Whumpee knows that the price for talking back to whumper is losing a finger. But whumper isn't going to just cut off that many fingers when whumpee goes off on them, right?
No.
No, whumper's just going to make that many more cuts to eventually nibble the bolt cutters alllll the way up the bone, taking off slivers at a time until it's eventually gone.
I'm actually God's strongest soldier because whenever i look at top surgery early postop photos too long or think too in depth about the recovery process I get nawshes but still i persevere
These ladies were super easy to find (due to the nature of the wall and space) and a breeze to take out, aside for being a bit more developed than I expected. I did catch the queen though so that was a great help in wrangling the rest of them that were flying around.
They had a bit of nosema going, as evident by the compus yellow splats everywhere, but seemed to be in otherwise alright condition. They were a bit mean, but calmed down right away with a bit of smoke. I'm thinking they were on their way out already when I found them. There was lots of stored up pollen and sooooo many healthy babies, but very little nectar/honey.
Another budget sleeper, this time for the powerhouse of a set that was Modern Horizons 2. Blue has a few great options for efficient creature removal, beyond its normal suite of counterspells that are excellent if timed correctly, the most played of which are these three, simply because of how cheap they are and how little their downside matters in commander.
These are all really good! However, with how much play they see, Rapid Hybridization and Pongify have both climbed to the $5 range, which is a lot when other options exist, like Suspend over here.
Now, Suspend is somewhere in between a bounce spell and a removal. It only gets rid of the problem temporarily. But two entire turn cycles is forever in commander, the board has the time to get wiped of the other problems in the meantime, or people to prepare to handle the threat when it comes back down. Since Suspend makes the owner cast the card, you can even have a counterspell ready for when it comes back down if you really need to.
And notably, it can also target your own creatures. Just like a bounce spell, you can use it to save your own stuff from removal and board wipes, albeit you trade having to wait a bit longer against not having to repay the casting cost. Since you get haste on the way back down, it's not terrible. You'd rather not, but it's an option. Since you're in control the whole time, it can be both a removal and occasionally save a thing.
Next time you're drafting a removal suite for a blue deck, give this $0.50 card a try!