Embark on a whimsical journey through space and time with the original bite-sized adventure of the Samorost 1.
Released in 2003, this game follows the adventures of a space gnome as he explores the vast universe around him. Now, with remastered sounds, enhanced graphics, and new music by Floex, players can experience the magic of this classic game like never before. Discover the origins of the beloved Samorost series and immerse yourself in a world of wonder and mystery.
Join the space gnome on his quest and see where the adventure takes you!🔥🎮
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Just played through Samorost. I never realized how short it was, yet entirely delightful. Very inspiring as a model off how short and sweet an indie project can be.
Ideas drawn from my play through:
There is no title screen or options, the game just.. Starts. Instead, a credits screen is available on the first level by clicking a prominent star that fits into the game art. Beginning the game you just have to click/tap on until you find the right element to interact with, which is intriguing.
The game is super short, yet has a clear problem (the planetoids are on a collision course) to invest us in the game. Apart from some verbal sound effects (far short of dialog), the story is entirely clear without words.
The graphics are lovely and weird, combining cute hand drawn sprites with photoshopped faces and textures. Each level feels visually quite different, which is a bonus in a short game.
Animation is very important for this game - It is clear this was a flash game from how it was animated! Learning to add engaging idle animations feels like a must.
Each level is carefully crafted with extra interactive details, which feels key to how Amanita Design made such a short game feel so rich. There are many 'toy' interactions apart from the puzzle solution, which totally succeeded.
I'm totally excited to make my ultra simple point and click after playing it, and certainly want to play the next Samorost games for more inspiration - Machinarium had been my first game by the studio (and is a personal favorite), but Samorost strikes me as especially inspiring from a solo-dev perspective.
i love point and click games i love needing a walk through for several specific points where the solution was obscure or dumb i love not needing a particiularly compelling story bc i love to click and tap and solve the puzzles