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#princess interactions
six-tooth · 1 month
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just two gorls hanging out
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This was honestly my favorite bit from the new Once upon a Studio short.
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blacktabbygames · 4 months
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Slay the Princess Concept Art
We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)
Going to start with the first piece of concept art Abby drew for the game.
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In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.
The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:
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The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.
If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.
We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.
That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:
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You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!
The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.
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Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.
We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.
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There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.
Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.
Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.
First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)
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Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.
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The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.
A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.
The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.
Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.
If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.
An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.
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Anyways next up is the razor's final form. We decided she needed more swords.
Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)
So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.
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Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.
She's hit the gym since this concept art. Good for her :)
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And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.
This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.
Anyways, that's all we've got for you right now. Hope this was fun!
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bananafire11 · 3 months
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Part two to my mlp wof au
Part one!!!
The princesses and cutie mark crusaders
Note that the princesses got some animus stuff going on and that's why Celestia gets to be an extra fancy colored Sandwing^^
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tekatonic · 4 months
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huh, Princess Elise is looking a lil different today
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cloudyydraws · 3 months
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textpost doodle
+ more unfinished mario stuff under the cut
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all of these are texts sent between me and my sisters bc i wanna see bros banter
i got too lazy to keep working on these but please take them !!!
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mooshie-blue · 3 months
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Two plummers and a princess
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pianokantzart · 5 months
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One of the details I really like in The Mario Movie is that when everything is being sucked into the broken warp pipe and everyone's holding on for dear life, Peach tries to reach out and grab Luigi's hand when she sees him flying past.
She has known this man for 15 seconds. She has not exchanged a single word with him at this point, but she knows how important he is to Mario, so she's going to risk her life trying to keep him safe.
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strixcattus · 5 days
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Pristine Cut theory:
You know how at the end of the Adversary chapter when you're about to reach Contrarian!Fury through refusing to fight, you get a list of final dialogue options that don't affect anything except the Princess's next line:
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This isn't the only time we see this. The same thing happens at the end of the Witch chapter going into Thorn, where choosing one of the nicer dialogue options sends you into the next chapter with Smitten, and choosing one of the other options nets you Cheated.
My guess is the new Fury chapter expansion will have Adversary -> Fury work in the same way. Some of the existing dialogue options really don't seem like Contrarian's style.
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ghostarii · 8 months
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mr. welt yang who is strictly dominant—hard and collected when it comes to just about anything. he likes to be in control and have a general understanding, and that applies to your sex life. mr. welt yang who always takes care of his precious baby. he tells you “don’t worry that pretty little head of yours—i’ll take care of it.” and he makes you feel better. long, hard, bad day? that’s okay. welt’ll make it trivial, a futile matter that’s only a distant memory as he feasts on your cunt and worships your body.
mr. welt yang who will do anything you say. anything to make you happy. so when you tell him, eyes wide with stars gleaming in your pupils that you wanna make him feel good, who is he to say no? mr. welt yang who indulges in your sweet attempts to swallow his big cock down your little throat, mr. welt yang who praises you for taking all of his cum like the good princess you are, mr. welt yang who encourages you as you try to ride him. “it’s okay, take your time, ‘m not going anywhere . . .”, “that’s it, oh, fuck, you got it—so, so good, yeah?”, “make yourself feel good, ‘s okay.” he thumbs away your tears when you get frustrated and overstimulated because he’s just so big and he feels so good inside of you. you want to be good for him, to repay him for the millions of times he’s taken care of you, but he tells you that it doesn’t matter; you repay him everyday by being his good, perfect little princess, and there’s nothing more he could ask for.
mr. welt yang who loves his darling more than this world could conceive. there’s nothing in this world he would trade for getting to indulge in you, make you feel on top of the universe, and be reminded that you’re his, and he’s yours.
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wanderthefens · 8 months
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noxx-33i · 22 days
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i had a thought....
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blacktabbygames · 6 months
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hey did you know that slay the princess is out now? did you know it's on sale with a 10% launch discount until november 2nd? do you want to spend several hours getting sternly lectured by and annoying jonathan sims?? well this is your game i think it's good and you should buy it but don't listen to me look at that 91 metascore—and for us, just a couple of lil guys make a game with no gameplay other than click dialogue options! idk must be fun
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“An existentially horrific visual novel, with an incredibly well-written plot, a beautiful score and graphics that will enrapture all senses. One of the best narrative games of 2023.” 10/10 – Voxel Smash
“There isn’t a single thing I don’t like about Slay the Princess. The presentation is beautiful, the story is fantastic and moving, the voice acting of amazing characters is done phenomenally well, and the branching paths of the story give you what feels like unlimited possibilities.” 10/10 – Try Hard Guides
“Slay the Princess will stay with you for a long time, I think. It’s absurdist and dark and haunting in a way that not a lot of games are. If you have an itch for something that’s spooky but also morally confronting and you will be thinking about it for days to come, it’s impossible not to recommend this.” A- – Player 2
Anyways more seriously truly from the bottom of our hearts thank you all so much for making this launch a world-shifting experience for us! We can't wait to share more games with you, starting with Episode 5 of Scarlet Hollow 👀
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trepppy · 7 months
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Candy queen with Marcy thingy I drew. Think the art could have come out a bit better but not sure how to improve it
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little-pup-pip · 12 days
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A pastel goth princess moodboard with a deco paci pretty please!
Yeah!!
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wndaswife · 1 month
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Thinking about princess Wanda and how she would get jealous when she sees r laughing with one of the other gardeners. She’d probably huff and tell r to get back to work (swoon)
Also, hey there! I just started interacting with ppl on here. May I claim 🖤 as my anon emoji?
omg ahhhh wait imagine
wanda’s been paired with a lot of different suitors lately and there’s one she tolerates the most n has seen more often, and one evening they kiss in the gardens and wanda isn’t entirely into it or him, but she knows she’s meant to be with a suitor and he really seems like the most decent one. but she can’t really explain her feeling of dissatisfaction
and the morning after she gets all upset and jealous that you’re talking with a female gardener, and reprimands you for wasting time. but then she keeps thinking about why it seemed so much easier for you to talk to the other girl instead of her although she makes so many attempts at becoming closer with you and gaining your interest
so really awkwardly she kind of comes up to you while you’re doing work just asking, “… so what were you talking about with her?” so she can try to pick up where you two left off and try to talk about something she knows you seem to be interested in xddd
but ofc you think she’s just trying to reprimand you again while being all insincere about it, so you kind of just talk much less and stay focused on your work. moreover you did see wanda n that suitor kiss, so though you aren’t necessarily crushing on her, you don’t believe she has any kind of room for actual interest in you anyways! so you never really believe in her attempts to become closer with you, and are also unsure why it’s always you she approaches and not the other gardeners
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