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#reblog or like or reply or something!!!
koushuwu · 7 months
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you know what? if you see this; would you mind sharing something nice from your day with me? it doesn’t have to be big. but i would love to hear it!
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the-kipsabian · 3 months
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i stole this from twitter shhhh they dont need to know
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notachair · 18 days
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Since atla is again having an extra surge of popularity, I'm shooting my shot:
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[ID: (Rest of image description in alt). At the bottom of the image sits the text: "Zuko: Okay. Well, I can't remember how it starts, but the punchline is "leaf me alone, I'm bushed."" ID end].
Did we ever find out what the setup for this joke was? I feel kinda haunted by it. If not- anyone wanna make their best or worst guesses?
edit: I now know what "I'm bushed" mean, but go ahead anyway 👍
haunted thoughts in tags ↓
#atla#the way I was early out for this next surge in popularity 🤗 I was in a different phase by 2020#it's not like it haunts me day and night but it does bother me thinking back on it. please tell me I'm not the only one 🧍‍♂️#I'll have to reblog the 'closure is a myth' post jk#what kind... of joke is it? leaf pun on leave i get. I'm bushed however I dont get. it implies the punchline sayer is a bush at least I#think. but what prompts the 'i am bushed' I dont get. is it not contextual? is it a phrase ive not connected like 'leaf me alone'?#is there anotger layer between leaf and bush? again what kind of joke (social:joke purpose. what is funny? only pun?) + (in-joke set up)?#is it about the kind of bush it is? is it between two plants? the plant & someone picking on the plant like a teamaker collecting?#is it about a plant that has grown into bush and thus (somethingsomething)?? is it not a plant at all? other elements? iroh *what*.#if the creators actually had a setup in mind- I fear it will be lame. but yet I am haunted#it must have cracked someone up for him to try relay it. (set in term of endearment here) 🧍‍♂️👈 *poking him*#either way. me 🤝 zuko @ being bad at remembering & relaying jokes 😁👍#at least in that instance anyway#I mainly stick to irony & sarcasm. running along with an mistaken assumption or replying w something silly & blowing it out of proportions.#puns if I'm lucky. ect. fun when I can reference it later tho I try not to overdo it. not like I'll likely remember it for too long anyway#now to lay in wajt see if anything happens....#avatar the last airbender#zuko#atla zuko#a:tla#my rambles#its lie and not lay is it not.....
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kedreeva · 5 months
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If I could kill the reply feature on this webbed site, I would.
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numum · 1 year
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Any Eda, Raine, or Reada in that beautiful sketchbook of yours? And sorry about the bots stressing you out.
not in my traditional sketchbook, but i do have this raeda piece i never got around to finishing 🥺 plus an owl beast doodle
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iraprince · 3 months
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idk when i would get around to this but it sounds fun...!
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northern-passage · 5 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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palestporn · 6 months
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Gamzee: What those horns do tho
"So, uh, horns," you say, like a chill motherfucker who hasn't been throwing looks at this growly little motherfucker's head since you met him this morning.
"I've heard of them," he says, sass-mouthed little emperor with his tiny horns tossed like a challenge. Starts off toward the next block, and goes and takes the crown off his horns and peels his shirt off like it ain't no thing. You knew he was a solid little armful, but damn.
"Damn," you say, out loud, and he turns back to look at you like he's about to ask what's up and then sees you getting a full motherfucking ogle on and goes reddish at the ears and horns again.
"Yeah, yeah," he says, and waves off your looking at him. "So, horns?"
Oh shit, right. "Horns," you say back, and hurry on up to come after him. Are you supposed to take your shit off too? Way they trained it, if the emperor wants one of them touched he touches and if he wants their skin out he says so.
...Karkat turns away from you to fuck around with folding his shirt up, and shows you the whole length of his back, bared at you. You get kinda motherfucking stupid about it. Damn.
When you step up on him from behind him and put a hand real careful on the side of his neck, he goes tense and then eases slow--when you tilt back his head a little bit, he lets you.
"Out at the yellow, shit's about texture, I got told," you say, and just rest the blunt tip of a claw to the blunt tip of a horn. there's a little edge of ridge up and around; you can click the flat of a claw up along where it fades away, real light and slow. With his shirt off and his weight resting back on you, you can feel him shiver. "Gotta play nice if there's not a lot to get your grip on of, but you can rattle the fuck out of 'em if they're longer."
"Like yours," he says, intending at some shit. You had it shown at you how it feels to lock horns, not slamming against like a challenge but shifting around and clicking and catching together. Goes all down your posture column, like sparks. He's not got the horns, but you felt how strong his fronds are and he's sure the fuck got claws.
...Focus, motherfucker.
"Like mine, yeah," you say, and make distraction at yourself about how that might feel by sliding your grip on down and getting the heel of your frond right into the base of his horns.
You knew he'd like it, on account his ancestor's shit's been mapped and marked a hundred sweeps. But it still makes you feel like the emperor your own damn self, when he goes "Hhha, fuck," all shaky and sways back hard against you.
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"Down at the red," you say, and press just like how you got taught, deep and slow, smoothing down his shaved-down hair along how it lays, not against it. "Gotta give some motherfucking pressure."
He says "Oh, fuck," again--and again, like it's about all he can think to say. Breathes slower, leans harder, grasps back and grips at you behind him. "Oh, shit."
"Gotta push harder than you figure," you say, for all your voice sounds cracked and not yours. "Head conciliatrix smacks the shit outta your knuckles if you go too light--feels like you're gonna hurt a motherfucker but if you get in there real good--"
You press again and he makes like to curse and only lets out a whine like pleading instead, crooning under it in his rattlebox. Bites it off embarrassed a second later, but holy shit. Fuck.
"--That shit'll undo knots all the way to the motherfucking ground if you do it right," you finish off, and for a beautiful miracle of a second you don't think about being pissed, or scared, or ghosts or emperors or any other bullshit. Just how he goes loose in your grip, barely keeping his feet. "Motherfucker, you sound so fucking good."
"I'll pay you back with interest," he croaks out, brave show but wavery. "In the evening. We need to sleep. Hha, shit. C'mon, 'coon."
"Tonight" again, huh? Lotta shit happening tonight. Who fucking knows how your life's gonna shake up by this time tomorrow morning.
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You think you can just about motherfucking live with that.
[-END-]
[START OVER]
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beesorcery · 22 days
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hello it's part 3 of 3 for my cool fun graphic design adventure!! part 1 and part 2 got too long. to recap i am recreating this t-shirt design but with the magic 8 ball songs instead of city names:
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here is the current draft, updated through 3/27 (pittsburgh) (!!!!)
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leupagus · 6 months
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Behind the scenes, American officials also believe there is limited time for Israel to try to accomplish its stated objective of taking out Hamas in its current operation before uproar over the humanitarian suffering and civilian casualties – and calls for a ceasefire – reaches a tipping point. In fact, there is recognition within the administration that that moment may arrive quickly: Some of the president’s close advisers believe that there are only weeks, not months, until rebuffing the pressure on the US government to publicly call for a ceasefire becomes untenable, sources told CNN.
A lot of this pressure — the majority, I would wager — that Biden and US national leaders are getting is the result of people calling their reps, attending protests, writing to their newspapers and generally making themselves heard on this issue. People make a difference, and it's always worth reaching out to your legislators and telling them what you think.
Senators' info is pretty easy to find, since you've got two for every state (even DC and other non-state people have someone they can call!) but sometimes it's a little tricky remembering who your representative is, especially now with the district lines having changed up. So check your address here and then call their office — I've found more luck getting hold of an actual person at their local offices rather than the DC one, fwiw.
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originalartblog · 8 months
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CAN I BORROW THE TINYFICATION BEAM I WANNA DRAW THEM TOO
fanart is always welcome I believe in the sharing of ideas and art and the dialogue it creates we love a fandom community
And if you post anything tag me I wanna see 👀
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saturnaous · 20 days
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My dear fullmetal alchemist girlies. . . Are there any folks who would be interested in doing a Magma(or perhaps whiteboard)? I would LOVE to draw with some other FMA enjoyers sometime as I believe it would be very enjoyable. . .
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scuffed alphonse for your attention!
THE MAGMA IS UP. I might make a whiteboard on another day but for now we are one magma my girlies.
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r0semultiverse · 29 days
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Imagine fucking a jinchūriki & they use their tentacles, tails, extra appendages, and/or chakra tendrils on you.
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hello 1.5 members of wattblr i have a question for you
so i'm pretty sure the venn diagram of watt fans and people who have read it goes like this by miel moreland contains two people (one of whom is not a member of the group i am surveying and thus does not count), but i still want to ask if anyone would have any interest in possibly reading some sort of iglt watt au?
the premise is pretty simple and also very fun: the book centers around cairo, farrah, eva, and kate (most of the others also have smaller roles in the story). in middle school, the four of them formed a band that was never supposed to play anything bigger than a school talent show, but then their first EP that they made just for fun got discovered by a big name producer and by the time they were 17/18, they were selling out stadiums on their very own headline tour and had won two grammys. however, at this point, cairo decided she wanted to act instead, farrah wanted to go home to be with family, and eva wanted to go solo as a musician, so despite kate's efforts to keep them together, the band breaks up - and so do eva and kate, because eva doesn't know if she knows how to be her own person and if she really can keep kate if she wants a solo career.
the four of them pretty much go completely scorched earth with each other and all start doing their own thing - farrah goes home and comes out as nb, cairo starts acting and is in a movie on netflix, eva writes two albums and goes on a sold out stadium tour, and kate starts songwriting for other artists and goes to college at UCLA, and they don't talk until a year and a half after the breakups, when a storm hits their hometown and someone proposes a reunion concert to raise money for the people affected by the storm. they all agree, because they care about the cause and about helping where they can, but the week of rehearsals is tense and emotionally fraught because none of them really know how to be around each other anymore - and cairo is trying to get eva to stop singing to sold out stadiums about kate and to start talking to her instead, but kate is very resistant and still angry at the others and especially eva for both breakups.
all this to say that you absolutely should read it goes like this, it's one of the best books i have ever read, but even if you haven't read it, i simply want to know if anyone actually gives a shit about the concept of a band au with this premise?
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mjulmjul · 10 months
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hey new followers,
am I getting recommended at signup or something? how are you finding me? (replies to this post are appreciated!)
btw if you're default avatar gang right now, everyone will instantly block you because they think you're a bot. reblog some posts (it's like retweeting, but you reblog as liberally as you'd 'like' tweets; hold ctrl+click the 'reblog' icon for instant-reblog in one click), change the avatar, add a blog title/bio and you're good. 'but that's work' this is your new home, don't skip the vacuuming and put some curtains up
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hi and welcome btw
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liquidstar · 5 months
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ok based on what im seeing from cohost it actually seems like the best alternative if you actually wanna be able to make whatever kinda posts you want. so like for my purposes it HYPOTHETICALLY works best. its also pretty similar to tumblr in terms of layout though im not a huge fan of the design of the site? hopefully i can customize it more though- theres a waiting period of about a day or two before i can really post or do anything so i really cant say 100% if im on board
but if tumblr went down i might try to use cohost for my oc stuff, and honestly i would like it if enough ppl used it so that i could just stay on there, but if i have to use twitter to keep in touch w ppl so be it. i really hate how public twitter feels though, i like it better on smaller sites like here and, well, hypothetically cohost, where it doesnt feel like i could be subject to the public eye at any point.
so yeah ill tell you all how good or bad it is once the waiting period is over and hopefully if its good enough for me and maybe some of you we can make accs to move to, if the time ever comes. but for now im happy with my stuff here and i hope i can keep it here. if you already have one my username there is the same, tho obvs its empty. anyway im going to watch k on
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