Is it ok to ask, have you ever written about Pokémon/etc?
As a matter of fact, I have, and very extensively! Though at the moment I’ll say many of my interests are and have been consumed by all likes and kinds of things, it’s been a number of years I’ve been pretty deeply involved in the lore of Alola, the Aether Foundation, and the spiral of corruption between Faba, Lusamine, Mohn, the kids, and Silvally and Nebby as two respective pieces of the father lost to time in a freak accident, and the familial and romantic grief that surrounds a fantastical background of quantum entanglement, memories, and genetic experimentation.
Although it’s something that’ll require endless amounts of planning and rewriting before I feel I’ll put it up again, if you’d believe it, I have well over a novel’s worth written on the story itself I’ve built up out of that barebones canon. I hope you can enjoy some smaller illustrations I’ve done over the last year or two to get the feel of it.
I've been feeling p sick this last week, which for some reason means that my brain really really wanted me to do nothing but focus on creating this render. I created as a means to get better at using Alias Poweranimator 9.0 because I eventually hope to use this program to make environments for games. I am really happy with the process of making this render, and I feel like I learned a whole lot! It's definitely the most detailed thing I've made in any of these old 3d programs so far, and it's given me a lot of confidence that I can pull some cool stuff off. I'm considering making some kinda video documenting some nurbs modeling techniques I learned since this kinda modeling is super dead and there is very little documentation on how they were doin it in the 90s. Lmk if that is something anyone would be interested in. (UPDATE: I did it: https://youtu.be/G8NmDeGIXZE) The only thing blocking me rn is annoying bugs that come up when running this on modern hardware, and the fact that I'm currently having issues getting it cracked on my windows xp machine. Anyway, here are some behind the scenes photos and variants of the wallpaper:
Here is what the wireframe looks like in tha program
Here is my initial sketch alongside some theory crafting sketching on how to model certain shapes. Making stuff with nurbs is super fun because everything feels like some kinda open-ended puzzle lol.
Here are a couple wallpaper variants I made with some color adjustments meant to test how they would look in printing. Modus Interactive and I figured this kinda thing is what gives a lot of 90s renders those distinct colors.
Here are some 4:3 crops for all of you out there who know what is good and true in this world.
Here are a couple high contrast ones as a treat.
Last but not least, here is just a buncha random behind the scenes screenshots:
Thank u for checkin this out I spent a lotta time on it and had a good time yippe wahoo