Tumgik
#roadmap
lifeinpoetry · 5 months
Text
is mine an evil heart?
— Joey de Jesus, from "Ancha (Redux)," published in Roadmap
1K notes · View notes
codemerything · 7 months
Text
A structured way to learn JavaScript.
I came across a post on Twitter that I thought would be helpful to share with those who are struggling to find a structured way to learn Javascript on their own. Personally, I wish I had access to this information when I first started learning in January. However, I am grateful for my learning journey so far, as I have covered most topics, albeit in a less structured manner.
N/B: Not everyone learns in the same way; it's important to find what works for you. This is a guide, not a rulebook.
EASY
What is JavaScript and its role in web development?
Brief history and evolution of JavaScript.
Basic syntax and structure of JavaScript code.
Understanding variables, constants, and their declaration.
Data types: numbers, strings, boolean, and null/undefined.
Arithmetic, assignment, comparison, and logical operators.
Combining operators to create expressions.
Conditional statements (if, else if, else) for decision making.
Loops (for, while) for repetitive tasks. - Switch statements for multiple conditional cases.
MEDIUM
Defining functions, including parameters and return values.
Function scope, closures, and their practical applications.
Creating and manipulating arrays.
Working with objects, properties, and methods.
Iterating through arrays and objects.Understanding the Document Object Model (DOM).
Selecting and modifying HTML elements with JavaScript.Handling events (click, submit, etc.) with event listeners.
Using try-catch blocks to handle exceptions.
Common error types and debugging techniques.
HARD
Callback functions and their limitations.
Dealing with asynchronous operations, such as AJAX requests.
Promises for handling asynchronous operations.
Async/await for cleaner asynchronous code.
Arrow functions for concise function syntax.
Template literals for flexible string interpolation.
Destructuring for unpacking values from arrays and objects.
Spread/rest operators.
Design Patterns.
Writing unit tests with testing frameworks.
Code optimization techniques.
That's it I guess!
577 notes · View notes
cacodaemonia · 12 days
Text
Heeeeeey artists who post work on AO3! I know this is an absolute shot in the dark, but since the OTW says they're purchasing new servers and doing server upgrades, maybe we could all leave supportive and respectful requests for image hosting on the post I linked to above?
I know that image hosting is much more expensive than hosting text, and I'm sure the servers they've allocated funds for will be put to good use regardless. But with more and more image hosting sites purging/banning anything remotely nsfw, we have fewer and fewer places to host our work (and no, Discord links will not work long-term, as they can change over time and that will break the links).
Back in 2013, AO3 updated their roadmap to include (emphasis mine):
[for version 0.9] The refactoring of the work model is an essential part of one of our major priorities: moving towards true support for visual art as well as fannish audio and video on the Archive. Hosting different media types (e.g. enabling image or audio file uploads to our servers) is still some way in the future, but version 0.9 will include a number of enhancements aimed at making the site more suitable for diverse types of fanworks, including better search and posting tools for non text-based media.
Our goal for Release 1.0 is to have a stable package with all core features working well, and a full testing suite. This will provide a good foundation for the move to hosting fanwork files on our own servers, which will be a core goal for our post 1.0 development.
AO3 (which is currently in version 0.9.366.2 afaik) is intended to eventually be a fan works archive, not just a fan fiction archive. As long as fan artists have to rely on outside, for-profit companies to maintain the integrity of our image links, then none of our images are truly archived, and huge swathes of fandom history can be wiped out any time—as they have been before.
I know AO3 and OTW volunteers always have a lot on their hands, and image hosting is already part of their long-term plans, but maybe some friendly reminders from those of us who post our images on the archive could help nudge things along.
@transformativeworks <3
92 notes · View notes
femmefatalevibe · 7 months
Note
There are a ton of things I want to get into.. Martial arts, drawing, learning a foreign language, sewing, programming. Math. Scrapbooking. Unfortunately just the sheer amount of ideas and goals I have overwhelm me and I have no idea where to start, because I do not think I have time to practice all of those things, and they all sound so attractive and I can‘t decide where to begin. This undecisiveness leads to procrastrination in my case. Do you have any advice?
Hi love! I would say to create a hobby "roadmap" for yourself.
Consider the main goals you want to achieve in each area. Create a SMART goal (or two) for each hobby (e.g.: I want to get a yellow belt within 6 months; I want to create XYZ types/number of portraits of XYZ subjects before the end of this year).
Break down the larger goal into individual milestones/tasks for each hobby/area of interest(Enroll in a semester of weekly martial arts classes; Take a drawing class to create a work of XYZ subject or to learn XYZ drawing technique this month, next month, etc.)
Create a timeline for each hobby/interest and put all of these timelines together on one shared document to see your overall "roadmap"
Plan your non-school/work hours around this timeline and track your task completion/progress over the next few months
Reevaluate your goals, plan, and tasks/timelines as needed
Hope this helps xx
124 notes · View notes
miss-reagent · 1 month
Text
Tumblr media
New prime asset... 🥰 so excited!
Also for anyone who didn't watch their Q&A, they said that Coyle and Gooseberry know each other (they share a living space outside of trials) and there "may" be something coming soon involving both of them! Exciting news!! 💖
27 notes · View notes
slasheru · 5 months
Text
Slasher U Update Roadmap: End of 2023!
Holy crap, it's been a hell of year, hasn't it?! Slasher U Act 1 came out at the end of April 2023 and there's been SO MUCH that's changed!
Things that were added in post-launch Slasher U Act 1 updates:
Sawyer's entire romance arc, storyline, and hookup/makeout games
Outfits
Bartending
The ability to talk to Dark Tate post-coitally
Butterflies and crows (fighting crows used to crash your game)
The entire good UI
Characters including Cliff, Stitcherella, Jennykind, Paisleigh, Tanya, and I'm pretty sure Kennedy was a very early addition, too
And that's not counting the tweaks, fixes, and content! In the interest of continuing to Ship of Theseus this game into the best dating sim ever (no biggie, right?), I have the following updates planned before the end of 2023 for Act 1!
Accessibility settings: A way to opt out of minigames with a random roll based on your personality stats (different stat per minigame as appropriate!)
Refining the places you can get personality points in Act 1
Customization: Cane accessories! These will run on a different band than outfits so you can mix and match them/equip them alongside outfits!
Finance: I made everything in the game on the pricey/"realistic" side and the money you get from gigs relatively low because A) college and B) i kind of thought it would both be funny/reflective of shitty college jobs AND a nice incentive to grind some minigames but. I think the economy needs a bit of a fix, right? ;) (in the meantime, try typing InfiniteMoneyVent with the caps correct in the Cheat Codes menu when you're in-game! Your wallet will be a little fuller!)
There are 27 major bugs left in the list for me to tackle as of now, most of them are routine but there are 3 or 4 harder ones to tackle (naming save files is being a beeeetch specifically because afaik Wolf wipes any additional system string variables even if you specify a larger variable count list? My engine just is like "naw actually I'm not saving that"?)
Prior Planned Quality of Life Stuff: Either a way to name your save files OR a way to make your character name appear under your save file (this used to happen but there was a bug where all names would default to your last used character name)
WHITE WHALE HOLY GRAIL I'm still trying to fix the text box bug! This actually isn't borked in the vanilla version of the WRPG engine but I can't fucking figure out how to fix it with the way I've set up the UI (I think? I THINK?!). This is realistically the last bug to get fixed due to my own ineptitude, so I'm hoping to A) make autosaves automatically turned on and B) making Data 1's save slot unusable so it's reserved for autosaves!
There's ALSO a couple content updates for Act 1 still (nothing major, except for, uh, ONE MAJOR THING, haha):
The Truth or Dare minigame/scenario is now going to be included in the Act 1 game, but take place after the Act 2 bumper (post-murder-attempt)
This is already in there but the preamble for Dark Tate's continuing storyline, and Laila's Act 2, activates after the murder attempt
I'll be adding Hex, Juno, and Sawyer's Act 2 lead-ins, plus regular Tate's lead-in, as I work on Act 2
Resolving the storylines (or, if you're being a Chaotic Evil type of player, ruining everyone's life) with story choices/quests for non-dateables: Act 2 will include more Sawyer/Horsemike story, and personal quests for Melyssa, Professor Plutonium, and partially Veronika/Archibald (theirs will continue into Act 3)
Maybe I'll let you fight crows again. MAYBE.
I'm ALSO working on Act 2, which has a lot of new features (notably permanent cosmetic upgrades like a piercing system and tattoos) as well as new content (obvi lmao), but I really want to find a way to offer early access passes to folks who didn't make it to the Crowdfundr (maybe via Patreon)?
Here are some Act 2 features that I'm excited to include/are already being worked on (you'll recognize a lot of these from fanvotes!)
Piercing/Tattoo Parlor
Headless Horsemike one-off hookup minigame
Tate's movie date (yes it's scripted and implemented, it'll be in the next Act 2 update lol. I KNOW I KNOW :D )
Being able to run the speakeasy/sex dungeon as a little moneymaking game in and of itself (well. More for the speakeasy. The sex dungeon is mostly for sex. You're welcome, Sawyer Enjoyers)
Being able to gift outfits to dateables
I'm personally super hype for Tate's storyline (which also involves some other students?? ooo????) and how that's going to mechanically shake out, PLUS, tattoos. Oh my god. TATTOOS GUYS. Plus, the piercing system works like IRL-style - you have to get pierced, then buy jewelry for your piercing if you want to replace your starter/healer gear! I'm a big fan of body mods IRL and having a more realistic piercing/tattoo system was important to me!
Can't wait for next year AND to bring y'all more Slasher U!!!!!!!!! Making video games is literally my favorite thing to do in the whole wide world and I can't imagine doing anything else with my life :')))) (one day I'll be able to do this FULL-full time instead of on top of reviewing medical documents and drawing IP comics for Big Corpo)
THANK YOU SO MUCH FOR THE BEST FUCKIN' 6 MONTHS OF GAME DEV I COULD EVER FUCKING ASK FOR!!!!!!!!!! You guys rule :')))))))))))
xoxooxoxoxoxox, Professor Plutonium
30 notes · View notes
Text
Some insight into the future is inevitable. The discerning eyes that tear into what possibly may happen. That's how our intelligence must work. Do not confuse this with a weak mind which is only anxiety driven of what may happen tomorrow or what may go wrong tomorrow. That's precisely where success and failure of an individual is determined. One has a very unorganized manner of thinking, the head being like a little zig zag ride of repetitive thought patterns leading to no good but exhaustion. The other one is extremely disciplined, following a very determined course of thought process, logically arriving at decisions after weighing the pros and cons, addressing the emergency matters, measuring the consequences, analyzing the possibilities. Such a practice clearly leads to the sharpening of insight and at certain times, it would be almost as if you're looking right at your future straight into its eyes - nothing else will be the outcome, no surprises, no unexpected happenings, matters will be just as you foresaw it, just as you plotted and preplanned - that's the point when you literally carve your destiny!
Random Xpressions
9 notes · View notes
jen-parker · 6 months
Text
ROADMAP
Tumblr media
♡ REQUESTS ARE OPEN ♡
⭢ MASTERLIST
Who I write for:
Matthew Lillard
Tumblr media
Stu Macher SCREAM (1996)
Tumblr media
Tim Laflour SENSELESS
Tumblr media
Dean Boland GOOD GIRLS
Tumblr media
Stevo Levy SLC PUNK
Tumblr media
more to come…
What I write:
Fluff ❥
NSFW 𑁍
Angst ☹︎
x fem!reader
x gn!reader
Rules:
+18 years old
no rape or whatsoever
no incest in any form
30 notes · View notes
konczakowski · 1 year
Photo
Tumblr media
109 notes · View notes
sandrockers · 1 year
Text
Tumblr media
Every Logan Fan we won 🙌
Tumblr media
There’s the main man 💖
110 notes · View notes
dragonballnewstar · 6 months
Text
Tumblr media
Tumblr media
17 notes · View notes
nighthazerpg · 6 months
Text
Towards 0.4
So, Nighthaze 0.3 has been out for just over 2 years now. Considering that 0.1 and 0.2 lasted about 9 months each, that's a long time on substantively the same version! I think the game is in a relatively good place in terms of balance and like, being fun. However, there's still some wider issues I'd like to address, and they're things that I can't really tackle without rewriting the whole game - which is what the incrementing of the middle number is for.
Nighthaze has an information problem. If you have exhaustive knowledge of the rulebook, you can have a great time playing a fully-fledged strategic immersive sim full of diabolical tradeoffs and satisfying mechanical interactions. If you don't, you're stumbling through spreadsheet hell, making uninformed guesses at what's a good idea and hoping a good time will fall into existence as a result. Some amount of this is unavoidable. A tabletop immersive sim will have a level of irreducible complexity, and different people have different amounts of patience for working through the legal errata needed to build a character. But the game can also do a lot more to help people making their first character, and sticking around long enough to really access that juicy tactical play.
Right now there's a lot of bare metal in the game. The game presents a lot of mechanics without really telling you what they're for and how they fit together. For example, the Sniping trait (+1 damage when there's no interference) only weakly suggests that you get a Scope (reduces interference from range). Relationships like how Implants make spellcasters more vulnerable, or that Tanks are supposed to get Harmonic spells, or how Hackers are more effective on bosses than groups, are implied - which is to say, you're kinda guessing because there's no wiki to guide you. The game can do a lot more to teach people how to play it well.
Nighthaze 0.3 has also gathered a lot of clutter. This is the same initial impetus for the move to 0.3 in the first place - 0.2 had accumulated cruft in the form of hotfixes and neat-idea mechanics that didn't really belong, or just things that seemed like a good idea at the time until the rubber hit the road. 0.3's clutter isn't as egregious as 0.2's (looking at you, magic), but there are still things like infiltration rules, new crafting types, addendums to Martial Arts, and the mess left by multiple reworks of the Diplomacy rules that could do with a clean slate to properly work out. There's a very slick, robust game in there, it just needs digging out of the disorganised manuscript that it's currently trapped in.
Supporting materials need adding. Another consequence of the bare metal is the lack of flavour text in a lot of places, and while I've been steadily adding to the Operator's Manual, what people have really wanted from me is more of the Rogues' Gallery, and one or two actually published scenarios for Operators to run on their own couldn't hurt either.
There's still a couple of big ideas I'd like to try. Given that 0.3 is so stable the temptation is there to not rock the boat, but there's still some bold new ways of doing things like damage that I want to give a test at some point that may find their way into 0.4, so keep an eye out for more experimental playtests like that on my Discord server (what Discord? Check out my Patreon!)
0.4 could end up being 1.0. I've long said that a printed edition of Nighthaze is on the cards for some time in the future, and while you can always tinker with things like this forever, if it's going to see print, at some point you need to call it a day. I wouldn't expect this to happen this year, and probably not in the first half of 2024 either, but it all depends on how the move to a new version goes down. And also whether I can find time to work on the dang thing I'm doing so many other things in that time like goddamn
There's nothing immediately forthcoming from this announcement, it's more just a general statement of intent, that at some point in the next 3 months I want to begin work on a new version of Nighthaze that's cleaner and more flavourful, and just as mechanically deep, but whose depths are more accessible. I guess you can toss out some thoughts on this roadmap if you like, or things you'd like to see in the future, but it's all very vague right now.
9 notes · View notes
elizabethminkel · 1 month
Text
For Roadmap (a fantastic publication on tech, culture, and work edited by the great @mollitudo) I got to review Kara Swisher's Burn Book, which was a very interesting read that left me struggling with the state of big tech right now, and the complicated idea of a "critical industry insider":
Swisher’s harshest critics—and she’s certainly heard from plenty of them since Burn Book hit shelves—are well within their rights to suggest that she hasn’t merely been an observer of Silicon Valley’s shift, but directly complicit in it. After all, the tech industry we know today didn’t suddenly emerge overnight. But to suggest Swisher hasn’t been a relatively critical insider—with all the limitations that implies—is also ahistorical. And if the memoir finds itself caught within these paradoxes, maybe it’s nothing so much as a perfect encapsulation of Swisher’s career. Because what is left for a self-styled truth-teller if no one in Silicon Valley particularly cares about the truth?
I'm so happy to be back in Roadmap—I got to write about the work of Ellen Ullman for their launch. And I'm working on a piece right now about depictions of tech (and specifically tech ~failure~) on TV!
20 notes · View notes
izicodes · 2 years
Text
Tumblr media
207 notes · View notes
twisted-whispers · 11 months
Text
Well the results are in!
Tumblr media
I'm actually pretty surprised! Our queue is now:
Twisted Wonderland - Sacrificial Offering/Yandere
Pokemon - Vollo, Adaman, Irida, Melli
Twisted Wonderland - Malleus/Idia Triangle
Something new, not on this list.
If another prompt speaks to you or you have a burning desire to see a prompt embellished, let me know through PM/here/etc! Thanks again to those that participated!
25 notes · View notes
loominggaia · 5 months
Text
Looming Gaia Roadmap Update 11/2023
For those curious, here is an updated roadmap of upcoming stories in the main series. All of these stories are drafted from beginning to end and are ready to be written!
Please note that titles and concepts are not final. Stories may be added and scrapped over time.
(! ! ! THIS LIST CONTAINS SOME MAJOR SPOILERS ! ! !)
I will place it under a cut:
Agony Awakens - The Cult of the Crescent is preparing for their overlord's resurrection, wreaking havoc all over the world in his honor. One plucky cultist named Goryx is determined to earn his mask by giving his overlord a powerful artifact. But first, he must figure out how to obtain this artifact without being ripped to shreds by it...
For Goodness Sake - Drifter's Hollow is under siege, but not by the enemy they were expecting...
Remember to Choose Sky Cruise - After some particularly harrowing events, the Freelance Good Guys decide to board a cruise ship in the sky for a much needed vacation. What can possibly go wrong? With these guys on board, just about everything.
ChroMight Technologies - The Freelance Good Guys find themselves stranded in Zareen Empire for a few days. They decide to visit Ojio and agree to help him get his new tech company off the ground. However, they flub the job and his blueprints are stolen on the way to the tech expo! Who would do such a thing?
Disgraceful Daughter - The Divine of Hate sends Goryx on a special mission to capture a minervae. What kind of dark fate awaits his victim?
Reuniting with Royalty - Skel just happens to reunite with his ex lover, Jasenia, while on a routine contract. She wishes to start a new life with him like they originally planned, and he wants the same. However, he is struggling to overcome his bitterness and resentment towards her. Can they set aside their hard feelings, or was their love just never meant to be?
Memory Lane - Against Lukas' wishes, Isaac seeks Dr. Jan's help to recover his lost memories. But his case turns out to be more than the doctor can handle, and now Lukas is on his own until she recovers. Who else can he turn to for help in the meantime? Well, Mr. Ocean has been known to dabble with telepathy...but is it really a good idea to let that demented old wizard poke around his mind?
Miss Mary - King Jelani just got engaged to an ex-Evangelite noblewoman named Azura, and he will do anything to please her. Azura has a problem, so Jelani calls upon the Freelance Good Guys to solve it. They must rescue her slave-liberating cohort from Evangeline's clutches, but while on the job, Evan encounters his old friend and love interest, Mathias, still soldiering for the blue kingdom! Will he slay those blue dogs as instructed, or will he betray Jelani and Azura to save his old friend?
Deal With a Demon - There's an incubus creeping around Drifter's Hollow, sniffing out lonely souls. Evan suffers a moment of weakness, and now this demon has its claws in him. He desperately needs help to rid himself of it, but he just can't bring himself to tell anyone about this shameful problem of his.
Fractured Freelancer - King Jelani invites the Freelance Good Guys to his extravagant wedding in Uekoro. They run into an old friend named Annagrok, who is working security at the function. Javaan falls head over heels for her. However, Annagrok does not feel the same, and instead has the hots for Balthazaar. In a fit of jealousy, Javaan takes actions he soon regrets, and now his position as a Freelance Good Guy is in jeopardy!
Calloused Hearts - Ginger thinks a spiritual retreat is just what Lilian needs to heal from her traumatic past. She sends Itchy on a quest to escort Lilian back to Taybiya, but this time, she will not be in the company of vampires. Rather, she will stay at a church while Patience teaches her the way of Love and Light.
Cosmic Surf - Jeimos has teleported thousands of times without issue. But this time, they get knocked off-course and end up in a series of strange realms, which they can't seem to escape. The Freelance Good Guys call upon a cosmos-surfing minervae named Courage to help them find their friend.
Good and Evil - Goryx and his minions are wreaking havoc in Serkel again, this time in Balthazaar's hometown of Rodanga. The chaos is immense and many lives are lost. The Freelance Good Guys rush to the scene to help Balthazaar find his estranged family before it's too late.
Seeds of Righteousness - No matter where he goes, women are always approaching Javaan and claiming he's the father of their children. Normally Javaan denies this, but this time, he reconsiders and decides to take this child under his wing. Is this rowdy centaur really father material? Or will this experience just remind him why he dodges these kids in the first place?
*
Questions/Comments?
Lore Masterpost
Read the Series
6 notes · View notes