its prosecutor jiang wanyin!!!! oh fuck!!! / gifs + au rambling below the cut / follow for more mdzs x aa crossover stuff :3
all the gifs i made (poses traced off franziska):
hes so similar to franziska when you think about it. theyre both deeply insecure tsundere adoptive younger sibling of successful main characters. who carry whips. something something edgeworth choosing death and wwx actually dying also
his share code is HWFEFF if you wanna use him in a trial! you can't share backgrounds but heres the scenery from the donghua i used.
the easiest way to put custom stuff into objection.lol is to send it in discord and then use the link from opening it in your browser :)
a whole lot of AU stuff
the art im making is for if mdzs was an ace attorney game, playing from WWX's POV to solve various mysteries/cases over the course of the plot. so this scene would be from turnabout goddess, which would loosely cover the dafan mountain mystery.
cases include:
Turnabout Revenge (Mo Manor, quick introductory first case)
Turnabout Goddess (Dafan mountain, the good times flashback)
Turnabout Saber (the man-eating castle (omg hiii nhs))
The Blind Turnabout (Yi City arc)
Turnabout Deviation (the Koi Tower conference, Empathy on NMJ ala turnabout memories or beginnings. opening cutscene is his qi deviation)
The Blood-Soaked Turnabout (second Burial Mounds siege, flashbacks: Xuanwu, Sunshot, YLLZ, Nightless City massacre)
Turnabout Lotus Seeds (testimony about JGY, tree scene, golden core reveal, bathtub scene. opening cutscene could be JGS' death but that would make it canon rather than ambiguous)
Turnabout Confession (Guanyin temple)
the problem with splitting novel!mdzs into turnabouts is that flashbacks are a huge chunk of the book but they don't have mysteries/ cases to solve so they've gotta be lumped together with present day stuff. imo? many of the flashbacks would likely have to be abridged so they could be retold ala DL-6, SL-9, or the fourth grade incident, where characters talk about it over some pieces of art. this is really difficult when theres a metric ton of unspoken, complex, and signifcant history between every character lmao
there's not as much of a problem with the cql timeline but i have not finished it. so.
the opening cutscenes in ace attorney always show the murder and/or the murderer plotting. the first cutscene of the game would be MXY summoning WWX, muttering about getting revenge on his family (it would also be good for him to mention the yllz being dead because that's how the novel starts.) cut to WWX's POV as he wakes up covered in blood and the investigation segment begins.
for investigations of monsters (goddess, saber, etc) the cutscene would be a scene of some poor throwaway cultivator getting their shit wrecked.
it would be cool to make a breakdown for JGY but again I need to review that scene cause I don't know who I'd base him on. maybe Vasquez or Dahlia.
tell me your thoughts!! i'm working off of a mdzs summary/ skimming the novel because i don't remember it too well so if i get anything wrong please yell at me
Jin Ling's sprites & Nie Huaisang's sprites / masterpost
me, mumbling to myself: i recognize the desire to call decked out a roguelike or a roguelite but it's not really either of those things; the dungeon is a fixed map, which on its own kind of disqualifies it from being either, since a key element of the roguelike is randomized dungeons. additionally, though, it can't be a roguelike, because you can keep progress between runs and don't lose it all whenever you lose; calling it 'roguelite' because you lose everything when you lose but get to keep some permanent progress (the cards) would be more accurate, except, of course, for the fact the dungeon has a completely fixed layout that you can learn (and also that you keep your deck; even in a roguelite normally the progression you keep is more ephemeral). really, it's more of an old-school dungeon crawler that uses modern deck-building game sensibilities as its progression system as opposed to an rpg system. this isn't a knock against it--i LOVE grindy dungeon-crawlers ask me at some point how many hours i've put into etrian odyssey--but it's also fundamentally like, not a roguelike. comparisons to slay the spire (actually a rougelike) are fine, it has a similar deckbuilding concept and that's the deckbuilding game a lot of gamers are familiar with, but why do people keep calling it a roguelike, guys please you'll give people the wrong idea it's not a roguelike,
okay i meant to make this post forever ago but my personal opinion on why so many people were so dissatisfied with lightfalll (disclaimer: i am not one of these people, i love lightfall SO much), is that lightfall was kind of subjected to a really aggressive marketing campaign.
like, stick with me here, i feel like almost all the lightfall release content (the trailers especially) were so focused on battling the witness, how this battle has been centuries in the making and this is the Second Collapse Finally Finding Us, only for there to be,,, no real resolution. the end was left on such a severe cliffhanger, but not only that, there was NO battle with the witness. the witness didn't even seem to be having a hard time at all with what we WERE throwing at it.
and for narrative reasons *i* am obsessed with this ending; in terms of storytelling i adore practically every creative decision that was made in lightfall, but i think the reason that so many people were so upset about it is because lightfall had such intense marketing and was rooted in the implication that this was the End of Days, only for us to get almost no closure, and instead so many more questions.
(there's also something to be said, i think, about the fact that the people who ARE most upset about this are like, the youtube gamer dudebros who's content is very very often rooted in the aggressive, violence-and-warfare, pvp-centric, no-interest-in-lore approach to destiny, and that the people i've seen primarily ENJOYING the narrative decisions (or at least being understanding about it) are the artists and writers and loremasters of the fandom, but i'm not quite sure,,, how to expand on that point.)