The Elf Rigger, a Better Elf Archetype for Shadowrun (1st Edition)
Longtime readers of mine will remember that the Rigger is the best archetype published in the 1st Edition Shadowrun Core Rulebook – she had it all. What you might not know about her is that she came by all her toys using only 400,000 ¥ in starting resource nuyen – her attributes took the top spot. This is good news for our Elf Rigger – because it means we can take the exact same cyberware and tech as the Rigger, and just tweak the attributes and skills accordingly.
“Don’t swipe my drip.”
Rigger has 23 points of skills (odd, Priority 2 has 24, so she should bump up that Etiquette (Corporate) to 2) and 30 points of attributes (Priority 4). For our Elf Rigger, Priorities 3 and 4 will be taken by Tech and Race, respectively, and I’ll keep Attributes (Priority 2, 20 points) higher than Skills (Priority 1, 20 points).
Attributes:
Body: 2
Quickness: 6
Strength: 2
Charisma: 3
Intelligence: 6
Willpower: 4
Essence: 1.1
Reaction: 6
Yes, the low Body sucks, but she should be in the cockpit anyway! Or at least far from the action, monitoring via drones.
Skills
Bike: 4
Car: 6
Electronics: 2
Etiquette (Corporate): 2
Firearms: 2
Gunnery: 4
Computer has been dropped, but that’s why there’s a decker on the team.
“Milady.”
“Hey, Elven Decker, come back when you have a firearm.”
Cyberware:
Cybereyes (Thermographic Imaging, Low-Light Vision, and Flare Compensation)
Datajack
Radio
Smartgun Link
Vehicle Control Rig (Rating 2)
Gear:
2 Surveillance Drones
Ares Predator (Smartgun Adapter, 20 rounds normal ammo)
Armor Jacket
DocWagon™ Contract (Platinum)
Eurocar Westwind 2000 (Rigger Adapted, Concealed LMG, 1000 rounds of belt-fed ammo, two-shot missile launcher, 2 AVMs)
Harley Scorpion (Rigger adapted)
Hunter-Spotter Drone (with 2 LMGs and 1000 rounds of belt-fed ammo)
Patrol Vehicle (with 2 LMGs and 1000 rounds of belt-fed ammo)
Remote Control Deck (three ports)
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Casing
I couldn't split the three of them up. :3c
An attack for @drxgony (Midas!) @lockwood-art (Codex!) and
seasfoam
(Nix!) on Artfight.
Also featuring an expression well known to every sammy; the long suffering "SOME DAY the matrix users will be done doing whatever it is they are doing"
There are people to punch, and they're burning moonlight over here!
Posted using PostyBirb
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Racter is one of my favorite companions ever™ and I completely adore drawing him, especially together with my PC, Killswitch the Orc Decker.
Even more in the post-SR:HK version, after she accepted his (canonical) offer to design and build prosthetics for the PC.
They're totally judging some low meatbags here.
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The Never Die Club, our Shadowrun table! Next session they’ll be infiltrating the remnants of a NeoNet blacksite. The job only requires one technomancer kid rescued, but these are the kind of bastards that hate to see human experimentation run rampant.
Left to right:
Cosmos, a divination tarot magician
Sunday, a rigger and ace driver
Dorado, a physical adept berserker
Spectre, a burnout adept physical infiltrator
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Heroforge face customizer beta means it's time to update the Shadowrun girls. In order:
Sophie/Sagestone, my Salish-Shidhe street magician
Áine/Tesrae, my Tír Tairngire rigger/conjurer
Eloise/Stonefish, my Saeder-Krupp mystic adept/sea drake
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The Dwarven Decker, a better Dwarf Archetype for Shadowrun (1st Edition)
Wiz art by @skullchicken
In case you haven’t heard, the current managers of the Shadowrun IP, Catalyst Game Labs, announced that they will be reprinting 1st Edition Shadowrun.
Told ya, chummer.
My feelings on this are surprisingly neutral – I already own a couple of hardcopies and so I don’t feel the need to buy it a third time. I’m mostly curious to see what kind of editing they do; after all, even the 1st edition book went through several printings. In addition to some lingering purely typographical errors...
Which made it into my print copy of 2nd edition.
...to editing errors...
The undescribed and elusive Program Enabler was subsequently copied and pasted in the Street Samurai Catalog.
These make sense to fix – they don’t substantively change the game at all. Some did – for instance the underpriced power focus that led to an Instant Death Spell loophole. This was fixed in the 1st edition magic sourcebook The Grimoire.
But then there were a myriad of things that saw changes from 1st to 2nd edition, some of the major ones being:
Damage codes moving to a standard staging of 2
Updated automatic fire rules (which came before 2nd Edition, in the Rigger Black Book)
Addition of Physical Adepts to the core magic rules
But the one I’m going to exploit in this build today is: in 1st edition, there was no cap on the amount of active or storage memory that an off-the-shelf cyberdeck could carry.
Admittedly, this doesn’t sound as exciting as smearing some Aztechnology corpcop across the side of their Pyramid with a Force 21 Mana Dart, but it does greatly increase the ability and versatility of a decker, and maybe shortening some of those Matrix runs which traditionally take as long as a papal election.
So sayeth Pope Elihu I
In the description of how a cyberdeck’s active memory (here called onboard memory, in perhaps another editing flub), there is the sentence:
In real life, there is a limit to how much RAM you can have for a particular computer build. This, like power foci and autofire, was fixed before 2nd Edition was published, as Virtual Realities set a maximum Active Memory of 50 Mp per point of MPCP, but for our purposes here…
What this means is that: our Dwarven Decker here will be able to buy a copy of every possible utility program (there are 13 of them) at Rating 6 and run them simultaneously without having to worry about swapping between Storage and Active Memory. Essentially rendering the Load property of the deck useless.
Attributes:
Body: 4
Quickness: 5
Strength: 3
Charisma: 2
Intelligence: 5
Willpower: 4
Essence: 5.3
Reaction: 5
Skills:
Computer: 6
Computer (B/R): 3
Computer Theory: 6
Etiquette (Street): 3
Firearms: 2
Cyberware:
Datajack
Headware Telephone
Gear:
Armor Jacket
Fuchi-Cyber 4 (Response Increase 2, Active Memory 550 Mp, Storage Memory 1000 Mp)
Programs (All at Rating 6): Bod, Evasion, Masking, Sensors, Analyze, Attack, Browse, Deception, Decrypt, Evaluate, Medic, Mirrors, Relocate, Shield, Sleaze, Slow, Smoke
Walther Palm Pistol (Concealable Holster, 20 rounds normal ammo)
Contacts:
Dwarf Technician
Elven Decker
Fixer
Gang Boss
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This is Gennady Dragunov, for those who find it difficult to pronounce - just Gin.
One of my GM's NPCs in Shadowrun, a Russian rigger. He has some problems with his head, which is inhabited by a drone AI that has gone crazy. I'M IN LOVE
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