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wintercorrybriea · 3 months
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Jo Won Jung at Berluti fall 2016
non permanent tattoos were done for the show by tattoo artist scott campbell
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thoughtkick · 10 months
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If you don’t belong, don’t be long.
Scott Campbell
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art · 1 year
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Creator Spotlight: @scottlava
Scott Campbell has illustrated numerous children’s books, including SKULLS!, Sleepy the Goodnight Buddy, and Zombie In Love. He was author/illustrator of the much-loved HUG MACHINE. He enjoyed a long career in video games, where he art directed the critically acclaimed game Psychonauts and Brutal Legend for Double Fine Productions. Great Showdowns is his ongoing online series. Scott’s work has appeared in galleries and publications around the world. You can see more of his work at ScottC.com.
Check out our interview with Scott below!
How did you get your start in art, and more specifically, with Great Showdowns?
I went to art school in San Francisco and have been painting, making comics, and designing video games ever since with Double Fine Productions. The Great Showdowns began at the first Crazy 4 Cult exhibition at Gallery 1988 in Los Angeles back in 2007, an exhibition of artwork inspired by the cult classics of cinema. The first 10 little paintings were intended to be snack-sized pieces for people to easily collect. They began with perhaps the most iconic of wild west showdowns from A Fistful of Dollars with Clint Eastwood. I pulled some of my favorite moments from films like Ghostbusters, Predator, Exorcist, and Planet of the Apes and placed them all in simple little dust-colored squares as if they were in the dirt streets of a wild west town. They began as good versus evil but grew to all kinds of showdowns between people and objects and often moments of great love between people. I started a tumblr for them a few years later, and I have been posting them ever since. We have published three Great Showdown books and have had 3 solo exhibitions along with worldwide scavenger hunts. There are over a thousand of them up on the site by now, and i do not plan on stopping any time soon.
Which 3 famous artists (dead or alive) would you invite to your dinner party?
I would like to gather Jim Henson, Walt Disney, and Richard Scarry together for dinner and chats. They have all created my favorite and most joyful worlds. I think we would have some of the most delightful chats.
What is a medium that you have always been intrigued by but would never use yourself?
I love collage, but every time I try it, I get frustrated and just quit. Someday I will get into it when my kids are old enough to really mess around with various mediums. I plan to have boxes of textiles and magazines for them to just annihilate.
What does your work set up look like?
Oh, it’s just a table with an old mug for water and an old plate for my watercolors and not much else. I share a studio with a bunch of very inspiring people who make wonderful things, from fabricated creatures to VR experiences and films. I have probably the simplest little area in the space. I do have an old oak flat file that I love to look at.
Advice you would give to an aspiring creator?
The biggest thing I would push upon everyone would be to not fret about one’s visual style. The style will grow and present itself as you experiment with mediums and expose yourself to various cultural delights. Just have fun and try all kinds of things.
What is one interaction you had from a fan of yours that has stuck with you over the years?
I gave a game design presentation many years back on a game I had art directed at the time called Brutal Legend at a game conference in Leeds. The game followed a roadie to the age of metal in the land of metal, with demons and chrome volcanoes and hot rods growing from the ground, and rivers of happy and cheering fans. After the talk, I spoke with someone whose work I had seen in earlier portfolio reviews at the conference. She was very shy but incredibly talented. She came up to me after the talk feeling pretty emotional and inspired to the point of tears and sobbing. It was probably the most extreme reaction I have ever gotten from someone, and it touched me deep down in my guts. That’s why we make things! To bring on the tears!
From video games, to illustrations, and children's books, you've worked on many projects. What was the most challenging, yet rewarding one?
Video games take an enormous amount of work over a long period of time and rely on the skills and talent of many like-minded people. It is sometimes difficult to corral such an effort, but it is incredibly rewarding to see it all come together to create such epic worlds. That said, though, children’s books are very enjoyable in a cozy way. It’s just me right there working on a world and all the pressure is on me. I cannot rely on all the talented people around me to make it look great.
Who on Tumblr inspires you and why?
I love perusing old fashion and film blogs and artists like Bob Jinx and Neil Sanders and collections like Its Colossal.
Thanks for stopping by, Scott! Be sure to check out the Great Showdowns over at @scottlava!
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vincentvega0721 · 2 months
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surqrised · 7 months
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If you don’t belong, don’t be long.
Scott Campbell
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perfectquote · 1 year
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If you don’t belong, don’t be long.
Scott Campbell
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visually-corrupted · 9 months
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"Picnic With The Draculas"
by Scott Campbell
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splooosh · 4 days
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Gold Team
J Scott Campbell
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justineportraits · 1 month
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Scott Campbell Cinderella 2011
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lascitasdelashoras · 2 months
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Breaking Bad Pirámide, Scott Campbell
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themarvelproject · 9 months
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The many lives and loves of Wolverine by J. Scott Campbell from his four connecting variant covers for Death of Wolverine (2014)
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stay-close · 8 months
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If you don’t belong, don’t be long.
Scott Campbell
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thoughtkick · 2 years
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If you don’t belong, don’t be long.
Scott Campbell
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thefalloutwiki · 1 year
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Pictured: 1995 character concept art by Scott Campbell. Morpheus has text around his hood that reads "Drink more Ovaltine" and "Milk, it does a body good."
You can read more about Scott Campbell and his work here
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vincentvega0721 · 2 months
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wintercorrybriea · 2 years
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jamie foxx in scott campbell jacket
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