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#rol short stories
antirepurp · 6 days
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in a perfect world frontiers would've leaned more heavily onto the elements of exploration and combat, taking the wonder rise of lyric wanted to create with the way it places the player into ancient ruins and abandoned facilities to learn more about them, and replicating the love that went into unleashed's werehog gameplay that gave us a fleshed out combo system and a competent beat-em-up. alas sega is a coward, and in this essay i will -
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srkizer · 11 months
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team sonic had amy as their representative (agent), and stroke a good deal with the show producers. so they are the main protagonists.
eggman found a rare use for orbot. while eggman treats orbot as if orbot's an idiot, he actually is pretty good at making a deal. so with orbot as his agent, eggman also got a good deal as the main antagonist.
villagers didn't really care, and the show producers needed extras. so they sometimes show up, and sometimes don't.
shadow chose to be his own agent. but we all know that his social skills are questionable, let alone negotiation. he somehow managed to get a spot in total 3 episodes at least, and work as a miniboss in the game. he considers the situation unacceptable that sonic, an inferior being, somehow got supremely better deal than him, and he ended up chasing every chance to make sonic's life miserable.
vector is just trying all options. he doesn't want to dedicate himself into something for a long time when he does not know how is showbusiness like. his first appearance in the show (not counting steve) is his first attempt on showbusiness. he may have liked the role, but the deal was to show up for only once, so once he appeared. and then in the last episode, producers were looking for more extras. vector wants money, and this seemed to be a quick and easy way for some, so he took the part time job as one-time extra character.
metal sonic, out of stubbornness, also represented himself. forgetting that he cannot talk. trying to negotiate was found to be challenging, and all he could do was end up looking like d-fekt before voice chip installation. it's a miracle that he reserved two episodes' worth of appearance in the show, and a role of miniboss in the game.
he did not like the assigned act in the game. he expected to get into some direct combat, but he was requested to attack them only using obstacles. and then it was dissatisfying for him that all he was a pawn for lyric. he made a promise to himself that he shall be prepared in next negotiation for upcoming game, and burned the lasting image of himself into the very last scene of the game.
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except that it never happened. metal went out to ask for a role in the upcoming game. and all the answer he got was that no such thing exists. and then when he went to see there's another season coming up, this is what he saw. cancel everything.
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all his efforts got nullified. all he could do was just walk back, dejected.
[imagine the first image here]
come on, even odie knew to get an agent. maybe it was garfield doing a favor for him, but regardless even odie got a good agent. sucks for metal and shadow to be stubborn and ending up getting the worse end of the deal.
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vertebrata13 · 9 months
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sweetiecutie · 10 months
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Dilf! König headcanons
Warnings: mdni, age gap implied, smut, fem! reader, car sex, dirty talk, overall nasty
Dilf! König, who happened to be your best friend’s godfather. You met him at your friend’s birthday party - it was a hot summer day, weather absolutely scorching - just perfect for a pool party. So you came over to your best friend’s place, all dolled up in your short summer dress and light but cute makeup, to spend this special day with your closest friend. Their house was full of people - your friend’s relatives mostly, they said. They were especially excited to introduce you to their special guest - their godfather who lived far away in Austria and could only visit a few times a year. “He is mad cool, you’ll see it yourself!” - they told you as they led you to meet their godfather.
Dilf! König, who looks extremely intimidating, with his towering 6’10 height and hulking built, but is actually a really nice person to be around, with his quick wit and all the cool stories from his life. You and your best friend were listening to his army adventures with opened mouths, asking for more details in certain places. Wow, they didn’t lie, König is actually mad cool.
Dilf! König, who couldn’t stop himself from eyeing you up and down throughout the whole day. It started with fleeting glances in your general direction, trying to sneak a peek of your beautiful face and even more beautiful body to match. And then a pool party actually started - that’s when he was full on ogling you from his place at the table, pretending to be listening to his friend’s story while imaging how these soft jiggly tits would look like in his huge hands. He felt guilty for that - here he was finally visiting his best friend’s child - his lovely godchild on their birthday - and he couldn’t take his eyes off their friend. God man, take a grip on yourself!
Dilf! König, whom you met a few days later at the grocery store not that far from your place. So of course you came up to say hi and chitchat - it’s only natural, since you’re basically acquaintances.
Dilf! König, who felt his chest swell with something warm and fuzzy, watching you talk his ear off excitedly about your plans with his godchild - something about movies and spiderman - he couldn’t remember. But what König did remembered clear as day was a delicious sight of your perky tits visible through the low cut of your skimpy top, his impressive height only supplying with a perfect view from above.
Dilf! König, who so nicely invited you to go grab some iced coffee with him. It’s absolutely scorching today, and he was planning on getting some anyways, so why not keep him company? And he’ll pay, of course! You may drop off your groceries at his car and then he’ll give you a ride home afterwards, how does that sound?
Dilf! König who was now openly staring at your perfect body, practically undressing you with his eyes as you sat at the small faraway boot in Starbucks, smiling at the way you giggled adorably at his jokes, bright blush dusting over your cheeks. He couldn’t help all the dark thoughts popping up in his head at the sight of your lush sparkly with lipsgloss lips wrapping around a straw, wondering how they’d look like wrapped around something bigger.
Dilf! König who soon had you straddling him in the backseat of his car, his massive dick buried snugly inside of your weeping pussy as his hands glided up and down your body, guiding your hips up and down, practically using you as his cute little flashlight.
Dilf! König who couldn’t stop purring praises into your reddened ear, nibbling at sensitive lobe occasionally - “That’s it, baby, take that dick nice and deep. You’re doing so good for me, sweetheart. You like it when I make this pussy feel good, huh? C’mon, rise these sexy hips a bit higher - just like that. Fuck yourself on my cock, princess”
Dilf! König, who flipped you over onto your back swiftly, pounding your poor throbbing pussy mercilessly with his huge cock, making your eyes roll back in intense pleasure, mewling and purring incoherently into his ear. Thinking back to it now, you’re sure that his car was shaking like earthquake.
Dilf! König, who made you cum multiple times, giving you the strongest, mind-blowing orgasms you’ve ever had, turning you into a brainless babbling goo in his arms.
Dilf! König, who eventually dropped you off at your place as promised - hours later, with your legs barely able to keep you upright. He helped carrying your groceries, and just before he left your house he handed you something, winking cheekily at you before leaving.
You looked at what König gave you - a small scrap of paper with his number scribbled in messy handwriting on it, “call me” with a smiley face at the bottom of it made your heart flutter and cheeks flush with adorable pink.
And hell yes did you call.
Part 2 here
Likes, reblogs and comments are highly appreciated! Feedback is very important, give writers some love<3
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canmom · 7 months
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Animation Night 173: Takashi Nakamura
Hi everyone! It's that time of the week again~
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The day that puppets bite their gloves off.
Tonight on Animation Night we'll be taking a look at the works of Takashi Nakamura (中村 たかし).
Nakamura is a director who flies under the radar a bit over here, but for those who know him, he's a unique director - one who we've actually encountered a couple of times before, actually! He directed one of my favourite shorts in Robot Carnival [Animation Night 158] Chicken Man and Red Neck, in which the machinery of a city comes alive to have a violently strange Bosch-like party led by a strange red-robed robot, witnessed only by one salaryman on a moped...
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...and if you remember when we looked into the three adaptations of Project Itoh's novels [Animation Night 127], he co-directed Harmony with Michael Arias, a powerfully understated film about a high tech biopower future and people who reject its utopia through a suicide pact. We also saw him in the Japan Animator Expo, with the charming Bubu & Bubulina...
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But let's give a fuller story...
As an animator, Nakamura entered the industry very young, signing on as a colourist and inbetweener at Tatsunoko in 1974 - at which point he was only 16, an aspiring mangaka newly arrived in Tokyo. Working in Tatsunoko's distinctive 'industry within an industry', he was introduced to Hirokazu Ishino's 'Anidō' association, in which he was introduced to not just many important animators but also had the chance to see animation from around the world, from Norm McLaren to Japanese independent animators like Kenzō Masaoka. The two films that got him most excited were Takahata's Horus, Prince of the Sun [AN41] and Disney's Fantasia [AN15], both of which contained incredible flexes of effects animation.
(Incidentally, it makes me happy that a lot of the films Watzky mentions showing at Anidō showed up on here! Following in the footsteps of giants and all that.)
Once Nakamura got the animation bug he put aside his manga aspirations and became a key animator, going freelance a couple years later. In 1979 he saw Galaxy Express 999, and got to witness the insane 'liquid fire' effects of Kanada, and he instantly became a devotee - soon enough getting a chance to work with Kanada directly.
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And by the early 80s Nakamura was definitely making a name, already working in animation direction and solo-animating entire episodes of Gold Lightan for Tatsunoko. The next couple of years he'd end up working on Nausicaa, Macross DYRL and the with Rintaro [AN53, 134] on Genma Taisen. By now he was specialising hard in effects (not unlike Anno!), and his work had become terrifyingly elaborate, look at this building collapsing into every single element or the clothes coming to the life under the power of a psychic. His work also inspired another incredibly significant animator to enter the industry - Kōji Morimoto, future cofounder of Studio 4°C - and they ended up working together on Genma Taisen.
Meanwhile on Nausicaa, Morimoto handled some of its most memorable scenes like the opening sequence where Nausicaa is pursued by the giant Ohmu. Once again you see his fascination with effects and debris, like the shot where the Ohmu explodes out of the forest, sending stalks flying in every directions. In Macross DYRL he animated the scenes of the gravity flipping sideways and a street's worth of stuff tumbling down all at once, elaborating on a scene by Itano from the TV show.
In short, if there's lots of bits of stuff flying around in a mid-80s movie, there's a good chance that Nakamura was involved somehow.
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Such a focus made him a perfect fit for the 'realist school' developing in the late 80s - whyat you might loosely call the Otomo circle. You see his work on both Manie-Manie/Neo Tokyo and Robot Carnival, and naturally enough he ended up part of the team for Akira. Given what he'd already accomplished, could he somehow step it up another notch? You bet.
Going by sakugabooru comments, Nakamura's role in Akira was mainly related to two things: explosions, and animation direction. Considering how iconic the explosions in Akira are, and how challenging it was to animate Otomo's very solid and 3D designs... the success of the film depended a lot on Nakamura's insane drawing skills. Further, he was a kind of 'teacher' to the rest of the staff, such as Morimoto. But this was apparently the 'limit' for Nakamura, and after Akira he turned from creating animation for others.
And this point marks a major stylistic turn in Nakamura's work. Starting with the World Masterpiece Theatre adaptation of Peter Pan, on which he worked as character designer, he adopted a highly stripped-down, simplified style. With all the Akira goodwill, he was able to pull in many of the new stars of the 'realist' school, from Okiura to Ohira. But his work became a lot less flashy, focusing more on a Disney-like approach where it's about creating a consistent sense of life rather than individual flashy sequences.
The Hakkenden [AN 122] was one of his first chances to experiment with the new style as a director, with Episode 4 really kicking off the series' trend of completely redesigning the characters according to the sensibilities of each director. He also worked on the kinda obscure but gorgeous realist-school film Junkers Come Here [AN 118] as his own film debut, Catnapped!, progressed.
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So Catnapped! This is a weird movie. Many people see a Disney influence in its style, and it definitely broke the 90s trend with a younger target audience - but Disney could never make a movie filled with as much imaginative strange shit as this one. Watzky points out how much Otomo influence there is in the direction - dense environments and elaborate multiplane shots, in contrast to simple character designs which afford a lot of movement. These designs allow great animators like Okiura [AN139] (who animated most of the finale) to really go to town. There's a great para in Watzky's article on the different directions taken by the 'realist' animators.
Catnapped is a pretty short film at less that 80 minutes, a revel of visual imagination; Nakamura's next film A Tree of Palme is just as distinctive but in a different direction. It's another take on the Pinocchio story [c.f. AN138], but a very 'dark, metaphysical' one, with its biggest inspirations apparently being French - Moebius and René Laloux [AN71, 93], with Mutsuo Koseki coming up with art direction capable of comparing to Laloux. The three year megaproject pulled in animator legends from across the board - Inoue, Ohashi, Ando, Masuo, Matsutake, Umetsu! (Count how many directed part of Robot Carnival).
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The character designs of Palme look simple in stills, but once you see them in motion, they're anything but - incredibly volumetric and full of life and movement.
In the 2000s and 2010s, Nakamura ended up working with Colorido and 4C a lot (naturally enough given the connection with Morimoto!), increasingly making effective use of CG in his projects. This led up to The Portrait Studio (写真館 Shashinkan) (c.f. AniObsessive) in 2015 - an almost solo short film, with Nakamura writing, storyboarding, designing characters and doing all the key animation, which is a kind of slice through Japanese history through the lens of a photographer who just wants to figure out a way to get his client to smile.
Much like Palme, The Portrait Studio combines simple character designs (in a stylised picture-book look) with very precise, realist animation on 2s and 1s to lend them a sense of density and 'existence'. Moreover, unlike most anime, it uses the raw pencils as finished lines instead of redrawing them clean on a computer. The style might call to mind Otomo's Cannon Fodder, and in fact the two films share a colour designer. 3D is integrated with an unusual degree of skill and subtlety. It makes for a fascinating combination, a very memorable and impactful film for all its apparent simplicity.
So, that's our focus for tonight! We'll be watching Catnapped!, A Tree of Palme and The Portrait Studio, and getting to find out what the deal is with Nakamura - one of the Very Important Guys in the history of anime, influential on so many of my faves... but all too often overlooked by people who aren't like, huge animation nerds.
If that sounds fun, come join me at twitch.tv/canmom - going live in just a minute! I've been wanting to do Nakamura for ages, and today I finally found energy for a writeup. See you there~
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philcoulsonismyhero · 17 days
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Anything from the Temeraire or Torchwood sections of the RoL Crossovers?
So the concept behind the Temeraire crossover that I've been playing around with is still a bit loose, but the general idea is that some practitioners serve in the aerial corps because dragons And magic is a very fun concept, although I've yet to decide if Nightingale is the last active wizard or not. (Tbh he probably is, I just haven't figured out what happened to the rest of them yet.) And, as this snippet would suggest, Molly is a dragon:
Just as Temeraire was about to seize the cow of his choice, a small black and white dragon appeared out of nowhere and stole it out from underneath him in a gliding swoop. She sailed off down the valley with her ill-gotten prize, moving as quickly and as silently as she had arrived.  “Oh!” exclaimed Temeraire, outraged. “Oh! Laurence, that dragon stole my cow!” He was bristling, backwinging as if he was about to chase after her. Laurence tried to reassure him.  “There are plenty of other cows, my dear,” he called.  “Yes, but that one was mine.” Despite Laurence's best efforts, he pursued the smaller dragon down the valley. Perhaps knowing she would be outmatched on speed, the little black and white creature tried manoeuvring and looped back to fly over the heads of the onlookers and land in the courtyard. She dropped her now-dead prize on the ground and stood over it, hissing viciously in Temeraire’s direction and lashing out occasionally with an unusually long and barbed tongue.  “There is no reason for you to be hissing at me,” said Temeraire, indignantly, as he came in to land in the courtyard also. “You are the one who is stealing.” The small dragon kept hissing, shifting position to better guard the carcass, clearly determined not to give it up.  “It’s that damned feral again,” exclaimed Barclay. “Someone send for Nightingale, he's the only one who can talk any sense into her.”
And, since I also enjoy the Torchwood stuff, here's a bit with Nightingale and Jack after the episode 'Captain Jack Harkness' that's also my best attempt at imitating the narration style in the short story 'Miroslav's Fabulous Hand':
“You should have seen it, Thomas,” says Jack. “It was beautiful.” It is 2007, and I am sitting in the atrium of the Folly, in one of the overstuffed green leather armchairs. Across from me, also in an armchair, sits a handsome, square-jawed man with spiky brown hair and clear blue eyes. He wears a light blue dress shirt, grey braces and pleated dark grey trousers in a 1940s style. The Second World War RAF great coat that he arrived in is currently hanging on the coat rack by the door, hung there by Molly. His name, or at least the one that he chooses to go by, is Captain Jack Harkness, and he looks to be in his 40s. Like me, he is much older than that. “The 1940s, dancing and singing and living,  and we stepped right into it,” Jack continues. “A dance hall full of soldiers, shining out right in the middle of the Cardiff Blitz.” His gaze is far away, lost in the memory. “It must have been quite something,” I say.  “It was,” he says. “They were.” A long moment’s pause, and then he sighs. “He was.” “Someone you met?” I ask, gently. I know the grief that I can see behind his eyes. Jack nods. “It was him, Thomas. The original Captain Jack Harkness.” I feel my eyebrows rise involuntarily. “The man whose identity you -” I can’t think of a more tactful word before Jack completes the sentence for me. “That I stole, yeah. Way back when I first visited 1941. The man whose name I’ve been using for a hundred and [number] years. Of all the dance halls in all of history, I walk into his.”
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meraki-sunset · 1 year
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Okay, this two questions are conected so i’ll answer them together. I had multiple reasosns not to save dad crocker
1.       Acording to the postcredits, he never replaced dad egbert in john’s life (even tho they show us how they hug eachother in homestuck when they meet) and John eventually got (aparently) depressed about not having his dad around, but someone who looks like him 
2.       In the prologe, the epilogue and homestuck2 Jane reestablishes Crockercorp, the evil baking corporation, with the epilog and HS2 covering her coruption into the condesce’s true heiress even wearing full red, the empire’s signature color instead and the oposite of cyan, her true color (it might not be 100% canon but it’s canon enough for me) and like they said in the comic, csau Jane could end up the same if she has Dad Crocker as her guardian enableling her to become like hs2 Jane
3.       Also, i really think losing your guardian is a rite of passage in the game, and players are suposed to lose them in order to become true gods
4.       A reason i can’t just exclude is the fact neither one of the dad’s have a face and one of the ways i tell the story is through facial exprecions. I tried to give him a face so i could work with the character but it wasn’t working for me and people didn’t like him.
5.       Nanna is also another reason for dad crocker’s death, through the story nanna became John and Jade’s new guardian, her arc culminating on her getting back her youth and now simbolicaly (and actually for real) taking the role of John and Jade’s mother. On top of that, in the future epilogue, the Harley-egbert’s basically become a big assembled family and dad crocker playing basically the pathernal rol when nanna already was fullfiling the mathernal rol would have been weird as fuck since, Dad Crocker is sort of a clone of Nanna’s son 
In short all the reasons listed below meant i had to delete him from the story 
When it comes to Dad Egbert and Mom Lalonde, John never saved them in canon with the power of retcon probably because he didn’t wanted to change any events terezi didn’t specify on her list and risk dooming the new timeline. And while on csau he DID changed things beyond terezi’s plan (stealing the troll’s bodies and slab beds) taking dad and mom’s bodies may have had unintended consecuenced down the line.
Dad Egbert would have also been a problem to integrate to the story like Dad Crocker for all the same reasons, artstyle, losing your guardian being nescesary, being weird having him a round in the new integrated harley egbert family, not to mention he would also take nanna’s guardian role that she gained during all the comic. It would undo the whole story.
I do regret not being able to save Rose’s mom, i feel like she could have had a lot of growth and i wouldn’t have had any problems integrating her to the story. She could have had really interesting interactions with everybody and be Good Friends with nanna, mirroring Jane and Roxy’s friendship.
But if i saved her with retcon i would have had to save Dad Egbert and that was a big no, so mom had to stay dead.
I’m still playing around with the idea of her coming back but don’t count on it
Another person i wish i couls have saved is Alt!Calliope, but due to the nature of CSAU, it’s explicit that the Alt!Callie we see is the canon one, from canon homestuck, and we only encounter her twice before she causes the blackhole and flies to the HS Epilogue. I can’t change her fate, because she’s just a borrowed character. (another borrowed characters from canon are Ghost!Vriska and Ghost!terezi who end up in the blackwhole with the dancestors, since canonically we don’t know what happened to them, just that they found eachother and got probably sucked by the blackhole eventually)
Aside from that, i found a way to everyone i needed/wanted to save in csau (not to mention whatever happens in the epilogue)
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Hello
What’s the best episode of fraggle rock in your opinion?
Hi!!!!!!
So sorry, I have no idea how long this AAM has been sitting in my inbox!
Hmmmm… there are a ton of them that I rank in my personal favorites, and I could answer this according to that list, or from an objective angle based on overall writing and thematic traits.
Objectively, I’d say the best episode is “Change of Address”, as it’s the full circle moment that the series has been building up to- not to mention that I get CHILLS every time “Magic be With You” starts playing in that haunting choral arrangement. It’s impacted me so much, and maybe it sounds odd to anyone else, but it was the song I sung to my newborn niece to soothe her the first time I met her, and it worked. Overall if’s just a beautiful episode, and I’m always teary afterwards.
Other strong contenders based on objective reasons are “The Day the Music Died”, “Gone But Not Forgotten”, and possibly “River of Life” (?). I give RoL a hesitant nod because it’s so somber that I’ve only been able to watch it twice- and I’ve seen the entire series otherwise so many times I couldn’t even guess, maybe upwards of 30-40 full views? Probably more, honestly, since it’s been my favorite companion since I was a tiny kid.
In terms of my favorites though, I have a long list! It doesn’t have huge overbearing weight in the story, but “Capture the Moon” has always been one of my biggest comfort episodes, as have “Boober’s Dream”, “Red’s Blue Dragon”, and “Wembley’s Flight”. Oh, and “A Brush with Jealousy”!! Man, the song from that one… “show me the light in a butterfly’s eye/and show me the dreams of the earth and the sky”… ahh.. so pretty.. I just feel refreshed upon hearing it. :)
Capture the Moon is where the foundation for my two main Fraggle OCs comes from (and weirdly enough, I came up with them due to a very specific Fraggle dream I had as a little kid, so that’s probably why they’re so dear to me! Hah!)
I also (hot take, I know!) do have a couple episodes I don’t actually care for that much. Of course, I love them all, but I do definitely have some least favorites. (I have never really liked “The Great Radish Famine”. I can’t place why, but it’s 1000% near the bottom of my list, LOL!)
Anyway, you asked a short question, and I totally blathered on for way too long! I’m not sure if I gave a very satisfactory answer 😅 I do suppose I could be more specific and take a more analytical approach if you’d like!! There are several ways to answer this specific question, HAH! Please feel free to ask more!!!! :0
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lithuanianking · 3 months
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Opinion on the little shop tv show? How do you think the og cast would react to meeting the little shop cast?
(Another great question omg)
Little shop is very famously not very good,it's rated 4.1 stars out of 10 for a reason. I'm not going to lie I haven't finished little shop and when I initially watched it a year or so ago I was blinded by the fact it was little shop of horrors related.
It's actually not that bad for a kids cartoon based off a horror-musical and there's actually a lot of references to the 1960 film(despite it not taking place in the 60),which is done in a kid friendly way.
-The charcther Burson Fouch,a customer who eats flowers,is shown in the shows Halloween episode
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-Seymours mother who every time shes on screen either malingering (pretending to be ill or injured) or shes some kind of hypochondriac,is instead like a health nut whos allways working out. I think that's really nicely done.
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-there's a really funny exchange in I believe married to the mush(correct me if I'm wrong)
Mushnik:"What happened to the fire prevention show?"
Audery:"It burnt down"
Seymour:"It was a accident "
(The idea of Seymour just setting a fire in the last place you'd except to start a fire is very 1960s Seymour who everytime hes on screen seems to fall to his death)
-Audery's personality is way closer to that of 1960s audery but more childlike.
Audery seems to want a new job every episode and in episode 2 she has this pretty story line.
So In that episode Seymour is placed in home ec and there's a whole masculinity plot going on with him. Audery is very unhappy to be in home ec,she wanted to be in shop class since she's more of a tom boy.(I think mushnik made her take the class?he's her dad in this btw) but suddenly the teacher roles out a fridge and she's all like "I know what I wanna be now"
And I'm thinking "uh oh there gonna make her give up her personality to be like a house wife or something" which for the musical audery would be perfectly fine because she wants that but little shop audery is clearly very against it.
Do you know what job she wanted? A fridge repair women. She was so excited to just like fix a fridge. It's super funny.
-the dentist rols is actually kinda shared by a 2 characters. Paine driller and Dr.driller. Paine is the son of Dr.driller and he just bully Seymour.
There's this reoccurring bit where he like slingshots Seymour with his headgear and its pretty creative.
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(paine also has like a motorized bike that resembles a motorcycle)
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His dad is obviously a dentist but he's less "get off on the pain I inflict" and more money motivated. As he's pulling out a guys teeth he's taking about how he's gonna get a new car.
Little shop is kinda a perfect blend of old and new when it comes to the little shop of horrors franchise which is perfectly on brand.
Now on to the second part of your question. I don't think you mean the og actors meeting the voice actors and so I'm gonna give a little rundown on if the characters would like get along.
-the Seymours definitely would he's pretty much the same (not counting the short stories) musical Seymour would definitely be the most confident which is not saying much.
-I don't really think the auderys(plants) would get along very well there alll kinda different. Audery junior (movie) was found in the Amazon and dosent really have a personality besides wanting blood,It also has a really high voice which is funny. Twoey (musical) is from outer space and is confident and knows what it wants and it's pretty silly. Junior(cartoon) has like a bart and millhouse type friendship with Seymour and just kinda causes problems like a asshole and gets Seymour blamed. So it be very interesting to say the least.
(I eventually wanna talk about the different plants and there powers and origins and stuff)
-on the otther hand the human auderys would 100% get along great no doubt about it.
-mushnik is mostly the same throughout,only difference is gravis(movie) Is nicer to Seymour and less of a stereotype(and also kinda hot) so it probably go ok for them
-the dentists (I call them that because they all have different names) are all very very different characters.
Farb(movie) is one of the most normal little shop of horrors charcther ever. He does still engage in malpractice but he's actually sanitary,dresses properly and actually has like a kinda valid reason? Like he only intentionally hurts people when they wrong him like people who forget to pay and Seymour when he forgets his flowers.
But he still does his job,like he tells Seymour he'll rip out all his teeth but he only gets the one he needs to remove and he's not a bad person outside of work. He's described as a crummy dentist but a nice guy by Seymour when he's feeding his remains to junior.
Gravis Mushnik is also fine with him if he was this horrible person Gravis would probably comment on that. Farb is a little goofy but he's not that bad.
Dr.driller is also like really normal,he's money motivated but ok?that's his job that's why you work. He also seems to not know he's causing pain to his patients and he seems like a pretty decent dad.
Orin is just fucking insane,like batshit crazy. I have now clue how ashman saw farb and got orin our of it. Sure farb is described as sadistic (not by any charcther on screen) but he's nothing compared to Orin.
I think the 3 dentists interacting would probably just orin making the other 2 uncomfortable.
But yeah loved this question! I'm so happy to answer these little shop of horrors asks!!
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mr-deblob · 4 months
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Hear me out on this: I honestly think Kairi could be the main playable character in Kingdom Hearts 4
Or at least a significant playable one.
I know that it sounds ridiculous to entertain the idea, especially with how badly she's been sidelined for the past 20 years. But taking into account the structure of mainline games and the current locations of our characters, it starts to look likely for both narrative and game design purposes.
Sora and Riku are stuck in Quadratum
First things first- there's no way in hell Nomura's letting Riku rescue Sora in the beginning hours of KH4. They definitely won't just hop back to the Realm of Light when they find each other. He might make questionable plot decisions, but he's not gonna pass up a chance to torture the two of them even more, especially since *something's* going on with Yozora and the Master of Masters.
In a GameInformer interview he gave, he was asked about how much time we'd spend in Quadratum.
I think it will be a pretty good amount of time since it is set as the initial base within the game. You spend time there and then go to different worlds and then go back there. Because the graphics are more realistic this time around, I feel like there’s more of a realistic daily life aspect to Sora’s life. You can see him go in and out of his room and spend time there. I feel like players will get to see more of the day-to-day routines he goes through.
It sounds like Quadratum will act more like an interlude between worlds, where the developments that happen in the Realm of Light (or wherever else) will cause more troubles to pop in the city. We've already seen Sora fighting a giant Heartless(?) that just showed up out of nowhere. There might be more events like that, or even encounters with the mysterious figures staring down from the rooftops. And when nothing's threatening the world, Sora might simply be living daily life with Strelitzia.
I'm uncertain on how much we'll actually get on the nature of Quadratum since it is just Tokyo, but part of me is feeling like the story beats will be more important than the setting on this side.
Kairi can have a blank-slate start
I'm sure everyone who picked Kairi in that final fight was a bit surprised by how aggressive it was. A strike raid teleport and a barrage of light flooding the battlefield were amazing to see in her first time in the spotlight. We know she can fight, so wouldn't those skills carry over to her next game?
But she's been asleep for a whole year to have her memories explored. They could easily explain the loss of former skills. Besides, the reasons for Sora always resetting to Level 1 are basically on the same scale. If you wanted more reasoning, then maybe Aqua's training is having her develop her own fighting style from scratch. It's very obvious she's trying to emulate Sora in her stance.
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We also know that Kairi has her own unique combat pose. They've shown it to us at least twice in DDD and the KH3 opening, but we've never seen her actively using it in-game AFAIK. It sure would be an opportune moment to have her adopt it to signify her becoming her own person independent of Sora and Riku.
If the training time with Aqua seems like it would be too short to warrant Kairi going off on her own, keep in mind that we don't know how much time disparity there is between Quadratum and the RoL It could be synched up or be off by weeks, even months, more than enough to get her through the fundamentals.
Also, a mini-timeskip would give Nomura the chance to give the Destiny Trio new designs again. How Riku gets a new outfit and hairstyle while looking for Sora, I don't know, but he already pushed him through the Shadow Barber Shop. He can probably come up with something.
We still gotta have different Keyblades
Straight-up the title of this section. It's incredibly unlikely that Nomura would cut these, but as before, it's equally unlikely that Sora will get out of Quadratum into the RoL. Disney worlds are confirmed, and unless all of them are entirely new, I don't think there's a satisfying way to justify why he couldn't get help from the inhabitants, try to get off-world, or at least get in touch with someone if he still has his Gummiphone.
So if anyone else could go around to these worlds and collect these keychains, Kairi seems like a good candidate for that.
"But what about Destiny's Embrace?" Fair point. It's still got sentimental value to her and has familiarity. They wouldn't just dump it entirely.
However, I believe (and earnestly hope) that Kairi finally gets meaningful character development now. There's so much we could delve into (and we will later), but her current goal of growing stronger seemingly stems from a desire to determine her fate. For so long she's been carried by the tides of chance, waiting for what will happen rather than actively reaching towards her goals. In the end, it brought her down the path that led to Sora's disappearance, so she can't keep placing her faith in destiny.
Kairi might temporarily retire Destiny's Embrace, or perhaps her new mindset will trigger something in her Keyblade. We've seen that with Riku and the Way to the Dawn. It might be a more basic Keyblade like Braveheart, or she could end up wielding an iteration of the Kingdom Key to represent herself starting anew. Hell, maybe Sora fighting in her place in MoM passed it on to her, or she manifests it from her memories.
It'd be a convenient way to keep giving out new keychains while still making it feel like Sora experienced actual consequences for his misuse of the Power of Waking. They could even have Sora gain access to them through Kairi. His temporary possession of her at the end of MoM could be used as an in-universe way to hand-off the main PoV in a natural-feeling way, and she might be able to send him manifestations of the keychains as memories or something else that could cross over to Quadratum.
Masters and Maleficent will go wild
The KH3 ending brought back the Lost Masters through some unexplained mechanic. It also implies that they'll be the main antagonists of the new arc, but they're currently in the Realm of Light. I don't know how much Sora could do from the other side of reality. Not to mention Maleficent making even more schemes.
So the Keyblade wielders and their allies will have to defend against them and whatever other enemies crop up in their wake. But why would Kairi be the one pursuing their main goal? Why not Master Aqua, or at least one of the battle-hardened wielders?
Depending on the numbers, it'd be easy to say the other wielders are busy defending the worlds from the new threats, that they're spread too thin to take up whatever role Kairi would theoretically take. Maybe her status as a Princess of Heart could come up as another reason why it'd have to be her.
In any case, whatever Luxu has in that mysterious box spells bad news. The fact that there are going to be five ancient Keyblade Masters carrying out the Master of Masters' plan spells catastrophic news. Perhaps the missing Master Ava could work from the shadows to stymie them or to help Kairi on her quest.
Also, the Heartless are still gonna be wreaking havoc even if the Masters aren't. That will practically always be true, especially now that Xehanort's not controlling them all. Maleficent is going to do what Maleficent does best and use this to her advantage. With all these potential villains in the RoL, someone's gotta take care of them.
New worlds can develop Kairi further
Now that KH3 is finished and out of development hell, they're now free to consider new Disney properties, even those beyond 2014. And there's quite a few that could easily be connected to Kairi's desire to grow beyond her past and choose her own path:
Moana - Island girls who want to seize their destinies to see what lies beyond everyday life, both struggling with self-doubt. Also have grandmas who know more than they let on.
Coco - How memories connect us, that we can be together in heart when apart, the pains of love and separation. Fighting for your dream even when you're alone.
Encanto - Especially heavy exploration of breaking from the roles others place on us and that we take on, acknowledging and expressing emotions we hide from others.
Brave - "If you had the chance to change your fate, would ya?" Besides that, accepting that people can grow apart, that we each take our own paths, that it doesn't need to break our bonds.
WALL-E - Be open to change, don't let familiarity keep you stuck. Trust in the future, trust in yourself, break through the limits of your past. Go on even when all seems lost.
Frozen 2 - Self-determination and independence, grieving what has been lost, righting the wrongs of the past. Pain is a fact of life, do not let your fear of it keep you from doing what is necessary.
There's likely other films that could fit or other themes of these movies that parallel with Kairi, but these are rife with potential. Plus, the trend of female protagonists with little to no romantic storylines could let Kairi be perceived as more than Sora's love interest or someone to be saved.
Kairi is finally free to change
I don't think it's controversial to say that Nomura really mishandled Kairi's role in the series up til now. She's been stuck in character limbo, and even if we know more stuff *about* her since KH1, we haven't really gotten much *from* her. She's never had enough focus to really showcase her inner world, but I don't think it's due to disinterest on Nomura's part. Instead, I think that it was a result of very poor planning of her arc and his weakness at indirect characterization.
From the start, he probably had an idea of where he wanted to take Kairi's character. He must've, at minimum, pinned down the major strokes of her backstory involving Radiant Garden given the brief mention of her not remembering her home and the flashback with her grandma in KH1. KH2 and BBS both manage to flesh her out a bit more, and even her portrayal in the first game seemed to hint at something going on beneath her surface. Even so, she still outwardly appears as the same cheerful, kind, caring girl from the beginning of the series. I don't think Nomura decided to completely rip those seeds of growth from her character, but he has at least stifled them up til now.
In comparison to all the other main and supporting characters in KH, Kairi is noticeably lacking in any major character insights. From what I've seen, even people who dislike how the female cast is written can tell that the story is practically avoiding any chances for Kairi to verbalize her emotions. The conversations we do get with her almost always shift focus to the other person's feelings. If it does focus on her, the thoughts she does express tend to explore her relationships with other people instead of letting us know more about Kairi herself. As to why he'd make this writing choice with her, there's two possible answers beyond him just not wanting to deal with her.
The first is that he's trying to characterize her through her lack of characterization, that she's a people-pleaser who tends to put others' needs and wants before her own. We've already seen shades of this in KH1 on the dock and when Sora tells her to stay behind in Traverse Town.
In the former, it comes across as her trying to convince herself to go along with the plan about the raft, telling herself that she's ready to go wherever and holding onto the idea that she can always come back to Destiny Islands. Even so, you can hear a hesitation and uncertainty in those words. The only parts where she lets her fears bleed through are when she tells Sora not to change and arguably when she jokes about just the two of them taking the raft. Kairi tests the waters to see if Sora would be willing to go along with her alone before backing down. I don't think she'd actually go through with it, she's not that type of person. I can't say for certain that she hasn't entertained the thought, even if only half-seriously, but it's clear that she said it to avoid her thoughts on how Riku's changed. Kairi doesn't want to show Sora her doubts, especially when they're so close to setting sail. The only assurance she allows herself is asking Sora not to change, to stay her familiar friend, before shifting to expressing apparent excitement at setting sail.
When Sora and Kairi make their promise with the Wayfinder, she's afraid of how their friendship with Riku will have changed if he comes back. Still, she's willing to go help save Riku after seeing Sora's resolve to do so. When he tells her no, she pushes back, telling him that they have to stick together. She only starts to relent when Sora tells her that they won't be alone even if they're apart, then gives up entirely when he says she'd be in his way. Her laugh almost seems like an automatic response to cope with the hurt that statement would naturally provoke. Before he goes, she makes a compromise between their wants, getting Sora to promise that he'll return her Wayfinder to her- that he'll come back after everything's done. Then she tells him that she's always with him wherever he goes, taking Sora's statement and using it to reassure herself more than him. She doesn't want to inconvenience the ones she cares for, so she changes herself, adapting to their desires and opinions to ease any friction between them.
The other answer would be that Nomura's plan for her required her to retain her starting character traits until certain conditions were fulfilled. From where we are in the story, I'd wager that he she needed to be separated from Sora and Riku and for her to gain a meaningful motivation get stronger, at least according to Nomura's standards. The first half of that has been true for almost the entire series, as sad as it is, but we've only just now fulfilled the second. It's possible that he underestimated how long he would need to keep Kairi relatively unchanged for whatever he had planned in the future, causing her to be a static character for all this time.
Now, she's had to confront her fears head-on, needed to acknowledge the feelings of weakness and inferiority getting shattered by Xehanort gave her. It's Xehanort's fault that Sora disappeared, but she might partly blame herself for needing to be rescued rather than saving herself. Her tendencies of staying out of everyone's way and going along with their plans wasn't enough to keep Sora out of harm's way, to protect him. That failure can drive her to grow strong, to realize that valuing herself doesn't mean having to devalue others, that caring for yourself is an act of kindness for those who care about you.
I will acknowledge that even if these answers are accurate, reasonable intentions still don't excuse a sloppy execution. Nomura has skill in weaving a character's motivation into their actions and personality to add depth. However, he often relies on the characters voicing these out loud instead of letting the audience draw their own conclusions from what's presented. While this works well-enough for the series, it means that any indirect characterization he tries to do often ends up falling flat. Aqua at the Keyblade Graveyard is the biggest example of this. It's clear now that her time in the Realm of Darkness left her with some serious PTSD and that the massive storm of Heartless caused her to freeze up at the sight, but the way it was shown pre-Re:Mind ended up frustrating more people with her inaction instead of having them understand why she didn't act.
I'd argue the same thing's been happening with Kairi throughout the series up until now. A character like Kairi isn't inclined to express their unfiltered thoughts, leaving her to rely on indirect characterization to be fleshed out. Combine that with a weakness at subtle storytelling and a severe lack of focus and screentime, and you'll leave your audience almost nothing to discern about her character without close examination. Not to mention, any frustrations or disappointments or boredom regarding her character would only serve to make people even less willing to engage with her, especially stretched out over two decades.
Hopefully, Nomura feels free to put his plans regarding Kairi into motion now that she's gained the space for agency beyond Sora and Riku. I even think Nomura himself is aware of his struggles with nuanced character writing, something he hopes to fix. If you haven't heard, he brought on Akiko Ishibashi, the writer for Neo: The World Ends with You, to help write KH4. Anyone whose played that game can tell you about the amount of depth and complexity the cast of that game had, and her ability to transform one-dimensional archetypes into fully-realized people. I have little doubt that she'll breathe new life into the world of Kingdom Hearts, and I think that we'll see the start of this change through Kairi first and foremost.
In the future
This all sounds like wishful thinking, and it is, but I hope that it's not entirely unfounded. I'm mainly making this before any major trailers drop because, if this does happen, I can't imagine them hiding it for too long.
Maybe Nomura will finally give Kairi the screentime she deserves, and if he doesn't... well, guess we'll go through even more years of rightful disappointment in Nomura's handling of her.
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poppunkpedro · 10 months
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Javier Peña x Fem!OC
Midnight (a narcos short story)
Description: Javier Peña comes to the rescue. Every time. Without fail. But why? Olivia Keyes couldn't be sure, but she wasn't too thrilled about it.
Chapter 1:
I walk down the street, upset and tired as only I could be over something so stupid. Of course I was put onto this case with Javier freakin' Peña! Me! Him!
    I mean, of course they don't know our history. They don't know how I hate him, how I've had to be at his mercy before, how he saved me and now holds it over my head. I'll show him one day. I'll fucking show him.
    I walk down the cracked sidewalk and look down at my phone. Midnight. The chill of the late night Colombian air finally starts to settle onto my skin and I know that this is the way I die. Freezing.
Okay, okay. I'm being a bit dramatic there.
    I look up at the sky, stopping in my tracks, and wonder what to do. Do I just accept being put onto this with Javier? Do I fight back? I mean, I was brought here to help with Escobar. But. Still.
    I hear the rumbling of a car engine coming up the road and I turn to look, my curiosity getting the best of me. I see the ever-familiar jeep and groan as I begin to pick up my pace. The car rolls up next to me, the window down.
    "Gettin' kinda chilly out there." Javier states and I stop in my tracks abruptly, causing him to press on the brakes.
    I glare at him but don't answer him as he doesn't deserve any satisfaction of the fact that I am cold. I untangle my arms from each other and turn to start walking again.
    "You need a ride?" He questions, nodding at me.
    I scoff and turn back to look at him. "I don't need anything, thank you very much. Especially from you."
    He parks his car and hops out, jogging to where I'm standing. He leans against the car and looks at me. "Not even a drink?"
    "You think you can just... get me drunk? What? So I can get into trouble and you can save me again?" I raise my eyebrows at him, questioning him in silence now.
    He crosses his ankles, knowing he's bound to be in for a bit of yelling and shrugs. "Not exactly."
    "You know what? You can't go around being everyone's savior, Peña. 'Specially not mine, 'cause I won't let you." I throw my hands up in exasperation and just stare at him. I don't know why I don't walk away. Maybe I wanted to see his reaction. Maybe I just wanted to see him.
    He clears his throat, ready to say something, but then drags a hand down his face in frustration. Is he battling himself? That's what it looks like. He pulls his pack of cigarettes out of his pocket on the front of his shirt and takes one out. He offers it to me and I shake my head. I'm not of the smoker kind. He shrugs smally and places it in his mouth, lighting it with his lighter.
    The cigarette begins to glow with the illusion of embers in a fireplace. I roll my eyes as he places it inbetween his lips. I notice, as he is putting away the pack of cigarettes, that his shirt is a little tighter than it should be. It hugs his frame nicely, showing off his muscles, even if he isn't extremely built. I find myself checking him out and ridicule me in my mind. What the hell? What am I doing?
    I let out a huff and look at him pointedly. "What the hell do you want, Peña?"
    He looks up at me, removes the cig from his lips, and smirks. "Why do you hate me so much?"
    I groan. In annoyance, in amusement, in.... I don't know... regret? Why is he asking this? Like a little kid who just wants to know what they've done. Maybe I've been cruel, but he'll never understand. Men never do.
    I choose to be defensive, it's my best tactic. I need him to leave. "God, could you be more arrogant? You think everything is about you, when really it isn't!"
    "You like me so much you can't stand to be around me." He smirks, his guess as wrong as ever. For a DEA Agent he is quite bad at guessing games.
    I need him to leave, now.
    "Cocky as ever, aren't you?" I roll my eyes and begin to start walking again.
    I leave, because he wasn't going to. Because otherwise I don't know if I would have been able to contain myself. Because, I don't know, he's actually kind when it comes down to it and I'm just simply... not?
    The jeep roars up next to me again and I groan. Again. But internally this time. I don't stop walking. I can't. I don't trust myself.
    "It's dangerous out there." He tells me and I shake my head.
    "I can take care of myself, Peña! I've been doing it all my life." I growl out, upset that he's even trying. God, why does he actually have to be a gentleman sometimes.
    "I know you can. You could take me down fully, I believe that. Just come on, let me drive you home. Make sure you're safe." He raises his eyebrows, his eyes twinkling as the dim streetlights dance across the brown of his irises.
    I don't know why I do it, maybe it was the way he pleaded, or his not-able-to-resist puppy dog look, but this time I open the door. I climb into the car, slam the door shut, and buckle up.
    He puts his hand out. "Easy now, this is my car."
    I hear his Texan southern drawl shine through his words and it makes me smile. I shouldn't be smiling around him. I shouldn't even be in his car. Yet, here I am.
    He drives me home and when he walks me to my apartment door, I turn to him. I didn't say anything the whole car ride and now here we are. In front of my door.
    I realize how intimate this feels and immediately feel repulsed by the fact that I am enjoying his company. I can't believe myself. He leans against the wall and checks me out, practically undressing me with his eyes.
    "Thanks, Javier." I nod and turn to unlock my door, but struggle. I can see him watching my every move in my peripheral. It's startling me.
    Does he like me? Why is he acting like this? Being so nice? He grabs the key from me when he notices I'm struggling way more than I should be and gazes at me.
    "You sure you don't want that drink?" He asks genuinely, turning to unlock the door for me. "You seem anxious."
     "Because you keep staring at me like that." I mumble and open the door.
    I walk into my apartment, placing the keys in the bowl where I always place them, and kicking my shoes off where I always kick them off. I turn then, realizing I forgot to wish him safe travels as I do with everyone and hoping he isn't gone yet. I stop, my eyes wandering his figure as he's leaned in the doorway. His arms are crossed, as are his ankles, and he is staring me down.
    Like he's devouring me with his mind.
    I go breathless, my thoughts becoming cloudy, and my vision hyper-focusing on the way his arm veins are prominent when he crosses his arms. Why is he having this effect on me? I hate him. I hate him! Do I hate him?
    "I..." I begin, but can't seem to find my words.
    "You're very particular." His eyes travel from the keys in the bowl to the shoes on the floor and then back to me.
    I regain composure slightly, trying to pull myself together. "I was going to... wish you safe travels. As I do that with everyone. As a niceity."
    "I'll be off then, you call me if you need me. For anything." He kicks off the door frame and closes the door, nodding to me as he walks out.
    My eyes dart to the window to watch him as he walks past it. What am I doing? Why is he being so nice? I slump down into one of my kitchen chairs and stare out of the window.
    Alone again.
Chapter Two coming soon!!
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Ikoria: Lair of Behemoths - Sundered Bond Summary
I have immense brainworms and I feel like nobody has read this book and everyone keeps saying untrue things about Lukka and I am going to go feral. So instead of doing that I'm going to just post a summary of the book bc I have nothing better to be doing and I read it like 2 days ago so it's very fresh in my mind
Overview
Lukka is a Captain of a squad of Coppercoat Specials, the most elite of Drannith’s military forces, and has been for the last 2 years of his life. After 20 years in service for Drannith, the soldier of one of only a few sanctuaries to have remained permanently standing in Ikoria becomes involuntarily bonded with one of the monsters that calls Ikoria home, and he’s forced to abandon everything he’s ever known, lest General Kudro—chief-of-command in Drannith and father of his fiancée—execute him out of fear of his “bonding sickness” destroying Drannith from the inside out.
[More under the cut...]
Characters & Names
Lukka—a human man somewhere between 40-50 years old who has been in the Coppercoats for over half of his life, and in the Specials for at least 2 years of it. He lead a team consisting of 4 others (Epha (sergeant and trapper), Nik (sniper), Gedra and Gox (twins that serve as trappers/hunters)). He was engaged to Jirina, daughter of General Kudro, and thought very highly of her.
Jirina—Lukka’s fiancée. A brown-skinned, dark-haired human woman that has a unique position in Drannith’s military due to her modest status in the Coppercoats, yet also is the daughter of General Kudro. She respects her father deeply but fears his authority too.
General Kudro—Lukka’s would-be father-in-law and Jirina’s father, the seasoned chief-of-command in Drannith. His position in power is very much based on authority and how well people believe in his authority, and he knows it. He listens closely to the reputations his people and the Coppercoats hold amongst commoners, for he knows a quiet drone can become an insurmountable roar fast enough. He is not afraid of resorting to underhanded tactics to “maintaining the peace,” either, and believes bonding magic to be a sickness, having kept it hidden from much of Drannith, despite researchers being aware of it for some time prior to Lukka’s bond.
Vivien Reid—A planeswalker that was staying on the plane, visiting to explore its strange magic and unusual crystalline formations. She admits to Lukka that she helps him out of curiosity, and in hopes he can teach her more about Ikoria, as she passes through in search of a place yet still to call home. She finds the way of life Lukka is used to in Drannith very odd and uncomfortable (the kill-or-be-killed mentality).
Winged Cat—Lukka’s involuntarily bonded cat-clade monster, a great, winged tiger, which goes unnamed throughout the story.
Brin & Rol—A bonder and her bonded monster that Vivien and Lukka befriend through the course of the story. Brin is a pale-skinned teenage girl with pink, wild and spiky hair, leather and homespun clothing, and a tuft of pink fur strewn over her shoulders. Rol (short for Roland) is a raccoon-like monster with pink fur and a round body, about the size of a horse.
Mzed, Dogsbreath, Nightshade, Toothcracker, & Sedra —Hunters that General Kudro hired to track down Lukka so he could be returned to Drannith as a prisoner. They are generally unruly, banter often, and rude to one another and to Jirina (whomst is forced to join them in their mission). Dogsbreath wears a mask resembling a dog, Nightshade specializes in poisons, Toothcracker is very physical and confrontational, and Sedra is known for being a bit… well, crazy.
Captain Falk—A man from the sanctuary of Skysail that the Hunters hire to take them to the Ozolith to catch up better with Lukka via a skyship called the Vermillion. 
Abda (AKA “Spiky”) & Rigi—A bonder and her bonded monster that Vivien and Lukka befriend through the course of the story. Abda is dressed in leather and homespun, a brown jacket with a white shirt beneath, and carries a long spear with a double-point. She has dark brown hair done up into spikes. Her monster, Rigi, is a squat, badger-like monster with brown fur that fades to white on its belly, tusks that protrude from its lower jaw, and black thorns that cover its back and shoulders, which extend down to its brow and cheeks. 
Barrow & Zeph—A bonder and his bonded monster that Vivien and Lukka befriend through the course of the story. Barrow is dressed in gray armor with white furs layered over the top, his hair white and swept back aside from two prominent spikes of hair at the forefront of his head (Lukka describes them as “horns”). Zeph is a cat-clade monster twice the size of Lukka’s winged cat, with a wild mane of white hair, and a body resembling a white tiger. It has two ram-like horns and glowing yellow eyes, and holds some control over electricity.Colonel Bryd—A colonel whom Jirina has quarrels with throughout the story, usually to humorous effect. He briefly takes over as Chief-in-Command after Kudro’s death, but Jirina overrides his authority by simply ignoring him.
Events
Lukka is on a hunt for a monster that has been killing livestock with his Specials team, Epha, Nik, Gedra, and Gox. He finds a sheep whose brain has been carefully extracted in an almost surgical manner. 
They come up with a plan for Lukka to stand as bait (implied that he always does this) after traps are set up in the area, and some hours later, the nightmare returns and attacks. The traps work at first, but the monster breaks free and rushes Lukka. The rest of his squad save him, and they end off the day happy to have succeeded, believing that they all will now have 4 days off-duty to do whatever they wish. Lukka intends to spend it on quality time with his fiancée, Jirina.
A scene from Jirina’s POV shows that she has much more stress going on in her life as General Kudro’s daughter than she lets on. Lukka doesn’t pick up on it, and tries to get her in the mood for some fun. She tells him “not in the office,” and they leave after Lukka convinces her to let him go with her to her room to relax. 
Interesting to note that despite Lukka’s high status in the Coppercoats, he admits to only having a cramped, shitty cot to sleep in, whereas Jirina, as daughter of General Kudro, has a bed big enough to accommodate the two of them with room to spare and a room on a higher floor of the Citadel.
After only a day off, Lukka’s team is called in despite their promised 4 days off, because a winged cat-clade monster has taken residence in a farm within Drannith’s third circle - the second-most wall Drannith has (it has 4, the first two being fairly weak and the first one hardly a wall at all, whereas the last two are thicker, and the final wall is enormous and big enough for entire troops to walk together, with ballistae and the like mounted there). 
Even so, farms and such are often kept in the third circle, because Drannith is forced to make use of all its space within its territory.
The winged cat has been said to have slaughtered 10-20 Drannith soldiers already and nobody can oust it, which is why Lukka’s team has been called in.
At the farm, Lukka is afraid of going into any buildings or crops, for fear of the cat ambushing them. Instead, he tries to draw it out, and sends his team to start setting traps and to get into position. He sets out some bait that is supposed to be brand-new from Drannith’s researchers (implied to be a division of the Coppercoat military).
They wait for hours, and while they begin to think the cat may have slipped past them (and Lukka starts privately panicking and worrying about what would happen if the cat has snuck further into Drannith without their notice), the winged cat suddenly bursts from the barnhouse. All while Lukka is still trying to reach for a weapon to figure out how to push his own attack, the following happens:
It shatters the wooden wall nearest Gox and slashes his stomach open with its claws, disemboweling him. He bleeds out.
The winged cat then fought briefly with Gedra, outmaneuvering her and slamming her to the ground, then ripped her throat open. She bled out as well.
Lukka started barking orders to retreat, and while Nik tried to listen, the cat caught up to her and picked her up, taking flight with her in its mouth, and shook her so hard that her neck was broken.
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Epha fled. The winged cat turned its attention to Lukka. He stayed behind, intending to sacrifice himself so Epha could survive, in hopes that Epha could live to tell others in Drannith about the severity of the creature they were dealing with as well as simply wanting her to live.
The winged cat advanced on Lukka, and he found himself thinking of Jirina and hoping Epha made it back before the cat was finished with him, but before anything could happen between them, a bolt of green energy fired between them and he was knocked unconscious.
Lukka awakens in Drannith in a private hospital bed, where Jirina comes to see him. She is discomforted by the presence of military personnel that are already interrogating him.
Lukka, none the wiser about what has happened, tells his questioners what has happened, and the personnel seem unusually satisfied and cagey about his answers. They leave to inform Kudro directly, telling Jirina that the general requested they give the report immediately, and that Jirina not be allowed to speak to him beforehand.
Jirina briefly speaks with Lukka and he recounts what happened. He asks why the cat didn’t kill him. Jirina, out of anxiety, posits that Nik’s bolt that she shot off before she was killed perhaps hurt it more than he thought. Lukka, not picking up on her anxiety, isn’t convinced.
Jirina leaves to speak with her father. Colonel Bryd keeps her out his office until the military personnel from earlier is done giving their report.
General Kudro, upon speaking with Jirina, tells her that he is saddened by the news of what has happened to Lukka and informs her of bonding magic, calling it a sickness, telling her that he fears Lukka has fallen victim to it, and that he can’t allow it to spread into Drannith. Though he doesn’t say it directly, Jirina picks up on the cues that he means to execute Lukka—and may very well already be on the way to do so.
Though she finishes the conversation with her father on amicable terms, Jirina decides that she can’t let her father do this, and that she must find a way to convince him otherwise. She leaves to help Lukka escape Drannith ASAP. 
Upon returning to Lukka’s room, she dismisses the doctors so she can speak to Lukka freely, calling upon her authority as the general’s daughter to do so. Lukka, starting to get worried, begs her to tell him what’s going on. She tells him and he’s dismayed, but agrees to leave and follow along with her plan.
She and Lukka devise a plan for him to leave despite the location being the heavily armed Citadel in the center of Drannith. She asks Lukka to pretend to have taken her hostage, to walk out while holding a knife against her throat, threatening them to kill her if they attempt to apprehend him; doing so will assure nobody will even attempt to touch him, as nobody will want to be responsible for the death of the General’s daughter.
Lukka is horrified by the plan, and hates every moment of it, as he finds Jirina’s acting very convincing (as he does his own), but the idea of waiting around to die scares him more.
Once on the fringes of Drannith, Lukka lets her go (where she assures him she will smooth everything over with her father, she’s sure of it, and they share a pleasant goodbye), and flees on his own from there. He uses his knowledge of paths designed for Coppercoat usage and backways to avoid confrontations until he is met with checkpoints and gates leading out of the city. 
Expecting the news of a rogue Coppercoats Specials captain to not have reached so far already, Lukka tries to bluff his way through the security of a gate that is rarely used, but they catch on anyway. He refuses to fight back, even when they threaten him, because he can’t stomach the thought of killing “teenagers and soon-to-be retired old men for following their orders.”
Vivien surprises him by saving him, shooting her bow and throwing an animal spirit to distract the guards, giving herself and Lukka the opportunity to flee.
While all of this is going down, Jirina has returned to her father in Drannith, revealing that she is alive and unharmed (but not telling her father that it was a facade, of course). He tells her that Lukka cannot be allowed to simply run free, for letting such intimate knowledge of Drannith run away with someone who bonds with monsters is unacceptable. He tells Jirina he has hired Hunters—mercenaries of sorts, but for monsters—to hunt Lukka down and bring him back to Drannith, because if he sends Coppercoats after Lukka, the news will be all over Drannith, and he wants to keep the situation on the down-low. He instructs Jirina to go with these Hunters, as she knows Jirina best. Jirina goes to object, but Kudro tells her that she will do it if she is still loyal to Drannith, forcing her to do so or imply that she is no longer loyal to Drannith. She believes that once she and the Hunters retrieve Lukka, she can still convince her father to change his mind, but she does secretly begin to wonder if something may be seriously wrong with Lukka due to her father’s paranoia.
It’s some hours after Vivien aids Lukka that Lukka and Vivien have finally made it fully out of Drannith, and Vivien has set up a modest camp for them. Lukka finally gets a chance to reflect on what all has happened that day. He asks Vivien why she aided him, and she claims that she felt the burst of magic that came from him and the winged cat. She came to search for it, and was surprised to find it coming to her, and decided to intervene so she could learn more about him, admitting that her goal is mainly sating her own curiosity.
Lukka is a bit less than enthused that his only friend is now a woman that wants him as something of a specimen, but he’s willing to take all the help he can get, so he thanks her.
Lukka says that he needs to slay the winged cat so he can return home, to Drannith, wanting nothing to do with it, given how its ruined his life. Vivien reluctantly agrees to lead him to the cat, telling him she can magically sense its location, to an extent. 
He tells her that before they get too far beyond Drannith’s walls, he will need to stop by an outpost to restock on his own gear. He hopes that, given how far out the farthest outposts are, the news of his rogue nature won’t have reached them and he’ll be able to merely flash his stature at them.
Vivien agrees and, to Lukka’s relief, it works.
When they find the cat again, Vivien and Lukka are being attacked by a nightmare-clade monster. The cat saves Lukka, and Lukka, confused and upset, demands to know why—’There it was. The thing that had ruined his life. He wanted to laugh and cry all at once. [...] “Why not kill me too?”’
Vivien informs him that he is bonded, which is when Lukka finally learns about bonding magic. He laments how he never wanted this and reasserts his hatred for what has happened, and how he just wants to go home, but he also tells Vivien that he sensed something through the cat. He sensed that the Ozolith, a crystalline formation far north of Drannith, was somehow speaking to the cat and was what had driven it to attack so violently; someone was driving monsters to destroy Drannith via the Ozolith. He also felt how the cat was scared and how despite its violence, it had hardly eaten during its stint near Drannith, and how it actually didn’t want to be that close to it or the ‘twolegs,’ as it called them.
Vivien and Lukka come to the agreement that they should go to the Ozolith to learn more of what’s happening there.
As this is going down, Jirina and the Hunters find them. Jirina tries to talk Lukka down, but the Hunters attack him ruthlessly, and the winged cat becomes enraged. Lukka becomes overwhelmed as the situation escalates; Jirina tells him that if he comes home, everything will work out, but he is afraid and not so sure, and Vivien fires off her bow, and then—the winged cat picks him up by his clothing and lifts him into the sky.
The cat picking him up shocks Lukka to his core. He is no longer thinking of killing the cat. He even willingly explores the bonding magic, briefly, to see if he can convince the cat to let him onto her back so he can be more comfortable (which it does). He uncomfortably finds himself considering whether he should name it or whether he should call it “‘it’ or ‘she,’” but shoves away the feelings by reminding himself that she slaughtered 3 of his squad. Despite this, he starts calling her she, and later, he strokes her fur and rests on her back, even falling asleep at one point.
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Before reaching the Ozolith, during their travels, the winged cat suddenly dives, and they meet Brin & Rol. Shortly after, they meet Abda & Rigi and Barrow & Zeph as well, who all agree to travel to the Ozolith as well after Lukka explains the sensations he felt through the winged cat about the voice that spoke through the Ozolith (though, hardly for the same reasons; Abda and Barrow are barely motivated at first until Brin points out that the Coppercoats will harm monsters en masse if they’re being driven to attack Drannith, much to Lukka’s annoyance).
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They fly on Lukka’s winged cat to the Ozolith together. During this, while stopping to rest at one point, Vivien tells Lukka the story of how she lost her homeplane and how she is a Planeswalker, and about Nicol Bolas. Lukka is disturbed and refuses to let that happen to him.
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At the Ozolith, they find nightmare-clade monsters guarding it. The bonders and Vivien agree to hold them off while Lukka swoops in and tries to interface with the Ozolith, to figure out what’s going on.
However, while this is going down, all hell breaks loose. The same Hunters from before, as well as Jirina, arrive via a skyship they rented from Skysail. It becomes a three-way brawl at the Ozolith, with Lukka and his allies, the Hunters, and the nightmare creatures all opposing each other.
Lukka touches the Ozolith and is overwhelmed with power by it. He speaks to an unnamed, unknown planeswalker through it. While in some sort of mental space where he can hear this planeswalker but not see them, he watches the raging battle as if from above. The planeswalker presses Lukka to accept the Ozolith’s power as his own, while Lukka rejects their proposals at first out of distrust (but admits that he just wants to go home and wants this to be over). The planeswalker has him watch Abda get shot with a ballista bolt from the skyship overhead, and after that, Lukka relents, allowing the planeswalker to grant him the powers of the Ozolith.
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Lukka is returned to the battle and he lashes out with power via the Ozolith, gaining control of all of the nightmare-clade monsters as well as Rigi. His controlled monsters brutally kill most of the Hunters, and he even succeeds in downing their skyship. He only notices at the last minute that Jirina is still among them, in the vessel, as it plummets.
In the aftermath of the battle, Lukka is confronted by the bonders and Vivien, who are unhappy with how he forced the nightmare monsters to attack in such ways that they often killed themselves or gave themselves lifelong injuries (Rigi also died in the course of the battle). Lukka is shocked at their response, given how he believed he had just saved their lives, and is already thinking of how he can use his newfound abilities to protect Drannith and prove his loyalties to General Kudro in a whole new way. He and the others argue briefly, before Lukka loses his patience with them, and attempts to seize control of their bonded monsters anyway.
He’s unable to, and a fight breaks out again. Vivien berates him, telling him that she thought he was a good man, but she sees now that she was wrong; Lukka lashes out at her anyway, and she fires off a shot that produces a ghostly elk. It charges him and while he scuffles with it, Vivien and the other bonders escape.
Lukka lets them leave, no longer interested. He gathers control of the remaining nightmare monsters once more, calling them his “army,” and starts to plan his next moves to return home to Drannith. He also decides to scour the surrounding area first, however, in search of Jirina, because he isn’t sure what happened to her after the battle.
Unknown to Lukka, his winged cat—in the chaos—caught Jirina as the skyship fell from the sky. It then carried her back to Drannith, where it dropped her off at its innermost wall. Jirina managed to beg people to capture it and not kill it, but her arrival on the back of a monster, and then subsequent request, caused rumors throughout the city that Jirina has become a traitor to humanity. Kudro, out of fear of otherwise needing to oust or execute his own daughter, plans a public display where Jirina is slated to execute the winged cat, so the townspeople of Drannith may see where her loyalties truly lie.
Jirina realizes the tenuous position she’s in, but hopes that her father will be reasonable when he sees how truly unwilling she is to do it. She refuses. Kudro is not reasonable; angry and sad, he has Colonel Bryd take her away, and he slays the winged cat, much to Jirina’s dismay.
Jirina essentially becomes a prisoner in her own home after that point, unable to leave or do anything freely as she pleases.
Back with Lukka, he watches, through his bond with the winged cat, the public execution of the winged cat by Kudro. He realizes that the winged cat saved Jirina, all because it realized she was important to him, without him having had to ask, and he’s overcome with emotion. For a long moment, he sits silently, crying, before he gets up and furiously starts to reach further and further with the power of the Ozolith, gathering yet even more monsters for his “army.”
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Lukka is desperate to go home and to return to Jirina, and has realized that if Kudro won’t let him by taking things out, then Kudro will kill him, and he refuses to let death be his only option forward. He starts to march his army towards Drannith.
Kudro amasses Coppercoat forces, and takes Jirina under the close eyes of guards, to meet Lukka and his army in the field after they spot him some distance away from Drannith, approaching. Kudro believes that they will not survive if they allow Lukka to meet their walls, but Jirina recognizes that fighting him in the field will cost an untold number of Coppercoat lives. Kudro later surprises her by revealing that Lukka has asked for a parley, and that he intends for Jirina to play an important role in it: she will assassinate Lukka. He gives her a dagger to keep in her pocket. Do this, and her name will be cleared, and she will no longer be a prisoner.
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Even so, Jirina doesn’t want to kill Lukka and doesn’t intend to during the parley.
Lukka attempts to talk to General Kudro and Jirina during their parley. It’s hardly under peaceful terms; the parley occurs on an island in the middle of a raging river, and Kudro has ballistae mounted facing it. Lukka has a single monster facing the island from the opposing side of the river, or so it seems at first.
Lukka explains his idea of using monsters to guard Drannith instead of Coppercoats, explaining how humans need not die anymore in place of monsters. Let them die instead. Kudro, of course, is unbudging in his position on the matter and still thinks of Lukka as “sickened.” Jirina tries to pull Lukka aside and speak to him alone, telling him that this idea will never be accepted in Drannith; she begs him to give it up and simply come back.
Lukka is frustrated, because the way he sees it, if he “gives up,” he will be killed. He doesn’t believe Jirina can convince Kudro of anything.
Lukka comes to the conclusion that Kudro will have to leave the picture, seeing him as all that is keeping him away from his fiancee and home.
The parley starts to go awry. Lukka viciously denies Jirina and Kudro’s terms. Kudro tells Lukka off.
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Lukka reveals that he was prepared for this eventuality on his own when monsters start bursting from the earth and the trees, disabling the ballistae and killing Coppercoats. In his fit of rage, he kills Kudro, and then turns to Jirina, babbling about how they can now have a life together—
…And Jirina swipes that dagger for him. She misses, only cutting his face in the process.
Furious and heartbroken, Lukka throws her into the raging river, snarling at her that she can die with the rest of the “traitors,” then—completing his arc of turning into the very monster Kudro was trying to prevent him from becoming.
Jirina escapes the river later, barely alive, and is confronted by monsters. Vivien and the other bonders that previously argued with Lukka save her and take her back to Drannith, where she asserts herself as chief of command despite the authority supposing to have gone to Colonel Bryd.
Lukka marches his monsters on Drannith, intending to force them to let him stay, or to drive everyone who fights him out so he can stay in their place. Jirina, however, has prepared Drannith by the time he arrives, and though there are hundreds and hundreds of casualties and plenty of damage, the city’s great walls hold. Jirina manages to get close to Lukka again and demands to know why he’s doing this, asking him if he really thinks he can just “come back” after this. He tells her that he intends to force them, that he’s not asking anymore. Jirina comments that he really has gone insane, and when Lukka goes to have monsters attack her again, the other bonders once again jump to her defense.
Lukka, once again, tries to seize control of the bonded monsters, as his army is spread thin at this point in the battle and no others are close enough to save him from the coming onslaught from Vivien and the bonders. The unknown planeswalker residing in the Ozolith warns him that if he does this, he won’t like what happens—but Lukka does it anyway, pulling more and more power from the Ozolith, until the great crystal shatters and explodes.
Pain floods his body and his army of monsters scream in agony as a reflection of his own. Fiery sensations course through him, as his spark ignites, and he internally laments how he just wanted to go home, just wanted to be with Jirina again. Then, he finally planeswalks away.
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He awakes elsewhere, in a swamp, where three canid creatures take interest in him. He notes that he feels mentally fragile, like if he “shook his head too hard, it might break,” (or something along those lines), but despite that, he instinctively attempts to reach out to control the animals ahead of him. He controls one, which fights the others off. 
Grateful he has some power left, Lukka vows to go home, even though he knows that’s completely impossible, both literally and figuratively, showing that he has lost it completely at this point. And that’s where the story ends.
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srkizer · 6 months
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listening to rise of lyric musics.
each track is rather on the short side (1 to 2 minutes) but also each segment of a level has its own music.
this helps remembering details of the map, and the experience i had. the game is easy, as in barely challenging, if not not at all, for the purpose of completing the main story. but that also let me autopilot on controls and enjoy everything else. especially since distances between narrative elements are very short, i loved how the game basically did not interrupt me enjoy watching how things pan out.
anyway. listening to rise of lyric bgms is a strong fuel for reminiscing on the rol experience. would play again anytime, but trying to give it more time before repeating. better save on what allows me to spend time being happy.
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vertebrata13 · 9 months
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zonaenthusiast · 1 year
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One Piece 100 Days Challenge!
Day 95: To support RoleplayRevived, make an oc.
I don’t know what that is and I don’t play rol so I’m going to talk about whatever I want and that would be the ocs I created for the One Piece fanfics I never wrote (except for some scenes I never published)! Yay!
In the question about writing a short story I mentioned (in Spanish) that, back in 2014/2015, I created three ocs that were going to be the protagonists of three fics, each one with a One Piece guy (the guys in question: Zoro, Kidd and Law) and those fics were going to be connected to each other. My horrible imagination was never able to create a plot as such and those fics were never written.
But my ocs are my kids and they have personalities and, although the main characters are three, I actually have three other secondary ocs. The idea of my fics being connected came because these six ocs are related to each other in various ways. They also have in common that, in one way or another, they are all a menace.
My first oc, the one that opened the door to this madness, is Shina. Of course, her partner is Zoro:
She is 21 years old (she was born the same day and year as Zoro), her height is 165 centimeters, her zodiac sign is scorpio and her mtbi is INFP.
She was a marine, not anymore.
The only father figure she has ever had in her life who has behaved like one is Mihawk, her biological father was a piece of shit.
She officially met Zoro the day both turned 13.
She has had some sort of intimate relationship with three of my other ocs. I will not say with whom, just in case.
She is extremely observant and intuitive, more so than Zoro himself because she is not an idiot and really understands human emotions, and you can't hide practically anything from her.
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The second oc I created was Fuu and her partner is Kidd:
She is 24 years old (one year older than Kidd), her birthday is August 5th (she is a leo), her height is 175 centimeters and her mtbi is ESTP.
She is the child of marines but her biological parents died when she was just a baby, she doesn’t remember them at all. She was raised by pretty much the entire Marineford, where she was born, but the main parental figures for her are Sengoku and Tsuru.
She ran away from Marineford when she was 15.
She met Shina when she was 20 and Shina was 17 and she met Kidd when she was 21 and he was 20 (this was before we knew of Kidd’s past so now the past I created for them doesn’t make sense, oh well).
Unfortunately for everybody, she will keep doing whatever she wants. But, while I say this because this woman will not listen to or take orders from anything or anyone, she is incredibly good and loyal to the people she loves and it is not in your best interest to have her against you because she can be The Menace.
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My third and final protagonist is Hoshi and her partner is Law:
She is 27 years old (one year older than Law), her birthday is June 1st (she is a gemini), her height is 181 centimeters and her mbti is ISTJ.
Both her parents are alive (shocking, I know) but she hates her father with a passion because /reasons/ and she hasn’t seen him in years. Her parents were never a couple and she considers her stepfather as the only father figure she’s ever had.
She was born in Mariejoa. No, I will not elaborate any further.
She met Fuu when she was 11 and Fuu was 8, she met Shina when she was 24 and Shina was 18; and she met Law when she was 25 and he was 24.
She is one of the most beautiful people most people who have had the pleasure of meeting her have ever seen in their entire lives. Like... Hancock/Hiyori kind of beautiful. Her biological father and one of her brothers are this level of gorgeous too (if you know who Red Velvet are, she gives off the same aura as Irene. Although, if she were real, I imagine her more like Jisoo from Blackpink). She is also incredibly intelligent and the glasses are there because she can't see shit without them. 
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My other ocs are Satoru, Ryu (both are Hoshi’s brothers and they both have the same age, 24 years old, but they are not related to each other: Satoru is her brother on her father’s side and Ryu is her brother on her mother’s side) and Suoh (he is the main villain of the first fic I came up with, the one with Shina as protagonist and he actually has heterocromy, one of his eyes is dark blue and the other one is light brown but this picrew didn’t let me choose the color separately).
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So here they are, my main ocs. I have more, but these are the ones who had more relevant roles in those fics that never were.
Picrew used: this one for the girls and this one for the boys.
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tsuki-sennin · 1 year
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Shortly after asserting N'Kosopa's will against the vindictive Racules and fending away the Bugnarak Empire in Peta, King of Evil Gira and President Yanma Gast are unexpectedly stolen away by God Kamakiri: Guardian Shugod of the Kingdom of Ishabana. Infamous for her lavish lifestyle but beloved by her people as a healer, Ishabana's young Queen Himeno Ran no doubt seeks an audience with the two men. Though her aim is uncertain, she may prove to be an invaluable ally in dethroning Racules and freeing the people of Shugoddam...
...ahem, that is to say... "Let's get this story of ours back on track!"
Spoilers, I guess...
-Sheesh, they should pay me to do these recaps!
-So the story goes!
-Ah, it's...
-Well, it's certainly a pretty place!
-Getting kidnapped by a beautiful girl's gigantic robot mantis god...
-That's how I'd like to be introduced to someone.
-Ah, Yanma seems to know what's up.
-Uhhh, not at all, Your Majesty! We're right as rain, eh Gira?
-Ooooof, shut down.
-Well, to be fair, Gira's a pretty eye catching dude.
-...I won't lie, it'd have been all over for me right then and there.
-Rich, glamorous doctor, patron of the arts, and direct with what she wants?
-AND flower handcuffs!? Oh, Toei, you guys gotta stop reading my search history.
-Soooooo, how we feeling about Zenryoku King? I think it's pretty good, but I'm not quite sure it fits the theming quite yet.
-I absolutely love this opening sequence though, it's so sick looking.
-I love how the team colors just pop out of the grayscale.
-Sentai gets visual flair even if fidelity can be called into question sometimes.
-Holy shit, every Kingdom's in better shape than Shugoddam!
-That motherfucker!
-Kuwagon :)
-I see Gira views his god as his bestie
-"Here I thought you a junkyard dog! Gast, you spineless, simpering purse pup! Have you been so truly whipped that you'd hand over MY God to please a single whim!?"
-"No! ...Nyes :3d"
-Oh, and she's got maids for days!
-Evil~!
-"...okay, can he say that in English? Or uh, Japanese I guess... come to think of it, what do the people of Tikyu speak? Galactic Basic?"
...actually, I hear Erica Murakami's got a bit of Canadian in her, would she know English?
-Rainbow Jururira!
-...come to think of it, Gira must be starving. Not only did he just get out of a battle, but he was taken to another country and hung from the ceiling. ...has he eaten today?
-"Some of you may die, but that's a sacrifice I'm willing to make."
-Oooooh, three greater guardians.
-That's a scarab, I'm pretty sure.
-Himeno seems like the kind of person who'd get extremely mad about a typo in chat.
-Hmm... this place reminds me a lot of the Netherlands. ...or I suppose more accurately, the Dutch tulip craze.
-If you don't know what I'm taking about, I insist you do a bit of research on the 17th century's Tulip Mania. It's a hell of a lot like the investment schemes we see nowadays, in terms of how much money was lost and how little we learn from it.
-"Oh God, it's another one... *Sigh* Do I have to depose this one too?"
-"Smash that house!"
-Gira's certainly sticking to his principles. Very based of him.
-Those poor people.
-...Ohhhh, she likes blowing shit up.
-God, she's perfect.
-"...and just as suddenly as it came, it's gone. Let's get outta here."
-Raaaainbow jururira.
-"Yo."
-The bugs are fighting!
-Ohhh, it's a soup.
-Soop...
-"Yeah, thanks, whatever."
-"Good work. ...but this ain't the real thing."
-I'm gonna be honest, I haven't the foggiest idea what jururira even is.
-For all I know, it could be like
-Deep fried spaghetti ice cream.
-Okay, that seems like gelatin.
-Man, Yanma's just *deflated*.
-"Hand over the beetle, or you're fired."
-RITA JUMPSCARE
-"You be safe now, yeah?"
-Ohhh, poor kid
-Seems like her Dad's really mad.
-And off she goes.
-"Please follow these instructions."
-Man, I'm sad now.
-Queen Himeno's aesthetic sense
-25 WHAT THE FUCK
-Oh
-Okay, he just
-I've done a lot of things for cute girls in my short existence, but I don't think roleplaying as a geriatric is one of 'em.
-Oh shit, Bugnarak.
-Who is Queen Himeno Ran, really?
-The people flee!
-Ohgai Busou!
-Help her!
-...oh god, she's covered in shit.
-Take that selfishness to the top, girlie.
-Himeno Ran! Does as she pleases, and pleases as she does!
-Come and Kick It!
-Ohgai Busou!
-Kamakiri Ohger!
-Kamakiri, Kamakiri! Yas Queen!
-Ohh...
-Ohh, she's even more beautiful than I could've ever imagined
-She be walkin!
-"You're not nearly enough of a self-centered bitch yet~!"
-"Hahahaha! How obstinate! Verily, your selfishness is a fitting ally for the King of Evil~!"
-Man, that Mantis would bite my head right off...
-King Ohger!
-Oh shit
-Literally~!
-...that's two episodes in a row with poop jokes, what the heck.
-Snaaaaaail!
-"Oh, okay. Zooom."
-Himeno-samaaaaa~!
-Oh okay, that's uh
-An interesting angle.
-Yay, we did it!
-...I've decided that I am now officially a Himeno Ran simp.
-...you could've picked up on context clues, but I figured saying it outright would help.
-"Ohhhhh!"
-"You just let me handle it, yeah?"
-King Dybowski!
-Of Toufu Land!
-Good on ya, lass.
-That's our Queen for you.
-"Shut it boy. I've got a job to do."
-God Kabuto!
-Oh, no time for surgery, it seems!
-Kaguragi Dybowski! What is this Bee Lord after?
-Suppose we'll just have to wait and see now, won't we?
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