This session, the group arrived in Candlenut town, a small country town that is home to old history and lots of Ghost Pokemon. We go shopping for Pokemon items and groceries (Cole being gifted peasant confectionaries) and then set ourselves in a booking in a themed inn for the night. We go explore in the woods nearby to hunt Pokemon, and then retire for the night.
Kendra chooses to stay in the special "Spooky Room", that leans into the town's haunted vibe. During the night, Kendra is wracked by unnerving sounds, penetrating gazes from frightful paintings, and even though they try to find some physical explanation for the phenomenon, logic elludes them, and they lose a lot of sleep.
Meanwhile, Darryl and Cole are awoken by a loud crash outside, and look out to see a fire on the street below. Assuming his Water type expertise might be helpful, Darryl leaves his room to go down and help, Cole following him. After his Piplup puts out the fire, Darryl and Cole ask around to find out what happened, learning about the possible involvement of a tech company called "Future Industries". It seems this bike might belong to the company, but the missing rider has stolen it.
In the morning, the group leave to do some training before leaving town, and Darryl explains what he found to the police who have now arrived on time. The police seem concerned by some details and ask us to forget everything we've seen, and go. After Kendra fails to get explanation out of the hotel as to what spookiness actually happened last night, we visit a souvineer shop, and hop on the bus to next town, Tamwah.
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Team 2
(Art by: @pipittypro)
Hello!! Welcome to the blog of a newly employed Pokemon training team! (We...don't have a name quite yet). We're a (mostly) normal group of people and their Pokemon seeking to take on new jobs and challenges in a Pokemon Tabletop United campaign!
Our campaign setting is all homebrew but we use the Pokemon Tabletop United mechanics.
Below you'll find a quick bit of info about our characters! (left to right)
(Art by @pipittypro)
Teddie (played by @sides-on-a-string)
Starter is Chikorita
Class: Musician/Channeler
Genderfluid. A precious smol starry eyed boi
They/he/star
Natalie (played by @pipittypro)
Starter is Buneary
Class: Hobbyist
Lesbian disaster who likes fairy types and coffee shops
She/her
Aenym (played by @arahul-abyssia)
Starter is Ralts
Class: Telekinetic/Telepath
Cryptic and floats around. All the time
He/him
Jack (played by @anatthema-art)
Starter is Zorua
Class: Hex Maniac
Recent new addition to the party! He'll be fine I promise!
He/him
Fenix (played by @churrobird)
Starter is Porygon
Class: Researcher
Just A Dude™️
He/him
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Dungeons & Dragons 2022
This year's D&D play was a bit sporadic and infrequent compared to previous years. My D&D 2020 post had 9 player characters compared to this year's 4, but to be fair, in 2020 we played Tomb of Annihilation and I don't think I'm ever gonna have such a quick player character turnover again. In 2022, a lot of adult life got in the way; schedule clashes meant games weren't happening or even just a lack of free time during the week meant DMs couldn't set aside time to plan.
But even after all that, we had some good D&D games this year. We finally reached the conclusion of two campaigns we've playing on and off since 2020. We started playing in a new system called Pokémon Tabletop United (so this isn't a celebration of just D&D anymore). I also had more of a go DMing myself, and even if that doesn't translate to another player character in this artwork, it was more Tabletop RPGing
The Stats:
I played 22 sessions of TTRPGs in some form this year
(I'm counting 1 that was played after the D&D 2021 piece right at the end of December)
This translated into 21 Session artworks (one Everift Session had 2 artworks, three Ravnica sessions were condensed into one artwork).
I was a player character within 3 campaigns and a DM in 1 campaign and 1 One-Shot.
Everift concluded after 22 sessions. Sessions 1-10 were played in 2020, sessions 11-19 were played in 2021, and sessions 20-22 were played this year, 2022.
Ravnica concluded after 29 sessions. Sessions 1-2 were played in 2020, sessions 3-21 were played in 2021, and sessions 22-29 were played this year.
The Lich Queen saga, which I DM'd in two substories, is not concluded, but I've decided to put it on hiatus for now, hoping to DM a module campaign next year.
Veritas Stadium had sessions 1-3 last year, and session 4 this year. Rise of the Lich Queen had sessions 1-6 last year, and sessions 7-10 this year.
Pokémon Oster, our PTU campaign was started this year, and we've played 5 sessions, and it is highly likely to continue next year.
In Our Midst, my take on Among Us in D&D form, was the Halloween One-Shot for the year.
The Characters:
Nevaeh Cadaver was one of my first two D&D characters I made. The other, Hawthorne, I made as a reflection of the sensible but crafty side of me. He was a thief, but one who made plans, considered all options, and was a bit nerdy. Nevaeh on the other hand was my chaotic side. Impulsive, acted without thinking, and often without the wellbeing of others in mind.
Last year when I discussed Nevaeh in my D&D 2021 characters, I said she did not outright seek the destruction of others, just was apathetic, and would work with others toward her goal. In the final few sessions of the campaign, I played more into the chaotic side of Nevaeh, and what began as a character prone to evil turned into an evil character. She betrayed her party of allies and sided with the BBEG to bring about the bad ending, and she succeeded. As such I think it only fitting that Nevaeh's alignment change again from Neutral Evil to Chaotic Evil.
It was a fun ending to a campaign but bitter sweet, and thankfully the other players don't resent me too much for it, since Nevaeh was only ever one decision away from becoming a villain.
Sister Mira was one of my favourite character's I've ever made. Both in terms of gameplay and design. As discussed in another post, Mira's design came about by combining ideas from several priestly sort of characters, and her staff, which is mechanically a mace, is topped with the symbol reminiscent of the Selesnya sigil. Mira is also my first serious attempt at a support character, and I must say I really did enjoy the experience, and wanna play more more support characters in the future.
Mira met her end during a boss encounter toward the end of Ravnica. She had tried her best to make sure everyone else made it, and perished from a deadly poison. She was the only character to die during the encounter however, so even if I had to move on from her, she fulfilled her philosophy.
Boltz was my fifth and final character for Ravnica. And although he looks over designed on the outset, I really approached Boltz with a couple simple ideas. I wanted to play an Armourer, so I could do a character from a shorter species but have them in a mech that made them regular person height. This idea was originally a Kobold, but since Ravnica doesn't have Kobolds, he became a Goblin. The other was the name Boltz was to be pronounced German, and he'd have a German accent in character.
This because 1. German accents can be funny, and 2. There's this board game our friend group plays called Secret Hitler, and I wanted Boltz to be secretly a spy, Dimir. My own little secret Hitler. An Artificer was interesting to play for the time I used him, but I really didn't get that much play time in for Boltz (5 short sessions, and only 2 combat encounters), so I'd like to play with a character like him again later.
Darryl Fisher was my trainer character for Pokemon Tabletop United. PTU is a very different game, so instead of classes and races, your trainer character has stats to help them in and out of battle, and can take Features and Edges which function similarly to Feats and Class Features in D&D. Our PTU game is set in the fictional Pokémon Region of "Oster", an Australian based region, so when brainstorming a character I decided on the type of surfer/fisherman guy you'd see at Bondi Beach.
In Pokémon, my favourite type by far is the Water type, so when building Darryl, I picked the feature Type Ace, so I could focus on Water types. In fact, I have given myself the hard rule to only train Water type Pokémon. Since the Regional Dex will be 99% old Pokémon, our DM told us our starters could be anything we could reasonably argue as Australian, so I picked Piplup as a nod to Australian Fairy Penguins. When doing the trainer and session art for Pokémon Oster, I tried to replicate the style Artist Ken Sugimori did for Gen 1 and 2 Pokémon.
Going Forward
So, excluding Darryl, none of these characters will be present in next year's D&D 2023. We didn't play a lot of D&D towards the end of this year, but a lot of of the scheduling issues was to do with circumstances that hopefully will have gotten better by early next year.
I'm looking forward to starting new campaigns, both as DM and as player, and I definitely have ideas in spades for new characters. I'm also interested to see where PTU goes. And another friend has suggest yet another new system to play in called "Fate", so by next year, maybe it won't be D&D 2023. Maybe I'll have to call it TTRPGs 2023. Above all else, I hope I get see more of my friends.
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