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#resident evil 1 remake
rotaryphoam · 1 month
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Umbrella's magnum opus.
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tiredsurvivoronmain · 10 days
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"Chris" compilation (bonus DBD)
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margareit · 1 year
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RESIDENT EVIL SCENERY SERIES ▷ ↳ Spencer Mansion
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ritaszeit · 2 years
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丨Chris Redfield & Rebecca Chambers丨
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I made a thing
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cookie-nigel-dolan · 7 months
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Left : Resident Evil  (1996, french PC version)
Right :  Resident Evil  (2002 Remake, PC version, remastered)
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chrisitsraining · 1 year
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the way that his pants are super baggy EXCEPT for in the ass
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tyanis · 2 months
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Poll: People who identify as NONBINARY/GENDERFLUID, what was your first Resident Evil game?
I suddenly became deeply curious about this. Please reblog for bigger sample size.
Female version: [here]
Male version: [here]
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On RE1 Concept Art
The following is a ramble/discussion/analysis of some RE1 concept art. 
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(Fandom Wiki)
The concept art holds a lot of details about the nuances of the STARS workplace dynamic and some traits of individual characters. Although at first I found myself disappointed that these dynamics and vibrancy of character didn’t come through in the RE1 remake, I quickly found myself reevaluating. Every member of STARS is completely in character throughout the entirety of the game, and these subtle character dynamics are actually present if you pay closer attention (which I had clearly not done on my first watch-through of the RE1R). However, the game doesn’t go out of its way to show these things off, which actually ends up aiding the storytelling. This is something that the original games and RE media do a lot better than the more recent productions, in my opinion. While the movies and some aspects of the 2019-2023 remakes have the subtlety of a gunshot, the writing in earlier Resident Evil media is pleasantly nuanced in a way that gives anyone thinking too hard about the games something to chew on and appreciate. 
Character Context of Chris and Jill:
In image 1/2, we find out that Chris doesn’t listen to orders, doesn’t work well in a team, doesn’t take a lot of things seriously, and is always getting into trouble. Especially if he’s hanging around with Joseph and Forest. It’s incredible to me how much he changes from this. Chris goes from the guy who doesn’t listen to orders to the one giving them. He goes from not working well in a team, to becoming a capable leader who always has his teammates’ backs. He loses almost all of his sense of humor. I think the only ‘jokes’ I can remember him cracking are, “Okay, but no sightseeing”, in regards to wanting Jill to hurry up about getting him out of the cell in her run of the RE1R, and re-referencing, “I never make plans that far ahead”, in Vendetta as an inside joke with Leon. (In contrast, Leon, who in concept art is supposed to be a very serious and somewhat unfriendly guy, turns to humor as a coping mechanism post Raccoon City. More on that later.) However, Chris keeps his impulsivity. He causes an explosion without warning Jill at all in Prelude to the Fall, and one of his most prevalent character traits is jumping headfirst into danger without a second thought to save his teammates. (But he’ll never be able to jump more headfirst than Jill. Literally. She tackled Wesker out a window.)
In image two, we find out that Jill, “tends to stay home on her day off and relax.” I almost wish we would have known this about her somehow going into RE1 (although, I can see how it would be difficult or irrelevant to incorporate it for the game’s story), because it adds even more impact to her state of mind post RE1, and the rest of her life. As we can see, especially in the RE3R, Jill loses all ability to relax following the mansion incident. She’s downright tortured by what she saw and experienced there, who wouldn’t be? This is a pattern that continues. After the Raccoon City incident, she dives headfirst into tackling bioterrorism alongside Chris, both working tirelessly against Umbrella (see Prelude to the Fall Manga, UC: Umbrella’s End, Jill and Chris founding the BSAA.) Post RE5, Jill doesn’t get back into the field until Death Island, 6 years later. In Death Island, we can see that the guilt and horror of what happened in RE5 drives her to overwork herself, to the point that Chris is concerned. It seems to me that Jill just doesn’t know how to rest or wait anymore, not when there are lives at stake and a war to fight. 
Aside from the more serious character implications, I love the fun things we get to learn too. Like how Rebecca loves basketball, how everyone hates Irons. Like how Chris either respects Jill enough/is scared of her enough when she’s angry to take shooting lessons seriously. 
It’s fun to find out that Jill is sort of the silent and mysterious type, and I think it gives greater depth to what she does in RE1. Her unexplained lockpicking skills give more context to Barry giving her the lockpick. (Side note, on the STARS fandom wiki page, Jill’s specialty is listed as B&E. I sat there for a while thinking, what on earth is that? Then I realized. Breaking and Entering.) Her being the silent type also gives more explanation for her seemingly blind trust toward Barry in RE1. I always wondered, “Why on earth hasn’t Jill noticed anything off or confronted Barry yet?” It’s because that’s not her style. She’s the kind of person who observes and doesn’t tell, she waits till she knows more. Also, Jill is the kind of person who gives full faith to her teammates, even when she knows it may not be deserved. This is prevalent not only in her handling of Barry’s secrecy and treachery, but also in the way Enrico treats her. In Chris’ run, when he encounters Enrico, Enrico suspects him of being the traitor. In Jill’s run, Enrico trusts wholly that she can’t be the traitor. I think this is because Jill doesn’t naively place trust in people, but chooses to give full faith to her team members. She’s loyal to a fault, and her teammates recognize that and reciprocate.  I like to think that the reason Wesker sends Jill to investigate the noise right when the enter the mansion is because he knows Jill is silent, observant, and smarter than she lets on. He might’ve wanted to get her out of the way so he could move around freely without her scrutiny.
On Rebecca Chambers:
I would also like to take a moment to recognize how absolutely cracked and insane and prodigious Rebecca Chambers is. She’s 18, graduated college, and working as a tactical paramedic on what is essentially a SWAT team. 
���The primary job of this type of paramedic is to provide medical care to SWAT members. Some form of military or law enforcement experience is required for this position. Medical training can come from the agency itself or from a traditional higher education but the arms training is necessary… Similar to positions within the military and SWAT, a tactical paramedic in most cases must also be a sworn officer… Though the military and law enforcement training is ideal and makes a candidate much more desirable to the hiring officer, it is not uncommon for the military and law enforcement to consider professionals that aren’t sworn in nor have military background. For those candidates choosing to take the private route, it is important to first receive paramedic training through a secondary education, becoming a certified paramedic and then focus the first five years on being a top paramedic.” (https://www.paramedictrainingspot.com/how-to-become-a-tactical-paramedic/) 
Here’s a short version of Rebecca’s required skills, with an in-depth version below the cut.
Highschool diploma
We know Rebecca graduated college at 18 years old as a chem major. We also know she has her doctorate in Virology by 2005/age 24 (See Biohazard the Stage). Girl’s crazy smart.
Certified paramedic
Despite the fact that someone would normally need prior work experience to be a tactical paramedic, it seems this isn’t the case for Rebecca. Perhaps she was prodigious enough that they decided she didn’t need that prior experience, which I think comes back to bite her in RE1. Rebecca is green, she hasn’t had any prior paramedic experience to prepare her for the trauma of, well, trauma response. Hence why she breaks down in front of Chris in his run of the RE1R.
21 years of age
Once again, Rebecca must have just been prodigious enough that this requirement wasn’t an issue. The 21 years age requirement also seems to be in place for a lot of law enforcement jobs in general. 
Concealed carry permit
80 hour basic SWAT school completion
Must be able to engage in vigorous physical activity and lift and/or carry a minimum of 140 lbs.
In essence, Rebecca is crazy smart and has the wildest sleeper build of all time. This little 5’3” 90-something-pound girl can lift. She could pick up Jill and carry her around. She has to be able to, as a paramedic who may have to get injured or incapacitated persons to safety. 
More detailed version of Rebecca’s required skills.
These are taken from the Pinellas County (FL) PD tactical paramed requirements: (https://www.pcsoweb.com/Data/Sites/1/media/jobdescription/Tactical%20Paramedic_092021.pdf) 
These requirements are post-1998, but can still help to give an idea of what skills Rebecca would need.
High school graduation or equivalent diploma
Minimum of 3 years as a state certified paramedic
Potential education requirements: (taken from here: https://one.nhtsa.gov/people/injury/ems/EMT-P/disk_1%5B1%5D/index.htm) 
“There are two prerequisites for the Paramedic curriculum: EMT-Basic and Anatomy and Physiology.” (1998 Emergency Medical Technician Paramedic: National Standard Curriculum Introduction)
More on EMT basic here https://www.emstraininginc.com/emtbcoursedesc.html 
Various Certifications
Current Prehospital Trauma Life Support (PHTLS) certification
Current Advanced Cardiac Life Support (ACLS) certification
Current Cardiopulmonary Resuscitation (CPR) course certification
Current Emergency Pediatric Care (EPC) certification
Current Advanced Practice Paramedic (APP) certification
Completion of an approved forty (40) hour Tactical Combat Casualty Care (TCCC) /Tactical Emergency Medical Service (TEMS) course
Requires that the member be at least 21 years of age
Concealed carry license for weapon or firearm
Concealed carry courses assume a prerequisite basic handgun handling course has been taken.
The course typically teaches and assesses: license protocols, use of force laws, firearm safety, and marksmanship.
Completed an approved 80 hour Basic SWAT School, within one year of employment
Prerequisites may include: A moderate proficiency level and working knowledge with the carbine and pistol. Must be free of any physical ailment that would limit their participation in events that require running, climbing and carrying 45lbs for extended periods.
Material covered may include: Nutrition and Hydration, Deadly Force Considerations, team formation and dress drills, shooting positions and movements.
Valid driver’s license
Physical abilities
Visual acuity of 20/30 vision standard in each eye
Hearing acuity
Weapons handling
Ability to operate authorized semi-automatic handguns designated by the agency from a standing, crouching, kneeling, or prone position with either hand with accuracy,
essentials for this requirement shall consist of, but not limited to the following: grip, stance, sighting under various lighting conditions, trigger control, body positioning, drawing techniques, and loading / unloading.
Strength
Must be able to conduct regular vigorous physical activity while wearing a full-face air purifying respirator, tactical vest, ballistic helmet, boots, and carrying a backpack with up to 20 pounds of equipment
Includes climbing ladders, running up stairs, etc.
Stand or walk while wearing and carrying tactical medical equipment / gear up to 12 hours per day
Lift and / or carry a minimum of 140 pounds up to 200 pounds
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returnofthemackerel · 11 months
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After the mission
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rotaryphoam · 25 days
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(REPOST) of all my stars brainrot (virus...) for Resident Evil's 28th birthday!!! i love these guys quite dearly.....
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raccooncitysewers · 1 year
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Chris’s Honest Reaction to Wesker
https://youtu.be/kJ2djNORNfE
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jesus, i just... it does NOT matter which iteration of Wesker it it, be it RE 1 remake wesker, or RE 5 wesker, or the RE film series that went from 2002-2016, he's always goddamn perfect
he's just,,, UGH why is he so babygirl??? so catboy-able
he's SO DAMN FINE
(also tom hooper as wesker in wtrc was, i think, a wonderful casting choice and wesker's a cutie in that movie <3)
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masiser · 4 months
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I find Re1 remake the best out of all the games. The scenery is perfect. The mansion is beautiful but still eerie (especially as the game goes on and you learn more about it). And the music matches it so well, its still enough to make you uncomfortable but it still makes you immersed in the game. Macabre hallway is my favourite track, I enjoy listening to it a lot since it sounds so calm and nice but then it turns into something more unsettling and off-putting which makes the player at unease
I really hope they do remake but just put it in the style of the newer games. (and maybe change some of the dialogue too)
I don’t think a new ‘remake’ would justify its setting though as the early graphics make everything look more horror-esque. Like the look of Silent Hill 2, but i doubt anything goods gonna come out of the remake lmao
Anyways here’s a few areas I adore. I love the way they look, I think they capture RE1R perfectly <3
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dalekofchaos · 11 months
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Personally I wanna see 1 remade again. Here are my reasons
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cookie-nigel-dolan · 1 year
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Resident Evil / Biohazard  (Remake, 2002)
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