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#original concepts
monstersdownthepath · 20 days
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Deity: The Sea of Teeth
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(Pic source: Craig Spearing, though it doesn’t seem to be on his site anymore and exists only as reuploads)
Chaotic Evil God of Endless Hunger
Domains: Chaos, Death, Destruction, Evil, War Subdomains: Demon, Entropy, Catastrophe, Cannibalism, Blood Favored Weapons: Bite Symbol: Fangs surrounding bones, stars, and/or planets. Sacred Animals: All gluttonous animals. Sacred Colors: N/a
The Abyss is deeper than any being could possibly comprehend, stretching an unknowable distance into the chaos beyond what sane beings consider the relative safety of their reality. Whether it has an end or a bottom is a mystery none have yet solved, as the deeper one goes, the more they must grapple with the knowledge that the hundreds of layers occupied by the foulest sorts of demons are merely the surface level of the Abyss, the safest environs a mortal of this cosmos can exist in. To venture into the Abyss is taxing enough, but to delve deep into the Outer Rifts, where the primordial qlippoth and beasts even stranger roam, is something few can withstand for longer than fleeting moments. It is easy, though not entirely accurate, to compare the demon-occupied Abyss as something akin to the levels of the ocean where the sun still reaches. It is dangerous, laden with hazards and predators which may end the life of an explorer... But the Rifts? If one were still comparing the Abyss to the ocean, the Outer Rifts are depths where sunlight cannot reach, where the pressure is so intense that even steel buckles and crumbles, where the cold is so penetrating that nothing can defend against it, and where life as we know it simply cannot survive.
But like the ocean’s darkest depths, there is still life to be found, alien and strange. Predating even the eldest of the gods, the qlippoth crawl and slither and skitter in endless varieties and maddening shapes. From tiny insects to the great, demigod-level Qlippoth Primordials, qlippoth span across every branch of existence, forming grotesque and twisted mirrors to the biospheres found all over creation, all living and eating and dying and transforming. It is a great, eldritch ecosystem, where even worlds must feed.
And with the imprisonment of Rovagug, it has lost its apex predator.
Ask any zoologist what happens to any ecosystem in which an important predatory force is removed and you will receive a similar answer; the prey gorges itself until it starves, reproduces until there is no more room, and the cycle of life comes to an abrupt and terrible halt as the links in the chain give way one by one. In extreme cases, the entire environment is destroyed by the unbalance. While it’s true that the Abyss has no shortage of predatory creatures all willing and able to consume one another, none of them work on the scale that Rovagug did, devouring and destroying entire landscapes and worlds at once to keep the growth of the Abyss itself from becoming too dangerously rampant. 
But now that he is gone, the balance is upset, and the invasive species that is demonkind has done more harm than good as the natives of the Rifts experience an apocalyptic collapse. Unfortunately for the cosmos as a whole, from the deepest depths of the Outer Rifts a new apex predator has risen to fill the vacuum.
It has no name, but it has many titles; the Sea of Teeth is the most common one, but it is also known as “the Devouring God,” “the Black Well,” “Hadal,” “the Consuming Cascade,” “the Final Tide,” among others and their many variations. It is more location than creature, as though an entire layer of the Abyss has shuddered to terrible life and apocalyptic hunger, branching titanic tendrils throughout the rest of the plane to consume all which falls in its shadow. To those that know if its existence, it is hunger unimaginable, a ravenous force that depletes and destroys everything it crosses. It does not just settle for the twisted flora and fauna, but the very landscape itself is chewed apart, and when there is no matter left it drinks up the local quintessence until the fabric of the layer frays and collapses. It constantly sends tiny tendrils of its matter throughout the Abyss to hunt for new rich feeding grounds, the smallest and weakest of these ‘roots,’ pinpricks of its essence that emerge through tiny portals it gnaws in reality, take on the shape and strength of Shoggoths with the Savage Mythic Template. Because of the immense power of these tiny specks of the greater Sea, it rapidly overtakes any stretch of the Abyss which doesn’t contain any creature or force capable of combating its searching limbs, but any layer with such defenses enjoys some level of safety from the greater Sea. Slaying the roots causes the limb from which they grew to recoil slightly, slowing its spread into a particular layer and allowing them time to plan for the next incursion.
The irony of the Abyss finding itself besieged by a threat which spreads across multiple planar layers and which requires constant, combined efforts to fight back against is lost on many demons. And it is indeed demons which find themselves at the fore of the Sea’s attacks; the Sea is indiscriminate in its feeding frenzies, consuming all in its path with no regard for the qlippoth it technically shares kinship with (with the sole exception being the Iathavos, the only being which it ignores entirely), but much how like animals of Golarion will flee an impending natural disaster hours before it happens, qlippoth seem to possess an innate sense of when and where the Sea will strike, assuring only the injured, the slow, the ill, the foolish, and the foolhardy are actually devoured. Why and how they preternaturally know when it will arrive is a secret they have not shared, and likely never will. 
It is believed that no fewer than six entire Abyssal layers have already been entirely consumed in the short few centuries that the Sea has been known to mortal scholars (and perhaps many before anyone even realized it was there), several dozen are actively besieged by its reaching limbs, and hundreds more are being inspected by its roots. Any normal plane which hosted such a force would quickly be rendered lifeless and barren, but the sheer size and repulsive fecundity of the Abyss assures no such catastrophe will occur, and even if the “shallows” of the Abyss were to be depopulated entirely (an impossible task in and of itself, even for a god), the Sea would simply retreat into the deeper Rifts to continue its feast in unknowable lands until the shallows recovered and regrew, just as a roving predator does when prey is exhausted in one area.
... But this relieving truth has yet to be uncovered, and will likely not be known for several millennia. In the current times, a mere few centuries after its emergence, the Sea is spoken of by doomsayers and prophets as an existential threat of cosmic magnitude, threatening the entirety of existence as it’s known. There are many who believe that the Sea’s emergence is a sure sign that the Abyss will soon be destroyed, devoured utterly down to the last demon larvae, and demons as an entity in the universe will completely cease to exist. These same thinkers and madmen are divided on what, exactly, this would cause in the Great Beyond as a whole; some posit that the removal of the tumor that is the Abyss will usher in a profound universal transformation in which certain breeds of Evil can no longer exist, while others think the Abyss itself will transform into an entirely new Neutrally-aligned plane! The implications of this transformation is, itself, a topic of conjecture and debate. Planar scholars from all corners of creation have driven themselves to fevered frenzies trying to imagine what a universe without demonkind would look like, whether or not demonic power would simply emerge in a new form elsewhere... and whether or not an end to demons as they’re currently known warrants aiding the Sea of Teeth in some way.
Any mind pondering the possibilities of the Sea destroying the Abyss itself must, of course, answer the inevitable question of “what happens afterwards?” Perhaps it will consume itself or starve to death! Perhaps it will slink back into the Outer Rifts, finally satisfied that it has killed every last demon. Perhaps it will pupate into something worse... Or perhaps, once the Abyss has been consumed, the Sea will rush to fill the empty roots left behind which will connect it to a thousand new feeding grounds, swelling further to break down the shorelines of all creation and bring about the end of all things.
Whatever the truth is, the Great Beyond will have to wait and see. There IS one absolute truth that can be shared with whomever is reading this, though: Despite what doomsayers scream of what will happen were it to drink the Plane of Water, inhale the flames of Creation’s Forge, or invade the Ethereal Plane to consume the thoughts and dreams of mortals, the Sea of Teeth does not work towards such apocalyptic goals. It does not plan its assaults, it does not consider the consequences of its actions, and it does not dream of the endless banquet waiting for it just outside the walls of the Abyss.
It, in fact, does not think at all.
----- Obedience and Boons -----
Many cultists, madmen, studious Outsiders of every shape and description, and scholars of every species and alignment all ascribe different reasons and motivations to the Sea’s actions, whether it be divine rage against demons, a rampage to eventually free Rovagug and prove that he is truly the lesser evil when compared to the unseen powers in the deeper Rifts, the incarnate form of the Abyss’ predilection for predation and parisitism turned horribly self-destructive, the incarnation of hunger as a concept, or maybe even the herald of the end times... but the truth is truly right in front of them, described in the first section of this very article: The Sea of Teeth is a hungry beast which has found a stretch of uncontested land, and has begun to gorge itself on a population that has few true defenses against an invasive species.
Though it is indeed divine, it is still essentially a simple-minded predator driven entirely by instinct. It is a form of life which operates on a scale that a common mind struggles to envision, but it serves a function that is familiar, almost mundane, and its presence in the Great Beyond is unfortunate happenstance, not an apocalyptic omen. Any ‘meaning’ to its rampage or claims that it is acting towards some unfathomable goal are pure conjecture, the product of minds desperate to establish a pattern or see some divine truth where a mundane truth would suffice. A hungry wolf which devours a farmer’s sheep is not some punishment for his failure or some insatiable, sadistic beast torturing him because he cannot fight back... it’s a hungry animal, any mythologizing or anthropomorphizing is the fault of the farmer, not the wolf. 
This truth, however, is beyond most creatures in the cosmos, to whom the Sea is an incomprehensibly threatening force of annihilation. To them, it is whatever they want it to be, whatever they project, and often whatever they fear it is, as it has no desire (or even ability) to answer questions about itself. It has unintentionally gathered numerous cults in its name--doomsday and otherwise--all led by powerful figureheads who’ve achieved some divine contact with it... or at least contact with a figurehead which worships the Sea, in some bizarre and indirect form of faith. There exists a ritual one can use to connect to the Sea and gain some of its power at the cost of becoming perpetually ravenous, a ritual used by many to achieve positions of power in the budding cults of the Sea of Teeth, up to and including becoming divine fronts in and of themselves... which inadvertently makes them beacons for spells such as Commune attempting to reach the true Sea, further muddying the waters about its supposed goals and desires. Undoubtedly, one of the most famous of these figureheads is Chormilg, the Thousanth Tooth, a powerful Nyogoth Cleric/Exalted of the Sea of Teeth (CR 18/MR 6) which claims to have hatched from one of the Sea’s teeth after it broke itself against the heart of a forgotten deity, and thus is the literal mouth-piece of the god. Chormilg is the closest thing to a true leader that the disparate cults of the Devouring God have, and is currently the highest authority in the Sea’s faith, acting as the deity’s proxy, AND the reason many believe the Sea’s hunger to be primarily directed at demons, as Chormilg itself despises demonic life.  
The largest cult to the Sea is the one founded by Chormilg, known as the Salgurat, an Abyssal word translating to “Ebon Maws,” a cult devoted to capturing and consuming demons and their mortal fanatics, as well as making regular, organized sacrifices to the Sea of Teeth to empower it in the hopes of accelerating its growth through the Abyss. Some smaller cults grow from gatherings of heretics among the faiths of Thuskchoon, Jubilex, Cyth-V’sug, Zevgavizeb, and other great and ancient beasts of the Abyss, who believe their former deities to be the offspring of the Sea and have thus chosen to serve the “Progenitor Maw” or “Hunger’s Father” out of respect. Other cults have many reasons for their worship, such as Creation’s Eclipse, a cult of daemons and their maniacal mortal followers hellbent on finding ways to help the Sea enter Creation’s Forge and snuff it. Some of these smaller factions even have benevolent, though misguided, hopes for a universe without the Abyss, Whatever the case may be, any follower of the Sea are as varied as the morsels it consumes, coming from all over the universe.
The Obedience ritual to serve the Devouring God is a lesser form of the Shores of the Sea of Teeth occult ritual, and both of them have the same effect at different intensities: It convinces the Sea that the creature undertaking the ritual is actually a part of itself, and so it sends a tendril of its essence and a spark of its power into the creature, often physically mutating them. This offers the creature not only supernatural might, but some protection from the Sea’s appetite, with many audacious beings--Chormilg included--nesting within the god’s churning body, believing themselves favored by the horror due to their faith and devotion, unaware they’re doing the mystic equivalent of dabbing an ant colony’s scent upon themselves to avoid being torn apart by the swarm. The Sea has no loyalty to anything but its own stomachs, any power it offers given only through unintentional trickery or divine reflex, but it is nonetheless a power that any creature--regardless of alignment--can tap into, should they know how... and should they brave the consequences. 
As a true deity, the Sea of Teeth can grant Boons to any creature taking the Deific Obedience feat, but it does not possess a dedicated Prestige Class such as Feysworn or Diabolist. Boons are typically gained slowly, achieved at levels 12, 16, and 20, but by entering the Evangelist, Exalted, or Sentinel Prestige Classes as early as possible, they can be obtained at levels 8, 11, and 14 instead. While normally a deity as ambivalent as the Sea would grant only one set of Boons, the fanatic devotion of countless beings and the fear of infinitely more has created a potent psychic impression upon it, allowing it a full three.
Obedience: Spend at least 30 minutes meditating on the sensations of hunger while surrounded by circle of ritual objects made of materials harvested from creatures you’ve killed and consumed portions of. At the conclusion of this meditative period, eat anything you have available--preferably portions of creatures you’ve helped slay in the last 24 hours--until you’re full. Benefit: You become permanently afflicted by the Oracle’s Hunger curse the first time you perform the Obedience ritual, and the curse cannot be removed by mortal magic. For 24 hours after performing your Obedience, your total Hit Dice is treated as your Oracle level for the purpose of determining the intensity of your curse; failing to perform your Obedience causes your curse to weaken, treating only half your Hit Dice as your Oracle level for the purpose of the curse. If you are already an Oracle, for 24 hours after performing your Obedience, your Oracle level is treated as 4 higher for determining the intensity of your new Hunger curse.
------ EVANGELIST ------
Boon 1: The Preview (Sp): Gain Grease 3/day, Hold Person 2/day, or Spiked Pit 1/day.
Boon 2: Titanic Appetite (Ex): The gnawing hunger in your belly drives you to eat anything you can get your hands on, trusting your connection to your god to protect you from the consequences. You become immune to the effects of all ingested poisons and diseases, and cannot be sickened, nauseated, or cursed by items, food, or creatures you eat. You can digest and draw sustenance from any matter you can consume. Any bite attacks you have ignore the first 5 points of Hardness when damaging objects, widening your potential palate.
Boon 3: Crushed by the Depths (Sp): Once per day, you can focus the power of the Sea onto your foes, allowing it to reach across space and devour them utterly. You may use Implosion once per day as a spell-like ability, but you may target even incorporeal or gaseous creatures with it, and if the target succeeds the saving throw against the effect, they still take 10d6 points of damage. When you target a creature with this ability it possesses a unique visual effect: a phantasmal, protean mass envelops the target and crushes inwards. Any creature killed by this ability is entirely consumed; any nonmagical items they possessed are also destroyed, and magic items fall into their former space.
------ EXALTED ------
Boon 1: A Bite of Everything (Sp): Gain Adhesive Spittle 3/day, Allfood 2/day, or Dispel Magic 1/day.
Boon 2: Ravening Form (Ex/Sp): Your connection to the Sea of Teeth deepens and more of its essence flows into you. This connection twists your body in incomprehensible ways, granting you the constant benefits of 50% Fortification and the Compression universal monster ability. In addition, once per day as a standard action, you may undergo a horrifying but thankfully short-lived surge of vitality as tendrils of the Sea’s matter slither through your body to restore you, gaining the benefits of the Regeneration spell.
Boon 3: Whirlpool of Teeth (Sp): Once per day you may open a portal leading directly to the Sea of Teeth to send entire pieces of the world to your god, in effect casting Maw of Chaos as a spell-like ability. The spell is altered in the following ways: Each round at the start of your turn, all creatures and unattended objects within 40ft of the Maw are automatically pulled 10ft closer to the Maw before it makes its CMB check (potentially allowing it to pull a target twice in one round); this summoned Maw lasts an additional +3 rounds after you stop concentrating on it; and you are unaffected by any of the Maw’s effects, though you may not enter its space. 
------ SENTINEL ------
Boon 1: Soften the Meal (Sp): Gain Ray of Sickening 3/day, Blindness/Deafness 2/day, or Ray of Exhaustion 1/day.
Boon 2: Slavering Jaws (Ex): Your teeth sharpen to frightening and deadly points and your jaw can distend to repulsive and terrific effect. The bite attack gained from your Hunger curse becomes a primary natural attack which deals damage as if you were two size categories larger (2d6 for a Medium creature). The bite attack ignores 5 points of Hardness or Damage Reduction and is considered a magic weapon. Finally, due to the horror your mouth has become, you gain a profane bonus to Intimidate checks equal to your Strength modifier, and you may make an Intimidate check as a swift action against any creature within 30ft when you confirm a critical hit against another creature with your bite attack.
Boon 3: Hole in the Universe (Ex): Your stomach becomes an extradimensional space which partially intersects the Sea of Teeth. The bite gained from your Hunger curse gains the Grab and Swallow Whole abilities if they did not already have them, and you may attempt to swallow any creature of your size or smaller that you have grappled. Your extradimensional stomach may have any number of creatures or objects of any size swallowed at once. Creatures and unattended objects within your stomach take 6d6 bludgeoning and 6d6 Acid damage each round. Extradimensional spaces (such as Bags of Holding) cannot be opened while within you, but otherwise do not interact with you in a destructive way. If a swallowed creature deals enough damage to cut free, instead of creating a hole, the pain forces you to regurgitate all creatures and objects in your stomach at once; you are nauseated for 1d6 rounds and cannot use Swallow Whole for 1 minute after.
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renklix · 2 years
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Yes yes yes i know big great crystalized just dropped and everyone’s worked up about it but look at this
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WHY DIDN’T FIRE CHAPTER GO LIKE THIS
THIS LOOKS SO COOL
Like imagine the ninja somehow losing Kai in the pyramid and thinking he’s dead
But him getting lucky and surviving, waking up, seeing all this chaos and kinda just assuming that the others are dead
And the main fire chapter plot being about Kai going on this solo adventure, living in his car, fighting Pyro Vipers all over Ninjago, mourning his friends’ “deaths” and being realllly depressed, kinda like Lloyd in S9
While the ninja are fighting Aspheera in Ninjago City and mourning Kai
There are a lot of details to figure out, but come on, this would’ve worked
Art by Matt Betteker
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ileniagennari · 1 year
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This single stupid page took me ages I dunno why
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seriowan · 1 year
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STAR WARS OC GALLERY — INTRODUCTION
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hi there! my name's nay and i have a quick question for you.
do you have a star wars original character? an original story? perhaps some art of your creation? lore? an info-dump post about your oc? oc x canon character ships? oc fanfiction? maybe they're a jedi or a sith? a saleucami farmer or a coruscant mechanic? a clone wars medic or a mantell mix merchant on ord mantel? a unique-looking creature? a mandalorian warrior or their one-of-a-kind youngling?
well, welcome to the star wars oc gallery! if you're interested for more info, head down below the cut!
the purpose of this gallery is to provide a safe, non-judgmental, and positive platform for oc creators. as an anxious overthinker and an oc creator, i understand the fear behind putting a personal character out there, especially in a fandom that tends to favor big creators and their canonized characters. there are constant questions and insecurities: will they be liked? will they be appreciated? will they be judged? ignored? am i being too pushy? do people even care? what's the point?
this gallery is here to not only encourage others to be creative and confident in their ocs, but to also provide community. let's face it, you and i both know that we aren't the only anxious oc creators. there are so, so, so many people who feel the same as you do! they're scared and anxious — and it is understandable, which is why we as oc creators need to come together and give a lot more love to the creative community that we are a vital part of!
which is why this gallery is here to exhibit your creations, free of judgment or comparison. there is no competition. there is no 'who drew better' or 'who wrote the best story' or 'who has the best lore'.
every oc is different. every oc is unique. every oc is special. every oc is valued.
there will be people who find beauty in how your oc looks. there will be people who find comfort in how your oc acts. there will be people who find interest in the stories and lore. there will be people who find appreciation — people like me!
reaching out is encouraged — AS IN PLEASE TALK TO ONE ANOTHER! it could be as simple as — i love the way your oc looks! i love the way they act in your story! i love the thought and detail you put into their lore! talking/reblogging/commenting could even lead to collaborations and that would be AMAZING! the whole goal of this is to get people's works out there so that beautiful connections and friendships can be created over people who share the same interest!! (if this takes place, please tag your collaborative works with #sw: oc gallery so that i can drop by and show your works some love!)
reblogging is emphasized although it is (sadly) not enforced. but let's be honest, your blog 'aesthetic' won't be ruined if you reblog someone's oc art, stories, or lore. you can do someone a huge kindness and give them a massive burst of confidence by reblogging... BUT!!! WHILE REBLOGGING SHOWS APPRECIATION AND LOVE, IT DOES NOT DETERMINE WORTH OR VALUE!!!! the goal of this gallery is to provide a positive platform for exposure, not a ground for competition, comparison, or "how many likes/reblogs can i get".
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MONTHLY THEMES
to keep this a fun and organized event, there will be THEMES for each month that this event takes place. the star wars universe is a vast, enormous pool of intricate characters and unique species, so these themes are here to divide and organize — and i am open to other theme suggestions as well! HERE ARE THE THEMES SO FAR — SUBJECT TO CHANGE* - MARCH [FACTIONS] — JEDI AND SITH, REBELS AND IMPERIALS - APRIL [CLONE WARS] — CLONES AND DROIDS - MAY [MANDO MADNESS] — MANDALORIANS & YOUNGLINGS - JUNE [SPECIES SPECIAL] — ANYTHING THAT IS NON-HUMAN! (ex: togrutas, twi'leks, wookies, droids, mirialans, pantorans, etc.) - JULY [ROLE ROULETTE] — (ex: princesses, senators, bounty hunters, pirates, bandits, doctors, medics, pilots, smugglers, etc.) - AUGUST [CLONE WARS] — JEDI, SITH, and CLONES - SEPTEMBER: CREATIVITY CHAOS (anything, everything, and everyone! this theme will allow anything ranging from clones to mandalorians to monsters, bounty hunters, and droid sidekicks )
I AM OPEN TO OTHER THEME IDEAS! repetitive themes will most likely take place until i can get some new ideas in
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RULES
PLEASE READ! — Failure to follow these guidelines will result in your submission being deleted or ignored
SUBMISSIONS WILL ONLY BE OPEN UNTIL THE 15th OF EACH MONTH — this leaves the rest of the month for community and conversation! — submissions must be sent through THIS FORM
Repetitive submissions from the same account/blog are allowed, as well as old and newly created ocs!
NSFW media is accepted as long as it is explicitly stated in the submission! since my blog is an actively NSFW 18+ blog, minors cannot and will not be allowed to participate
the goal of this gallery is to encourage self-submissions, but if you know a friend/mutual/blog that has an oc, you are more than welcome to refer and recommend them! just follow the guidelines in rule #1 to ensure a proper submission.
SUBMISSIONS CAN NOT AND WILL NOT INCLUDE THE FOLLOWING: - oc clonec*st/clonesh*pping - oc master/padawan ships - ocs with racist/harmful traits or implications - any references/mentions of rape/non-con in oc media
if you do the wonderful act of reblogging someone's oc content, PLEASE TAG IT #SW: OC GALLERY so that i can see! this tag would help me witness the growth of this community and see the positivity that this monthly event may spread
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have any questions about the rules? drop into my ask box and i will do my best to answer them!
if you'd like to be tagged in the monthly exhibit posts (the master post where submissions have been finalized and collectively put together), and updates concerning sw: oc gallery, then slide over to this taglist and you'll be added!
questions? comments? concerns? please don't be afraid to DM me privately or anonymously slide into my ask box!
remember: do not use this event to determine the worth of your oc.
every oc is different. every oc is unique. every oc is special. every oc is valued.
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cliobii · 10 months
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A drawing of my OCs I did yesterday and their refs/bios from a couple of months ago :,) I go into more detail for their characters on my instagram, but have these for now! Happy late birthday, Sebastian
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marskid11 · 11 months
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Simply observing.
+ shy
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violoncelle121 · 2 years
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My New KoF Headcanon
I am currently studying Biology for my college, and it is my Major. Some of the class lectures I remember listening to were the concepts of Evolution, an 'Early Earth', and Selective Breeding. So out of the things I have learned in those courses, I proposed a new headcanon for the fictional world of Geronimo Stilton and Elizabetta Dami's 'Kingdom of Fantasy' book series.
Remember, this theory is completely fan-made, so do not take this too seriously, and do not regard it as any original work from the author of the 'Kingdom of Fantasy' book series. 
~~ BEWARE OF SUGGESTIVE CONTENT AHEAD! DO NOT CONTINUE READING IF YOU ARE SENSITIVE TO THEMES SUCH AS GENOCIDE OR SOCIAL INJUSTICE! ~~
My idea suggests that before there was a diverse range of creatures living in such a world, there were two primeval species: Fairies (a more 'ancient' variety, not like the ones in the books) and Demons. The early Fairies were a species that came to the land by falling from the sky (like shooting stars), while the Demons were originally living in the Kingdom of Fantasy. At that time, there were still many 'pure-bred' Demon species and variants, dwelling in environments from mountains to forests, and even the oceans and ice caps. In addition to that, there were likely regular humans living in the early KoF already, but they did not play significant roles yet.
The early Fairies still had blue skin and two pairs of white wings (similar to those of the Crystal Castle today), but the wings of the ancient species were probably larger and scalier (especially on the outer layers to keep their wings safe from the elements). Supposedly made of cosmic material, it was believed that the Fairies could absorb and use energy from any celestial body, like the Sun, stars, or the Moon. Pure-bred Demons usually had animal-like legs, pointed ears, dark eyes for night-vision, claws, fangs, horns and/or tails, and occasionally a pair of large wings (depending on the environment). They were able to manipulate any kind of magic and transform into any kind of animal they chose. However, the one thing they had in common was the trait of having Souls highly saturated with magic.
Years have passed since the Fairies and Demons have tried to coexist with one another, then either species assumed that one was too powerful and too dangerous, so it was then decided that both could not handle putting aside their differences anymore. Over the eras, battles have clashed between the species, and there were laws that set them apart even more. This was until a ruling Fairy decided to capture pure-bred Demons and forcefully breed them with other species to decrease their magical capabilities. This condition has remained for several generations, while many pure-breds and Fairies who opposed that heinous tactic were executed. The energy in their Souls were then used to enhance weapons.
As a result of such injustice, newer and lesser species have been formed, such as Shapeshifters, Elves, Mer-folk, Wizards/Witches, and other beings, including new Fairy varieties (probably descending from the ones that opposed the genocide of the Demons). However, some Fairies still decided to keep their 'purity' by disregarding certain species, such as the 'evil' Wizards/Witches and Dark Fairies, believing that they were and are the closest things to Demons.
I am still trying my best to develop this fan-made theory, but I still hope you enjoyed reading it. On the other hand, I cannot put this idea into one large fanfiction because it is complicated and time/energy consuming, and I am already busy enough as it is. However, I can sneak in some references of this in my Kingdom of Fantasy fanfics in future chapters. Feel free to post any comments and suggestions. Thank you for reading this, and stay fantastic!
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maniatothemaxxie · 9 months
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Hi there mutual!
I read the first chapter of your new fic and I really liked it!
I found the heavy presence of food on the worldbuilding quite interesting, and I wanted to ask what's the cultural relationship between food and Cyclone and Zeena? (I definitely wrote that name wrong. Sorry.
Also, where did the protagonists come from? Why are they fighting alone against never seen troops (for me at least) in California? You don't need to answer this if it's a spoiler!
Have a nice day :D good luck with your project
Oh uh- well it’s more of a mood setting, I’ll give ya a bit of an answer for the cultural aspect. The Salad Gardens are something that Cyclone really loves and wants to protect it because his mother was a farmer who helped create it with others farmers, and Zeena is just there to help him, willingly and unwillingly.
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soramystic · 1 year
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Namae Nashi masterpost? Sure =3=
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Project Breakdowns: other concepts
A collect-all post for the other ideas I have in mind for the project universe that haven't yet been fleshed out entirely, or exist mostly as loose concepts of "this happens sometime, does it need to be written?"
Masterpost here.
The Fall of Darekaeii
The Fall of Darekaeii is only in the concept stage.
In theory, it follows the Eagriss family, royal leaders of vel-Adreoni, at the end of Era 9, several years/decades after AAR, with specific focus on Adira Eagriss, the second oldest sibling. Some goals I have in mind for this, if I write it, is to explore Adira's "descent" in some capacity. How she grew up and grew into her family's worship of Morsanna (death goddess), and how that specifically led into her desire to overthrow her. How Nathan Shasear fits into the picture, and how he gave her the idea to "recreate" Darekaeii (and how he actually didn't mean for her to destroy it, he genuinely wanted to pose a challenge to the gods, but he gave the idea to a megalomaniac rich kid who wanted to become Death Herself...). Past that, I don't really know what the plan is for this one!
Theoretical Short Story/Collection: "Anti-Fascism is Dirty Work"
Theoretical story that takes place during Red Death's War and follows Aetherian Councilman 32 aka "Ris," a double-agent serving the Aetherian rebellion and the Mercishan-Alcairon Intelligence Alliance against the New Aetherian Empire.
Technically, it could start in 2036 E-10 when he and Alkaline Aviligne run into each other and Ris's identity is found out... but whether that gets written at all is up in the air (Al is a regular character in this theoretical work, though). Lots of spy stuff, secretly traded military info, and messages swapped back and forth between the Aetherian rebellion and the MAIA. Covers either 2037-2040 and 2042-2047 respectively OR focuses just on 2042-2047, which is the 5-year lockdown of Aetheria maxima.
MDCD: Auran
Synposis pulled from my Milanote:
The Metropolitan Disaster Control Department is a modern addendum to the police force and has several main categories: Psychological Services, Armed and Dangerous Response, Deescalation Response, and Tactical Response. Tactical and ADR are the armed members of the department, DR tends to vary on a situational basis. The story takes place in the 2010s of Era 10.
This is a story I have tentatively revived from my early teen years because the characters are near and dear to my heart - but I say "tentatively" because it has the potential to come off as as pro-cop/police, which wasn't the intention with which it was written originally, nor is it the intention now. MDCD:A is about members of a militarized police force that realize their purpose has been overwritten and that they're doing the dirty work for corrupt fascists - aka, the people and ideas they were supposed to be fighting the civil war against.
Specifically, it's about Vin Hawkes, James "Ink" Sullivan (one of his first calls ended with him covered in ink from an exploded box of pens, don't ask), and Vivienne Malone and the friends they went into the force with as they learn the truth about their boss and their government and either choose to stand by them, or choose to continue to fight fascism and tyranny and leave West Auran.
Vin chooses to leave, spoiler. James is actually a spy and he's the one who gets her out. Vivi... I haven't decided yet. She was a spy and a journalist in the original things I wrote when I was 13, though, and I have one of those mental animatics in my head that frames their goodbye in the context of "For Good" from Wicked (yes, Vin and Vivi are at least a little queer. I haven't decided if they're endgame yet or not though). MDCD:A is entirely unwritten, but is technically in its conceptual stages.
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A collection of Fey entities
A little different from my usual "a collection of..." posts. Making statblocks isn't my forte, surprisingly; I can, but ADHD Hellbrain kicks in and typically prevents me from actually finishing them, my energy and motivation running out typically by the time I need to select feats. A few of the creatures on this list are victims of that very phenomenon, but rather than letting them languish in my drafts forever, I figure I can share what I DO have in the form of lore and some basic ideas.
So, here's a bunch of fairies!
One of them I was going to write down, the Harvest Lords, are a concept I've developed too much for me to put here; they're a group of Archfey with proper domains and Boons, and thus will get their own post. Eventually.
Warnings: There are unsanitary themes in the Brughyorb Gremlin spot, as well as Totagoda. The final entry (Rotten Crick) deals with themes of animal death and allusions to animal torture, dealing specifically with sea life.
Brughyorb Gremlins (CR 1/2 Chaotic Evil Small Fey) are small, round, filthy creatures that are almost all mouth and stomach, resembling fleshy cauldrons when they fully open their mouths and scamper about on their arms and legs, and are thus also known as Cauldron Gremlins, Burplings, and Bowlbellies. Their grinding teeth and powerful jaws are best suited for plant matter (wood is a delicacy to them), but they won't hesitate to feed on whatever carrion they manage to find, even though the majority of what they eat isn't actually digested.
Brughyorb Gremlins hold most of what they shovel into their maws in the first of their two stomachs, where their pungent gut juices fester and melt their food into noxious sludge so malodorous it's actually acidic. Slow and unbalanced even when they're empty, they lay in waiting for an innocent passerby to cross whatever hiding spot they've holed up in before leaping out with a wet shriek, and when their victim inhales in order to scream in surprise, the gremlins unleash a horrific belch directly into the victim's face. Overwhelming nausea is the most common result of such a sensory assault (though especially unlucky ones may catch the fatal Filth Fever), victims disoriented not only by the scare, but their entire world becoming overtaken by an indescribably vile stink, preventing them from fighting back as the gremlin takes whatever it wants from them and scampers off into the shadows, cackling with terrible glee.
Though they're larger than most gremlins, Brughyorb Gremlins are just as cowardly and prone to fleeing whenever someone even moderately well-armed comes along. If a foe proves especially dangerous and their burps aren't cutting it, they'll loose the contents of their stomachs to form slick, acidic pools that carry an eye-watering reek with them to trip up and potentially even kill their pursuers, either immediately through acid damage or eventually through disease. Being directly disgorged upon is an experience so profoundly unpleasant that most beings subjected to it immediately switch careers into something that will prevent this incident from ever happening again... though the fact a Brughyorb's stench is nearly impossible to scrub away and lingers for many weeks means the horrible little beasts can easily track the scent of their past victims in order to get them again.
Despite their foulness, their gut juice is an alchemical reagent highly prized by alchemists for its ability to break down and, with a bit of tinkering, ferment just about any organic matter, making them highly desirable for anyone hoping to create not just powerful acids, but potent fertilizers, fermented foods, or alcohol. Alchemists desiring the gremlin's gut juice, of course, rarely risk seeking it out themselves.
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Tintink Gremlins (CR 1 Chaotic Evil Tiny Fey) are also known as Nail Gremlins, Sharpener Pixies, Hammerlings, Nailbiters, Sharpies, and other such names. While most fey fear the touch of iron, Tintink Gremlins collect the substance in earnest despite being just as vulnerable to it as any other fey. Contact with cold iron burns and pains them, but rather than shrinking away from it, they revel in it, with many of them boldly wearing sharpened points of cold iron for the specific purpose of terrorizing and bullying other fairies, as well as protecting themselves from being bullied or terrorized by others.
Tintinks are obsessed with the collection and the sharpening of metal pins, tacks, screws, caltrops, and especially nails, pilfering such items from workshops, lumberyards, factories, and even homes. Loose items are of course the easiest for them to get, their tiny backpacks and leather aprons full to bursting with stacks of nails they sweep off workbenches, but they're also prone to using hammers, crowbars, and pliers sized for their tiny hands to wrench fasteners from whatever surface they're embedded in. Their hoarding slowly but surely destroys furniture, floors, rafters, and eventually entire structures one stolen screw at a time, fleeing only when the infested building collapses entirely.
Even when they're not destroying buildings, Tintinks are horrid menaces. Their wretched claws, coarse palms, and rough tongues can shave metal with the ease of a whetstone, and they use these to sharpen whatever points they get ahold of until they can pierce the thick leather of most common shoes or gloves... and they lay them out in preparation to do exactly that, cackling in wicked glee whenever someone impales their feet or hands on their sharps collections.
They are quite dangerous for a gremlin, capable of causing terrible wounds and even deaths if they're sufficiently motivated, but they are easily caught and removed by those who can take advantage of their fairy quirks. Their obsession with sharpening borders on an irresistible compulsion, and many Tintinks have been caught and exterminated by fey hunters leaving out piles of dull nails, bent forks, and chipped knives, which the gremlins cannot help but sit down among and work on, leaving them vulnerable to ambush.
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Steraba (CR 2 Neutral Good Diminutive Fey) are also known as Honey Fairies, Porridge Pixies, Mice Fey, and other such names. They resemble miniature humanoids with mouse-like features such as dewy eyes, rounded ears, long tails, paws, or combinations thereof (sometimes to the point they're just anthropomorphic mice), scarcely larger than the pests they resemble. Despite their appearance, Steraba are not pests themselves and are in fact one of many helpful fey known as House Spirits, and can be a genuinely helpful force in one's home... if one forgives their tendency to pilfer easily-missed items left in their field of vision.
Steraba make their homes in mouseholes inside occupied buildings, living among families of mice (never rats, they despise rats) which they take great pains to keep safe, healthy, and out of sight of the mortals with whom they share a space. Their lives are spent going on frequent, exciting 'raids' with their mice families (whom they can both communicate with and easily train), scampering unseen through homes like a spy trying to avoid being spotted by guards as they run missions such as 'read the next chapter of a book,' 'steal the button,' 'get to the grain stores,' 'slay the attic spider,' 'push out the rats,' and other such objectives. Between missions, they engage in surprisingly elaborate crafting projects; anything inedible they steal is used to decorate their tiny homes, if not by itself, then as part of a greater project. Unknowing families may have entire miniature art galleries in their walls!
Like most House Spirits, Steraba dislike being seen or acknowledged, and spending too long looking at one or talking about its existence aloud with one's family or neighbors is a sure way to drive it off completely. Even more than this, harming a mouse is a grave insult to the Mouse Pixies, who may respond by pilfering valuable or treasured items with Mage Hand, performing acts of vandalism with Prestidigitation and mundane tools, and even causing painful or humiliating household accidents against repeat and grievous offenders. Treating the mice with the calmness and respect one would treat a neighbor, however, will see a household blessed by the tiny pixies who use their talents--magical and mundane--to slay more harmful pests, drive off more malevolent fey, and provide just as well for their "big families" as they do the "small families." A Steraba can magically turn a single grain into a whole loaf of hot bread or a bowl of nutritious porridge that's filling even for a Medium-sized creature, letting them stretch the most meager of food stores for days or weeks on end, and can conjure small amounts of honey, sugar, and jam each day to assure the meals are never boring. A Steraba who has lived in a home for many years and established a positive relationship with its big family may even begin gifting the mortals with pieces of art it has made, which act as good luck charms so long as the owner takes care to say it was a 'gift from my neighbor' if they are ever asked where the trinket came from.
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The Filoxenia (CR 11 Neutral Medium Fey) are humanoid fey with golden skin and hair like stalks of wheat, so rare that it was believed there was only one for quite some time. These are fey many cautionary tales are spoken of, fey for whom the Laws of Sacred Hospitality are absolutes and generosity is the holiest of virtues. These fey take on the shapes of beggars, wanderers, and vagrants of various ancestries as they travel the world in the search of kindness, visiting the lowest muckrakers in their hovels, to the meager homes of farmers, to the mansions of nobles and royals to test their treatment of visitors. How, exactly, they perform their tests always varies, but it almost always begins with a simple request: Shelter, just for one night, and a meal of whatever the host can provide, just enough to let them see the next dawn.
The Filoxenia cannot be identified while they're in disguise, their own magic thwarting magical attempts to pierce it; the most reliable way to tell that you've encountered one is the gentle smell of honey and wheat which accompanies them, a scent they take pains to hide with mud and dusty clothes or, in rare cases, perfumes, but which they can never completely cover. Even if you know, however, it is in your best interest to play along and not allow it to sway your decision! Treating your new guest as you would any other is part of the test.
These fey exist to test mortals in their proficiency with and knowledge of the Laws of Sacred Hospitality, and each one has different means of both testing and rendering judgment. More lawful Filoxenia typically treat their task with the utmost of seriousness, and have a mental checklist they gradually move down during their stay in a mortal's home where failing even one step fails the whole test. More chaotic Filoxenia are much more likely to act as unruly guests, assessing the patience of their host, making gradually more unreasonable requests to see just how far the host is willing to go and rendering their judgment based on the host's breaking point; too soon (strict) or too late (lenient) and they fail.
The reward for passing their test is often simple but always beneficial; they may arrange for a parcel of valuable gems to be delivered to the host, repair flaws in their home, or magically enchant a tool or piece of furniture the host owns in a way which will always be useful to them. Impressing the fey may cause them to perform feats such as keeping the host's food stores full for a year and a day, blessing the host with a boon of good luck and health, grant them a useful magical item, blessing their livestock with health and virility, or introducing a helpful House Spirit into the home... but for all their potential blessings, their curses are the stuff of legends and horror stories.
Providing the bare minimum of hospitality is one thing (which earns the stingy host naught but a bowl of gruel or perhaps a new pair of socks for their trouble), but treating the Filoxenia poorly or, most damnably, rejecting their plea for mercy and assistance at one's doorstep? Such a host would be lucky if the worst thing that happened to them was the death of their livestock. An especially offended Filoxenia, such as one physically harmed by the host, can go as far as to curse an entire household to experience grave misfortune which, eventually, will lead to the death of all within in no more than a year.
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Totagoda, the Uninvited Guest (CR 13 Chaotic Evil Large Fey) is a unique fey entity, an object of both scorn and amusement in the First World and a downright blight in the Universe whenever he deigns to enter it. He is a wild combination of a bloated toad and a gluttonous goat, standing on his back two legs as a man does, with three bulbous eyes always surveying the area as he searches for his next meal, the remains of which are added to the breathtaking tapestry of reeking stains over his clothing and skin.
Totagoda is a gluttonous, wretched beast of a fey, his primary modus operandi involving taking the shape of beggars, wanderers, and vagrants, hoping to gain invitation into the home of unsuspecting mortals who do not realize just what's standing at the door. Unfortunately, as one may surmise from his title, he is quite liberal with determining what qualifies as an 'invitation' into someone's home, with even strained conversation or simply holding a door open for too long becoming cause for him to push past his unfortunate host and slip inside. Only slamming the door in his face and refusing to speak will cause him to move on. Once inside, he takes a seat at the kitchen table and bullies his hosts into providing for him, often relying on the victim's fear or good manners (or both) to prevent them from seeking aid even as he wolfs down whatever food (or anything close to food) they can provide.
Victims of the Uninvited Guest quickly find themselves eaten out of house and home as his loud demands for food grow ever more violent and unreasonable, his monstrous form gradually revealing itself as he gorges himself. By the point he's revealed as a true and literal monster, it's far too late for his host, with him threatening their belongings, their health, or their very lives if they don't comply, the foul fey holding their treasured belongings or even their family members hostage to force their hand. When all the food in the house is exhausted, victims are forced into the marketplaces where they're expected to spend all their remaining money on a further banquet for the fey. Victims who can give no more may find themselves ensorcelled and forced to provide against their will, butchering their livestock, pets, or their unfortunate neighbors to feed Totagoda, until eventually he grows bored with the current fare and snaps up his host whole and alive with his massive tongue, moving on and leaving any surviving family members nothing but a destroyed home and horrific memories.
Sending out invitations to a party or celebration when Totagoda is stalking an area is a dangerous affair, because no matter the intended celebration, one can be assured it will end in tragedy and horror; many malevolent fey have, in fact, wielded the Uninvited Guest as a weapon by gifting him invitations to the party of a rival or hated enemy. When feeling especially peckish and shameless, he will use the public nature of taverns, restaurants, markets, and other such spaces where food may be found to barge in and begin stuffing his face, using threats, charming magic, or outright mystic domination against the owners, forcing them to ignore his crimes until they become too great to rationalize even with his spellwork clouding their minds. He prefers the 'thrill' of forcing his way into the homes of helpless mortals who cannot seek aid to feed him, using public eateries as a last resort, as he despises the concept of experiencing consequences (which is why he flees the First World as much as possible; he has made many enemies among Archfey and Eldest). Despite his considerable power and unnatural resilience, Totagoda is a coward and a bully, and at the first sign of any trouble (even trouble he could easily deal with) he is more likely to flee than fight, flinging his disease-ridden, acidic dung and unleashing nauseating belches at any pursuers until he can finally escape.
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That Old and Rotten Crick, (CR 15 Neutral Evil Medium Fey), also known as Rotten Old Crick (and variants thereof), the Devil Fisherman, the Demon Angler, the Barnacle, Captain Hook, and a thousand other names with varying levels of fear or vitriol, is among one of the strangest denizens of the First World. Appearance-wise, he is a humanoid being, though not a hint of true flesh can be seen through the coverall-clothing of an angler that he wears; what isn't covered by clothes is studded with barnacles or coral growth. His vest is adorned by countless hooks, flies, whatever equipment he wishes to keep on hand rather than in his beaten up but magical tacklebox (the Artifact known as the Tomb of Karaphas), and extra parts for his Artifact-level fishing rod and primary weapon, the Tidepool Reaper. His face (if he has one) perpetually hidden in the shadow of his fishing cap, and he speaks with the smooth cadence of a devil and maniacal purpose of a daemon.
Nearly an Archfey in terms of power, Rotten Crick does not seek influence and remains outside of whatever political nonsense the others have going on... though his actions have a great many Archfey and even one of the Eldest furious with his very existence. Rotten Crick, you see, despises all life in the sea, especially the lives of any creature which could be called a 'fish.' His absolute hatred for all sealife has earned him a many enemies among waterway guardians and sea-dwelling fey, but just as many allies, though not for the reasons one may think; many stories circulate across many worlds of a mysterious angler approaching a fisherman or sailor with promises of rods, reels, baits, hooks, and nets which will assuredly catch enough fish to feed not only them, but their families and the families of their neighbors as well. Indeed, Rotten Crick has no animosity towards most mortal life, and is actually quite amicable, willing to help any down-on-their-luck man on the coast fish enough to live, or even make a business! There are rare stories of him going out of his way to save fishermen whose lives are endangered by the sea... but it is all for the singular goal of eliminating as many fish as possible and inspiring others to do the same. He will sit with other mortal anglers for many hours, fishing alongside them and making occasional, casual conversation, but anyone who knows what they're dealing with is advised to keep it casual, because any extended conversation with him will gradually turn towards alarmingly enthusiastic diatribes on how terribly fish suffer when hooked and dragged from the water, or disturbingly thorough explanations of the many deaths caused by sea beasts all over the world, in order to justify their torture and extermination.
He doesn't even eat any of his catches, enraged by the very idea of putting a fish in his body. If there is no one nearby to gift them to, he either abandons them on the shore to rot or, if feeling especially spiteful, slices them apart with fillet knives and hooks and leaves the disassembled bodies for the birds. He holds no love for creatures he calls "betrayers," which includes dolphins, whales, and seals, such unfortunates earning swift and terrible ends by his hands. Intelligent sea beings, especially merfolk, are in danger of torturous disassembly while still alive, as he draws sadistic joy from hearing their cries.
Why, precisely, he harbors such irrational hatred for sealife is something he has never explained to anyone who's asked, and likely never will. At the very least, any grand and far-reaching plans he may actually have to depopulate the seas of Golarion are slow going, if they're happening at all, held back by the sadism and hatred which drives him; it has been explained to him many times (primarily by daemons) that he could efficiently depopulate the seas by way of pollution, poison, and industrial expansion, but his hate is so great that he seems to prefer the more visceral, personal approach.
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starsylveon11 · 2 years
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MerMay 2022 Envy
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kr1spy · 2 years
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World Building Idea (1)
Chuun Concept
Where the earth is shrouded by pure darkness and that there would be these ghostly shadows merging and completely consuming people in absolute darkness. Temperatures so low, that it’d be like the north or south pole and those who survived through the darkness would soon just die from hypothermia or frost bite. Depending on where you live tbh
The only thing that could kill a dark shadow would be things that glow in the dark, like flash bombs, fire, glow in the dark paint etc.
But by doing so would mean killing the host. (Except things like flash bombs)
Food would be scarce asf cause of the darkness consuming the earth but water would be still available, if not, contaminated but still drinkable.
The shadow things (I’ll just call it chuun (m: cold) in korean cause ksksfk) appearance are mist or fog like, with eyes as white as the color itself. It can shift and form shapes and mimic voices to lure in prey, allowing the minds of any who survive to have a smack in the face of distrust. It’s speed is unmatched to any other than light itself.
It enter the host’s body through either of the following: the eyes, the mouth, and the ears. So no matter how much you cover your head with whatever gear you have on your person, they will always get you, and they don’t want to be straight forward about it either as they are sadistic and intelligent enough to have fun with their prey first before their inevitable demise and forever limbo.
It also allows its forced host to be aware of everything and delve in the agony as it spreads the darkness to another living being.
Chuuns are basically like an infection at this point, once it touches you, it’s over. All you’ll feel as you watch and be aware of yourself contributing to infecting others and spreading darkness would be pure agony. The cold and numbness is what you’d feel the most as it would slowly kill you within the chuun’s shadows and cause hypothermia to kick in. Chuuns are also silent surprisingly. Aside from the voices they mimic, they don’t lunge at their prey with a fierce roar like in most movies led to believe. No, it simply just lunge at them unexpectedly if it were to be seen by them, standing ominously in a menacing sadistic way. Unless it were in large groups, it’s the most it could do to alert the others cause to me, it kinda seems logical enough cause how can a shadow alert another shadow without creating noise? Sure they’d have those telepathic connections, but where’s the fun in that when it can scare their prey through noise? Since it’s sadistic enough to do so.
How it would hunt you down is by toying with you with a good game of cat and mouse. Chasing down the prey as the prey itself runs in fear of getting eaten by the predator. Once it latches onto you though, it’d feel like you’re getting suffocated. Getting the air out of your lungs as it enters through your eyes, mouth and/or ears.
It’s main weakness is light obviously, but due to the world shrouded by pure darkness of an unknown source, light is extremely rare to obtain unless you know how to create artificial ones.
Artificial light is more common believe it or not, but due to the number of people who know how to craft one or even have the idea of it are rare to none.
Since hydroelectricity exists, I figured that it would be the last thing people expect and depend on since a lot of people depend on fossil fuels or other ways of gaining electricity. Yet in this concept, so long as there’s bodies of water, people can still have a chance to survive through the darkness.
Starvation is a bitch though so haha to whoever owns any hydroelectric source shebang.
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Scenario Idea
Imagine a scenario where a dude was walking on a really thick snowy path since they entered Canadian borders. Carrying their unconscious friend after almost getting suffocated by the dark.
Both are tired, hungry, cold and thirsty cause they’ve been traveling for a few days with no sense of direction cause lol its dark as hell. You can’t even see your own hand in the dark world.
So imagine said unconscious friend slowly hugging the dude’s neck, and then said hug became tighter and tighter to the point they’re strangling him. Dude struggles as he tries to get their friend off him and once he manages to escape the iron grip of his friend, he’d be both traumatized and shock cause their friend has half of their face covered in darkness. Then they would have a fight and before both knew it, dude pulled out his gun and shot their friend in the head.
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cowsabungus · 9 months
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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the-elf-draws · 2 years
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Asking for directions
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vtimbertiger · 3 months
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The Jackel, The Jester
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Much like their Mother (Vita) they mirror back what your true self is [kind receives kindness & curiosity; fear receives hostility & aggression]
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Also OC-ified Ranboo (Dyami) cameo; kind = kind
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