bc unless you do it just right at just the right millisecond you will die over and over and over
28. Ever play in a tournament?nah
29. What is your gaming set up?the livingroom tv and my mom’s xbox one or my bedroom with my ps4 i got for my birthday and my xbox 360 that i got like 7 years ago
30. How many consoles do you own?alright so If ds-es count i own,,,,,,,,,,,,,,,,,, roughly seven? i have my new ps4 i got for my birthday last year, my 7 year old xbox 360, another xbox 360 i bought from a kid @ school, a ps1 i bought last year for the Nostalgia that’s in rly good condition, a rly old ds lite a rly old 3ds and my new pokeball 2dsxl. i would also say that the ps3 my aunt left when she died is mine bc my mom never used it and she had bought most of the games For Me and Her to play together anyways so the idea that she left it to my mom is,,,, Weird but my mom claims it was left to her so Shrug emoji
31. Does the 3DS and/or Virtual Boy hurt your eyes or give you headaches?“virtual boy” i love it omg. uh not really i don’t use my ds-es that often bc i don’t have a just wild amount of games but when i do use them it doesn’t rly mess w/ my brain or eyes too much
32. Did you ever play a game based on your favorite show/cartoon/movie/comic?probably not?
33. Did you ever have any bootleg games or plug-n-play games?i don’t think so tbh
34. Do either of your parents play video games?my mom does but she really only plays like three games (the newest assassins creed, skyrim, and stardew valley)
35. Ever work in a game store? Or do you have a favorite game shop?nope
36. Have you ever shed actual blood, sweat or tears over a game?man have u ever heard of brotherhood a tale of two sons? mom told me abt it and she didn’t warn me abt how it ended and i had to leave the room and cry bc it broke my heart
37. Have you played E.T. for the Atari 2600? Do you think that’s the worst game ever, or do you have another nomination?i didn’t know that was a thing
38. A game you’re ashamed to admit that you like?i can’t think of any tbh. oh wait i take that back sonic unleashed it’s terrible but i love it
39. A sequel that you would die for them to make?maybe not a sequel but they rly need to come out with another stardew valley type thing or maybe expansions or smth so that you can talk to and befriend more ppl and stuff
40. What to you think of virtual reality headsets or motion controls?never been able to try them but they look super fun and i can’t wait to see how they improve the technology
41. A genre that you just can’t get into?multi-player games period. also first person shooters and sports games. there’s more but i can’t remember the title of the game bc i don’t know what genre it would be lmao
42. Maybe it wasn’t your first game, but what was the game that started you on your path to nerdiness?i assume this means game related nerdiness not just my inherent nerdiness in general so probably the very first spyro game
43. Ever play games when you really should have been concentrating on something else?all the time my dude
44. Arcade machine that has consumed the most of your quarters?none
45. How are you at Mario Kart?probably shit i’m not good @ steering in games
46. Do you like relaxing games like Animal Crossing or Harvest Moon?i love them! i have like 100+ hours logged into stardew valley and i only got it in like november of last year
47. Do you like competitive games?not really
48. How long does it take your to customize your player character?so long. i either have to make them gorgeous or beautifully hideous
49. In games where you can pick your class, do you always tend to go for the same type of character?yah tbh lmao. i have like eight thief stone khajits in skyrim rn
50. If you were a game designer, what masterpiece would you create?i have a Lot of ideas and not all of them are good
51. Have you ever played a game for so long that you forgot to eat or sleep?forgetting to sleep, yes. forgetting to eat? no 
52. A game that you begged your parents for as a kid?i was a very sheltered kid i didn’t know about new games coming out when i was little bc we didn’t have any way for me to find out About Them. i’m making up for it by begging as an adult for ni-no-kuni II and the new spyro trilogy remastered
53. What’s your opinion on DLC these days?depends on the game tbh some of it is good and a lot of ppl who make mods are rly talented but sometimes the big companies just make dlc to make more money so it can be rly shitty so it’s kinda a 50/50
54. Do you give in to Steam sales?heck yes rn i’m waiting for house flipper to go on sale bc i’ve been waiting for it to come out since i found out abt it
55. Did you ever make someone you hated in the Sims and did mean stuff to them?no my style of playing the sims was more along the lines of make a hundred houses that are all P Much The Same House and making a hundred familys and never playing literally any of them hadflskja;sdfjdslkhja i just liked building stuff and that’s why i’m pissed abt how much they changed the sims three bc it used to be Way Better
56. Did you ever play Roller Coaster Tycoon and kill off your guests?we didn’t have it but i did have zoo tycoon and i’d release the dinosaurs sometimes
57. Did you ever play a game to 100% or get all of the achievements?legend of spyro the eternal night
58. If you can only play 3 games for the rest of your life, which ones do you pick?uh!!! that’s too much pressure and i would get so bored playing them for the rest of my life even if i loved them so i will not choose
59. Do you play any cell phone games?sort of? i’m big into abyssrium and i like viridi if those Count?
60. Do you know the Konami Code???????????????????????? guess not
61. Do you trade in your games or keep them forever?keep them forever!
62. Ever buy a console specifically to play one game?i got the last guardian before getting the ps4 does that answer ur question? (jk that is not the only reason i wanted and got the ps4 but it was One big reason)
63. Ever go to a gaming convention or tournament? nah
64. Ever make a TV or monitor purchase based on what would be best for gaming?not really? i just use whatever i currently have bc i am lame
65. Ever have a Game Genie, Game Shark or Action Replay? Did it ever mess up your game’s save file?nope
66. Did you ever have have an old Nokia with Snake on it?not a nokia but we had this one handheld thing that had a bunch of games in it that included snake i just can’t remember what it was it had like letters and numbers and it needed like regular batteries and you could only play the games that came programmed on it 
67. Do you have a happy gaming-related childhood memory you want to share?i cannot think of any right off the top of my head even though i know i played a lot of video games and loved them when i was little. hm it might not count as like a gaming-related childhood memory and more of just a memory of a game but we did have one really interesting little game that i absolutely loved i think we only rented it but u were a scientist who could turn into a mouse and it was absolutely amazing i loved it i have no idea what it was called hm
68. Ever save up a ton of tickets in an arcade to get something cool?not really we didn’t have arcades around where i grew up
69. In your opinion, best game ever made? there are a lot of rly good ones i can’t choose a best game
70. Very first game you ever beat? like i told anon i’m p sure it was crash bandicoot warped
WHEW this was rly fun thank u for enabling me it took me like two hours to answer this i’m so happy. ilu 2 man hope ur day has been rad!
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aion-rsa · 3 years
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Marvel’s WandaVision Episode 7: MCU Easter Eggs and Reference Guide
https://ift.tt/eA8V8J
This article contains WandaVision episode 7 spoilers and potential spoilers for future episodes and the wider MCU.
WandaVision episode 7 is probably the final episode that is going to adhere to the sitcom format. As we’ve seen in recent episodes, the show is spending more and more time in the confines of the “real” MCU, and with its TV homages now brought up to modern day, it can spend its final two episodes bringing more surprises and wrapping up its incredibly ambitious story.
But WandaVision episode 7 is ambitious enough in itself, and like previous episodes, it’s positively full of Marvel Comics Easter eggs and pieces that will likely expand the scope of the MCU as we know it.
Let’s see what we found…
Sitcom Influences
This episode takes WandaVision up to the mockumentary era of television, which featured shows like The Office (U.K. and U.S.), Parks and Recreation, and Modern Family. Characters routinely talk to producers offscreen in confessional-style interviews. The Vision’s microphone is even visible in one instance, clipped to the chest.
The episode draws most of its inspiration and look from Modern Family, probably merely because the premise of Wanda’s “modern family” fits more closely to Westview than an office environment would. The Office does get a major shoutout in the twee opening credits though.
We wrote more about the sitcom influences of this episode here.
Wanda
Wanda wakes up still wearing most of her “Sokovian fortune teller” costume from Halloween, so this episode takes place on Nov. 1st, the morning after the previous episode. Elsewhere in the episode, we learn that just about the entire scope of what we’ve seen (other than flashbacks to Monica’s return from “The Blip”) has taken place over one week.
“Don’t let him make you the villain,” Monica pleads with Wanda. There is some legit commentary here. Assorted “hims” have been making Wanda the villain of her own story since John Byrne did it with a run on West Coast Avengers in the late 1980s. We remain unconvinced that Wanda is actually a malevolent force.
Of course Wanda’s weakness is someone asking her to kill them. That’s where a big chunk of her recent trauma comes from!
The cereal Wanda is fetching in the kitchen at the start of the episode is called Sugar Snaps, though you’d think Wanda would have had quite enough of Snaps. It also had a clown on the box! In the previous episode, Wanda turned a bunch of SWORD agents into clowns. The cereal’s name is also a subtle anachronism, lots of cereals used to prominently have “Sugar” in their names before they were replaced with more innocuous words like “honey” or “corn.”
The Commercial: Nexus
As usual, the fake commercials have a lot going on, and this one for an antidepressant known as Nexus is no different.
The Nexus of All Realities is a magical area in Marvel that acts as a gateway to various other dimensions. In the comics, it’s located in a swamp in New Orleans and is guarded by the mute creature Man-Thing.
Wanda herself is also a Nexus Being. It is incredibly convoluted, but the shortest explanation possible that doesn’t involve telling you about the time John Byrne quit Avengers West Coast mid-storyline for being edited is: Wanda’s probability altering powers make her capable of altering the future, even once it’s set. That allows Wanda to change the paths that would lead to the creation of, for example, the Time Keepers we saw statues of in the Loki trailer.
At Agnes’ house, Billy and Tommy are watching Yo Gabba Gabba on and they’re singing “Jumpy Jump” though “Puppet Master” would have been more on the nose. “Jumpy Jump” might just be a hint that The Hex is a Nexus multiversal jump point. 
There’s another potential Nexus connection, too. NEXUS is where Tony found JARVIS in Avengers: Age of Ultron.
We wrote more about the Marvel significance of “Nexus” here. 
Billy and Tommy
Billy and Tommy, like most kids their age, seem to love video games. Since this episode is modeled after Modern Family (2009), it makes sense that they’re playing games on the Nintendo Wii console, the Japanese publisher’s main platform from 2006 to 2012. 
But the sudden shifts in reality mean that the Wii doesn’t stay a Wii for long. We watch as Billy and Tommy’s Wiimotes transform into GameCube controllers (2001) and then Atari 2600 joystick controllers (1977), both of which seem to fit the eras in which previous episodes of WandaVision are set.
Both of the boys continue to wear their comic book colors. Tommy’s not just wearing green like his “Speed” alter ego, but he’s straight up wearing a tracksuit.
The Darkhold?
It appears that Agatha is keeping the Darkhold in her basement. Well, it WOULD if it weren’t for the fact that this book looks very different from the way that it was represented on Marvel TV shows like Agents of SHIELD or Runaways. 
But if it WERE the Darkhold, this incredibly powerful book would have been written by Chthon, a demon/elder god who has figured prominently in various Wanda and Agatha Harkness stories over the years. It’s said that this book is what created the first vampire (hmmmm…the MCU does have a Blade movie in the works), created werewolves (surely it’s only a matter of time before Werewolf by Night shows up…on the upcoming Moon Knight series, perhaps), and more. If the MCU is going down a more supernatural route for some of its future installments, then the Darkhold would be a key piece of that.
But again, this looks very different than the Darkhold we’ve seen on these other shows.
Reed Richards…you coming or what?
Still no sign of the mysterious “aerospace engineer,” but does the mockumentary/sitcom tone this episode shares with The Office tease John Krasinski’s arrival as Reed Richards?
Monica Rambeau
The official uniform Monica is wearing under her space suit looks very much like some of the outfits she has worn in various superheroic identities in the comics, including when she was Captain Marvel. It’s appropriate since this episode is another big step in her superheroic origin story, and now there’s no more question that she’s gaining powers from her repeated trips through the Hex.
It’s almost certainly Monica’s new powers that allow her to make it through the Hex this time, and when she comes out she can see energy patterns and signatures.
Monica sticks the trademark “Superhero Landing” when she’s confronting Wanda. As Deadpool will attest, it’s really hard on your knees. Totally impractical, but they all do it.
When Agnes is dragging Wanda into her house, Wanda points at Monica and the whole thing is framed like the “two ladies yelling at the white cat” meme. Impossible to unsee. Fun fact: the white cat’s real name is Smudge.
Contact
Monica’s journey through The Hex pays homage to the special effects technique Robert Zemeckis used in the wormhole sequence for 1997’s Contact. During the scene in question, versions of Jodie Foster’s face appear to ghost out from her body, voicing her internal thoughts and memories. By the time Monica emerges from the Hex barrier, she is “ok to go” as a superpowered being. 
Contact’s central character, Ellie Arroway, is a woman who has lost her whole family but suppresses her grief and feels all alone in the universe. Can’t see a WandaVision connection here, no sir!
Is this just a tribute to the cult Zemeckis sci-fi movie or is there more to it? Maybe those wondering if the mysterious aerospace engineer will turn out to be Blue Marvel/Mister Fantastic/Doctor Doom have never considered Contact star Matthew McConaughey as a possibility for one of the latter two roles? We might remind you he’s been desperate for a part in the MCU for years.
Wundagore
Did we see a flash of a Wundagore Everbloom when the plants in Wanda’s house were changing? In Marvel Comics, the Everbloom was a wedding present from Agatha Harkness to Wanda and Vision, and only grows on Wundagore Mountain (where Scarlet Witch and Quicksilver were raised). It lets you see the future if you put a dab leaf on your tongue.
The fact that whatever this is seems to have taken over the basement makes us think of the Yo Magic commercial from last week, which implied that someone (or something) is perhaps feeding off Wanda’s powers.
Agatha Harkness
Agnes is finally revealed as Agatha Harkness in this episode, complete with an absolutely perfect theme song. The brilliant “Agatha All Along” tune is absolutely a pastiche of the Munsters theme, only with lyrics.
At the end of the song, “And I killed Sparky too!” is a good take on the infamous Wizard of Oz Wicked Witch line, “I’ll get you, my pretty, and your little dog too!”
This show has been about Wanda finding her own agency through pain and about counterpointing all the misogyny in her history. For it to be Agnes manipulating her would be a betrayal of the point of the show so far. Not only that, in the comics, Agatha Harkness is generally depicted as an ally of Wanda’s. So we’re betting that “It was Agatha all along” is a red herring, and either Agatha is also being manipulated by an outside force, or Wanda is just putting that villainy on her without knowing the whole story.
Read all our speculation about who the REAL WandaVision villain is here.
In the comics, Agatha’s familiar is a cat named Ebony. Her rabbit being named “Senor Scratchy” is enough of a nod to that while also referencing Agatha’s evil son Nicholas Scratch.
While Agnes was able to trick Vision by pretending to be another victim driven insane by being in the Hex, Billy is unknowingly able to see past that by noticing that there isn’t any psychic pain underneath her performance.
Agnes’ brooch is clearly visible in all of the shots of her. That brooch has three sisters on it, but we still don’t know what it means. It feels so prominent that it has to mean something, though. 
The Post Credits Scene
Wanda is pretty certain that the “Uncle Peter” we met in the previous episodes is most certainly not her brother. The Agatha reveal would seem to back this up, as does his kind of menacing presence (“snoopers gonna snoop”) in the post-credits scene. But if he isn’t Pietro Maximoff, then who the heck is he?
We have some theories here.
Random Stuff and Unanswered Questions
When we saw the first flashback to the borders of the Hex expanding, the drums sound a little bit like The Rolling Stones’ “Sympathy for the Devil.” We can’t be sure, though…so we’re not putting this down as a Mephisto clue. THIS TIME.
In the middle of the intro, one of the screens says in cut-up letters, “I know what u are doing Wanda.” Creepy.
As Darcy chats Vision through his past, she tells him she’s been watching WandaVision for the past week. We’ve been watching it a lot longer than that, Miss Lewis, and we’re still not sure what’s really going on.
The calendar in the intro has a heart over the 10th, but the first episode had it over the 23rd. Probably means nothing, but worth thinking about.
Right after Agnes leads Wanda away from the conversation with Monica, we see Dennis the mailman wearing a logo that says “Presto.” Perfect exclamation considering who Agnes is and what she was trying to do in that scene. Also, with Presto being an Amazon knockoff, the logo appears to be a rabbit running.
We’re looking, but so far we’ve been unable to find a Marvel Comics parallel for Major Goodner.
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At the circus, the butterfly lady on the unicycle looks a little bit like the X-Men‘s Dark Phoenix.
Spot anything we missed? Let us know in the comments!
The post Marvel’s WandaVision Episode 7: MCU Easter Eggs and Reference Guide appeared first on Den of Geek.
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daleisgreat · 4 years
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35 Years of NES - Flashback Special!
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It took me 12 minutes to set up this shot of what encapsulates my NES fandom! Please sit down and listen for awhile as I recount my life and times as a NES kid! This October in a couple months will mark the 35th anniversary of the launch of the Nintendo Entertainment System (NES) in North America so that means it is time for another flashback special where I recount my personal history with the NES. This is the 11th platform that has gotten the flashback special treatment from me in the little over a year I have been doing them and if you want to get caught up with the rest make sure to check out the links at the bottom of this entry! Furthermore, if you are looking for a more traditional anniversary piece chronologically highlighting the history of the system and its top games I have you covered there too. At the bottom of this article I have embedded old podcasts of mine I recently uploaded to YouTube from my personal archives where we highlight the system as a whole on its 25th anniversary ten years ago. I additionally have podcasts from my history of RPG and comic book videogame series highlighting the NES entries from those genres that are all featured at the bottom of this article to keep that NES anniversary train rolling for the rest of the year! Being Introduced to the Power
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I will never forget the first impression the NES made on me because it was the first time I ever witnessed and played a videogame! It was the Christmas shopping season of 1988 and I just got home from Kindergarten class to see my older sister playing some electronic contraption that was absolutely foreign to me. My eyes soon gazed upon the TV where a crudely pixelated man in red overalls was running and jumping across the screen to the catchiest of background music jingles that will always stick with me. She soon enough passed along the NES’s vintage rectangular controller to me and within minutes I was hooked as I sunk my teeth into my first videogame, Super Mario Bros.. Our family got the ‘Power Set’ which had the 3-in-1 cart featuring Super Mario Bros./Duck Hunt/World Class Track Meet along with the Power Pad and Zapper accessories. I was too little to figure out how to operate the Power Pad at the time and rarely played World Class Track Meet, but the family did get a decent amount of playtime in Duck Hunt and groveled over how we could never shoot that damn dog! We always kept coming back to Super Mario Bros though. I had no idea what I was doing as a five-year-old at that time, but I knew I had to give it my all to get Mario to jump to the top (and over???) of the flagpole at the end of most levels. Eventually I stumbled my way accidentally jumping into hidden blocks that contained SECRETS like extra lives, bonus coin blocks and vines that lead to bonus coin rooms and warp zones! Much like today how I have to explore every nook and cranny in the latest open world sandbox game, Super Mario Bros. planted the seeds for that gaming mindset in me to jump around and explore everything to find whatever secrets Nintendo had in store for good ‘ol Mario.
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The minus world was the ultimate secret in videogames for so many years that it was the #1 secret of the top 100 secrets in the 100th issue of Nintendo Power. It took me about a couple years of trying over and over and taking advantage of all the warp zones and extra live secrets I could, but the original Super Mario Bros. was the first game I ever finished. When I thought I discovered all the secrets in the original Super Mario Bros. a friend or cousin would power it on and showed me all new secrets and tips that blew me away. First it was getting to time a jump just right on a koopa troopa coming down the block stairs so Mario would repeatedly jump on them to get near-infinite lives. Then they showed me the hidden warp zones….and then there was the day after much repeated attempts that my cousin showed me the much talked about ‘minus world’ in the game that perplexed me so much that I lambasted him with questions about said level’s eye-opening odd level design. ‘Why did the level never end? Why is this magical force sucking Mario through the bricks, cousin….IS MARIO A GHOST!?!?’ That tripped me out as a Kindergartner, but not as much as the most sinister-looking baddie in the game, the dastardly Hammer Bros!!!! No I am not talking about the adorably-huggable hammer bros. from Super Mario Bros. 3, I am talking about the spiky-squiggly-shaped monsters that chucked super-sharp-metal-thingies at Mario!!! The original Hammer Bros. petrified five-year-old Dale!!! Just see for yourself below…
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Encountering the Hammer Bros. for the first time in a night level only amplified the terror they unleashed! I was terrified of them, but what was especially terrifying was how Nintendo gave them a paint of cuteness by their look in Super Mario Bros. 3 as you can see above on their right. You can almost look walk right up and give them a hug! Bring back the sinister OG hammer bro Nintendo! As much as I loved the original Super Mario Bros., I never got to put a lot of playtime into its sequels. I think they were always rented out at the local video store. I do recall watching my cousin finishing Super Mario Bros. 2 and watching in awe the quality of the ending ‘dream’ cinematic that stirs controversies to this day! I never played much original NES Super Mario Bros. 3 either until I got Super Mario All-Stars where I later played a ton of both of those games, but that is a story for another day. The Joy of Renting and Garage Sale-ing
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Speaking of renting though, it was how I played almost all my NES games for the first couple years our family had the NES. I was too young to realize games could be purchased at the store and thought games could only be rented at the video store….at least that is what I think my mom caused me to believe anyways. Looking back I loved those early NES years perusing the local video store and only going by misleading box art on what to rent. There are four specific renting memories stood out from those years around the end of the 1980s. One is playing a ton of the first CastleVania and being perplexed at why the heart pickups did not restore health, second is perishing repeatedly in the original Mega Man right from the start which got me to swore off the franchise for a few decades (more on that later). Another time I freaked out at the video store receiving my copy of Tengen’s RBI Baseball and discovering how their black cartridges differed than the standard NES gray carts, but only to have the video clerk assure me they would work on the NES. Finally, my favorite rental memory was getting gleeful goosebumps as a result of the mesmerizing beats of what is my single favorite NES theme, yes I am talking about the ‘Moon Theme’ of Duck Tales. A theme so powerful it still gives me the shivers to this day.
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Behold the single best NES stage music of all time!! Now listen to it for ten hours straight!!!! I mentioned in previous flashback specials how I grew up with divorced parents. I would visit my dad on the weekends and he would usually be a system a generation behind because he was big on garage sales and people were getting rid of their old systems typically when the next system was hitting. So when the NES was the primary system, I would play Atari 2600 at my dad’s on the weekends. Around the time SNES launched in 1991 was when my dad finally got a NES, and he would have another regular NES game or two every several weeks he found at another garage sale. I recall the first four games he got with his NES: Days of Thunder, Gauntlet II, Ikari Warriors and 10-Yard Fight!
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My dad bought whatever he thought was a deal at the time of those garage sales, and the quality of games he brought back varied greatly. His garage sale bargain was how I first played classic hits like the original Legend of Zelda and Maniac Mansion. I was seriously into both of those games even though I struggled to make progress in Zelda because all I had was the packed in map to guide me in the pre-Internet and strategy guide days. I made my own dungeon maps in Zelda, and loved trying to figure out the way to get past its increasingly trickier dungeons and puzzles, but eventually got stuck after the third dungeon and could not deduce the pattern in its version of the ‘Lost Woods’ for the life of me. Maniac Mansion was the first adventure game I was exposed to and was instantly hooked, even with the clunky and censored NES port I was resilient in attempting to figure my way around the lighthearted obstacles of the mansion and trying to hide from its alien residents. Reflecting back on my fandom for Maniac Mansion, it got me confident that if I was aware of the PC gaming scene of the late 80s/early 90s instead of the NES scene that I would see myself being head over heels for the countless adventure games from Sierra and Lucas Arts at the time. There were other times however my dad would come back from a garage sale with not-so-desirable titles like XEXYX, Dash Galaxy and Rocket Ranger, but sometimes his picks were a surprise. I somehow got locked into the addictive nature of the stock market game of Wall Street Kid and played far more of that than I had any right to. My dad eventually got the four player adaptor for the NES and the family tried to do the unthinkable one day and dedicate an afternoon to finishing Gauntlet II. We loved that game, but never had time to finish it in a session because the levels just kept never ending and we presumed it had to end by level 100. So one of my favorite NES memories is when the family gathered determined to finish level 100…which we did, but our bravery was for naught when we were all stunned to see that was not the end of the game. I believe we got to around level 130-ish before we eventually threw up our arms and powered off the NES. How the hell were we suppose to know back then that the levels procedurally generated!?!
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Gauntlet II and Ikari Warriors were two of the four games that came with the NES my dad purchased at a garage sale and thus we invested countless hours in both, yet both titles we failed at finishing! My dad, brother and I played far too much Ikari Warriors together. I know it is a sloppily designed game with a lot of glitches and other hiccups, but the setting and atmosphere of Ikari Warriors rode the coattails of the infectious Rambo-hype of the 80s. Ikari Warriors on the NES felt like more of a faithful videogame adaptation of that film than the actual Rambo NES games itself. Ikari Warriors was the next best thing by chucking grenades and wreaking havoc with a tank, especially with a second player in co-op! That game burned through lives to the point of where I expected there to be a cheat code to get more lives because it would hang at the game over screen for a good 10 seconds so eventually I mashed buttons until I memorized that ‘A,B,B,A’ unlocked three more lives! I was super proud of being able to figure out a cheat code on my own! The levels in Ikari Warriors went on forever though, and regardless of having near-infinite lives with that code, we would eventually get bored and/or confused at that awkward fourth stage with the bizarre piping the warriors would get hung up on. Over the years the odd gameplay quirks of Ikari Warriors I look back at fondly I came to discover that everyone else detested as one of the worst NES titles, which I feel is a bit much. If my words cannot do it justice, then James Rolfe captured the highs and lows of Ikari Warriors perfectly in an episode of Angry Videogame Nerd I highly recommend giving a watch by clicking or pressing here. Playing with a Different Sort of Power
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Over the years I came to find out that the mega popular Nintendo Power magazine was the go-to source for NES fandom of that era. I am an outlier in this case as I was not aware of the magazine until well into the 16-bit era. I chalk this up to never buying games brand new at the time where most new games on Nintendo platforms came bundled with Nintendo Power subscription inserts which I did not become keen to until getting new GameBoy games in 1993. So where was I to get all my latest NES coverage in the late 80s and early 90s before the Internet and then completely oblivious to the videogame magazine market? Through super cheesy, early 90s videogame-themed TV shows! There was not an official Nintendo Power show, but there was an awesome game show on weekday mornings for a couple years in the early 90s called Video Power that showcased kids playing the latest NES games in various challenges. Nickelodeon had a videogame TV show too, which was another game show called Nick Arcade. They had kids answering trivia and competing in various arcade game and virtual reality-esque challenges. The magazine GamePro also endorsed a TV show at the time and it featured more traditional game coverage and I recall it having an over-the-top host showcasing the latest secrets and tips. If you are not familiar with these shows, they are fun to look back on as they capture the goofy ‘extreme kids’ nature that dominated the early 90s. James Rolfe once again does a nice breakdown video of Nick Arcade and Video Power I will embed below or you can click or press here to check it out. These three shows and the latest gossip with classmates and friends were the only ways I got my news about the latest NES games back then.
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Nick Arcade and Video Power are dissected in the above video and those TV game shows were how I was initially glued into the latest NES games as a kid. NES ‘Rights of Passage’ For those that grew up with the NES, I bet you have a good idea where this is going. Anyone that owned the traditional rectangular NES with the flip cover of doom will know that model of the NES was notorious for only powering up games about half the time. Recess-rumors lead us all to believe that blowing into the cartridges made them work better, and while it usually did I still remember my dad buying cleaning kits at the store and insisting using it to clean the games instead of blowing into them…but I like many other NES-kids were super impatient and instead went with the blowing/jiggling the NES-cartridge ever so gently into place….and sometimes wiggling the cartridge up and down several times before firmly locking the cartridge into place and powering on the system. That was the way I convinced myself to get NES games to power on their first try with a 60% success rate! For younger readers here who are doubting me, I am not kidding. This was a thing….seriously! Click or press here for proof where the GameSpot crew of 2005 detail their near identical NES-troubleshooting demonstrations in their excellent video on the NES!
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As the header above alludes to, that was one of several ‘rights of passage’ for all NES-kids of the era. The so-bad-its good animated show, Captain N the Game Master likely was part of your Saturday morning cartoon lineup (yes, I have the DVD set, be on the lookout for a review…eventually). Another one was ‘NES-thumb.’ I love Nintendo’s directional-pad, but on the NES longer play sessions with button-mashy-prone games would result in it leaving a scouring imprint on the thumb for hours! I feel safe to say a majority of NES-kids encountered an awful LJN-published game based off one of their personal favorite licensed properties of the 80s. For me it was the atrocious X-Men title, its agonizingly bad Back to the Future game and most of their WWF games. As much as I loved the Ikari Warriors code described above, the most popular code spread across several NES games was the ‘Konami’ code. Ask any then game player 35+ and they likely would be able to subconsciously spout it off to you instantaneously! John Cena turned the code into his best t-shirt design! Calling Nintendo’s long distance-fee heavy hotline for the latest tips from Nintendo’s endorsed gameplay counselors was another thing that got kids to surprise their parents with $100+ phone bills. The last big hurrah for NES-kids was going to see The Wizard at the end of 1989 to see a few precious minutes of Super Mario Bros. 3 gameplay a couple months before its release! I could go on about The Wizard forever, but that was why I covered it here on my blog last week instead so if you want to know all about the Nintendo adver-film, then click or press here for my entry on it! 8-Bit Sports Fun for Everyone! Talking to other core gamers and listening to many gaming podcasts over the years one irk-ing trend is of most ardent game players shaming sports game fans. I understand why the main EA Sports and 2K Sports games are sim-focused experiences that are not for everyone, but they continue to sell well and have their dedicated fanbase. Back in the 8-bit and most of the 16-bit generation, sports games were simpler pick-up-and-play affairs that worked for almost anyone, especially on the NES with its simpler graphics and only having two primary action buttons. The first sports game I got into on NES was Double Dribble which blew me away with its ‘cinematic’ dunks. Nintendo’s Ice Hockey was a huge favorite of mine and it featured fast, scoring heavy action, and had fights, overtime and shootouts all crammed into a NES cartridge. I thought it was the best hockey game on the NES, and then I discovered the more brutal and up close fights in Konami’s Blades of Steel! There were a deluge of baseball games on the NES and the two I got into the most were the original RBI Baseball and BaseWars. RBI Baseball had the illusion of realistic baseball, but simple enough for anyone to grasp. It had a twee-art style, happy-go-lucky background music to nod along with and was one of the first baseball games to feature real MLB players. BaseWars frigging ruled! Futuristic teams of robots duked it out on the diamond and would engage in battles when attempting a tag out!
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For pigskin NES classics, the first one I got into was 10-Yard Fight! It had rather….particular…controls for a launch-era NES football game, but I eventually adapted to it. I know now that Tecmo Bowl and especially its sequel, Tecmo Super Bowl were the cream of the crop of NES football games, but I never got a chance to play them until many years after the fact (and I was still blown away by my friend’s first play he picked against me which was scrambling to the back of his endzone and unleashing a 100-yard touchdown pass!). My own personal top pick is NES Play Action Football, a gridiron game that will forever have a place in my heart! I have everlasting memories of my dad teaming up with me to take on the computer. The passing controls in this game are garbage so we only did running plays, but the players ran absurdly slow…and that was even when factoring in there was a turbo speed button! My dad and I however learned to own that ridiculous control scheme! I would hand off the ball to him and then I would take control of the linemen and block defenders for him as he ever-so-gradually-inched-his-way-across-the-field. I am not embellishing by saying it took a good two whole minutes to traverse about 80 yards. It was completely asinine, but I felt a huge sense of accomplishment with every first down and touchdown my dad and I accomplished with our teamwork! That covers the four major American sports, but there was also a lot of representation from the ESPN Ocho tier of sports games. I loved me some Super Dodge Ball and loved going through its world cup mode. Its adorable oversized character graphics carried over into Nintendo’s soccer game, Nintendo World Cup. Nintendo also delivered two excellent golf titles on the system with the self-titled Golf during the black box launch era of the NES, and a more fleshed out version of that game with a career mode and three courses in NES Open Tournament Golf. Konami’s pair of International Track & Field titles were excellent arcade conversions. Finally, I would be remiss if I was not to give Mike Tyson’s Punch-Out a little love here. I ate up the puzzle pattern boxing gameplay with its distinctive roster of foes for the affable Little Mac. I wish I was not awful at it as I could only get to Bald Bull before my inferior skills met their match.
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I invested countless hours into marginally satisfactory NES wrestling games. The cream of the crud pictured above is Wrestlemania Challenge and Tecmo World Wrestling. The wrestling nut in me begrudgingly admits there is not a five star grappler on the NES. All the WWF games range from middling to atrocious. WWF Wrestlemania Challenge I would say was marginally solid because it had functinal enough gameplay, a decent roster with wrestlers not seen in many other games at that time like Rick Rude & Andre the Giant, featured finishing moves and best of all one of the few wrestling games that played AWESOME chiptune renditions of the wrestler's theme music throughout gameplay! Avoid Tag Team Wrestling and M.U.S.C.L.E. at all costs, both of those abysmal wrestling games make all the LJN WWF games seem competently made. Pro Wrestling is good for a launch era game, but it is very limiting all things considered. I had a lot of fun with WCW Wrestling back then, but its unique controls have not aged well. I would have to give Tecmo World Wrestling the nod as my favorite NES wrasslin’ game because of solid controls, Tecmo’s trademark cinematics and its goofy announcer providing nonstop text play-by-play on the bottom of the screen that constantly had my attention.
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Some of my favorite driving NES games seen above are Micro Machines on the left and Super Off Road on the right. A Micro Machines game with the same style of core racing mechanics has appeared in almost every console generation since! Super Off Road is probably my favorite four player NES game. Driving and motorsports were another favorite of mine, and the NES was loaded with them! My two favorites were Super Off-Road and Super Sprint. The former because it was a pretty faithful conversion of the arcade game and had four player support my family and friends clocked many hours with. Super Sprint had a similar overhead view of the whole track, but felt like it had more realistic handling, yet still contained many increasingly tough obstacles to overcome. In a strange twist, I later found a couple years ago the developers of Super Off-Road made a F1 style of that game that is also four player compatible in Indy Heat, but it also features pit stops where you can ram over the pit crew! Excitebike was an early childhood rental favorite as I loved going over the ramps and wiping out and randomly assembling a mish-mash of parts of a course in the track editor. I was bummed the NES never got the excellent OutRun from the arcades so I had to suffice with Square’s take on the checkpoint-based driving game, Rad Racer and its sequel a couple years later which were almost, but not quite on par with Sega’s flagship arcade driving game. RC Pro-AM and Micro Machines I am a huge fan of both racing games that feature an overhead camera that locks on and follows the car from a birds-eye view unlike the average behind the car camera perspectives that dominated that era. Collecting for the NES As the 1990s wore on a local video store selling its excess stock and a local game store called Tiger Play were my go to spots for a few years for used videogames. I will never forget lucking into a $2 copy of Tengen’s Tetris at the video store. Eventually eBay opened the floodgates to track down a lot of the NES games I rambled on about above. A regional annual retro game convention, The Midwest Gaming Classic, I attended several times over the past 15 years also attributed to many of my NES games. One year I was ecstatic to get a fan translation of the original Mother game that Nintendo would later officially release on the WiiU as Earthbound Beginnings. I was also ecstatic to get a fan mod updated rosters version of Tecmo Super Bowl. I eventually got a NES-clone system towards the end of 2000s that handled NES games exponentially better than the original Nintendo system and also allowed the ability to play Japanese Famicom games. At MGC I would buy one or two random cheap Famicom games a year to make use of the Famicom slot. I only wound up with several Famicom games, with highlights being Baseball, Tetris and Mighty Final Fight.
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The last trip I made out to MGC in 2018 I went in with the goal to finish off my Power Pad game collection and hunt down the last three Power Pad compatible games I did not own to officially have all eight or nine Power Pad games. After perusing the many vendors there I was able to track down the much treasured copies of Athletic World, Eggsplode/Street Cop and Dance Aerobics down, along with a bonus homebrew NES cornhole/bag toss game, Tailgate Party, that also took advantage of the Power Pad. A couple years ago YouTube creator, Pat Contri released his exhaustive Ultimate Nintendo Guide to the NES Library coffee table book/tome that reviewed every single NES game. I read it over the course of a year via a few pages a night before bed. It naturally turned me onto several games I either long forgotten about or completely went over my head and I wound up tracking them down online. That book got me wound up on a NES four player game kick and I have about a dozen four player NES games right now. One night a couple years ago I did a four player NES party night and managed to have a fair amount of fun with some friends going at it in Super Off-Road, Gauntlet II and Super Jeopardy. Right now my preferred way to play NES cartridges is via the Retron 5 system. I know that clone system is a little polarizing because of its emulation software it uses, but I love its performance at playing NES games and other cartridge based systems on my HDTV without the fuzzy graphics and lag that happens when plugging in old composite/RCA cables that came with the NES. I also love that it allows save states and the equivalent of Game Genie cheat codes. A couple years ago I finally got around to playing through SNK’s action-RPG, Crystalis and I would be lying if I said I did not take advantage of save states and a couple of the cheats. Official Nintendo NES Preservation Nintendo has been doing their part, for better and worse, at keeping the NES catalog alive digitally going back to the launch of the Wii in 2006. I picked up several NES games digitally for the Wii at $5 apiece for the Wii’s Virtual Console. I did the exact same thing a few years later for the WiiU and 3DS. The Virtual Console was a handy feature I took advantage of somewhat, but I think it far benefitted younger gamers who were being introduced to those classics for the first time. Nintendo spawned the mini-console craze a few years ago with them debuting the NES Classic, which packed 30 first and third party NES games into a pint sized version of a plug-and-play NES. It featured a solid lineup of games across all genres and was a great bargain considering strong library of games. The emulation quality was leagues better compared to the Virtual Console and the NES Classic feature better implementation of save states and now the ability to rewind gameplay. I brought the NES Classic over to family gatherings and it was a hit all night long.
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The NES Classic and NES Channel on the Switch are my two top legitimate recommended ways to digitally dive into the NES library! The best part about the NES Classic was how easy it was to mod and upload your own games to. I know the various RetroPi’s and Mister devices have been capable of this for awhile, but there is something special about the NES Classic’s interface that makes it the preferred way for me to re-experience these NES gems. For a little last minute prep for this article, I loaded up Nintendo’s latest way to experience NES games via the NES Channel on the Switch. Right now it has a little over 50 unique NES (and a small selection of Famicom) games available to play in North America. I dabbled with a few different game for a little over an hour, and finished off my session by playing through the first several stages of Super Mario Bros. again. Nintendo once again stepped up their emulation efforts here by having even better functioning save states and rewind features and now the ability to do online two player. I got my nephew to play with me online and it worked surprisingly well…..other than my fifth grade nephew initially being a little crabby at the graphics being ‘old’ at least. I do not hear many people touting this feature that much and I think it is awesome that Nintendo made this back catalog online and all things considered is part of a great value for $25 a year for Nintendo’s online Switch service.
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If those two options do not interest you than there are a ton of other NES games that got re-released as part of collections on many systems over the years. On the current gen alone I would recommend the first Mega Man Legacy Collection that collects the first eight Mega Man games, of which the first six are the NES games. That was how I first experienced Mega Man 2 after the aforementioned boycotting of the brand. Yes, it was after decades of reading testimonials on how Mega Man 2 is one of the all-time greats for the NES I finally played it off that collection a few years ago and loved it. It also allows save states thank goodness, or else I would never be able to conquer that final gauntlet leading up to Dr. Wily! Other recommended collections would include the digital collections Konami released last year rounding up the early entries of the CastleVania and Contra games, both of which have all their NES installments. I highly suggest getting Capcom’s Disney Afternoon Collection that has six of the best licensed NES platformers such as both Duck Tales and Rescue Rangers games. SNK released an excellent 40th anniversary collection last year too which includes several of their NES games including my beloved Ikari Warriors and its two lesser sequels. The Double Dragon and Kunio-kun: Retro Brawler Bundle gathers the Double Dragon trilogy, and a ton of Technos favorites like River City Ransom, Super Dodge Ball and nearly a dozen others that until now were exclusive in Japan. For younger readers not familiar with the NES library, these are all recommended ways to legit first experience a healthy chunk of some of the best games of the NES library! The Power Lives On…. I cannot believe it has already been nearly 35 years since the NES first launched in North America. Since it is the system of my childhood, I will always be super nostalgic about it. The NES introduced me to the world of videogames and I have been hooked ever since. My favorite game for it would have to be the original Super Mario Bros., with podium finishes going to The Legend of Zelda and yes, the dastardly Ikari Warriors. Whenever I go into a retro game shop or convention I almost instinctively find myself glomming towards the NES section in hopes of finding some long neglected title to have in my collection even though I constantly remind myself I have every game I want for it. Many thanks for making it through this beast of a read and indulging my lifetime of NES memories and I hope I have either introduced you to some new NES factoids and games here or at least had a fun trip down memory lane with me. If you want to indulge me in more NES retrospectives, but in audio form this time, I have embedded a few podcasts I recently un-vaulted from my archives below.
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Here is the all-encompassing retrospective I did on the NES for its 25th anniversary 10 years ago.
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And here is where we do a deep dive on all the comic book videogames on the NES.
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To wrap it up, here is podcast deep dive on all the RPG games on the NES.
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My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary PSone 25th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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You have not lived the late 80s/early 90s NES fervor without watching a whole episode of Video Power. I present this episode above for your consumption!
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Wait a Second, Did I Forget Some Games? Bonus Overtime!!!! I know, I know…I have rambled on forever so that is why I officially concluded this flashback just above. However, if you are somehow, someway still scrolling down and find yourself here I have a few more NES favorites and memories I would love to share so they do not remain on the cutting room floor. First off, the Teenage Mutant Ninja Turtles trilogy on the NES I have to get some reflections on! That first game….what a mess of a platformer it turned out to be. I did love its theme music though! TMNT fever was ubiquitous during the NES generation and I was an ardent fan of the shelled heroes like almost all kids my age so I forced myself to put way too much time into it than I should have. Several years ago I revisited it and finally finished it, well after the help of Game Genie cheat codes that is. Even with the cheats that swimming level remains a tumultuous effort to persevere through.
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TMNT II: The Arcade Game is exponentially better and is a pretty decent port of the first arcade game. While the graphics are dialed back significantly to run on the NES, that did not stop my friend Matt and I revisiting and romping through this and its sequel several times over the years. TMNT III: The Manhatten Project is a NES exclusive, and featured the same arcade brawling engine as its predecessor, but this one has colorful beach levels with foot soldiers that toss sand at the turtles!! Yes, I have played the NES version of TMNT Tournament Figheters and I will give props to Konami for mustering everything they could out of the NES graphically by late 1993 and making it the only proper 2D fighter on the NES, but it simply does not measure up to its vastly superior SNES counterpart. There are some first party Nintendo games I held off from touching on in the main feature because I have had only minimal experience with them. It is totally on me! There was one more renting memory I refrained from above, and that is dealing with Metroid. Bottom line, it spooked me too much around age six or seven to progress far into it and I remember being irate at going back a screen to see enemies I eliminated moments earlier had respawned again. I need to correct this and revisit it someday. Kirby’s Adventure I briefly played on the NES Classic to briefly try it out before moving on to different games and I never got around getting back to it. That is another NES regret I must rectify as I have played through and enjoyed past Kirby games before! Nintendo’s official licensed version of Tetris is a good playing and looking version of the classic puzzler, but it lacked one key thing the Tengen version had and that is multiplayer! My dad and I played a ton of competitive and co-op multiplayer of Tengen’s Tetris. The Tengen version also had the more Russian-flavored art style that made the visuals pop more. The co-op mode was surprisingly addictive teaming up with my dad to clear a wider, single drop box. I was surprised no other Tetris revisited this idea until it was announced days ago for the upcoming deluxe version of Tetris Effect on Xbox Series X.
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Nintendo's Tetris is on the left, Tengen's Tetris is on the right. I love the unique aesthetics and music in both of them, but Tengen's version had an excellent 2-player VS. and co-op modes that made it highly sought after, especially after Nintendo got it banned from stores! The only traditional RPG I put a lot of time into on the NES was the first Dragon Warrior. I rented it, and borrowed it another time from a friend later on and enjoyed the early parts of the game before I ventured out under-leveled and was too young to grasp the concept of grinding to level up in order to properly square off against the tougher foes. I eventually got much farther into it when it was re-released on GameBoy Color. Wait a second, does Zelda II: The Adventure of Link count as an RPG? I have heard for years people argue whether the Zelda series is considered a true RPG and I have always been on the side of classifying them in the action-adventure genre, but Zelda II is incredibly different from all other entries in the series and has leveling up and experience points involved so I would make an exception that Zelda II be considered an RPG. Unfortunately, it was another one that was too brutal for me in my childhood and I never got that far in it. I want to finally wrap this beast up by applauding the preservation market for unearthing several prototypes and lost games that were finished, but never released. Some of the more famous examples of this are Capcom’s California Raisins, a NES version of SimCity and last year the UWC Wrestling title that was canned at the final minute before resurfacing with noticeable roster and gameplay changes as WCW Wrestling. I also want to commend the smaller publisher and indie game scene for finding the resources to release new games on actual physical NES cartridges. They may be unlicensed, but it nevertheless puts a smile on my face to see new NES games being released today! Okay, with that I am finished for real this time! Many thanks again for spending an afternoon powering through this!
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You heard my favorite NES background music earlier with the Duck Tales' 'Moon Theme.' Now behold the worst NES music...no 1942 does not qualify. I am talking about this grinding, ear screeching exuse for music that is the general background stage music for Back to the Future. You are Still Here!? Even after all these videos and links and over 6000 words of my babbling of NES nostalgia? I guess then I have one more story to share since you made it this far. This one is not a moment I am proud of. Sometimes being a NES kid brings out a…..darkness among rival NES kids. I was spending an afternoon at a cousins playing NES games all day. The same one who showed me the Super Mario Bros. 2 ending. The same one who we decided to put on hockey gloves to mimic the fights in Blades of Steel, though thinking back in hindsight I think we got our mimicking of the hockey fight in reverse and we should have had gloves off.
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My cousing introduced me to some of my favorite NES sports games like Double Dribble and Blades of Steel. And as you are about to see, it brought out the worst in us! Anyways, this day he was showing me Double Dribble and we played it all afternoon. It impressed the hell out of me by having the national anthem opening and its cinematic dunks! Towards the end of the day we were playing other games when my mom arrived to pick me up. As I was getting ready to leave and my cousin was distracted playing a different game my NES-darkness overtook me and I thought I could ‘borrow’ my cousin’s copy of Double Dribble without asking him. I think I slid another game in Double Dribble’s place where it was on the carpet and I was super slick by flipping it upside down so he would not see the label. Yeah, I only made it out about halfway to my mom’s car outside when he came barreling out and we play-wrestled on the ground for a brief moment until I forked over that copy of Double Dribble. I must have been around eight or nine at the time and one dumb kid to try and pull that off……I should have went for his copy of Super Mario Bros. 2 instead! I am kidding of course, kids do not be like dumb NES-kid Dale and mess with your friend’s games! Extremely not cool, hugging out with a heartfelt apology, now that is cool, no wait, it is emphatically…..Totally Rad!
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writerainbow · 4 years
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Don’t Feel Bad About Living In The Past
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Remember poking dog’s poo with a stick? (I do…well, at least I hope it was dog poo.) Moving swiftly on…
In no particular order:
Skateboards,
BMXs,
Climbing Trees,
Falling off trees,
4 TV Channels,
Atari, Sega, Nintendo,
Blowing the dust from game cartridges,
Jean Claude Van Damme,
The Crystal Maze,
Thundercats, SuperTed, Mask, TMNT,
Getting kicked in the balls,
Sliding down the stairs on a cardboard box,
Going out to ‘play’,
Wrestling with your sibling,
Knight Rider,
The Karate Kid, Ghostbusters, and The Goonies recorded on to VHS from your TV,
Your mum’s Tracy Chapman, Queen, and Michael Bolton cassette tapes,
A poster of a Lamborghini hanging on your bedroom wall…
Brought to you by The Power Of The 80s — A time where going to the shops to buy your mum’s cigarettes at age 10 was actively encouraged, if not, expected.
But what does this all mean? Well…ultimately, nothing — It’s a list of my inner nostalgic, somewhat primitive mind ramblings of the past. You have them too, right? I guess I’m trying to confirm my history as something that was pretty special — the good old days, so to speak. Though with the recent influx of eighties movie remakes and synth-laden shows such as Stranger Things giving a firm nod to the decade, it’s clear I’m not the only one recollecting these times.
For me, it was a time all about the present moment and the future — never looking back, knowing everything would work out someday. I often try to apply the same mindset to my life now but fail miserably. Of course, as a kid, there wasn’t much to look back on — just eating and pooping mostly… so I guess it was easier. Now we have constant 24/7 access to old TV shows, memorabilia for sale, rare unseen footage of old movie classics, and pretty much anything else our hearts desire to relive those special moments.
I remember listening to an interview with Billy Connolly years ago, where he mentioned that it wasn’t that he missed the things from his youth, but that he missed youth itself. I can now appreciate what he said. There was definitely a sense of the big unknown — seeing things through fresh eyes, hearing a joke for the first time, or feeling butterflies as a beautiful girl walked by. Sure, it wasn’t all sunshine and rainbows — bullies raising their ugly heads to deal out some bruises (but I had The Karate Kid recorded on VHS, so Miyagi’s spirit was always close at hand).
My mum taught me how to fight. We would spar in the kitchen while she regaled stories of her Bruce Lee days. She was an avid fan and would tell me about how her bedroom was covered from wall to wall with posters of him. I was baptised into my mum’s personal Bruce Lee Hall of Fame by being made to watch Enter The Dragon several times over. I too bought into the whole godlike vision, and it wasn’t long until the bedroom walls were adorned with my newly discovered, eastern superhero. Though I did think my mum had grossly overestimated my abilities — telling me to stand my ground when faced with up to four assailants. Any more, I was allowed to run. (But it turns out, that sparring in the kitchen with your mum and repeatedly watching Bruce Lee movies can only take you so far, and does not meet the Kung Fu ass-whooping criteria…So yeah, watch yourself and perhaps get some professional martial arts lessons…or learn to run faster.)
My mum’s memories were clearly precious to her. I often still sit back and listen to her delighting in mini time-travel sessions. It’s not to say that every story she told was full of smiles and warm fuzzies — dark moments would balance out the tales, but then every good story has them. Humour played a big part in how she depicted the characters and the scenes. I felt as if I was there, reliving the time with her. My imagination would latch on — the details firmly lodging themselves in my memory. A time where, as a young teenager, my uncle had robbed my grandad’s store of cash from home — climbing through the kitchen window at night. Given away only by the footprint that was left behind in the kitchen sink. My mum would set the scene, build tension, talk about the smells, describe the characters’ clothes — all down to the last detail.
Stories are our life. They give us the full spectrum of emotions — shaping our very existence to the core. I can’t possibly know who I am or learn how to function without my own personal history. I don’t feel bad about my ‘living in the past’ moments. If anything, I wear them as a sort of tribe armour — waiting for an opportunity to bestow the golden nuggets of days gone by on any poor (or lucky as I see it) soul. People die, but stories live on through our telling of them.
I want my kids to have the same romantic notions when they’re older — hoping that they see me as one of the cool hero-esque type characters in their stories. No doubt I’ll screw up from time to time, but as someone once said (I can’t remember who), “stew without salt is no stew at all”.
So, I hope this little time travelling rant has made you glow a little inside and maybe given you pause for old thoughts of your own.
Why not write about your story? Is your decade cooler than mine? (of course not :D .) Share your story on Facebook or Twitter or wherever, and tag me so I can read it!
Peace, love and all that jazz, folks!
Dan
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almostarchaeology · 7 years
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A Lesson Plan for Videogame Archaeology in the Museum
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By Adrián Maldonado
I didn’t wake up that morning thinking I’d be playing an original Street Fighter II Championship Edition arcade console in just a few hours. It turned out to be a very good day.
So I was on Long Island recently for our annual, far-too-short family visit to America. It was also my daughter’s second birthday but it was raining and we needed an indoor activity. She loves planes, trucks and trains, and we were assured that the Cradle of Aviation Museum in Garden City has all that plus good hands-on activities and a toddler room. We were not disappointed on any of those fronts.
But unbeknownst to us, the Cradle of Aviation Museum also has a major videogame history exhibition on at the moment. And this was no ordinary rinky-dink travelling exhibit.  I’m talking all the consoles, or at least 60 different ones, all playable, alongside some 30 original arcade cabinets. Whose birthday was it again?
It’s been a minute since my last post, so get ready for a nerd onslaught. This post will attempt three things: a straightforward review of a videogame history exhibit; some sense of the wider context within videogame museums I’ve been to recently; and finally, something a bit different: a lesson plan for teaching kids about videogames in the museum. I should probably change the blog title to Things No One Asked For, Ever, but in the meantime, do enjoy the blatant work avoidance.
Capsule review
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This exhibit is actually a sequel. It began life as a temporary event called The Arcade Age in December 2015, which focused on recreating the experience of arcade gaming using some 50 playable cabinets. The recreated arcade was only accessible in three daily 90-minute sessions. The layout showed the influence of superhero arcadologist Raiford Guins, who was consulted for this exhibit, in its attention toward recreating the dark, cramped, noisy ambiance of an arcade. Judging by photos of the original exhibit, it also had a cool sideline on related material culture like Street Fighter II action figures and Pac-Man lunchboxes. It originally ran through April 2016, and was then extended to September 2016.
After its success, it was redesigned as a more comprehensive exhibition, From the Arcade to the Living Room: A Video Game Retrospective 1972-1999 in November 2016, now including a full history of home gaming consoles alongside a reduced but still impressive list of arcade cabinets. The website doesn’t say whether this will become a permanent exhibit, but they are selling season tickets for hardcore gamers until December 2017. It was this exhibition I stumbled upon one fateful day in June.
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Wall of ancestors
The games are laid out in roughly chronological order, beginning with the carcass of a Computer Space cabinet from 1971 at the start. Curator Seamus Keane has been damn near exhaustive, going beyond the usual focus on ‘Golden Age’ arcade games and providing real working examples of lesser-performing systems like the Neo-Geo and the Atari Jaguar. Fulfilling the dream of a 90s indoor kid, it was perhaps the first and last time I’ll ever play a CD-I and a 3DO (note to me 25 years ago: neither was worth the wait).
Besides the snippets of information provided next to each console, historical context was a bit light and there was no clear aim or agenda for the exhibition. Media surrounding the opening fleshed it out a little more, but not much: for curator Keane, it was “a concept I had in my head of telling what I felt was somewhat of a lost history about the social culture and the popular culture, as well as the technological history of the arcade game itself and of the arcade as a social setting.” Hope you caught all that between rounds of Marvel Vs Capcom.
There were only a few thematic displays but they worked well – a wall of ephemera included a Nintendo Power Pad, several strategy guides and a Game Genie (!). A wall display on the Great Video Game Crash of 1983 included a screen playing the documentary Atari: Game Over (2014) next to an Atari 2600 with an ET cartridge you could load yourself, a crucial part of the home gaming experience you rarely get to experience in a museum setting. A cabinet of dead peripherals was also eye-opening in an unexpected way; the juxtaposition of Sega 3D Glasses and a Sega Dreamcast mouse from a decade apart made me think of how Sega was so often ahead of its time, and yet somehow lost the console wars. In the tech world, it doesn’t always pay to be first.
Videogames in the Museum
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Touch the artefacts
I’ve been to several videogame museum exhibitions now (and even some videogame museums!) and can confidently say that this was one of the most fun. There was a wall of NES games and a wall of Atari games, but the core of the arcade was in a long, low-ceilinged dark hall. There, the half-assed display cards dwindled to a minimum and the game was the thing. Original cabinets, many of them with fucked-up decals from years of play, were ready to rock, no MAME here. Aside from the usual Golden Age of Arcade stuff, there were plenty of classic 90s cabinets from my era, and even some left-field entrants like Michael Jackson’s Moonwalker, which I thought was a masterpiece when I first played it in 1990 and has accrued tremendous baggage since then.
Best of all was the chronological row of home gaming consoles buried deep in the bunker-like arcade hall. Here in glowing cubicles of glass but not out of reach were the venerated SNES and Genesis games of my formative years, alongside the also-rans like the Sega Saturn. I showed my 2 year-old daughter her first game of Super Smash Bros for the N64. She picked up the control and held it up to her ear like a phone. I have never loved her more.
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The ragtag army of 90s CRT veterans
Each console was hooked up to a full-on CRT TV, no messing about with flatscreens, as I’ve groaned about previously. As the exhibition website puts it, they are “all on old school TV tubes!” Each TV was different from the next one, as they had clearly been scavenged piecemeal from various Long Island attics. Some had flatter screens, some bulged out lewdly, but all were hard-bitten survivors from the 90s. They are the real heroes here.
How does this rate? While the Computerspielemuseum in Berlin clearly wins out in almost every way in terms of playability, historical context and design, there was something about the scale of the recreated arcade and lack of interpretation here that charmed me. As Guins has pointed out, the material presence of the cabinets and the consoles are part of the gameplay; they are designed to draw you in and beg you to grab them, and whatever their flaws, their physical interfaces shape how the game is played.
Beyond Retro-Nostalgia: A Lesson Plan
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Ready player one
At one point I was able to play technician: I was able to revive a blank TV screen by switching it to channel 3. I felt like a wise elder. I also may have felt very old because I was surrounded by schoolkids. It was a weekday, and we shared the exhibit with a group of fifth-graders (Year 6 for UK readers). For once, it was genuinely interesting to share a museum with a school trip. There have always been children in the videogame exhibitions I’ve visited previously, but they’re always there with their aging nerd parents (of which I am now very much a number). It is certainly worth recording the stories told to a new generation about their cultural heritage. But it was enlightening in a different way to hear what kids said to one another when playing these games.
What I heard blew my mind. I was playing the Double Dragon (1987) arcade cabinet (I’d only ever played the NES version, so this was very exciting indeed), when two boys walked behind me – one of them said to the other, “Double Dragon! I love that game!” How did he know? What else did he know? Has the Internet already made everyone like Wade from Ready Player One? Other kids swapped stories about the games they’d tried, and I felt almost compelled to start writing these candid observations down. They were like little archaeologists unearthing the artefacts of my past and puzzling over what they might mean – but also making more interesting connections with recent games than I could with my nostalgia specs on.
On my way out I ran into one of the schoolteachers and thanked her for taking the kids here, and congratulated her on how well-behaved they all seemed to be even though they were surrounded by a hundred flashing screens. I asked whether this was part of a specific class, and she said no, they usually take the kids to the Cradle of Aviation Museum because science and whatnot, but they dropped into the arcade exhibition because it was there. I asked if they would follow it up in class at all, and she said no.
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The Atari Jaguar: and alternate future of 64-bit gaming
That struck me as a bit of a missed opportunity. Here were a few dozen kids having a great time in a museum, handling the technological ancestors of their favourite devices and games. The kids I heard were knowledgeable about videogames, native to them. For all the action in teaching history through videogames, there are no easily accessible resources out there to teach videogames as rare artefacts of a meaningful past. In what other museum exhibition are you allowed to handle, let alone grab and generally get all up in, the archaeology? What better way to learn than by playing?
Don’t get me wrong – museums with videogame exhibitions often provide their own series of educational resources and programmes for school visits, but a quick and very unscientific search shows little coherent agenda for dealing with the historicity of videogame and the material cultures of gaming. As more videogames end up in museums, we do the next generations a real disservice if the whole message is just about how videogames used to be pixellated and now they’re not. The game is not just the visual but the physical, and every console and medium enabled and constrained ways of playing, creating cultures of gaming. To get beyond nostalgia, we need to draw out the untold stories which will engage kids who are playing these objects for the first time.  
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There’s at least a PhD thesis in here
Digital archaeology guru Jeremy Huggett recently reminded us about the need to deal with the historicity of technology: as the workings of our gadgets inexorably disappear into smaller and more efficient packages, we know less about how our devices work, and think little about why they are built the way they are. So break open a few controllers and cartridges to teach the history of computing. We assume a linear progression from worse to better technology on the basis that the invisible hand of the market chose the best products over time. So tell the story of the Sega Dreamcast, recognised for its merits only long after its demise. The market of ideas is always in conflict with the actual market, and real innovation is always pitted against the chance for real profit. Teach the Great Video Game Crash and its mountain of destroyed cartridges; debate the value of excavating the recent past, and what else of theirs will remain to be excavated.
It’s not all about the tech, either. You don’t have to wait for Assassin’s Creed: Cuban Missile Crisis to teach kids about the Cold War and why we’re (still) not playing nice with Russia. You can start with games like Contra and Missile Command and talk about ways in which war found its way even into children’s bedrooms in the 1980s. Maybe have a frank discussion about all those Battlefield games they’re playing now. Play the first ten seconds of Double Dragon to introduce the term ‘toxic masculinity’.
There’s a million ways to sneak learning into a trip to the arcade. Teach the kids how to critically read the artefacts; what could be more archaeological?
More photos here.
Follow us on @AlmostArch
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vrheadsets · 7 years
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VR vs. A Time To Switch Off
It was late in the evening as I causally paced around my living room trying to burn off some nervous energy. I always pace when I’m on the phone, I think the only time I haven’t was when the thing was when the phone was physically attached to the wall – and I don’t mean by the landline. I hummed lightly and frowned, adjusting the phone in my grip slightly.  I hadn’t spoken to the person on the other end, my mother in well over a week. We’re close so this was unusual. I was running her through how I was and what had happened during the usual period of invisibility that working on the website from home during a major event (or in the case of last week, two) brings.
“Oh I saw an advert for that, it looks a bit rubbish doesn’t it?”
I had just explained about (almost) everyone’s joy over the launch of Nintendo Switch. T he latest, hottest games console on the market. She explained to me she’d seen 1-2-Switch in action and thought it looked ridiculous, whilst the console itself she thought looked a bit cheap in construction. Tho not owning a Switch myself (my current setup consists of an Xbox One and a Wii which is pretty much just used as a rectangular Game Cube at the moment) I defended it a little, explaining how Breath of the Wild had been deemed to have overtaken Ocarina of Time as the best Legend Of Zelda game ever. That got her attention, she knew all about Zelda and whilst not a gamer by any stretch of the imagination, much preferring casual titles from PopCap she’s gotten hands on with consoles down the years. A particular favourite of hers was actually the original Super Monkey Ball. But Ocarina of Time she also knew about, and if something had beaten that… she gave a small but impressed sounding ‘ooh’ of surprise/acknowledgement.
“Yeah.” I said, “They’ve also done this weird thing with the cartridges. They’ve made them taste bad.”
“Taste bad?”
“Yeah.” I said again, “They’re small – like a little memory card. So to prevent small children from maybe picking them up and swallowing them they’ve added something to the plastic that makes it taste really foul.”
“That’s some clever thinking ahead from them.”
– and that was when I started to think. It was some pretty clever thinking ahead – which makes you wonder why a company able to have that much foresight of a potential issue that no one even considered in the run-up to launch, how they continue to make such a hash of everything else. Oh, I could talk about things such as the way the shop works or the silliness of a system that gets interference from wifi and other signals needing a smartphone app to have in-game chat – but check the name of the site again and you might figure out what I’m going to get at here.
Nintendo’s virtual reality (VR) history has, as if we need reminding, not been the best; and despite their protestations about experiences needing to be for the family or needing to be playable for hours at length it’s clear the failure of the Virtua Boy and it’s decent into a joke over the years is still very painful to them.  (As is the short lifespan of the Wii U.) But unfortunately for Nintendo, VR is back and is a factor now in how people play games. A factor that isn’t going to go away. A factor… that will get stronger over time. So in much the same a child drags its feet and yells “I DON’T WANNA”, Nintendo are going to look at adding VR to the Switch… maybe…kinda. Sort of? Definitely! No? Never. Of course! (Possibly.) Yes. Not sure. Ask again next week. At this point I just imagine it’s whatever the Magic 8-ball on Reggie’s desk says.
So if it does happen,  it’s going to be a later add-on for the system.
Which is a slight problem, because when was the last add-on or peripheral to a console that properly worked and became an indispensable piece of kit? Kinect? Not really. EyeToy? Nope. SEGA CD? Perhaps, but you could certainly live without it. The Atari Jaguar CD? You’re kidding right? Wonderbook? You’re just being silly now. What about Nintendo’s own repertoire of add-ons down the years. Was the world blown away by the Family Computer Disk System, or the Famicom 3D System? Did the Super Scope or R.O.B change everything? Did the Nintendo 64DD become a red hot topic?
No, no and no.
Add-ons tend at best disappoint and at worst suck, and it is rare indeed to find one that truly enhances a console. One that doesn’t is the PlayStation VR, and why is that? Well for a start the PlayStation VR was developed over many years. It began life as Project Morpheus as you no doubt recall, built on some existing technology and developed into the final product now available at stores – unless they’ve run out of them. It was designed and developed in sympathy with the PlayStation 4 as opposed to support just being shoe-horned in later. It’s why PSVR is an add-on that works.
And that’s why Nintendo, now they’ve let loose the Switch into the world, at this stage should probably just knock the idea of a VR system on the head for now. Because whatever they do (if they decide to do anything) with the Switch hardware it won’t be anywhere near as efficient as if they developed something standalone or something in partnership with something else it is to go with. If you completed two thirds of a jigsaw of, let’s say, a picture of a battleship at sea. You couldn’t then fill in the rest with bits from a jigsaw of John Constable’s The Hay Wain, and pretend it showed you a full or true picture. Yes, you can probably make the pieces fit, but you’ll still have the first jigsaw at the heart of it. It won’t be what’s required.
Also, you’ll have some mighty surprised sailors and country folk on your hands when the HMS Revenge comes steaming in to a small river and knocks a 19th century hay cart flying.
It would be nice to be surprised, yes. But a half-baked VR solution for Switch doesn’t do the Switch any favours, it doesn’t do Nintendo any favours and it doesn’t do VR as a whole any favours. It may irk the shareholders for now but at this stage the smartest move might be to sit this particular dance out. Learn what needs to be learnt, acquire and develop the technology needed and start developing a long term plan that includes VR for the next Nintendo.
  from VRFocus http://ift.tt/2nabscm
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4colorrebellion · 7 years
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Impressions - Thimbleweed Park (Switch)
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The democratization of game development - bringing with it both lowered price of entry for potential developers and new means of crowdsourcing the funding needed to build the games - has led to a resurgence of certain styles of game. Genres dismissed as risky by big publishers have seen something of a renaissance as indie developers emerge to fill the void. 
This resurgence is most obvious when looking at platformers, especially Metroid-style sidescrollers. Just over a decade ago, Nintendo was the last holdout - now, you can’t navigate a digital storefront without tripping over a dozen of them. However, the indie wave has also benefited even more niche genres, like the adventure game. Fans of “point n’ clicks” have turned out in incredible numbers to back the genre, enabling both new entries - and incredibly - new takes from the developers that defined these games. 
Earlier this year, Ron Gilbert and Gary Winnick - two of the geniuses behind LucasArts classics like Maniac Mansion and the Monkey Island series - released Thimbleweed Park, a love letter to their earlier titles. Today, Thimbleweed hits the Nintendo Switch, and I took a look.
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Like many overtly wordy 30-something nerds, I have a pretty extensive personal history with LucasArts and their adventure games. I came to gaming mostly via portables of all things. My first gaming experiences were on an Atari 2600 at my kindergarten's afterschool program, but the first device I actually owned was a Game Boy. The next step was, naturally, the SNES. I was hooked, and had to have more. However, money was fairly tight, so it was hard to justify a bunch of expensive cartridge purchases. However, we did have a Macintosh, and a seemingly endless number of garage sales tended to yield quite the selection of cheap computer games. 
This was how I ended up with a copy of Day of the Tentacle. I basically based my entire purchasing decision on that awesome, shiny box.  I had no idea what to expect. It just looked weird enough to appeal to my equally weird personality. I brought that thing home, popped it in, and started on an experience so memorable that it shaped my entire gaming life from that point on. 
Day of the Tentacle was like nothing I had played before. Your interaction options in something like Super Mario World were pretty much limited to jump on, slam with turtle, or set on fire. Suddenly, in Day of the Tentacle, you had this detailed world to explore. You could pick up objects, inspect them, look at them, push them... on and on! All of this interaction was, of course, in service of solving complex puzzles in order to progress through the story. The puzzles were also mind-blowing. Twitch actions didn’t matter. You didn’t need precision timing. It was all about thinking, and reasoning, and making these insane deductive leaps. Sure, the logic was completely absurd, but I loved that. 
Like I said, twisted weirdo. 
Oh, and it’s worth talking about that story part. The writing in Day of the Tentacle was also far beyond anything I had seen in a game before. The descriptions and dialogue weren’t like those in a game, but more like a good book. It was funny, it was interesting. You played on for the writing, not for the thrill of defeating a boss. 
My experience with Day of the Tentacle led to a life-long love affair with the genre - to Sam & Max, to The Sectret of Monkey Island, to Grim Fandango. Names like Ron Gilbert, and Tim Schafer, and Dave Grossman meant as much to me as Shigeru Miyamoto. 
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This leads us to Thimbleweed Park, which I somehow missed out on earlier this year. Fortunately, a release on Nintendo Switch gave me the perfect chance to rectify that situation. Thimbleweed Park reunites Ron Gilbert and Gary Winnick, two of the creators of Maniac Mansion. Gilbert and Winnick have absolutely designed the game as a throwback - and a love-letter - to their older work. This is obvious from the moment the game starts - presenting you with the familiar “verb” interface and 2D pixel artwork straight from the early 90′s (admittedly, a little cleaner and - obviously - higher resolution). 
The story of Thimbleweed Park begins in October 1987, with a dead body pixelating under a bridge (in-jokes wait for no man) outside of a town sharing its name with the game. Two federal agents have been dispatched to investigate the murder, and not all is as it seems. Right off the bat, things are a little strange in Thimbleweed Park, and the mystery of the body quickly intertwines with the many threads of drama and intrigue engulfing the town - including the recent death of pillow-and-robot magnate Chuck, the plumbers in pigeon suits investigating signals, and a clown cursed to never remove his makeup. 
Obviously, the murder investigation is going to be one of your lesser concerns. 
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The story is equal parts classic LucasArts, X-Files, and Twin Peaks, and was seemingly designed to appeal to my tastes. Seriously. Neo-noir set in the Pacific Northwest, with off-kilter FBI agents? I don’t think they could have hit any closer to the mark without also including Picross-based minigames. 
Also, the writing is great. Seriously. Gilbert has not lost his touch. People always remember LucasArts games for the jokes, and that type of mildly sarcastic, absurdist humor is absolutely present in Thimbleweed Park - especially in the references and winks to the player. I smiled it a few minutes in when they started talking about the body “pixelating”, and completely lost it when one of your characters discusses adventure game design with two girls in pigeon suits (MMucusFlem games were friendlier to the player, and did not have death or fail states).
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Of course, it isn’t all winking and fourth-wall breaking. As much as people remember of LucasArts games, they weren’t slapstick. They were funny, and generally a bit absurdist, but they were also genuinely well-written stories. The characters had memorable personalities, and their interactions - with other characters and the endless array of environmental objects - were interesting and fleshed out. This carries over to Thimbleweed Park. The kooks and weirdos you run into are people. They inhabit a town that feels lived-in. Thimbleweed Park looks entirely too much like so many small towns in this country - boarded up, suffering after the fall of their central industry. The entire affair is filtered through a thick helping of the surreal, but it’s also incredibly familiar to someone from a small town in West Virginia. When I started playing Dolores’ story, I felt for her. She doesn’t want to take over the family business. She wants to be a game developer - to work with the heroes behind her favorite adventure games. It’s hard not to feel sympathy for her, especially when you try to tell her uncle the truth, and another lie comes out instead of the dialogue option you selected as the player. 
Thimbleweed Park is funny, but it’s also deceptively deep. The characters are memorable, and you keep playing just to find out what happens to them.
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Of course, this is still a game, and you can’t talk about adventure games without  taking about the puzzles - and more specifically, about game logic. Adventure game puzzles are famously abstruse. Need a moustache? Go find some honey and cat hair, and combine them. Need swiss cheese? Well, you have a gun and a block of cheddar.  The leaps of logic could be fun to puzzle your way through, but a few of them would always make you tear your hair out. 
Maybe this is why I’m bald.
Thimbleweed Park definitely lives up to this grand tradition. In one early segment, you need printer ink. Instead of popping over to the nearest Best Buy, you need to make your own. I don’t want to give away the whole process, but it involves firewood, gasoline, hot sauce, a glass, and a kitchen sink. I don’t think I was necessarily smarter as a kid, but I have no idea how I solved some of these puzzles before I had the internet at home. 
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In Thimbleweed Park, you interact with objects and the world through a series of verbs, presented in the user interface. These verbs include “look at”, “pick up”, “open”, “close”, “push”, “pull”, “give”, “talk to”, and “use”. In many cases, multiple verbs will be applicable to a given object, but will have different results. In some cases, verbs require selecting multiple objects - for instance, you use the camera on the corpse. You have an inventory where you can store items you pick up. Not all items are useful, but you might want to collect everything not bolted down just in case.
If you do get stuck, you can pick up any in-game telephone and call a hint line for assistance. There are also two difficulty modes, in case you want to bypass some of the more abstruse puzzles and get on with the story.
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The Switch version of Thimbleweed Park is the same game that is also available on PC, the other consoles, and - also recently released - mobile platforms. However, the nature of the Switch means that it can be played on both big screens and as a portable game. It also features both button-based and touchscreen controls. I’ve largely been playing in portable mode, and I’ve found that a mix of traditional and touch controls is the way to go. I tend to move and select dialogue using the buttons, but I use the touchscreen for choosing verbs and their targets. It works out pretty well.
It almost goes without saying that I have loved every moment of Thimbleweed Park. The writing is fantastic, from the story down to the setting and the character interactions. The puzzles are baffling, but enjoyable. I even love how the game looks. The pixel art has a distinct style to it (much like the classic LucasArts adventures), and every scene feels detailed and unique. If you’re a fan of the adventures that inspired Thimbleweed Park, or are intrigued by the genre, I cannot recommend this enough. 
Official Website Nintendo eShop
A copy of the game was provided by the developer Terrible Toybox.
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oldnintendonerd · 7 years
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Introducing my NES Collection
This was the first video game console I owned. It was bought for me by my parents, as most NES systems were for us thirty somethings. The box and all of that is unfortunately long gone. Currently, this dude is not working. It gets the flashing red light of death on every cart I put in, even after cleaning the cart with alcohol/windex and a cotton swab.
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 I did clean all of the pins inside the unit just as a quick try at fixing it, but I think it needs a thorough cleaning and some pin bending. This one is not in the greatest of shape, it does have some yellowing, and I’m not entirely thrilled with its condition. But it is sentimental, as it is the one I have had since day one, when the infatuation began.
A friend had one first, of course, since that is how most of us got into almost anything, “a friend was doing it”. I was hooked the second I ran Mario to the right and stomped my first Goomba.
The NES was released on October 18th, 1985. I don’t think my friend had one immediately, it was probably not until 1986 that I was introduced to it. I did not get one until probably a year or so later as a Christmas present. Possibly even over a year, I do remember there was quite a bit of asking that had to be done. So it could have been Christmas of 1986 or even as late as Christmas of 1987 before I actually got my own NES. From then on I got a game for Christmas or my birthday, or both, almost every year.
Over time I accumulated quite a few games, even having not bought an NES game since the 90′s I still have over 40 games in my collection. Almost all accumulated when I was a kid or teenager. After I hit my 20′s I don’t think I bought another NES game at all. Here they are as it stands right now:
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As you can see, it’s nothing to sneeze at, I have a lot of really good games including Battletoads, Blaster Master, both Zelda games, the Mario trilogy, Super C, Metroid, a couple Mega Mans, and of course, the classic Tetris. But, there are obvious holes in this collection, where is the rest of the Mega Man series? Either of the Double Dragons? Any of the Ninja Gaidens? How can I be missing any of these? Well, I was just a kid when I was actively collecting games for this system, and at the end of the 90′s, Nintendo had released the SNES and the N64 in that time, so there were other platforms on the table. Both of which I was also buying for during this time, and they were more expensive. Id go buy one new N64 game with my budget instead of picking up 3 or 4 used NES games.
Thats what makes this blog so much fun though. Even as a kid I would still hit yard sales, I remember very vividly haggling a guy down from $10 to $8 on Jackal, and paying for it with my own money. Probably in the neighborhood of 1988 or 1989. Great buy that game. Hours of fun.
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I also managed to get an Intellivision and an Atari 2600, with about 10 games for each at a yard sale only a few houses down from where we lived. I was probably 12 or 13 years old and picked up the entire lot for $5. Both systems worked, and my brother and I played for hours with Triple Action, Astrosmash and Breakout. While the NES was in the living room like “Uh... hello!? Hellooooo!?”. This was probably 1992 or 1993, and the Atari 2600 was released in 1977. So those games, at the time I purchased them, were not even as old as the games and systems I am looking for now. 15 years? The GameCube is about 16 years old at this point. Mind blowing.
I look forward to doing a lot more of that here.
Another great buy was NES Open Tournament Golf. This was released a month after the SNES. We bought a copy brand new, I think it was a christmas present that very year. I did not have a SNES yet. Little did I know how much time I would spend with my dad playing that game. To this day it holds a place in both of our hearts. In fact just a couple weeks ago we sat down and played on the Wii virtual console about a half dozen rounds together. It’s something we try to do almost every time we get together, even if its only for a half an hour. Great memories.
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Wait, why is there a sticker on it if you bought it new you ask? I’ll tell you. Somewhere in the mid 90′s my dad and I had a bit of a marathon when we discovered that it saves your money. We wanted to get to $1,000,000. A few times we got interrupted in playing and just left the console on to come back to, rather than saving play and turning it off. Well, we ended up leaving it on for over a week straight, something had gotten placed in front of the power LED so it was not noticed. I think we went on vacation or something. It was on a purple screen when we came back to it. It would then not boot, but other games worked. We figured we cooked the cartridge. So, we purchased another copy used, and as you can see it was rather expensive. Even used and a good few years after it was released. I am guessing this may be somewhere around 1994 or 1995. The 689 sticker was probably an inventory sticker or something from the place we got it, there’s no decimal point. There is a price on the back.
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Even today with the high prices some of these games are fetching, $21.00 is expensive for NES Open. eBay seems to have it going around $10 shipped. Which makes it around a $7 or $8 game, tops. Bummer.
We discovered later that the original copy did still work, so when I moved out, dad kept one, and so did I. Clearly, I’ve got the used one. Come to think of it he still has quite a few of my old games. Hmmmmmm... might have to ask him about that stuff. See what he still has.
I still wish I had spent a little bit more money on the NES games as they were “going out of style” in the mid to late 90′s. You could find anything at Electronics Boutique, just bins and bins of used NES games, most under $5! Some for even a dollar or two. But you pass them up because the label doesn’t catch your eye and there is no internet to tell you what is good like today.
So now I am filling in the gaps of the collection more than two decades out of date. It just so happens that it is right when everyone else had the same idea. Story of my life. Here I am thinking I’m being original, dusting off 10 to 30+ year old video games, and I’m at least 2 years too late to the party. YouTube channels that are four plus years old about game hunting, the older videos getting absolute steals on stuff you would probably hardly have a chance to find today, let alone get for $1. Stacks of GameCube games for $1 each, GameCube systems with games and multiple controllers for $10. GameCube controllers alone are $15+ these days. SNES lots with a system, controllers and like 15 games for $20. Incredible deals.
Now the pickings are slimmer, one of the YouTube channels I follow posted a recent video where a woman would NOT part out a Genesis system and some games that went with it. It had to be sold as the package and she had it priced at $65 or something. She said something along the lines of “I looked it up online, that’s what they go for”.
Little rant here. This is the problem with game hunting now, and may be an issue as I try to rebuild my collection. Lots of people know what eBay is, check their stuff and for whatever reason, want that price. It may be a lack of understanding on how eBay works, most likely they’ve never sold on eBay before. They don’t realize that the Genesis on eBay is very clean and is listed “Tested and working”, with a 30 day return policy, and all of this plays on the price. You are not on eBay, you are selling this out of a box on the floor of your garage at a yard sale, you are not paying eBay fees to list, you are not paying PayPal fees to get payment, you are not shipping anything, and if this doesn’t work when I get home I can’t bring it back to you. $65 on eBay does not mean $65 at a yard sale. See where it says Free Shipping in the listing? Of course not, you just see the price number. The seller on eBay MIGHT walk away from the $65 sale with $40 - $45 or so after all fees and shipping are finished. A $40 bill for the same lot MIGHT get some attention at the same yard sale. I mean, people can charge whatever they want, I can’t tell people what to ask for their stuff, it is their stuff. But if you were really trying to sell it, it would be priced accordingly. $65 for a Genesis and a few games will still be sitting in that box when the yard sale is over. $25 or $30 for the same Genesis and games, now you have my attention.
Ok, rant over. It wasn’t so little. Sorry.
Despite all of the above rant, I am convinced there are still some good deals to be had out there. I like to think there are still some people willing to sell stuff at true yard sale prices, just to be rid of it, like the purpose of a yard sale. This is a tall order, but it can be done, and I’m going to try. It will all be laid out here for you to read about.
Next post - The SNES Collection, and maybe less ranting. Maybe.
No pickups yet, total stays at $83.09
2017.04.18
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charlesjening · 5 years
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Here’s Another Article Advising Dumb-Ass Old People On How to Talk to the Youths at Work
Welcome back to another installment of “GC Shits on Legitimate Accounting Publications For Writing Stupid Advice.” I’m your host Adrienne. In today’s episode, we’re going to destroy this recent Journal of Accountancy article about how to improve cross-generational communication in a professional setting.
Now that Generation Z has entered the workforce, colleagues at a single employer may range from those who came of age faxing to ones who posted their prom pictures to Instagram.
“We have five unique generations in the workplace,” said Lindsey Pollak, a multigenerational workplace expert and author of the forthcoming book The Remix: How to Lead and Succeed in the Multigenerational Workplace. “You could be working with someone 50 or 60 years older or younger than you.”
I mean, yeah, technically I guess you could have bright-eyed Gen Zers cozied up to some relic from the Silent Generation, but come on, let’s not be dramatic here. There’s no way some kid who was born in a world without the Twin Towers who’s working closely with someone born before World War II ended is in any way the norm.
Really, as is the case with most articles like this, it’s about “the olds” versus “millennials,” the latter of whom will start to turn 40 soon by most metrics but really encompasses anyone under the age of 40 who understands memes. Hopefully old people can figure out to communicate with us whippersnappers before we start pulling Social Security, assuming they leave any for us. For argument’s sake, however, the article uses the Pew Research Center generational boundaries as follows:
Generation Z: born after 1997
Millennials: born between 1981 and 1996
Gen X: born between 1965 and 1980
Baby Boomers: born between 1946 and 1964
Silent Generation: born before 1945
Looks about right. Personally I don’t mind getting lumped in with millennials, although it’s kind of funny considering I have back problems, a heart condition, and rapidly graying hair. I digress.
How different are they? “One co-worker may remember when the color TV came out; the other one may only have known Netflix,” said Jason Dorsey, a Gen Z and Millennial expert at the Center for Generational Kinetics, a generational research and thought-leadership firm based in Austin, Texas.
This matters because the technology that’s popular as we grow up tends to shape our communication styles for life, Dorsey explained.
“There is no one perfect way to communicate across generations. They all have different norms,” he said. “These communication differences are really causing a lot of problems right now because they are so pronounced.”
No shit. And? I guarantee you the fact that a colleague grew up with Atari and I the original Nintendo doesn’t affect our ability to communicate with one another; assuming, of course, that we’re not completely socially inept and therefore completely incapable of carrying on conversations in a professional capacity.
The article goes on to suggest that communication protocol should be established to prevent awkward situations, such as a rowdy Gen Z employee blowing up the group chat with dank memes. Well duh, that should kind of always be the case. Additionally, it recommends to consider the individual rather than the generation, and figure out how each person in the office best communicates. OK, we’re still doing good here. Moving on.
Don’t try to sound like you’re older or younger than you are. “If you are a very formal Baby Boomer, don’t talk about being ‘on fleek,'” which is another word for perfect, said Pollak. “It’s just weird.” If you are 22 and you’re very informal, don’t use phrases like ‘It has come to my attention,'” she added.
JESUS LORD who is this written for? Please tell me there isn’t a 60-year-old professional alive who is unironically referring to anything as “on fleek?” TBH I don’t know anyone of any age using that phrase unironically, but maybe I don’t hang out with enough youngsters. No one in the twilight of their professional career should need to be told not to speak like an imaginary youth.
Look, this is all well and good and Lord knows accountants aren’t known for being cunning linguists, so of course a little advice on communication is welcome, but come on, stop overthinking it. Be professional, don’t be a jackass, don’t text people at 8 p.m. when they’ve long left the office and expect an immediate response. There, done. Ur welcome lol.
The post Here’s Another Article Advising Dumb-Ass Old People On How to Talk to the Youths at Work appeared first on Going Concern.
republished from Going Concern
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Born 1976. Not Generation X.
I am 41, middle aged and getting older by the nanosecond. I’m not 21 anymore and I’m ok with that. I would be lying if I said I’d rather have wrinkles than none at all, but generally speaking, I’m alright with the advancing years and how they’ve treated me. 
I am a lot of things, just.......not Generation X.
Well, let me clarify first:
Generation X was initially classified as a generation beginning in 1965 and ending in 1984 by Douglas Copeland, the so-called 13th American generation, following the Baby Boomer cohort. As it stands in that form, completely arbitrary, chronological and unyielding, I am indeed a member of Generation X. It says nothing about me other than the fact that my birth year falls into that particular segment of a series of equal, unemotional generational divides.
It was, however, a surprise to me, to find out I was indeed considered Generation X. My whole teenaged and young adult life was lived fully believing myself to be a member of Generation Y, born somewhere between 1975 and 1990. Sometime during school in the 90s, a teacher addressed us with that label, and it stuck with me ever since. By the time I was 20, I knew that Generation X was Winona Ryder and all the 80s teens that came before us and that we, the heirs to the 90s and its technological advances, were something different. It made sense to me. The older kids weren’t like us. The 80s weren’t like us. We could sense the divide and the dawn of a new era. It was upon us.
And then..... one day someone started talking about Millennials. At first I mistook it for a new generation, born after 1990, the next in line, the one that came after Generation Y. Imagine my shock to find that not only was the Millennial generation referring to people practically the same age as I was, people I worked with and hung out with, but that I was also no longer a part of their gang. Suddenly I was Generation X. Not just stalwart 1965-1984 Generation X (which I would have accepted), no - 1965-1981 Generation X, chopped off three years before the actual 20 year divide, AS IF IT MEANT SOMETHING.
What did it allegedly mean? I couldn’t find an answer to that, except descriptions and identifiers - stereotypes - that might stick to someone born in 1970, but certainly not on me. Suddenly I was “cynical”, my idols were from the 80s, and all of my formative experiences and influences belonged to someone 10 years older than me. WTF??  1975-1981 found itself suddenly amputated from the rest of its generation. For no logical reason.
But it gets worse.
Those of us belonging to the island of Gen Y floating in Gen X started talking about it. We noticed the discrepancies in cut off years. We saw that depending on who you talked to, we were either Millennials or Gen X. The verdict wasn’t in, regardless of what Howe and Strauss said. Oregon Trail Generation, Generation Catalano - we saw ourselves everywhere, posting, discussing, putting up a fight.
Enter Xennials.
Yes, I thought. Finally. 
And then I saw the cut-off years.
1977-1983
FUUUUUUUUCK NO.
As a 1976er, there is no difference, absolutely none, between me and anyone born during the 1977 to 1983 time frame. In fact, I share more with ANYONE born between 1975 and 1990 than I do with a single person born in the 60s or early 70s. We can argue about years like 1974 or 1973, but trust me, in all my 41 ancient years here on the planet, living in four different countries, I have not ONCE met someone born in 1965 or 1970 that shares my childhood and youth experiences. Let this be known once and for fucking all, because I am sick and tired of explaining it.
Why?
1. 80s pop culture and music. 
Duh. I don’t really remember the 80s, aside from toys, the first video games and cartoon t-shirts. The 80s were vastly different on a pop culture level from the 90s and I was on the bench in the haze of childhood. Gen Xers had AIDS, world hunger and music and films that I only watched and listened to retrospectively out of curiosity much later on. Anyone who wasn’t a youth during the 80s (at least 15–24) would not have been fully part of that culture.
2. The Cold War: 
When the Berlin Wall fell, I was obsessed with the Little Mermaid. Does my voice sound like Ariel’s? How do you like my Ariel drawing? I couldn’t give two darns about politics in 1989 and really don’t remember the feeling of the environment that preceded it. I came of age during the age of Middle Eastern wars, starting with Iraq, continuing with Iraq and leading up to 9/11. I wasn’t old enough to vote for Reagan or Bush — I am Clinton era all the way. Again, if you weren’t at least 15 before the Cold War started crumbling, you probably don’t have much to say about it.
3. Technology: Now, I am not saying Gen Xers are not tech savvy, but give me a handful of people born in the 60s or early 70s and you’ll find quite a few people who pride themselves in the fact that THEY survived a good chunk of adulthood without the internet, that THEY can live without their phones. You know the memes. I was a teenager when I first got internet and I don’t know what real life is like without it unless you’re talking about My Little Pony and She-Ra. Smart phones were second nature to me and yes, I have my face glued to my phone whenever I am not asleep. I came of age during the whole 90s tech boom and it helped make me who I am.
4. The whole latchkey running wild thing: Technically, the latchkey era didn’t end until the mid-90s and by the time I was a kid, only irresponsible parents let their kids run around like free range chickens. We were the post-Adam Walsh, milk carton era and parents were worried. Contrary to popular belief, kids STILL play outside and of course, so did we, but we did not “run out of the house in the morning and come back when the streelights came on”. Oh no. My parents wanted to see me in the yard at all times and actually gave me a physical boundary that I was not allowed to pass (our yard ditch). Friends had to be approved and parents had to be contacted for any kind of visit or playdate. New children and families had to pass the parental supervision test — I was not allowed to roam free with kids whose parents were not home or just randomly pop by someone’s house unannounced. The shift was already there in the 80s — the freedom 60s and 70s kids had was gone. Oh yes, you’ll find a few of these kids (born anywhere in the late 70s and 80s) from divorced homes engaging in the same romantic nostalgia right alongside the Xers and Boomers, but seriously, the times were gone. Although I never read it myself at the time, my parents had IT, thank you very much. They had Wayne Williams, Clifford Olsen, Randy Kraft and John Wayne Gacy. My life at 10 was no 60s Disney live action film. And yes, we loved to stay inside and play video games. Atari, Nintendo, Sega…… those were the days.
5. The pessimism/anti-Baby Boomer thing: What???? I mean seriously, whaaat??? I can’t even write about that because I don’t understand it. Hippy was not a slur to me, in fact, we were very much into that sort of thing during the later 90s. I am not a pessimist, or a cynic or a slacker and I didn’t hate my parents or thought disappointing them was “cool”. I am STILL worried what they think and I’m over 40. I know that’s just me, but again, this particular Gen X attitude was one we always associated with either dysfunctional kids or… older kids. Yep. Older kids. Real Gen Xers. We were actually kind of enemies at the time. I recall “so 80s” (accompanied by a sneer) as a thing. It always seemed to me like they were still desperately trying to recapture the 50s cool during the 90s with a giant big hair, mullet fail.
6. The absurdity of the cut off lines and criteria for these so called “generations”. Who cares if I was born one year before the first Star Wars? Really? WHY? Does the fact that I was born the year Steve Jobs founded Apple count for less? Also, who cares if I can remember Nirvana? How does that negate almost complete comtemporary ignorance (and indulgance) of major 80s bands? I mean, let’s face it: the only reason I know what Depeche Mode is, is because of songs they produced in the 90s…….but then again, wait, maybe it wasn’t Depeche Mode…..Dire Straights perhaps….. or Duran Duran? I have to Google every time. Please don’t hold it against me. At the time in question, I was too busy pretending to be Jem and the Holograms. And grunge…..the one Gen X thing that actually occurred during at least a brief moment of my formative youth, well — Kurt Cobain was dead by the time I started going to concerts. While admittedly being a real common denominator between me and Gen X, grunge was just a fledgling spark at the dawn of budding musical tastes. Bluntly speaking, I am more Backstreet Boys, Spice Girls, Weezer, Blink182 and Linkin Park. It’s hardly enough to completely reclassify me and ignore the rest.
None of these cut offs are a strong argument, folks. You might as well say that “you are an Xennial” if you were the same age as one of the actors on That 70s show playing Eric and his friends. Which, incidentally, includes anyone born from 1983 back to……you guessed it: 1976.
Yes, some kids born anywhere during the late 70s or early 80s will have had older siblings or friends that influenced them with all things Gen X, just like I know 90s kids today that know more about Gen X culture than I do due to their Gen X parents. There’s also these pesky socio-economic aspects that play a role — I’ve met ’00s babies down here in the rural south that still don’t have a smart phone or their own computer. That aspect can be quite arbitrary.
I have real Gen X friends. I have Millennial friends. And while I won’t claim to be like anyone born in 1994, I have vastly more in common culturally with my 80s born Millennial friends than I do with my 60s, very early 70s born Gen Xer buddies. In fact, the latter group tends to freely associate with early 60s born “Baby Boomers” as if they are part of the same generation, as their “remember whens” seem to be in tune with each other. There is a generation gap between us that is every bit as tangible as the one that exists between anyone born throughout most of the 90s and I. As adults, it is enjoyable now, this funny little rift — certainly food for plenty of mutual teasing, but it is real. It exists.
The times just moved too quickly in the 90s. Politically, culturally, technologically - those of us who experienced our formative years during the 90s and early 2000s are hard to classify, I get that. But....The least anyone can do is keep us together. 
So stop. I repeat: STOP cutting me off from my generation and shoving me into a group that doesn’t share my experiences. If you want to be fair, keep the clean 20 year cut off — 1965–1984 for Gen X, so that I can at least be grouped with a good decade of people I can identify with. If you’re going to start chopping things up, be a little more meaningful. Might I suggest: Gen X 1960–1974? I have yet to meet a person born in 1974 that identifies as a Millennial or “in between generations”. Not to mention the nifty fact that grunge was almost exclusively produced by this demographic, a demographic which also includes many teen idols of the 80s.
Why does it matter? Well, people do ask — are you a Millennial or Gen X. And even Xennial. I kid you not! Can you imagine how much it blows to have to classify yourself as something you are NOT, suddenly stereotyped with qualities you don’t have, lumped into a category that makes you feel like oil in water, sitting there, suffocating under a label that doesn’t belong to you, while the rest of your people are bonding safely in the 1977 and beyond zone? The isolation is real.
SO STOP.
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