Tumgik
#pheryllt druidry
wild-magick-child · 2 years
Text
Psychokinesis: Soul Movement
Psyche is Greek for Mind, meaning Consciousness. Kinesī is Greek for Movement. Psychokinesis is literally the art of "conscious moving" aka manipulation of energy. What energy? Electromagnetism! Wizard means "wise one." Wizardry is the Art of Wisdom, hence Philosophy meaning "love of wisdom." Wizards are Mages, Alchemists, & Philosophers. Wizards have many, many powers. Magick is an art & experimental science. We are manipulating the same energy that created the universe itself: Electromagnetism. Psychokinesis is literally the conscious movent of electromagnetic energy through & around the body. Telekinesis moves things by influencing the electric & magnetic fields in the air & around objects (as does Electrokinesis except that specifically only influences the flow of electrons). We influence the weather by manipulating the thermoelectric fields of the atmosphere. PyroK & CryoK are both just ThermoK but specialized, manipulation of thermal energy (heat & infrared). UmbraK is basically the same thing except dealing in near-infrared & infrared range allowing the Umbrakinetic to see & interact with spirits. Spirits are not made of "ectoplasm" they are made of the same energy our souls are made of: infrared radiation. All of this is just physics done a different way LOL
14 notes · View notes
tempest-sorcerer · 3 years
Text
Preseli Bluestone
Tumblr media
This is Preseli Bluestone. It is an EXTREMELY POTENT substance used by Iron Age Druids (that includes the Pheryllt of Iolo Moranwg) (die mad about it 😈). It forms the Inner Ring of the most sacred Druidic site on the planet: Stonehenge. Now that we have excavated it from Wales & studied its properties we now have an idea of how & why the Druids used this potent stone. Here are its known properties (along with what mine is telling me):
It is HIGHLY connected to the Earth's magnetic field so it is very grounding. It improves electrical communication throughout the body & so regulates the body's neurotransmitters. This means that combined with electrolytes it quite literally activates meridians & moves mana through the body, transmuting thoughts with emotional energy, & refining it into mana. It also activates & strengthens psychic and psychokinetic abilities. I know this because it has fine tuned my Atmokinesis & Empathy (and other powers I have developed throughout my life), and expanded them beyond what I thought possible. It opens & clears the Heart & Throat Centres, and forms an open line of communication between the Heart-Mind. It is great for past life regression/atavistic resurgence, neurolinguistic programming, astral projection, soul retrieval, shamanic practices, grounding, activating/reactivating latent/dormant magickal powers, & creating a relationship/working with the spirits of the Land. It also connects you with ancient Celtic Wisdom & Egyptian Knowledge.
2 notes · View notes
wild-magick-child · 2 years
Text
My Craft: Pheryllt Druidry
Tumblr media
I practice Pheryllt Druidry. Although, because of the "credibility" many do not understand this path simply because they have misinterpreted it. So, I am here to teach others about it & dispel the myths about it. The reason why others discredit the validity of Pheryllt Druidry is due to the fact a lot of the information comes from the works of Iolo Morganwg aka Edward Williams, who was known for his historic forgeries. However, there are several things in the Barddas of Iolo Morganwg that are actually historic, therefore linking the Path of the Pheryllt Priesthood to actual historic practices/places. But what these deniers won't tell you is that Modern Druidism in general draws heavily upon the works of Iolo Morganwg and other Druid Revivalist authors. So to discredit our path is to discredit their own. Things that originated in the Book of Pheryllt: /|\ (Awen), the Ogham, the Charms of Making, Calen workings, Druidic Alchemy, Spagyrics, Mistletoe magickal workings, Druid's Cabala/Doctrine of the Spheres, & all Druidic Doctrine. One more thing: in the Mabinogion, Keridwen says that she used "the arts of Fferyllt" to brew her potions. Do you have any idea how old the Mabinogion is? Checkmate 😏
Who are the Pheryllt?
According to legend, the Pheryllt are the legendary Sun-Priests of Pharon who originated in Atlantis, and after the fall of that great civilization washed ashore onto the western banks of Snowdon in Wales. From there we established our ambrosial city called Dinas Emrys. Today, there exists the remains of a circular stone structure right where the myth suggests! Pharon is considered to be an extremely ancient god. However, it's actually spelled "Pharaon" and means "higher powers." Pharaon is really the Dragons! This is why we are associated with fire & why the Welsh Bards have always referred to us as Adders.
What do the Pheryllt practice?
We practice Dragon-Derwydd Alchemy. To use magick, we channel the energy of the Dragon Body (Lightshield + Calen) through the dragon currents (meridians) & channel the power of the dragon lines (ley lines). We use the Charms of Making to manifest, transmute, & animate. (The Charms of Making are acknowledgements of the laws of Nature.) We utilize the Secrets of Skullgate to awaken the powers of the Mind such as psychic abilities & the ability of the subconscious to manifest reality. What makes us Druidic is the fact we call on Awen, work through the secrets of color, celebrate the turn of the seasons ("Albans"), work with natural magick, hold Mistletoe extremely sacred, bend reality via "Green Spells," consider sex to be very sacred, & the fact that we were the first systemizers of the pre-Celtic religion & La Tene culture, from which Druidry sprang. So are we Druids? Yes! Are we Celtic Druids? No! We are Gnostic in belief, particularly Sethian Gnostic. This is why our motto is Y Gwir Yn Erbyn Byd ("The Truth Against the World"). We consider ourselves a part of the Dragon Legacy.
Clearing Up Some Common Misconceptions:
•Douglas Monroe as the Source of Pheryllt Lore: Many people think that Douglas Monroe either pulled our path out of his ass or Iolo Morganwg did. Neither of that is true. Within Pheryllt Druidry we have something called the "Druid's Sleep" in which a Druid can accomplish enhanced longevity by a kind of magickal hibernation. This allows a Druid Master to appear in later centuries when he/she is needed. As such, Master Myrddhin Emrys aka Merlyn is able to directly train his students in Pheryllt Druidry. So no, Monroe is NOT the be all end all of Pheryllt Druidism. Master Merlyn is.
• Joshua Free as the same: Whilst his interpretation is interesting, he is also NOT the be all end all of the Pheryllt. He replaces "Atlantis" with "Mesopotamia" in his interpretations of our origins but this is simply not true. However, I do love some of his stuff. He has the best print copy of the Book of Pheryllt that I've seen.
•Atlantis: Speaking of Atlantis, this in & of itself is misinterpreted in the first place. What people don't know about our origins could fill a library! I'm sure you heard of the Multiverse Theory where multiple universes can exist simultaneously, and we travel through them constantly which creates anomalies where these universes intersect. Atlantis does not exist in this dimension as it has always been a place residing in a higher existence. The Earth was not always solid like it is now. Before we fell, we existed at a much higher frequency & therefore were pure energy. Think of it like an afterlife where the soul departs the physical body. Except instead of dying you were never physical in the first place but instead were always a spirit. Atlantis isn't a myth, but a Legend. You won't understand this connection unless you study the similarities between Druidry & Hinduism.
•The Pumpkin Thing: In 21 Lessons of Merlyn by Douglas Monroe, there is a small section talking about how the Druids used carved heads made out of gourds or other things in necromantic type rituals, such as the festival of Samhain. People has always misinterpret Monroe when he said "today, we use pumpkins" as "Ancient Druids used pumpkins." Even Monroe admits that's false.
•Myrddhin Emrys: Master Myrddhin Emrys Wyllt is a legendary figure. We of the Pheryllt Druid Priesthood hold that he is a real person & is just sleeping until we call upon him. How? We suggest the Epitaph from the Stanzas of the Graves written in Englynion y Beddau to summon Him. However, there is more than one way to do this despite what Monroe says.
•Use of Toxic Herbs: There are DOZENS of Traditional Witchcraft practices that incorporate poisonous plants. Why is this so strange that we Pheryllt Druids use toxic herbs in our spells & rituals? We know that Mistletoe, Datura, Belladonna, Nightshade, &tc are toxic. Does it matter? No! It's not like we just use the herbs without caution. We take care to not poison ourselves or others. You CAN burn toxic herbs without dying, y'know. Everything in moderation.
•The Charm of Making: MANY people criticize the Charm of making saying it is only in movies & isn't a real spell. However, I am living evidence this is not true. The Charm of Making is set of 3 very real spells written in archaic Old Irish, Welsh, & Old English, & further written phonetically to hide their true meanings from nonPheryllt/anti-Pheryllt Celtic Druids. However, they are written in the Book of Pheryllt, the Draconomicon, & other books about Dragon Magick & Pheryllt Alchemy if you are interested in proper translations. The original was found on ancient Ogham inscriptions & will only work for someone initiated into the Pheryllt Priesthood. The Third Charm of Making is only available to someone who has been initiated (not made publically available).
•The Real Meaning of the word "Fferyllt": No, it does not mean "Virgil." If you translate it from Old Brythonic & Welsh it means Alchemy & Pharmacy. It refers to the marriage of the Masculine to the Feminine of Nature - the Solar Current to the Telluric Current - the Quicksilver to the Sulfur - the Mind to the Heart. The transmutation of matter into energy & vice versa. Pharmacy comes from the Greek pharmaekia & means "poison" as well as "sorcery." The poison refers to the mixing together of potions. Potioncraft/Spagyric Alchemy is the central point of Alchemy, and therefore the central tenet of Pheryllt Druidry. The Pheryllt are "Fireworkers" & refers to all dealing with Fire. This includes Metallurgy, Potioncraft (Cauldron Lore), cooking, & burning herbs. What people won't tell you is that Fire refers only to Dragon Fire, which is true power. It really refers to the Serpent Power that flows up the spine during orgasm, meditation, &tc. Or to put it into Pheryllt terminology, "the Adder." This is ancient Egyptian knowledge (Djed/Sekhem), Tantric knowledge, and is also the knowledge of the Pheryllt Druids. We all came from the same place.
Merlyn Pendragon /|\
/|\ Y Gwir Yn Erbyn Byd /|\
5 notes · View notes
wild-magick-child · 3 years
Text
The Dark Wood Elves
Tumblr media
Art by Kêrailyn Zålvor (me), the image I see when I channel my Elf Tribe.
The Dark Wood Elves are a genetic/spiritual combination of Dark Elves & Wood Elves. Dark Elves are known for their hatred of Mankind & seeking to get revenge upon them, as well as their spiteful demeanor, self-serving attitudes, high intelligence, & powerful magick. Wood Elves are known for their reclusiveness & unwillingness to interact with Mankind for the fact that they cause deforestation & treat nature as something to be dominated instead of living in harmony with it. Wood Elves are also known for their Druidic activities, working with the Elements, healing & restoration powers, & Glamourye. Put the two together & what do you get? The Dark Wood Elves! Dark Wood Elves are Wood Elves of the Dark Wood. They have become Unseelie over centuries of mistreatment by humans, both personally & the mistreatment of nature. They are the genetic descendants of Dark Elves & Wood Elves, a balance of both! I am of this race. We are reclusive, isolationist (Loners basically), & live in harmony with nature. We prefer to stay to ours'elves & study our artistic as well as scholarly pursuits. We work our magick using things considered "taboo" by those who walk the Light: fungus, decay & dead things, bones, animal blood, fur, meat, cthonic & atavistic energies, poisons, the Daemonic (Draconic), & the Dark Wood. We are stewards of the Black Flame of Elfin, of which we were wrought.
I post about these things & many more! Link to my Ko-fi is in my bio. Please show your love & support!
4 notes · View notes
wild-magick-child · 5 years
Text
The Celtic Gods part 1
Male
Abarta - Path working with Abarta within the lines of this story can help us to understand the destructive nature of jealousy. Including Fionn in the tale can help us to know the value of teamwork and unity, attributes especially important if you often work within the fragile group dynamics of a coven.
Abelard - Call on Abelard for aid in magic for love, loyalty, or mental prowess. Couples, or other covens of two, will also find these two archetypes useful.
Accasbel - Cultivate Accasbel at Mabon to celebrate the vine harvest or at Beltane for the blessing of the mead.
Adammair - Ask for his aid in sex magic and stamina.
Addanc - Addanc can help you when you wish to erase an event, person or other memory from you mind. Allow his flood waters to wipe away unwanted thoughts providing a fresh start.
Adna - Invoke him to get your own creative juices flowing.
Aedan - This myth can teach us much about the passing of time, though its most potent archetypes are those of the main characters. Use Aedan and Ronan if you belong to a coven which role plays the sacrificial battles of Midsummer and Yule.
Aedh - Men who are uncomfortable working solely with a Triple Goddess might wish to try connecting with Aedh and his brothers, Cimbaeth and Dithorba. Women who feel ready to explore other aspects of their inner-selves might also benefit from this contact.
Aengus MacAedh - Aengus' energy lends itself well to healing and music magic.
Aengus MacLamh Gabuid - If you are low on self-esteem, invoke this God of arrogant verbosity to bolster yourself.
Aengus MacOg - Call on Aengus for music magic, aid in romantic love, protection of lovers, dream work, or creative inspiration.
Ai - Ai is an excellent source of energy for the making of music magic.
Ailill Duh-Dedach - Though he has no strong magical archetypes, his story can provide us with the reaffirmation that no one is invincible or perfect.
Aitherne - Call on Aitherne to help symbolically disarm your enemies.
Alian Barbe-Torte - Alain can teach us lessons about serving our country.
Alisanos - Fertility
Amaethaon - If you are seeking to improve your magical skills, try aligning yourself with Amaethaon. However, keep in mind that his story teaches, above all else, that one must handle magic responsibly.
Ambisagrus - Call on Ambisagrus for making weather magic. Also invoke him if you are seeking to imbue yourself with leadership qualities.
Amergin - Make wish-magic with Amergin, or invoke him when you face a writer's block or other creative impediments. Also ask his guidance in helping you choose a magical or craft name. This latter can be especially effective if you are male.
Anind - Anind represents the reborn sun God, and was probably honored at Yule or Imbolc, who would die only to be reborn again. Use him in your own seasonal rites or to uncover the secrets of your own past incarnations.
Anluan - Align with Anluan for his bravery and leadership qualities.
Arawen - Arawen can help you in picking magical names, in making magic for strengthening friendships, or in facilitating spirit contact. He also has attributes of reincarnation deities.
Arca Dubh - Divination. Call upon Aedh to shield you with Dubhghiolla for protection.
Art MacConn - Art means bear, a sacred totem animal of the Celts associated with strength and courage.
Arthur, King - Virtually an magical need can be aided by Arthur.
Avagdu - The moral to his myth is straightforward enough — There is more to everyone than can be told by mere physical appearance. Always look deeply into yourself and into others. Work with him to discover the hidden wisdom inside yourself.
Baile of the Honeyed Speech - Work with Baile when you need to think quickly and clearly, when you have to make a speech, promote an idea, verbally impress someone, or engage in any other mental activity, especially when it involves speaking. His energy is also compatible with love magic, protection for lovers, and for blessing of magical wands.
Balin - Through path working, Balin can teach you the proper use of the elemental weapons.
Balor - Call on Balor to protect you from your enemies — an "evil eye" protection. Also to know when it is time to step aside to allow others to lead.
Bealcu - Lessons of compassion and honor.
Bedwyr - Archetypally, Bedwyr is the catalyst by which the Wheel of the Year turns and the young God supplants the old.
Beli - Beli can help you seek knowledge of the Land of the Dead, help you to contact the spirits of those passed over, or purify your ritual sites. Call on him to help protect you from your enemies. Because of the association of Beli with the all-seeing eye, he can also aid you in astral projection or with past-life memory. Use his presence to enhance the Beltane or Samhain Sabbat festivities.
Black Knight, The - Evoke the Black Knight to help you seek your own shadows.
Bladud - Bladud can be invoked for protection, gaining employment, or other endeavors governed by the sun.
Borvo - Healing
Bov the Red - Evoke him for faery contact, or as an aid in general magic.
Bran - Protection, divination, service to country, perhaps a God of the waning year.
Breasal - Help with naming, spirit contact, guidance and protection for travelers and explorers.
Bres - Without using magic, you can allow him to teach you lessons of compassion, and the ugly result of power hunger.
Brian Boru, King - Call on Brian for developing your warrior skills, for protection overcoming an enemy, for acquiring leadership skills, or for showing you the best way to serve your country.
Britan - Evoke him for the ritual of name giving.
Buic - Prosperity spells.
Bwlch - Aid in the selection and blessing of magical tools.
Cadog the Wise - Call on Cadog to help settle disputes or when you wish to work with animals.
Cadwallon, King - Call upon Cadwallon's power to unite scattered forces.
Cairbre, Son of Etan - Music spells.
Calatin - General magical assistance.
Camulos - Call on Camulos to help you when searching for Pagan lore amongst folk songs and nursery rhymes, or for overcoming enemies and protection.
Cano - Cultivate Cano for love magic, and the strength to keep a guise.
Caradoc - Divination, wisdom.
Caswallawy - Leadership, and aid in serving one's country.
Cathbad - Use his aid for great divinations, but avoid using them to gain power over others as he did.
Cernunnos - Hunt, woodland, fertility, magic, sacrifice, and animals.
Cian - Love magic.
Clust - Invoke Clust if your clairaudience (psychic hearing) needs a boost.
Coll - Call on Cool to make love magic, to inspire yourself and others, as a general aid to magic, and invoke him to help you learn the art of astral projection.
Conaire the Great - Learn from him the importance of the keeping of a guise, and honor vow of great importance in Celtic mythology.
Conall of the Victories - Call on Conall to offer you protection, to overcome enemies, or to discover the masculine power within yourself.
Conchobar MacNessa - Call on Conchobar to shield you with Ochain for protection. While not relating directly to magical practice, we can easily glean the didactic meaning of this myth: that the keeping of one's word is important, and that one cannot force their will upon others without having it eventually backfire.
Condatis - Water magic, a deity to be honored at the in-between times.
Connla Cainbhrethach - Ask Connla to share with you his wisdom; invoke him to help you see past-lives.
Conomor, King - Knowing when to step down, knowing place in ritual, knowing the responsibility of accepting leadership. Call his spirit to function as a sacrificial God at Samhain rites.
Cormac MacArt - Leadership, magic for dogs, and perseverance.
Craftiny - Call on the energy of Craftiny to help you make musical spells and to heal throat ailments whether they are physical or psychological in nature.
Credne - Call on Credne for knowledge of self-defense, inspiration for you artistic endeavors, or for blessing your magical tools.
Cromm Cruaich - Call on Cromm for successful harvest, evoke his presence during the dark festivals. His image as a death God makes his energy compatible with Passing Over rituals and Otherworld contact.
Cuchulain - Cuchulain can be invoked to teach you where your own masculine power lies. He can also help you find stamina, perseverance, strength, and guide you in overcoming enemies. He was the only one of the Red Branch warriors impervious to Macha's curse, and his energy can evoked to aid in spells designed to ward off negative energy from others.
Culhwch - Perseverance, love magic, couple's work.
Cumhal - Leadership skills.
Cunedda - men who wish to work with a triplicate, and are not as yet comfortable invoking the feminine Triple Goddess, might wish to experiment with the energy of Cunedda and his sons.
Cymon - Cymon set out to find an unnecessary battle and was told by the faery that if it was trouble he sought, he should find it with the Black Knight or it did not exiSt. Though he can provide little in the way of ritual energy, we can allow ourselves to learn from Cymon's foolish mistake.
Cythrawl - Call upon this very powerful divine force when you wish to banish something from your life. This "destructive" magic can have just as much of a positive, harmless effect as so-called "positive magic." You can also merge with his energy when you wish to be reincarnated with a loved one.
Dagda, The - You can use Dagda's energies for almost any purpose you might need. Call on him for wisdom, for magic for animals, for warrior skills, to aid children, for fertility or protection, to make music spells, to assist faery contact, for elemental magic, or to increase mental prowess.
Degad - Call on him for his skills in leadership, overcoming enemies, or for strengthening family ties.
Dhonn - Spirit contact, past-life memory.
Diancecht - Call on Diancecht for healing minor illnesses and treating sick animals. He can also remind us of the evils of jealousy rather than cooperation. However, his energy is a good one to draw upon for banishing negative influences.
Diarmuid - Go on an inner-journey as Diarmuid to determine how strong the bonds of your romantic attachments really are. Could you make a promise to leave your love alone forever even at the cost of your life? He can also give us strength for keeping a guise.
Dispater - As a father God he can aid in fertility magic, and in magic in general. If you follow a Gaulish Celtic tradition, include him in your ancestor rites.
Diwrnach the Gael - Prosperity.
Drutwas - Such stories, as these are not uncommon in Celtic Folklore. They point up the high price, which is always paid for the wrong use of magic, and clearly illustrate the Threefold Law in action. Pathwork with Dwutwas to discover healthier and better ways of handling negative emotions.
Dunatis - Evoke Dunatis to protect your own sacred spaces and hiding places during rituals.
Dwyvan - Call on Dwyvach not only for perseverance and stamina, but think of him as one half of creation, needing his consort (Dwyfach) to complete magic. Call upon them when working as a couple in ritual or spellwork or for sex magic.
Dylan - Call on Dylan for water magic or to help contact sea faeries.
Easal - Prosperity.
Efflam - Evoke him to enact this battle at Yule or Midsummer.
Elathan - Evoke his presence to bring peace, and connect with his energy for overcoming prejudice and gossip, a difficult feat since prejudice against other tribes was actually valued by the Celts as with most early societies.
Elffin - This story is complex; on the surface it seems to be reminding one to stay humble, yet Elffin was not permanently punished for his bragging, a talent valued by some cultures. The deeper meaning seems to be the old adage that good deeds will be rewarded. Evoke Elffin to teach you to love and care for your own children, to see them as your wealth.
Eliduc - Pathwork with Eliduc to study the risks of indecision and of lying to others for our own selfish purposes. Also work with Guildeluec for her qualities of compassion and unconditional love.
Eochaid, King - Archetypally the story of Edain is about death and rebirth, and Eochaid represents the living force of love that compels her to return to the living. Work with him to forge eternal bonds with your own loved ones.
Eoghan - Protection.
Epos Olloatir - Horse deities are linked to the night and to dream magic. Call upon Epos when you wish to work with dreams as a magic tool.
Essus - Call on Essus for fertility and harvest rites. Evoke him with rituals designed to facilitate spirit contact or to bind yourself to passed over loved ones with whom you wish to reincarnate.
Evnissyen - Learn from Evnissyen the value of self-sacrifice and for learning lessons about the acceptance of responsibility.
Fachtna - Cultivate him for sex magic and as a general aid to spellwork.
Feargal - Evoke him and Fiongalla for Yule or Imbolc rituals.
Feinius - Invoke Feinius to learn his wisdom, and call on his magical powers to boost all your spells.
Fer Gruadh - Invoke or evoke Fer Gruadh to aid in any spell, especially binding or staying spells.
11 notes · View notes
wild-magick-child · 5 years
Text
Male Celtic Gods part 2
Ferdia - Use Ferdia's energy for overcoming enemies and for learning lessons of loyalty.
Fergus - Invoke Fergus to contribute to your sexual stamina, or to be a part of any sex magic practices.
Fergus the Great - Invoke Fergus into the body of your own High Priest or Priestess to aid him or her during her tenure as your leader.
Fergus MacLeda - Though Fergus is not a potent archetype, his folktale has much to teach about dealing with the faery kingdom.
Fergus MacRoi - Teacher, love magic, wisdom, keeping of guise.
Fiacha - Call upon Fiacha for overcoming enemies, to find or consecrate magical tools, or for invoking loyalty.
Figol MacMamos - Summon Figol for learning patience and for assistance with all magic, especially staying spells.
Finegas - Invoke the essence of Finegas when you must be the teacher, to use your native wisdom to fullest capacity, to gain compassion, or to increase mental prowess. Call him to help you find the Salmon in your inner-journeys.
Fintaan - Use Fintaan's energy to gain knowledge, wisdom, and endurance skills. Invoke his wit when your survival is at stake.
Finvarra - Call on the spirit of Finvarra to assist you in all competitions, for increasing mental prowess, and for aid in faery contact.
Fionn MacCumhal - Wisdom, overcoming enemies, creation, protection, knowledge, and divination.
Fisher King, The - Fertility, knowledge, and prosperity.
Froach - Perseverance and courage. Also Couples and sex magic with Findabar's energies.
Gabaigline - Divination
Gadel - Call on his energy for effective communication and for overcoming communicative barriers.
Galahad, Sir - Seasonal rites.
Garient - Call on Garient for couples and sex magic, and for love spells.
Garlon - Learning astral projection.
Gawain, Sir - Use Gawain's energy for protection, sex magic, and for guidance towards spirituality as and he can help clear away the murky clouds for the sincere seeker. Evoke his aid for the male role in the Great Rite, for that was what the reunion of Grail and lance symbolized. Pathwork with him to learn to overcome spiritual obstacles. He can also help you think clearly.
Gebann - Invoke him to enhance personal appearance, for making mirror magic, and for learning lessons in time manipulation.
Giona Maclugha - Pathwork this story to learn to rule wisely.
Glewlwyd of the Mighty Grasp - Evoke his guardianship during circle rites.
Goibniu - Creativity, magic, crafting, protection, blessing and making of mead or magical tools.
Goidel - Communication skills, creativity, or courage when public speaking. Invoke him to get all to speak truth in gatherings.
Goll MacMorna - Call on Goll to help you see through illusion, for protection, courage, and to help you out of dangerous or uncertain situations.
Grannos - Purification, harvest, or healing.
Green Knight, The - The Green Knight teaches us that many challenges will come our way and that we must not fear them nor flee. They must be undertaken in order to move onward. The fact that the Green Knight lives through these encounters underscores that these are but natural events in the cycles of time.
Green Man, The - Eco-magic, fertility, male mysteries, and masculine power.
Gronw Pebyr - Seasonal rites, love magic.
Gruffyddap Llywelyn - Evoke his spirit — which has taken divine proportions — to unite your working groups.
Guaire - Protection.
Gugemar - Use Gugemar in loyalty, love, couples magic.
Guingamor - Guingamor can teach us several things. One, that one must use caution when dealing with faeries, obey the rules of the Otherworld, and that when approached properly, there are good things to always come from bad. Since he knows all the pitfalls of human-faery relationship, he can help protect you from them.
Gwalchmei - Peace magic. Invoke him when you are called upon to settle disputes.
Gwawl Ap Clud - Experiment with how the energies of Gwawl relate to solar-influenced magic.
Gwion Bach - General magic, wisdom, and past-life explorations.
Gwrhry - Call upon him for mental prowess or for communication needs which further understanding or seek to avoid misunderstandings.
Gwyddion - Cultivate Gwyddion for making music spells and general magic, and to gain mental acuity.
Gwyddno - Water magic.
Gwyn Ap Nuad - Spirit contact, strength, Passing Over rituals, and seasonal rites. Pathwork with Gwyn's archetype to venture into the Otherworld.
Gwyngelli - Call on him for working with totem animals, finding a familiar, or making magic for animals.
Gwyrthur Ap Gwreidawl - Seasonal rites.
Heilyn Ap Gwynn - While he has little archetypal function, he can teach us about curiosity, when it is right and when it is wrong.
Herve the Blind - Evoke Herve for making magic for animals, fro aiding you in communicating with them, and for assistance in securing a familiar.
Holly King and Oak King - Bring them to your circle to enact their semiannual battle.
Hu the Mighty - Call on Hu to gain personal strength, for helping to honor ancestors, for fertility of the land, and for casting music spells. Hu man also be viewed as a "father" earth God, and you might wish to experiment with this aspect of this energy.
Ialonus - Fertility. Evoke his spirit to give life to your own gardens.
Ian the Fisherman's Son - Though this tale is long and strong, Ian is not a potent archetype on his own. However, path working through his story may teach us the importance of compassion and teamwork.
Ian Og MacCrimmons - Music magic and faery contact.
Id - Loyalty and friendship.
Idath - Fertility magic.
Idris the Giant - Call on Idris to help you time magic, for interpreting astrological charts, or invoke him before performing stellar divinations.
Ilberg - Faery contact.
Iouenn - Iouenn's tale compares with the Judeo-Christian myth about Abraham, whose patron also demanded a display of allegiance by sacrifice. Some argue that the real meaning of the story is to question divine demands, others say it is one of unquestioning obedience. In any case, the rewards of keeping one’s promises is the principal lesson of this story, as are the qualities of patience and compassion.
Irgalach - Compassion, wisdom, and the needs of teachers.
Iubdan of the Faylinn - Faery contact, and lessons in safely and smartly dealing with the faery world.
Iuchar, Icharba and Brian - Because they took responsibility for their actions in the death of Cian, and fulfilled their epic (honor quest), they teach us lessons of responsibility that we must accept in ord4er to live by the Pagan Rede.
Jud-Hael, King - Jud-Hael can teach us wisdom, and help us to know where to turn in time of need.
Kai - Fire magic and Midsummer rituals.
Laeg - When you work with Laeg, think of the words fidelity, loyalty, friendship, healing, and far memory. All of these were well within his energy grasp. Ask him to teach you to heal, to strengthen a friendship, and to maintain loyalty. Call upon his presence at Passing Over rituals so that he might help keep and spread the memory of your loved one.
Lairgnen - Though there is no magical archetype to latch onto, this myth can teach us a lesson about consequences of selfish, manipulative magic.
Lancelot, Sir - Overcoming enemies, love magic.
Laustic Le Rossignol - Awaken the powers of this hero for the magic of loyalty, and for finding a true love which cares more for other's welfare than for self. He is also a bard whose energy is compatible with music magic and creative endeavors.
Len of the Many Hammers - Smithing deities have always had a special status connected to creative magic. Goldsmiths in particular linked to the sun and element of the fire. The rainbows symbolize a far-reaching spirituality.
Leucetios - Weather magic.
Liagin - Liagin's attributes may not only have been those of an athlete, but of and expert at astral projection. Cultivate him for both needs.
Llasar Llaesgyfnewid - Llasar's energy can give you he strength to continue in whatever battles in which you are embroiled. He can also teach you about past-lives and help with creative magic.
Llevelys - Invoke Llevelys for creative problem-solving.
Llew - Seasonal rituals.
Llewellyn - Llewellyn can be called upon to help us think clearly in tough situations, and also to help us learn how best to deal with the capricious world of faery.
Llewellyn, Prince - There is an old Welsh proverb that says, "Before the revenge, first know the cause." Call upon Prince Llewellyn to help you learn lessons of justice and fairness, for it is said he will lament his actions for all time
Llud - Call on him as a temporary Guardian of you space or person, for overcoming enemies, or when in need of creative wisdom.
Lludd - Summon Lludd for qualities of leadership or wisdom, to assist with spirit contact, or for Passing Over rituals.
Llyr - Water magic, contacting sea faeries.
Luchtain - Call on Luchtain for the give of creativity, for making spirit contact, or for an added boost of energy for the making of your own magical tools.
Luduenn - While there are many powerful archetypes to explore in this story, including that of the sleeping Princess, we can build on this foundation to discover other hidden Pagan tales disguised as modern fairy tales with patriarchal morals attached.
Lugaid Riab nDerg - Lugaid can be worked with as a masculine representation of triplicate. Males who are as yet uncomfortable aligning themselves solely with a Triple Goddess may wish to work with Lugaid instead.
Lugh - Invoke and evoke at Lughnasadh to honor him at the harveSt. Call on him when you need any powers associated with the sun such as money, strength, or energy. Evoke his aid for new beginnings, especially business ventures, and for protection. Most any magical need can be well assisted by Lugh.
Luinge Fer Tri - Pathwork with him to learn the lessons of compassion rewarded.
Mabon - Mabon can be called on to aid in your most any endeavor. He can be part of seasonal celebrations and can assist in fertility rites. As a God of the hunt, he is in his death God role, a metaphor for taking souls to the Otherworlds, and he can aid in spirit contact. Honor him at the grape harvest and at his Sabbat of Mabon.
MacBeth - Pathwork with MacBeth for learning right use of will, force, and magic. The consequences of our actions is a strong lesson in the threefold law.
MacCecht - Fertility magic for crops, protection magic.
MacCuill - Water magic.
Mac Da Tho - Invoke Mac Da Tho for his qualities of sound wisdom, judgment, and peace magic.
MacGreine - Call on MacGreine for all the attributes of sun deities, particularly prosperity.
MacKay - Invoke him to make faery contact and to gain the powers attributed to the sun.
Mael Duin - Mael Duin is first of all a symbolic bridge to the Otherworld and to the faery and elemental kingdoms, as well as being a master storyteller and protector of travelers. His story can teach us how to blend and use the energies of the elements. Pathworking with his many adventures can be very illuminating and exciting. Women, too, should not hesitate to take these inner-world journeys in his guise.
Manann - Call on Manann to help erase someone from your memory, to learn astral projection, for environmental or elemental magic, for protection, especially when at sea or from faeries. Merge with him for water spells or weather magic.
Mandred - Call on this primal divine energy - which is really neither male nor female - to aid in all magical and ritual endeavors.
Maol - Call Maol to your circle to teach you the secrets of Druidic magic, and as a boost to all your spells.
Maon the Dumb - Cultivate Maon for the powers of leadership and for overcoming enemies. On other levels he can teach us the power of silence.
Mark the Good, King - Prosperity.
Math Ap Mathonwy - Call on Math to aid you in magic, to guide you as a teacher, and for understanding of the origins of power. Math's energy is one of the best with which to work towards personal prosperity.
Matholwch, King - Exploring past and future lives.
Mathonwy - General aid in prosperity spells and magic, and assistance in the honoring of ancestors. Also evoke his image at his death at Samhain and his rebirth at Yule or Imbolc, whichever of these two your tradition acknowledges as the rebirth of the sun God.
Melwas - Call on him to aid you in making spirit contact and in assisting in Passing Over rituals.
Merlin - There is almost no task in which Merlin cannot aid you. In one myth or another his powers cover the vast range of human need and desire. He is also an excellent temporal guardian of your sacred spaces.
Mervyn - Mervyn teaches us that loyalty and compassion have their rewards and that irresponsibility eventually destroys. Call on him to help you discover your own compassion and to strengthen your loyalties to those you serve.
Mesgegra, King - Divination and overcoming enemies.
3 notes · View notes
wild-magick-child · 3 years
Text
Merlyn: the Wildman of the Woods
Tumblr media
Master Merlyn, the all powerful Wizard of history whose magick is highly coveted, is actually Myrddhin & is a Welsh God. He is the Lord of Nature, Poetry, Smithcraft, Healing, Knowledge, & Magick. He historically was a Pheryllt Druid & part of the original Dragon Priesthood (a fact few know about because of biased opinions no one asked for). He is MUCH older than the legends make him out to be! Since he is the Lord of Nature he is the God of Druidry (Art of the Oak Knower), and laid down the laws that govern how magick works. The British, Gaulish, & Gaelic Druids gathered at Stonehenge every turn of the season & paid homage to "a God of poetry, magick, & knowledge," and did the same thing upon the discovery of Mistletoe upon an Oak (a very sacred occurrence that was revered with ceremony & a golden sickle). This God was discovered to actually be Myrddhin. He is the Wildman of the Woods who rules over Madness, Revelry, & Liberation, a Title given to him after earning it upon his retreat into the woods after war to reconnect with the Old Gods & rediscover his magick. He is Nature, & we work with Nature as well as enjoy natural pleasures. We are of Merlyn & therefore are Merlyneans. His Staff is the Torch of Knowledge which he uses to light the way through the Shadow into the Light. His Mark is the Faeryblood given to His people being born of Faerie & therefore Changelings. Master Merlyn is the Gnaddr (pronounced NAH-thare) known in our Tradition as the original Dragon-Derwyd. It was He who had the prophecy of the Reg & White Dragons of Pendragon, which represents His connection to the Pheryllt Priesthood. This Draconic association of the Druids was lost long ago, but has always been remembered by the Welsh Bards who have always called Druids "Adders." (This would make that legend of St Patrick much more gruesome) What the Devil/Man In Black is to Traditional Witches, Master Merlyn is to Merlyneans.
If you reverse engineer the name of Merlyn's home, Carmarthen, from it's original name of Caer Myrddhin in Welsh, you eventually get Moridunum. It means "Sea-Fortress" and refers to an ancient name for Great Britain called Albion. This points to the Arthurian side of Master Merlyn. Do the same exact reverse engineering using the rules of the Welsh language with the name Myrddhin & you come up with Moridunos, meaning "He of the Sea-Fortress." This comes up with his Title as the Fortress of Albion. This bit of info comes from John Michael Greer's "The Mysteries of Merlin."
Master Merlyn's Wizardry is probably the most coveted in history due to how powerful he is. I am truly honored to be taught by Master Merlyn, and therefore his child: a Merlynean Wizard. I am a sworn Guardian of the Grimoire of Merlin, and some of the most sought after spells & incantations in history. For this reason the magickal community is after me & often tries to burn me at the stake (VERY hypocritical BTW! But if the world is after me then I take it as a compliment!). Merlyn isn't just an idea or a legend that unites us all, He is our deity & our father, the Father of Faeryblood. He is a Pheryllt Druid & the most powerful Wizard who ever lived.
4 notes · View notes
wild-magick-child · 9 years
Photo
Tumblr media
Yup, THIS.
1 note · View note
wild-magick-child · 9 years
Photo
Tumblr media
My Penkhaduce :) Most of the majikal community wear a pentagram or something. Too mainstream! I wanted something different, something that suits me & calls out to me. So, I chose this :) Blessed Be the Wizards!
9 notes · View notes